mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-09-09 09:51:34 -07:00
Merge branch 'gfx-fixes-again' into master.
Various whitespace and formatting changes.
This commit is contained in:
commit
bd6a985317
2
.gitignore
vendored
2
.gitignore
vendored
@ -37,3 +37,5 @@ pokecrystal.rtc
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# some users are dumping png.py into extras/
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extras/png.py
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*$py.class
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|
@ -27,23 +27,23 @@ def mkdir_p(path):
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else: raise
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||||
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def hex_dump(input, debug = True):
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def hex_dump(input, debug=True):
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"""
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Display hex dump in rows of 16 bytes.
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"""
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dump = ''
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output = ''
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stream = ''
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address = 0x00
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margin = 2 + len(hex(len(input))[2:])
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# dump
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for byte in input:
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cool = hex(byte)[2:].zfill(2)
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dump += cool + ' '
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if debug: stream += cool
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# convenient for testing quick edits in bgb
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if debug: output += stream + '\n'
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@ -52,17 +52,16 @@ def hex_dump(input, debug = True):
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chars_per_byte = 3 # '__ '
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chars_per_line = bytes_per_line * chars_per_byte
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num_lines = int(ceil(float(len(dump)) / float(chars_per_line)))
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# top
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# margin
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for char in range(margin):
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output += ' '
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#
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for byte in range(bytes_per_line):
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output += hex(byte)[2:].zfill(2) + ' '
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output = output[:-1] # last space
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# print hex
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for line in range(num_lines):
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# address
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@ -72,7 +71,7 @@ def hex_dump(input, debug = True):
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end = chars_per_line + start - 1 # ignore last space
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output += dump[start:end]
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address += 0x10
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return output
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@ -83,7 +82,7 @@ def get_tiles(image):
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tiles = []
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tile = []
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bytes_per_tile = 16
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cur_byte = 0
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for byte in image:
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# build tile
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@ -113,7 +112,7 @@ def transpose(tiles):
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"""
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Transpose a tile arrangement along line y=x.
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"""
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# horizontal <-> vertical
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# 00 01 02 03 04 05 00 06 0c 12 18 1e
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# 06 07 08 09 0a 0b 01 07 0d 13 19 1f
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@ -122,7 +121,7 @@ def transpose(tiles):
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# 18 19 1a 1b 1c 1d 04 0a 10 16 1c 22
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# 1e 1f 20 21 22 23 05 0b 11 17 1d 23
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# etc
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flipped = []
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t = 0 # which tile we're on
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w = int(sqrt(len(tiles))) # assume square image
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@ -196,18 +195,18 @@ lowmax = 1 << 5 # standard 5-bit param
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class Compressed:
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"""
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Compress 2bpp data.
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"""
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def __init__(self, image = None, mode = 'horiz', size = None):
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def __init__(self, image=None, mode='horiz', size=None):
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assert image, 'need something to compress!'
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image = list(image)
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self.image = image
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self.pic = []
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self.animtiles = []
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# only transpose pic (animtiles were never transposed in decompression)
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if size != None:
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for byte in range((size*size)*16):
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@ -221,7 +220,7 @@ class Compressed:
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self.tiles = get_tiles(self.pic)
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self.tiles = transpose(self.tiles)
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self.pic = connect(self.tiles)
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self.image = self.pic + self.animtiles
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self.end = len(self.image)
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@ -326,15 +325,15 @@ class Compressed:
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def scanRepeats(self):
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"""
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Works, but doesn't do flipped/reversed streams yet.
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This takes up most of the compress time and only saves a few bytes
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it might be more feasible to exclude it entirely.
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"""
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self.repeats = []
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self.flips = []
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self.reverses = []
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# make a 5-letter word list of the sequence
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letters = 5 # how many bytes it costs to use a repeat over a literal
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# any shorter and it's not worth the trouble
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@ -345,7 +344,7 @@ class Compressed:
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for j in range(letters):
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word.append( ord(self.image[i+j]) )
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words.append((word, i))
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zeros = []
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for zero in range(letters):
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zeros.append( 0 )
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@ -405,13 +404,13 @@ class Compressed:
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else: # no more overlaps
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buffer.append(match)
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else: # last match, so there's nothing to check
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buffer.append(match)
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buffer.append(match)
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matches = buffer
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# remove alternating sequences
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buffer = []
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for match in matches:
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for i in range(6 if letters > 6 else letters):
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for i in range(6 if letters > 6 else letters):
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if match[0][i] != match[0][i&1]:
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buffer.append(match)
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break
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@ -422,7 +421,7 @@ class Compressed:
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||||
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def doRepeats(self):
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"""doesn't output the right values yet"""
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unusedrepeats = []
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for repeat in self.repeats:
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if self.address >= repeat[2]:
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@ -598,7 +597,7 @@ class Decompressed:
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data can be fed in from rom if [start] is specified
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"""
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def __init__(self, lz = None, mode = None, size = None, start = 0):
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def __init__(self, lz=None, mode=None, size=None, start=0):
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# todo: play nice with Compressed
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assert lz, 'need something to compress!'
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@ -734,7 +733,7 @@ class Decompressed:
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def doFlip(self):
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"""
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Repeat flipped bytes from 2bpp output.
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eg 11100100 -> 00100111
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quat 3 2 1 0 -> 0 2 1 3
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"""
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@ -831,7 +830,7 @@ unowns = 0x124000
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num_unowns = 26
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unown_dex = 201
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def decompress_monster_by_id(id = 0, type = front):
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def decompress_monster_by_id(id=0, type=front):
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# no unowns here
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if id + 1 == unown_dex: return None
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# get size
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@ -847,7 +846,7 @@ def decompress_monster_by_id(id = 0, type = front):
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monster = Decompressed(rom, 'vert', size, address)
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return monster
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def decompress_monsters(type = front):
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def decompress_monsters(type=front):
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for id in range(num_monsters):
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# decompress
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monster = decompress_monster_by_id(id, type)
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@ -865,7 +864,7 @@ def decompress_monsters(type = front):
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to_file(folder+filename, monster.pic)
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def decompress_unown_by_id(letter, type = front):
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def decompress_unown_by_id(letter, type=front):
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# get size
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if type == front:
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size = sizes[unown_dex-1]
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@ -879,7 +878,7 @@ def decompress_unown_by_id(letter, type = front):
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unown = Decompressed(rom, 'vert', size, address)
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return unown
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||||
def decompress_unowns(type = front):
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def decompress_unowns(type=front):
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for letter in range(num_unowns):
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# decompress
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unown = decompress_unown_by_id(letter, type)
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@ -993,7 +992,7 @@ def decompress_misc():
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gfx = Decompressed( rom, mode, None, address )
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to_file(filename, gfx.output)
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def decompress_all(debug = False):
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def decompress_all(debug=False):
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"""
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Decompress all known compressed data in baserom.
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"""
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@ -1028,7 +1027,7 @@ def decompress_all(debug = False):
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return
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def decompress_from_address(address, mode='horiz', filename = 'de.2bpp', size = None):
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def decompress_from_address(address, mode='horiz', filename='de.2bpp', size=None):
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"""
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Write decompressed data from an address to a 2bpp file.
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"""
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@ -1036,7 +1035,7 @@ def decompress_from_address(address, mode='horiz', filename = 'de.2bpp', size =
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to_file(filename, image.pic)
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def decompress_file(filein, fileout, mode = 'horiz', size = None):
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def decompress_file(filein, fileout, mode='horiz', size=None):
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f = open(filein, 'rb')
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image = f.read()
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f.close()
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@ -1046,7 +1045,7 @@ def decompress_file(filein, fileout, mode = 'horiz', size = None):
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to_file(fileout, de.pic)
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def compress_file(filein, fileout, mode = 'horiz'):
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def compress_file(filein, fileout, mode='horiz'):
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f = open(filein, 'rb')
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image = f.read()
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f.close()
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@ -1099,7 +1098,7 @@ def hex_to_rgb(word):
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blue = word & 0b11111
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return (red, green, blue)
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def grab_palettes(address, length = 0x80):
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def grab_palettes(address, length=0x80):
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output = ''
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for word in range(length/2):
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color = ord(rom[address+1])*0x100 + ord(rom[address])
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@ -1228,7 +1227,7 @@ def dmg2rgb(word):
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blue = word & 0b11111
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alpha = 255
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return ((red<<3)+0b100, (green<<3)+0b100, (blue<<3)+0b100, alpha)
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def rgb_to_dmg(color):
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word = (color['r'] / 8)
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word += (color['g'] / 8) << 5
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@ -1556,8 +1555,8 @@ def lz_to_png_by_file(filename):
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def dump_tileset_pngs():
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"""
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Convert .lz format tilesets into .png format tilesets.
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Convert .lz format tilesets into .png format tilesets.
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Also, leaves a bunch of wonderful .2bpp files everywhere for your amusement.
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"""
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for tileset_id in range(37):
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@ -1581,7 +1580,7 @@ def decompress_frontpic_anim(lz_file):
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def expand_pic_palettes():
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"""
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Add white and black to palette files with fewer than 4 colors.
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||||
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Pokemon Crystal only defines two colors for a pic palette to
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save space, filling in black/white at runtime.
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Instead of managing palette files of varying length, black
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@ -1601,7 +1600,7 @@ def expand_pic_palettes():
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|
||||
if __name__ == "__main__":
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||||
debug = False
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||||
|
||||
|
||||
argv = [None] * 5
|
||||
for i, arg in enumerate(sys.argv):
|
||||
argv[i] = arg
|
||||
@ -1667,7 +1666,7 @@ if __name__ == "__main__":
|
||||
filein = argv[2]
|
||||
fileout = argv[3]
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||||
compress_file(filein, fileout)
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||||
|
||||
|
||||
elif argv[1] == '2bpp-to-png':
|
||||
to_png(argv[2])
|
||||
|
||||
|
@ -119,9 +119,9 @@ if not os.path.exists(rom_path):
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||||
|
||||
def _check_java_library_path():
|
||||
"""
|
||||
Returns the value of java.library.path.
|
||||
|
||||
The vba-clojure library must be compiled
|
||||
Returns the value of java.library.path.
|
||||
|
||||
The vba-clojure library must be compiled
|
||||
and linked from this location.
|
||||
"""
|
||||
return System.getProperty("java.library.path")
|
||||
@ -159,8 +159,8 @@ a, b, r, l, u, d, select, start, restart = "a", "b", "r", "l", "u", "d", "select
|
||||
|
||||
def button_combiner(buttons):
|
||||
"""
|
||||
Combines multiple button presses into an integer.
|
||||
|
||||
Combines multiple button presses into an integer.
|
||||
|
||||
This is used when sending a keypress to the emulator.
|
||||
"""
|
||||
result = 0
|
||||
@ -196,8 +196,8 @@ def button_combiner(buttons):
|
||||
|
||||
def load_rom(path=None):
|
||||
"""
|
||||
Starts the emulator with a certain ROM.
|
||||
|
||||
Starts the emulator with a certain ROM.
|
||||
|
||||
Defaults to rom_path if no parameters are given.
|
||||
"""
|
||||
if path == None:
|
||||
@ -215,8 +215,8 @@ def load_rom(path=None):
|
||||
|
||||
def shutdown():
|
||||
"""
|
||||
Stops the emulator. Closes the window.
|
||||
|
||||
Stops the emulator. Closes the window.
|
||||
|
||||
The "opposite" of this is the load_rom function.
|
||||
"""
|
||||
Gb.shutdown()
|
||||
@ -251,8 +251,8 @@ def translate_chars(charz):
|
||||
|
||||
def _create_byte_buffer(data):
|
||||
"""
|
||||
Converts data into a ByteBuffer.
|
||||
|
||||
Converts data into a ByteBuffer.
|
||||
|
||||
This is useful for interfacing with the Gb class.
|
||||
"""
|
||||
buf = ByteBuffer.allocateDirect(len(data))
|
||||
@ -266,11 +266,11 @@ def _create_byte_buffer(data):
|
||||
|
||||
def set_state(state, do_step=False):
|
||||
"""
|
||||
Injects the given state into the emulator.
|
||||
|
||||
Use do_step if you want to call step(), which also allows
|
||||
SDL to render the latest frame. Note that the default is to
|
||||
not step, and that the screen (if it is enabled) will appear
|
||||
Injects the given state into the emulator.
|
||||
|
||||
Use do_step if you want to call step(), which also allows
|
||||
SDL to render the latest frame. Note that the default is to
|
||||
not step, and that the screen (if it is enabled) will appear
|
||||
as if it still has the last state loaded. This is normal.
|
||||
"""
|
||||
Gb.loadState(_create_byte_buffer(state))
|
||||
@ -289,8 +289,8 @@ def get_state():
|
||||
|
||||
def save_state(name, state=None, override=False):
|
||||
"""
|
||||
Saves the given state to save_state_path.
|
||||
|
||||
Saves the given state to save_state_path.
|
||||
|
||||
The file format must be ".sav"
|
||||
(and this will be appended to your string if necessary).
|
||||
"""
|
||||
@ -313,8 +313,8 @@ def save_state(name, state=None, override=False):
|
||||
|
||||
def load_state(name):
|
||||
"""
|
||||
Reads a state from file based on name.
|
||||
|
||||
Reads a state from file based on name.
|
||||
|
||||
Looks in save_state_path for a file
|
||||
with this name (".sav" is optional).
|
||||
"""
|
||||
@ -340,8 +340,8 @@ def generate_root():
|
||||
|
||||
def get_root():
|
||||
"""
|
||||
Loads the root state.
|
||||
|
||||
Loads the root state.
|
||||
|
||||
(Or restarts the emulator and creates a new root state.)
|
||||
"""
|
||||
try:
|
||||
@ -397,16 +397,16 @@ def get_memory():
|
||||
|
||||
def set_memory(memory):
|
||||
"""
|
||||
Sets memory in the emulator.
|
||||
|
||||
Sets memory in the emulator.
|
||||
|
||||
Use get_memory() to retrieve the current state.
|
||||
"""
|
||||
Gb.writeMemory(memory)
|
||||
|
||||
def get_pixels():
|
||||
"""
|
||||
Returns a list of pixels on the screen display.
|
||||
|
||||
Returns a list of pixels on the screen display.
|
||||
|
||||
Broken, probably. Use screenshot() instead.
|
||||
"""
|
||||
sys.stderr.write("ERROR: seems to be broken on VBA's end? Good luck. Use"
|
||||
@ -418,9 +418,9 @@ def get_pixels():
|
||||
|
||||
def screenshot(filename, literal=False):
|
||||
"""
|
||||
Saves a PNG screenshot to the file at filename.
|
||||
|
||||
Use literal if you want to store it in the current directory.
|
||||
Saves a PNG screenshot to the file at filename.
|
||||
|
||||
Use literal if you want to store it in the current directory.
|
||||
Default is to save it to screenshots/ under the project.
|
||||
"""
|
||||
screenshots_path = os.path.join(project_path, "screenshots/")
|
||||
@ -453,17 +453,17 @@ def get_memory_range(start_address, byte_count):
|
||||
|
||||
def set_memory_at(address, value):
|
||||
"""
|
||||
Sets a byte at a certain address in memory.
|
||||
|
||||
This directly sets the memory instead of copying
|
||||
Sets a byte at a certain address in memory.
|
||||
|
||||
This directly sets the memory instead of copying
|
||||
the memory from the emulator.
|
||||
"""
|
||||
Gb.setMemoryAt(address, value)
|
||||
|
||||
def press(buttons, holdsteps=1, aftersteps=1):
|
||||
"""
|
||||
Press a button.
|
||||
|
||||
Press a button.
|
||||
|
||||
Use steplimit to say for how many steps you want to press
|
||||
the button (try leaving it at the default, 1).
|
||||
"""
|
||||
@ -483,8 +483,8 @@ def press(buttons, holdsteps=1, aftersteps=1):
|
||||
|
||||
def get_buttons():
|
||||
"""
|
||||
Returns the currentButtons[0] value
|
||||
|
||||
Returns the currentButtons[0] value
|
||||
|
||||
(an integer with bits set for which
|
||||
buttons are currently pressed).
|
||||
"""
|
||||
@ -773,11 +773,11 @@ class crystal:
|
||||
@staticmethod
|
||||
def walk_through_walls():
|
||||
"""
|
||||
Lets the player walk all over the map.
|
||||
|
||||
These values are probably reset by some of the map/collision
|
||||
functions when you move on to a new location, so this needs
|
||||
to be executed each step/tick if continuous walk-through-walls
|
||||
Lets the player walk all over the map.
|
||||
|
||||
These values are probably reset by some of the map/collision
|
||||
functions when you move on to a new location, so this needs
|
||||
to be executed each step/tick if continuous walk-through-walls
|
||||
is desired.
|
||||
"""
|
||||
set_memory_at(0xC2FA, 0)
|
||||
@ -793,7 +793,7 @@ class crystal:
|
||||
def nstep(steplimit=500):
|
||||
"""
|
||||
Steps the CPU forward and calls some functions in between each step.
|
||||
|
||||
|
||||
(For example, to manipulate memory.) This is pretty slow.
|
||||
"""
|
||||
for step_counter in range(0, steplimit):
|
||||
@ -848,9 +848,9 @@ class crystal:
|
||||
@staticmethod
|
||||
def menu_select(id=1):
|
||||
"""
|
||||
Sets the cursor to the given pokemon in the player's party.
|
||||
|
||||
This is under Start -> PKMN. This is useful for selecting a
|
||||
Sets the cursor to the given pokemon in the player's party.
|
||||
|
||||
This is under Start -> PKMN. This is useful for selecting a
|
||||
certain pokemon with fly or another skill.
|
||||
|
||||
This probably works on other menus.
|
||||
@ -936,8 +936,8 @@ class crystal:
|
||||
@staticmethod
|
||||
def get_text():
|
||||
"""
|
||||
Returns alphanumeric text on the screen.
|
||||
|
||||
Returns alphanumeric text on the screen.
|
||||
|
||||
Other characters will not be shown.
|
||||
"""
|
||||
output = ""
|
||||
|
Loading…
Reference in New Issue
Block a user