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Fix bug: wStatusFlags.STATUSFLAGS_FLASH_F should not persist forever (#34)
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@ -308,28 +308,6 @@ _CGB_BillsPC:
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ldh [hCGBPalUpdate], a
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ret
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_CGB_Unknown: ; unreferenced
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ld hl, BillsPCOrangePalette
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call LoadHLPaletteIntoDE
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jr .GotPalette
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.GetMonPalette: ; unreferenced
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ld bc, wTempMonDVs
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call GetPlayerOrMonPalettePointer
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call LoadPalette_White_Col1_Col2_Black
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.GotPalette:
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call WipeAttrmap
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hlcoord 1, 1, wAttrmap
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lb bc, 7, 7
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ld a, $1 ; mon palette
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call FillBoxCGB
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call InitPartyMenuOBPals
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call ApplyAttrmap
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call ApplyPals
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ld a, TRUE
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ldh [hCGBPalUpdate], a
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ret
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BillsPCOrangePalette:
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INCLUDE "gfx/pc/orange.pal"
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@ -1,14 +1,3 @@
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BetaLoadPlayerTrainerClass: ; unreferenced
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ld c, CAL
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ld a, [wPlayerGender]
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bit PLAYERGENDER_FEMALE_F, a
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jr z, .got_class
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ld c, KAREN ; not KRIS?
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.got_class
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ld a, c
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ld [wTrainerClass], a
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ret
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MovePlayerPicRight:
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hlcoord 6, 4
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ld de, 1
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@ -175,6 +175,8 @@ StartMap:
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ld [hl], a ; wPrevMapNumber
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ld [wPlayerState], a ; PLAYER_NORMAL
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ld [wCurOverworldMiscPal], a ; OW_MISC_BOARD_MENU_ITEMS | BOARDMENUITEM_DIE
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ld hl, wStatusFlags
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res STATUSFLAGS_FLASH_F, [hl]
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ld a, BANK(wDisabledSpacesBackups)
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ld [rSVBK], a
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