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Organize the engine/ directory
This is an informed attempt at reorganizing the engine/ directory by creating categorized subdirectories, in order to make it easier to navigate and find things. The directories created are as follows: * engine/game: Contains all "minigames", things like the unown puzzle and slot machine. * engine/gfx: Contains all handling of graphics. From loading palettes to playing animations. * engine/link: Contains all multiplayer functionality. * engine/menu: Contains all generic/misc. menus and menu code. Other, more specialized menus are in their own subdirectories (pokedex, pokegear, party menu, etc). * engine/overworld: Contains all handling of the overworld. From loading and connecting maps to wild encounters and the scripting engine. * engine/pokegear: In the same vein as engine/pokedex, except it could use some more splitting up. * engine/pokemon: Contains everything related to manipulating pokemon data. From the pokemon storage system to evolution and mail. * engine/printer: Contains everything related to printing things as well as the printer communication. * engine/title: Contains intro sequences, title screens and credits.
This commit is contained in:
147
engine/link/time_capsule.asm
Executable file
147
engine/link/time_capsule.asm
Executable file
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; These functions seem to be related to backwards compatibility
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ValidateOTTrademon: ; fb57e
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ld a, [wd003]
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ld hl, wOTPartyMon1Species
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call GetPartyLocation
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push hl
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ld a, [wd003]
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inc a
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ld c, a
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ld b, 0
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ld hl, wOTPartyCount
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add hl, bc
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ld a, [hl]
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pop hl
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cp EGG
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jr z, .matching_or_egg
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cp [hl]
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jr nz, .abnormal
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.matching_or_egg
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ld b, h
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ld c, l
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ld hl, MON_LEVEL
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add hl, bc
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ld a, [hl]
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cp MAX_LEVEL + 1
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jr nc, .abnormal
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ld a, [wLinkMode]
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cp LINK_TIMECAPSULE
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jr nz, .normal
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ld hl, wOTPartySpecies
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ld a, [wd003]
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ld c, a
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ld b, 0
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add hl, bc
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ld a, [hl]
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; Magnemite and Magneton's types changed
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; from Electric to Electric/Steel.
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cp MAGNEMITE
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jr z, .normal
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cp MAGNETON
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jr z, .normal
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ld [wCurSpecies], a
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call GetBaseData
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ld hl, wLinkOTPartyMonTypes
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add hl, bc
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add hl, bc
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ld a, [wBaseType1]
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cp [hl]
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jr nz, .abnormal
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inc hl
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ld a, [wBaseType2]
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cp [hl]
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jr nz, .abnormal
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.normal
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and a
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ret
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.abnormal
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scf
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ret
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; fb5dd
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Functionfb5dd: ; fb5dd
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ld a, [wd002]
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ld d, a
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ld a, [wPartyCount]
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ld b, a
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ld c, $0
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.loop
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ld a, c
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cp d
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jr z, .next
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push bc
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ld a, c
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ld hl, wPartyMon1HP
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call GetPartyLocation
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pop bc
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ld a, [hli]
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or [hl]
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jr nz, .done
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.next
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inc c
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dec b
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jr nz, .loop
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ld a, [wd003]
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ld hl, wOTPartyMon1HP
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call GetPartyLocation
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ld a, [hli]
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or [hl]
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jr nz, .done
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scf
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ret
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.done
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and a
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ret
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; fb60d
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PlaceTradePartnerNamesAndParty: ; fb60d
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hlcoord 4, 0
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ld de, wPlayerName
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call PlaceString
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ld a, $14
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ld [bc], a
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hlcoord 4, 8
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ld de, wOTPlayerName
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call PlaceString
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ld a, $14
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ld [bc], a
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hlcoord 7, 1
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ld de, wPartySpecies
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call .PlaceSpeciesNames
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hlcoord 7, 9
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ld de, wOTPartySpecies
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.PlaceSpeciesNames: ; fb634
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ld c, $0
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.loop
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ld a, [de]
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cp -1
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ret z
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ld [wd265], a
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push bc
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push hl
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push de
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push hl
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ld a, c
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ld [hProduct], a
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call GetPokemonName
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pop hl
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call PlaceString
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pop de
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inc de
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pop hl
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ld bc, SCREEN_WIDTH
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add hl, bc
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pop bc
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inc c
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jr .loop
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; fb656
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INCLUDE "data/pokemon/gen1_base_special.asm"
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