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Move some gfx files around, also clock reset fn
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@@ -358,7 +358,7 @@ endr
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push de
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; BUG: callba overwrites a,
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; and GetItem takes b anyway.
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; and GetItemHeldEffect takes b anyway.
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; This is probably the reason
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; the HELD_CATCH_CHANCE effect
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@@ -368,7 +368,7 @@ endr
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ld a, [BattleMonItem]
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; ld b, a
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callba GetItem
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callba GetItemHeldEffect
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ld a, b
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cp HELD_CATCH_CHANCE
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