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Identify more sprite graphics and map object labels, and have consistent anonymous jumptable labels
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@@ -3,11 +3,11 @@ CARDFLIP_LIGHT_ON EQU "♀" ; $f5
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CARDFLIP_DECK_SIZE EQU 4 * 6
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; two labels below called from inside ./dummy_game.asm
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Unknown_e00ed:
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DummyGameGFX:
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; Graphics for an unused Game Corner
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; game were meant to be here.
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ret_e00ed:
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UnusedCursor_InterpretJoypad_AnimateCursor:
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ret
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_CardFlip:
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