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Represent the Poké Ball battle transition in binary, not hex.
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parent
904ab6c05b
commit
b82b27c264
28
main.asm
28
main.asm
@ -64380,20 +64380,28 @@ Unknown_8c6a9: ; 8c6a9
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RGB 31, 05, 05
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RGB 31, 05, 05
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RGB 31, 05, 05
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; 8c6b1
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Function8c6b1: ; 8c6b1 (23:46b1)
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Function8c6b1:
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ld a, [OtherTrainerClass]
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ld de, Unknown_8c6b8
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ld de, PokeBallTransition
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ret
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; 8c6b8 (23:46b8)
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Unknown_8c6b8: ; 8c6b8
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db $03, $c0, $0f, $f0, $3c, $3c, $30, $0c
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db $60, $06, $63, $c6, $c6, $63, $fc, $3f
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db $fc, $3f, $c6, $63, $63, $c6, $60, $06
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db $30, $0c, $3c, $3c, $0f, $f0, $03, $c0
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; 8c6d8
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PokeBallTransition:
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db %00000011,%11000000
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db %00001111,%11110000
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db %00111100,%00111100
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db %00110000,%00001100
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db %01100000,%00000110
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db %01100011,%11000110
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db %11000110,%01100011
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db %11111100,%00111111
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db %11000110,%01100011
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db %01100011,%11000110
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db %01100000,%00000110
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db %00110000,%00001100
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db %00111100,%00111100
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db %00001111,%11110000
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db %00000011,%11000000
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Function8c6d8: ; 8c6d8
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ld a, [rSVBK]
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