Merge pull request #104 from yenatch/master

Even more icons.
This commit is contained in:
Bryan Bishop 2013-02-04 10:00:43 -08:00
commit b6683269b0
4 changed files with 156 additions and 14 deletions

1
gfx/icon/item.2bpp Normal file
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@ -0,0 +1 @@
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gfx/icon/mail.2bpp Normal file
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>

146
main.asm
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@ -66001,7 +66001,91 @@ GetTimePalFade: ; 8c17c
db %00000000
; 8c20f
INCBIN "baserom.gbc",$8c20f,$8eab3 - $8c20f
INCBIN "baserom.gbc",$8c20f,$8e9ac - $8c20f
GetSpeciesIcon: ; 8e9ac
; Load species icon into VRAM at tile a
push de
ld a, [$d265]
call ReadMonMenuIcon
ld [CurIcon], a
pop de
ld a, e
call GetIconGFX
ret
; 8e9bc
INCBIN "baserom.gbc",$8e9bc,$8e9de - $8e9bc
GetIconGFX: ; 8e9de
call GetIcon_a
ld de, $80 ; 8 tiles
add hl, de
ld de, HeldItemIcons
ld bc, $2302
call GetGFXUnlessMobile
ld a, [$c3b7]
add 10
ld [$c3b7], a
ret
HeldItemIcons:
INCBIN "gfx/icon/mail.2bpp"
INCBIN "gfx/icon/item.2bpp"
; 8ea17
GetIcon_de: ; 8ea17
; Load icon graphics into VRAM starting from tile de
ld l, e
ld h, d
jr GetIcon
GetIcon_a: ; 8ea1b
; Load icon graphics into VRAM starting from tile a
ld l, a
ld h, 0
GetIcon: ; 8ea1e
; Load icon graphics into VRAM starting from tile hl
; One tile is 16 bytes long
add hl, hl
add hl, hl
add hl, hl
add hl, hl
ld de, VTiles0
add hl, de
push hl
; Reading the icon pointer table would only make sense if they were
; scattered. However, the icons are contiguous and in-order.
ld a, [CurIcon]
push hl
ld l, a
ld h, 0
add hl, hl
ld de, IconPointers
add hl, de
ld a, [hli]
ld e, a
ld d, [hl]
pop hl
ld bc, $2308
call GetGFXUnlessMobile
pop hl
ret
; 8ea3f
GetGFXUnlessMobile: ; 8ea3f
ld a, [InLinkBattle]
cp 4 ; Mobile Link Battle
jp nz, $eba
jp $dc9
; 8ea4a
INCBIN "baserom.gbc",$8ea4a,$8eab3 - $8ea4a
ReadMonMenuIcon: ; 8eab3
cp EGG
@ -66009,14 +66093,14 @@ ReadMonMenuIcon: ; 8eab3
dec a
ld hl, MonMenuIcons
ld e, a
ld d, $0
ld d, 0
add hl, de
ld a, [hl]
ret
.egg
ld a, ICON_EGG
ret
; 0x8eac4
; 8eac4
MonMenuIcons: ; 8eac4
db ICON_BULBASAUR ; BULBASAUR
@ -66270,10 +66354,49 @@ MonMenuIcons: ; 8eac4
db ICON_LUGIA ; LUGIA
db ICON_HO_OH ; HO_OH
db ICON_HUMANSHAPE ; CELEBI
; 8ebbf
INCBIN "baserom.gbc",$8ebbf,$8ec0d - $8ebbf
IconPointers:
dw NullIcon
dw PoliwagIcon
dw JigglypuffIcon
dw DiglettIcon
dw PikachuIcon
dw StaryuIcon
dw FishIcon
dw BirdIcon
dw MonsterIcon
dw ClefairyIcon
dw OddishIcon
dw BugIcon
dw GhostIcon
dw LaprasIcon
dw HumanshapeIcon
dw FoxIcon
dw EquineIcon
dw ShellIcon
dw BlobIcon
dw SerpentIcon
dw VoltorbIcon
dw SquirtleIcon
dw BulbasaurIcon
dw CharmanderIcon
dw CaterpillarIcon
dw UnownIcon
dw GeodudeIcon
dw FighterIcon
dw EggIcon
dw JellyfishIcon
dw MothIcon
dw BatIcon
dw SnorlaxIcon
dw HoOhIcon
dw LugiaIcon
dw GyaradosIcon
dw SlowpokeIcon
dw SudowoodoIcon
dw BigmonIcon
NullIcon:
PoliwagIcon: INCBIN "gfx/icon/poliwag.2bpp" ; 0x8ec0d
JigglypuffIcon: INCBIN "gfx/icon/jigglypuff.2bpp" ; 0x8ec8d
DiglettIcon: INCBIN "gfx/icon/diglett.2bpp" ; 0x8ed0d
@ -66306,14 +66429,13 @@ JellyfishIcon: INCBIN "gfx/icon/jellyfish.2bpp" ; 0x8fa0d
MothIcon: INCBIN "gfx/icon/moth.2bpp" ; 0x8fa8d
BatIcon: INCBIN "gfx/icon/bat.2bpp" ; 0x8fb0d
SnorlaxIcon: INCBIN "gfx/icon/snorlax.2bpp" ; 0x8fb8d
Ho_ohIcon: INCBIN "gfx/icon/ho_oh.2bpp" ; 0x8fc0d
HoOhIcon: INCBIN "gfx/icon/ho_oh.2bpp" ; 0x8fc0d
LugiaIcon: INCBIN "gfx/icon/lugia.2bpp" ; 0x8fc8d
GyaradosIcon: INCBIN "gfx/icon/gyarados.2bpp" ; 0x8fd0d
SlowpokeIcon: INCBIN "gfx/icon/slowpoke.2bpp" ; 0x8fd8d
SudowoodoIcon: INCBIN "gfx/icon/sudowoodo.2bpp" ; 0x8fe0d
BigmonIcon: INCBIN "gfx/icon/bigmon.2bpp" ; 0x8fe8d
; 8ff0d end of bank
SECTION "bank24",DATA,BANK[$24]
@ -66721,10 +66843,8 @@ TownMapMon: ; 91f7b
ld [$d265], a
; Get FlyMon icon
ld e, $8
ld a, $23
ld hl, $69ac
rst $8
ld e, 8 ; starting tile in VRAM
callba GetSpeciesIcon
; Animation/palette
ld de, $0000
@ -66733,10 +66853,10 @@ TownMapMon: ; 91f7b
ld hl, 3
add hl, bc
ld [hl], $08
ld [hl], 8
ld hl, 2
add hl, bc
ld [hl], $00
ld [hl], 0
ret
; 91fa6

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@ -1,6 +1,22 @@
SECTION "tiles0",VRAM[$8000]
VTiles0:
SECTION "tiles1",VRAM[$8800]
VTiles1:
SECTION "tiles2",VRAM[$9000]
VTiles2:
SECTION "bgmap0",VRAM[$9800]
VBGMap0:
SECTION "bgmap1",VRAM[$9C00]
VBGMap1:
; So far, WRAM banks 0 and 1 are included in this file.
; Any bank 2-7 labels are in constants.asm.
SECTION "stack",BSS[$c000]
ds 256
Stack: ; c0ff
Stack: ; c100
SECTION "audio",BSS[$c100]
@ -326,6 +342,10 @@ TilePermissions: ; c2fe
; bit 0: right
ds 1
SECTION "icons",BSS[$c3b6]
CurIcon: ; c3b6
ds 1
SECTION "gfx",BSS[$c400]