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Misc fixes
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309079524b
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@ -414,9 +414,8 @@ BecameConfusedText:
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text "<TARGET>"
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line "became confused!"
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prompt
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; ItemHealedConfusion
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BattleText_ItemHealedConfusion: ; ItemHealedConfusion
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BattleText_ItemHealedConfusion:
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text "A @"
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text_ram wStringBuffer1
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text " rid"
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@ -815,7 +815,7 @@ UnknownText_0x1c0df3::
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UnknownText_0x1c0e24::
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text "It's @"
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text_ram wBreedMon1
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text_ram wBreedMon1Nick
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text_start
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line "that was left with"
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cont "the DAY-CARE MAN."
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@ -241,16 +241,16 @@ BillsPCDepositMenuHeader:
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Unreferenced_BillsPCClearThreeBoxes:
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hlcoord 0, 0
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ld b, 4
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ld c, 8
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ld b, 4
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ld c, 8
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call ClearBox
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hlcoord 0, 4
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ld b, 10
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ld c, 9
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ld c, 9
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call ClearBox
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hlcoord 0, 14
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ld b, 2
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ld c, 8
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ld b, 2
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ld c, 8
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call ClearBox
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ret
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@ -1854,7 +1854,7 @@ TryWithdrawPokemon:
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ld h, b
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ld de, wStringBuffer1
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call PlaceString
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ld a, $e7
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ld a, "!"
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ld [bc], a
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ld c, 50
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call DelayFrames
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@ -1913,7 +1913,7 @@ ReleasePKMN_ByePKMN:
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call PlaceString
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ld l, c
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ld h, b
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ld [hl], $e7
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ld [hl], "!"
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ld c, 50
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call DelayFrames
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ret
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@ -6,7 +6,7 @@ InitString::
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InitName::
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; Intended for names, so this function is limited to ten characters.
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push hl
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ld c, 10
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ld c, NAME_LENGTH - 1
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_InitString::
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; if the string pointed to by hl is empty (defined as "zero or more spaces
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; followed by a null"), then initialize it to the string pointed to by de.
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@ -3796,9 +3796,9 @@ BattleTowerRoomMenu_WaitForMessage:
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call BattleTowerRoomMenu_IncrementJumptable
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BattleTowerRoomMenu_DelayRestartMenu:
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; Loops while (--[wcd50] != 0),
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; to create some sort of "delay" after the message is written on the screen,
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; before starting the menu again.
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; Loops while (--[wcd50] != 0),
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; to create some sort of "delay" after the message is written on the screen,
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; before starting the menu again.
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ld hl, wcd50
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dec [hl]
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ret nz
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