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Split battle/ into data/ and engine/ components
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@ -3,7 +3,7 @@ command: macro
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\1 equs "db \1_command"
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endm
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; BattleCommandPointers indexes (see battle/effect_commands.asm)
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; BattleCommandPointers indexes (see data/moves/effect_command_pointers.asm)
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enum_start 1
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command checkturn ; 01
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command checkobedience ; 02
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