Split battle/ into data/ and engine/ components

This commit is contained in:
Remy Oukaour
2017-12-26 17:47:05 -05:00
parent 2f98c2032f
commit b5417fafec
170 changed files with 1790 additions and 1799 deletions

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@@ -0,0 +1,180 @@
dw 0 ; padding
BattleCommandPointers: ; 3fd28
; entries correspond to macros/scripts/effect_commands.asm
dw BattleCommand_CheckTurn ; 34084
dw BattleCommand_CheckObedience ; 343db
dw BattleCommand_UsedMoveText ; 34541
dw BattleCommand_DoTurn ; 34555
dw BattleCommand_Critical ; 34631
dw BattleCommand_DamageStats ; 352dc
dw BattleCommand_Stab ; 346d2 - 07
dw BattleCommand_DamageVariation ; 34cfd
dw BattleCommand_CheckHit ; 34d32
dw BattleCommand_LowerSub ; 34eee
dw BattleCommand_HitTargetNoSub ; 34f60
dw BattleCommand_RaiseSub ; 35004
dw BattleCommand_FailureText ; 35023
dw BattleCommand_CheckFaint ; 3505e
dw BattleCommand_CriticalText ; 35175
dw BattleCommand_SuperEffectiveText ; 351ad
dw BattleCommand_CheckDestinyBond ; 351c0
dw BattleCommand_BuildOpponentRage ; 35250
dw BattleCommand_PoisonTarget ; 35eee
dw BattleCommand_SleepTarget ; 35e5c
dw BattleCommand_DrainTarget ; 35fff
dw BattleCommand_EatDream ; 36008
dw BattleCommand_BurnTarget ; 3608c
dw BattleCommand_FreezeTarget ; 36102
dw BattleCommand_ParalyzeTarget ; 36165
dw BattleCommand_Selfdestruct ; 37380
dw BattleCommand_MirrorMove ; 373c9
dw BattleCommand_StatUp ; 361e4
dw BattleCommand_StatDown ; 362e3
dw BattleCommand_PayDay ; 3705c
dw BattleCommand_Conversion ; 3707f
dw BattleCommand_ResetStats ; 3710e
dw BattleCommand_StoreEnergy ; 36671
dw BattleCommand_UnleashEnergy ; 366e5
dw BattleCommand_ForceSwitch ; 3680f
dw BattleCommand_EndLoop ; 369b6
dw BattleCommand_FlinchTarget ; 36aa0
dw BattleCommand_OHKO ; 36af3
dw BattleCommand_Recoil ; 36cb2
dw BattleCommand_Mist ; 36c7e
dw BattleCommand_FocusEnergy ; 36c98
dw BattleCommand_Confuse ; 36d3b
dw BattleCommand_ConfuseTarget ; 36d1d
dw BattleCommand_Heal ; 3713e
dw BattleCommand_Transform ; 371cd
dw BattleCommand_Screen ; 372fc
dw BattleCommand_Poison ; 35f2c
dw BattleCommand_Paralyze ; 36dc7
dw BattleCommand_Substitute ; 36e7c
dw BattleCommand_RechargeNextTurn ; 36f0b
dw BattleCommand_Mimic ; 36f46
dw BattleCommand_Metronome ; 37418
dw BattleCommand_LeechSeed ; 36f9d
dw BattleCommand_Splash ; 36fe1
dw BattleCommand_Disable ; 36fed
dw BattleCommand_ClearText ; 37e85
dw BattleCommand_Charge ; 36b4d
dw BattleCommand_CheckCharge ; 36b3a
dw BattleCommand_TrapTarget ; 36c2d
dw BattleCommand3c ; 36c2c
dw BattleCommand_Rampage ; 36751
dw BattleCommand_CheckRampage ; 3671a
dw BattleCommand_ConstantDamage ; 35726
dw BattleCommand_Counter ; 35813
dw BattleCommand_Encore ; 35864
dw BattleCommand_PainSplit ; 35926
dw BattleCommand_Snore ; 359d0
dw BattleCommand_Conversion2 ; 359e6
dw BattleCommand_LockOn ; 35a53
dw BattleCommand_Sketch ; 35a74
dw BattleCommand_DefrostOpponent ; 35b16
dw BattleCommand_SleepTalk ; 35b33
dw BattleCommand_DestinyBond ; 35bff
dw BattleCommand_Spite ; 35c0f
dw BattleCommand_FalseSwipe ; 35c94
dw BattleCommand_HealBell ; 35cc9
dw BattleCommand_HeldFlinch ; 36ac9
dw BattleCommand_TripleKick ; 346b2
dw BattleCommand_KickCounter ; 346cd
dw BattleCommand_Thief ; 37492
dw BattleCommand_ArenaTrap ; 37517
dw BattleCommand_Nightmare ; 37536
dw BattleCommand_Defrost ; 37563
dw BattleCommand_Curse ; 37588
dw BattleCommand_Protect ; 37618
dw BattleCommand_Spikes ; 37683
dw BattleCommand_Foresight ; 376a0
dw BattleCommand_PerishSong ; 376c2
dw BattleCommand_StartSandstorm ; 376f8
dw BattleCommand_Endure ; 3766f
dw BattleCommand_CheckCurl ; 37718
dw BattleCommand_RolloutPower ; 37734
dw BattleCommand5d ; 37791
dw BattleCommand_FuryCutter ; 37792
dw BattleCommand_Attract ; 377ce
dw BattleCommand_HappinessPower ; 3784b
dw BattleCommand_Present ; 37874
dw BattleCommand_DamageCalc ; 35612 - 62
dw BattleCommand_FrustrationPower ; 3790e
dw BattleCommand_Safeguard ; 37939
dw BattleCommand_CheckSafeguard ; 37972
dw BattleCommand_GetMagnitude ; 37991
dw BattleCommand_BatonPass ; 379c9
dw BattleCommand_Pursuit ; 37b1d
dw BattleCommand_ClearHazards ; 37b39
dw BattleCommand_HealMorn ; 37b74
dw BattleCommand_HealDay ; 37b78
dw BattleCommand_HealNite ; 37b7c
dw BattleCommand_HiddenPower ; 37be8
dw BattleCommand_StartRain ; 37bf4
dw BattleCommand_StartSun ; 37c07
dw BattleCommand_AttackUp ; 361ac
dw BattleCommand_DefenseUp ; 361b0
dw BattleCommand_SpeedUp ; 361b4
dw BattleCommand_SpecialAttackUp ; 361b8
dw BattleCommand_SpecialDefenseUp ; 361bc
dw BattleCommand_AccuracyUp ; 361c0
dw BattleCommand_EvasionUp ; 361c4
dw BattleCommand_AttackUp2 ; 361c8
dw BattleCommand_DefenseUp2 ; 361cc
dw BattleCommand_SpeedUp2 ; 361d0
dw BattleCommand_SpecialAttackUp2 ; 361d4
dw BattleCommand_SpecialDefenseUp2 ; 361d8
dw BattleCommand_AccuracyUp2 ; 361dc
dw BattleCommand_EvasionUp2 ; 361e0
dw BattleCommand_AttackDown ; 362ad
dw BattleCommand_DefenseDown ; 362b1
dw BattleCommand_SpeedDown ; 362b5
dw BattleCommand_SpecialAttackDown ; 362b9
dw BattleCommand_SpecialDefenseDown ; 362bd
dw BattleCommand_AccuracyDown ; 362c1
dw BattleCommand_EvasionDown ; 362c5
dw BattleCommand_AttackDown2 ; 362c9
dw BattleCommand_DefenseDown2 ; 362cd
dw BattleCommand_SpeedDown2 ; 362d1
dw BattleCommand_SpecialAttackDown2 ; 362d5
dw BattleCommand_SpecialDefenseDown2 ; 362d9
dw BattleCommand_AccuracyDown2 ; 362dd
dw BattleCommand_EvasionDown2 ; 362e1
dw BattleCommand_StatUpMessage ; 363b8
dw BattleCommand_StatDownMessage ; 363e9
dw BattleCommand_StatUpFailText ; 3644c
dw BattleCommand_StatDownFailText ; 3646a
dw BattleCommand_EffectChance ; 34ecc
dw BattleCommand_StatDownAnim ; 34fdb
dw BattleCommand_StatUpAnim ; 34fd1
dw BattleCommand_SwitchTurn ; 34ffd - 93
dw BattleCommand_FakeOut ; 36a82
dw BattleCommand_BellyDrum ; 37c1a
dw BattleCommand_PsychUp ; 37c55
dw BattleCommand_Rage ; 36f1d
dw BattleCommand_DoubleFlyingDamage ; 36f25
dw BattleCommand_DoubleUndergroundDamage ; 36f2f
dw BattleCommand_MirrorCoat ; 37c95
dw BattleCommand_CheckFutureSight ; 37d0d
dw BattleCommand_FutureSight ; 37d34
dw BattleCommand_DoubleMinimizeDamage ; 37ce6
dw BattleCommand_SkipSunCharge ; 37d02
dw BattleCommand_ThunderAccuracy ; 37d94
dw BattleCommand_Teleport ; 36778
dw BattleCommand_BeatUp ; 35461
dw BattleCommand_RageDamage ; 3527b
dw BattleCommand_ResetTypeMatchup ; 34833
dw BattleCommand_AllStatsUp ; 36500
dw BattleCommanda5 ; 35165
dw BattleCommand_RaiseSubNoAnim ; 365af
dw BattleCommand_LowerSubNoAnim ; 365c3
dw BattleCommanda8 ; 355b5
dw BattleCommand_ClearMissDamage ; 355d5 - a9
dw BattleCommand_MoveDelay ; 37e80
dw BattleCommand_HitTarget ; 34f57
dw BattleCommand_TriStatusChance ; 3658f
dw BattleCommand_SuperEffectiveLoopText ; 351a5
dw BattleCommand_StartLoop ; 35197
dw BattleCommand_Curl ; 365a7
; 3fe86

5176
data/moves/move_anims.asm Normal file

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File diff suppressed because it is too large Load Diff

2075
data/moves/move_effects.asm Normal file

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MoveEffectsPointers: ; 271f4
; entries correspond to EFFECT_* constants
dw NormalHit
dw DoSleep
dw PoisonHit
dw LeechHit
dw BurnHit
dw FreezeHit
dw ParalyzeHit
dw Selfdestruct
dw DreamEater
dw MirrorMove
dw AttackUp
dw DefenseUp
dw SpeedUp
dw SpecialAttackUp
dw SpecialDefenseUp
dw AccuracyUp
dw EvasionUp
dw NormalHit
dw AttackDown
dw DefenseDown
dw SpeedDown
dw SpecialAttackDown
dw SpecialDefenseDown
dw AccuracyDown
dw EvasionDown
dw ResetStats
dw Bide
dw Rampage
dw ForceSwitch
dw MultiHit
dw Conversion
dw FlinchHit
dw Heal
dw Toxic
dw PayDay
dw LightScreen
dw TriAttack
dw NormalHit
dw OHKOHit
dw RazorWind
dw SuperFang
dw StaticDamage
dw TrapTarget
dw NormalHit
dw MultiHit
dw NormalHit
dw Mist
dw FocusEnergy
dw RecoilHit
dw DoConfuse
dw AttackUp2
dw DefenseUp2
dw SpeedUp2
dw SpecialAttackUp2
dw SpecialDefenseUp2
dw AccuracyUp2
dw EvasionUp2
dw Transform
dw AttackDown2
dw DefenseDown2
dw SpeedDown2
dw SpecialAttackDown2
dw SpecialDefenseDown2
dw AccuracyDown2
dw EvasionDown2
dw Reflect
dw DoPoison
dw DoParalyze
dw AttackDownHit
dw DefenseDownHit
dw SpeedDownHit
dw SpecialAttackDownHit
dw SpecialDefenseDownHit
dw AccuracyDownHit
dw EvasionDownHit
dw SkyAttack
dw ConfuseHit
dw PoisonMultiHit
dw NormalHit
dw Substitute
dw HyperBeam
dw Rage
dw Mimic
dw Metronome
dw LeechSeed
dw Splash
dw Disable
dw StaticDamage
dw Psywave
dw Counter
dw Encore
dw PainSplit
dw Snore
dw Conversion2
dw LockOn
dw Sketch
dw DefrostOpponent
dw SleepTalk
dw DestinyBond
dw Reversal
dw Spite
dw FalseSwipe
dw HealBell
dw NormalHit
dw TripleKick
dw Thief
dw MeanLook
dw Nightmare
dw FlameWheel
dw Curse
dw NormalHit
dw Protect
dw Spikes
dw Foresight
dw PerishSong
dw Sandstorm
dw Endure
dw Rollout
dw Swagger
dw FuryCutter
dw Attract
dw Return
dw Present
dw Frustration
dw Safeguard
dw SacredFire
dw Magnitude
dw BatonPass
dw Pursuit
dw RapidSpin
dw NormalHit
dw NormalHit
dw MorningSun
dw Synthesis
dw Moonlight
dw HiddenPower
dw RainDance
dw SunnyDay
dw DefenseUpHit
dw AttackUpHit
dw AllUpHit
dw FakeOut
dw BellyDrum
dw PsychUp
dw MirrorCoat
dw SkullBash
dw Twister
dw Earthquake
dw FutureSight
dw Gust
dw Stomp
dw Solarbeam
dw Thunder
dw Teleport
dw BeatUp
dw Fly
dw DefenseCurl

252
data/moves/move_names.asm Normal file
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MoveNames::
db "POUND@"
db "KARATE CHOP@"
db "DOUBLESLAP@"
db "COMET PUNCH@"
db "MEGA PUNCH@"
db "PAY DAY@"
db "FIRE PUNCH@"
db "ICE PUNCH@"
db "THUNDERPUNCH@"
db "SCRATCH@"
db "VICEGRIP@"
db "GUILLOTINE@"
db "RAZOR WIND@"
db "SWORDS DANCE@"
db "CUT@"
db "GUST@"
db "WING ATTACK@"
db "WHIRLWIND@"
db "FLY@"
db "BIND@"
db "SLAM@"
db "VINE WHIP@"
db "STOMP@"
db "DOUBLE KICK@"
db "MEGA KICK@"
db "JUMP KICK@"
db "ROLLING KICK@"
db "SAND-ATTACK@"
db "HEADBUTT@"
db "HORN ATTACK@"
db "FURY ATTACK@"
db "HORN DRILL@"
db "TACKLE@"
db "BODY SLAM@"
db "WRAP@"
db "TAKE DOWN@"
db "THRASH@"
db "DOUBLE-EDGE@"
db "TAIL WHIP@"
db "POISON STING@"
db "TWINEEDLE@"
db "PIN MISSILE@"
db "LEER@"
db "BITE@"
db "GROWL@"
db "ROAR@"
db "SING@"
db "SUPERSONIC@"
db "SONICBOOM@"
db "DISABLE@"
db "ACID@"
db "EMBER@"
db "FLAMETHROWER@"
db "MIST@"
db "WATER GUN@"
db "HYDRO PUMP@"
db "SURF@"
db "ICE BEAM@"
db "BLIZZARD@"
db "PSYBEAM@"
db "BUBBLEBEAM@"
db "AURORA BEAM@"
db "HYPER BEAM@"
db "PECK@"
db "DRILL PECK@"
db "SUBMISSION@"
db "LOW KICK@"
db "COUNTER@"
db "SEISMIC TOSS@"
db "STRENGTH@"
db "ABSORB@"
db "MEGA DRAIN@"
db "LEECH SEED@"
db "GROWTH@"
db "RAZOR LEAF@"
db "SOLARBEAM@"
db "POISONPOWDER@"
db "STUN SPORE@"
db "SLEEP POWDER@"
db "PETAL DANCE@"
db "STRING SHOT@"
db "DRAGON RAGE@"
db "FIRE SPIN@"
db "THUNDERSHOCK@"
db "THUNDERBOLT@"
db "THUNDER WAVE@"
db "THUNDER@"
db "ROCK THROW@"
db "EARTHQUAKE@"
db "FISSURE@"
db "DIG@"
db "TOXIC@"
db "CONFUSION@"
db "PSYCHIC@"
db "HYPNOSIS@"
db "MEDITATE@"
db "AGILITY@"
db "QUICK ATTACK@"
db "RAGE@"
db "TELEPORT@"
db "NIGHT SHADE@"
db "MIMIC@"
db "SCREECH@"
db "DOUBLE TEAM@"
db "RECOVER@"
db "HARDEN@"
db "MINIMIZE@"
db "SMOKESCREEN@"
db "CONFUSE RAY@"
db "WITHDRAW@"
db "DEFENSE CURL@"
db "BARRIER@"
db "LIGHT SCREEN@"
db "HAZE@"
db "REFLECT@"
db "FOCUS ENERGY@"
db "BIDE@"
db "METRONOME@"
db "MIRROR MOVE@"
db "SELFDESTRUCT@"
db "EGG BOMB@"
db "LICK@"
db "SMOG@"
db "SLUDGE@"
db "BONE CLUB@"
db "FIRE BLAST@"
db "WATERFALL@"
db "CLAMP@"
db "SWIFT@"
db "SKULL BASH@"
db "SPIKE CANNON@"
db "CONSTRICT@"
db "AMNESIA@"
db "KINESIS@"
db "SOFTBOILED@"
db "HI JUMP KICK@"
db "GLARE@"
db "DREAM EATER@"
db "POISON GAS@"
db "BARRAGE@"
db "LEECH LIFE@"
db "LOVELY KISS@"
db "SKY ATTACK@"
db "TRANSFORM@"
db "BUBBLE@"
db "DIZZY PUNCH@"
db "SPORE@"
db "FLASH@"
db "PSYWAVE@"
db "SPLASH@"
db "ACID ARMOR@"
db "CRABHAMMER@"
db "EXPLOSION@"
db "FURY SWIPES@"
db "BONEMERANG@"
db "REST@"
db "ROCK SLIDE@"
db "HYPER FANG@"
db "SHARPEN@"
db "CONVERSION@"
db "TRI ATTACK@"
db "SUPER FANG@"
db "SLASH@"
db "SUBSTITUTE@"
db "STRUGGLE@"
db "SKETCH@"
db "TRIPLE KICK@"
db "THIEF@"
db "SPIDER WEB@"
db "MIND READER@"
db "NIGHTMARE@"
db "FLAME WHEEL@"
db "SNORE@"
db "CURSE@"
db "FLAIL@"
db "CONVERSION2@"
db "AEROBLAST@"
db "COTTON SPORE@"
db "REVERSAL@"
db "SPITE@"
db "POWDER SNOW@"
db "PROTECT@"
db "MACH PUNCH@"
db "SCARY FACE@"
db "FAINT ATTACK@"
db "SWEET KISS@"
db "BELLY DRUM@"
db "SLUDGE BOMB@"
db "MUD-SLAP@"
db "OCTAZOOKA@"
db "SPIKES@"
db "ZAP CANNON@"
db "FORESIGHT@"
db "DESTINY BOND@"
db "PERISH SONG@"
db "ICY WIND@"
db "DETECT@"
db "BONE RUSH@"
db "LOCK-ON@"
db "OUTRAGE@"
db "SANDSTORM@"
db "GIGA DRAIN@"
db "ENDURE@"
db "CHARM@"
db "ROLLOUT@"
db "FALSE SWIPE@"
db "SWAGGER@"
db "MILK DRINK@"
db "SPARK@"
db "FURY CUTTER@"
db "STEEL WING@"
db "MEAN LOOK@"
db "ATTRACT@"
db "SLEEP TALK@"
db "HEAL BELL@"
db "RETURN@"
db "PRESENT@"
db "FRUSTRATION@"
db "SAFEGUARD@"
db "PAIN SPLIT@"
db "SACRED FIRE@"
db "MAGNITUDE@"
db "DYNAMICPUNCH@"
db "MEGAHORN@"
db "DRAGONBREATH@"
db "BATON PASS@"
db "ENCORE@"
db "PURSUIT@"
db "RAPID SPIN@"
db "SWEET SCENT@"
db "IRON TAIL@"
db "METAL CLAW@"
db "VITAL THROW@"
db "MORNING SUN@"
db "SYNTHESIS@"
db "MOONLIGHT@"
db "HIDDEN POWER@"
db "CROSS CHOP@"
db "TWISTER@"
db "RAIN DANCE@"
db "SUNNY DAY@"
db "CRUNCH@"
db "MIRROR COAT@"
db "PSYCH UP@"
db "EXTREMESPEED@"
db "ANCIENTPOWER@"
db "SHADOW BALL@"
db "FUTURE SIGHT@"
db "ROCK SMASH@"
db "WHIRLPOOL@"
db "BEAT UP@"

265
data/moves/moves.asm Normal file
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; Characteristics of each move.
move: MACRO
db \1 ; animation
db \2 ; effect
db \3 ; power
db \4 ; type
db \5 percent ; accuracy
db \6 ; pp
db \7 percent ; effect chance
ENDM
Moves: ; 41afb
; entries correspond to constants/move_constants.asm
move POUND, EFFECT_NORMAL_HIT, 40, NORMAL, 100, 35, 0
move KARATE_CHOP, EFFECT_NORMAL_HIT, 50, FIGHTING, 100, 25, 0
move DOUBLESLAP, EFFECT_MULTI_HIT, 15, NORMAL, 85, 10, 0
move COMET_PUNCH, EFFECT_MULTI_HIT, 18, NORMAL, 85, 15, 0
move MEGA_PUNCH, EFFECT_NORMAL_HIT, 80, NORMAL, 85, 20, 0
move PAY_DAY, EFFECT_PAY_DAY, 40, NORMAL, 100, 20, 0
move FIRE_PUNCH, EFFECT_BURN_HIT, 75, FIRE, 100, 15, 10
move ICE_PUNCH, EFFECT_FREEZE_HIT, 75, ICE, 100, 15, 10
move THUNDERPUNCH, EFFECT_PARALYZE_HIT, 75, ELECTRIC, 100, 15, 10
move SCRATCH, EFFECT_NORMAL_HIT, 40, NORMAL, 100, 35, 0
move VICEGRIP, EFFECT_NORMAL_HIT, 55, NORMAL, 100, 30, 0
move GUILLOTINE, EFFECT_OHKO, 0, NORMAL, 30, 5, 0
move RAZOR_WIND, EFFECT_RAZOR_WIND, 80, NORMAL, 75, 10, 0
move SWORDS_DANCE, EFFECT_ATTACK_UP_2, 0, NORMAL, 100, 30, 0
move CUT, EFFECT_NORMAL_HIT, 50, NORMAL, 95, 30, 0
move GUST, EFFECT_GUST, 40, FLYING, 100, 35, 0
move WING_ATTACK, EFFECT_NORMAL_HIT, 60, FLYING, 100, 35, 0
move WHIRLWIND, EFFECT_FORCE_SWITCH, 0, NORMAL, 100, 20, 0
move FLY, EFFECT_FLY, 70, FLYING, 95, 15, 0
move BIND, EFFECT_TRAP_TARGET, 15, NORMAL, 75, 20, 0
move SLAM, EFFECT_NORMAL_HIT, 80, NORMAL, 75, 20, 0
move VINE_WHIP, EFFECT_NORMAL_HIT, 35, GRASS, 100, 10, 0
move STOMP, EFFECT_STOMP, 65, NORMAL, 100, 20, 30
move DOUBLE_KICK, EFFECT_DOUBLE_HIT, 30, FIGHTING, 100, 30, 0
move MEGA_KICK, EFFECT_NORMAL_HIT, 120, NORMAL, 75, 5, 0
move JUMP_KICK, EFFECT_JUMP_KICK, 70, FIGHTING, 95, 25, 0
move ROLLING_KICK, EFFECT_FLINCH_HIT, 60, FIGHTING, 85, 15, 30
move SAND_ATTACK, EFFECT_ACCURACY_DOWN, 0, GROUND, 100, 15, 0
move HEADBUTT, EFFECT_FLINCH_HIT, 70, NORMAL, 100, 15, 30
move HORN_ATTACK, EFFECT_NORMAL_HIT, 65, NORMAL, 100, 25, 0
move FURY_ATTACK, EFFECT_MULTI_HIT, 15, NORMAL, 85, 20, 0
move HORN_DRILL, EFFECT_OHKO, 1, NORMAL, 30, 5, 0
move TACKLE, EFFECT_NORMAL_HIT, 35, NORMAL, 95, 35, 0
move BODY_SLAM, EFFECT_PARALYZE_HIT, 85, NORMAL, 100, 15, 30
move WRAP, EFFECT_TRAP_TARGET, 15, NORMAL, 85, 20, 0
move TAKE_DOWN, EFFECT_RECOIL_HIT, 90, NORMAL, 85, 20, 0
move THRASH, EFFECT_RAMPAGE, 90, NORMAL, 100, 20, 0
move DOUBLE_EDGE, EFFECT_RECOIL_HIT, 120, NORMAL, 100, 15, 0
move TAIL_WHIP, EFFECT_DEFENSE_DOWN, 0, NORMAL, 100, 30, 0
move POISON_STING, EFFECT_POISON_HIT, 15, POISON, 100, 35, 30
move TWINEEDLE, EFFECT_POISON_MULTI_HIT, 25, BUG, 100, 20, 20
move PIN_MISSILE, EFFECT_MULTI_HIT, 14, BUG, 85, 20, 0
move LEER, EFFECT_DEFENSE_DOWN, 0, NORMAL, 100, 30, 0
move BITE, EFFECT_FLINCH_HIT, 60, DARK, 100, 25, 30
move GROWL, EFFECT_ATTACK_DOWN, 0, NORMAL, 100, 40, 0
move ROAR, EFFECT_FORCE_SWITCH, 0, NORMAL, 100, 20, 0
move SING, EFFECT_SLEEP, 0, NORMAL, 55, 15, 0
move SUPERSONIC, EFFECT_CONFUSE, 0, NORMAL, 55, 20, 0
move SONICBOOM, EFFECT_STATIC_DAMAGE, 20, NORMAL, 90, 20, 0
move DISABLE, EFFECT_DISABLE, 0, NORMAL, 55, 20, 0
move ACID, EFFECT_DEFENSE_DOWN_HIT, 40, POISON, 100, 30, 10
move EMBER, EFFECT_BURN_HIT, 40, FIRE, 100, 25, 10
move FLAMETHROWER, EFFECT_BURN_HIT, 95, FIRE, 100, 15, 10
move MIST, EFFECT_MIST, 0, ICE, 100, 30, 0
move WATER_GUN, EFFECT_NORMAL_HIT, 40, WATER, 100, 25, 0
move HYDRO_PUMP, EFFECT_NORMAL_HIT, 120, WATER, 80, 5, 0
move SURF, EFFECT_NORMAL_HIT, 95, WATER, 100, 15, 0
move ICE_BEAM, EFFECT_FREEZE_HIT, 95, ICE, 100, 10, 10
move BLIZZARD, EFFECT_FREEZE_HIT, 120, ICE, 70, 5, 10
move PSYBEAM, EFFECT_CONFUSE_HIT, 65, PSYCHIC, 100, 20, 10
move BUBBLEBEAM, EFFECT_SPEED_DOWN_HIT, 65, WATER, 100, 20, 10
move AURORA_BEAM, EFFECT_ATTACK_DOWN_HIT, 65, ICE, 100, 20, 10
move HYPER_BEAM, EFFECT_HYPER_BEAM, 150, NORMAL, 90, 5, 0
move PECK, EFFECT_NORMAL_HIT, 35, FLYING, 100, 35, 0
move DRILL_PECK, EFFECT_NORMAL_HIT, 80, FLYING, 100, 20, 0
move SUBMISSION, EFFECT_RECOIL_HIT, 80, FIGHTING, 80, 25, 0
move LOW_KICK, EFFECT_FLINCH_HIT, 50, FIGHTING, 90, 20, 30
move COUNTER, EFFECT_COUNTER, 1, FIGHTING, 100, 20, 0
move SEISMIC_TOSS, EFFECT_LEVEL_DAMAGE, 1, FIGHTING, 100, 20, 0
move STRENGTH, EFFECT_NORMAL_HIT, 80, NORMAL, 100, 15, 0
move ABSORB, EFFECT_LEECH_HIT, 20, GRASS, 100, 20, 0
move MEGA_DRAIN, EFFECT_LEECH_HIT, 40, GRASS, 100, 10, 0
move LEECH_SEED, EFFECT_LEECH_SEED, 0, GRASS, 90, 10, 0
move GROWTH, EFFECT_SP_ATK_UP, 0, NORMAL, 100, 40, 0
move RAZOR_LEAF, EFFECT_NORMAL_HIT, 55, GRASS, 95, 25, 0
move SOLARBEAM, EFFECT_SOLARBEAM, 120, GRASS, 100, 10, 0
move POISONPOWDER, EFFECT_POISON, 0, POISON, 75, 35, 0
move STUN_SPORE, EFFECT_PARALYZE, 0, GRASS, 75, 30, 0
move SLEEP_POWDER, EFFECT_SLEEP, 0, GRASS, 75, 15, 0
move PETAL_DANCE, EFFECT_RAMPAGE, 70, GRASS, 100, 20, 0
move STRING_SHOT, EFFECT_SPEED_DOWN, 0, BUG, 95, 40, 0
move DRAGON_RAGE, EFFECT_STATIC_DAMAGE, 40, DRAGON, 100, 10, 0
move FIRE_SPIN, EFFECT_TRAP_TARGET, 15, FIRE, 70, 15, 0
move THUNDERSHOCK, EFFECT_PARALYZE_HIT, 40, ELECTRIC, 100, 30, 10
move THUNDERBOLT, EFFECT_PARALYZE_HIT, 95, ELECTRIC, 100, 15, 10
move THUNDER_WAVE, EFFECT_PARALYZE, 0, ELECTRIC, 100, 20, 0
move THUNDER, EFFECT_THUNDER, 120, ELECTRIC, 70, 10, 30
move ROCK_THROW, EFFECT_NORMAL_HIT, 50, ROCK, 90, 15, 0
move EARTHQUAKE, EFFECT_EARTHQUAKE, 100, GROUND, 100, 10, 0
move FISSURE, EFFECT_OHKO, 1, GROUND, 30, 5, 0
move DIG, EFFECT_FLY, 60, GROUND, 100, 10, 0
move TOXIC, EFFECT_TOXIC, 0, POISON, 85, 10, 0
move CONFUSION, EFFECT_CONFUSE_HIT, 50, PSYCHIC, 100, 25, 10
move PSYCHIC_M, EFFECT_SP_DEF_DOWN_HIT, 90, PSYCHIC, 100, 10, 10
move HYPNOSIS, EFFECT_SLEEP, 0, PSYCHIC, 60, 20, 0
move MEDITATE, EFFECT_ATTACK_UP, 0, PSYCHIC, 100, 40, 0
move AGILITY, EFFECT_SPEED_UP_2, 0, PSYCHIC, 100, 30, 0
move QUICK_ATTACK, EFFECT_PRIORITY_HIT, 40, NORMAL, 100, 30, 0
move RAGE, EFFECT_RAGE, 20, NORMAL, 100, 20, 0
move TELEPORT, EFFECT_TELEPORT, 0, PSYCHIC, 100, 20, 0
move NIGHT_SHADE, EFFECT_LEVEL_DAMAGE, 1, GHOST, 100, 15, 0
move MIMIC, EFFECT_MIMIC, 0, NORMAL, 100, 10, 0
move SCREECH, EFFECT_DEFENSE_DOWN_2, 0, NORMAL, 85, 40, 0
move DOUBLE_TEAM, EFFECT_EVASION_UP, 0, NORMAL, 100, 15, 0
move RECOVER, EFFECT_HEAL, 0, NORMAL, 100, 20, 0
move HARDEN, EFFECT_DEFENSE_UP, 0, NORMAL, 100, 30, 0
move MINIMIZE, EFFECT_EVASION_UP, 0, NORMAL, 100, 20, 0
move SMOKESCREEN, EFFECT_ACCURACY_DOWN, 0, NORMAL, 100, 20, 0
move CONFUSE_RAY, EFFECT_CONFUSE, 0, GHOST, 100, 10, 0
move WITHDRAW, EFFECT_DEFENSE_UP, 0, WATER, 100, 40, 0
move DEFENSE_CURL, EFFECT_DEFENSE_CURL, 0, NORMAL, 100, 40, 0
move BARRIER, EFFECT_DEFENSE_UP_2, 0, PSYCHIC, 100, 30, 0
move LIGHT_SCREEN, EFFECT_LIGHT_SCREEN, 0, PSYCHIC, 100, 30, 0
move HAZE, EFFECT_RESET_STATS, 0, ICE, 100, 30, 0
move REFLECT, EFFECT_REFLECT, 0, PSYCHIC, 100, 20, 0
move FOCUS_ENERGY, EFFECT_FOCUS_ENERGY, 0, NORMAL, 100, 30, 0
move BIDE, EFFECT_BIDE, 0, NORMAL, 100, 10, 0
move METRONOME, EFFECT_METRONOME, 0, NORMAL, 100, 10, 0
move MIRROR_MOVE, EFFECT_MIRROR_MOVE, 0, FLYING, 100, 20, 0
move SELFDESTRUCT, EFFECT_SELFDESTRUCT, 200, NORMAL, 100, 5, 0
move EGG_BOMB, EFFECT_NORMAL_HIT, 100, NORMAL, 75, 10, 0
move LICK, EFFECT_PARALYZE_HIT, 20, GHOST, 100, 30, 30
move SMOG, EFFECT_POISON_HIT, 20, POISON, 70, 20, 40
move SLUDGE, EFFECT_POISON_HIT, 65, POISON, 100, 20, 30
move BONE_CLUB, EFFECT_FLINCH_HIT, 65, GROUND, 85, 20, 10
move FIRE_BLAST, EFFECT_BURN_HIT, 120, FIRE, 85, 5, 10
move WATERFALL, EFFECT_NORMAL_HIT, 80, WATER, 100, 15, 0
move CLAMP, EFFECT_TRAP_TARGET, 35, WATER, 75, 10, 0
move SWIFT, EFFECT_ALWAYS_HIT, 60, NORMAL, 100, 20, 0
move SKULL_BASH, EFFECT_SKULL_BASH, 100, NORMAL, 100, 15, 0
move SPIKE_CANNON, EFFECT_MULTI_HIT, 20, NORMAL, 100, 15, 0
move CONSTRICT, EFFECT_SPEED_DOWN_HIT, 10, NORMAL, 100, 35, 10
move AMNESIA, EFFECT_SP_DEF_UP_2, 0, PSYCHIC, 100, 20, 0
move KINESIS, EFFECT_ACCURACY_DOWN, 0, PSYCHIC, 80, 15, 0
move SOFTBOILED, EFFECT_HEAL, 0, NORMAL, 100, 10, 0
move HI_JUMP_KICK, EFFECT_JUMP_KICK, 85, FIGHTING, 90, 20, 0
move GLARE, EFFECT_PARALYZE, 0, NORMAL, 75, 30, 0
move DREAM_EATER, EFFECT_DREAM_EATER, 100, PSYCHIC, 100, 15, 0
move POISON_GAS, EFFECT_POISON, 0, POISON, 55, 40, 0
move BARRAGE, EFFECT_MULTI_HIT, 15, NORMAL, 85, 20, 0
move LEECH_LIFE, EFFECT_LEECH_HIT, 20, BUG, 100, 15, 0
move LOVELY_KISS, EFFECT_SLEEP, 0, NORMAL, 75, 10, 0
move SKY_ATTACK, EFFECT_SKY_ATTACK, 140, FLYING, 90, 5, 0
move TRANSFORM, EFFECT_TRANSFORM, 0, NORMAL, 100, 10, 0
move BUBBLE, EFFECT_SPEED_DOWN_HIT, 20, WATER, 100, 30, 10
move DIZZY_PUNCH, EFFECT_CONFUSE_HIT, 70, NORMAL, 100, 10, 20
move SPORE, EFFECT_SLEEP, 0, GRASS, 100, 15, 0
move FLASH, EFFECT_ACCURACY_DOWN, 0, NORMAL, 70, 20, 0
move PSYWAVE, EFFECT_PSYWAVE, 1, PSYCHIC, 80, 15, 0
move SPLASH, EFFECT_SPLASH, 0, NORMAL, 100, 40, 0
move ACID_ARMOR, EFFECT_DEFENSE_UP_2, 0, POISON, 100, 40, 0
move CRABHAMMER, EFFECT_NORMAL_HIT, 90, WATER, 85, 10, 0
move EXPLOSION, EFFECT_SELFDESTRUCT, 250, NORMAL, 100, 5, 0
move FURY_SWIPES, EFFECT_MULTI_HIT, 18, NORMAL, 80, 15, 0
move BONEMERANG, EFFECT_DOUBLE_HIT, 50, GROUND, 90, 10, 0
move REST, EFFECT_HEAL, 0, PSYCHIC, 100, 10, 0
move ROCK_SLIDE, EFFECT_FLINCH_HIT, 75, ROCK, 90, 10, 30
move HYPER_FANG, EFFECT_FLINCH_HIT, 80, NORMAL, 90, 15, 10
move SHARPEN, EFFECT_ATTACK_UP, 0, NORMAL, 100, 30, 0
move CONVERSION, EFFECT_CONVERSION, 0, NORMAL, 100, 30, 0
move TRI_ATTACK, EFFECT_TRI_ATTACK, 80, NORMAL, 100, 10, 20
move SUPER_FANG, EFFECT_SUPER_FANG, 1, NORMAL, 90, 10, 0
move SLASH, EFFECT_NORMAL_HIT, 70, NORMAL, 100, 20, 0
move SUBSTITUTE, EFFECT_SUBSTITUTE, 0, NORMAL, 100, 10, 0
move STRUGGLE, EFFECT_RECOIL_HIT, 50, NORMAL, 100, 1, 0
move SKETCH, EFFECT_SKETCH, 0, NORMAL, 100, 1, 0
move TRIPLE_KICK, EFFECT_TRIPLE_KICK, 10, FIGHTING, 90, 10, 0
move THIEF, EFFECT_THIEF, 40, DARK, 100, 10, 100
move SPIDER_WEB, EFFECT_MEAN_LOOK, 0, BUG, 100, 10, 0
move MIND_READER, EFFECT_LOCK_ON, 0, NORMAL, 100, 5, 0
move NIGHTMARE, EFFECT_NIGHTMARE, 0, GHOST, 100, 15, 0
move FLAME_WHEEL, EFFECT_FLAME_WHEEL, 60, FIRE, 100, 25, 10
move SNORE, EFFECT_SNORE, 40, NORMAL, 100, 15, 30
move CURSE, EFFECT_CURSE, 0, CURSE_T, 100, 10, 0
move FLAIL, EFFECT_REVERSAL, 1, NORMAL, 100, 15, 0
move CONVERSION2, EFFECT_CONVERSION2, 0, NORMAL, 100, 30, 0
move AEROBLAST, EFFECT_NORMAL_HIT, 100, FLYING, 95, 5, 0
move COTTON_SPORE, EFFECT_SPEED_DOWN_2, 0, GRASS, 85, 40, 0
move REVERSAL, EFFECT_REVERSAL, 1, FIGHTING, 100, 15, 0
move SPITE, EFFECT_SPITE, 0, GHOST, 100, 10, 0
move POWDER_SNOW, EFFECT_FREEZE_HIT, 40, ICE, 100, 25, 10
move PROTECT, EFFECT_PROTECT, 0, NORMAL, 100, 10, 0
move MACH_PUNCH, EFFECT_PRIORITY_HIT, 40, FIGHTING, 100, 30, 0
move SCARY_FACE, EFFECT_SPEED_DOWN_2, 0, NORMAL, 90, 10, 0
move FAINT_ATTACK, EFFECT_ALWAYS_HIT, 60, DARK, 100, 20, 0
move SWEET_KISS, EFFECT_CONFUSE, 0, NORMAL, 75, 10, 0
move BELLY_DRUM, EFFECT_BELLY_DRUM, 0, NORMAL, 100, 10, 0
move SLUDGE_BOMB, EFFECT_POISON_HIT, 90, POISON, 100, 10, 30
move MUD_SLAP, EFFECT_ACCURACY_DOWN_HIT, 20, GROUND, 100, 10, 100
move OCTAZOOKA, EFFECT_ACCURACY_DOWN_HIT, 65, WATER, 85, 10, 50
move SPIKES, EFFECT_SPIKES, 0, GROUND, 100, 20, 0
move ZAP_CANNON, EFFECT_PARALYZE_HIT, 100, ELECTRIC, 50, 5, 100
move FORESIGHT, EFFECT_FORESIGHT, 0, NORMAL, 100, 40, 0
move DESTINY_BOND, EFFECT_DESTINY_BOND, 0, GHOST, 100, 5, 0
move PERISH_SONG, EFFECT_PERISH_SONG, 0, NORMAL, 100, 5, 0
move ICY_WIND, EFFECT_SPEED_DOWN_HIT, 55, ICE, 95, 15, 100
move DETECT, EFFECT_PROTECT, 0, FIGHTING, 100, 5, 0
move BONE_RUSH, EFFECT_MULTI_HIT, 25, GROUND, 80, 10, 0
move LOCK_ON, EFFECT_LOCK_ON, 0, NORMAL, 100, 5, 0
move OUTRAGE, EFFECT_RAMPAGE, 90, DRAGON, 100, 15, 0
move SANDSTORM, EFFECT_SANDSTORM, 0, ROCK, 100, 10, 0
move GIGA_DRAIN, EFFECT_LEECH_HIT, 60, GRASS, 100, 5, 0
move ENDURE, EFFECT_ENDURE, 0, NORMAL, 100, 10, 0
move CHARM, EFFECT_ATTACK_DOWN_2, 0, NORMAL, 100, 20, 0
move ROLLOUT, EFFECT_ROLLOUT, 30, ROCK, 90, 20, 0
move FALSE_SWIPE, EFFECT_FALSE_SWIPE, 40, NORMAL, 100, 40, 0
move SWAGGER, EFFECT_SWAGGER, 0, NORMAL, 90, 15, 100
move MILK_DRINK, EFFECT_HEAL, 0, NORMAL, 100, 10, 0
move SPARK, EFFECT_PARALYZE_HIT, 65, ELECTRIC, 100, 20, 30
move FURY_CUTTER, EFFECT_FURY_CUTTER, 10, BUG, 95, 20, 0
move STEEL_WING, EFFECT_DEFENSE_UP_HIT, 70, STEEL, 90, 25, 10
move MEAN_LOOK, EFFECT_MEAN_LOOK, 0, NORMAL, 100, 5, 0
move ATTRACT, EFFECT_ATTRACT, 0, NORMAL, 100, 15, 0
move SLEEP_TALK, EFFECT_SLEEP_TALK, 0, NORMAL, 100, 10, 0
move HEAL_BELL, EFFECT_HEAL_BELL, 0, NORMAL, 100, 5, 0
move RETURN, EFFECT_RETURN, 1, NORMAL, 100, 20, 0
move PRESENT, EFFECT_PRESENT, 1, NORMAL, 90, 15, 0
move FRUSTRATION, EFFECT_FRUSTRATION, 1, NORMAL, 100, 20, 0
move SAFEGUARD, EFFECT_SAFEGUARD, 0, NORMAL, 100, 25, 0
move PAIN_SPLIT, EFFECT_PAIN_SPLIT, 0, NORMAL, 100, 20, 0
move SACRED_FIRE, EFFECT_SACRED_FIRE, 100, FIRE, 95, 5, 50
move MAGNITUDE, EFFECT_MAGNITUDE, 1, GROUND, 100, 30, 0
move DYNAMICPUNCH, EFFECT_CONFUSE_HIT, 100, FIGHTING, 50, 5, 100
move MEGAHORN, EFFECT_NORMAL_HIT, 120, BUG, 85, 10, 0
move DRAGONBREATH, EFFECT_PARALYZE_HIT, 60, DRAGON, 100, 20, 30
move BATON_PASS, EFFECT_BATON_PASS, 0, NORMAL, 100, 40, 0
move ENCORE, EFFECT_ENCORE, 0, NORMAL, 100, 5, 0
move PURSUIT, EFFECT_PURSUIT, 40, DARK, 100, 20, 0
move RAPID_SPIN, EFFECT_RAPID_SPIN, 20, NORMAL, 100, 40, 0
move SWEET_SCENT, EFFECT_EVASION_DOWN, 0, NORMAL, 100, 20, 0
move IRON_TAIL, EFFECT_DEFENSE_DOWN_HIT, 100, STEEL, 75, 15, 30
move METAL_CLAW, EFFECT_ATTACK_UP_HIT, 50, STEEL, 95, 35, 10
move VITAL_THROW, EFFECT_ALWAYS_HIT, 70, FIGHTING, 100, 10, 0
move MORNING_SUN, EFFECT_MORNING_SUN, 0, NORMAL, 100, 5, 0
move SYNTHESIS, EFFECT_SYNTHESIS, 0, GRASS, 100, 5, 0
move MOONLIGHT, EFFECT_MOONLIGHT, 0, NORMAL, 100, 5, 0
move HIDDEN_POWER, EFFECT_HIDDEN_POWER, 1, NORMAL, 100, 15, 0
move CROSS_CHOP, EFFECT_NORMAL_HIT, 100, FIGHTING, 80, 5, 0
move TWISTER, EFFECT_TWISTER, 40, DRAGON, 100, 20, 20
move RAIN_DANCE, EFFECT_RAIN_DANCE, 0, WATER, 90, 5, 0
move SUNNY_DAY, EFFECT_SUNNY_DAY, 0, FIRE, 90, 5, 0
move CRUNCH, EFFECT_SP_DEF_DOWN_HIT, 80, DARK, 100, 15, 20
move MIRROR_COAT, EFFECT_MIRROR_COAT, 1, PSYCHIC, 100, 20, 0
move PSYCH_UP, EFFECT_PSYCH_UP, 0, NORMAL, 100, 10, 0
move EXTREMESPEED, EFFECT_PRIORITY_HIT, 80, NORMAL, 100, 5, 0
move ANCIENTPOWER, EFFECT_ALL_UP_HIT, 60, ROCK, 100, 5, 10
move SHADOW_BALL, EFFECT_SP_DEF_DOWN_HIT, 80, GHOST, 100, 15, 20
move FUTURE_SIGHT, EFFECT_FUTURE_SIGHT, 80, PSYCHIC, 90, 15, 0
move ROCK_SMASH, EFFECT_DEFENSE_DOWN_HIT, 20, FIGHTING, 100, 15, 50
move WHIRLPOOL, EFFECT_TRAP_TARGET, 15, WATER, 70, 15, 0
move BEAT_UP, EFFECT_BEAT_UP, 10, DARK, 100, 10, 0

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data/moves/tmhm_moves.asm Normal file
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TMHMMoves: ; 1167a
; TMs
db DYNAMICPUNCH
db HEADBUTT
db CURSE
db ROLLOUT
db ROAR
db TOXIC
db ZAP_CANNON
db ROCK_SMASH
db PSYCH_UP
db HIDDEN_POWER
db SUNNY_DAY
db SWEET_SCENT
db SNORE
db BLIZZARD
db HYPER_BEAM
db ICY_WIND
db PROTECT
db RAIN_DANCE
db GIGA_DRAIN
db ENDURE
db FRUSTRATION
db SOLARBEAM
db IRON_TAIL
db DRAGONBREATH
db THUNDER
db EARTHQUAKE
db RETURN
db DIG
db PSYCHIC_M
db SHADOW_BALL
db MUD_SLAP
db DOUBLE_TEAM
db ICE_PUNCH
db SWAGGER
db SLEEP_TALK
db SLUDGE_BOMB
db SANDSTORM
db FIRE_BLAST
db SWIFT
db DEFENSE_CURL
db THUNDERPUNCH
db DREAM_EATER
db DETECT
db REST
db ATTRACT
db THIEF
db STEEL_WING
db FIRE_PUNCH
db FURY_CUTTER
db NIGHTMARE
; HMs
db CUT
db FLY
db SURF
db STRENGTH
db FLASH
db WHIRLPOOL
db WATERFALL
; Move tutor
db FLAMETHROWER
db THUNDERBOLT
db ICE_BEAM
db 0 ; end
; 116b7