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Split battle/ into data/ and engine/ components
This commit is contained in:
1271
data/anims/framesets.asm
Executable file
1271
data/anims/framesets.asm
Executable file
File diff suppressed because it is too large
Load Diff
1086
data/anims/oam.asm
Executable file
1086
data/anims/oam.asm
Executable file
File diff suppressed because it is too large
Load Diff
51
data/anims/object_gfx.asm
Executable file
51
data/anims/object_gfx.asm
Executable file
@@ -0,0 +1,51 @@
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anim_obj_gfx: MACRO
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; # tiles, label
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db \1
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dba \2
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ENDM
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AnimObjGFX: ; cfcf6
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; entries correspond to ANIM_GFX_* constants
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anim_obj_gfx 0, AnimObj00GFX
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anim_obj_gfx 21, AnimObjHitGFX
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anim_obj_gfx 6, AnimObjCutGFX
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anim_obj_gfx 6, AnimObjFireGFX
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anim_obj_gfx 20, AnimObjWaterGFX
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anim_obj_gfx 26, AnimObjLightningGFX
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anim_obj_gfx 18, AnimObjPlantGFX
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anim_obj_gfx 12, AnimObjSmokeGFX
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anim_obj_gfx 9, AnimObjExplosionGFX
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anim_obj_gfx 17, AnimObjRocksGFX
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anim_obj_gfx 6, AnimObjIceGFX
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anim_obj_gfx 10, AnimObjPokeBallGFX
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anim_obj_gfx 9, AnimObjPoisonGFX
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anim_obj_gfx 13, AnimObjBubbleGFX
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anim_obj_gfx 16, AnimObjNoiseGFX
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anim_obj_gfx 2, AnimObjPowderGFX
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anim_obj_gfx 11, AnimObjBeamGFX
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anim_obj_gfx 9, AnimObjSpeedGFX
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anim_obj_gfx 9, AnimObjChargeGFX
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anim_obj_gfx 19, AnimObjWindGFX
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anim_obj_gfx 10, AnimObjWhipGFX
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anim_obj_gfx 12, AnimObjEggGFX
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anim_obj_gfx 18, AnimObjRopeGFX
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anim_obj_gfx 13, AnimObjPsychicGFX
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anim_obj_gfx 10, AnimObjReflectGFX
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anim_obj_gfx 27, AnimObjStatusGFX
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anim_obj_gfx 12, AnimObjSandGFX
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anim_obj_gfx 14, AnimObjWebGFX
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anim_obj_gfx 16, AnimObjHazeGFX
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anim_obj_gfx 7, AnimObjHornGFX
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anim_obj_gfx 8, AnimObjFlowerGFX
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anim_obj_gfx 40, AnimObjMiscGFX
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anim_obj_gfx 36, AnimObjSkyAttackGFX
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anim_obj_gfx 16, AnimObjGlobeGFX
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anim_obj_gfx 48, AnimObjShapesGFX
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anim_obj_gfx 18, AnimObjObjectsGFX
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anim_obj_gfx 38, AnimObjShineGFX
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anim_obj_gfx 35, AnimObjAngelsGFX
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anim_obj_gfx 18, AnimObjWaveGFX
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anim_obj_gfx 24, AnimObjAeroblastGFX
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anim_obj_gfx 1, NULL
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anim_obj_gfx 1, NULL
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; cfd9e
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209
data/anims/objects.asm
Executable file
209
data/anims/objects.asm
Executable file
@@ -0,0 +1,209 @@
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ABSOLUTE_X EQU $00
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RELATIVE_X EQU $01
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battleanimobj: MACRO
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db \1 ; flags
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; bit 7: priority
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; bit 6: y flip (for enemy)
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; bit 5: x flip (for enemy)
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; bit 0: enable enemy animation coord fixing (x = $b4 - x; see below for y)
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db \2 ; enemy animation y fix param
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; if $FF: y = y + 5 tiles
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; else: y = -y - (1 tile) * (is_softboiled_animation)
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db \3 ; video sequence
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db \4 ; callback
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db \5 ; palette
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db \6 ; tile offset
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endm
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BattleAnimObjects: ; ccb56
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; entries correspond to ANIM_OBJ_* constants
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battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_00, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_00
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battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_01, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_01
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battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_02, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_02
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battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_00, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_03
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battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_01, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_04
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battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_02, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_05
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battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_03, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_06
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battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_04, BATTLEANIMFUNC_1B, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_07
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battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_05, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_08
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battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_06, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_09
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battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_07, BATTLEANIMFUNC_09, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_0A
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battleanimobj RELATIVE_X, $aa, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_10, PAL_BATTLE_OB_RED, $03 ; ANIM_OBJ_0B
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battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_0E, BATTLEANIMFUNC_04, PAL_BATTLE_OB_RED, $03 ; ANIM_OBJ_0C
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battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_03, PAL_BATTLE_OB_RED, $03 ; ANIM_OBJ_0D
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battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_08, PAL_BATTLE_OB_RED, $03 ; ANIM_OBJ_0E
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battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_0A, PAL_BATTLE_OB_RED, $03 ; ANIM_OBJ_0F
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battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_11, BATTLEANIMFUNC_03, PAL_BATTLE_OB_RED, $03 ; ANIM_OBJ_BURNED
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battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_12, BATTLEANIMFUNC_08, PAL_BATTLE_OB_BLUE, $0a ; ANIM_OBJ_BLIZZARD
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battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_13, BATTLEANIMFUNC_00, PAL_BATTLE_OB_BLUE, $0a ; ANIM_OBJ_12
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battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_14, BATTLEANIMFUNC_01, PAL_BATTLE_OB_BLUE, $0a ; ANIM_OBJ_ICE_BEAM
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battleanimobj RELATIVE_X | X_FLIP, $78, BATTLEANIMFRAMESET_16, BATTLEANIMFUNC_RAZOR_LEAF, PAL_BATTLE_OB_GREEN, $06 ; ANIM_OBJ_RAZOR_LEAF
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battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_09, BATTLEANIMFUNC_12, PAL_BATTLE_OB_RED, $0b ; ANIM_OBJ_POKE_BALL
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battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_09, BATTLEANIMFUNC_13, PAL_BATTLE_OB_RED, $0b ; ANIM_OBJ_POKE_BALL_BLOCKED
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battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_18, BATTLEANIMFUNC_00, PAL_BATTLE_OB_RED, $08 ; ANIM_OBJ_17
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battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_18, BATTLEANIMFUNC_00, PAL_BATTLE_OB_RED, $08 ; ANIM_OBJ_18
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battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_1D, BATTLEANIMFUNC_06, PAL_BATTLE_OB_GRAY, $0c ; ANIM_OBJ_19
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battleanimobj RELATIVE_X, $b4, BATTLEANIMFRAMESET_1F, BATTLEANIMFUNC_38, PAL_BATTLE_OB_GRAY, $0c ; ANIM_OBJ_1A
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battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_08, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $07 ; ANIM_OBJ_1B
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battleanimobj RELATIVE_X, $a0, BATTLEANIMFRAMESET_08, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $07 ; ANIM_OBJ_BALL_POOF
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battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_07, PAL_BATTLE_OB_BROWN, $09 ; ANIM_OBJ_1D
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battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_1A, BATTLEANIMFUNC_07, PAL_BATTLE_OB_BROWN, $09 ; ANIM_OBJ_1E
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battleanimobj RELATIVE_X, $b0, BATTLEANIMFRAMESET_1B, BATTLEANIMFUNC_36, PAL_BATTLE_OB_BROWN, $09 ; ANIM_OBJ_1F
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battleanimobj RELATIVE_X, $b0, BATTLEANIMFRAMESET_84, BATTLEANIMFUNC_36, PAL_BATTLE_OB_BLUE, $21 ; ANIM_OBJ_20
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battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_0C, PAL_BATTLE_OB_BLUE, $0d ; ANIM_OBJ_BUBBLE
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battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_23, BATTLEANIMFUNC_0D, PAL_BATTLE_OB_BLUE, $0d ; ANIM_OBJ_22
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battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_0E, PAL_BATTLE_OB_GRAY, $0e ; ANIM_OBJ_23
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battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $80, BATTLEANIMFRAMESET_27, BATTLEANIMFUNC_0F, PAL_BATTLE_OB_BLUE, $04 ; ANIM_OBJ_24
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battleanimobj RELATIVE_X, $b4, BATTLEANIMFRAMESET_2A, BATTLEANIMFUNC_00, PAL_BATTLE_OB_BLUE, $04 ; ANIM_OBJ_25
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battleanimobj RELATIVE_X, $40, BATTLEANIMFRAMESET_2B, BATTLEANIMFUNC_11, PAL_BATTLE_OB_GREEN, $0f ; ANIM_OBJ_26
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battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLEANIMFRAMESET_2C, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $10 ; ANIM_OBJ_27
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battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLEANIMFRAMESET_2D, BATTLEANIMFUNC_09, PAL_BATTLE_OB_YELLOW, $10 ; ANIM_OBJ_28
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battleanimobj RELATIVE_X, $b8, BATTLEANIMFRAMESET_2E, BATTLEANIMFUNC_00, PAL_BATTLE_OB_BLUE, $0a ; ANIM_OBJ_ICE_BUILDUP
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battleanimobj RELATIVE_X, $b8, BATTLEANIMFRAMESET_2F, BATTLEANIMFUNC_00, PAL_BATTLE_OB_BLUE, $0a ; ANIM_OBJ_FROZEN
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battleanimobj RELATIVE_X, $b8, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_14, PAL_BATTLE_OB_BROWN, $11 ; ANIM_OBJ_MASTER_BALL_SPARKLE
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battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_14, PAL_BATTLE_OB_YELLOW, $0d ; ANIM_OBJ_2C
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battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_31, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $05 ; ANIM_OBJ_2D
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battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_32, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $05 ; ANIM_OBJ_2E
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battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_33, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $05 ; ANIM_OBJ_2F
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battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_34, BATTLEANIMFUNC_15, PAL_BATTLE_OB_YELLOW, $05 ; ANIM_OBJ_30
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battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_36, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $05 ; ANIM_OBJ_31
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battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_37, BATTLEANIMFUNC_03, PAL_BATTLE_OB_GRAY, $08 ; ANIM_OBJ_LIGHTNING_BOLT
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battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_38, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $05 ; ANIM_OBJ_33
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battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_39, BATTLEANIMFUNC_03, PAL_BATTLE_OB_GRAY, $08 ; ANIM_OBJ_34
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battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_3A, BATTLEANIMFUNC_16, PAL_BATTLE_OB_GRAY, $02 ; ANIM_OBJ_35
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battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_3C, BATTLEANIMFUNC_17, PAL_BATTLE_OB_GRAY, $02 ; ANIM_OBJ_36
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battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_3E, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $02 ; ANIM_OBJ_37
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battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_3F, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $02 ; ANIM_OBJ_38
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battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_40, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $02 ; ANIM_OBJ_39
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battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_41, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $02 ; ANIM_OBJ_3A
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battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_42, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $02 ; ANIM_OBJ_3B
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battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_43, BATTLEANIMFUNC_18, PAL_BATTLE_OB_GREEN, $12 ; ANIM_OBJ_3C
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battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_44, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GREEN, $12 ; ANIM_OBJ_3D
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battleanimobj RELATIVE_X | X_FLIP, $b8, BATTLEANIMFRAMESET_45, BATTLEANIMFUNC_19, PAL_BATTLE_OB_GRAY, $13 ; ANIM_OBJ_GUST
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battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_46, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $14 ; ANIM_OBJ_3F
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battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_47, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $14 ; ANIM_OBJ_40
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battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_48, BATTLEANIMFUNC_1A, PAL_BATTLE_OB_GRAY, $14 ; ANIM_OBJ_41
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battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_49, BATTLEANIMFUNC_1A, PAL_BATTLE_OB_GRAY, $14 ; ANIM_OBJ_42
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battleanimobj RELATIVE_X | X_FLIP, $98, BATTLEANIMFRAMESET_4A, BATTLEANIMFUNC_01, PAL_BATTLE_OB_GRAY, $14 ; ANIM_OBJ_43
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battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_4B, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $11 ; ANIM_OBJ_44
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battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_4C, BATTLEANIMFUNC_1C, PAL_BATTLE_OB_GREEN, $12 ; ANIM_OBJ_ABSORB
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battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_4D, BATTLEANIMFUNC_1D, PAL_BATTLE_OB_GRAY, $15 ; ANIM_OBJ_46
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battleanimobj RELATIVE_X, $b0, BATTLEANIMFRAMESET_51, BATTLEANIMFUNC_1E, PAL_BATTLE_OB_YELLOW, $11 ; ANIM_OBJ_47
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battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_52, BATTLEANIMFUNC_1F, PAL_BATTLE_OB_GREEN, $16 ; ANIM_OBJ_48
|
||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_54, BATTLEANIMFUNC_1F, PAL_BATTLE_OB_GREEN, $16 ; ANIM_OBJ_49
|
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battleanimobj RELATIVE_X | X_FLIP, $68, BATTLEANIMFRAMESET_56, BATTLEANIMFUNC_LEECH_SEED, PAL_BATTLE_OB_GREEN, $06 ; ANIM_OBJ_LEECH_SEED
|
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battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_59, BATTLEANIMFUNC_21, PAL_BATTLE_OB_GRAY, $0e ; ANIM_OBJ_4B
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_5C, BATTLEANIMFUNC_02, PAL_BATTLE_OB_GRAY, $17 ; ANIM_OBJ_4C
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battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_5D, BATTLEANIMFUNC_22, PAL_BATTLE_OB_YELLOW, $11 ; ANIM_OBJ_4D
|
||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $88, BATTLEANIMFRAMESET_5F, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $10 ; ANIM_OBJ_4E
|
||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $88, BATTLEANIMFRAMESET_2D, BATTLEANIMFUNC_09, PAL_BATTLE_OB_YELLOW, $10 ; ANIM_OBJ_4F
|
||||
battleanimobj RELATIVE_X | X_FLIP, $88, BATTLEANIMFRAMESET_60, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $18 ; ANIM_OBJ_50
|
||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_60, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $18 ; ANIM_OBJ_51
|
||||
battleanimobj RELATIVE_X | X_FLIP, $50, BATTLEANIMFRAMESET_61, BATTLEANIMFUNC_23, PAL_BATTLE_OB_YELLOW, $19 ; ANIM_OBJ_CHICK
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_63, BATTLEANIMFUNC_24, PAL_BATTLE_OB_GRAY, $19 ; ANIM_OBJ_53
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_66, BATTLEANIMFUNC_25, PAL_BATTLE_OB_GRAY, $19 ; ANIM_OBJ_54
|
||||
battleanimobj RELATIVE_X, $50, BATTLEANIMFRAMESET_1C, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $0c ; ANIM_OBJ_SKULL
|
||||
battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLEANIMFRAMESET_67, BATTLEANIMFUNC_26, PAL_BATTLE_OB_BROWN, $1a ; ANIM_OBJ_56
|
||||
battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLEANIMFRAMESET_68, BATTLEANIMFUNC_00, PAL_BATTLE_OB_BROWN, $1a ; ANIM_OBJ_57
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_69, BATTLEANIMFUNC_01, PAL_BATTLE_OB_GRAY, $1a ; ANIM_OBJ_58
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_6D, BATTLEANIMFUNC_28, PAL_BATTLE_OB_YELLOW, $19 ; ANIM_OBJ_PARALYZED
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_6A, BATTLEANIMFUNC_27, PAL_BATTLE_OB_GRAY, $1b ; ANIM_OBJ_5A
|
||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_SPRIAL_DESCENT, PAL_BATTLE_OB_GRAY, $1c ; ANIM_OBJ_HAZE
|
||||
battleanimobj RELATIVE_X | X_FLIP, $48, BATTLEANIMFRAMESET_70, BATTLEANIMFUNC_SPRIAL_DESCENT, PAL_BATTLE_OB_GRAY, $1c ; ANIM_OBJ_MIST
|
||||
battleanimobj RELATIVE_X | X_FLIP, $48, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_SPRIAL_DESCENT, PAL_BATTLE_OB_GRAY, $1c ; ANIM_OBJ_SMOG
|
||||
battleanimobj RELATIVE_X | X_FLIP, $78, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_POISON_GAS, PAL_BATTLE_OB_GRAY, $1c ; ANIM_OBJ_POISON_GAS
|
||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $90, BATTLEANIMFRAMESET_71, BATTLEANIMFUNC_HORN, PAL_BATTLE_OB_GRAY, $1d ; ANIM_OBJ_HORN
|
||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $90, BATTLEANIMFRAMESET_72, BATTLEANIMFUNC_2C, PAL_BATTLE_OB_GRAY, $1d ; ANIM_OBJ_60
|
||||
battleanimobj RELATIVE_X, $48, BATTLEANIMFRAMESET_73, BATTLEANIMFUNC_2D, PAL_BATTLE_OB_RED, $1e ; ANIM_OBJ_61
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_06, PAL_BATTLE_OB_GRAY, $15 ; ANIM_OBJ_62
|
||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_75, BATTLEANIMFUNC_2E, PAL_BATTLE_OB_BROWN, $19 ; ANIM_OBJ_63
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_4A, BATTLEANIMFUNC_02, PAL_BATTLE_OB_GRAY, $14 ; ANIM_OBJ_64
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_2F, PAL_BATTLE_OB_GRAY, $11 ; ANIM_OBJ_65
|
||||
battleanimobj RELATIVE_X, $78, BATTLEANIMFRAMESET_76, BATTLEANIMFUNC_POISON_GAS, PAL_BATTLE_OB_RED, $23 ; ANIM_OBJ_66
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_30, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_67
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_02, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_68
|
||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_69
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_08, PAL_BATTLE_OB_YELLOW, $23 ; ANIM_OBJ_6A
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_79, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_6B
|
||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_7A, BATTLEANIMFUNC_31, PAL_BATTLE_OB_YELLOW, $11 ; ANIM_OBJ_6C
|
||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_7A, BATTLEANIMFUNC_31, PAL_BATTLE_OB_YELLOW, $11 ; ANIM_OBJ_6D
|
||||
battleanimobj RELATIVE_X | X_FLIP, $88, BATTLEANIMFRAMESET_7B, BATTLEANIMFUNC_32, PAL_BATTLE_OB_GRAY, $20 ; ANIM_OBJ_SKY_ATTACK_FEAROW
|
||||
battleanimobj RELATIVE_X | X_FLIP, $98, BATTLEANIMFRAMESET_7C, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $04 ; ANIM_OBJ_LICK
|
||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_7D, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $18 ; ANIM_OBJ_WITHDRAW
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_2F, PAL_BATTLE_OB_BLUE, $0d ; ANIM_OBJ_71
|
||||
battleanimobj RELATIVE_X, $b0, BATTLEANIMFRAMESET_7E, BATTLEANIMFUNC_33, PAL_BATTLE_OB_YELLOW, $12 ; ANIM_OBJ_72
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_7F, BATTLEANIMFUNC_2F, PAL_BATTLE_OB_GRAY, $08 ; ANIM_OBJ_73
|
||||
battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_34, PAL_BATTLE_OB_GRAY, $1c ; ANIM_OBJ_74
|
||||
battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_35, PAL_BATTLE_OB_GRAY, $15 ; ANIM_OBJ_75
|
||||
battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_80, BATTLEANIMFUNC_33, PAL_BATTLE_OB_GRAY, $14 ; ANIM_OBJ_76
|
||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_81, BATTLEANIMFUNC_37, PAL_BATTLE_OB_GRAY, $11 ; ANIM_OBJ_77
|
||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_85, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $22 ; ANIM_OBJ_78
|
||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_86, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $22 ; ANIM_OBJ_79
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_87, BATTLEANIMFUNC_39, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_7A
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_3A, PAL_BATTLE_OB_YELLOW, $11 ; ANIM_OBJ_7B
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_34, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $05 ; ANIM_OBJ_7C
|
||||
battleanimobj RELATIVE_X | X_FLIP | BEHIND_BG, $88, BATTLEANIMFRAMESET_88, BATTLEANIMFUNC_3B, PAL_BATTLE_OB_BLUE, $13 ; ANIM_OBJ_7D
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_76, BATTLEANIMFUNC_25, PAL_BATTLE_OB_RED, $23 ; ANIM_OBJ_HEART
|
||||
battleanimobj RELATIVE_X, $98, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_34, PAL_BATTLE_OB_RED, $03 ; ANIM_OBJ_7F
|
||||
battleanimobj RELATIVE_X, $a8, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_3C, PAL_BATTLE_OB_RED, $03 ; ANIM_OBJ_80
|
||||
battleanimobj RELATIVE_X | X_FLIP, $68, BATTLEANIMFRAMESET_89, BATTLEANIMFUNC_SPRIAL_DESCENT, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_COTTON_SPORE
|
||||
battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_8A, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_82
|
||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_8C, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_83
|
||||
battleanimobj RELATIVE_X | X_FLIP, $50, BATTLEANIMFRAMESET_8D, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $1f ; ANIM_OBJ_84
|
||||
battleanimobj RELATIVE_X, $40, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_40, PAL_BATTLE_OB_GRAY, $0e ; ANIM_OBJ_85
|
||||
battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLEANIMFRAMESET_8E, BATTLEANIMFUNC_41, PAL_BATTLE_OB_RED, $1f ; ANIM_OBJ_86
|
||||
battleanimobj RELATIVE_X | X_FLIP, $88, BATTLEANIMFRAMESET_8F, BATTLEANIMFUNC_3E, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_87
|
||||
battleanimobj RELATIVE_X | X_FLIP, $88, BATTLEANIMFRAMESET_93, BATTLEANIMFUNC_3E, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_88
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_97, BATTLEANIMFUNC_3D, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_89
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_3D, PAL_BATTLE_OB_YELLOW, $23 ; ANIM_OBJ_8A
|
||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_99, BATTLEANIMFUNC_2E, PAL_BATTLE_OB_GRAY, $19 ; ANIM_OBJ_8B
|
||||
battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_02, PAL_BATTLE_OB_GRAY, $15 ; ANIM_OBJ_8C
|
||||
battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_99, BATTLEANIMFUNC_35, PAL_BATTLE_OB_RED, $19 ; ANIM_OBJ_8D
|
||||
battleanimobj RELATIVE_X | X_FLIP, $70, BATTLEANIMFRAMESET_8B, BATTLEANIMFUNC_3F, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_SPIKES
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_15, BATTLEANIMFUNC_08, PAL_BATTLE_OB_GRAY, $0a ; ANIM_OBJ_8F
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_11, BATTLEANIMFUNC_02, PAL_BATTLE_OB_RED, $03 ; ANIM_OBJ_90
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_7F, BATTLEANIMFUNC_42, PAL_BATTLE_OB_GRAY, $08 ; ANIM_OBJ_91
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_9A, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $1b ; ANIM_OBJ_92
|
||||
battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_9B, BATTLEANIMFUNC_35, PAL_BATTLE_OB_RED, $23 ; ANIM_OBJ_93
|
||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_23, PAL_BATTLE_OB_GRAY, $25 ; ANIM_OBJ_94
|
||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_9D, BATTLEANIMFUNC_25, PAL_BATTLE_OB_GRAY, $25 ; ANIM_OBJ_95
|
||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $25 ; ANIM_OBJ_96
|
||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_9E, BATTLEANIMFUNC_00, PAL_BATTLE_OB_BLUE, $25 ; ANIM_OBJ_97
|
||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $80, BATTLEANIMFRAMESET_9F, BATTLEANIMFUNC_3A, PAL_BATTLE_OB_GREEN, $23 ; ANIM_OBJ_98
|
||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_A0, BATTLEANIMFUNC_16, PAL_BATTLE_OB_GRAY, $23 ; ANIM_OBJ_99
|
||||
battleanimobj RELATIVE_X | X_FLIP, $70, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_43, PAL_BATTLE_OB_YELLOW, $23 ; ANIM_OBJ_9A
|
||||
battleanimobj RELATIVE_X | X_FLIP, $c0, BATTLEANIMFRAMESET_A2, BATTLEANIMFUNC_01, PAL_BATTLE_OB_GRAY, $25 ; ANIM_OBJ_9B
|
||||
battleanimobj RELATIVE_X | X_FLIP, $40, BATTLEANIMFRAMESET_A3, BATTLEANIMFUNC_44, PAL_BATTLE_OB_YELLOW, $24 ; ANIM_OBJ_9C
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_A4, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $24 ; ANIM_OBJ_9D
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_A5, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $24 ; ANIM_OBJ_9E
|
||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_43, BATTLEANIMFUNC_45, PAL_BATTLE_OB_RED, $12 ; ANIM_OBJ_9F
|
||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_A6, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $02 ; ANIM_OBJ_A0
|
||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_A7, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $02 ; ANIM_OBJ_A1
|
||||
battleanimobj RELATIVE_X | X_FLIP, $00, BATTLEANIMFRAMESET_B4, BATTLEANIMFUNC_4A, PAL_BATTLE_OB_BROWN, $0f ; ANIM_OBJ_A2
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_A8, BATTLEANIMFUNC_02, PAL_BATTLE_OB_YELLOW, $05 ; ANIM_OBJ_A3
|
||||
battleanimobj RELATIVE_X | X_FLIP, $40, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_11, PAL_BATTLE_OB_GRAY, $25 ; ANIM_OBJ_A4
|
||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $90, BATTLEANIMFRAMESET_A9, BATTLEANIMFUNC_46, PAL_BATTLE_OB_GRAY, $23 ; ANIM_OBJ_A5
|
||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_47, PAL_BATTLE_OB_GRAY, $0e ; ANIM_OBJ_PERISH_SONG
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_AA, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $24 ; ANIM_OBJ_A7
|
||||
battleanimobj RELATIVE_X | X_FLIP, $b8, BATTLEANIMFRAMESET_AB, BATTLEANIMFUNC_48, PAL_BATTLE_OB_GRAY, $13 ; ANIM_OBJ_A8
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_AC, BATTLEANIMFUNC_44, PAL_BATTLE_OB_GRAY, $13 ; ANIM_OBJ_A9
|
||||
battleanimobj RELATIVE_X, $a8, BATTLEANIMFRAMESET_05, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_AA
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_43, PAL_BATTLE_OB_GRAY, $0e ; ANIM_OBJ_AB
|
||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_AD, BATTLEANIMFUNC_00, PAL_BATTLE_OB_BLUE, $17 ; ANIM_OBJ_AC
|
||||
battleanimobj RELATIVE_X, $a8, BATTLEANIMFRAMESET_AE, BATTLEANIMFUNC_49, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_AD
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_AF, BATTLEANIMFUNC_01, PAL_BATTLE_OB_YELLOW, $11 ; ANIM_OBJ_AE
|
||||
battleanimobj RELATIVE_X | X_FLIP, $00, BATTLEANIMFRAMESET_B0, BATTLEANIMFUNC_4A, PAL_BATTLE_OB_GRAY, $04 ; ANIM_OBJ_AF
|
||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_70, BATTLEANIMFUNC_4B, PAL_BATTLE_OB_RED, $1c ; ANIM_OBJ_B0
|
||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_B1, BATTLEANIMFUNC_4C, PAL_BATTLE_OB_GRAY, $19 ; ANIM_OBJ_B1
|
||||
battleanimobj RELATIVE_X, $b8, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_4D, PAL_BATTLE_OB_BROWN, $09 ; ANIM_OBJ_B2
|
||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLEANIMFRAMESET_B3, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $27 ; ANIM_OBJ_B3
|
||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_04, PAL_BATTLE_OB_BLUE, $15 ; ANIM_OBJ_B4
|
||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_4E, PAL_BATTLE_OB_BROWN, $09 ; ANIM_OBJ_B5
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_73, BATTLEANIMFUNC_08, PAL_BATTLE_OB_RED, $1e ; ANIM_OBJ_FLOWER
|
||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_89, BATTLEANIMFUNC_4F, PAL_BATTLE_OB_RED, $1f ; ANIM_OBJ_COTTON
|
||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B5, BATTLEANIMFUNC_00, PAL_BATTLE_OB_ENEMY, $28 ; ANIM_OBJ_PLAYERFEETFOLLOW
|
||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B6, BATTLEANIMFUNC_00, PAL_BATTLE_OB_PLAYER, $29 ; ANIM_OBJ_ENEMYFEETFOLLOW
|
||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B7, BATTLEANIMFUNC_00, PAL_BATTLE_OB_ENEMY, $28 ; ANIM_OBJ_BA
|
||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B8, BATTLEANIMFUNC_00, PAL_BATTLE_OB_PLAYER, $29 ; ANIM_OBJ_BB
|
||||
; ccfbe
|
177
data/maps/map_setup_scripts.asm
Normal file
177
data/maps/map_setup_scripts.asm
Normal file
@@ -0,0 +1,177 @@
|
||||
MapSetupScripts: ; 15377
|
||||
; entries correspond to MAPSETUP_* constants (see constants/map_setup_constants.asm)
|
||||
dw MapSetupScript_Warp
|
||||
dw MapSetupScript_Continue
|
||||
dw MapSetupScript_ReloadMap
|
||||
dw MapSetupScript_Teleport
|
||||
dw MapSetupScript_Door
|
||||
dw MapSetupScript_Fall
|
||||
dw MapSetupScript_Connection
|
||||
dw MapSetupScript_LinkReturn
|
||||
dw MapSetupScript_Train
|
||||
dw MapSetupScript_Submenu
|
||||
dw MapSetupScript_BadWarp
|
||||
dw MapSetupScript_Fly
|
||||
; 1538f
|
||||
|
||||
MapSetupScript_Teleport: ; 1538f
|
||||
db map_prolong_sprites
|
||||
MapSetupScript_Fly: ; 15390
|
||||
db map_fade_out_palettes
|
||||
db map_keep_roam
|
||||
MapSetupScript_Warp: ; 15392
|
||||
db map_lcd_off
|
||||
db map_sound_off
|
||||
db map_load_spawn
|
||||
db map_attributes
|
||||
db map_change_callback
|
||||
db map_spawn_coord
|
||||
db map_player_coord
|
||||
db map_anchor_screen
|
||||
db map_load_blocks
|
||||
db map_buffer_screen
|
||||
db map_load_graphics
|
||||
db map_time_of_day
|
||||
db map_load_objects
|
||||
db map_lcd_on
|
||||
db map_palettes
|
||||
db map_face_down
|
||||
db map_sprites
|
||||
db map_bike_music
|
||||
db map_max_volume
|
||||
db map_fade_in_palettes
|
||||
db map_animations_on
|
||||
db map_wildmons
|
||||
db map_end
|
||||
|
||||
MapSetupScript_BadWarp: ; 153a9
|
||||
db map_load_spawn
|
||||
db map_attributes
|
||||
db map_change_callback
|
||||
db map_spawn_coord
|
||||
db map_player_coord
|
||||
db map_anchor_screen
|
||||
db map_load_blocks
|
||||
db map_buffer_screen
|
||||
db map_lcd_off
|
||||
db map_load_graphics
|
||||
db map_time_of_day
|
||||
db map_fade_out_music
|
||||
db map_lcd_on
|
||||
db map_load_objects
|
||||
db map_palettes
|
||||
db map_face_down
|
||||
db map_sprites
|
||||
db map_fade_music
|
||||
db map_fade_in_palettes
|
||||
db map_animations_on
|
||||
db map_wildmons
|
||||
db map_end
|
||||
|
||||
MapSetupScript_Connection: ; 153bf
|
||||
db map_animations_off
|
||||
db map_load_connection
|
||||
db map_attributes
|
||||
db map_change_callback
|
||||
db map_player_coord
|
||||
db map_load_blocks
|
||||
db map_load_tileset
|
||||
db map_save_screen
|
||||
db map_load_objects
|
||||
db map_fade_music
|
||||
db map_palettes
|
||||
db map_stop_script
|
||||
db map_keep_palettes
|
||||
db map_wildmons
|
||||
db map_update_roam
|
||||
db map_animations_on
|
||||
db map_end
|
||||
|
||||
MapSetupScript_Fall: ; 153d0
|
||||
db map_prolong_sprites
|
||||
MapSetupScript_Door: ; 153d1
|
||||
db map_fade_out_palettes
|
||||
MapSetupScript_Train: ; 153d2
|
||||
db map_load_warp
|
||||
db map_attributes
|
||||
db map_warp_face
|
||||
db map_change_callback
|
||||
db map_player_coord
|
||||
db map_load_blocks
|
||||
db map_buffer_screen
|
||||
db map_lcd_off
|
||||
db map_load_graphics
|
||||
db map_time_of_day
|
||||
db map_fade_out_music
|
||||
db map_lcd_on
|
||||
db map_load_objects
|
||||
db map_palettes
|
||||
db map_sprites
|
||||
db map_fade_music
|
||||
db map_fade_in_palettes
|
||||
db map_animations_on
|
||||
db map_wildmons
|
||||
db map_update_roam
|
||||
db map_end
|
||||
|
||||
MapSetupScript_ReloadMap: ; 153e7
|
||||
db map_fade
|
||||
db map_clear_bg_palettes
|
||||
db map_lcd_off
|
||||
db map_sound_off
|
||||
db map_load_blocks
|
||||
db map_connection_blocks
|
||||
db map_load_graphics
|
||||
db map_time_of_day
|
||||
db map_lcd_on
|
||||
db map_palettes
|
||||
db map_sprites
|
||||
db map_music_force
|
||||
db map_fade_in_palettes
|
||||
db map_animations_on
|
||||
db map_wildmons
|
||||
db map_end
|
||||
|
||||
MapSetupScript_LinkReturn: ; 153f7
|
||||
db map_fade
|
||||
db map_lcd_off
|
||||
db map_sound_off
|
||||
db map_change_callback
|
||||
db map_load_blocks
|
||||
db map_buffer_screen
|
||||
db map_load_graphics
|
||||
db map_time_of_day
|
||||
db map_lcd_on
|
||||
db map_palettes
|
||||
db map_sprites
|
||||
db map_bike_music
|
||||
db map_fade_in_palettes
|
||||
db map_animations_on
|
||||
db map_wildmons
|
||||
db map_text_scroll_off
|
||||
db map_end
|
||||
|
||||
MapSetupScript_Continue: ; 15408
|
||||
db map_lcd_off
|
||||
db map_sound_off
|
||||
db map_attributes_2
|
||||
db map_anchor_screen
|
||||
db map_start_callback
|
||||
db map_load_blocks
|
||||
db map_connection_blocks
|
||||
db map_buffer_screen
|
||||
db map_load_graphics
|
||||
db map_time_of_day
|
||||
db map_lcd_on
|
||||
db map_palettes
|
||||
db map_sprites
|
||||
db map_bike_music
|
||||
db map_fade_in_palettes
|
||||
db map_animations_on
|
||||
db map_wildmons
|
||||
db map_end
|
||||
|
||||
MapSetupScript_Submenu: ; 1541a
|
||||
db map_load_blocks
|
||||
db map_connection_blocks
|
||||
db map_end
|
180
data/moves/effect_command_pointers.asm
Normal file
180
data/moves/effect_command_pointers.asm
Normal file
@@ -0,0 +1,180 @@
|
||||
dw 0 ; padding
|
||||
|
||||
BattleCommandPointers: ; 3fd28
|
||||
; entries correspond to macros/scripts/effect_commands.asm
|
||||
dw BattleCommand_CheckTurn ; 34084
|
||||
dw BattleCommand_CheckObedience ; 343db
|
||||
dw BattleCommand_UsedMoveText ; 34541
|
||||
dw BattleCommand_DoTurn ; 34555
|
||||
dw BattleCommand_Critical ; 34631
|
||||
dw BattleCommand_DamageStats ; 352dc
|
||||
dw BattleCommand_Stab ; 346d2 - 07
|
||||
dw BattleCommand_DamageVariation ; 34cfd
|
||||
dw BattleCommand_CheckHit ; 34d32
|
||||
dw BattleCommand_LowerSub ; 34eee
|
||||
dw BattleCommand_HitTargetNoSub ; 34f60
|
||||
dw BattleCommand_RaiseSub ; 35004
|
||||
dw BattleCommand_FailureText ; 35023
|
||||
dw BattleCommand_CheckFaint ; 3505e
|
||||
dw BattleCommand_CriticalText ; 35175
|
||||
dw BattleCommand_SuperEffectiveText ; 351ad
|
||||
dw BattleCommand_CheckDestinyBond ; 351c0
|
||||
dw BattleCommand_BuildOpponentRage ; 35250
|
||||
dw BattleCommand_PoisonTarget ; 35eee
|
||||
dw BattleCommand_SleepTarget ; 35e5c
|
||||
dw BattleCommand_DrainTarget ; 35fff
|
||||
dw BattleCommand_EatDream ; 36008
|
||||
dw BattleCommand_BurnTarget ; 3608c
|
||||
dw BattleCommand_FreezeTarget ; 36102
|
||||
dw BattleCommand_ParalyzeTarget ; 36165
|
||||
dw BattleCommand_Selfdestruct ; 37380
|
||||
dw BattleCommand_MirrorMove ; 373c9
|
||||
dw BattleCommand_StatUp ; 361e4
|
||||
dw BattleCommand_StatDown ; 362e3
|
||||
dw BattleCommand_PayDay ; 3705c
|
||||
dw BattleCommand_Conversion ; 3707f
|
||||
dw BattleCommand_ResetStats ; 3710e
|
||||
dw BattleCommand_StoreEnergy ; 36671
|
||||
dw BattleCommand_UnleashEnergy ; 366e5
|
||||
dw BattleCommand_ForceSwitch ; 3680f
|
||||
dw BattleCommand_EndLoop ; 369b6
|
||||
dw BattleCommand_FlinchTarget ; 36aa0
|
||||
dw BattleCommand_OHKO ; 36af3
|
||||
dw BattleCommand_Recoil ; 36cb2
|
||||
dw BattleCommand_Mist ; 36c7e
|
||||
dw BattleCommand_FocusEnergy ; 36c98
|
||||
dw BattleCommand_Confuse ; 36d3b
|
||||
dw BattleCommand_ConfuseTarget ; 36d1d
|
||||
dw BattleCommand_Heal ; 3713e
|
||||
dw BattleCommand_Transform ; 371cd
|
||||
dw BattleCommand_Screen ; 372fc
|
||||
dw BattleCommand_Poison ; 35f2c
|
||||
dw BattleCommand_Paralyze ; 36dc7
|
||||
dw BattleCommand_Substitute ; 36e7c
|
||||
dw BattleCommand_RechargeNextTurn ; 36f0b
|
||||
dw BattleCommand_Mimic ; 36f46
|
||||
dw BattleCommand_Metronome ; 37418
|
||||
dw BattleCommand_LeechSeed ; 36f9d
|
||||
dw BattleCommand_Splash ; 36fe1
|
||||
dw BattleCommand_Disable ; 36fed
|
||||
dw BattleCommand_ClearText ; 37e85
|
||||
dw BattleCommand_Charge ; 36b4d
|
||||
dw BattleCommand_CheckCharge ; 36b3a
|
||||
dw BattleCommand_TrapTarget ; 36c2d
|
||||
dw BattleCommand3c ; 36c2c
|
||||
dw BattleCommand_Rampage ; 36751
|
||||
dw BattleCommand_CheckRampage ; 3671a
|
||||
dw BattleCommand_ConstantDamage ; 35726
|
||||
dw BattleCommand_Counter ; 35813
|
||||
dw BattleCommand_Encore ; 35864
|
||||
dw BattleCommand_PainSplit ; 35926
|
||||
dw BattleCommand_Snore ; 359d0
|
||||
dw BattleCommand_Conversion2 ; 359e6
|
||||
dw BattleCommand_LockOn ; 35a53
|
||||
dw BattleCommand_Sketch ; 35a74
|
||||
dw BattleCommand_DefrostOpponent ; 35b16
|
||||
dw BattleCommand_SleepTalk ; 35b33
|
||||
dw BattleCommand_DestinyBond ; 35bff
|
||||
dw BattleCommand_Spite ; 35c0f
|
||||
dw BattleCommand_FalseSwipe ; 35c94
|
||||
dw BattleCommand_HealBell ; 35cc9
|
||||
dw BattleCommand_HeldFlinch ; 36ac9
|
||||
dw BattleCommand_TripleKick ; 346b2
|
||||
dw BattleCommand_KickCounter ; 346cd
|
||||
dw BattleCommand_Thief ; 37492
|
||||
dw BattleCommand_ArenaTrap ; 37517
|
||||
dw BattleCommand_Nightmare ; 37536
|
||||
dw BattleCommand_Defrost ; 37563
|
||||
dw BattleCommand_Curse ; 37588
|
||||
dw BattleCommand_Protect ; 37618
|
||||
dw BattleCommand_Spikes ; 37683
|
||||
dw BattleCommand_Foresight ; 376a0
|
||||
dw BattleCommand_PerishSong ; 376c2
|
||||
dw BattleCommand_StartSandstorm ; 376f8
|
||||
dw BattleCommand_Endure ; 3766f
|
||||
dw BattleCommand_CheckCurl ; 37718
|
||||
dw BattleCommand_RolloutPower ; 37734
|
||||
dw BattleCommand5d ; 37791
|
||||
dw BattleCommand_FuryCutter ; 37792
|
||||
dw BattleCommand_Attract ; 377ce
|
||||
dw BattleCommand_HappinessPower ; 3784b
|
||||
dw BattleCommand_Present ; 37874
|
||||
dw BattleCommand_DamageCalc ; 35612 - 62
|
||||
dw BattleCommand_FrustrationPower ; 3790e
|
||||
dw BattleCommand_Safeguard ; 37939
|
||||
dw BattleCommand_CheckSafeguard ; 37972
|
||||
dw BattleCommand_GetMagnitude ; 37991
|
||||
dw BattleCommand_BatonPass ; 379c9
|
||||
dw BattleCommand_Pursuit ; 37b1d
|
||||
dw BattleCommand_ClearHazards ; 37b39
|
||||
dw BattleCommand_HealMorn ; 37b74
|
||||
dw BattleCommand_HealDay ; 37b78
|
||||
dw BattleCommand_HealNite ; 37b7c
|
||||
dw BattleCommand_HiddenPower ; 37be8
|
||||
dw BattleCommand_StartRain ; 37bf4
|
||||
dw BattleCommand_StartSun ; 37c07
|
||||
dw BattleCommand_AttackUp ; 361ac
|
||||
dw BattleCommand_DefenseUp ; 361b0
|
||||
dw BattleCommand_SpeedUp ; 361b4
|
||||
dw BattleCommand_SpecialAttackUp ; 361b8
|
||||
dw BattleCommand_SpecialDefenseUp ; 361bc
|
||||
dw BattleCommand_AccuracyUp ; 361c0
|
||||
dw BattleCommand_EvasionUp ; 361c4
|
||||
dw BattleCommand_AttackUp2 ; 361c8
|
||||
dw BattleCommand_DefenseUp2 ; 361cc
|
||||
dw BattleCommand_SpeedUp2 ; 361d0
|
||||
dw BattleCommand_SpecialAttackUp2 ; 361d4
|
||||
dw BattleCommand_SpecialDefenseUp2 ; 361d8
|
||||
dw BattleCommand_AccuracyUp2 ; 361dc
|
||||
dw BattleCommand_EvasionUp2 ; 361e0
|
||||
dw BattleCommand_AttackDown ; 362ad
|
||||
dw BattleCommand_DefenseDown ; 362b1
|
||||
dw BattleCommand_SpeedDown ; 362b5
|
||||
dw BattleCommand_SpecialAttackDown ; 362b9
|
||||
dw BattleCommand_SpecialDefenseDown ; 362bd
|
||||
dw BattleCommand_AccuracyDown ; 362c1
|
||||
dw BattleCommand_EvasionDown ; 362c5
|
||||
dw BattleCommand_AttackDown2 ; 362c9
|
||||
dw BattleCommand_DefenseDown2 ; 362cd
|
||||
dw BattleCommand_SpeedDown2 ; 362d1
|
||||
dw BattleCommand_SpecialAttackDown2 ; 362d5
|
||||
dw BattleCommand_SpecialDefenseDown2 ; 362d9
|
||||
dw BattleCommand_AccuracyDown2 ; 362dd
|
||||
dw BattleCommand_EvasionDown2 ; 362e1
|
||||
dw BattleCommand_StatUpMessage ; 363b8
|
||||
dw BattleCommand_StatDownMessage ; 363e9
|
||||
dw BattleCommand_StatUpFailText ; 3644c
|
||||
dw BattleCommand_StatDownFailText ; 3646a
|
||||
dw BattleCommand_EffectChance ; 34ecc
|
||||
dw BattleCommand_StatDownAnim ; 34fdb
|
||||
dw BattleCommand_StatUpAnim ; 34fd1
|
||||
dw BattleCommand_SwitchTurn ; 34ffd - 93
|
||||
dw BattleCommand_FakeOut ; 36a82
|
||||
dw BattleCommand_BellyDrum ; 37c1a
|
||||
dw BattleCommand_PsychUp ; 37c55
|
||||
dw BattleCommand_Rage ; 36f1d
|
||||
dw BattleCommand_DoubleFlyingDamage ; 36f25
|
||||
dw BattleCommand_DoubleUndergroundDamage ; 36f2f
|
||||
dw BattleCommand_MirrorCoat ; 37c95
|
||||
dw BattleCommand_CheckFutureSight ; 37d0d
|
||||
dw BattleCommand_FutureSight ; 37d34
|
||||
dw BattleCommand_DoubleMinimizeDamage ; 37ce6
|
||||
dw BattleCommand_SkipSunCharge ; 37d02
|
||||
dw BattleCommand_ThunderAccuracy ; 37d94
|
||||
dw BattleCommand_Teleport ; 36778
|
||||
dw BattleCommand_BeatUp ; 35461
|
||||
dw BattleCommand_RageDamage ; 3527b
|
||||
dw BattleCommand_ResetTypeMatchup ; 34833
|
||||
dw BattleCommand_AllStatsUp ; 36500
|
||||
dw BattleCommanda5 ; 35165
|
||||
dw BattleCommand_RaiseSubNoAnim ; 365af
|
||||
dw BattleCommand_LowerSubNoAnim ; 365c3
|
||||
dw BattleCommanda8 ; 355b5
|
||||
dw BattleCommand_ClearMissDamage ; 355d5 - a9
|
||||
dw BattleCommand_MoveDelay ; 37e80
|
||||
dw BattleCommand_HitTarget ; 34f57
|
||||
dw BattleCommand_TriStatusChance ; 3658f
|
||||
dw BattleCommand_SuperEffectiveLoopText ; 351a5
|
||||
dw BattleCommand_StartLoop ; 35197
|
||||
dw BattleCommand_Curl ; 365a7
|
||||
; 3fe86
|
5176
data/moves/move_anims.asm
Normal file
5176
data/moves/move_anims.asm
Normal file
File diff suppressed because it is too large
Load Diff
1270
data/moves/move_descriptions.asm
Normal file
1270
data/moves/move_descriptions.asm
Normal file
File diff suppressed because it is too large
Load Diff
2075
data/moves/move_effects.asm
Normal file
2075
data/moves/move_effects.asm
Normal file
File diff suppressed because it is too large
Load Diff
159
data/moves/move_effects_pointers.asm
Normal file
159
data/moves/move_effects_pointers.asm
Normal file
@@ -0,0 +1,159 @@
|
||||
MoveEffectsPointers: ; 271f4
|
||||
; entries correspond to EFFECT_* constants
|
||||
dw NormalHit
|
||||
dw DoSleep
|
||||
dw PoisonHit
|
||||
dw LeechHit
|
||||
dw BurnHit
|
||||
dw FreezeHit
|
||||
dw ParalyzeHit
|
||||
dw Selfdestruct
|
||||
dw DreamEater
|
||||
dw MirrorMove
|
||||
dw AttackUp
|
||||
dw DefenseUp
|
||||
dw SpeedUp
|
||||
dw SpecialAttackUp
|
||||
dw SpecialDefenseUp
|
||||
dw AccuracyUp
|
||||
dw EvasionUp
|
||||
dw NormalHit
|
||||
dw AttackDown
|
||||
dw DefenseDown
|
||||
dw SpeedDown
|
||||
dw SpecialAttackDown
|
||||
dw SpecialDefenseDown
|
||||
dw AccuracyDown
|
||||
dw EvasionDown
|
||||
dw ResetStats
|
||||
dw Bide
|
||||
dw Rampage
|
||||
dw ForceSwitch
|
||||
dw MultiHit
|
||||
dw Conversion
|
||||
dw FlinchHit
|
||||
dw Heal
|
||||
dw Toxic
|
||||
dw PayDay
|
||||
dw LightScreen
|
||||
dw TriAttack
|
||||
dw NormalHit
|
||||
dw OHKOHit
|
||||
dw RazorWind
|
||||
dw SuperFang
|
||||
dw StaticDamage
|
||||
dw TrapTarget
|
||||
dw NormalHit
|
||||
dw MultiHit
|
||||
dw NormalHit
|
||||
dw Mist
|
||||
dw FocusEnergy
|
||||
dw RecoilHit
|
||||
dw DoConfuse
|
||||
dw AttackUp2
|
||||
dw DefenseUp2
|
||||
dw SpeedUp2
|
||||
dw SpecialAttackUp2
|
||||
dw SpecialDefenseUp2
|
||||
dw AccuracyUp2
|
||||
dw EvasionUp2
|
||||
dw Transform
|
||||
dw AttackDown2
|
||||
dw DefenseDown2
|
||||
dw SpeedDown2
|
||||
dw SpecialAttackDown2
|
||||
dw SpecialDefenseDown2
|
||||
dw AccuracyDown2
|
||||
dw EvasionDown2
|
||||
dw Reflect
|
||||
dw DoPoison
|
||||
dw DoParalyze
|
||||
dw AttackDownHit
|
||||
dw DefenseDownHit
|
||||
dw SpeedDownHit
|
||||
dw SpecialAttackDownHit
|
||||
dw SpecialDefenseDownHit
|
||||
dw AccuracyDownHit
|
||||
dw EvasionDownHit
|
||||
dw SkyAttack
|
||||
dw ConfuseHit
|
||||
dw PoisonMultiHit
|
||||
dw NormalHit
|
||||
dw Substitute
|
||||
dw HyperBeam
|
||||
dw Rage
|
||||
dw Mimic
|
||||
dw Metronome
|
||||
dw LeechSeed
|
||||
dw Splash
|
||||
dw Disable
|
||||
dw StaticDamage
|
||||
dw Psywave
|
||||
dw Counter
|
||||
dw Encore
|
||||
dw PainSplit
|
||||
dw Snore
|
||||
dw Conversion2
|
||||
dw LockOn
|
||||
dw Sketch
|
||||
dw DefrostOpponent
|
||||
dw SleepTalk
|
||||
dw DestinyBond
|
||||
dw Reversal
|
||||
dw Spite
|
||||
dw FalseSwipe
|
||||
dw HealBell
|
||||
dw NormalHit
|
||||
dw TripleKick
|
||||
dw Thief
|
||||
dw MeanLook
|
||||
dw Nightmare
|
||||
dw FlameWheel
|
||||
dw Curse
|
||||
dw NormalHit
|
||||
dw Protect
|
||||
dw Spikes
|
||||
dw Foresight
|
||||
dw PerishSong
|
||||
dw Sandstorm
|
||||
dw Endure
|
||||
dw Rollout
|
||||
dw Swagger
|
||||
dw FuryCutter
|
||||
dw Attract
|
||||
dw Return
|
||||
dw Present
|
||||
dw Frustration
|
||||
dw Safeguard
|
||||
dw SacredFire
|
||||
dw Magnitude
|
||||
dw BatonPass
|
||||
dw Pursuit
|
||||
dw RapidSpin
|
||||
dw NormalHit
|
||||
dw NormalHit
|
||||
dw MorningSun
|
||||
dw Synthesis
|
||||
dw Moonlight
|
||||
dw HiddenPower
|
||||
dw RainDance
|
||||
dw SunnyDay
|
||||
dw DefenseUpHit
|
||||
dw AttackUpHit
|
||||
dw AllUpHit
|
||||
dw FakeOut
|
||||
dw BellyDrum
|
||||
dw PsychUp
|
||||
dw MirrorCoat
|
||||
dw SkullBash
|
||||
dw Twister
|
||||
dw Earthquake
|
||||
dw FutureSight
|
||||
dw Gust
|
||||
dw Stomp
|
||||
dw Solarbeam
|
||||
dw Thunder
|
||||
dw Teleport
|
||||
dw BeatUp
|
||||
dw Fly
|
||||
dw DefenseCurl
|
252
data/moves/move_names.asm
Normal file
252
data/moves/move_names.asm
Normal file
@@ -0,0 +1,252 @@
|
||||
MoveNames::
|
||||
db "POUND@"
|
||||
db "KARATE CHOP@"
|
||||
db "DOUBLESLAP@"
|
||||
db "COMET PUNCH@"
|
||||
db "MEGA PUNCH@"
|
||||
db "PAY DAY@"
|
||||
db "FIRE PUNCH@"
|
||||
db "ICE PUNCH@"
|
||||
db "THUNDERPUNCH@"
|
||||
db "SCRATCH@"
|
||||
db "VICEGRIP@"
|
||||
db "GUILLOTINE@"
|
||||
db "RAZOR WIND@"
|
||||
db "SWORDS DANCE@"
|
||||
db "CUT@"
|
||||
db "GUST@"
|
||||
db "WING ATTACK@"
|
||||
db "WHIRLWIND@"
|
||||
db "FLY@"
|
||||
db "BIND@"
|
||||
db "SLAM@"
|
||||
db "VINE WHIP@"
|
||||
db "STOMP@"
|
||||
db "DOUBLE KICK@"
|
||||
db "MEGA KICK@"
|
||||
db "JUMP KICK@"
|
||||
db "ROLLING KICK@"
|
||||
db "SAND-ATTACK@"
|
||||
db "HEADBUTT@"
|
||||
db "HORN ATTACK@"
|
||||
db "FURY ATTACK@"
|
||||
db "HORN DRILL@"
|
||||
db "TACKLE@"
|
||||
db "BODY SLAM@"
|
||||
db "WRAP@"
|
||||
db "TAKE DOWN@"
|
||||
db "THRASH@"
|
||||
db "DOUBLE-EDGE@"
|
||||
db "TAIL WHIP@"
|
||||
db "POISON STING@"
|
||||
db "TWINEEDLE@"
|
||||
db "PIN MISSILE@"
|
||||
db "LEER@"
|
||||
db "BITE@"
|
||||
db "GROWL@"
|
||||
db "ROAR@"
|
||||
db "SING@"
|
||||
db "SUPERSONIC@"
|
||||
db "SONICBOOM@"
|
||||
db "DISABLE@"
|
||||
db "ACID@"
|
||||
db "EMBER@"
|
||||
db "FLAMETHROWER@"
|
||||
db "MIST@"
|
||||
db "WATER GUN@"
|
||||
db "HYDRO PUMP@"
|
||||
db "SURF@"
|
||||
db "ICE BEAM@"
|
||||
db "BLIZZARD@"
|
||||
db "PSYBEAM@"
|
||||
db "BUBBLEBEAM@"
|
||||
db "AURORA BEAM@"
|
||||
db "HYPER BEAM@"
|
||||
db "PECK@"
|
||||
db "DRILL PECK@"
|
||||
db "SUBMISSION@"
|
||||
db "LOW KICK@"
|
||||
db "COUNTER@"
|
||||
db "SEISMIC TOSS@"
|
||||
db "STRENGTH@"
|
||||
db "ABSORB@"
|
||||
db "MEGA DRAIN@"
|
||||
db "LEECH SEED@"
|
||||
db "GROWTH@"
|
||||
db "RAZOR LEAF@"
|
||||
db "SOLARBEAM@"
|
||||
db "POISONPOWDER@"
|
||||
db "STUN SPORE@"
|
||||
db "SLEEP POWDER@"
|
||||
db "PETAL DANCE@"
|
||||
db "STRING SHOT@"
|
||||
db "DRAGON RAGE@"
|
||||
db "FIRE SPIN@"
|
||||
db "THUNDERSHOCK@"
|
||||
db "THUNDERBOLT@"
|
||||
db "THUNDER WAVE@"
|
||||
db "THUNDER@"
|
||||
db "ROCK THROW@"
|
||||
db "EARTHQUAKE@"
|
||||
db "FISSURE@"
|
||||
db "DIG@"
|
||||
db "TOXIC@"
|
||||
db "CONFUSION@"
|
||||
db "PSYCHIC@"
|
||||
db "HYPNOSIS@"
|
||||
db "MEDITATE@"
|
||||
db "AGILITY@"
|
||||
db "QUICK ATTACK@"
|
||||
db "RAGE@"
|
||||
db "TELEPORT@"
|
||||
db "NIGHT SHADE@"
|
||||
db "MIMIC@"
|
||||
db "SCREECH@"
|
||||
db "DOUBLE TEAM@"
|
||||
db "RECOVER@"
|
||||
db "HARDEN@"
|
||||
db "MINIMIZE@"
|
||||
db "SMOKESCREEN@"
|
||||
db "CONFUSE RAY@"
|
||||
db "WITHDRAW@"
|
||||
db "DEFENSE CURL@"
|
||||
db "BARRIER@"
|
||||
db "LIGHT SCREEN@"
|
||||
db "HAZE@"
|
||||
db "REFLECT@"
|
||||
db "FOCUS ENERGY@"
|
||||
db "BIDE@"
|
||||
db "METRONOME@"
|
||||
db "MIRROR MOVE@"
|
||||
db "SELFDESTRUCT@"
|
||||
db "EGG BOMB@"
|
||||
db "LICK@"
|
||||
db "SMOG@"
|
||||
db "SLUDGE@"
|
||||
db "BONE CLUB@"
|
||||
db "FIRE BLAST@"
|
||||
db "WATERFALL@"
|
||||
db "CLAMP@"
|
||||
db "SWIFT@"
|
||||
db "SKULL BASH@"
|
||||
db "SPIKE CANNON@"
|
||||
db "CONSTRICT@"
|
||||
db "AMNESIA@"
|
||||
db "KINESIS@"
|
||||
db "SOFTBOILED@"
|
||||
db "HI JUMP KICK@"
|
||||
db "GLARE@"
|
||||
db "DREAM EATER@"
|
||||
db "POISON GAS@"
|
||||
db "BARRAGE@"
|
||||
db "LEECH LIFE@"
|
||||
db "LOVELY KISS@"
|
||||
db "SKY ATTACK@"
|
||||
db "TRANSFORM@"
|
||||
db "BUBBLE@"
|
||||
db "DIZZY PUNCH@"
|
||||
db "SPORE@"
|
||||
db "FLASH@"
|
||||
db "PSYWAVE@"
|
||||
db "SPLASH@"
|
||||
db "ACID ARMOR@"
|
||||
db "CRABHAMMER@"
|
||||
db "EXPLOSION@"
|
||||
db "FURY SWIPES@"
|
||||
db "BONEMERANG@"
|
||||
db "REST@"
|
||||
db "ROCK SLIDE@"
|
||||
db "HYPER FANG@"
|
||||
db "SHARPEN@"
|
||||
db "CONVERSION@"
|
||||
db "TRI ATTACK@"
|
||||
db "SUPER FANG@"
|
||||
db "SLASH@"
|
||||
db "SUBSTITUTE@"
|
||||
db "STRUGGLE@"
|
||||
db "SKETCH@"
|
||||
db "TRIPLE KICK@"
|
||||
db "THIEF@"
|
||||
db "SPIDER WEB@"
|
||||
db "MIND READER@"
|
||||
db "NIGHTMARE@"
|
||||
db "FLAME WHEEL@"
|
||||
db "SNORE@"
|
||||
db "CURSE@"
|
||||
db "FLAIL@"
|
||||
db "CONVERSION2@"
|
||||
db "AEROBLAST@"
|
||||
db "COTTON SPORE@"
|
||||
db "REVERSAL@"
|
||||
db "SPITE@"
|
||||
db "POWDER SNOW@"
|
||||
db "PROTECT@"
|
||||
db "MACH PUNCH@"
|
||||
db "SCARY FACE@"
|
||||
db "FAINT ATTACK@"
|
||||
db "SWEET KISS@"
|
||||
db "BELLY DRUM@"
|
||||
db "SLUDGE BOMB@"
|
||||
db "MUD-SLAP@"
|
||||
db "OCTAZOOKA@"
|
||||
db "SPIKES@"
|
||||
db "ZAP CANNON@"
|
||||
db "FORESIGHT@"
|
||||
db "DESTINY BOND@"
|
||||
db "PERISH SONG@"
|
||||
db "ICY WIND@"
|
||||
db "DETECT@"
|
||||
db "BONE RUSH@"
|
||||
db "LOCK-ON@"
|
||||
db "OUTRAGE@"
|
||||
db "SANDSTORM@"
|
||||
db "GIGA DRAIN@"
|
||||
db "ENDURE@"
|
||||
db "CHARM@"
|
||||
db "ROLLOUT@"
|
||||
db "FALSE SWIPE@"
|
||||
db "SWAGGER@"
|
||||
db "MILK DRINK@"
|
||||
db "SPARK@"
|
||||
db "FURY CUTTER@"
|
||||
db "STEEL WING@"
|
||||
db "MEAN LOOK@"
|
||||
db "ATTRACT@"
|
||||
db "SLEEP TALK@"
|
||||
db "HEAL BELL@"
|
||||
db "RETURN@"
|
||||
db "PRESENT@"
|
||||
db "FRUSTRATION@"
|
||||
db "SAFEGUARD@"
|
||||
db "PAIN SPLIT@"
|
||||
db "SACRED FIRE@"
|
||||
db "MAGNITUDE@"
|
||||
db "DYNAMICPUNCH@"
|
||||
db "MEGAHORN@"
|
||||
db "DRAGONBREATH@"
|
||||
db "BATON PASS@"
|
||||
db "ENCORE@"
|
||||
db "PURSUIT@"
|
||||
db "RAPID SPIN@"
|
||||
db "SWEET SCENT@"
|
||||
db "IRON TAIL@"
|
||||
db "METAL CLAW@"
|
||||
db "VITAL THROW@"
|
||||
db "MORNING SUN@"
|
||||
db "SYNTHESIS@"
|
||||
db "MOONLIGHT@"
|
||||
db "HIDDEN POWER@"
|
||||
db "CROSS CHOP@"
|
||||
db "TWISTER@"
|
||||
db "RAIN DANCE@"
|
||||
db "SUNNY DAY@"
|
||||
db "CRUNCH@"
|
||||
db "MIRROR COAT@"
|
||||
db "PSYCH UP@"
|
||||
db "EXTREMESPEED@"
|
||||
db "ANCIENTPOWER@"
|
||||
db "SHADOW BALL@"
|
||||
db "FUTURE SIGHT@"
|
||||
db "ROCK SMASH@"
|
||||
db "WHIRLPOOL@"
|
||||
db "BEAT UP@"
|
265
data/moves/moves.asm
Normal file
265
data/moves/moves.asm
Normal file
@@ -0,0 +1,265 @@
|
||||
; Characteristics of each move.
|
||||
|
||||
move: MACRO
|
||||
db \1 ; animation
|
||||
db \2 ; effect
|
||||
db \3 ; power
|
||||
db \4 ; type
|
||||
db \5 percent ; accuracy
|
||||
db \6 ; pp
|
||||
db \7 percent ; effect chance
|
||||
ENDM
|
||||
|
||||
Moves: ; 41afb
|
||||
; entries correspond to constants/move_constants.asm
|
||||
move POUND, EFFECT_NORMAL_HIT, 40, NORMAL, 100, 35, 0
|
||||
move KARATE_CHOP, EFFECT_NORMAL_HIT, 50, FIGHTING, 100, 25, 0
|
||||
move DOUBLESLAP, EFFECT_MULTI_HIT, 15, NORMAL, 85, 10, 0
|
||||
move COMET_PUNCH, EFFECT_MULTI_HIT, 18, NORMAL, 85, 15, 0
|
||||
move MEGA_PUNCH, EFFECT_NORMAL_HIT, 80, NORMAL, 85, 20, 0
|
||||
move PAY_DAY, EFFECT_PAY_DAY, 40, NORMAL, 100, 20, 0
|
||||
move FIRE_PUNCH, EFFECT_BURN_HIT, 75, FIRE, 100, 15, 10
|
||||
move ICE_PUNCH, EFFECT_FREEZE_HIT, 75, ICE, 100, 15, 10
|
||||
move THUNDERPUNCH, EFFECT_PARALYZE_HIT, 75, ELECTRIC, 100, 15, 10
|
||||
move SCRATCH, EFFECT_NORMAL_HIT, 40, NORMAL, 100, 35, 0
|
||||
move VICEGRIP, EFFECT_NORMAL_HIT, 55, NORMAL, 100, 30, 0
|
||||
move GUILLOTINE, EFFECT_OHKO, 0, NORMAL, 30, 5, 0
|
||||
move RAZOR_WIND, EFFECT_RAZOR_WIND, 80, NORMAL, 75, 10, 0
|
||||
move SWORDS_DANCE, EFFECT_ATTACK_UP_2, 0, NORMAL, 100, 30, 0
|
||||
move CUT, EFFECT_NORMAL_HIT, 50, NORMAL, 95, 30, 0
|
||||
move GUST, EFFECT_GUST, 40, FLYING, 100, 35, 0
|
||||
move WING_ATTACK, EFFECT_NORMAL_HIT, 60, FLYING, 100, 35, 0
|
||||
move WHIRLWIND, EFFECT_FORCE_SWITCH, 0, NORMAL, 100, 20, 0
|
||||
move FLY, EFFECT_FLY, 70, FLYING, 95, 15, 0
|
||||
move BIND, EFFECT_TRAP_TARGET, 15, NORMAL, 75, 20, 0
|
||||
move SLAM, EFFECT_NORMAL_HIT, 80, NORMAL, 75, 20, 0
|
||||
move VINE_WHIP, EFFECT_NORMAL_HIT, 35, GRASS, 100, 10, 0
|
||||
move STOMP, EFFECT_STOMP, 65, NORMAL, 100, 20, 30
|
||||
move DOUBLE_KICK, EFFECT_DOUBLE_HIT, 30, FIGHTING, 100, 30, 0
|
||||
move MEGA_KICK, EFFECT_NORMAL_HIT, 120, NORMAL, 75, 5, 0
|
||||
move JUMP_KICK, EFFECT_JUMP_KICK, 70, FIGHTING, 95, 25, 0
|
||||
move ROLLING_KICK, EFFECT_FLINCH_HIT, 60, FIGHTING, 85, 15, 30
|
||||
move SAND_ATTACK, EFFECT_ACCURACY_DOWN, 0, GROUND, 100, 15, 0
|
||||
move HEADBUTT, EFFECT_FLINCH_HIT, 70, NORMAL, 100, 15, 30
|
||||
move HORN_ATTACK, EFFECT_NORMAL_HIT, 65, NORMAL, 100, 25, 0
|
||||
move FURY_ATTACK, EFFECT_MULTI_HIT, 15, NORMAL, 85, 20, 0
|
||||
move HORN_DRILL, EFFECT_OHKO, 1, NORMAL, 30, 5, 0
|
||||
move TACKLE, EFFECT_NORMAL_HIT, 35, NORMAL, 95, 35, 0
|
||||
move BODY_SLAM, EFFECT_PARALYZE_HIT, 85, NORMAL, 100, 15, 30
|
||||
move WRAP, EFFECT_TRAP_TARGET, 15, NORMAL, 85, 20, 0
|
||||
move TAKE_DOWN, EFFECT_RECOIL_HIT, 90, NORMAL, 85, 20, 0
|
||||
move THRASH, EFFECT_RAMPAGE, 90, NORMAL, 100, 20, 0
|
||||
move DOUBLE_EDGE, EFFECT_RECOIL_HIT, 120, NORMAL, 100, 15, 0
|
||||
move TAIL_WHIP, EFFECT_DEFENSE_DOWN, 0, NORMAL, 100, 30, 0
|
||||
move POISON_STING, EFFECT_POISON_HIT, 15, POISON, 100, 35, 30
|
||||
move TWINEEDLE, EFFECT_POISON_MULTI_HIT, 25, BUG, 100, 20, 20
|
||||
move PIN_MISSILE, EFFECT_MULTI_HIT, 14, BUG, 85, 20, 0
|
||||
move LEER, EFFECT_DEFENSE_DOWN, 0, NORMAL, 100, 30, 0
|
||||
move BITE, EFFECT_FLINCH_HIT, 60, DARK, 100, 25, 30
|
||||
move GROWL, EFFECT_ATTACK_DOWN, 0, NORMAL, 100, 40, 0
|
||||
move ROAR, EFFECT_FORCE_SWITCH, 0, NORMAL, 100, 20, 0
|
||||
move SING, EFFECT_SLEEP, 0, NORMAL, 55, 15, 0
|
||||
move SUPERSONIC, EFFECT_CONFUSE, 0, NORMAL, 55, 20, 0
|
||||
move SONICBOOM, EFFECT_STATIC_DAMAGE, 20, NORMAL, 90, 20, 0
|
||||
move DISABLE, EFFECT_DISABLE, 0, NORMAL, 55, 20, 0
|
||||
move ACID, EFFECT_DEFENSE_DOWN_HIT, 40, POISON, 100, 30, 10
|
||||
move EMBER, EFFECT_BURN_HIT, 40, FIRE, 100, 25, 10
|
||||
move FLAMETHROWER, EFFECT_BURN_HIT, 95, FIRE, 100, 15, 10
|
||||
move MIST, EFFECT_MIST, 0, ICE, 100, 30, 0
|
||||
move WATER_GUN, EFFECT_NORMAL_HIT, 40, WATER, 100, 25, 0
|
||||
move HYDRO_PUMP, EFFECT_NORMAL_HIT, 120, WATER, 80, 5, 0
|
||||
move SURF, EFFECT_NORMAL_HIT, 95, WATER, 100, 15, 0
|
||||
move ICE_BEAM, EFFECT_FREEZE_HIT, 95, ICE, 100, 10, 10
|
||||
move BLIZZARD, EFFECT_FREEZE_HIT, 120, ICE, 70, 5, 10
|
||||
move PSYBEAM, EFFECT_CONFUSE_HIT, 65, PSYCHIC, 100, 20, 10
|
||||
move BUBBLEBEAM, EFFECT_SPEED_DOWN_HIT, 65, WATER, 100, 20, 10
|
||||
move AURORA_BEAM, EFFECT_ATTACK_DOWN_HIT, 65, ICE, 100, 20, 10
|
||||
move HYPER_BEAM, EFFECT_HYPER_BEAM, 150, NORMAL, 90, 5, 0
|
||||
move PECK, EFFECT_NORMAL_HIT, 35, FLYING, 100, 35, 0
|
||||
move DRILL_PECK, EFFECT_NORMAL_HIT, 80, FLYING, 100, 20, 0
|
||||
move SUBMISSION, EFFECT_RECOIL_HIT, 80, FIGHTING, 80, 25, 0
|
||||
move LOW_KICK, EFFECT_FLINCH_HIT, 50, FIGHTING, 90, 20, 30
|
||||
move COUNTER, EFFECT_COUNTER, 1, FIGHTING, 100, 20, 0
|
||||
move SEISMIC_TOSS, EFFECT_LEVEL_DAMAGE, 1, FIGHTING, 100, 20, 0
|
||||
move STRENGTH, EFFECT_NORMAL_HIT, 80, NORMAL, 100, 15, 0
|
||||
move ABSORB, EFFECT_LEECH_HIT, 20, GRASS, 100, 20, 0
|
||||
move MEGA_DRAIN, EFFECT_LEECH_HIT, 40, GRASS, 100, 10, 0
|
||||
move LEECH_SEED, EFFECT_LEECH_SEED, 0, GRASS, 90, 10, 0
|
||||
move GROWTH, EFFECT_SP_ATK_UP, 0, NORMAL, 100, 40, 0
|
||||
move RAZOR_LEAF, EFFECT_NORMAL_HIT, 55, GRASS, 95, 25, 0
|
||||
move SOLARBEAM, EFFECT_SOLARBEAM, 120, GRASS, 100, 10, 0
|
||||
move POISONPOWDER, EFFECT_POISON, 0, POISON, 75, 35, 0
|
||||
move STUN_SPORE, EFFECT_PARALYZE, 0, GRASS, 75, 30, 0
|
||||
move SLEEP_POWDER, EFFECT_SLEEP, 0, GRASS, 75, 15, 0
|
||||
move PETAL_DANCE, EFFECT_RAMPAGE, 70, GRASS, 100, 20, 0
|
||||
move STRING_SHOT, EFFECT_SPEED_DOWN, 0, BUG, 95, 40, 0
|
||||
move DRAGON_RAGE, EFFECT_STATIC_DAMAGE, 40, DRAGON, 100, 10, 0
|
||||
move FIRE_SPIN, EFFECT_TRAP_TARGET, 15, FIRE, 70, 15, 0
|
||||
move THUNDERSHOCK, EFFECT_PARALYZE_HIT, 40, ELECTRIC, 100, 30, 10
|
||||
move THUNDERBOLT, EFFECT_PARALYZE_HIT, 95, ELECTRIC, 100, 15, 10
|
||||
move THUNDER_WAVE, EFFECT_PARALYZE, 0, ELECTRIC, 100, 20, 0
|
||||
move THUNDER, EFFECT_THUNDER, 120, ELECTRIC, 70, 10, 30
|
||||
move ROCK_THROW, EFFECT_NORMAL_HIT, 50, ROCK, 90, 15, 0
|
||||
move EARTHQUAKE, EFFECT_EARTHQUAKE, 100, GROUND, 100, 10, 0
|
||||
move FISSURE, EFFECT_OHKO, 1, GROUND, 30, 5, 0
|
||||
move DIG, EFFECT_FLY, 60, GROUND, 100, 10, 0
|
||||
move TOXIC, EFFECT_TOXIC, 0, POISON, 85, 10, 0
|
||||
move CONFUSION, EFFECT_CONFUSE_HIT, 50, PSYCHIC, 100, 25, 10
|
||||
move PSYCHIC_M, EFFECT_SP_DEF_DOWN_HIT, 90, PSYCHIC, 100, 10, 10
|
||||
move HYPNOSIS, EFFECT_SLEEP, 0, PSYCHIC, 60, 20, 0
|
||||
move MEDITATE, EFFECT_ATTACK_UP, 0, PSYCHIC, 100, 40, 0
|
||||
move AGILITY, EFFECT_SPEED_UP_2, 0, PSYCHIC, 100, 30, 0
|
||||
move QUICK_ATTACK, EFFECT_PRIORITY_HIT, 40, NORMAL, 100, 30, 0
|
||||
move RAGE, EFFECT_RAGE, 20, NORMAL, 100, 20, 0
|
||||
move TELEPORT, EFFECT_TELEPORT, 0, PSYCHIC, 100, 20, 0
|
||||
move NIGHT_SHADE, EFFECT_LEVEL_DAMAGE, 1, GHOST, 100, 15, 0
|
||||
move MIMIC, EFFECT_MIMIC, 0, NORMAL, 100, 10, 0
|
||||
move SCREECH, EFFECT_DEFENSE_DOWN_2, 0, NORMAL, 85, 40, 0
|
||||
move DOUBLE_TEAM, EFFECT_EVASION_UP, 0, NORMAL, 100, 15, 0
|
||||
move RECOVER, EFFECT_HEAL, 0, NORMAL, 100, 20, 0
|
||||
move HARDEN, EFFECT_DEFENSE_UP, 0, NORMAL, 100, 30, 0
|
||||
move MINIMIZE, EFFECT_EVASION_UP, 0, NORMAL, 100, 20, 0
|
||||
move SMOKESCREEN, EFFECT_ACCURACY_DOWN, 0, NORMAL, 100, 20, 0
|
||||
move CONFUSE_RAY, EFFECT_CONFUSE, 0, GHOST, 100, 10, 0
|
||||
move WITHDRAW, EFFECT_DEFENSE_UP, 0, WATER, 100, 40, 0
|
||||
move DEFENSE_CURL, EFFECT_DEFENSE_CURL, 0, NORMAL, 100, 40, 0
|
||||
move BARRIER, EFFECT_DEFENSE_UP_2, 0, PSYCHIC, 100, 30, 0
|
||||
move LIGHT_SCREEN, EFFECT_LIGHT_SCREEN, 0, PSYCHIC, 100, 30, 0
|
||||
move HAZE, EFFECT_RESET_STATS, 0, ICE, 100, 30, 0
|
||||
move REFLECT, EFFECT_REFLECT, 0, PSYCHIC, 100, 20, 0
|
||||
move FOCUS_ENERGY, EFFECT_FOCUS_ENERGY, 0, NORMAL, 100, 30, 0
|
||||
move BIDE, EFFECT_BIDE, 0, NORMAL, 100, 10, 0
|
||||
move METRONOME, EFFECT_METRONOME, 0, NORMAL, 100, 10, 0
|
||||
move MIRROR_MOVE, EFFECT_MIRROR_MOVE, 0, FLYING, 100, 20, 0
|
||||
move SELFDESTRUCT, EFFECT_SELFDESTRUCT, 200, NORMAL, 100, 5, 0
|
||||
move EGG_BOMB, EFFECT_NORMAL_HIT, 100, NORMAL, 75, 10, 0
|
||||
move LICK, EFFECT_PARALYZE_HIT, 20, GHOST, 100, 30, 30
|
||||
move SMOG, EFFECT_POISON_HIT, 20, POISON, 70, 20, 40
|
||||
move SLUDGE, EFFECT_POISON_HIT, 65, POISON, 100, 20, 30
|
||||
move BONE_CLUB, EFFECT_FLINCH_HIT, 65, GROUND, 85, 20, 10
|
||||
move FIRE_BLAST, EFFECT_BURN_HIT, 120, FIRE, 85, 5, 10
|
||||
move WATERFALL, EFFECT_NORMAL_HIT, 80, WATER, 100, 15, 0
|
||||
move CLAMP, EFFECT_TRAP_TARGET, 35, WATER, 75, 10, 0
|
||||
move SWIFT, EFFECT_ALWAYS_HIT, 60, NORMAL, 100, 20, 0
|
||||
move SKULL_BASH, EFFECT_SKULL_BASH, 100, NORMAL, 100, 15, 0
|
||||
move SPIKE_CANNON, EFFECT_MULTI_HIT, 20, NORMAL, 100, 15, 0
|
||||
move CONSTRICT, EFFECT_SPEED_DOWN_HIT, 10, NORMAL, 100, 35, 10
|
||||
move AMNESIA, EFFECT_SP_DEF_UP_2, 0, PSYCHIC, 100, 20, 0
|
||||
move KINESIS, EFFECT_ACCURACY_DOWN, 0, PSYCHIC, 80, 15, 0
|
||||
move SOFTBOILED, EFFECT_HEAL, 0, NORMAL, 100, 10, 0
|
||||
move HI_JUMP_KICK, EFFECT_JUMP_KICK, 85, FIGHTING, 90, 20, 0
|
||||
move GLARE, EFFECT_PARALYZE, 0, NORMAL, 75, 30, 0
|
||||
move DREAM_EATER, EFFECT_DREAM_EATER, 100, PSYCHIC, 100, 15, 0
|
||||
move POISON_GAS, EFFECT_POISON, 0, POISON, 55, 40, 0
|
||||
move BARRAGE, EFFECT_MULTI_HIT, 15, NORMAL, 85, 20, 0
|
||||
move LEECH_LIFE, EFFECT_LEECH_HIT, 20, BUG, 100, 15, 0
|
||||
move LOVELY_KISS, EFFECT_SLEEP, 0, NORMAL, 75, 10, 0
|
||||
move SKY_ATTACK, EFFECT_SKY_ATTACK, 140, FLYING, 90, 5, 0
|
||||
move TRANSFORM, EFFECT_TRANSFORM, 0, NORMAL, 100, 10, 0
|
||||
move BUBBLE, EFFECT_SPEED_DOWN_HIT, 20, WATER, 100, 30, 10
|
||||
move DIZZY_PUNCH, EFFECT_CONFUSE_HIT, 70, NORMAL, 100, 10, 20
|
||||
move SPORE, EFFECT_SLEEP, 0, GRASS, 100, 15, 0
|
||||
move FLASH, EFFECT_ACCURACY_DOWN, 0, NORMAL, 70, 20, 0
|
||||
move PSYWAVE, EFFECT_PSYWAVE, 1, PSYCHIC, 80, 15, 0
|
||||
move SPLASH, EFFECT_SPLASH, 0, NORMAL, 100, 40, 0
|
||||
move ACID_ARMOR, EFFECT_DEFENSE_UP_2, 0, POISON, 100, 40, 0
|
||||
move CRABHAMMER, EFFECT_NORMAL_HIT, 90, WATER, 85, 10, 0
|
||||
move EXPLOSION, EFFECT_SELFDESTRUCT, 250, NORMAL, 100, 5, 0
|
||||
move FURY_SWIPES, EFFECT_MULTI_HIT, 18, NORMAL, 80, 15, 0
|
||||
move BONEMERANG, EFFECT_DOUBLE_HIT, 50, GROUND, 90, 10, 0
|
||||
move REST, EFFECT_HEAL, 0, PSYCHIC, 100, 10, 0
|
||||
move ROCK_SLIDE, EFFECT_FLINCH_HIT, 75, ROCK, 90, 10, 30
|
||||
move HYPER_FANG, EFFECT_FLINCH_HIT, 80, NORMAL, 90, 15, 10
|
||||
move SHARPEN, EFFECT_ATTACK_UP, 0, NORMAL, 100, 30, 0
|
||||
move CONVERSION, EFFECT_CONVERSION, 0, NORMAL, 100, 30, 0
|
||||
move TRI_ATTACK, EFFECT_TRI_ATTACK, 80, NORMAL, 100, 10, 20
|
||||
move SUPER_FANG, EFFECT_SUPER_FANG, 1, NORMAL, 90, 10, 0
|
||||
move SLASH, EFFECT_NORMAL_HIT, 70, NORMAL, 100, 20, 0
|
||||
move SUBSTITUTE, EFFECT_SUBSTITUTE, 0, NORMAL, 100, 10, 0
|
||||
move STRUGGLE, EFFECT_RECOIL_HIT, 50, NORMAL, 100, 1, 0
|
||||
move SKETCH, EFFECT_SKETCH, 0, NORMAL, 100, 1, 0
|
||||
move TRIPLE_KICK, EFFECT_TRIPLE_KICK, 10, FIGHTING, 90, 10, 0
|
||||
move THIEF, EFFECT_THIEF, 40, DARK, 100, 10, 100
|
||||
move SPIDER_WEB, EFFECT_MEAN_LOOK, 0, BUG, 100, 10, 0
|
||||
move MIND_READER, EFFECT_LOCK_ON, 0, NORMAL, 100, 5, 0
|
||||
move NIGHTMARE, EFFECT_NIGHTMARE, 0, GHOST, 100, 15, 0
|
||||
move FLAME_WHEEL, EFFECT_FLAME_WHEEL, 60, FIRE, 100, 25, 10
|
||||
move SNORE, EFFECT_SNORE, 40, NORMAL, 100, 15, 30
|
||||
move CURSE, EFFECT_CURSE, 0, CURSE_T, 100, 10, 0
|
||||
move FLAIL, EFFECT_REVERSAL, 1, NORMAL, 100, 15, 0
|
||||
move CONVERSION2, EFFECT_CONVERSION2, 0, NORMAL, 100, 30, 0
|
||||
move AEROBLAST, EFFECT_NORMAL_HIT, 100, FLYING, 95, 5, 0
|
||||
move COTTON_SPORE, EFFECT_SPEED_DOWN_2, 0, GRASS, 85, 40, 0
|
||||
move REVERSAL, EFFECT_REVERSAL, 1, FIGHTING, 100, 15, 0
|
||||
move SPITE, EFFECT_SPITE, 0, GHOST, 100, 10, 0
|
||||
move POWDER_SNOW, EFFECT_FREEZE_HIT, 40, ICE, 100, 25, 10
|
||||
move PROTECT, EFFECT_PROTECT, 0, NORMAL, 100, 10, 0
|
||||
move MACH_PUNCH, EFFECT_PRIORITY_HIT, 40, FIGHTING, 100, 30, 0
|
||||
move SCARY_FACE, EFFECT_SPEED_DOWN_2, 0, NORMAL, 90, 10, 0
|
||||
move FAINT_ATTACK, EFFECT_ALWAYS_HIT, 60, DARK, 100, 20, 0
|
||||
move SWEET_KISS, EFFECT_CONFUSE, 0, NORMAL, 75, 10, 0
|
||||
move BELLY_DRUM, EFFECT_BELLY_DRUM, 0, NORMAL, 100, 10, 0
|
||||
move SLUDGE_BOMB, EFFECT_POISON_HIT, 90, POISON, 100, 10, 30
|
||||
move MUD_SLAP, EFFECT_ACCURACY_DOWN_HIT, 20, GROUND, 100, 10, 100
|
||||
move OCTAZOOKA, EFFECT_ACCURACY_DOWN_HIT, 65, WATER, 85, 10, 50
|
||||
move SPIKES, EFFECT_SPIKES, 0, GROUND, 100, 20, 0
|
||||
move ZAP_CANNON, EFFECT_PARALYZE_HIT, 100, ELECTRIC, 50, 5, 100
|
||||
move FORESIGHT, EFFECT_FORESIGHT, 0, NORMAL, 100, 40, 0
|
||||
move DESTINY_BOND, EFFECT_DESTINY_BOND, 0, GHOST, 100, 5, 0
|
||||
move PERISH_SONG, EFFECT_PERISH_SONG, 0, NORMAL, 100, 5, 0
|
||||
move ICY_WIND, EFFECT_SPEED_DOWN_HIT, 55, ICE, 95, 15, 100
|
||||
move DETECT, EFFECT_PROTECT, 0, FIGHTING, 100, 5, 0
|
||||
move BONE_RUSH, EFFECT_MULTI_HIT, 25, GROUND, 80, 10, 0
|
||||
move LOCK_ON, EFFECT_LOCK_ON, 0, NORMAL, 100, 5, 0
|
||||
move OUTRAGE, EFFECT_RAMPAGE, 90, DRAGON, 100, 15, 0
|
||||
move SANDSTORM, EFFECT_SANDSTORM, 0, ROCK, 100, 10, 0
|
||||
move GIGA_DRAIN, EFFECT_LEECH_HIT, 60, GRASS, 100, 5, 0
|
||||
move ENDURE, EFFECT_ENDURE, 0, NORMAL, 100, 10, 0
|
||||
move CHARM, EFFECT_ATTACK_DOWN_2, 0, NORMAL, 100, 20, 0
|
||||
move ROLLOUT, EFFECT_ROLLOUT, 30, ROCK, 90, 20, 0
|
||||
move FALSE_SWIPE, EFFECT_FALSE_SWIPE, 40, NORMAL, 100, 40, 0
|
||||
move SWAGGER, EFFECT_SWAGGER, 0, NORMAL, 90, 15, 100
|
||||
move MILK_DRINK, EFFECT_HEAL, 0, NORMAL, 100, 10, 0
|
||||
move SPARK, EFFECT_PARALYZE_HIT, 65, ELECTRIC, 100, 20, 30
|
||||
move FURY_CUTTER, EFFECT_FURY_CUTTER, 10, BUG, 95, 20, 0
|
||||
move STEEL_WING, EFFECT_DEFENSE_UP_HIT, 70, STEEL, 90, 25, 10
|
||||
move MEAN_LOOK, EFFECT_MEAN_LOOK, 0, NORMAL, 100, 5, 0
|
||||
move ATTRACT, EFFECT_ATTRACT, 0, NORMAL, 100, 15, 0
|
||||
move SLEEP_TALK, EFFECT_SLEEP_TALK, 0, NORMAL, 100, 10, 0
|
||||
move HEAL_BELL, EFFECT_HEAL_BELL, 0, NORMAL, 100, 5, 0
|
||||
move RETURN, EFFECT_RETURN, 1, NORMAL, 100, 20, 0
|
||||
move PRESENT, EFFECT_PRESENT, 1, NORMAL, 90, 15, 0
|
||||
move FRUSTRATION, EFFECT_FRUSTRATION, 1, NORMAL, 100, 20, 0
|
||||
move SAFEGUARD, EFFECT_SAFEGUARD, 0, NORMAL, 100, 25, 0
|
||||
move PAIN_SPLIT, EFFECT_PAIN_SPLIT, 0, NORMAL, 100, 20, 0
|
||||
move SACRED_FIRE, EFFECT_SACRED_FIRE, 100, FIRE, 95, 5, 50
|
||||
move MAGNITUDE, EFFECT_MAGNITUDE, 1, GROUND, 100, 30, 0
|
||||
move DYNAMICPUNCH, EFFECT_CONFUSE_HIT, 100, FIGHTING, 50, 5, 100
|
||||
move MEGAHORN, EFFECT_NORMAL_HIT, 120, BUG, 85, 10, 0
|
||||
move DRAGONBREATH, EFFECT_PARALYZE_HIT, 60, DRAGON, 100, 20, 30
|
||||
move BATON_PASS, EFFECT_BATON_PASS, 0, NORMAL, 100, 40, 0
|
||||
move ENCORE, EFFECT_ENCORE, 0, NORMAL, 100, 5, 0
|
||||
move PURSUIT, EFFECT_PURSUIT, 40, DARK, 100, 20, 0
|
||||
move RAPID_SPIN, EFFECT_RAPID_SPIN, 20, NORMAL, 100, 40, 0
|
||||
move SWEET_SCENT, EFFECT_EVASION_DOWN, 0, NORMAL, 100, 20, 0
|
||||
move IRON_TAIL, EFFECT_DEFENSE_DOWN_HIT, 100, STEEL, 75, 15, 30
|
||||
move METAL_CLAW, EFFECT_ATTACK_UP_HIT, 50, STEEL, 95, 35, 10
|
||||
move VITAL_THROW, EFFECT_ALWAYS_HIT, 70, FIGHTING, 100, 10, 0
|
||||
move MORNING_SUN, EFFECT_MORNING_SUN, 0, NORMAL, 100, 5, 0
|
||||
move SYNTHESIS, EFFECT_SYNTHESIS, 0, GRASS, 100, 5, 0
|
||||
move MOONLIGHT, EFFECT_MOONLIGHT, 0, NORMAL, 100, 5, 0
|
||||
move HIDDEN_POWER, EFFECT_HIDDEN_POWER, 1, NORMAL, 100, 15, 0
|
||||
move CROSS_CHOP, EFFECT_NORMAL_HIT, 100, FIGHTING, 80, 5, 0
|
||||
move TWISTER, EFFECT_TWISTER, 40, DRAGON, 100, 20, 20
|
||||
move RAIN_DANCE, EFFECT_RAIN_DANCE, 0, WATER, 90, 5, 0
|
||||
move SUNNY_DAY, EFFECT_SUNNY_DAY, 0, FIRE, 90, 5, 0
|
||||
move CRUNCH, EFFECT_SP_DEF_DOWN_HIT, 80, DARK, 100, 15, 20
|
||||
move MIRROR_COAT, EFFECT_MIRROR_COAT, 1, PSYCHIC, 100, 20, 0
|
||||
move PSYCH_UP, EFFECT_PSYCH_UP, 0, NORMAL, 100, 10, 0
|
||||
move EXTREMESPEED, EFFECT_PRIORITY_HIT, 80, NORMAL, 100, 5, 0
|
||||
move ANCIENTPOWER, EFFECT_ALL_UP_HIT, 60, ROCK, 100, 5, 10
|
||||
move SHADOW_BALL, EFFECT_SP_DEF_DOWN_HIT, 80, GHOST, 100, 15, 20
|
||||
move FUTURE_SIGHT, EFFECT_FUTURE_SIGHT, 80, PSYCHIC, 90, 15, 0
|
||||
move ROCK_SMASH, EFFECT_DEFENSE_DOWN_HIT, 20, FIGHTING, 100, 15, 50
|
||||
move WHIRLPOOL, EFFECT_TRAP_TARGET, 15, WATER, 70, 15, 0
|
||||
move BEAT_UP, EFFECT_BEAT_UP, 10, DARK, 100, 10, 0
|
@@ -50,7 +50,6 @@ TMHMMoves: ; 1167a
|
||||
db FIRE_PUNCH
|
||||
db FURY_CUTTER
|
||||
db NIGHTMARE
|
||||
|
||||
; HMs
|
||||
db CUT
|
||||
db FLY
|
||||
@@ -59,11 +58,9 @@ TMHMMoves: ; 1167a
|
||||
db FLASH
|
||||
db WHIRLPOOL
|
||||
db WATERFALL
|
||||
|
||||
; Move tutor
|
||||
db FLAMETHROWER
|
||||
db THUNDERBOLT
|
||||
db ICE_BEAM
|
||||
|
||||
db 0 ; end
|
||||
; 116b7
|
@@ -1,499 +0,0 @@
|
||||
SpriteAnimFrameData: ; 8d6e6
|
||||
; entries correspond to SPRITE_ANIM_FRAMESET_* constants
|
||||
dw .Frameset_00
|
||||
dw .Frameset_PartyMon
|
||||
dw .Frameset_PartyMonWithMail
|
||||
dw .Frameset_PartyMonWithItem
|
||||
dw .Frameset_PartyMonFast
|
||||
dw .Frameset_PartyMonWithMailFast
|
||||
dw .Frameset_PartyMonWithItemFast
|
||||
dw .Frameset_GSTitleTrail
|
||||
dw .Frameset_TextEntryCursor
|
||||
dw .Frameset_09
|
||||
dw .Frameset_GameFreakLogo
|
||||
dw .Frameset_GSIntroStar
|
||||
dw .Frameset_GSIntroSparkle
|
||||
dw .Frameset_SlotsGolem
|
||||
dw .Frameset_SlotsChansey
|
||||
dw .Frameset_SlotsChansey2
|
||||
dw .Frameset_SlotsEgg
|
||||
dw .Frameset_RedWalk
|
||||
dw .Frameset_StillCursor
|
||||
dw .Frameset_TradePokeBall
|
||||
dw .Frameset_TradePokeBall0
|
||||
dw .Frameset_TradePoof
|
||||
dw .Frameset_TradeTubeBulge
|
||||
dw .Frameset_TrademonIcon
|
||||
dw .Frameset_TrademonBubble
|
||||
dw .Frameset_EvolutionBallOfLight
|
||||
dw .Frameset_RadioTuningKnob
|
||||
dw .Frameset_MagnetTrainRed
|
||||
dw .Frameset_1c
|
||||
dw .Frameset_Leaf
|
||||
dw .Frameset_CutTree
|
||||
dw .Frameset_EggCrack
|
||||
dw .Frameset_EggHatch
|
||||
dw .Frameset_21
|
||||
dw .Frameset_22
|
||||
dw .Frameset_23
|
||||
dw .Frameset_24
|
||||
dw .Frameset_HeadbuttTree
|
||||
dw .Frameset_26
|
||||
dw .Frameset_27
|
||||
dw .Frameset_28
|
||||
dw .Frameset_29
|
||||
dw .Frameset_2a
|
||||
dw .Frameset_2b
|
||||
dw .Frameset_2c
|
||||
dw .Frameset_BlueWalk
|
||||
dw .Frameset_MagnetTrainBlue
|
||||
dw .Frameset_MobileTradeSentBall
|
||||
dw .Frameset_MobileTradeOTBall
|
||||
dw .Frameset_ForMobile22
|
||||
dw .Frameset_ForMobile23
|
||||
dw .Frameset_ForMobile24
|
||||
dw .Frameset_ForMobile25
|
||||
dw .Frameset_IntroSuicune
|
||||
dw .Frameset_IntroSuicune2
|
||||
dw .Frameset_IntroPichu
|
||||
dw .Frameset_IntroWooper
|
||||
dw .Frameset_IntroUnown1
|
||||
dw .Frameset_IntroUnown2
|
||||
dw .Frameset_IntroUnown3
|
||||
dw .Frameset_IntroUnown4
|
||||
dw .Frameset_IntroUnownF2
|
||||
dw .Frameset_IntroSuicuneAway
|
||||
dw .Frameset_IntroUnownF
|
||||
dw .Frameset_CelebiLeft
|
||||
dw .Frameset_CelebiRight
|
||||
; 8d76a
|
||||
|
||||
.Frameset_00:
|
||||
frame SPRITE_ANIM_FRAME_IDX_RED_WALK_1, 32
|
||||
endanim
|
||||
|
||||
.Frameset_PartyMon:
|
||||
frame SPRITE_ANIM_FRAME_IDX_RED_WALK_1, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_RED_WALK_2, 8
|
||||
dorestart
|
||||
|
||||
.Frameset_PartyMonWithMail:
|
||||
frame SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_1, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_2, 8
|
||||
dorestart
|
||||
|
||||
.Frameset_PartyMonWithItem:
|
||||
frame SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_1, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_2, 8
|
||||
dorestart
|
||||
|
||||
.Frameset_PartyMonFast:
|
||||
frame SPRITE_ANIM_FRAME_IDX_RED_WALK_1, 4
|
||||
frame SPRITE_ANIM_FRAME_IDX_RED_WALK_2, 4
|
||||
dorestart
|
||||
|
||||
.Frameset_PartyMonWithMailFast:
|
||||
frame SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_1, 4
|
||||
frame SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_2, 4
|
||||
dorestart
|
||||
|
||||
.Frameset_PartyMonWithItemFast:
|
||||
frame SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_1, 4
|
||||
frame SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_2, 4
|
||||
dorestart
|
||||
|
||||
.Frameset_RedWalk:
|
||||
frame SPRITE_ANIM_FRAME_IDX_RED_WALK_1, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_RED_WALK_2, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_RED_WALK_1, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_RED_WALK_2, 8, OAM_X_FLIP
|
||||
dorestart
|
||||
|
||||
.Frameset_BlueWalk:
|
||||
frame SPRITE_ANIM_FRAME_IDX_BLUE_WALK_1, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_BLUE_WALK_2, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_BLUE_WALK_1, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_BLUE_WALK_2, 8, OAM_X_FLIP
|
||||
dorestart
|
||||
|
||||
.Frameset_MagnetTrainBlue:
|
||||
frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_1, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_2, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_1, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_2, 8, OAM_X_FLIP
|
||||
dorestart
|
||||
|
||||
.Frameset_GSTitleTrail:
|
||||
frame SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_1, 1
|
||||
frame SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_2, 1
|
||||
dorestart
|
||||
|
||||
.Frameset_TextEntryCursor:
|
||||
frame SPRITE_ANIM_FRAME_IDX_TEXT_ENTRY_CURSOR, 1
|
||||
dorepeat 1
|
||||
dorestart
|
||||
|
||||
.Frameset_09:
|
||||
frame SPRITE_ANIM_FRAME_IDX_FOR_FRAMESET_09, 1
|
||||
dorepeat 1
|
||||
dorestart
|
||||
|
||||
.Frameset_GameFreakLogo:
|
||||
frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_1, 12
|
||||
frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_2, 1
|
||||
frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_3, 1
|
||||
frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_2, 4
|
||||
frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_1, 12
|
||||
frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_2, 12
|
||||
frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_3, 4
|
||||
frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_4, 32
|
||||
frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_5, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_6, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_7, 4
|
||||
frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_8, 4
|
||||
frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_9, 4
|
||||
frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_10, 10
|
||||
frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_11, 7
|
||||
endanim
|
||||
|
||||
.Frameset_GSIntroStar:
|
||||
frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_STAR, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_STAR, 3, OAM_Y_FLIP
|
||||
dorestart
|
||||
|
||||
.Frameset_GSIntroSparkle:
|
||||
frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_1, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_2, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_3, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_2, 2
|
||||
dorestart
|
||||
|
||||
.Frameset_SlotsGolem:
|
||||
frame SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_1, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_2, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_1, 7, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_2, 7, OAM_X_FLIP
|
||||
dorestart
|
||||
|
||||
.Frameset_SlotsChansey:
|
||||
frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_2, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_3, 7
|
||||
dorestart
|
||||
|
||||
.Frameset_SlotsChansey2:
|
||||
frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_4, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_5, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_4, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1, 7
|
||||
endanim
|
||||
|
||||
.Frameset_SlotsEgg:
|
||||
frame SPRITE_ANIM_FRAME_IDX_SLOTS_EGG, 20
|
||||
endanim
|
||||
|
||||
.Frameset_StillCursor:
|
||||
frame SPRITE_ANIM_FRAME_IDX_STILL_CURSOR, 32
|
||||
endanim
|
||||
|
||||
.Frameset_TradePokeBall:
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 32
|
||||
endanim
|
||||
|
||||
.Frameset_TradePokeBall0:
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
|
||||
dorestart
|
||||
|
||||
.Frameset_TradePoof:
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POOF_1, 4
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POOF_2, 4
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POOF_3, 4
|
||||
delanim
|
||||
|
||||
.Frameset_TradeTubeBulge:
|
||||
frame SPRITE_ANIM_FRAME_IDX_35, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_36, 3
|
||||
dorestart
|
||||
|
||||
.Frameset_TrademonIcon:
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADEMON_ICON_1, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADEMON_ICON_2, 7
|
||||
dorestart
|
||||
|
||||
.Frameset_TrademonBubble:
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADEMON_BUBBLE, 32
|
||||
endanim
|
||||
|
||||
.Frameset_EvolutionBallOfLight:
|
||||
frame SPRITE_ANIM_FRAME_IDX_EVOLUTION_BALL_OF_LIGHT_2, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_EVOLUTION_BALL_OF_LIGHT_1, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_EVOLUTION_BALL_OF_LIGHT_2, 2
|
||||
endanim
|
||||
|
||||
.Frameset_RadioTuningKnob:
|
||||
frame SPRITE_ANIM_FRAME_IDX_RADIO_TUNING_KNOB, 32
|
||||
endanim
|
||||
|
||||
.Frameset_MagnetTrainRed:
|
||||
frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_RED_1, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_RED_2, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_RED_1, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_RED_2, 8, OAM_X_FLIP
|
||||
dorestart
|
||||
|
||||
; XXX
|
||||
frame SPRITE_ANIM_FRAME_IDX_43, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_44, 8
|
||||
dorestart
|
||||
|
||||
; XXX
|
||||
frame SPRITE_ANIM_FRAME_IDX_45, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_46, 8
|
||||
dorestart
|
||||
|
||||
; XXX
|
||||
frame SPRITE_ANIM_FRAME_IDX_47, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_48, 8
|
||||
dorestart
|
||||
|
||||
; XXX
|
||||
frame SPRITE_ANIM_FRAME_IDX_49, 1
|
||||
frame SPRITE_ANIM_FRAME_IDX_49, 1, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_49, 1, OAM_X_FLIP, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_49, 1, OAM_Y_FLIP
|
||||
dorestart
|
||||
|
||||
; XXX
|
||||
frame SPRITE_ANIM_FRAME_IDX_4A, 32
|
||||
endanim
|
||||
|
||||
; XXX
|
||||
frame SPRITE_ANIM_FRAME_IDX_4B, 32
|
||||
endanim
|
||||
|
||||
; XXX
|
||||
frame SPRITE_ANIM_FRAME_IDX_4C, 32
|
||||
endanim
|
||||
|
||||
; XXX
|
||||
frame SPRITE_ANIM_FRAME_IDX_4D, 32
|
||||
endanim
|
||||
|
||||
; XXX
|
||||
frame SPRITE_ANIM_FRAME_IDX_4E, 3
|
||||
dorepeat 3
|
||||
dorestart
|
||||
|
||||
.Frameset_1c:
|
||||
dorepeat 32
|
||||
endanim
|
||||
|
||||
.Frameset_Leaf:
|
||||
frame SPRITE_ANIM_FRAME_IDX_LEAF, 32
|
||||
endanim
|
||||
|
||||
.Frameset_CutTree:
|
||||
frame SPRITE_ANIM_FRAME_IDX_TREE_1, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_CUT_TREE_2, 16
|
||||
dorepeat 1
|
||||
frame SPRITE_ANIM_FRAME_IDX_CUT_TREE_3, 1
|
||||
dorepeat 1
|
||||
frame SPRITE_ANIM_FRAME_IDX_CUT_TREE_4, 1
|
||||
delanim
|
||||
|
||||
.Frameset_EggCrack:
|
||||
frame SPRITE_ANIM_FRAME_IDX_EGG_CRACK, 32
|
||||
endanim
|
||||
|
||||
.Frameset_EggHatch:
|
||||
frame SPRITE_ANIM_FRAME_IDX_55, 32
|
||||
endanim
|
||||
|
||||
.Frameset_21:
|
||||
frame SPRITE_ANIM_FRAME_IDX_55, 32, OAM_X_FLIP
|
||||
endanim
|
||||
|
||||
.Frameset_22:
|
||||
frame SPRITE_ANIM_FRAME_IDX_55, 32, OAM_Y_FLIP
|
||||
endanim
|
||||
|
||||
.Frameset_23:
|
||||
frame SPRITE_ANIM_FRAME_IDX_55, 32, OAM_X_FLIP, OAM_Y_FLIP
|
||||
endanim
|
||||
|
||||
.Frameset_24:
|
||||
frame SPRITE_ANIM_FRAME_IDX_56, 10
|
||||
frame SPRITE_ANIM_FRAME_IDX_57, 9
|
||||
frame SPRITE_ANIM_FRAME_IDX_58, 10
|
||||
frame SPRITE_ANIM_FRAME_IDX_59, 10
|
||||
frame SPRITE_ANIM_FRAME_IDX_58, 9
|
||||
frame SPRITE_ANIM_FRAME_IDX_5A, 10
|
||||
dorestart
|
||||
|
||||
.Frameset_HeadbuttTree:
|
||||
frame SPRITE_ANIM_FRAME_IDX_TREE_1, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_HEADBUTT_TREE_2, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_TREE_1, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_HEADBUTT_TREE_2, 2, OAM_X_FLIP
|
||||
dorestart
|
||||
|
||||
.Frameset_26:
|
||||
frame SPRITE_ANIM_FRAME_IDX_5C, 2
|
||||
endanim
|
||||
|
||||
.Frameset_27:
|
||||
frame SPRITE_ANIM_FRAME_IDX_5D, 2
|
||||
endanim
|
||||
|
||||
.Frameset_28:
|
||||
frame SPRITE_ANIM_FRAME_IDX_5E, 2
|
||||
endanim
|
||||
|
||||
.Frameset_29:
|
||||
frame SPRITE_ANIM_FRAME_IDX_5F, 2
|
||||
endanim
|
||||
|
||||
.Frameset_2a:
|
||||
frame SPRITE_ANIM_FRAME_IDX_60, 2
|
||||
endanim
|
||||
|
||||
.Frameset_2b:
|
||||
frame SPRITE_ANIM_FRAME_IDX_61, 2
|
||||
endanim
|
||||
|
||||
.Frameset_2c:
|
||||
frame SPRITE_ANIM_FRAME_IDX_62, 2
|
||||
endanim
|
||||
|
||||
.Frameset_MobileTradeSentBall:
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POOF_1, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POOF_2, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POOF_3, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
|
||||
endanim
|
||||
|
||||
.Frameset_MobileTradeOTBall:
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POOF_1, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POOF_2, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POOF_3, 3
|
||||
delanim
|
||||
|
||||
.Frameset_ForMobile22:
|
||||
frame SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_22_1, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_22_2, 3
|
||||
dorestart
|
||||
|
||||
.Frameset_ForMobile23:
|
||||
frame SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_23, 3
|
||||
endanim
|
||||
|
||||
.Frameset_ForMobile24:
|
||||
frame SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_24, 3
|
||||
endanim
|
||||
|
||||
.Frameset_ForMobile25:
|
||||
frame SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_25_1, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_25_2, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_25_3, 2
|
||||
delanim
|
||||
|
||||
.Frameset_IntroSuicune:
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_1, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_2, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_3, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_4, 3
|
||||
dorestart
|
||||
|
||||
.Frameset_IntroSuicune2:
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_4, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_1, 7
|
||||
endanim
|
||||
|
||||
.Frameset_IntroPichu:
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_PICHU_1, 32
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_PICHU_2, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_PICHU_3, 7
|
||||
endanim
|
||||
|
||||
.Frameset_IntroWooper:
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_WOOPER, 3
|
||||
endanim
|
||||
|
||||
.Frameset_IntroUnown1:
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_1, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_2, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_3, 7
|
||||
delanim
|
||||
|
||||
.Frameset_IntroUnown2:
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_1, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_2, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_3, 7, OAM_X_FLIP
|
||||
delanim
|
||||
|
||||
.Frameset_IntroUnown3:
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_1, 3, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_2, 3, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_3, 7, OAM_Y_FLIP
|
||||
delanim
|
||||
|
||||
.Frameset_IntroUnown4:
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_1, 3, OAM_X_FLIP, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_2, 3, OAM_X_FLIP, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_3, 7, OAM_X_FLIP, OAM_Y_FLIP
|
||||
delanim
|
||||
|
||||
.Frameset_IntroUnownF2:
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_1, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_2, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_3, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_4, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_5, 7
|
||||
endanim
|
||||
|
||||
.Frameset_IntroSuicuneAway:
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_AWAY, 3
|
||||
endanim
|
||||
|
||||
.Frameset_IntroUnownF:
|
||||
dorepeat 0
|
||||
endanim
|
||||
|
||||
.Frameset_CelebiLeft:
|
||||
frame SPRITE_ANIM_FRAME_IDX_CELEBI_1, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_CELEBI_2, 8
|
||||
endanim
|
||||
|
||||
.Frameset_CelebiRight:
|
||||
frame SPRITE_ANIM_FRAME_IDX_CELEBI_1, 8, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_CELEBI_2, 8, OAM_X_FLIP
|
||||
endanim
|
||||
; 8d94d
|
499
data/sprites/framesets.asm
Executable file
499
data/sprites/framesets.asm
Executable file
@@ -0,0 +1,499 @@
|
||||
SpriteAnimFrameData: ; 8d6e6
|
||||
; entries correspond to SPRITE_ANIM_FRAMESET_* constants
|
||||
dw .Frameset_00
|
||||
dw .Frameset_PartyMon
|
||||
dw .Frameset_PartyMonWithMail
|
||||
dw .Frameset_PartyMonWithItem
|
||||
dw .Frameset_PartyMonFast
|
||||
dw .Frameset_PartyMonWithMailFast
|
||||
dw .Frameset_PartyMonWithItemFast
|
||||
dw .Frameset_GSTitleTrail
|
||||
dw .Frameset_TextEntryCursor
|
||||
dw .Frameset_09
|
||||
dw .Frameset_GameFreakLogo
|
||||
dw .Frameset_GSIntroStar
|
||||
dw .Frameset_GSIntroSparkle
|
||||
dw .Frameset_SlotsGolem
|
||||
dw .Frameset_SlotsChansey
|
||||
dw .Frameset_SlotsChansey2
|
||||
dw .Frameset_SlotsEgg
|
||||
dw .Frameset_RedWalk
|
||||
dw .Frameset_StillCursor
|
||||
dw .Frameset_TradePokeBall
|
||||
dw .Frameset_TradePokeBall0
|
||||
dw .Frameset_TradePoof
|
||||
dw .Frameset_TradeTubeBulge
|
||||
dw .Frameset_TrademonIcon
|
||||
dw .Frameset_TrademonBubble
|
||||
dw .Frameset_EvolutionBallOfLight
|
||||
dw .Frameset_RadioTuningKnob
|
||||
dw .Frameset_MagnetTrainRed
|
||||
dw .Frameset_1c
|
||||
dw .Frameset_Leaf
|
||||
dw .Frameset_CutTree
|
||||
dw .Frameset_EggCrack
|
||||
dw .Frameset_EggHatch
|
||||
dw .Frameset_21
|
||||
dw .Frameset_22
|
||||
dw .Frameset_23
|
||||
dw .Frameset_24
|
||||
dw .Frameset_HeadbuttTree
|
||||
dw .Frameset_26
|
||||
dw .Frameset_27
|
||||
dw .Frameset_28
|
||||
dw .Frameset_29
|
||||
dw .Frameset_2a
|
||||
dw .Frameset_2b
|
||||
dw .Frameset_2c
|
||||
dw .Frameset_BlueWalk
|
||||
dw .Frameset_MagnetTrainBlue
|
||||
dw .Frameset_MobileTradeSentBall
|
||||
dw .Frameset_MobileTradeOTBall
|
||||
dw .Frameset_ForMobile22
|
||||
dw .Frameset_ForMobile23
|
||||
dw .Frameset_ForMobile24
|
||||
dw .Frameset_ForMobile25
|
||||
dw .Frameset_IntroSuicune
|
||||
dw .Frameset_IntroSuicune2
|
||||
dw .Frameset_IntroPichu
|
||||
dw .Frameset_IntroWooper
|
||||
dw .Frameset_IntroUnown1
|
||||
dw .Frameset_IntroUnown2
|
||||
dw .Frameset_IntroUnown3
|
||||
dw .Frameset_IntroUnown4
|
||||
dw .Frameset_IntroUnownF2
|
||||
dw .Frameset_IntroSuicuneAway
|
||||
dw .Frameset_IntroUnownF
|
||||
dw .Frameset_CelebiLeft
|
||||
dw .Frameset_CelebiRight
|
||||
; 8d76a
|
||||
|
||||
.Frameset_00:
|
||||
frame SPRITE_ANIM_OAMSET_RED_WALK_1, 32
|
||||
endanim
|
||||
|
||||
.Frameset_PartyMon:
|
||||
frame SPRITE_ANIM_OAMSET_RED_WALK_1, 8
|
||||
frame SPRITE_ANIM_OAMSET_RED_WALK_2, 8
|
||||
dorestart
|
||||
|
||||
.Frameset_PartyMonWithMail:
|
||||
frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_1, 8
|
||||
frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_2, 8
|
||||
dorestart
|
||||
|
||||
.Frameset_PartyMonWithItem:
|
||||
frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_1, 8
|
||||
frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_2, 8
|
||||
dorestart
|
||||
|
||||
.Frameset_PartyMonFast:
|
||||
frame SPRITE_ANIM_OAMSET_RED_WALK_1, 4
|
||||
frame SPRITE_ANIM_OAMSET_RED_WALK_2, 4
|
||||
dorestart
|
||||
|
||||
.Frameset_PartyMonWithMailFast:
|
||||
frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_1, 4
|
||||
frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_2, 4
|
||||
dorestart
|
||||
|
||||
.Frameset_PartyMonWithItemFast:
|
||||
frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_1, 4
|
||||
frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_2, 4
|
||||
dorestart
|
||||
|
||||
.Frameset_RedWalk:
|
||||
frame SPRITE_ANIM_OAMSET_RED_WALK_1, 8
|
||||
frame SPRITE_ANIM_OAMSET_RED_WALK_2, 8
|
||||
frame SPRITE_ANIM_OAMSET_RED_WALK_1, 8
|
||||
frame SPRITE_ANIM_OAMSET_RED_WALK_2, 8, OAM_X_FLIP
|
||||
dorestart
|
||||
|
||||
.Frameset_BlueWalk:
|
||||
frame SPRITE_ANIM_OAMSET_BLUE_WALK_1, 8
|
||||
frame SPRITE_ANIM_OAMSET_BLUE_WALK_2, 8
|
||||
frame SPRITE_ANIM_OAMSET_BLUE_WALK_1, 8
|
||||
frame SPRITE_ANIM_OAMSET_BLUE_WALK_2, 8, OAM_X_FLIP
|
||||
dorestart
|
||||
|
||||
.Frameset_MagnetTrainBlue:
|
||||
frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_1, 8
|
||||
frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_2, 8
|
||||
frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_1, 8
|
||||
frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_2, 8, OAM_X_FLIP
|
||||
dorestart
|
||||
|
||||
.Frameset_GSTitleTrail:
|
||||
frame SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_1, 1
|
||||
frame SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_2, 1
|
||||
dorestart
|
||||
|
||||
.Frameset_TextEntryCursor:
|
||||
frame SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR, 1
|
||||
dorepeat 1
|
||||
dorestart
|
||||
|
||||
.Frameset_09:
|
||||
frame SPRITE_ANIM_OAMSET_FOR_FRAMESET_09, 1
|
||||
dorepeat 1
|
||||
dorestart
|
||||
|
||||
.Frameset_GameFreakLogo:
|
||||
frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_1, 12
|
||||
frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_2, 1
|
||||
frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_3, 1
|
||||
frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_2, 4
|
||||
frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_1, 12
|
||||
frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_2, 12
|
||||
frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_3, 4
|
||||
frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_4, 32
|
||||
frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_5, 3
|
||||
frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_6, 3
|
||||
frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_7, 4
|
||||
frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_8, 4
|
||||
frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_9, 4
|
||||
frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_10, 10
|
||||
frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_11, 7
|
||||
endanim
|
||||
|
||||
.Frameset_GSIntroStar:
|
||||
frame SPRITE_ANIM_OAMSET_GS_INTRO_STAR, 3
|
||||
frame SPRITE_ANIM_OAMSET_GS_INTRO_STAR, 3, OAM_Y_FLIP
|
||||
dorestart
|
||||
|
||||
.Frameset_GSIntroSparkle:
|
||||
frame SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_1, 2
|
||||
frame SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_2, 2
|
||||
frame SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_3, 2
|
||||
frame SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_2, 2
|
||||
dorestart
|
||||
|
||||
.Frameset_SlotsGolem:
|
||||
frame SPRITE_ANIM_OAMSET_SLOTS_GOLEM_1, 7
|
||||
frame SPRITE_ANIM_OAMSET_SLOTS_GOLEM_2, 7
|
||||
frame SPRITE_ANIM_OAMSET_SLOTS_GOLEM_1, 7, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_OAMSET_SLOTS_GOLEM_2, 7, OAM_X_FLIP
|
||||
dorestart
|
||||
|
||||
.Frameset_SlotsChansey:
|
||||
frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1, 7
|
||||
frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_2, 7
|
||||
frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1, 7
|
||||
frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_3, 7
|
||||
dorestart
|
||||
|
||||
.Frameset_SlotsChansey2:
|
||||
frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1, 7
|
||||
frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_4, 7
|
||||
frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_5, 7
|
||||
frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_4, 7
|
||||
frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1, 7
|
||||
endanim
|
||||
|
||||
.Frameset_SlotsEgg:
|
||||
frame SPRITE_ANIM_OAMSET_SLOTS_EGG, 20
|
||||
endanim
|
||||
|
||||
.Frameset_StillCursor:
|
||||
frame SPRITE_ANIM_OAMSET_STILL_CURSOR, 32
|
||||
endanim
|
||||
|
||||
.Frameset_TradePokeBall:
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 32
|
||||
endanim
|
||||
|
||||
.Frameset_TradePokeBall0:
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
|
||||
dorestart
|
||||
|
||||
.Frameset_TradePoof:
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POOF_1, 4
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POOF_2, 4
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POOF_3, 4
|
||||
delanim
|
||||
|
||||
.Frameset_TradeTubeBulge:
|
||||
frame SPRITE_ANIM_OAMSET_35, 3
|
||||
frame SPRITE_ANIM_OAMSET_36, 3
|
||||
dorestart
|
||||
|
||||
.Frameset_TrademonIcon:
|
||||
frame SPRITE_ANIM_OAMSET_TRADEMON_ICON_1, 7
|
||||
frame SPRITE_ANIM_OAMSET_TRADEMON_ICON_2, 7
|
||||
dorestart
|
||||
|
||||
.Frameset_TrademonBubble:
|
||||
frame SPRITE_ANIM_OAMSET_TRADEMON_BUBBLE, 32
|
||||
endanim
|
||||
|
||||
.Frameset_EvolutionBallOfLight:
|
||||
frame SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_2, 2
|
||||
frame SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_1, 2
|
||||
frame SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_2, 2
|
||||
endanim
|
||||
|
||||
.Frameset_RadioTuningKnob:
|
||||
frame SPRITE_ANIM_OAMSET_RADIO_TUNING_KNOB, 32
|
||||
endanim
|
||||
|
||||
.Frameset_MagnetTrainRed:
|
||||
frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_1, 8
|
||||
frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_2, 8
|
||||
frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_1, 8
|
||||
frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_2, 8, OAM_X_FLIP
|
||||
dorestart
|
||||
|
||||
; XXX
|
||||
frame SPRITE_ANIM_OAMSET_43, 8
|
||||
frame SPRITE_ANIM_OAMSET_44, 8
|
||||
dorestart
|
||||
|
||||
; XXX
|
||||
frame SPRITE_ANIM_OAMSET_45, 8
|
||||
frame SPRITE_ANIM_OAMSET_46, 8
|
||||
dorestart
|
||||
|
||||
; XXX
|
||||
frame SPRITE_ANIM_OAMSET_47, 8
|
||||
frame SPRITE_ANIM_OAMSET_48, 8
|
||||
dorestart
|
||||
|
||||
; XXX
|
||||
frame SPRITE_ANIM_OAMSET_49, 1
|
||||
frame SPRITE_ANIM_OAMSET_49, 1, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_OAMSET_49, 1, OAM_X_FLIP, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_OAMSET_49, 1, OAM_Y_FLIP
|
||||
dorestart
|
||||
|
||||
; XXX
|
||||
frame SPRITE_ANIM_OAMSET_4A, 32
|
||||
endanim
|
||||
|
||||
; XXX
|
||||
frame SPRITE_ANIM_OAMSET_4B, 32
|
||||
endanim
|
||||
|
||||
; XXX
|
||||
frame SPRITE_ANIM_OAMSET_4C, 32
|
||||
endanim
|
||||
|
||||
; XXX
|
||||
frame SPRITE_ANIM_OAMSET_4D, 32
|
||||
endanim
|
||||
|
||||
; XXX
|
||||
frame SPRITE_ANIM_OAMSET_4E, 3
|
||||
dorepeat 3
|
||||
dorestart
|
||||
|
||||
.Frameset_1c:
|
||||
dorepeat 32
|
||||
endanim
|
||||
|
||||
.Frameset_Leaf:
|
||||
frame SPRITE_ANIM_OAMSET_LEAF, 32
|
||||
endanim
|
||||
|
||||
.Frameset_CutTree:
|
||||
frame SPRITE_ANIM_OAMSET_TREE_1, 2
|
||||
frame SPRITE_ANIM_OAMSET_CUT_TREE_2, 16
|
||||
dorepeat 1
|
||||
frame SPRITE_ANIM_OAMSET_CUT_TREE_3, 1
|
||||
dorepeat 1
|
||||
frame SPRITE_ANIM_OAMSET_CUT_TREE_4, 1
|
||||
delanim
|
||||
|
||||
.Frameset_EggCrack:
|
||||
frame SPRITE_ANIM_OAMSET_EGG_CRACK, 32
|
||||
endanim
|
||||
|
||||
.Frameset_EggHatch:
|
||||
frame SPRITE_ANIM_OAMSET_55, 32
|
||||
endanim
|
||||
|
||||
.Frameset_21:
|
||||
frame SPRITE_ANIM_OAMSET_55, 32, OAM_X_FLIP
|
||||
endanim
|
||||
|
||||
.Frameset_22:
|
||||
frame SPRITE_ANIM_OAMSET_55, 32, OAM_Y_FLIP
|
||||
endanim
|
||||
|
||||
.Frameset_23:
|
||||
frame SPRITE_ANIM_OAMSET_55, 32, OAM_X_FLIP, OAM_Y_FLIP
|
||||
endanim
|
||||
|
||||
.Frameset_24:
|
||||
frame SPRITE_ANIM_OAMSET_56, 10
|
||||
frame SPRITE_ANIM_OAMSET_57, 9
|
||||
frame SPRITE_ANIM_OAMSET_58, 10
|
||||
frame SPRITE_ANIM_OAMSET_59, 10
|
||||
frame SPRITE_ANIM_OAMSET_58, 9
|
||||
frame SPRITE_ANIM_OAMSET_5A, 10
|
||||
dorestart
|
||||
|
||||
.Frameset_HeadbuttTree:
|
||||
frame SPRITE_ANIM_OAMSET_TREE_1, 2
|
||||
frame SPRITE_ANIM_OAMSET_HEADBUTT_TREE_2, 2
|
||||
frame SPRITE_ANIM_OAMSET_TREE_1, 2
|
||||
frame SPRITE_ANIM_OAMSET_HEADBUTT_TREE_2, 2, OAM_X_FLIP
|
||||
dorestart
|
||||
|
||||
.Frameset_26:
|
||||
frame SPRITE_ANIM_OAMSET_5C, 2
|
||||
endanim
|
||||
|
||||
.Frameset_27:
|
||||
frame SPRITE_ANIM_OAMSET_5D, 2
|
||||
endanim
|
||||
|
||||
.Frameset_28:
|
||||
frame SPRITE_ANIM_OAMSET_5E, 2
|
||||
endanim
|
||||
|
||||
.Frameset_29:
|
||||
frame SPRITE_ANIM_OAMSET_5F, 2
|
||||
endanim
|
||||
|
||||
.Frameset_2a:
|
||||
frame SPRITE_ANIM_OAMSET_60, 2
|
||||
endanim
|
||||
|
||||
.Frameset_2b:
|
||||
frame SPRITE_ANIM_OAMSET_61, 2
|
||||
endanim
|
||||
|
||||
.Frameset_2c:
|
||||
frame SPRITE_ANIM_OAMSET_62, 2
|
||||
endanim
|
||||
|
||||
.Frameset_MobileTradeSentBall:
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POOF_1, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POOF_2, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POOF_3, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
|
||||
endanim
|
||||
|
||||
.Frameset_MobileTradeOTBall:
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POOF_1, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POOF_2, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POOF_3, 3
|
||||
delanim
|
||||
|
||||
.Frameset_ForMobile22:
|
||||
frame SPRITE_ANIM_OAMSET_FOR_MOBILE_22_1, 3
|
||||
frame SPRITE_ANIM_OAMSET_FOR_MOBILE_22_2, 3
|
||||
dorestart
|
||||
|
||||
.Frameset_ForMobile23:
|
||||
frame SPRITE_ANIM_OAMSET_FOR_MOBILE_23, 3
|
||||
endanim
|
||||
|
||||
.Frameset_ForMobile24:
|
||||
frame SPRITE_ANIM_OAMSET_FOR_MOBILE_24, 3
|
||||
endanim
|
||||
|
||||
.Frameset_ForMobile25:
|
||||
frame SPRITE_ANIM_OAMSET_FOR_MOBILE_25_1, 2
|
||||
frame SPRITE_ANIM_OAMSET_FOR_MOBILE_25_2, 2
|
||||
frame SPRITE_ANIM_OAMSET_FOR_MOBILE_25_3, 2
|
||||
delanim
|
||||
|
||||
.Frameset_IntroSuicune:
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_SUICUNE_1, 3
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_SUICUNE_2, 3
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_SUICUNE_3, 3
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_SUICUNE_4, 3
|
||||
dorestart
|
||||
|
||||
.Frameset_IntroSuicune2:
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_SUICUNE_4, 3
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_SUICUNE_1, 7
|
||||
endanim
|
||||
|
||||
.Frameset_IntroPichu:
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_PICHU_1, 32
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_PICHU_2, 7
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_PICHU_3, 7
|
||||
endanim
|
||||
|
||||
.Frameset_IntroWooper:
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_WOOPER, 3
|
||||
endanim
|
||||
|
||||
.Frameset_IntroUnown1:
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_1, 3
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_2, 3
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_3, 7
|
||||
delanim
|
||||
|
||||
.Frameset_IntroUnown2:
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_1, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_2, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_3, 7, OAM_X_FLIP
|
||||
delanim
|
||||
|
||||
.Frameset_IntroUnown3:
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_1, 3, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_2, 3, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_3, 7, OAM_Y_FLIP
|
||||
delanim
|
||||
|
||||
.Frameset_IntroUnown4:
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_1, 3, OAM_X_FLIP, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_2, 3, OAM_X_FLIP, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_3, 7, OAM_X_FLIP, OAM_Y_FLIP
|
||||
delanim
|
||||
|
||||
.Frameset_IntroUnownF2:
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_1, 3
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_2, 3
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_3, 3
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_4, 7
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_5, 7
|
||||
endanim
|
||||
|
||||
.Frameset_IntroSuicuneAway:
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_SUICUNE_AWAY, 3
|
||||
endanim
|
||||
|
||||
.Frameset_IntroUnownF:
|
||||
dorepeat 0
|
||||
endanim
|
||||
|
||||
.Frameset_CelebiLeft:
|
||||
frame SPRITE_ANIM_OAMSET_CELEBI_1, 8
|
||||
frame SPRITE_ANIM_OAMSET_CELEBI_2, 8
|
||||
endanim
|
||||
|
||||
.Frameset_CelebiRight:
|
||||
frame SPRITE_ANIM_OAMSET_CELEBI_1, 8, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_OAMSET_CELEBI_2, 8, OAM_X_FLIP
|
||||
endanim
|
||||
; 8d94d
|
@@ -1,146 +1,146 @@
|
||||
SpriteAnimOAMData: ; 8d94d
|
||||
; entries correspond to SPRITE_ANIM_FRAME_IDX_* constants
|
||||
; entries correspond to SPRITE_ANIM_OAMSET_* constants
|
||||
; vtile offset, pointer
|
||||
dbw $00, .OAMData_RedWalk ; SPRITE_ANIM_FRAME_IDX_RED_WALK_1
|
||||
dbw $04, .OAMData_RedWalk ; SPRITE_ANIM_FRAME_IDX_RED_WALK_2
|
||||
dbw $4c, .OAMData_1x1_Palette0 ; SPRITE_ANIM_FRAME_IDX_02
|
||||
dbw $5c, .OAMData_1x1_Palette0 ; SPRITE_ANIM_FRAME_IDX_03
|
||||
dbw $6c, .OAMData_04 ; SPRITE_ANIM_FRAME_IDX_04
|
||||
dbw $6e, .OAMData_04 ; SPRITE_ANIM_FRAME_IDX_05
|
||||
dbw $2d, .OAMData_06 ; SPRITE_ANIM_FRAME_IDX_06
|
||||
dbw $4d, .OAMData_06 ; SPRITE_ANIM_FRAME_IDX_07
|
||||
dbw $60, .OAMData_08 ; SPRITE_ANIM_FRAME_IDX_08
|
||||
dbw $00, .OAMData_08 ; SPRITE_ANIM_FRAME_IDX_09
|
||||
dbw $00, .OAMData_08 ; SPRITE_ANIM_FRAME_IDX_0A
|
||||
dbw $06, .OAMData_08 ; SPRITE_ANIM_FRAME_IDX_0B
|
||||
dbw $0c, .OAMData_0c ; SPRITE_ANIM_FRAME_IDX_0C
|
||||
dbw $0d, .OAMData_1x1_Palette0 ; SPRITE_ANIM_FRAME_IDX_0D
|
||||
dbw $00, .OAMData_0e ; SPRITE_ANIM_FRAME_IDX_0E
|
||||
dbw $04, .OAMData_0e ; SPRITE_ANIM_FRAME_IDX_0F
|
||||
dbw $08, .OAMData_0e ; SPRITE_ANIM_FRAME_IDX_10
|
||||
dbw $40, .OAMData_0e ; SPRITE_ANIM_FRAME_IDX_11
|
||||
dbw $44, .OAMData_0e ; SPRITE_ANIM_FRAME_IDX_12
|
||||
dbw $48, .OAMData_0e ; SPRITE_ANIM_FRAME_IDX_13
|
||||
dbw $4c, .OAMData_0e ; SPRITE_ANIM_FRAME_IDX_14
|
||||
dbw $80, .OAMData_15 ; SPRITE_ANIM_FRAME_IDX_15
|
||||
dbw $85, .OAMData_15 ; SPRITE_ANIM_FRAME_IDX_16
|
||||
dbw $8a, .OAMData_15 ; SPRITE_ANIM_FRAME_IDX_17
|
||||
dbw $00, .OAMData_18 ; SPRITE_ANIM_FRAME_IDX_18
|
||||
dbw $01, .OAMData_TradePoofBubble ; SPRITE_ANIM_FRAME_IDX_19
|
||||
dbw $09, .OAMData_1a ; SPRITE_ANIM_FRAME_IDX_1A
|
||||
dbw $10, .OAMData_1b ; SPRITE_ANIM_FRAME_IDX_1B
|
||||
dbw $29, .OAMData_1b ; SPRITE_ANIM_FRAME_IDX_1C
|
||||
dbw $42, .OAMData_1b ; SPRITE_ANIM_FRAME_IDX_1D
|
||||
dbw $f8, .OAMData_GSTitleTrail ; SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_1
|
||||
dbw $fa, .OAMData_GSTitleTrail ; SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_2
|
||||
dbw $00, .OAMData_TextEntryCursor ; SPRITE_ANIM_FRAME_IDX_TEXT_ENTRY_CURSOR
|
||||
dbw $00, .OAMData_ForFrameset09 ; SPRITE_ANIM_FRAME_IDX_FOR_FRAMESET_09
|
||||
dbw $00, .OAMData_22 ; SPRITE_ANIM_FRAME_IDX_22
|
||||
dbw $0f, .OAMData_GSIntroStar ; SPRITE_ANIM_FRAME_IDX_GS_INTRO_STAR
|
||||
dbw $11, .OAMData_1x1_Palette0 ; SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_1
|
||||
dbw $12, .OAMData_1x1_Palette0 ; SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_2
|
||||
dbw $13, .OAMData_1x1_Palette0 ; SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_3
|
||||
dbw $00, .OAMData_SlotsGolem ; SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_1
|
||||
dbw $08, .OAMData_SlotsGolem ; SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_2
|
||||
dbw $10, .OAMData_SlotsChansey1 ; SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1
|
||||
dbw $10, .OAMData_SlotsChansey2 ; SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_2
|
||||
dbw $10, .OAMData_SlotsChansey3 ; SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_3
|
||||
dbw $10, .OAMData_SlotsChansey4 ; SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_4
|
||||
dbw $10, .OAMData_SlotsChansey5 ; SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_5
|
||||
dbw $3a, .OAMData_1x1_Palette0 ; SPRITE_ANIM_FRAME_IDX_SLOTS_EGG
|
||||
dbw $00, .OAMData_RedWalk ; SPRITE_ANIM_FRAME_IDX_STILL_CURSOR
|
||||
dbw $00, .OAMData_TradePokeBall1 ; SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1
|
||||
dbw $02, .OAMData_MagnetTrainRed ; SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2
|
||||
dbw $06, .OAMData_TradePoofBubble ; SPRITE_ANIM_FRAME_IDX_TRADE_POOF_1
|
||||
dbw $0a, .OAMData_TradePoofBubble ; SPRITE_ANIM_FRAME_IDX_TRADE_POOF_2
|
||||
dbw $0e, .OAMData_TradePoofBubble ; SPRITE_ANIM_FRAME_IDX_TRADE_POOF_3
|
||||
dbw $12, .OAMData_35 ; SPRITE_ANIM_FRAME_IDX_35
|
||||
dbw $13, .OAMData_35 ; SPRITE_ANIM_FRAME_IDX_36
|
||||
dbw $00, .OAMData_RedWalk ; SPRITE_ANIM_FRAME_IDX_TRADEMON_ICON_1
|
||||
dbw $04, .OAMData_RedWalk ; SPRITE_ANIM_FRAME_IDX_TRADEMON_ICON_2
|
||||
dbw $10, .OAMData_TradePoofBubble ; SPRITE_ANIM_FRAME_IDX_TRADEMON_BUBBLE
|
||||
dbw $00, .OAMData_MagnetTrainRed ; SPRITE_ANIM_FRAME_IDX_EVOLUTION_BALL_OF_LIGHT_1
|
||||
dbw $04, .OAMData_1x1_Palette0 ; SPRITE_ANIM_FRAME_IDX_EVOLUTION_BALL_OF_LIGHT_2
|
||||
dbw $00, .OAMData_RadioTuningKnob ; SPRITE_ANIM_FRAME_IDX_RADIO_TUNING_KNOB
|
||||
dbw $00, .OAMData_PartyMonWithMail1 ; SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_1
|
||||
dbw $00, .OAMData_PartyMonWithMail2 ; SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_2
|
||||
dbw $00, .OAMData_PartyMonWithItem1 ; SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_1
|
||||
dbw $00, .OAMData_PartyMonWithItem2 ; SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_2
|
||||
dbw $00, .OAMData_MagnetTrainRed ; SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_RED_1
|
||||
dbw $04, .OAMData_MagnetTrainRed ; SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_RED_2
|
||||
dbw $00, .OAMData_43 ; SPRITE_ANIM_FRAME_IDX_43
|
||||
dbw $30, .OAMData_43 ; SPRITE_ANIM_FRAME_IDX_44
|
||||
dbw $03, .OAMData_43 ; SPRITE_ANIM_FRAME_IDX_45
|
||||
dbw $33, .OAMData_43 ; SPRITE_ANIM_FRAME_IDX_46
|
||||
dbw $06, .OAMData_43 ; SPRITE_ANIM_FRAME_IDX_47
|
||||
dbw $36, .OAMData_43 ; SPRITE_ANIM_FRAME_IDX_48
|
||||
dbw $09, .OAMData_43 ; SPRITE_ANIM_FRAME_IDX_49
|
||||
dbw $39, .OAMData_43 ; SPRITE_ANIM_FRAME_IDX_4A
|
||||
dbw $0c, .OAMData_4b ; SPRITE_ANIM_FRAME_IDX_4B
|
||||
dbw $0c, .OAMData_4c ; SPRITE_ANIM_FRAME_IDX_4C
|
||||
dbw $3c, .OAMData_1x1_Palette0 ; SPRITE_ANIM_FRAME_IDX_4D
|
||||
dbw $3e, .OAMData_1x1_Palette0 ; SPRITE_ANIM_FRAME_IDX_4E
|
||||
dbw $00, .OAMData_Leaf ; SPRITE_ANIM_FRAME_IDX_LEAF
|
||||
dbw $00, .OAMData_Tree ; SPRITE_ANIM_FRAME_IDX_TREE_1
|
||||
dbw $00, .OAMData_CutTree2 ; SPRITE_ANIM_FRAME_IDX_CUT_TREE_2
|
||||
dbw $00, .OAMData_CutTree3 ; SPRITE_ANIM_FRAME_IDX_CUT_TREE_3
|
||||
dbw $00, .OAMData_CutTree4 ; SPRITE_ANIM_FRAME_IDX_CUT_TREE_4
|
||||
dbw $00, .OAMData_1x1_Palette0 ; SPRITE_ANIM_FRAME_IDX_EGG_CRACK
|
||||
dbw $01, .OAMData_1x1_Palette0 ; SPRITE_ANIM_FRAME_IDX_55
|
||||
dbw $00, .OAMData_56 ; SPRITE_ANIM_FRAME_IDX_56
|
||||
dbw $00, .OAMData_57 ; SPRITE_ANIM_FRAME_IDX_57
|
||||
dbw $00, .OAMData_58 ; SPRITE_ANIM_FRAME_IDX_58
|
||||
dbw $00, .OAMData_59 ; SPRITE_ANIM_FRAME_IDX_59
|
||||
dbw $00, .OAMData_5a ; SPRITE_ANIM_FRAME_IDX_5A
|
||||
dbw $04, .OAMData_Tree ; SPRITE_ANIM_FRAME_IDX_HEADBUTT_TREE_2
|
||||
dbw $00, .OAMData_5c ; SPRITE_ANIM_FRAME_IDX_5C
|
||||
dbw $00, .OAMData_5d ; SPRITE_ANIM_FRAME_IDX_5D
|
||||
dbw $00, .OAMData_5e ; SPRITE_ANIM_FRAME_IDX_5E
|
||||
dbw $00, .OAMData_5f ; SPRITE_ANIM_FRAME_IDX_5F
|
||||
dbw $00, .OAMData_60 ; SPRITE_ANIM_FRAME_IDX_60
|
||||
dbw $00, .OAMData_61 ; SPRITE_ANIM_FRAME_IDX_61
|
||||
dbw $00, .OAMData_62 ; SPRITE_ANIM_FRAME_IDX_62
|
||||
dbw $00, .OAMData_BlueWalk ; SPRITE_ANIM_FRAME_IDX_BLUE_WALK_1
|
||||
dbw $04, .OAMData_BlueWalk ; SPRITE_ANIM_FRAME_IDX_BLUE_WALK_2
|
||||
dbw $00, .OAMData_MagnetTrainBlue ; SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_1
|
||||
dbw $04, .OAMData_MagnetTrainBlue ; SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_2
|
||||
dbw $20, .OAMData_ForMobile22 ; SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_22_1
|
||||
dbw $21, .OAMData_ForMobile22 ; SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_22_2
|
||||
dbw $22, .OAMData_ForMobile25_1 ; SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_25_1
|
||||
dbw $23, .OAMData_ForMobile25_2 ; SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_25_2
|
||||
dbw $27, .OAMData_ForMobile25_3 ; SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_25_3
|
||||
dbw $2a, .OAMData_ForMobile23 ; SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_23
|
||||
dbw $2a, .OAMData_ForMobile24 ; SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_24
|
||||
dbw $00, .OAMData_IntroSuicune1 ; SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_1
|
||||
dbw $08, .OAMData_IntroSuicune2 ; SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_2
|
||||
dbw $60, .OAMData_IntroSuicune3 ; SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_3
|
||||
dbw $68, .OAMData_IntroSuicune4 ; SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_4
|
||||
dbw $00, .OAMData_IntroPichu ; SPRITE_ANIM_FRAME_IDX_INTRO_PICHU_1
|
||||
dbw $05, .OAMData_IntroPichu ; SPRITE_ANIM_FRAME_IDX_INTRO_PICHU_2
|
||||
dbw $0a, .OAMData_IntroPichu ; SPRITE_ANIM_FRAME_IDX_INTRO_PICHU_3
|
||||
dbw $50, .OAMData_IntroWooper ; SPRITE_ANIM_FRAME_IDX_INTRO_WOOPER
|
||||
dbw $00, .OAMData_IntroUnown1 ; SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_1
|
||||
dbw $01, .OAMData_IntroUnown2 ; SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_2
|
||||
dbw $04, .OAMData_IntroUnown3 ; SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_3
|
||||
dbw $00, .OAMData_18 ; SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_1
|
||||
dbw $01, .OAMData_IntroUnownF2_2 ; SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_2
|
||||
dbw $03, .OAMData_IntroUnownF2_3 ; SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_3
|
||||
dbw $08, .OAMData_IntroUnownF2_4_5 ; SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_4
|
||||
dbw $1c, .OAMData_IntroUnownF2_4_5 ; SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_5
|
||||
dbw $80, .OAMData_IntroSuicuneAway ; SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_AWAY
|
||||
dbw $00, .OAMData_Celebi ; SPRITE_ANIM_FRAME_IDX_CELEBI_1
|
||||
dbw $04, .OAMData_Celebi ; SPRITE_ANIM_FRAME_IDX_CELEBI_2
|
||||
dbw $d0, .OAMData_GameFreakLogo1_3 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_1
|
||||
dbw $d3, .OAMData_GameFreakLogo1_3 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_2
|
||||
dbw $d6, .OAMData_GameFreakLogo1_3 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_3
|
||||
dbw $6c, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_4
|
||||
dbw $68, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_5
|
||||
dbw $64, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_6
|
||||
dbw $60, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_7
|
||||
dbw $0c, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_8
|
||||
dbw $08, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_9
|
||||
dbw $04, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_10
|
||||
dbw $00, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_11
|
||||
dbw $00, .OAMData_RedWalk ; SPRITE_ANIM_OAMSET_RED_WALK_1
|
||||
dbw $04, .OAMData_RedWalk ; SPRITE_ANIM_OAMSET_RED_WALK_2
|
||||
dbw $4c, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_02
|
||||
dbw $5c, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_03
|
||||
dbw $6c, .OAMData_04 ; SPRITE_ANIM_OAMSET_04
|
||||
dbw $6e, .OAMData_04 ; SPRITE_ANIM_OAMSET_05
|
||||
dbw $2d, .OAMData_06 ; SPRITE_ANIM_OAMSET_06
|
||||
dbw $4d, .OAMData_06 ; SPRITE_ANIM_OAMSET_07
|
||||
dbw $60, .OAMData_08 ; SPRITE_ANIM_OAMSET_08
|
||||
dbw $00, .OAMData_08 ; SPRITE_ANIM_OAMSET_09
|
||||
dbw $00, .OAMData_08 ; SPRITE_ANIM_OAMSET_0A
|
||||
dbw $06, .OAMData_08 ; SPRITE_ANIM_OAMSET_0B
|
||||
dbw $0c, .OAMData_0c ; SPRITE_ANIM_OAMSET_0C
|
||||
dbw $0d, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_0D
|
||||
dbw $00, .OAMData_0e ; SPRITE_ANIM_OAMSET_0E
|
||||
dbw $04, .OAMData_0e ; SPRITE_ANIM_OAMSET_0F
|
||||
dbw $08, .OAMData_0e ; SPRITE_ANIM_OAMSET_10
|
||||
dbw $40, .OAMData_0e ; SPRITE_ANIM_OAMSET_11
|
||||
dbw $44, .OAMData_0e ; SPRITE_ANIM_OAMSET_12
|
||||
dbw $48, .OAMData_0e ; SPRITE_ANIM_OAMSET_13
|
||||
dbw $4c, .OAMData_0e ; SPRITE_ANIM_OAMSET_14
|
||||
dbw $80, .OAMData_15 ; SPRITE_ANIM_OAMSET_15
|
||||
dbw $85, .OAMData_15 ; SPRITE_ANIM_OAMSET_16
|
||||
dbw $8a, .OAMData_15 ; SPRITE_ANIM_OAMSET_17
|
||||
dbw $00, .OAMData_18 ; SPRITE_ANIM_OAMSET_18
|
||||
dbw $01, .OAMData_TradePoofBubble ; SPRITE_ANIM_OAMSET_19
|
||||
dbw $09, .OAMData_1a ; SPRITE_ANIM_OAMSET_1A
|
||||
dbw $10, .OAMData_1b ; SPRITE_ANIM_OAMSET_1B
|
||||
dbw $29, .OAMData_1b ; SPRITE_ANIM_OAMSET_1C
|
||||
dbw $42, .OAMData_1b ; SPRITE_ANIM_OAMSET_1D
|
||||
dbw $f8, .OAMData_GSTitleTrail ; SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_1
|
||||
dbw $fa, .OAMData_GSTitleTrail ; SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_2
|
||||
dbw $00, .OAMData_TextEntryCursor ; SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR
|
||||
dbw $00, .OAMData_ForFrameset09 ; SPRITE_ANIM_OAMSET_FOR_FRAMESET_09
|
||||
dbw $00, .OAMData_22 ; SPRITE_ANIM_OAMSET_22
|
||||
dbw $0f, .OAMData_GSIntroStar ; SPRITE_ANIM_OAMSET_GS_INTRO_STAR
|
||||
dbw $11, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_1
|
||||
dbw $12, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_2
|
||||
dbw $13, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_3
|
||||
dbw $00, .OAMData_SlotsGolem ; SPRITE_ANIM_OAMSET_SLOTS_GOLEM_1
|
||||
dbw $08, .OAMData_SlotsGolem ; SPRITE_ANIM_OAMSET_SLOTS_GOLEM_2
|
||||
dbw $10, .OAMData_SlotsChansey1 ; SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1
|
||||
dbw $10, .OAMData_SlotsChansey2 ; SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_2
|
||||
dbw $10, .OAMData_SlotsChansey3 ; SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_3
|
||||
dbw $10, .OAMData_SlotsChansey4 ; SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_4
|
||||
dbw $10, .OAMData_SlotsChansey5 ; SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_5
|
||||
dbw $3a, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_SLOTS_EGG
|
||||
dbw $00, .OAMData_RedWalk ; SPRITE_ANIM_OAMSET_STILL_CURSOR
|
||||
dbw $00, .OAMData_TradePokeBall1 ; SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1
|
||||
dbw $02, .OAMData_MagnetTrainRed ; SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2
|
||||
dbw $06, .OAMData_TradePoofBubble ; SPRITE_ANIM_OAMSET_TRADE_POOF_1
|
||||
dbw $0a, .OAMData_TradePoofBubble ; SPRITE_ANIM_OAMSET_TRADE_POOF_2
|
||||
dbw $0e, .OAMData_TradePoofBubble ; SPRITE_ANIM_OAMSET_TRADE_POOF_3
|
||||
dbw $12, .OAMData_35 ; SPRITE_ANIM_OAMSET_35
|
||||
dbw $13, .OAMData_35 ; SPRITE_ANIM_OAMSET_36
|
||||
dbw $00, .OAMData_RedWalk ; SPRITE_ANIM_OAMSET_TRADEMON_ICON_1
|
||||
dbw $04, .OAMData_RedWalk ; SPRITE_ANIM_OAMSET_TRADEMON_ICON_2
|
||||
dbw $10, .OAMData_TradePoofBubble ; SPRITE_ANIM_OAMSET_TRADEMON_BUBBLE
|
||||
dbw $00, .OAMData_MagnetTrainRed ; SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_1
|
||||
dbw $04, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_2
|
||||
dbw $00, .OAMData_RadioTuningKnob ; SPRITE_ANIM_OAMSET_RADIO_TUNING_KNOB
|
||||
dbw $00, .OAMData_PartyMonWithMail1 ; SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_1
|
||||
dbw $00, .OAMData_PartyMonWithMail2 ; SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_2
|
||||
dbw $00, .OAMData_PartyMonWithItem1 ; SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_1
|
||||
dbw $00, .OAMData_PartyMonWithItem2 ; SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_2
|
||||
dbw $00, .OAMData_MagnetTrainRed ; SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_1
|
||||
dbw $04, .OAMData_MagnetTrainRed ; SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_2
|
||||
dbw $00, .OAMData_43 ; SPRITE_ANIM_OAMSET_43
|
||||
dbw $30, .OAMData_43 ; SPRITE_ANIM_OAMSET_44
|
||||
dbw $03, .OAMData_43 ; SPRITE_ANIM_OAMSET_45
|
||||
dbw $33, .OAMData_43 ; SPRITE_ANIM_OAMSET_46
|
||||
dbw $06, .OAMData_43 ; SPRITE_ANIM_OAMSET_47
|
||||
dbw $36, .OAMData_43 ; SPRITE_ANIM_OAMSET_48
|
||||
dbw $09, .OAMData_43 ; SPRITE_ANIM_OAMSET_49
|
||||
dbw $39, .OAMData_43 ; SPRITE_ANIM_OAMSET_4A
|
||||
dbw $0c, .OAMData_4b ; SPRITE_ANIM_OAMSET_4B
|
||||
dbw $0c, .OAMData_4c ; SPRITE_ANIM_OAMSET_4C
|
||||
dbw $3c, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_4D
|
||||
dbw $3e, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_4E
|
||||
dbw $00, .OAMData_Leaf ; SPRITE_ANIM_OAMSET_LEAF
|
||||
dbw $00, .OAMData_Tree ; SPRITE_ANIM_OAMSET_TREE_1
|
||||
dbw $00, .OAMData_CutTree2 ; SPRITE_ANIM_OAMSET_CUT_TREE_2
|
||||
dbw $00, .OAMData_CutTree3 ; SPRITE_ANIM_OAMSET_CUT_TREE_3
|
||||
dbw $00, .OAMData_CutTree4 ; SPRITE_ANIM_OAMSET_CUT_TREE_4
|
||||
dbw $00, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_EGG_CRACK
|
||||
dbw $01, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_55
|
||||
dbw $00, .OAMData_56 ; SPRITE_ANIM_OAMSET_56
|
||||
dbw $00, .OAMData_57 ; SPRITE_ANIM_OAMSET_57
|
||||
dbw $00, .OAMData_58 ; SPRITE_ANIM_OAMSET_58
|
||||
dbw $00, .OAMData_59 ; SPRITE_ANIM_OAMSET_59
|
||||
dbw $00, .OAMData_5a ; SPRITE_ANIM_OAMSET_5A
|
||||
dbw $04, .OAMData_Tree ; SPRITE_ANIM_OAMSET_HEADBUTT_TREE_2
|
||||
dbw $00, .OAMData_5c ; SPRITE_ANIM_OAMSET_5C
|
||||
dbw $00, .OAMData_5d ; SPRITE_ANIM_OAMSET_5D
|
||||
dbw $00, .OAMData_5e ; SPRITE_ANIM_OAMSET_5E
|
||||
dbw $00, .OAMData_5f ; SPRITE_ANIM_OAMSET_5F
|
||||
dbw $00, .OAMData_60 ; SPRITE_ANIM_OAMSET_60
|
||||
dbw $00, .OAMData_61 ; SPRITE_ANIM_OAMSET_61
|
||||
dbw $00, .OAMData_62 ; SPRITE_ANIM_OAMSET_62
|
||||
dbw $00, .OAMData_BlueWalk ; SPRITE_ANIM_OAMSET_BLUE_WALK_1
|
||||
dbw $04, .OAMData_BlueWalk ; SPRITE_ANIM_OAMSET_BLUE_WALK_2
|
||||
dbw $00, .OAMData_MagnetTrainBlue ; SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_1
|
||||
dbw $04, .OAMData_MagnetTrainBlue ; SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_2
|
||||
dbw $20, .OAMData_ForMobile22 ; SPRITE_ANIM_OAMSET_FOR_MOBILE_22_1
|
||||
dbw $21, .OAMData_ForMobile22 ; SPRITE_ANIM_OAMSET_FOR_MOBILE_22_2
|
||||
dbw $22, .OAMData_ForMobile25_1 ; SPRITE_ANIM_OAMSET_FOR_MOBILE_25_1
|
||||
dbw $23, .OAMData_ForMobile25_2 ; SPRITE_ANIM_OAMSET_FOR_MOBILE_25_2
|
||||
dbw $27, .OAMData_ForMobile25_3 ; SPRITE_ANIM_OAMSET_FOR_MOBILE_25_3
|
||||
dbw $2a, .OAMData_ForMobile23 ; SPRITE_ANIM_OAMSET_FOR_MOBILE_23
|
||||
dbw $2a, .OAMData_ForMobile24 ; SPRITE_ANIM_OAMSET_FOR_MOBILE_24
|
||||
dbw $00, .OAMData_IntroSuicune1 ; SPRITE_ANIM_OAMSET_INTRO_SUICUNE_1
|
||||
dbw $08, .OAMData_IntroSuicune2 ; SPRITE_ANIM_OAMSET_INTRO_SUICUNE_2
|
||||
dbw $60, .OAMData_IntroSuicune3 ; SPRITE_ANIM_OAMSET_INTRO_SUICUNE_3
|
||||
dbw $68, .OAMData_IntroSuicune4 ; SPRITE_ANIM_OAMSET_INTRO_SUICUNE_4
|
||||
dbw $00, .OAMData_IntroPichu ; SPRITE_ANIM_OAMSET_INTRO_PICHU_1
|
||||
dbw $05, .OAMData_IntroPichu ; SPRITE_ANIM_OAMSET_INTRO_PICHU_2
|
||||
dbw $0a, .OAMData_IntroPichu ; SPRITE_ANIM_OAMSET_INTRO_PICHU_3
|
||||
dbw $50, .OAMData_IntroWooper ; SPRITE_ANIM_OAMSET_INTRO_WOOPER
|
||||
dbw $00, .OAMData_IntroUnown1 ; SPRITE_ANIM_OAMSET_INTRO_UNOWN_1
|
||||
dbw $01, .OAMData_IntroUnown2 ; SPRITE_ANIM_OAMSET_INTRO_UNOWN_2
|
||||
dbw $04, .OAMData_IntroUnown3 ; SPRITE_ANIM_OAMSET_INTRO_UNOWN_3
|
||||
dbw $00, .OAMData_18 ; SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_1
|
||||
dbw $01, .OAMData_IntroUnownF2_2 ; SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_2
|
||||
dbw $03, .OAMData_IntroUnownF2_3 ; SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_3
|
||||
dbw $08, .OAMData_IntroUnownF2_4_5 ; SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_4
|
||||
dbw $1c, .OAMData_IntroUnownF2_4_5 ; SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_5
|
||||
dbw $80, .OAMData_IntroSuicuneAway ; SPRITE_ANIM_OAMSET_INTRO_SUICUNE_AWAY
|
||||
dbw $00, .OAMData_Celebi ; SPRITE_ANIM_OAMSET_CELEBI_1
|
||||
dbw $04, .OAMData_Celebi ; SPRITE_ANIM_OAMSET_CELEBI_2
|
||||
dbw $d0, .OAMData_GameFreakLogo1_3 ; SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_1
|
||||
dbw $d3, .OAMData_GameFreakLogo1_3 ; SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_2
|
||||
dbw $d6, .OAMData_GameFreakLogo1_3 ; SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_3
|
||||
dbw $6c, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_4
|
||||
dbw $68, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_5
|
||||
dbw $64, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_6
|
||||
dbw $60, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_7
|
||||
dbw $0c, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_8
|
||||
dbw $08, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_9
|
||||
dbw $04, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_10
|
||||
dbw $00, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_11
|
||||
|
||||
.OAMData_1x1_Palette0:
|
||||
db 1
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user