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Split battle/ into data/ and engine/ components
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@@ -197,7 +197,7 @@
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const MIRAGE_MAIL ; $BD
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const ITEM_BE ; $BE
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; see data/tmhm_moves.asm for moves
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; see data/moves/tmhm_moves.asm for moves
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add_tm DYNAMICPUNCH ; $BF
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add_tm HEADBUTT ; $C0
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add_tm CURSE ; $C1
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