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OAM animation of gaining or losing coins during blue/red space effect (#22)
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@@ -6,6 +6,7 @@ BlueSpaceScript::
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scall LandedInRegularSpaceScript_BeforeSpaceEffect
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givecoins CUR_LEVEL_COINS, BLUE_RED_SPACE_COINS
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playsound SFX_TRANSACTION
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special PrintGainCoins
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scall LandedInRegularSpaceScript_AfterSpaceEffect
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.not_landed
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end
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@@ -16,6 +17,7 @@ RedSpaceScript::
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scall LandedInRegularSpaceScript_BeforeSpaceEffect
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takecoins CUR_LEVEL_COINS, BLUE_RED_SPACE_COINS
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playsound SFX_TRANSACTION
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special PrintLoseCoins
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scall LandedInRegularSpaceScript_AfterSpaceEffect
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.not_landed
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end
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@@ -315,4 +317,43 @@ UnionSpaceScript::
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call LoadCurSpaceData
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ret
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PrintGainCoins:
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ld hl, wStringBuffer1
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ld a, "<COIN>"
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ld [hli], a
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ld a, "<PLUS>"
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ld [hli], a
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jr PrintGainOrLoseCoins
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PrintLoseCoins:
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ld hl, wStringBuffer1
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ld a, "<COIN>"
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ld [hli], a
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ld a, "<MINUS>"
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ld [hli], a
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; fallthrough
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PrintGainOrLoseCoins:
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push hl
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; fill string space with "@" to ensure that it is terminated with at least one "@"
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ld a, "@"
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ld c, MAX_DELTA_COINS_DIGITS + 1
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.loop
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ld [hli], a
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dec c
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jr nz, .loop
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pop hl
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; copy coins amount string to wStringBuffer1 + $2
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ld de, hCoinsTemp
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lb bc, 3 | 1 << 6, MAX_DELTA_COINS_DIGITS ; 3 bytes, left aligned, no leading zeros, 5 digits
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call PrintNum
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ld hl, wDisplaySecondarySprites
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set SECONDARYSPRITES_GAIN_OR_LOSE_COINS_F, [hl]
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call UpdateActiveSprites
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ld c, 45 ; 750 ms
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call DelayFrames
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ld hl, wDisplaySecondarySprites
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res SECONDARYSPRITES_GAIN_OR_LOSE_COINS_F, [hl]
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ret
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INCLUDE "engine/board/disabled_spaces.asm"
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