Split more code from home.asm into home/ files

This commit is contained in:
Remy Oukaour 2017-12-22 22:50:28 -05:00
parent 1ecbfc49f4
commit b423e3b90b
3 changed files with 554 additions and 555 deletions

559
home.asm
View File

@ -46,9 +46,9 @@ INCLUDE "home/map.asm"
InexplicablyEmptyFunction:: ; 2d43 InexplicablyEmptyFunction:: ; 2d43
; Inexplicably empty. ; Inexplicably empty.
; Seen in PredefPointers. ; Seen in PredefPointers.
rept 16 rept 16
nop nop
endr endr
ret ret
; 2d54 ; 2d54
@ -771,295 +771,7 @@ GetWeekday:: ; 3376
INCLUDE "home/pokedex_flags.asm" INCLUDE "home/pokedex_flags.asm"
NamesPointers:: ; 33ab INCLUDE "home/names.asm"
dba PokemonNames
dba MoveNames
dbw 0, 0
dba ItemNames
dbw 0, PartyMonOT
dbw 0, OTPartyMonOT
dba TrainerClassNames
dbw $4, $4b52 ; within PackMenuGFX
; 33c3
GetName:: ; 33c3
; Return name CurSpecies from name list wNamedObjectTypeBuffer in StringBuffer1.
ld a, [hROMBank]
push af
push hl
push bc
push de
ld a, [wNamedObjectTypeBuffer]
cp PKMN_NAME
jr nz, .NotPokeName
ld a, [CurSpecies]
ld [wd265], a
call GetPokemonName
ld hl, PKMN_NAME_LENGTH
add hl, de
ld e, l
ld d, h
jr .done
.NotPokeName:
ld a, [wNamedObjectTypeBuffer]
dec a
ld e, a
ld d, 0
ld hl, NamesPointers
add hl, de
add hl, de
add hl, de
ld a, [hli]
rst Bankswitch
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [CurSpecies]
dec a
call GetNthString
ld de, StringBuffer1
ld bc, ITEM_NAME_LENGTH
call CopyBytes
.done
ld a, e
ld [wUnusedD102], a
ld a, d
ld [wUnusedD102 + 1], a
pop de
pop bc
pop hl
pop af
rst Bankswitch
ret
; 3411
GetNthString:: ; 3411
; Return the address of the
; ath string starting from hl.
and a
ret z
push bc
ld b, a
ld c, "@"
.readChar
ld a, [hli]
cp c
jr nz, .readChar
dec b
jr nz, .readChar
pop bc
ret
; 3420
GetBasePokemonName:: ; 3420
; Discards gender (Nidoran).
push hl
call GetPokemonName
ld hl, StringBuffer1
.loop
ld a, [hl]
cp "@"
jr z, .quit
cp "♂"
jr z, .end
cp "♀"
jr z, .end
inc hl
jr .loop
.end
ld [hl], "@"
.quit
pop hl
ret
; 343b
GetPokemonName:: ; 343b
; Get Pokemon name wd265.
ld a, [hROMBank]
push af
push hl
ld a, BANK(PokemonNames)
rst Bankswitch
; Each name is ten characters
ld a, [wd265]
dec a
ld d, 0
ld e, a
ld h, 0
ld l, a
add hl, hl ; hl = hl * 4
add hl, hl ; hl = hl * 4
add hl, de ; hl = (hl*4) + de
add hl, hl ; hl = (5*hl) + (5*hl)
ld de, PokemonNames
add hl, de
; Terminator
ld de, StringBuffer1
push de
ld bc, PKMN_NAME_LENGTH - 1
call CopyBytes
ld hl, StringBuffer1 + PKMN_NAME_LENGTH - 1
ld [hl], "@"
pop de
pop hl
pop af
rst Bankswitch
ret
; 3468
GetItemName:: ; 3468
; Get item name wd265.
push hl
push bc
ld a, [wd265]
cp TM01
jr nc, .TM
ld [CurSpecies], a
ld a, ITEM_NAME
ld [wNamedObjectTypeBuffer], a
call GetName
jr .Copied
.TM:
call GetTMHMName
.Copied:
ld de, StringBuffer1
pop bc
pop hl
ret
; 3487
GetTMHMName:: ; 3487
; Get TM/HM name by item id wd265.
push hl
push de
push bc
ld a, [wd265]
push af
; TM/HM prefix
cp HM01
push af
jr c, .TM
ld hl, .HMText
ld bc, .HMTextEnd - .HMText
jr .asm_34a1
.TM:
ld hl, .TMText
ld bc, .TMTextEnd - .TMText
.asm_34a1
ld de, StringBuffer1
call CopyBytes
; TM/HM number
push de
ld a, [wd265]
ld c, a
callab GetTMHMNumber
pop de
; HM numbers start from 51, not 1
pop af
ld a, c
jr c, .asm_34b9
sub NUM_TMS
.asm_34b9
; Divide and mod by 10 to get the top and bottom digits respectively
ld b, "0"
.mod10
sub 10
jr c, .asm_34c2
inc b
jr .mod10
.asm_34c2
add 10
push af
ld a, b
ld [de], a
inc de
pop af
ld b, "0"
add b
ld [de], a
; End the string
inc de
ld a, "@"
ld [de], a
pop af
ld [wd265], a
pop bc
pop de
pop hl
ret
.TMText:
db "TM"
.TMTextEnd:
db "@"
.HMText:
db "HM"
.HMTextEnd:
db "@"
; 34df
IsHM:: ; 34df
cp HM01
jr c, .NotHM
scf
ret
.NotHM:
and a
ret
; 34e7
INCLUDE "home/hm_moves.asm"
GetMoveName:: ; 34f8
push hl
ld a, MOVE_NAME
ld [wNamedObjectTypeBuffer], a
ld a, [wNamedObjectIndexBuffer] ; move id
ld [CurSpecies], a
call GetName
ld de, StringBuffer1
pop hl
ret
; 350c
ScrollingMenu:: ; 350c ScrollingMenu:: ; 350c
call CopyMenuData2 call CopyMenuData2
@ -1271,270 +983,7 @@ HandleStoneQueue:: ; 3567
ret ret
; 3600 ; 3600
CheckTrainerBattle2:: ; 3600 INCLUDE "home/trainers.asm"
ld a, [hROMBank]
push af
call SwitchToMapScriptHeaderBank
call CheckTrainerBattle
pop bc
ld a, b
rst Bankswitch
ret
; 360d
CheckTrainerBattle:: ; 360d
; Check if any trainer on the map sees the player and wants to battle.
; Skip the player object.
ld a, 1
ld de, MapObjects + OBJECT_LENGTH
.loop
; Start a battle if the object:
push af
push de
; Has a sprite
ld hl, MAPOBJECT_SPRITE
add hl, de
ld a, [hl]
and a
jr z, .next
; Is a trainer
ld hl, MAPOBJECT_COLOR
add hl, de
ld a, [hl]
and $f
cp $2
jr nz, .next
; Is visible on the map
ld hl, MAPOBJECT_OBJECT_STRUCT_ID
add hl, de
ld a, [hl]
cp -1
jr z, .next
; Is facing the player...
call GetObjectStruct
call FacingPlayerDistance_bc
jr nc, .next
; ...within their sight range
ld hl, MAPOBJECT_RANGE
add hl, de
ld a, [hl]
cp b
jr c, .next
; And hasn't already been beaten
push bc
push de
ld hl, MAPOBJECT_SCRIPT_POINTER
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
ld e, [hl]
inc hl
ld d, [hl]
ld b, CHECK_FLAG
call EventFlagAction
ld a, c
pop de
pop bc
and a
jr z, .startbattle
.next
pop de
ld hl, OBJECT_LENGTH
add hl, de
ld d, h
ld e, l
pop af
inc a
cp NUM_OBJECTS
jr nz, .loop
xor a
ret
.startbattle
pop de
pop af
ld [hLastTalked], a
ld a, b
ld [EngineBuffer2], a
ld a, c
ld [EngineBuffer3], a
jr LoadTrainer_continue
; 3674
TalkToTrainer:: ; 3674
ld a, 1
ld [EngineBuffer2], a
ld a, -1
ld [EngineBuffer3], a
LoadTrainer_continue:: ; 367e
call GetMapScriptHeaderBank
ld [EngineBuffer1], a
ld a, [hLastTalked]
call GetMapObject
ld hl, MAPOBJECT_SCRIPT_POINTER
add hl, bc
ld a, [EngineBuffer1]
call GetFarHalfword
ld de, wTempTrainerHeader
ld bc, wTempTrainerHeaderEnd - wTempTrainerHeader
ld a, [EngineBuffer1]
call FarCopyBytes
xor a
ld [wRunningTrainerBattleScript], a
scf
ret
; 36a5
FacingPlayerDistance_bc:: ; 36a5
push de
call FacingPlayerDistance
ld b, d
ld c, e
pop de
ret
; 36ad
FacingPlayerDistance:: ; 36ad
; Return carry if the sprite at bc is facing the player,
; and its distance in d.
ld hl, OBJECT_NEXT_MAP_X ; x
add hl, bc
ld d, [hl]
ld hl, OBJECT_NEXT_MAP_Y ; y
add hl, bc
ld e, [hl]
ld a, [PlayerStandingMapX]
cp d
jr z, .CheckY
ld a, [PlayerStandingMapY]
cp e
jr z, .CheckX
and a
ret
.CheckY:
ld a, [PlayerStandingMapY]
sub e
jr z, .NotFacing
jr nc, .Above
; Below
cpl
inc a
ld d, a
ld e, OW_UP
jr .CheckFacing
.Above:
ld d, a
ld e, OW_DOWN
jr .CheckFacing
.CheckX:
ld a, [PlayerStandingMapX]
sub d
jr z, .NotFacing
jr nc, .Left
; Right
cpl
inc a
ld d, a
ld e, OW_LEFT
jr .CheckFacing
.Left:
ld d, a
ld e, OW_RIGHT
.CheckFacing:
call GetSpriteDirection
cp e
jr nz, .NotFacing
scf
ret
.NotFacing:
and a
ret
; 36f5
CheckTrainerFlag:: ; 36f5
push bc
ld hl, OBJECT_MAP_OBJECT_INDEX
add hl, bc
ld a, [hl]
call GetMapObject
ld hl, MAPOBJECT_SCRIPT_POINTER
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
call GetMapScriptHeaderBank
call GetFarHalfword
ld d, h
ld e, l
push de
ld b, CHECK_FLAG
call EventFlagAction
pop de
ld a, c
and a
pop bc
ret
; 3718
PrintWinLossText:: ; 3718
ld a, [BattleType]
cp BATTLETYPE_CANLOSE
jr .canlose ; ??????????
; unreferenced
ld hl, wWinTextPointer
jr .ok
.canlose
ld a, [wBattleResult]
ld hl, wWinTextPointer
and $f
jr z, .ok
ld hl, wLossTextPointer
.ok
ld a, [hli]
ld h, [hl]
ld l, a
call GetMapScriptHeaderBank
call FarPrintText
call WaitBGMap
call WaitPressAorB_BlinkCursor
ret
; 3741
IsAPokemon:: ; 3741 IsAPokemon:: ; 3741
; Return carry if species a is not a Pokemon. ; Return carry if species a is not a Pokemon.

287
home/names.asm Normal file
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@ -0,0 +1,287 @@
NamesPointers:: ; 33ab
dba PokemonNames
dba MoveNames
dbw 0, 0
dba ItemNames
dbw 0, PartyMonOT
dbw 0, OTPartyMonOT
dba TrainerClassNames
dbw $4, $4b52 ; within PackMenuGFX
; 33c3
GetName:: ; 33c3
; Return name CurSpecies from name list wNamedObjectTypeBuffer in StringBuffer1.
ld a, [hROMBank]
push af
push hl
push bc
push de
ld a, [wNamedObjectTypeBuffer]
cp PKMN_NAME
jr nz, .NotPokeName
ld a, [CurSpecies]
ld [wd265], a
call GetPokemonName
ld hl, PKMN_NAME_LENGTH
add hl, de
ld e, l
ld d, h
jr .done
.NotPokeName:
ld a, [wNamedObjectTypeBuffer]
dec a
ld e, a
ld d, 0
ld hl, NamesPointers
add hl, de
add hl, de
add hl, de
ld a, [hli]
rst Bankswitch
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [CurSpecies]
dec a
call GetNthString
ld de, StringBuffer1
ld bc, ITEM_NAME_LENGTH
call CopyBytes
.done
ld a, e
ld [wUnusedD102], a
ld a, d
ld [wUnusedD102 + 1], a
pop de
pop bc
pop hl
pop af
rst Bankswitch
ret
; 3411
GetNthString:: ; 3411
; Return the address of the
; ath string starting from hl.
and a
ret z
push bc
ld b, a
ld c, "@"
.readChar
ld a, [hli]
cp c
jr nz, .readChar
dec b
jr nz, .readChar
pop bc
ret
; 3420
GetBasePokemonName:: ; 3420
; Discards gender (Nidoran).
push hl
call GetPokemonName
ld hl, StringBuffer1
.loop
ld a, [hl]
cp "@"
jr z, .quit
cp "♂"
jr z, .end
cp "♀"
jr z, .end
inc hl
jr .loop
.end
ld [hl], "@"
.quit
pop hl
ret
; 343b
GetPokemonName:: ; 343b
; Get Pokemon name wd265.
ld a, [hROMBank]
push af
push hl
ld a, BANK(PokemonNames)
rst Bankswitch
; Each name is ten characters
ld a, [wd265]
dec a
ld d, 0
ld e, a
ld h, 0
ld l, a
add hl, hl ; hl = hl * 4
add hl, hl ; hl = hl * 4
add hl, de ; hl = (hl*4) + de
add hl, hl ; hl = (5*hl) + (5*hl)
ld de, PokemonNames
add hl, de
; Terminator
ld de, StringBuffer1
push de
ld bc, PKMN_NAME_LENGTH - 1
call CopyBytes
ld hl, StringBuffer1 + PKMN_NAME_LENGTH - 1
ld [hl], "@"
pop de
pop hl
pop af
rst Bankswitch
ret
; 3468
GetItemName:: ; 3468
; Get item name wd265.
push hl
push bc
ld a, [wd265]
cp TM01
jr nc, .TM
ld [CurSpecies], a
ld a, ITEM_NAME
ld [wNamedObjectTypeBuffer], a
call GetName
jr .Copied
.TM:
call GetTMHMName
.Copied:
ld de, StringBuffer1
pop bc
pop hl
ret
; 3487
GetTMHMName:: ; 3487
; Get TM/HM name by item id wd265.
push hl
push de
push bc
ld a, [wd265]
push af
; TM/HM prefix
cp HM01
push af
jr c, .TM
ld hl, .HMText
ld bc, .HMTextEnd - .HMText
jr .asm_34a1
.TM:
ld hl, .TMText
ld bc, .TMTextEnd - .TMText
.asm_34a1
ld de, StringBuffer1
call CopyBytes
; TM/HM number
push de
ld a, [wd265]
ld c, a
callab GetTMHMNumber
pop de
; HM numbers start from 51, not 1
pop af
ld a, c
jr c, .asm_34b9
sub NUM_TMS
.asm_34b9
; Divide and mod by 10 to get the top and bottom digits respectively
ld b, "0"
.mod10
sub 10
jr c, .asm_34c2
inc b
jr .mod10
.asm_34c2
add 10
push af
ld a, b
ld [de], a
inc de
pop af
ld b, "0"
add b
ld [de], a
; End the string
inc de
ld a, "@"
ld [de], a
pop af
ld [wd265], a
pop bc
pop de
pop hl
ret
.TMText:
db "TM"
.TMTextEnd:
db "@"
.HMText:
db "HM"
.HMTextEnd:
db "@"
; 34df
IsHM:: ; 34df
cp HM01
jr c, .NotHM
scf
ret
.NotHM:
and a
ret
; 34e7
INCLUDE "home/hm_moves.asm"
GetMoveName:: ; 34f8
push hl
ld a, MOVE_NAME
ld [wNamedObjectTypeBuffer], a
ld a, [wNamedObjectIndexBuffer] ; move id
ld [CurSpecies], a
call GetName
ld de, StringBuffer1
pop hl
ret
; 350c

263
home/trainers.asm Normal file
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@ -0,0 +1,263 @@
CheckTrainerBattle2:: ; 3600
ld a, [hROMBank]
push af
call SwitchToMapScriptHeaderBank
call CheckTrainerBattle
pop bc
ld a, b
rst Bankswitch
ret
; 360d
CheckTrainerBattle:: ; 360d
; Check if any trainer on the map sees the player and wants to battle.
; Skip the player object.
ld a, 1
ld de, MapObjects + OBJECT_LENGTH
.loop
; Start a battle if the object:
push af
push de
; Has a sprite
ld hl, MAPOBJECT_SPRITE
add hl, de
ld a, [hl]
and a
jr z, .next
; Is a trainer
ld hl, MAPOBJECT_COLOR
add hl, de
ld a, [hl]
and $f
cp $2
jr nz, .next
; Is visible on the map
ld hl, MAPOBJECT_OBJECT_STRUCT_ID
add hl, de
ld a, [hl]
cp -1
jr z, .next
; Is facing the player...
call GetObjectStruct
call FacingPlayerDistance_bc
jr nc, .next
; ...within their sight range
ld hl, MAPOBJECT_RANGE
add hl, de
ld a, [hl]
cp b
jr c, .next
; And hasn't already been beaten
push bc
push de
ld hl, MAPOBJECT_SCRIPT_POINTER
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
ld e, [hl]
inc hl
ld d, [hl]
ld b, CHECK_FLAG
call EventFlagAction
ld a, c
pop de
pop bc
and a
jr z, .startbattle
.next
pop de
ld hl, OBJECT_LENGTH
add hl, de
ld d, h
ld e, l
pop af
inc a
cp NUM_OBJECTS
jr nz, .loop
xor a
ret
.startbattle
pop de
pop af
ld [hLastTalked], a
ld a, b
ld [EngineBuffer2], a
ld a, c
ld [EngineBuffer3], a
jr LoadTrainer_continue
; 3674
TalkToTrainer:: ; 3674
ld a, 1
ld [EngineBuffer2], a
ld a, -1
ld [EngineBuffer3], a
LoadTrainer_continue:: ; 367e
call GetMapScriptHeaderBank
ld [EngineBuffer1], a
ld a, [hLastTalked]
call GetMapObject
ld hl, MAPOBJECT_SCRIPT_POINTER
add hl, bc
ld a, [EngineBuffer1]
call GetFarHalfword
ld de, wTempTrainerHeader
ld bc, wTempTrainerHeaderEnd - wTempTrainerHeader
ld a, [EngineBuffer1]
call FarCopyBytes
xor a
ld [wRunningTrainerBattleScript], a
scf
ret
; 36a5
FacingPlayerDistance_bc:: ; 36a5
push de
call FacingPlayerDistance
ld b, d
ld c, e
pop de
ret
; 36ad
FacingPlayerDistance:: ; 36ad
; Return carry if the sprite at bc is facing the player,
; and its distance in d.
ld hl, OBJECT_NEXT_MAP_X ; x
add hl, bc
ld d, [hl]
ld hl, OBJECT_NEXT_MAP_Y ; y
add hl, bc
ld e, [hl]
ld a, [PlayerStandingMapX]
cp d
jr z, .CheckY
ld a, [PlayerStandingMapY]
cp e
jr z, .CheckX
and a
ret
.CheckY:
ld a, [PlayerStandingMapY]
sub e
jr z, .NotFacing
jr nc, .Above
; Below
cpl
inc a
ld d, a
ld e, OW_UP
jr .CheckFacing
.Above:
ld d, a
ld e, OW_DOWN
jr .CheckFacing
.CheckX:
ld a, [PlayerStandingMapX]
sub d
jr z, .NotFacing
jr nc, .Left
; Right
cpl
inc a
ld d, a
ld e, OW_LEFT
jr .CheckFacing
.Left:
ld d, a
ld e, OW_RIGHT
.CheckFacing:
call GetSpriteDirection
cp e
jr nz, .NotFacing
scf
ret
.NotFacing:
and a
ret
; 36f5
CheckTrainerFlag:: ; 36f5
push bc
ld hl, OBJECT_MAP_OBJECT_INDEX
add hl, bc
ld a, [hl]
call GetMapObject
ld hl, MAPOBJECT_SCRIPT_POINTER
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
call GetMapScriptHeaderBank
call GetFarHalfword
ld d, h
ld e, l
push de
ld b, CHECK_FLAG
call EventFlagAction
pop de
ld a, c
and a
pop bc
ret
; 3718
PrintWinLossText:: ; 3718
ld a, [BattleType]
cp BATTLETYPE_CANLOSE
jr .canlose ; ??????????
; unreferenced
ld hl, wWinTextPointer
jr .ok
.canlose
ld a, [wBattleResult]
ld hl, wWinTextPointer
and $f
jr z, .ok
ld hl, wLossTextPointer
.ok
ld a, [hli]
ld h, [hl]
ld l, a
call GetMapScriptHeaderBank
call FarPrintText
call WaitBGMap
call WaitPressAorB_BlinkCursor
ret
; 3741