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recomment CheckShininess and CheckContestMon
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main.asm
85
main.asm
@ -15094,57 +15094,82 @@ Function8a60: ; 8a60
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; 8a68
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CheckShininess: ; 0x8a68
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; given a pointer to Attack/Defense DV in bc, determine if monster is shiny.
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; if shiny, set carry.
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ld l,c
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ld h,b
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ld a,[hl]
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and a,%00100000 ; is attack DV xx1x?
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jr z,.NotShiny
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ld a,[hli]
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and a,%1111
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cp $A ; is defense DV 1010?
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jr nz,.NotShiny
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ld a,[hl]
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and a,%11110000
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cp $A0 ; is speed DV 1010?
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jr nz,.NotShiny
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ld a,[hl]
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and a,%1111
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cp $A ; is special DV 1010?
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jr nz,.NotShiny
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CheckShininess: ; 8a68
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; Check if a mon is shiny by DVs at bc.
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; Return carry if shiny.
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ld l, c
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ld h, b
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; Attack
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ld a, [hl]
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and %0010 << 4
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jr z, .NotShiny
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; Defense
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ld a, [hli]
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and %1111
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cp %1010
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jr nz, .NotShiny
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; Speed
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ld a, [hl]
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and %1111 << 4
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cp %1010 << 4
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jr nz, .NotShiny
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; Special
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ld a, [hl]
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and %1111
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cp %1010
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jr nz, .NotShiny
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.Shiny
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scf
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ret
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.NotShiny
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and a ; clear carry flag
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and a
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ret
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; 8a88
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CheckContestMon: ; 8a88
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; Check a mon's DVs at hl in the bug catching contest.
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; Return shiny if its DVs are good enough to place in the contest.
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; Attack
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ld a, [hl]
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cp $a0
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jr c, .asm_8aa2
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cp 10 << 4
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jr c, .Bad
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; Defense
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ld a, [hli]
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and $f
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cp $a
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jr c, .asm_8aa2
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cp 10
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jr c, .Bad
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; Speed
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ld a, [hl]
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cp $a0
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jr c, .asm_8aa2
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cp 10 << 4
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jr c, .Bad
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; Special
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ld a, [hl]
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and $f
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cp $a
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jr c, .asm_8aa2
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cp 10
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jr c, .Bad
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.Good
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scf
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ret
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.asm_8aa2
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.Bad
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and a
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ret
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; 8aa4
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Function8aa4: ; 8aa4
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push de
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push bc
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