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Rename pokemon animation files (fix #439)
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@@ -13,7 +13,7 @@
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; - NewPokedexOrder (see data/pokemon/dex_order_new.asm)
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; - NewPokedexOrder (see data/pokemon/dex_order_new.asm)
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; - Pokered_MonIndices (see data/time_capsule/mon_order.asm)
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; - Pokered_MonIndices (see data/time_capsule/mon_order.asm)
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; - AnimationPointers (see gfx/pokemon/anim_pointers.asm)
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; - AnimationPointers (see gfx/pokemon/anim_pointers.asm)
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; - AnimationExtraPointers (see gfx/pokemon/extra_pointers.asm)
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; - AnimationIdlePointers (see gfx/pokemon/idle_pointers.asm)
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; - BitmasksPointers (see gfx/pokemon/bitmask_pointers.asm)
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; - BitmasksPointers (see gfx/pokemon/bitmask_pointers.asm)
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; - FramesPointers (see gfx/pokemon/frame_pointers.asm)
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; - FramesPointers (see gfx/pokemon/frame_pointers.asm)
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; - Footprints (see gfx/footprints.asm)
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; - Footprints (see gfx/footprints.asm)
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@@ -77,13 +77,13 @@ PokeAnims: ; d0042
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.Slow: pokeanim StereoCry, Setup2, Play
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.Slow: pokeanim StereoCry, Setup2, Play
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.Normal: pokeanim StereoCry, Setup, Play
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.Normal: pokeanim StereoCry, Setup, Play
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.Menu: pokeanim CryNoWait, Setup, Play, SetWait, Wait, Extra, Play
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.Menu: pokeanim CryNoWait, Setup, Play, SetWait, Wait, Idle, Play
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.Trade: pokeanim Extra, Play2, Extra, Play, SetWait, Wait, Cry, Setup, Play
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.Trade: pokeanim Idle, Play2, Idle, Play, SetWait, Wait, Cry, Setup, Play
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.Evolve: pokeanim Extra, Play, SetWait, Wait, CryNoWait, Setup, Play
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.Evolve: pokeanim Idle, Play, SetWait, Wait, CryNoWait, Setup, Play
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.Hatch: pokeanim Extra, Play, CryNoWait, Setup, Play, SetWait, Wait, Extra, Play
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.Hatch: pokeanim Idle, Play, CryNoWait, Setup, Play, SetWait, Wait, Idle, Play
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.Unused: pokeanim CryNoWait, Setup, Play, SetWait, Wait, Extra, Play
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.Unused: pokeanim CryNoWait, Setup, Play, SetWait, Wait, Idle, Play
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.Egg1: pokeanim Setup, Play
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.Egg1: pokeanim Setup, Play
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.Egg2: pokeanim Extra, Play
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.Egg2: pokeanim Idle, Play
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AnimateFrontpic: ; d008e
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AnimateFrontpic: ; d008e
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@@ -151,7 +151,7 @@ endm
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setup_command PokeAnim_Wait
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setup_command PokeAnim_Wait
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setup_command PokeAnim_Setup
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setup_command PokeAnim_Setup
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setup_command PokeAnim_Setup2
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setup_command PokeAnim_Setup2
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setup_command PokeAnim_Extra
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setup_command PokeAnim_Idle
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setup_command PokeAnim_Play
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setup_command PokeAnim_Play
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setup_command PokeAnim_Play2
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setup_command PokeAnim_Play2
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setup_command PokeAnim_Cry
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setup_command PokeAnim_Cry
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@@ -198,7 +198,7 @@ PokeAnim_Setup2: ; d011d
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ret
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ret
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; d012f
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; d012f
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PokeAnim_Extra: ; d012f
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PokeAnim_Idle: ; d012f
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ld c, TRUE
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ld c, TRUE
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ld b, 0
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ld b, 0
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call PokeAnim_InitAnim
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call PokeAnim_InitAnim
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@@ -360,18 +360,18 @@ PokeAnim_InitPicAttributes: ; d01d6
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PokeAnim_InitAnim: ; d0228
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PokeAnim_InitAnim: ; d0228
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ld a, [rSVBK]
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ld a, [rSVBK]
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push af
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push af
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ld a, BANK(wPokeAnimExtraFlag)
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ld a, BANK(wPokeAnimIdleFlag)
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ld [rSVBK], a
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ld [rSVBK], a
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push bc
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push bc
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ld hl, wPokeAnimExtraFlag
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ld hl, wPokeAnimIdleFlag
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ld bc, wPokeAnimStructEnd - wPokeAnimExtraFlag
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ld bc, wPokeAnimStructEnd - wPokeAnimIdleFlag
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xor a
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xor a
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call ByteFill
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call ByteFill
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pop bc
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pop bc
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ld a, b
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ld a, b
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ld [wPokeAnimSpeed], a
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ld [wPokeAnimSpeed], a
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ld a, c
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ld a, c
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ld [wPokeAnimExtraFlag], a
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ld [wPokeAnimIdleFlag], a
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call GetMonAnimPointer
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call GetMonAnimPointer
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call GetMonFramesPointer
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call GetMonFramesPointer
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call GetMonBitmaskPointer
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call GetMonBitmaskPointer
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@@ -949,20 +949,20 @@ GetMonAnimPointer: ; d055c
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ld c, BANK(UnownAnimations)
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ld c, BANK(UnownAnimations)
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ld hl, UnownAnimationPointers
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ld hl, UnownAnimationPointers
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ld de, UnownAnimationExtraPointers
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ld de, UnownAnimationIdlePointers
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call PokeAnim_IsUnown
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call PokeAnim_IsUnown
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jr z, .unown
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jr z, .unown
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ld c, BANK(PicAnimations)
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ld c, BANK(PicAnimations)
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ld hl, AnimationPointers
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ld hl, AnimationPointers
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ld de, AnimationExtraPointers
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ld de, AnimationIdlePointers
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.unown
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.unown
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ld a, [wPokeAnimExtraFlag]
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ld a, [wPokeAnimIdleFlag]
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and a
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and a
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jr z, .extras
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jr z, .idles
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ld h, d
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ld h, d
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ld l, e
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ld l, e
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.extras
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.idles
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ld a, [wPokeAnimSpeciesOrUnown]
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ld a, [wPokeAnimSpeciesOrUnown]
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dec a
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dec a
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@@ -982,12 +982,12 @@ GetMonAnimPointer: ; d055c
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.egg
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.egg
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ld hl, EggAnimation
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ld hl, EggAnimation
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ld c, BANK(EggAnimation)
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ld c, BANK(EggAnimation)
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ld a, [wPokeAnimExtraFlag]
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ld a, [wPokeAnimIdleFlag]
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and a
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and a
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jr z, .extras_egg
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jr z, .idles_egg
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ld hl, EggAnimationExtra
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ld hl, EggAnimationIdle
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ld c, BANK(EggAnimationExtra)
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ld c, BANK(EggAnimationIdle)
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.extras_egg
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.idles_egg
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ld a, c
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ld a, c
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ld [wPokeAnimPointerBank], a
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ld [wPokeAnimPointerBank], a
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