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ENGINE_BUG_CONTEST_ON -> ENGINE_MAIN_MENU_MOBILE_CHOICES (resolves #490)
Went with CHOICES instead of HIDDEN since setting the flag would presumably have shown the items, not hidden them
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@ -22,7 +22,7 @@
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const ENGINE_CAUGHT_POKERUS
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const ENGINE_ROCKET_SIGNAL_ON_CH20
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const ENGINE_CREDITS_SKIP
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const ENGINE_BUG_CONTEST_ON ; 10
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const ENGINE_MAIN_MENU_MOBILE_CHOICES ; 10
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; wStatusFlags2
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const ENGINE_BUG_CONTEST_TIMER
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const ENGINE_SAFARI_ZONE
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@ -157,7 +157,7 @@ NUM_OBJECTS EQU $10
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const STATUSFLAGS_ROCKET_SIGNAL_F ; 4
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const STATUSFLAGS_NO_WILD_ENCOUNTERS_F ; 5
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const STATUSFLAGS_HALL_OF_FAME_F ; 6
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const STATUSFLAGS_BUG_CONTEST_ON_F ; 7
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const STATUSFLAGS_MAIN_MENU_MOBILE_CHOICES_F ; 7
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; wStatusFlags2:: ; d84d
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const_def
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@ -29,7 +29,7 @@ EngineFlags: ; 80462
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engine_flag wStatusFlags, STATUSFLAGS_CAUGHT_POKERUS_F
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engine_flag wStatusFlags, STATUSFLAGS_ROCKET_SIGNAL_F
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engine_flag wStatusFlags, STATUSFLAGS_HALL_OF_FAME_F
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engine_flag wStatusFlags, STATUSFLAGS_BUG_CONTEST_ON_F
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engine_flag wStatusFlags, STATUSFLAGS_MAIN_MENU_MOBILE_CHOICES_F
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engine_flag wStatusFlags2, STATUSFLAGS2_BUG_CONTEST_TIMER_F
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engine_flag wStatusFlags2, STATUSFLAGS2_SAFARI_GAME_F
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@ -168,7 +168,7 @@ MainMenu_GetWhichMenu: ; 49da4
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jr nz, .mystery_gift
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; This check makes no difference.
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ld a, [wStatusFlags]
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bit STATUSFLAGS_BUG_CONTEST_ON_F, a
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bit STATUSFLAGS_MAIN_MENU_MOBILE_CHOICES_F, a
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ld a, $1 ; Continue
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jr z, .ok
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jr .ok
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@ -183,7 +183,7 @@ MainMenu_GetWhichMenu: ; 49da4
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.mystery_gift
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; This check makes no difference.
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ld a, [wStatusFlags]
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bit STATUSFLAGS_BUG_CONTEST_ON_F, a
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bit STATUSFLAGS_MAIN_MENU_MOBILE_CHOICES_F, a
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jr z, .ok3
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jr .ok3
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@ -338,7 +338,7 @@ ElmAfterTheftScript:
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writetext ElmAfterTheftText5
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buttonsound
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setevent EVENT_GAVE_MYSTERY_EGG_TO_ELM
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setflag ENGINE_BUG_CONTEST_ON
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setflag ENGINE_MAIN_MENU_MOBILE_CHOICES
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setmapscene ROUTE_29, SCENE_ROUTE29_CATCH_TUTORIAL
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clearevent EVENT_ROUTE_30_YOUNGSTER_JOEY
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setevent EVENT_ROUTE_30_BATTLE
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