Apply e0c278a595bdd0b724607e14398a3c340860b449 from pokecrystal

This commit is contained in:
xCrystal 2024-02-11 00:25:25 +01:00
parent 5c4d982702
commit b1fd8f941a
17 changed files with 80 additions and 80 deletions

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@ -6,7 +6,7 @@ DEF WALL_TILE EQU $0f
DEF TALK EQU $10
; collision data types (see data/tilesets/*_collision.asm)
; TileCollisionTable indexes (see data/collision/collision_permissions.asm)
; CollisionPermissionTable indexes (see data/collision/collision_permissions.asm)
DEF COLL_FLOOR EQU $00
DEF COLL_01 EQU $01 ; garbage
DEF COLL_03 EQU $03 ; garbage

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@ -14,7 +14,7 @@ DEF OBJECT_STEP_DURATION rb ; 0a
DEF OBJECT_ACTION rb ; 0b
DEF OBJECT_STEP_FRAME rb ; 0c
DEF OBJECT_FACING rb ; 0d
DEF OBJECT_TILE rb ; 0e
DEF OBJECT_TILE_COLLISION rb ; 0e
DEF OBJECT_LAST_TILE rb ; 0f
DEF OBJECT_MAP_X rb ; 10
DEF OBJECT_MAP_Y rb ; 11

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@ -1,6 +1,6 @@
TileCollisionTable::
CollisionPermissionTable::
; entries correspond to COLL_* constants
table_width 1, TileCollisionTable
table_width 1, CollisionPermissionTable
db LAND_TILE ; COLL_FLOOR
db LAND_TILE ; COLL_01
db LAND_TILE ; 02

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@ -1725,7 +1725,7 @@ This bug is why the Lapras in [maps/UnionCaveB2F.asm](https://github.com/pret/po
cp PLAYER_SURF_PIKA
jr z, .fail
call GetFacingTileCoord
call GetTileCollision
call GetTilePermission
cp WATER_TILE
- jr z, .facingwater
+ jr nz, .fail
@ -2126,7 +2126,7 @@ If `[wWalkingDirection]` is `STANDING` (`$FF`), this will check `[.EdgeWarps + $
ld d, 0
ld hl, .EdgeWarps
add hl, de
ld a, [wPlayerTile]
ld a, [wPlayerTileCollision]
cp [hl]
jr nz, .not_warp

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@ -141,7 +141,7 @@
9) When the step finishes (i.e. ``PLAYERSTEP_STOP_F`` becomes set) in some ``HandleMap`` iteration, ``CheckPlayerState`` sets ``wEnabledPlayerEvents`` to $ff and ``wMapEventStatus`` to ``MAPEVENTS_ON``.
10) In the next ``HandleMap`` iteration, ``CheckBoardEvent.board`` is called with ``wEnabledPlayerEvents[4]`` set.
- If ``wCurSpaceNextSpace`` matches ``NEXT_SPACE_IS_ANCHOR_POINT``: If player is at a tile with an anchor event, ``wCurSpaceNextSpace`` is updated with the next space byte of salid anchor event. ``wEnabledPlayerEvents[4]`` is reset. **Go back to 7**.
- If player is not above a tile (``wPlayerTile``) with a space collision: ``wEnabledPlayerEvents[4]`` is reset. **Go back to 7**.
- If player is not above a tile (``wPlayerTileCollision``) with a space collision: ``wEnabledPlayerEvents[4]`` is reset. **Go back to 7**.
- If player is above a tile, the corresponding space script is queued to be executed by ``ScriptEvents`` in the current ``HandleMap`` iteration. ``wEnabledPlayerEvents[4]`` is reset. **Continue to 11**.
11) The space script loads the value of ``wCurSpaceNextSpace`` into ``wCurSpace``, and loads the new space data to ``wCurSpaceStruct[]``. Unless the space is a Branch Space or a Union Space, ``wSpacesLeft`` is decreased.
- If the space is a Branch Space, the branch data is loaded to ``wTempSpaceBranchStruct``. Then the player is prompted to choose a valid direction. ``wCurSpaceNextSpace`` is populated with the next space that corresponds to the chosen direction. **Go back to 6**.

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@ -368,7 +368,7 @@ SurfFunction:
cp PLAYER_SURF_PIKA
jr z, .alreadyfail
call GetFacingTileCoord
call GetTileCollision
call GetTilePermission
cp WATER_TILE
jr nz, .cannotsurf
call CheckDirection
@ -510,7 +510,7 @@ TrySurfOW::
; Must be facing water.
ld a, [wFacingTileID]
call GetTileCollision
call GetTilePermission
cp WATER_TILE
jr nz, .quit
@ -718,7 +718,7 @@ Script_UsedWaterfall:
CheckContinueWaterfall:
xor a
ldh [hScriptVar], a
ld a, [wPlayerTile]
ld a, [wPlayerTileCollision]
call CheckWaterfallTile
ret z
ld a, $1
@ -1485,7 +1485,7 @@ FishFunction:
cp PLAYER_SURF_PIKA
jr z, .fail
call GetFacingTileCoord
call GetTileCollision
call GetTilePermission
cp WATER_TILE
jr z, .facingwater
.fail
@ -1724,7 +1724,7 @@ BikeFunction:
jr z, .nope
.ok
call GetPlayerTile
call GetPlayerTilePermission
and $f ; lo nybble only
jr nz, .nope ; not FLOOR_TILE
xor a

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@ -271,7 +271,7 @@ CmdQueue_StoneTable:
cp SPRITEMOVEDATA_STRENGTH_BOULDER
jr nz, .next
ld hl, OBJECT_TILE
ld hl, OBJECT_TILE_COLLISION
add hl, de
ld a, [hl]
call CheckPitTile

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@ -456,11 +456,11 @@ CheckBoardEvent:
.next
; space handler
ld a, [wPlayerTile]
ld a, [wPlayerTileCollision]
and $f0
cp HI_NYBBLE_SPACES
jr nz, .no_space_effect
ld a, [wPlayerTile]
ld a, [wPlayerTileCollision]
and $0f
ld e, a
ld d, 0
@ -598,7 +598,7 @@ CheckTileEvent:
ret
.warp_tile
ld a, [wPlayerTile]
ld a, [wPlayerTileCollision]
call CheckPitTile
jr nz, .not_pit
ld a, PLAYEREVENT_FALL
@ -758,7 +758,7 @@ CheckFacingTileEvent:
; Must be facing water.
ld a, [wFacingTileID]
call GetTileCollision
call GetTilePermission
cp WATER_TILE
jr nz, .next_event_1
@ -1587,7 +1587,7 @@ CanEncounterWildMon::
jr nc, .no
.ice_check
ld a, [wPlayerTile]
ld a, [wPlayerTileCollision]
call CheckIceTile
jr z, .no
scf
@ -1658,7 +1658,7 @@ ChooseWildEncounter_BugContest::
ret
TryWildEncounter_BugContest:
ld a, [wPlayerTile]
ld a, [wPlayerTileCollision]
call CheckSuperTallGrassTile
ld b, 40 percent
jr z, .ok

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@ -195,14 +195,14 @@ CopyCoordsTileToLastCoordsTile:
ld hl, OBJECT_LAST_MAP_Y
add hl, bc
ld [hl], a
ld hl, OBJECT_TILE
ld hl, OBJECT_TILE_COLLISION
add hl, bc
ld a, [hl]
ld hl, OBJECT_LAST_TILE
add hl, bc
ld [hl], a
call SetTallGrassFlags
ld hl, OBJECT_TILE
ld hl, OBJECT_TILE_COLLISION
add hl, bc
ld a, [hl]
call UselessAndA
@ -228,12 +228,12 @@ UpdateTallGrassFlags:
add hl, bc
bit OVERHEAD_F, [hl]
jr z, .ok
ld hl, OBJECT_TILE
ld hl, OBJECT_TILE_COLLISION
add hl, bc
ld a, [hl]
call SetTallGrassFlags
.ok
ld hl, OBJECT_TILE
ld hl, OBJECT_TILE_COLLISION
add hl, bc
ld a, [hl]
call UselessAndA
@ -321,9 +321,9 @@ GetNextTile:
ld [hl], a
ld e, a
push bc
call GetCoordTile
call GetCoordTileCollision
pop bc
ld hl, OBJECT_TILE
ld hl, OBJECT_TILE_COLLISION
add hl, bc
ld [hl], a
ret
@ -502,9 +502,9 @@ StepFunction_Reset:
add hl, bc
ld e, [hl]
push bc
call GetCoordTile
call GetCoordTileCollision
pop bc
ld hl, OBJECT_TILE
ld hl, OBJECT_TILE_COLLISION
add hl, bc
ld [hl], a
call CopyCoordsTileToLastCoordsTile
@ -656,7 +656,7 @@ MovementFunction_Strength:
dw .stop
.start:
ld hl, OBJECT_TILE
ld hl, OBJECT_TILE_COLLISION
add hl, bc
ld a, [hl]
call CheckPitTile
@ -2278,9 +2278,9 @@ UpdateObjectTile:
ld hl, OBJECT_MAP_Y
add hl, bc
ld e, [hl]
call GetCoordTile
call GetCoordTileCollision
pop bc
ld hl, OBJECT_TILE
ld hl, OBJECT_TILE_COLLISION
add hl, bc
ld [hl], a
call UpdateTallGrassFlags

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@ -668,7 +668,7 @@ NormalStep:
add hl, bc
ld [hl], OBJECT_ACTION_STEP
ld hl, OBJECT_TILE
ld hl, OBJECT_TILE_COLLISION
add hl, bc
ld a, [hl]
call CheckSuperTallGrassTile

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@ -70,11 +70,11 @@ WillObjectBumpIntoWater:
add hl, bc
bit OAM_PRIORITY, [hl]
jp nz, WillObjectRemainOnWater
ld hl, OBJECT_TILE
ld hl, OBJECT_TILE_COLLISION
add hl, bc
ld a, [hl]
ld d, a
call GetTileCollision
call GetTilePermission
and a ; LAND_TILE
jr z, WillObjectBumpIntoTile
scf
@ -83,17 +83,17 @@ WillObjectBumpIntoWater:
WillObjectBumpIntoLand:
call CanObjectLeaveTile
ret c
ld hl, OBJECT_TILE
ld hl, OBJECT_TILE_COLLISION
add hl, bc
ld a, [hl]
call GetTileCollision
call GetTilePermission
cp WATER_TILE
jr z, WillObjectBumpIntoTile
scf
ret
WillObjectBumpIntoTile:
ld hl, OBJECT_TILE
ld hl, OBJECT_TILE_COLLISION
add hl, bc
ld a, [hl]
call GetSideWallDirectionMask
@ -210,13 +210,13 @@ WillObjectRemainOnWater:
inc e
.continue
call GetCoordTile
call GetTileCollision
call GetCoordTileCollision
call GetTilePermission
pop de
and a ; LAND_TILE
jr nz, .not_land
call GetCoordTile
call GetTileCollision
call GetCoordTileCollision
call GetTilePermission
and a ; LAND_TILE
jr nz, .not_land
xor a

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@ -162,14 +162,14 @@ DoPlayerMovement::
ld e, a
push de
inc e
call GetCoordTile
call GetCoordTileCollision
cp COLL_OUT_OF_BOUNDS
jr nz, .next1
ld [wTileDown], a
.next1
pop de
dec e
call GetCoordTile
call GetCoordTileCollision
cp COLL_OUT_OF_BOUNDS
jr nz, .next2
ld [wTileUp], a
@ -181,14 +181,14 @@ DoPlayerMovement::
ld e, a
push de
dec d
call GetCoordTile
call GetCoordTileCollision
cp COLL_OUT_OF_BOUNDS
jr nz, .next3
ld [wTileLeft], a
.next3
pop de
inc d
call GetCoordTile
call GetCoordTileCollision
cp COLL_OUT_OF_BOUNDS
jr nz, .next4
ld [wTileRight], a
@ -311,7 +311,7 @@ DoPlayerMovement::
; Tiles such as waterfalls and warps move the player
; in a given direction, overriding input.
ld a, [wPlayerTile]
ld a, [wPlayerTileCollision]
ld c, a
call CheckWhirlpoolTile
jr c, .not_whirlpool
@ -474,7 +474,7 @@ DoPlayerMovement::
cp 2
jr z, .bump
ld a, [wPlayerTile]
ld a, [wPlayerTileCollision]
call CheckIceTile
jr nc, .ice
@ -552,7 +552,7 @@ DoPlayerMovement::
ret
.TryJump:
ld a, [wPlayerTile]
ld a, [wPlayerTileCollision]
ld e, a
and $f0
cp HI_NYBBLE_LEDGES
@ -598,7 +598,7 @@ DoPlayerMovement::
ld d, 0
ld hl, .EdgeWarps
add hl, de
ld a, [wPlayerTile]
ld a, [wPlayerTileCollision]
cp [hl]
jr nz, .not_warp
@ -790,7 +790,7 @@ DoPlayerMovement::
ld h, [hl]
ld l, a
ld a, [hl]
ld [wWalkingTile], a
ld [wWalkingTileCollision], a
ret
MACRO player_action
@ -801,7 +801,7 @@ ENDM
.action_table:
.action_table_1
player_action STANDING, FACE_CURRENT, 0, 0, wPlayerTile
player_action STANDING, FACE_CURRENT, 0, 0, wPlayerTileCollision
.action_table_1_end
player_action RIGHT, FACE_RIGHT, 1, 0, wTileRight
player_action LEFT, FACE_LEFT, -1, 0, wTileLeft
@ -891,7 +891,7 @@ ENDM
and d
jr nz, .NotWalkable
ld a, [wWalkingTile]
ld a, [wWalkingTileCollision]
call .CheckWalkable
jr c, .NotWalkable
@ -912,7 +912,7 @@ ENDM
and d
jr nz, .NotSurfable
ld a, [wWalkingTile]
ld a, [wWalkingTileCollision]
call .CheckSurfable
jr c, .NotSurfable
@ -933,7 +933,7 @@ ENDM
.CheckWalkable:
; Return 0 if tile a is land. Otherwise, return carry.
call GetTileCollision
call GetTilePermission
and a ; LAND_TILE
ret z
cp SPACE_TILE
@ -945,7 +945,7 @@ ENDM
; Return 0 if tile a is water, or 1 if land.
; Otherwise, return carry.
call GetTileCollision
call GetTilePermission
cp WATER_TILE
jr z, .Water
; because this is called during PLAYER_SURF or PLAYER_SURF_PIKA state,
@ -986,7 +986,7 @@ CheckStandingOnIce::
jr z, .not_ice
cp $f0
jr z, .not_ice
ld a, [wPlayerTile]
ld a, [wPlayerTileCollision]
call CheckIceTile
jr nc, .yep
ld a, [wPlayerState]

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@ -1,6 +1,6 @@
CheckWarpCollision::
; Is this tile a warp?
ld a, [wPlayerTile]
ld a, [wPlayerTileCollision]
cp COLL_PIT
jr z, .warp
cp COLL_PIT_68
@ -18,7 +18,7 @@ CheckWarpCollision::
CheckDirectionalWarp::
; If this is a directional warp, clear carry (press the designated button to warp).
; Else, set carry (immediate warp).
ld a, [wPlayerTile]
ld a, [wPlayerTileCollision]
cp COLL_WARP_CARPET_DOWN
jr z, .directional
cp COLL_WARP_CARPET_LEFT
@ -37,7 +37,7 @@ CheckDirectionalWarp::
CheckWarpFacingDown:
ld de, 1
ld hl, .blocks
ld a, [wPlayerTile]
ld a, [wPlayerTileCollision]
call IsInArray
ret
@ -54,7 +54,7 @@ CheckWarpFacingDown:
db -1
CheckGrassCollision::
ld a, [wPlayerTile]
ld a, [wPlayerTileCollision]
ld hl, .blocks
ld de, 1
call IsInArray
@ -90,7 +90,7 @@ CheckCutCollision:
db -1
GetWarpSFX::
ld a, [wPlayerTile]
ld a, [wPlayerTileCollision]
ld de, SFX_ENTER_DOOR
cp COLL_DOOR
ret z

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@ -1739,12 +1739,12 @@ GetMovementPermissions::
ld d, a
ld a, [wPlayerMapY]
ld e, a
call GetCoordTile
ld [wPlayerTile], a
call GetCoordTileCollision
ld [wPlayerTileCollision], a
call .CheckHiNybble
ret nz
ld a, [wPlayerTile]
ld a, [wPlayerTileCollision]
and 7
ld hl, .MovementPermissionsData
add l
@ -1776,13 +1776,13 @@ GetMovementPermissions::
push de
inc e
call GetCoordTile
call GetCoordTileCollision
ld [wTileDown], a
call .Down
pop de
dec e
call GetCoordTile
call GetCoordTileCollision
ld [wTileUp], a
call .Up
ret
@ -1795,13 +1795,13 @@ GetMovementPermissions::
push de
dec d
call GetCoordTile
call GetCoordTileCollision
ld [wTileLeft], a
call .Left
pop de
inc d
call GetCoordTile
call GetCoordTileCollision
ld [wTileRight], a
call .Right
ret
@ -1929,7 +1929,7 @@ GetFacingTileCoord::
db 1, 0
dw wTileRight
GetCoordTile::
GetCoordTileCollision::
; Get the collision byte for tile d, e
call GetBlockLocation
ld a, [hl]

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@ -71,9 +71,9 @@ DoesSpriteHaveFacings::
pop de
ret
GetPlayerTile::
ld a, [wPlayerTile]
call GetTileCollision
GetPlayerTilePermission::
ld a, [wPlayerTileCollision]
call GetTilePermission
ld b, a
ret
@ -81,8 +81,8 @@ CheckOnWater::
; return z if on water, nz otherwise.
; if tile permission is SPACE_TILE, wPlayerState dictates whether player is on water or not.
; otherwise the current tile permission being LAND_TILE or WATER_TILE dictates it.
ld a, [wPlayerTile]
call GetTileCollision
ld a, [wPlayerTileCollision]
call GetTilePermission
cp SPACE_TILE
jr z, .check_player_state
sub WATER_TILE
@ -97,20 +97,20 @@ CheckOnWater::
cp PLAYER_SURF_PIKA
ret
GetTileCollision::
; Get the collision type of tile a.
GetTilePermission::
; Get the permission of tile collision a.
push de
push hl
ld hl, TileCollisionTable
ld hl, CollisionPermissionTable
ld e, a
ld d, 0
add hl, de
ldh a, [hROMBank]
push af
ld a, BANK(TileCollisionTable)
ld a, BANK(CollisionPermissionTable)
rst Bankswitch
ld e, [hl]
pop af
@ -201,7 +201,7 @@ CheckWaterfallTile::
ret
CheckStandingOnEntrance::
ld a, [wPlayerTile]
ld a, [wPlayerTileCollision]
cp COLL_DOOR
ret z
cp COLL_DOOR_79

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@ -307,7 +307,7 @@ MACRO object_struct
\1Action:: db
\1StepFrame:: db
\1Facing:: db
\1Tile:: db
\1TileCollision:: db
\1LastTile:: db
\1MapX:: db
\1MapY:: db

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@ -1666,7 +1666,7 @@ wWalkingDirection:: db
wFacingDirection:: db
wWalkingX:: db
wWalkingY:: db
wWalkingTile:: db
wWalkingTileCollision:: db
ds 7
wPlayerTurningDirection:: db