mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
commit
aee96a5cf7
@ -1,6 +1,6 @@
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# -*- coding: utf-8 -*-
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"""
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Finds shared functions between red/crystal.
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Find shared functions between red/crystal.
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"""
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from crystal import (
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@ -18,13 +18,13 @@ from romstr import (
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def load_rom(path):
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"""
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Loads a ROM file into an abbreviated RomStr object.
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Load a ROM file into an abbreviated RomStr object.
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"""
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return direct_load_rom(filename=path)
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def load_asm(path):
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"""
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Loads source ASM into an abbreviated AsmList object.
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Load source ASM into an abbreviated AsmList object.
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"""
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return direct_load_asm(filename=path)
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@ -63,7 +63,8 @@ found_blobs = []
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class BinaryBlob(object):
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"""
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Stores a label, line number, and addresses of a function from Pokémon Red.
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Store a label, line number, and addresses of a function from Pokémon Red.
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These details can be used to determine whether or not the function was
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copied into Pokémon Crystal.
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"""
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@ -128,7 +129,7 @@ class BinaryBlob(object):
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def parse_from_red(self):
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"""
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Reads bytes from Pokémon Red and stores them.
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Read bytes from Pokémon Red and stores them.
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"""
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self.bytes = redrom[self.start_address : self.end_address + 1]
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@ -146,7 +147,7 @@ class BinaryBlob(object):
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def find_in_crystal(self):
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"""
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Checks whether or not the bytes appear in Pokémon Crystal.
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Check whether or not the bytes appear in Pokémon Crystal.
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"""
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finditer = findall_iter(self.bytes, cryrom)
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@ -160,7 +161,7 @@ class BinaryBlob(object):
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def find_by_first_bytes(self):
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"""
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Finds this blob in Crystal based on the first n bytes.
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Find this blob in Crystal based on the first n bytes.
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"""
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# how many bytes to match
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@ -194,7 +195,7 @@ redsrc = load_asm(pokered_src_path)
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def scan_red_asm(bank_stop=3, debug=True):
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"""
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Scans the ASM from Pokémon Red. Finds labels and objects. Does things.
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Scan the ASM from Pokémon Red. Finds labels and objects. Does things.
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Uses get_label_from_line and get_address_from_line_comment.
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"""
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@ -13,6 +13,11 @@ if not hasattr(json, "read"):
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json.read = json.loads
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def load_rom(filename="../baserom.gbc"):
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"""
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Load the specified rom.
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If no rom is given, load "../baserom.gbc".
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"""
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global rom
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rom = bytearray(open(filename,'rb').read())
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return rom
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@ -557,6 +562,11 @@ call_commands = [0xdc, 0xd4, 0xc4, 0xcc, 0xcd]
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all_labels = {}
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def load_labels(filename="labels.json"):
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"""
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Load labels from specified file.
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If no filename is given, loads 'labels.json'.
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"""
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global all_labels
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# don't re-load labels each time
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@ -588,21 +598,28 @@ def find_label(local_address, bank_id=0):
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return None
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def asm_label(address):
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# why using a random value when you can use the address?
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"""
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Return the ASM label using the address.
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"""
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return ".ASM_" + hex(address)[2:]
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def output_bank_opcodes(original_offset, max_byte_count=0x4000, include_last_address=True, stop_at=[], debug = False):
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#fs = current_address
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#b = bank_byte
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#in = input_data -- rom
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#bank_size = byte_count
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#i = offset
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#ad = end_address
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#a, oa = current_byte_number
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def output_bank_opcodes(original_offset, max_byte_count=0x4000, include_last_address=True, stop_at=[], debug=False):
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"""
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Output bank opcodes.
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# stop_at can be used to supply a list of addresses to not disassemble
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# over. This is useful if you know in advance that there are a lot of
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# fall-throughs.
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fs = current_address
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b = bank_byte
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in = input_data -- rom
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bank_size = byte_count
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i = offset
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ad = end_address
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a, oa = current_byte_number
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stop_at can be used to supply a list of addresses to not disassemble
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over. This is useful if you know in advance that there are a lot of
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fall-throughs.
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"""
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load_labels()
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load_rom()
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@ -851,8 +868,9 @@ def output_bank_opcodes(original_offset, max_byte_count=0x4000, include_last_add
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def has_outstanding_labels(byte_labels):
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"""
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If a label is used once in the asm output, then that means it has to be
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called or specified later.
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Check whether a label is used once in the asm output.
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If so, then that means it has to be called or specified later.
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"""
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for label_line in byte_labels.keys():
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real_line = byte_labels[label_line]
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112
extras/gfx.py
112
extras/gfx.py
@ -16,6 +16,9 @@ if __name__ != "__main__":
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def mkdir_p(path):
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"""
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Make a directory at a given path.
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"""
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try:
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os.makedirs(path)
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except OSError as exc: # Python >2.5
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@ -25,7 +28,9 @@ def mkdir_p(path):
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def hex_dump(input, debug = True):
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"""display hex dump in rows of 16 bytes"""
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"""
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Display hex dump in rows of 16 bytes.
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"""
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dump = ''
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output = ''
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@ -52,6 +57,7 @@ def hex_dump(input, debug = True):
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# margin
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for char in range(margin):
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output += ' '
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#
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for byte in range(bytes_per_line):
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output += hex(byte)[2:].zfill(2) + ' '
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@ -71,7 +77,9 @@ def hex_dump(input, debug = True):
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def get_tiles(image):
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"""split a 2bpp image into 8x8 tiles"""
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"""
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Split a 2bpp image into 8x8 tiles.
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"""
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tiles = []
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tile = []
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bytes_per_tile = 16
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@ -91,7 +99,9 @@ def get_tiles(image):
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def connect(tiles):
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"""combine 8x8 tiles into a 2bpp image"""
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"""
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Combine 8x8 tiles into a 2bpp image.
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"""
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out = []
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for tile in tiles:
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for byte in tile:
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@ -100,7 +110,9 @@ def connect(tiles):
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def transpose(tiles):
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"""transpose a tile arrangement along line y=x"""
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"""
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Transpose a tile arrangement along line y=x.
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"""
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# horizontal <-> vertical
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# 00 01 02 03 04 05 00 06 0c 12 18 1e
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@ -184,10 +196,12 @@ lowmax = 1 << 5 # standard 5-bit param
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class Compressed:
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"""compress 2bpp data"""
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"""
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Compress 2bpp data.
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"""
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def __init__(self, image = None, mode = 'horiz', size = None):
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assert image, 'need something to compress!'
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image = list(image)
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self.image = image
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@ -231,7 +245,9 @@ class Compressed:
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def compress(self):
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"""incomplete, but outputs working compressed data"""
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"""
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Incomplete, but outputs working compressed data.
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"""
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self.address = 0
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@ -308,10 +324,12 @@ class Compressed:
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def scanRepeats(self):
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"""works, but doesn't do flipped/reversed streams yet
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"""
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Works, but doesn't do flipped/reversed streams yet.
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this takes up most of the compress time and only saves a few bytes
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it might be more feasible to exclude it entirely"""
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This takes up most of the compress time and only saves a few bytes
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it might be more feasible to exclude it entirely.
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"""
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self.repeats = []
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self.flips = []
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@ -567,7 +585,8 @@ class Compressed:
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class Decompressed:
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"""parse compressed 2bpp data
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"""
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Parse compressed 2bpp data.
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parameters:
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[compressed 2bpp data]
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@ -576,7 +595,8 @@ class Decompressed:
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[start] (optional)
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splits output into pic [size] and animation tiles if applicable
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data can be fed in from rom if [start] is specified"""
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data can be fed in from rom if [start] is specified
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"""
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def __init__(self, lz = None, mode = None, size = None, start = 0):
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# todo: play nice with Compressed
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@ -615,7 +635,9 @@ class Decompressed:
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def decompress(self):
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"""replica of crystal's decompression"""
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"""
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Replica of crystal's decompression.
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"""
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self.output = []
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@ -674,19 +696,25 @@ class Decompressed:
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self.getCurByte()
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def doLiteral(self):
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# copy 2bpp data directly
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"""
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Copy 2bpp data directly.
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"""
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for byte in range(self.length):
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self.next()
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self.output.append(self.byte)
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def doIter(self):
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# write one byte repeatedly
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"""
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Write one byte repeatedly.
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"""
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self.next()
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for byte in range(self.length):
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self.output.append(self.byte)
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def doAlt(self):
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# write alternating bytes
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"""
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Write alternating bytes.
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"""
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self.alts = []
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self.next()
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self.alts.append(self.byte)
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@ -697,25 +725,34 @@ class Decompressed:
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self.output.append(self.alts[byte&1])
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def doZeros(self):
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# write zeros
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"""
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Write zeros.
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"""
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for byte in range(self.length):
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self.output.append(0x00)
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def doFlip(self):
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# repeat flipped bytes from 2bpp output
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# eg 11100100 -> 00100111
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# quat 3 2 1 0 -> 0 2 1 3
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"""
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Repeat flipped bytes from 2bpp output.
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eg 11100100 -> 00100111
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quat 3 2 1 0 -> 0 2 1 3
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"""
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for byte in range(self.length):
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flipped = sum(1<<(7-i) for i in range(8) if self.output[self.displacement+byte]>>i&1)
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self.output.append(flipped)
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def doReverse(self):
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# repeat reversed bytes from 2bpp output
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"""
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Repeat reversed bytes from 2bpp output.
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"""
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for byte in range(self.length):
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self.output.append(self.output[self.displacement-byte])
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def doRepeat(self):
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# repeat bytes from 2bpp output
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"""
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Repeat bytes from 2bpp output.
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"""
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for byte in range(self.length):
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self.output.append(self.output[self.displacement+byte])
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@ -741,7 +778,9 @@ sizes = [
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]
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def make_sizes():
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"""front pics have specified sizes"""
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"""
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Front pics have specified sizes.
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"""
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top = 251
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base_stats = 0x51424
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# print monster sizes
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@ -955,7 +994,9 @@ def decompress_misc():
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to_file(filename, gfx.output)
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def decompress_all(debug = False):
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"""decompress all known compressed data in baserom"""
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"""
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Decompress all known compressed data in baserom.
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"""
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if debug: print 'fronts'
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decompress_monsters(front)
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@ -988,7 +1029,9 @@ def decompress_all(debug = False):
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def decompress_from_address(address, mode='horiz', filename = 'de.2bpp', size = None):
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"""write decompressed data from an address to a 2bpp file"""
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"""
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Write decompressed data from an address to a 2bpp file.
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"""
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image = Decompressed(rom, mode, size, address)
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to_file(filename, image.pic)
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@ -1034,7 +1077,9 @@ def compress_monster_frontpic(id, fileout):
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def get_uncompressed_gfx(start, num_tiles, filename):
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"""grab tiles directly from rom and write to file"""
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"""
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Grab tiles directly from rom and write to file.
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"""
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bytes_per_tile = 0x10
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length = num_tiles*bytes_per_tile
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end = start + length
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@ -1139,7 +1184,7 @@ def dump_trainer_pals():
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def flatten(planar):
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"""
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Flattens planar 2bpp image data into a quaternary pixel map.
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Flatten planar 2bpp image data into a quaternary pixel map.
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"""
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strips = []
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for pair in range(len(planar)/2):
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@ -1155,7 +1200,7 @@ def flatten(planar):
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def to_lines(image, width):
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"""
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Converts a tiled quaternary pixel map to lines of quaternary pixels.
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Convert a tiled quaternary pixel map to lines of quaternary pixels.
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"""
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tile = 8 * 8
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@ -1208,7 +1253,7 @@ def png_pal(filename):
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def to_png(filein, fileout=None, pal_file=None, height=None, width=None):
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"""
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Takes a planar 2bpp graphics file and converts it to png.
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Take a planar 2bpp graphics file and converts it to png.
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"""
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if fileout == None: fileout = '.'.join(filein.split('.')[:-1]) + '.png'
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@ -1296,7 +1341,7 @@ def to_png(filein, fileout=None, pal_file=None, height=None, width=None):
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def to_2bpp(filein, fileout=None, palout=None):
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"""
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Takes a png and converts it to planar 2bpp.
|
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Take a png and converts it to planar 2bpp.
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"""
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if fileout == None: fileout = '.'.join(filein.split('.')[:-1]) + '.2bpp'
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@ -1500,7 +1545,7 @@ def append_terminator_to_lzs(directory):
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def lz_to_png_by_file(filename):
|
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"""
|
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Converts a lz file to png. Dumps a 2bpp file too.
|
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Convert a lz file to png. Dump a 2bpp file too.
|
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"""
|
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assert filename[-3:] == ".lz"
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lz_data = open(filename, "rb").read()
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@ -1511,8 +1556,9 @@ def lz_to_png_by_file(filename):
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|
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def dump_tileset_pngs():
|
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"""
|
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Converts .lz format tilesets into .png format tilesets. Also, leaves a
|
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bunch of wonderful .2bpp files everywhere for your amusement.
|
||||
Convert .lz format tilesets into .png format tilesets.
|
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|
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Also, leaves a bunch of wonderful .2bpp files everywhere for your amusement.
|
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"""
|
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for tileset_id in range(37):
|
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tileset_filename = "../gfx/tilesets/" + str(tileset_id).zfill(2) + ".lz"
|
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|
@ -1,6 +1,11 @@
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import gfx
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|
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def rip_sprites_from_bank(bank, offset=0):
|
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"""
|
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Rips sprites from specified bank.
|
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|
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Sprites are 4x4.
|
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"""
|
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file_handler = open("../gfx/overworld/bank" + str(hex(bank))[2:] + ".asm", "w")
|
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for sprite in range(0 + offset, 256 + offset):
|
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filename = "../gfx/overworld/" + str(sprite).zfill(3) + ".2bpp"
|
||||
|
@ -50,7 +50,7 @@ class RomStr(str):
|
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@classmethod
|
||||
def load(cls, filename=None, crystal=True, red=False):
|
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"""
|
||||
Loads a ROM into a RomStr.
|
||||
Load a ROM into a RomStr.
|
||||
"""
|
||||
if crystal and not red and not filename:
|
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file_handler = open("../baserom.gbc", "r")
|
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@ -66,8 +66,10 @@ class RomStr(str):
|
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|
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def load_labels(self, filename="labels.json"):
|
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"""
|
||||
Loads labels from labels.json, or parses the source code file and
|
||||
generates new labels.
|
||||
Loads labels from labels.json.
|
||||
|
||||
(Or parses the source code file and
|
||||
generates new labels.)
|
||||
"""
|
||||
filename = os.path.join(os.path.dirname(__file__), filename)
|
||||
|
||||
@ -114,8 +116,9 @@ class RomStr(str):
|
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|
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def get_address_for(self, label):
|
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"""
|
||||
Returns the address of a label. This is slow and could be improved
|
||||
dramatically.
|
||||
Return the address of a label.
|
||||
|
||||
This is slow and could be improved dramatically.
|
||||
"""
|
||||
label = str(label)
|
||||
for address in self.labels.keys():
|
||||
@ -137,7 +140,7 @@ class RomStr(str):
|
||||
|
||||
def interval(self, offset, length, strings=True, debug=True):
|
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"""
|
||||
returns hex values for the rom starting at offset until offset+length
|
||||
Return hex values for the rom starting at offset until offset+length.
|
||||
"""
|
||||
returnable = []
|
||||
for byte in self[offset:offset+length]:
|
||||
@ -149,16 +152,17 @@ class RomStr(str):
|
||||
|
||||
def until(self, offset, byte, strings=True, debug=False):
|
||||
"""
|
||||
Returns hex values from rom starting at offset until the given byte.
|
||||
Return hex values from rom starting at offset until the given byte.
|
||||
"""
|
||||
return self.interval(offset, self.find(chr(byte), offset) - offset, strings=strings)
|
||||
|
||||
def to_asm(self, address, end_address=None, size=None, max_size=0x4000, debug=None):
|
||||
"""
|
||||
Disassembles ASM at some address. This will stop disassembling when
|
||||
either the end_address or size is met. Also, there's a maximum size
|
||||
that will be parsed, so that large patches of data aren't parsed as
|
||||
code.
|
||||
Disassemble ASM at some address.
|
||||
|
||||
This will stop disassembling when either the end_address or size is
|
||||
met. Also, there's a maximum size that will be parsed, so that large
|
||||
patches of data aren't parsed as code.
|
||||
"""
|
||||
if type(address) in [str, unicode] and "0x" in address:
|
||||
address = int(address, 16)
|
||||
|
126
extras/vba.py
126
extras/vba.py
@ -6,13 +6,15 @@ vba-clojure (but really it's jython/python/jvm)
|
||||
This is jython, not python. Use jython to run this file. Before running this
|
||||
file, some of the dependencies need to be constructed. These can be obtained
|
||||
from the vba-clojure project.
|
||||
sudo apt-get install g++ libtool openjdk-6-jre openjdk-6-jdk libsdl1.2-dev ant jython
|
||||
sudo apt-get install g++ libtool openjdk-6-jre openjdk-6-jdk libsdl1.2-dev mercurial ant autoconf jython
|
||||
|
||||
export JAVA_INCLUDE_PATH=/usr/lib/jvm/java-6-openjdk-amd64/include/
|
||||
export JAVA_INCLUDE_PATH2=/usr/lib/jvm/java-6-openjdk-amd64/include/
|
||||
|
||||
hg clone http://hg.bortreb.com/vba-clojure
|
||||
cd vba-clojure/java/
|
||||
cd vba-clojure/
|
||||
./dl-libs.sh
|
||||
cd java/
|
||||
ant all
|
||||
cd ..
|
||||
autoreconf -i
|
||||
@ -28,6 +30,9 @@ Make sure vba-clojure is available within "java.library.path":
|
||||
$HOME/local/vba-clojure/vba-clojure/src/clojure/.libs/libvba.so.0.0.0 \
|
||||
/usr/lib/jni/libvba.so
|
||||
|
||||
(In the above command, substitute the first path with the path of the vba-clojure
|
||||
directory you made, if it is different.)
|
||||
|
||||
Also make sure VisualBoyAdvance.cfg is somewhere in the $PATH for VBA to find.
|
||||
A default configuration is provided in vba-clojure under src/.
|
||||
|
||||
@ -114,15 +119,19 @@ if not os.path.exists(rom_path):
|
||||
|
||||
def _check_java_library_path():
|
||||
"""
|
||||
Returns the value of java.library.path. The vba-clojure library must be
|
||||
compiled and linked from this location.
|
||||
Returns the value of java.library.path.
|
||||
|
||||
The vba-clojure library must be compiled
|
||||
and linked from this location.
|
||||
"""
|
||||
return System.getProperty("java.library.path")
|
||||
|
||||
class RomList(list):
|
||||
|
||||
"""
|
||||
Simple wrapper to prevent a giant rom from being shown on screen.
|
||||
"""
|
||||
|
||||
def __init__(self, *args, **kwargs):
|
||||
list.__init__(self, *args, **kwargs)
|
||||
|
||||
@ -150,8 +159,9 @@ a, b, r, l, u, d, select, start, restart = "a", "b", "r", "l", "u", "d", "select
|
||||
|
||||
def button_combiner(buttons):
|
||||
"""
|
||||
Combines multiple button presses into an integer. This is used when sending
|
||||
a keypress to the emulator.
|
||||
Combines multiple button presses into an integer.
|
||||
|
||||
This is used when sending a keypress to the emulator.
|
||||
"""
|
||||
result = 0
|
||||
|
||||
@ -186,8 +196,9 @@ def button_combiner(buttons):
|
||||
|
||||
def load_rom(path=None):
|
||||
"""
|
||||
Starts the emulator with a certain ROM. Defaults to rom_path if no
|
||||
parameters are given.
|
||||
Starts the emulator with a certain ROM.
|
||||
|
||||
Defaults to rom_path if no parameters are given.
|
||||
"""
|
||||
if path == None:
|
||||
path = rom_path
|
||||
@ -204,8 +215,9 @@ def load_rom(path=None):
|
||||
|
||||
def shutdown():
|
||||
"""
|
||||
Stops the emulator. Closes the window. The "opposite" of this is the
|
||||
load_rom function.
|
||||
Stops the emulator. Closes the window.
|
||||
|
||||
The "opposite" of this is the load_rom function.
|
||||
"""
|
||||
Gb.shutdown()
|
||||
|
||||
@ -239,8 +251,9 @@ def translate_chars(charz):
|
||||
|
||||
def _create_byte_buffer(data):
|
||||
"""
|
||||
Converts data into a ByteBuffer. This is useful for interfacing with the Gb
|
||||
class.
|
||||
Converts data into a ByteBuffer.
|
||||
|
||||
This is useful for interfacing with the Gb class.
|
||||
"""
|
||||
buf = ByteBuffer.allocateDirect(len(data))
|
||||
if isinstance(data[0], int):
|
||||
@ -253,9 +266,11 @@ def _create_byte_buffer(data):
|
||||
|
||||
def set_state(state, do_step=False):
|
||||
"""
|
||||
Injects the given state into the emulator. Use do_step if you want to call
|
||||
step(), which also allows SDL to render the latest frame. Note that the
|
||||
default is to not step, and that the screen (if it is enabled) will appear
|
||||
Injects the given state into the emulator.
|
||||
|
||||
Use do_step if you want to call step(), which also allows
|
||||
SDL to render the latest frame. Note that the default is to
|
||||
not step, and that the screen (if it is enabled) will appear
|
||||
as if it still has the last state loaded. This is normal.
|
||||
"""
|
||||
Gb.loadState(_create_byte_buffer(state))
|
||||
@ -274,7 +289,9 @@ def get_state():
|
||||
|
||||
def save_state(name, state=None, override=False):
|
||||
"""
|
||||
Saves the given state to save_state_path. The file format must be ".sav"
|
||||
Saves the given state to save_state_path.
|
||||
|
||||
The file format must be ".sav"
|
||||
(and this will be appended to your string if necessary).
|
||||
"""
|
||||
if state == None:
|
||||
@ -296,7 +313,9 @@ def save_state(name, state=None, override=False):
|
||||
|
||||
def load_state(name):
|
||||
"""
|
||||
Reads a state from file based on name. Looks in save_state_path for a file
|
||||
Reads a state from file based on name.
|
||||
|
||||
Looks in save_state_path for a file
|
||||
with this name (".sav" is optional).
|
||||
"""
|
||||
save_path = os.path.join(save_state_path, name)
|
||||
@ -321,8 +340,9 @@ def generate_root():
|
||||
|
||||
def get_root():
|
||||
"""
|
||||
Loads the root state, or restarts the emulator and creates a new root
|
||||
state.
|
||||
Loads the root state.
|
||||
|
||||
(Or restarts the emulator and creates a new root state.)
|
||||
"""
|
||||
try:
|
||||
root = load_state("root")
|
||||
@ -377,15 +397,17 @@ def get_memory():
|
||||
|
||||
def set_memory(memory):
|
||||
"""
|
||||
Sets memory in the emulator. Use get_memory() to retrieve the current
|
||||
state.
|
||||
Sets memory in the emulator.
|
||||
|
||||
Use get_memory() to retrieve the current state.
|
||||
"""
|
||||
Gb.writeMemory(memory)
|
||||
|
||||
def get_pixels():
|
||||
"""
|
||||
Returns a list of pixels on the screen display. Broken, probably. Use
|
||||
screenshot() instead.
|
||||
Returns a list of pixels on the screen display.
|
||||
|
||||
Broken, probably. Use screenshot() instead.
|
||||
"""
|
||||
sys.stderr.write("ERROR: seems to be broken on VBA's end? Good luck. Use"
|
||||
" screenshot() instead.\n")
|
||||
@ -396,9 +418,10 @@ def get_pixels():
|
||||
|
||||
def screenshot(filename, literal=False):
|
||||
"""
|
||||
Saves a PNG screenshot to the file at filename. Use literal if you want to
|
||||
store it in the current directory. Default is to save it to screenshots/
|
||||
under the project.
|
||||
Saves a PNG screenshot to the file at filename.
|
||||
|
||||
Use literal if you want to store it in the current directory.
|
||||
Default is to save it to screenshots/ under the project.
|
||||
"""
|
||||
screenshots_path = os.path.join(project_path, "screenshots/")
|
||||
filename = os.path.join(screenshots_path, filename)
|
||||
@ -430,14 +453,18 @@ def get_memory_range(start_address, byte_count):
|
||||
|
||||
def set_memory_at(address, value):
|
||||
"""
|
||||
Sets a byte at a certain address in memory. This directly sets the memory
|
||||
instead of copying the memory from the emulator.
|
||||
Sets a byte at a certain address in memory.
|
||||
|
||||
This directly sets the memory instead of copying
|
||||
the memory from the emulator.
|
||||
"""
|
||||
Gb.setMemoryAt(address, value)
|
||||
|
||||
def press(buttons, holdsteps=1, aftersteps=1):
|
||||
"""
|
||||
Press a button. Use steplimit to say for how many steps you want to press
|
||||
Press a button.
|
||||
|
||||
Use steplimit to say for how many steps you want to press
|
||||
the button (try leaving it at the default, 1).
|
||||
"""
|
||||
if hasattr(buttons, "__len__"):
|
||||
@ -456,7 +483,9 @@ def press(buttons, holdsteps=1, aftersteps=1):
|
||||
|
||||
def get_buttons():
|
||||
"""
|
||||
Returns the currentButtons[0] value (an integer with bits set for which
|
||||
Returns the currentButtons[0] value
|
||||
|
||||
(an integer with bits set for which
|
||||
buttons are currently pressed).
|
||||
"""
|
||||
return Gb.getCurrentButtons()
|
||||
@ -708,6 +737,7 @@ class cheats:
|
||||
Gb.cheatAddGameshark(code, description)
|
||||
|
||||
class crystal:
|
||||
|
||||
"""
|
||||
Just a simple namespace to store a bunch of functions for Pokémon Crystal.
|
||||
"""
|
||||
@ -715,8 +745,7 @@ class crystal:
|
||||
@staticmethod
|
||||
def text_wait(step_size=10, max_wait=500):
|
||||
"""
|
||||
Watches for a sign that text is done being drawn to screen, then
|
||||
presses the "A" button.
|
||||
Presses the "A" button when text is done being drawn to screen.
|
||||
|
||||
:param step_size: number of steps per wait loop
|
||||
:param max_wait: number of wait loops to perform
|
||||
@ -744,10 +773,12 @@ class crystal:
|
||||
@staticmethod
|
||||
def walk_through_walls():
|
||||
"""
|
||||
Lets the player walk all over the map. These values are probably reset
|
||||
by some of the map/collision functions when you move on to a new
|
||||
location, so this needs to be executed each step/tick if continuous
|
||||
walk-through-walls is desired.
|
||||
Lets the player walk all over the map.
|
||||
|
||||
These values are probably reset by some of the map/collision
|
||||
functions when you move on to a new location, so this needs
|
||||
to be executed each step/tick if continuous walk-through-walls
|
||||
is desired.
|
||||
"""
|
||||
set_memory_at(0xC2FA, 0)
|
||||
set_memory_at(0xC2FB, 0)
|
||||
@ -761,8 +792,9 @@ class crystal:
|
||||
@staticmethod
|
||||
def nstep(steplimit=500):
|
||||
"""
|
||||
Steps the CPU forward and calls some functions in between each step,
|
||||
like to manipulate memory. This is pretty slow.
|
||||
Steps the CPU forward and calls some functions in between each step.
|
||||
|
||||
(For example, to manipulate memory.) This is pretty slow.
|
||||
"""
|
||||
for step_counter in range(0, steplimit):
|
||||
crystal.walk_through_walls()
|
||||
@ -806,6 +838,7 @@ class crystal:
|
||||
def get_xy():
|
||||
"""
|
||||
(x, y) coordinates of player on map.
|
||||
|
||||
Relative to top-left corner of map.
|
||||
"""
|
||||
x = get_memory_at(0xdcb8)
|
||||
@ -815,9 +848,10 @@ class crystal:
|
||||
@staticmethod
|
||||
def menu_select(id=1):
|
||||
"""
|
||||
Sets the cursor to the given pokemon in the player's party. This is
|
||||
under Start -> PKMN. This is useful for selecting a certain pokemon
|
||||
with fly or another skill.
|
||||
Sets the cursor to the given pokemon in the player's party.
|
||||
|
||||
This is under Start -> PKMN. This is useful for selecting a
|
||||
certain pokemon with fly or another skill.
|
||||
|
||||
This probably works on other menus.
|
||||
"""
|
||||
@ -902,8 +936,9 @@ class crystal:
|
||||
@staticmethod
|
||||
def get_text():
|
||||
"""
|
||||
Returns alphanumeric text on the screen. Other characters will not be
|
||||
shown.
|
||||
Returns alphanumeric text on the screen.
|
||||
|
||||
Other characters will not be shown.
|
||||
"""
|
||||
output = ""
|
||||
tiles = get_memory_range(0xc4a0, 1000)
|
||||
@ -942,8 +977,9 @@ class crystal:
|
||||
@staticmethod
|
||||
def write(something="TrAiNeR"):
|
||||
"""
|
||||
Uses a planning algorithm to type out a word in the most efficient way
|
||||
possible.
|
||||
Types out a word.
|
||||
|
||||
Uses a planning algorithm to do this in the most efficient way possible.
|
||||
"""
|
||||
button_sequence = keyboard.plan_typing(something)
|
||||
crystal.keyboard_apply([[x] for x in button_sequence])
|
||||
|
@ -26,8 +26,10 @@ def main():
|
||||
|
||||
def skippable(func):
|
||||
"""
|
||||
Makes a function skippable by saving the state before and after the
|
||||
function runs. Pass "skip=True" to the function to load the previous save
|
||||
Makes a function skippable.
|
||||
|
||||
Saves the state before and after the function runs.
|
||||
Pass "skip=True" to the function to load the previous save
|
||||
state from when the function finished.
|
||||
"""
|
||||
def wrapped_function(*args, **kwargs):
|
||||
@ -433,6 +435,8 @@ def handle_elm(starter_choice):
|
||||
@skippable
|
||||
def new_bark_level_grind(level):
|
||||
"""
|
||||
Do level grinding in New Bark.
|
||||
|
||||
Starting just outside of Elm's Lab, do some level grinding until the first
|
||||
partymon level is equal to the given value..
|
||||
"""
|
||||
|
Loading…
Reference in New Issue
Block a user