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Labeled every function in ROM0 that's referenced in the source
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@@ -472,9 +472,9 @@ AnimateWaterTile: ; fc402
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and 3 << 1
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; 2 x 8 = 16 bytes per tile
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rept 3
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add a
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endr
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add a
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add a
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add WaterTileFrames % $100
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ld l, a
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@@ -511,9 +511,9 @@ ForestTreeLeftAnimation: ; fc45c
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.asm_fc46c
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ld a, [TileAnimationTimer]
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call GetForestTreeFrame
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rept 3
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add a
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endr
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add a
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add a
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add ForestTreeLeftFrames % $100
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ld l, a
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ld a, 0
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@@ -553,9 +553,9 @@ ForestTreeRightAnimation: ; fc4c4
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.asm_fc4d4
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ld a, [TileAnimationTimer]
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call GetForestTreeFrame
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rept 3
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add a
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endr
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add a
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add a
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add ForestTreeLeftFrames % $100
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ld l, a
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ld a, 0
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@@ -589,9 +589,9 @@ ForestTreeLeftAnimation2: ; fc4f2
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ld a, [TileAnimationTimer]
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call GetForestTreeFrame
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xor 2
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rept 3
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add a
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endr
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add a
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add a
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add ForestTreeLeftFrames % $100
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ld l, a
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ld a, 0
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@@ -621,9 +621,9 @@ ForestTreeRightAnimation2: ; fc51c
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ld a, [TileAnimationTimer]
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call GetForestTreeFrame
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xor 2
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rept 3
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add a
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endr
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add a
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add a
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add ForestTreeLeftFrames % $100
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ld l, a
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ld a, 0
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@@ -734,9 +734,9 @@ SafariFountainAnim2: ; fc5eb
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ld c, l
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ld a, [TileAnimationTimer]
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and 6
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rept 3
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add a
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endr
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add a
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add a
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ld e, a
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ld d, 0
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ld hl, SafariFountainFrames
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