diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 000000000..63c2cad28 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +# No monkey business with line endings +* -text diff --git a/.gitignore b/.gitignore index c9260280d..094c03a17 100644 --- a/.gitignore +++ b/.gitignore @@ -26,8 +26,10 @@ extras/*.json # for any of the poor souls with save game files in their working directory baserom.sgm baserom.sav -pokered.sgm -pokered.sav +baserom.rtc +pokecrystal.sgm +pokecrystal.sav +pokecrystal.rtc # for vim configuration # url: http://www.vim.org/scripts/script.php?script_id=441 diff --git a/INSTALL.md b/INSTALL.md index da91a08fb..7060b5e20 100644 --- a/INSTALL.md +++ b/INSTALL.md @@ -1,4 +1,21 @@ -# Linux +# Getting Started + +Compiling requires a certain Pokemon Crystal ROM: + +``` +Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc +md5: 9f2922b235a5eeb78d65594e82ef5dde +``` + +Save it as `baserom.gbc` in the repository. + + +Feel free to ask us on nucleus.kafuka.org #skeetendo if something goes wrong (remember to tell where)! + +Don't know how to use IRC? Try [mibbit](http://chat.mibbit.com/?server=nucleus.kafuka.org&channel=#skeetendo). + + +## Linux ```bash sudo apt-get install make gcc bison git python python-setuptools @@ -24,153 +41,38 @@ cd pokecrystal # install python requirements pip install -r requirements.txt +``` +To compile the ROM from ASM source: +``` make clean && make ``` -# Windows - -Follow these instructions to install `pokecrystal` on Microsoft Windows. Once -installed, you can run `make` to compile `main.asm` into a ROM. - -## Installing cygwin - -Cygwin provides a virtual linux environment on Windows systems. Just get -`setup.exe`: http://cygwin.com/install.html - -During the install: - - 1. Keep the defaults. - - 2. It shouldn't matter which mirror you choose, but http://mirrors.kernel.org - seems to work. - - 3. Select the packages listed below. - -You'll be presented with a package selection screen. Select the following -packages (hint: there's a search box). - - 1. `python` (installed by default) - - 2. `gcc` and `gcc-core` (under devel) - - 3. `byacc` (under devel) - - 4. `make` (under devel) - - 5. `wget` (under web) - - 6. `git` (under devel) - - 7. `mercurial` (optional, if you wish to work with pokered as well) - -Let cygwin finish the install. Might take a sec while all packages are -downloading. - -## Installing other requirements - -Launch cygwin (bash). Maybe you know your way around the linux terminal. If not, a -crash course: - -```bash -# list files in current directory -ls - -# show current directory -pwd - -# change directory -cd /away/we/go -``` - -The next step is building `rgbds`, the GB assembler. Type: - -```bash -# download rgbds source code -git clone git://github.com/bentley/rgbds.git - -# compile rgbds -cd rgbds -YACC=byacc make - -# make rgbds accessible for all time -export PATH=$PATH:`pwd` -echo "export PATH=$PATH:`pwd`" >> ~/.bashrc - -# check if rgbasm is installed now -which rgbasm -``` - -If that fails (it shouldn't), you can download binaries like so: - -```bash -# download rgbds binaries -wget http://diyhpl.us/~bryan/irc/pokered/rgbds/rgbds.zip --output-document=rgbds.zip - -# unzip -unzip rgbds.zip - -# make rgbds accessible for all time -export PATH=$PATH:`pwd`/rgbds -echo "export PATH=$PATH:`pwd`/rgbds" >> ~/.bashrc - -# clean up that zip file -rm rgbds.zip -``` - -The next step is to install `unittest2`, unless you installed python2.7 -earlier: - -```bash -cd ~ -wget http://peak.telecommunity.com/dist/ez_setup.py -python ez_setup.py -easy_install unittest2 -``` - -Now you should be able to build `pokecrystal` for the first time: - -```bash -cd ~ -git clone git://github.com/kanzure/pokecrystal.git -cd pokecrystal -``` - -The final requirement is downloading a certain Pokemon Crystal ROM: - -``` -Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc -md5: 9f2922b235a5eeb78d65594e82ef5dde -``` - -Save it as `C:\cygwin\home\(your username)\pokecrystal\baserom.gbc`. You can -check the md5 of a file by typing `md5sum baserom.gbc`. - -To compile the ROM from ASM source, type: - -```bash -make -``` - That will take between 3 and 15 seconds, depending on your computer. If you see -`cmp baserom.gbc pokecrystal.gbc` as the last line, the build was successful! -Rejoice! +`cmp baserom.gbc pokecrystal.gbc` as the last line, the build was successful! Rejoice! -Now you may try messing around with `main.asm`, or just do whatever you wanted -to. -To build again, you should use the following command: +## Windows -```bash -make clean && make -``` +Set up [GitHub for Windows](http://windows.github.com/) and clone this repository. -Feel free to ask us on nucleus.kafuka.org #skeetendo if something goes wrong -(remember to tell where)! Don't know how to use IRC? Try -[mibbit](http://mibbit.com/) or something. +If you haven't already, get [Python 2.7](http://www.python.org/ftp/python/2.7.3/python-2.7.3.msi) ([64-bit](http://www.python.org/ftp/python/2.7.3/python-2.7.3.amd64.msi)). -# Contributing changes +Extract the following files from the [RGBDS](https://github.com/downloads/bentley/rgbds/rgbds-0.0.1.zip) package into the repository: +`rgbasm.exe` +`rgbds.exe` +`rgbfix.exe` +`rgblink.exe` -## Setting up a public git repo +Install [make](http://gnuwin32.sourceforge.net/downlinks/make.php) for Windows. + +To compile the ROM from ASM source, run `pokecrystal.bat`. + +That will take between 3 and 15 seconds, depending on your computer. If you see +`FC: no differences encountered`, the build was successful! Rejoice! + +Now you may try messing around with `main.asm`, or just do whatever you wanted to. + + +# Contributions are welcome! -For those uninitiated with git-based collaboration, and who do not want to setup a server to host git repositories, use GitHub. Register on GitHub and follow [this tutorial to setup ssh keys](https://help.github.com/articles/generating-ssh-keys). Then go to [the pokecrystal repo](https://github.com/kanzure/pokecrystal) and click the giant "fork" button. This will bring you to a page with some instructions regarding `git remote` (follow these steps in your pokecrystal folder). diff --git a/Makefile b/Makefile index 5c7c0d246..ce6258cc8 100644 --- a/Makefile +++ b/Makefile @@ -1,6 +1,7 @@ .SUFFIXES: .asm .tx .o .gbc .png .2bpp .lz -TEXTFILES = text/sweethoney.tx \ +TEXTFILES = \ + text/sweethoney.tx \ text/phone/bill.tx \ text/phone/elm.tx \ text/phone/mom.tx \ @@ -10,7 +11,8 @@ TEXTFILES = text/sweethoney.tx \ text/common_3.tx \ main.tx -VERTGFX = gfx/pics/%.png \ +VERTGFX = \ + gfx/pics/%.png \ gfx/trainers/%.png HORIZGFX = $(filter-out gfx/%.png, $(VERTGFX)) @@ -24,10 +26,16 @@ HORIZGFX = $(filter-out gfx/%.png, $(VERTGFX)) # so take care to reorganize accordingly all: pokecrystal.gbc + cmp baserom.gbc $< + +win: pokecrystal.gbc + fc baserom.gbc $< clean: rm -f main.tx pokecrystal.o pokecrystal.gbc ${TEXTFILES} +winclean: + del main.tx pokecrystal.o pokecrystal.gbc .\text\sweethoney.tx .\text\phone\bill.tx .\text\phone\elm.tx .\text\phone\mom.tx .\text\phone\trainers1.tx .\text\common.tx .\text\common_2.tx .\text\common_3.tx pokecrystal.o: pokecrystal.asm constants.asm wram.asm ${TEXTFILES} rgbasm -o pokecrystal.o pokecrystal.asm @@ -38,21 +46,20 @@ pokecrystal.o: pokecrystal.asm constants.asm wram.asm ${TEXTFILES} pokecrystal.gbc: pokecrystal.o rgblink -o $@ $< rgbfix -Cjv -i BYTE -k 01 -l 0x33 -m 0x10 -p 0 -r 3 -t PM_CRYSTAL $@ - cmp baserom.gbc $@ lzs: ${VERTGFX} ${HORIZGFX} pngs: - cd extras; python gfx.py mass-decompress; python gfx.py dump-pngs + cd extras && python gfx.py mass-decompress && python gfx.py dump-pngs front.png: tiles.png - cd extras; python gfx.py png-to-lz --front $@ $(OBJECT_DIRECTORY)/tiles.2bpp + cd extras && python gfx.py png-to-lz --front $@ $(OBJECT_DIRECTORY)/tiles.2bpp tiles.png: - cd extras; python gfx.py png-to-2bpp $@ -.png: ${VERTGFX} - cd extras; python gfx.py png-to-lz --vert $@ -.png: ${HORIZGFX} - cd extras; python gfx.py png-to-lz $@ + cd extras && python gfx.py png-to-2bpp $@ +.png:: ${VERTGFX} + cd extras && python gfx.py png-to-lz --vert $@ +.png:: ${HORIZGFX} + cd extras && python gfx.py png-to-lz $@ diff --git a/README.md b/README.md index ff3ab21f6..f47e366ca 100644 --- a/README.md +++ b/README.md @@ -4,65 +4,30 @@ This is a hand-crafted disassembly of Pokémon Crystal. The source code in this project successfully converts back into a ROM image. All source code is meticulously commented. + ## Base ROM The following ROM is required for compiling: +``` Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc - md5: 9f2922b235a5eeb78d65594e82ef5dde +``` Eventually this will not be necessary. -## Installing - -Simple. - -``` bash -sudo apt-get install make gcc bison git python python-setuptools - -# unittest2 is required if using python2.6 -sudo easy_install unittest2 -sudo easy_install pip - -# download rgbds source code -git clone git://github.com/bentley/rgbds.git - -# compile rgbds -cd rgbds -make -sudo make install - -# check if rgbasm is installed now -which rgbasm - -# download pokecrystal -git clone https://github.com/kanzure/pokecrystal.git -cd pokecrystal - -pip install -r requirements.txt - -make clean && make -``` - -Also, there are [Windows installation instructions](https://github.com/kanzure/pokecrystal/blob/master/INSTALL.md). - -## Assembling - -* To assemble, first install RGBDS and put it in your path. The version of RGBDS needed is [rgbds-linux](https://github.com/bentley/rgbds/). - -* Next, copy the Pokémon ROM to this directory as "baserom.gbc". - -* Then run "make" in your shell. - -* This will output a file named "pokecrystal.gbc". ## See also * disassembly of [Pokémon Red](http://bitbucket.org/iimarckus/pokered). + ## Contributing -* Hang out with us on IRC, nucleus.kafuka.org #skeetendo ([or use mibbit](http://chat.mibbit.com/?server=nucleus.kafuka.org&channel=#skeetendo)) +* Hang out with us on IRC: +`nucleus.kafuka.org #skeetendo` +(or use [mibbit](http://chat.mibbit.com/?server=nucleus.kafuka.org&channel=#skeetendo)). + +* Are we missing something? Make a pull request! Contributions are welcome. * Tackle some [issues](https://github.com/kanzure/pokecrystal/issues)! diff --git a/audio/sfx_pointers.asm b/audio/sfx_pointers.asm index fb06d931b..726e712c2 100644 --- a/audio/sfx_pointers.asm +++ b/audio/sfx_pointers.asm @@ -1,212 +1,213 @@ ; e927c - dbw $3c, $4b3f ; dex fanfare 50-79 - dbw $3c, $4c2f ; item - dbw $3c, $4c89 ; caught mon - dbw $3c, $4941 ; pokeballs placed on table - dbw $3c, $4947 ; potion - dbw $3c, $494a ; full heal - dbw $3c, $494d ; menu - dbw $3c, $4950 ; read text - dbw $3c, $4950 ; read text - dbw $3c, $4bd5 ; dex fanfare 20-49 - dbw $3c, $4cea ; dex fanfare 80-109 - dbw $3c, $4953 ; poison - dbw $3c, $4956 ; got safari balls - dbw $3c, $4959 ; boot pc - dbw $3c, $495c ; shut down pc - dbw $3c, $495f ; choose pc option - dbw $3c, $4962 ; bide / escape rope - dbw $3c, $4965 ; push button - dbw $3c, $4968 ; second part of itemfinder - dbw $3c, $496b ; warp to - dbw $3c, $496e ; warp from - dbw $3c, $4971 ; change dex mode - dbw $3c, $4974 ; jump over ledge - dbw $3c, $4977 ; grass rustle - dbw $3c, $497a ; fly - dbw $3c, $497d ; wrong - dbw $3c, $4983 ; squeak - dbw $3c, $4986 ; strength - dbw $3c, $4989 ; boat - dbw $3c, $498f ; wall open - dbw $3c, $4992 ; place puzzle piece down - dbw $3c, $4995 ; enter door - dbw $3c, $4998 ; switch pokemon - dbw $3c, $499e ; score tally? ; sounds like something out of game corner - dbw $3c, $49a4 ; buy/sell - dbw $3c, $49ad ; exit building - dbw $3c, $49aa ; bump - dbw $3c, $49b0 ; save - dbw $3c, $49f8 ; pokeflute - dbw $3c, $49fb ; elevator end - dbw $3c, $49fe ; throw ball - dbw $3c, $4a04 ; smokescreen - dbw $3c, $4a0a ; ; something skidding on water? - dbw $3c, $4a10 ; run - dbw $3c, $4a13 ; slot machine start - dbw $3c, $4dbe ; fanfare - dbw $3c, $4a3d ; peck - dbw $3c, $4a40 ; kinesis - dbw $3c, $4a43 ; lick - dbw $3c, $4a46 ; pound - dbw $3c, $4a49 ; move puzzle piece - dbw $3c, $4a4c ; comet punch - dbw $3c, $4a4f ; mega punch - dbw $3c, $4a52 ; scratch - dbw $3c, $4a55 ; vicegrip - dbw $3c, $4a58 ; razor wind - dbw $3c, $4a5b ; cut - dbw $3c, $4a5e ; wing attack - dbw $3c, $4a61 ; whirlwind - dbw $3c, $4a64 ; bind - dbw $3c, $4a67 ; vine whip - dbw $3c, $4a6a ; double kick - dbw $3c, $4a6d ; mega kick - dbw $3c, $4a70 ; headbutt - dbw $3c, $4a73 ; horn attack - dbw $3c, $4a76 ; tackle - dbw $3c, $4a79 ; poison sting - dbw $3c, $4a7c ; poisonpowder - dbw $3c, $4a7f ; doubleslap - dbw $3c, $4a82 ; bite - dbw $3c, $4a88 ; jump kick - dbw $3c, $4a8b ; stomp - dbw $3c, $4a8e ; tail whip - dbw $3c, $4a91 ; karate chop - dbw $3c, $4a94 ; submission - dbw $3c, $4a97 ; water gun - dbw $3c, $4a9d ; swords dance - dbw $3c, $4aa0 ; thunder - dbw $3c, $4aa3 ; supersonic - dbw $3c, $4aac ; leer - dbw $3c, $4ab5 ; ember - dbw $3c, $4abb ; bubblebeam - dbw $3c, $4ac4 ; hydro pump - dbw $3c, $4aca ; surf - dbw $3c, $4ad3 ; psybeam - dbw $3c, $4adc ; leech seed - dbw $3c, $4ae5 ; thundershock - dbw $3c, $4aee ; psychic - dbw $3c, $4af7 ; screech - dbw $3c, $4afd ; bone club - dbw $3c, $4b03 ; sharpen - dbw $3c, $4b09 ; egg bomb - dbw $3c, $4b12 ; sing - dbw $3c, $4b18 ; sky attack - dbw $3c, $4b21 ; hyper beam - dbw $3c, $4b24 ; shine - dbw $3c, $4a1c ; - dbw $3c, $4a1f ; $60 - dbw $3c, $4a22 ; tap - dbw $3c, $4a25 ; tap - dbw $3c, $4a28 ; burn ; that is not a burn - dbw $3c, $4a2b ; title screen sound - dbw $3c, $4a2e ; similar to $60 - dbw $3c, $4a31 ; get coin from slots - dbw $3c, $4a34 ; pay day - dbw $3c, $4a3a ; metronome - dbw $3c, $4a19 ; call - dbw $3c, $4b2d ; hang up - dbw $3c, $4b30 ; no signal - dbw $3c, $4b2a ; sandstorm - dbw $3c, $4b33 ; elevator - dbw $3c, $52b4 ; protect - dbw $3c, $52f6 ; sketch - dbw $3c, $5314 ; rain dance - dbw $3c, $5334 ; aeroblast - dbw $3c, $5352 ; spark - dbw $3c, $5360 ; curse - dbw $3c, $537d ; rage - dbw $3c, $539c ; thief - dbw $3c, $53b0 ; thief - dbw $3c, $53ca ; spider web - dbw $3c, $53f7 ; mind reader - dbw $3c, $541d ; nighmare - dbw $3c, $5453 ; snore - dbw $3c, $5469 ; sweet kiss - dbw $3c, $547f ; sweet kiss - dbw $3c, $54a5 ; belly drum - dbw $3c, $54ba ; - dbw $3c, $54d0 ; sludge bomb - dbw $3c, $54f5 ; foresight - dbw $3c, $5515 ; spite - dbw $3c, $553a ; outrage - dbw $3c, $554d ; perish song - dbw $3c, $5570 ; giga drain - dbw $3c, $55b4 ; attract - dbw $3c, $55cc ; kinesis - dbw $3c, $55de ; zap cannon - dbw $3c, $55ef ; mean look - dbw $3c, $5621 ; heal bell - dbw $3c, $5637 ; return - dbw $3c, $5653 ; exp bar - dbw $3c, $567f ; milk drink - dbw $3c, $569f ; present - dbw $3c, $56b9 ; morning sun - dbw $3c, $4b3f ; level up - dbw $3c, $4b86 ; key item - dbw $3c, $4d56 ; fanfare - dbw $3c, $4dc7 ; register phone # - dbw $3c, $4e26 ; 3rd place - dbw $3c, $4e66 ; get egg from daycare man - dbw $3c, $4e66 ; get egg from daycare lady - dbw $3c, $4edc ; move deleted - dbw $3c, $4f5e ; 2nd place - dbw $3c, $4fe2 ; 1st place - dbw $3c, $5069 ; choose a card - dbw $3c, $5104 ; get tm - dbw $3c, $517d ; get badge - dbw $3c, $5236 ; quit slots - dbw $3c, $5775 ; nothing - dbw $3c, $5878 ; dex fanfare <20 - dbw $3c, $58d2 ; dex fanfare 140-169 - dbw $3c, $5951 ; dex fanfare 170-199 - dbw $3c, $59d6 ; dex fanfare 200-229 - dbw $3c, $5a66 ; dex fanfare >=230 - dbw $3c, $5784 ; evolved - dbw $3c, $579b ; master ball - dbw $3c, $57c0 ; egg crack - dbw $3c, $57d9 ; charizard fireball (gs intro) - dbw $3c, $57ff ; pokemon appears (gs intro) - dbw $3c, $5818 ; flash - dbw $3c, $5846 ; game freak logo - dbw $3c, $5b33 ; not very effective - dbw $3c, $5b40 ; damage - dbw $3c, $5b50 ; super effective - dbw $3c, $5b63 ; ball bounce - dbw $3c, $56df ; moonlight - dbw $3c, $56fd ; encore - dbw $3c, $5721 ; beat up - dbw $3c, $574c ; batom pass - dbw $3c, $4944 ; ball wiggle - dbw $3c, $5734 ; sweet scent - dbw $3c, $5bb3 ; sweet scent - dbw $3c, $5bec ; hit end of exp bar - dbw $3c, $5c10 ; give trademon - dbw $3c, $5c3e ; get trademon - dbw $3c, $5c6c ; train arrived - dbw $3c, $675b ; stop slot - dbw $3c, $5cb4 ; 2 boops - dbw $3c, $6769 ; glass ting - dbw $3c, $6773 ; 2 glass ting + dbw $3c, $4b3f ; Dex Fanfare 50-79 + dbw $3c, $4c2f ; Item + dbw $3c, $4c89 ; Caught Mon + dbw $3c, $4941 ; Pokeballs Placed On Table + dbw $3c, $4947 ; Potion + dbw $3c, $494a ; Full Heal + dbw $3c, $494d ; Menu + dbw $3c, $4950 ; Read Text + dbw $3c, $4950 ; Read Text 2 + dbw $3c, $4bd5 ; Dex Fanfare 20-49 + dbw $3c, $4cea ; Dex Fanfare 80-109 + dbw $3c, $4953 ; Poison + dbw $3c, $4956 ; Got Safari Balls + dbw $3c, $4959 ; Boot Pc + dbw $3c, $495c ; Shut Down Pc + dbw $3c, $495f ; Choose Pc Option + dbw $3c, $4962 ; Escape Rope + dbw $3c, $4965 ; Push Button + dbw $3c, $4968 ; Second Part Of Itemfinder + dbw $3c, $496b ; Warp To + dbw $3c, $496e ; Warp From + dbw $3c, $4971 ; Change Dex Mode + dbw $3c, $4974 ; Jump Over Ledge + dbw $3c, $4977 ; Grass Rustle + dbw $3c, $497a ; Fly + dbw $3c, $497d ; Wrong + dbw $3c, $4983 ; Squeak + dbw $3c, $4986 ; Strength + dbw $3c, $4989 ; Boat + dbw $3c, $498f ; Wall Open + dbw $3c, $4992 ; Place Puzzle Piece Down + dbw $3c, $4995 ; Enter Door + dbw $3c, $4998 ; Switch Pokemon + dbw $3c, $499e ; Tally + dbw $3c, $49a4 ; Transaction + dbw $3c, $49ad ; Exit Building + dbw $3c, $49aa ; Bump + dbw $3c, $49b0 ; Save + dbw $3c, $49f8 ; Pokeflute + dbw $3c, $49fb ; Elevator End + dbw $3c, $49fe ; Throw Ball + dbw $3c, $4a04 ; Ball Poof + dbw $3c, $4a0a ; Unknown 3A + dbw $3c, $4a10 ; Run + dbw $3c, $4a13 ; Slot Machine Start + dbw $3c, $4dbe ; Fanfare + dbw $3c, $4a3d ; Peck + dbw $3c, $4a40 ; Kinesis + dbw $3c, $4a43 ; Lick + dbw $3c, $4a46 ; Pound + dbw $3c, $4a49 ; Move Puzzle Piece + dbw $3c, $4a4c ; Comet Punch + dbw $3c, $4a4f ; Mega Punch + dbw $3c, $4a52 ; Scratch + dbw $3c, $4a55 ; Vicegrip + dbw $3c, $4a58 ; Razor Wind + dbw $3c, $4a5b ; Cut + dbw $3c, $4a5e ; Wing Attack + dbw $3c, $4a61 ; Whirlwind + dbw $3c, $4a64 ; Bind + dbw $3c, $4a67 ; Vine Whip + dbw $3c, $4a6a ; Double Kick + dbw $3c, $4a6d ; Mega Kick + dbw $3c, $4a70 ; Headbutt + dbw $3c, $4a73 ; Horn Attack + dbw $3c, $4a76 ; Tackle + dbw $3c, $4a79 ; Poison Sting + dbw $3c, $4a7c ; Powder + dbw $3c, $4a7f ; Doubleslap + dbw $3c, $4a82 ; Bite + dbw $3c, $4a88 ; Jump Kick + dbw $3c, $4a8b ; Stomp + dbw $3c, $4a8e ; Tail Whip + dbw $3c, $4a91 ; Karate Chop + dbw $3c, $4a94 ; Submission + dbw $3c, $4a97 ; Water Gun + dbw $3c, $4a9d ; Swords Dance + dbw $3c, $4aa0 ; Thunder + dbw $3c, $4aa3 ; Supersonic + dbw $3c, $4aac ; Leer + dbw $3c, $4ab5 ; Ember + dbw $3c, $4abb ; Bubblebeam + dbw $3c, $4ac4 ; Hydro Pump + dbw $3c, $4aca ; Surf + dbw $3c, $4ad3 ; Psybeam + dbw $3c, $4adc ; Charge + dbw $3c, $4ae5 ; Thundershock + dbw $3c, $4aee ; Psychic + dbw $3c, $4af7 ; Screech + dbw $3c, $4afd ; Bone Club + dbw $3c, $4b03 ; Sharpen + dbw $3c, $4b09 ; Egg Bomb + dbw $3c, $4b12 ; Sing + dbw $3c, $4b18 ; Hyper Beam + dbw $3c, $4b21 ; Shine + dbw $3c, $4b24 ; Unknown 5F + dbw $3c, $4a1c ; Unknown 60 + dbw $3c, $4a1f ; Unknown 61 + dbw $3c, $4a22 ; Unknown 62 + dbw $3c, $4a25 ; Unknown 63 + dbw $3c, $4a28 ; Burn + dbw $3c, $4a2b ; Title Screen Entrance + dbw $3c, $4a2e ; Unknown 66 + dbw $3c, $4a31 ; Get Coin From Slots + dbw $3c, $4a34 ; Pay Day + dbw $3c, $4a3a ; Metronome + dbw $3c, $4a19 ; Call + dbw $3c, $4b2d ; Hang Up + dbw $3c, $4b30 ; No Signal + dbw $3c, $4b2a ; Sandstorm + dbw $3c, $4b33 ; Elevator + dbw $3c, $52b4 ; Protect + dbw $3c, $52f6 ; Sketch + dbw $3c, $5314 ; Rain Dance + dbw $3c, $5334 ; Aeroblast + dbw $3c, $5352 ; Spark + dbw $3c, $5360 ; Curse + dbw $3c, $537d ; Rage + dbw $3c, $539c ; Thief + dbw $3c, $53b0 ; Thief 2 + dbw $3c, $53ca ; Spider Web + dbw $3c, $53f7 ; Mind Reader + dbw $3c, $541d ; Nightmare + dbw $3c, $5453 ; Snore + dbw $3c, $5469 ; Sweet Kiss + dbw $3c, $547f ; Sweet Kiss 2 + dbw $3c, $54a5 ; Belly Drum + dbw $3c, $54ba ; Unknown 7F + dbw $3c, $54d0 ; Sludge Bomb + dbw $3c, $54f5 ; Foresight + dbw $3c, $5515 ; Spite + dbw $3c, $553a ; Outrage + dbw $3c, $554d ; Perish Song + dbw $3c, $5570 ; Giga Drain + dbw $3c, $55b4 ; Attract + dbw $3c, $55cc ; Kinesis 2 + dbw $3c, $55de ; Zap Cannon + dbw $3c, $55ef ; Mean Look + dbw $3c, $5621 ; Heal Bell + dbw $3c, $5637 ; Return + dbw $3c, $5653 ; Exp Bar + dbw $3c, $567f ; Milk Drink + dbw $3c, $569f ; Present + dbw $3c, $56b9 ; Morning Sun + dbw $3c, $4b3f ; Level Up + dbw $3c, $4b86 ; Key Item + dbw $3c, $4d56 ; Fanfare 2 + dbw $3c, $4dc7 ; Register Phone # + dbw $3c, $4e26 ; 3Rd Place + dbw $3c, $4e66 ; Get Egg From Daycare Man + dbw $3c, $4e66 ; Get Egg From Daycare Lady + dbw $3c, $4edc ; Move Deleted + dbw $3c, $4f5e ; 2Nd Place + dbw $3c, $4fe2 ; 1St Place + dbw $3c, $5069 ; Choose A Card + dbw $3c, $5104 ; Get Tm + dbw $3c, $517d ; Get Badge + dbw $3c, $5236 ; Quit Slots + dbw $3c, $5775 ; Egg Crack + dbw $3c, $5878 ; Dex Fanfare < 20 + dbw $3c, $58d2 ; Dex Fanfare 140-169 + dbw $3c, $5951 ; Dex Fanfare 170-199 + dbw $3c, $59d6 ; Dex Fanfare 200-229 + dbw $3c, $5a66 ; Dex Fanfare 230 + + dbw $3c, $5784 ; Evolved + dbw $3c, $579b ; Master Ball + dbw $3c, $57c0 ; Egg Hatch + dbw $3c, $57d9 ; Gs Intro Charizard Fireball + dbw $3c, $57ff ; Gs Intro Pokemon Appears + dbw $3c, $5818 ; Flash + dbw $3c, $5846 ; Game Freak Logo Gs + dbw $3c, $5b33 ; Not Very Effective + dbw $3c, $5b40 ; Damage + dbw $3c, $5b50 ; Super Effective + dbw $3c, $5b63 ; Ball Bounce + dbw $3c, $56df ; Moonlight + dbw $3c, $56fd ; Encore + dbw $3c, $5721 ; Beat Up + dbw $3c, $574c ; Baton Pass + dbw $3c, $4944 ; Ball Wiggle + dbw $3c, $5734 ; Sweet Scent + dbw $3c, $5bb3 ; Sweet Scent 2 + dbw $3c, $5bec ; Hit End Of Exp Bar + dbw $3c, $5c10 ; Give Trademon + dbw $3c, $5c3e ; Get Trademon + dbw $3c, $5c6c ; Train Arrived + dbw $3c, $675b ; Stop Slot + dbw $3c, $5cb4 ; 2 Boops + dbw $3c, $6769 ; Glass Ting + dbw $3c, $6773 ; Glass Ting 2 ; Crystal adds the following SFX: - dbw $5e, $582d ; intro unown 1 - dbw $5e, $583e ; intro unown 2 - dbw $5e, $584f ; intro unown 3 - dbw $5e, $586e ; boop - dbw $5e, $5888 ; game freak ditto transform - dbw $5e, $58a0 ; intro suicune 1 - dbw $5e, $58aa ; intro pichu - dbw $5e, $58c0 ; intro suicune 2 - dbw $5e, $58f4 ; intro suicune 3 - dbw $5e, $5907 ; game freak ditto bounce - dbw $5e, $591d ; intro suicune 4 - dbw $5e, $5942 ; game freak presents - dbw $5e, $5961 ; tingle - dbw $3c, $5cd0 ; sand? - dbw $5e, $597c ; two pc beeps - dbw $5e, $5992 ; 4 note ditty - dbw $5e, $59cb ; twinkle + dbw $5e, $582d ; Intro Unown 1 + dbw $5e, $583e ; Intro Unown 2 + dbw $5e, $584f ; Intro Unown 3 + dbw $5e, $586e ; Ditto Pop Up + dbw $5e, $5888 ; Ditto Transform + dbw $5e, $58a0 ; Intro Suicune 1 + dbw $5e, $58aa ; Intro Pichu + dbw $5e, $58c0 ; Intro Suicune 2 + dbw $5e, $58f4 ; Intro Suicune 3 + dbw $5e, $5907 ; Ditto Bounce + dbw $5e, $591d ; Intro Suicune 4 + dbw $5e, $5942 ; Game Freak Presents + dbw $5e, $5961 ; Tingle + dbw $3c, $5cd0 ; Unknown Cb + dbw $5e, $597c ; Two Pc Beeps + dbw $5e, $5992 ; 4 Note Ditty + dbw $5e, $59cb ; Twinkle ; e94e9 + diff --git a/battle/ai/scoring.asm b/battle/ai/scoring.asm new file mode 100644 index 000000000..b48e04bc6 --- /dev/null +++ b/battle/ai/scoring.asm @@ -0,0 +1,3362 @@ +AIScoring_RedStatus: ; 38591 +; Don't use status-only moves if the player can't be statused. + + ld hl, Buffer1 - 1 + ld de, EnemyMonMoves + ld b, EnemyMonMovesEnd - EnemyMonMoves + 1 +.checkmove + dec b + ret z + + inc hl + ld a, [de] + and a + ret z + + inc de + call AIGetEnemyMove + + ld a, [EnemyMoveEffect] + ld c, a + + push hl + push de + push bc + ld a, $b + ld hl, $441a + rst FarCall + pop bc + pop de + pop hl + jr nz, .discourage + + ld a, [EnemyMoveEffect] + push hl + push de + push bc + ld hl, .statusonlyeffects + ld de, 1 + call IsInArray + + pop bc + pop de + pop hl + jr nc, .checkmove + + ld a, [BattleMonStatus] + and a + jr nz, .discourage + + ld a, [PlayerScreens] + bit SCREENS_SAFEGUARD, a + jr z, .checkmove + +.discourage + call AIDiscourageMove + jr .checkmove +; 385db + +.statusonlyeffects + db EFFECT_SLEEP + db EFFECT_TOXIC + db EFFECT_POISON + db EFFECT_PARALYZE + db $ff +; 385e0 + + + +AIScoring_RedStatMods: ; 385e0 +; Use stat-modifying moves on turn 1. + + ld hl, Buffer1 - 1 + ld de, EnemyMonMoves + ld b, EnemyMonMovesEnd - EnemyMonMoves + 1 +.checkmove + dec b + ret z + + inc hl + ld a, [de] + and a + ret z + + inc de + call AIGetEnemyMove + + ld a, [EnemyMoveEffect] + + cp EFFECT_ATTACK_UP + jr c, .checkmove + cp EFFECT_EVASION_UP + 1 + jr c, .statup + +; cp EFFECT_ATTACK_DOWN - 1 + jr z, .checkmove + cp EFFECT_EVASION_DOWN + 1 + jr c, .statdown + + cp EFFECT_ATTACK_UP_2 + jr c, .checkmove + cp EFFECT_EVASION_UP_2 + 1 + jr c, .statup + +; cp EFFECT_ATTACK_DOWN_2 - 1 + jr z, .checkmove + cp EFFECT_EVASION_DOWN_2 + 1 + jr c, .statdown + + jr .checkmove + +.statup + ld a, [EnemyTurnsTaken] + and a + jr nz, .discourage + + jr .encourage + +.statdown + ld a, [PlayerTurnsTaken] + and a + jr nz, .discourage + +.encourage + call Function_0x39527 + jr c, .checkmove + + dec [hl] + dec [hl] + jr .checkmove + +.discourage + call RNG + cp 30 + jr c, .checkmove + inc [hl] + inc [hl] + jr .checkmove +; 38635 + + + +AIScoring_RedSuperEffective: ; 38635 +; Use super-effective moves. + + ld hl, Buffer1 - 1 + ld de, EnemyMonMoves + ld b, EnemyMonMovesEnd - EnemyMonMoves + 1 +.checkmove + dec b + ret z + + inc hl + ld a, [de] + and a + ret z + + inc de + call AIGetEnemyMove + + push hl + push bc + push de + ld a, 1 + ld [hBattleTurn], a + callab Function0x347c8 + pop de + pop bc + pop hl + + ld a, [$d265] + and a + jr z, .immune + cp 10 ; 1.0 + jr z, .checkmove + jr c, .noteffective + +; effective + ld a, [EnemyMovePower] + and a + jr z, .checkmove + dec [hl] + jr .checkmove + +.noteffective +; Discourage this move if there are any moves +; that do damage of a different type. + push hl + push de + push bc + ld a, [EnemyMoveType] + ld d, a + ld hl, EnemyMonMoves + ld b, EnemyMonMovesEnd - EnemyMonMoves + 1 + ld c, 0 +.checkmove2 + dec b + jr z, .asm_38693 + + ld a, [hli] + and a + jr z, .asm_38693 + + call AIGetEnemyMove + ld a, [EnemyMoveType] + cp d + jr z, .checkmove2 + ld a, [EnemyMovePower] + and a + jr nz, .asm_38692 + jr .checkmove2 + +.asm_38692 + ld c, a +.asm_38693 + ld a, c + pop bc + pop de + pop hl + and a + jr z, .checkmove + inc [hl] + jr .checkmove + +.immune + call AIDiscourageMove + jr .checkmove +; 386a2 + + + +AIScoring_Offensive: ; 386a2 +; Discourage non-damaging moves. + + ld hl, Buffer1 - 1 + ld de, EnemyMonMoves + ld b, EnemyMonMovesEnd - EnemyMonMoves + 1 +.checkmove + dec b + ret z + + inc hl + ld a, [de] + and a + ret z + + inc de + call AIGetEnemyMove + + ld a, [EnemyMovePower] + and a + jr nz, .checkmove + + inc [hl] + inc [hl] + jr .checkmove +; 386be + + + +AIScoring_Smart: ; 386be +; Context-specific scoring. + + ld hl, Buffer1 + ld de, EnemyMonMoves + ld b, EnemyMonMovesEnd - EnemyMonMoves + 1 +.checkmove + dec b + ret z + + ld a, [de] + inc de + and a + ret z + + push de + push bc + push hl + call AIGetEnemyMove + + ld a, [EnemyMoveEffect] + ld hl, .table_386f2 + ld de, 3 + call IsInArray + + inc hl + jr nc, .nextmove + + ld a, [hli] + ld e, a + ld d, [hl] + + pop hl + push hl + + ld bc, .nextmove + push bc + + push de + ret + +.nextmove + pop hl + pop bc + pop de + inc hl + jr .checkmove + +.table_386f2 + dbw EFFECT_SLEEP, AIScoring_Sleep + dbw EFFECT_LEECH_HIT, AIScoring_LeechHit + dbw EFFECT_EXPLOSION, AIScoring_Explosion + dbw EFFECT_DREAM_EATER, AIScoring_DreamEater + dbw EFFECT_MIRROR_MOVE, AIScoring_MirrorMove + dbw EFFECT_EVASION_UP, AIScoring_EvasionUp + dbw EFFECT_ALWAYS_HIT, AIScoring_AlwaysHit + dbw EFFECT_ACCURACY_DOWN, AIScoring_AccuracyDown + dbw EFFECT_HAZE, AIScoring_Haze + dbw EFFECT_BIDE, AIScoring_Bide + dbw EFFECT_WHIRLWIND, AIScoring_Whirlwind + dbw EFFECT_HEAL, AIScoring_Heal + dbw EFFECT_TOXIC, AIScoring_Toxic + dbw EFFECT_LIGHT_SCREEN, AIScoring_LightScreen + dbw EFFECT_OHKO, AIScoring_Ohko + dbw EFFECT_RAZOR_WIND, AIScoring_RazorWind + dbw EFFECT_SUPER_FANG, AIScoring_SuperFang + dbw EFFECT_BIND, AIScoring_Bind + dbw EFFECT_UNUSED_2B, AIScoring_Unused2B + dbw EFFECT_CONFUSE, AIScoring_Confuse + dbw EFFECT_SP_DEFENSE_UP_2, AIScoring_SpDefenseUp2 + dbw EFFECT_REFLECT, AIScoring_Reflect + dbw EFFECT_PARALYZE, AIScoring_Paralyze + dbw EFFECT_SPEED_DOWN_HIT, AIScoring_SpeedDownHit + dbw EFFECT_SUBSTITUTE, AIScoring_Substitute + dbw EFFECT_HYPER_BEAM, AIScoring_HyperBeam + dbw EFFECT_RAGE, AIScoring_Rage + dbw EFFECT_MIMIC, AIScoring_Mimic + dbw EFFECT_LEECH_SEED, AIScoring_LeechSeed + dbw EFFECT_DISABLE, AIScoring_Disable + dbw EFFECT_COUNTER, AIScoring_Counter + dbw EFFECT_ENCORE, AIScoring_Encore + dbw EFFECT_PAIN_SPLIT, AIScoring_PainSplit + dbw EFFECT_SNORE, AIScoring_Snore + dbw EFFECT_CONVERSION2, AIScoring_Conversion2 + dbw EFFECT_LOCK_ON, AIScoring_LockOn + dbw EFFECT_DEFROST_OPPONENT, AIScoring_DefrostOpponent + dbw EFFECT_SLEEP_TALK, AIScoring_SleepTalk + dbw EFFECT_DESTINY_BOND, AIScoring_DestinyBond + dbw EFFECT_REVERSAL, AIScoring_Reversal + dbw EFFECT_SPITE, AIScoring_Spite + dbw EFFECT_HEAL_BELL, AIScoring_HealBell + dbw EFFECT_PRIORITY_HIT, AIScoring_PriorityHit + dbw EFFECT_THIEF, AIScoring_Thief + dbw EFFECT_MEAN_LOOK, AIScoring_MeanLook + dbw EFFECT_NIGHTMARE, AIScoring_Nightmare + dbw EFFECT_FLAME_WHEEL, AIScoring_FlameWheel + dbw EFFECT_CURSE, AIScoring_Curse + dbw EFFECT_PROTECT, AIScoring_Protect + dbw EFFECT_FORESIGHT, AIScoring_Foresight + dbw EFFECT_PERISH_SONG, AIScoring_PerishSong + dbw EFFECT_SANDSTORM, AIScoring_Sandstorm + dbw EFFECT_ENDURE, AIScoring_Endure + dbw EFFECT_ROLLOUT, AIScoring_Rollout + dbw EFFECT_SWAGGER, AIScoring_Swagger + dbw EFFECT_FURY_CUTTER, AIScoring_FuryCutter + dbw EFFECT_ATTRACT, AIScoring_Attract + dbw EFFECT_SAFEGUARD, AIScoring_Safeguard + dbw EFFECT_MAGNITUDE, AIScoring_Magnitude + dbw EFFECT_BATON_PASS, AIScoring_BatonPass + dbw EFFECT_PURSUIT, AIScoring_Pursuit + dbw EFFECT_RAPID_SPIN, AIScoring_RapidSpin + dbw EFFECT_MORNING_SUN, AIScoring_MorningSun + dbw EFFECT_SYNTHESIS, AIScoring_Synthesis + dbw EFFECT_MOONLIGHT, AIScoring_Moonlight + dbw EFFECT_HIDDEN_POWER, AIScoring_HiddenPower + dbw EFFECT_RAIN_DANCE, AIScoring_RainDance + dbw EFFECT_SUNNY_DAY, AIScoring_SunnyDay + dbw EFFECT_BELLY_DRUM, AIScoring_BellyDrum + dbw EFFECT_PSYCH_UP, AIScoring_PsychUp + dbw EFFECT_MIRROR_COAT, AIScoring_MirrorCoat + dbw EFFECT_SKULL_BASH, AIScoring_SkullBash + dbw EFFECT_TWISTER, AIScoring_Twister + dbw EFFECT_EARTHQUAKE, AIScoring_Earthquake + dbw EFFECT_FUTURE_SIGHT, AIScoring_FutureSight + dbw EFFECT_GUST, AIScoring_Gust + dbw EFFECT_STOMP, AIScoring_Stomp + dbw EFFECT_SOLARBEAM, AIScoring_Solarbeam + dbw EFFECT_THUNDER, AIScoring_Thunder + dbw EFFECT_FLY, AIScoring_Fly + db $ff +; 387e3 + + +AIScoring_Sleep: ; 387e3 + ld b, EFFECT_DREAM_EATER + call AIHasMove + jr c, .asm_387f0 + + ld b, EFFECT_NIGHTMARE + call AIHasMove + ret nc + +.asm_387f0 + call Function_0x39527 + ret c + dec [hl] + dec [hl] + ret +; 387f7 + + +AIScoring_LeechHit: ; 387f7 + push hl + ld a, 1 + ld [hBattleTurn], a + callab Function0x347c8 + pop hl + + ld a, [$d265] + cp 10 ; 1.0 + jr c, .asm_38815 + + ret z + call AICheckEnemyMaxHP + + ret c + call Function_0x39521 + + ret c + dec [hl] + ret + +.asm_38815 + call RNG + + cp $64 + ret c + inc [hl] + ret +; 3881d + + +AIScoring_LockOn: ; 3881d + ld a, [PlayerSubStatus5] + bit 5, a + jr nz, .asm_38882 + + push hl + call AICheckEnemyQuarterHP + + jr nc, .asm_38877 + + call AICheckEnemyHalfHP + + jr c, .asm_38834 + + call AICompareSpeed + + jr nc, .asm_38877 + + +.asm_38834 + ld a, [PlayerEvaLevel] + cp $a + jr nc, .asm_3887a + + cp $8 + jr nc, .asm_38875 + + ld a, [EnemyAccLevel] + cp $5 + jr c, .asm_3887a + + cp $7 + jr c, .asm_38875 + + ld hl, EnemyMonMoves + ld c, EnemyMonMovesEnd - EnemyMonMoves + 1 + +.asm_3884f + dec c + jr z, .asm_38877 + + ld a, [hli] + and a + jr z, .asm_38877 + + call AIGetEnemyMove + + ld a, [EnemyMoveAccuracy] + cp $b4 + jr nc, .asm_3884f + + ld a, $1 + ld [hBattleTurn], a + push hl + push bc + ld a, $d + ld hl, $47c8 + rst FarCall + + ld a, [$d265] + cp $a + pop bc + pop hl + jr c, .asm_3884f + + +.asm_38875 + pop hl + ret + +.asm_38877 + pop hl + inc [hl] + ret + +.asm_3887a + pop hl + call Function_0x39527 + + ret c + dec [hl] + dec [hl] + ret + +.asm_38882 + push hl + ld hl, Buffer1 - 1 + ld de, EnemyMonMoves + ld c, EnemyMonMovesEnd - EnemyMonMoves + 1 + +.asm_3888b + inc hl + dec c + jr z, .asm_388a2 + + ld a, [de] + and a + jr z, .asm_388a2 + + inc de + call AIGetEnemyMove + + ld a, [EnemyMoveAccuracy] + cp $b4 + jr nc, .asm_3888b + + dec [hl] + dec [hl] + jr .asm_3888b + + +.asm_388a2 + pop hl + jp AIDiscourageMove + +; 388a6 + + +AIScoring_Explosion: ; 388a6 + push hl + callba Function0x349f4 + pop hl + jr nc, .asm_388b7 + + push hl + call AICheckLastPlayerMon + pop hl + jr nz, .asm_388c6 + +.asm_388b7 + call AICheckEnemyHalfHP + jr c, .asm_388c6 + + call AICheckEnemyQuarterHP + ret nc + + call RNG + cp 20 + ret c + +.asm_388c6 + inc [hl] + inc [hl] + inc [hl] + ret +; 388ca + + +AIScoring_DreamEater: ; 388ca + call RNG + + cp $19 + ret c + dec [hl] + dec [hl] + dec [hl] + ret +; 388d4 + + +AIScoring_EvasionUp: ; 388d4 + ld a, [EnemyEvaLevel] + cp $d + jp nc, AIDiscourageMove + + call AICheckEnemyMaxHP + + jr nc, .asm_388f2 + + ld a, [PlayerSubStatus5] + bit 0, a + jr nz, .asm_388ef + + call RNG + + cp $b2 + jr nc, .asm_38911 + + +.asm_388ef + dec [hl] + dec [hl] + ret + +.asm_388f2 + call AICheckEnemyQuarterHP + + jr nc, .asm_3890f + + call RNG + + cp $a + jr c, .asm_388ef + + call AICheckEnemyHalfHP + + jr nc, .asm_3890a + + call Function_0x39521 + + jr c, .asm_388ef + + jr .asm_38911 + + +.asm_3890a + call Function_0x39527 + + jr c, .asm_38911 + + +.asm_3890f + inc [hl] + inc [hl] + +.asm_38911 + ld a, [PlayerSubStatus5] + bit 0, a + jr nz, .asm_38938 + + ld a, [PlayerSubStatus4] + bit 7, a + jr nz, .asm_38941 + + ld a, [EnemyEvaLevel] + ld b, a + ld a, [PlayerAccLevel] + cp b + jr c, .asm_38936 + + ld a, [PlayerFuryCutterCount] + and a + jr nz, .asm_388ef + + ld a, [PlayerSubStatus1] + bit 6, a + jr nz, .asm_388ef + + +.asm_38936 + inc [hl] + ret + +.asm_38938 + call RNG + cp $50 + ret c + dec [hl] + dec [hl] + ret + +.asm_38941 + call Function_0x39527 + + ret c + dec [hl] + ret +; 38947 + + +AIScoring_AlwaysHit: ; 38947 + ld a, [EnemyAccLevel] + cp $5 + jr c, .asm_38954 + + ld a, [PlayerEvaLevel] + cp $a + ret c + +.asm_38954 + call Function_0x39521 + + ret c + dec [hl] + dec [hl] + ret +; 3895b + + +AIScoring_MirrorMove: ; 3895b + ld a, [LastEnemyCounterMove] + and a + jr nz, .asm_38968 + + call AICompareSpeed + + ret nc + jp AIDiscourageMove + + +.asm_38968 + push hl + ld hl, Table_0x39301 + ld de, 1 + call IsInArray + + pop hl + ret nc + call Function_0x39527 + + ret c + dec [hl] + call AICompareSpeed + + ret nc + call RNG + + cp $19 + ret c + dec [hl] + ret +; 38985 + + +AIScoring_AccuracyDown: ; 38985 + call AICheckPlayerMaxHP + + jr nc, .asm_389a0 + + call AICheckEnemyHalfHP + + jr nc, .asm_389a0 + + ld a, [PlayerSubStatus5] + bit 0, a + jr nz, .asm_3899d + + call RNG + + cp $b2 + jr nc, .asm_389bf + + +.asm_3899d + dec [hl] + dec [hl] + ret + +.asm_389a0 + call AICheckPlayerQuarterHP + + jr nc, .asm_389bd + + call RNG + + cp $a + jr c, .asm_3899d + + call AICheckPlayerHalfHP + + jr nc, .asm_389b8 + + call Function_0x39521 + + jr c, .asm_3899d + + jr .asm_389bf + + +.asm_389b8 + call Function_0x39527 + + jr c, .asm_389bf + + +.asm_389bd + inc [hl] + inc [hl] + +.asm_389bf + ld a, [PlayerSubStatus5] + bit 0, a + jr nz, .asm_389e6 + + ld a, [PlayerSubStatus4] + bit 7, a + jr nz, .asm_389ef + + ld a, [EnemyEvaLevel] + ld b, a + ld a, [PlayerAccLevel] + cp b + jr c, .asm_389e4 + + ld a, [PlayerFuryCutterCount] + and a + jr nz, .asm_3899d + + ld a, [PlayerSubStatus1] + bit 6, a + jr nz, .asm_3899d + + +.asm_389e4 + inc [hl] + ret + +.asm_389e6 + call RNG + cp $50 + ret c + dec [hl] + dec [hl] + ret + +.asm_389ef + call Function_0x39527 + + ret c + dec [hl] + ret +; 389f5 + + +AIScoring_Haze: ; 389f5 + push hl + ld hl, EnemyAtkLevel + ld c, $8 +.asm_389fb + dec c + jr z, .asm_38a05 + ld a, [hli] + cp $5 + jr c, .asm_38a12 + jr .asm_389fb + + +.asm_38a05 + ld hl, PlayerAtkLevel + ld c, $8 +.asm_38a0a + dec c + jr z, .asm_38a1b + ld a, [hli] + cp $a + jr c, .asm_38a0a + +.asm_38a12 + pop hl + call RNG + cp $28 + ret c + dec [hl] + ret + +.asm_38a1b + pop hl + inc [hl] + ret +; 38a1e + + +AIScoring_Bide: ; 38a1e + call AICheckEnemyMaxHP + ret c + call RNG + cp $19 + ret c + inc [hl] + ret +; 38a2a + + +AIScoring_Whirlwind: ; 38a2a + push hl + callab Function0x3484e + ld a, [$c716] + cp $a + pop hl + ret c + inc [hl] + ret +; 38a3a + + +AIScoring_Heal: +AIScoring_MorningSun: +AIScoring_Synthesis: +AIScoring_Moonlight: ; 38a3a + call AICheckEnemyQuarterHP + jr nc, .asm_38a45 + call AICheckEnemyHalfHP + ret nc + inc [hl] + ret + +.asm_38a45 + call RNG + cp $19 + ret c + dec [hl] + dec [hl] + ret +; 38a4e + + +AIScoring_Toxic: +AIScoring_LeechSeed: ; 38a4e + call AICheckPlayerHalfHP + ret c + inc [hl] + ret +; 38a54 + + +AIScoring_LightScreen: +AIScoring_Reflect: ; 38a54 + call AICheckEnemyMaxHP + ret c + call RNG + cp $14 + ret c + inc [hl] + ret +; 38a60 + + +AIScoring_Ohko: ; 38a60 + ld a, [BattleMonLevel] + ld b, a + ld a, [EnemyMonLevel] + cp b + jp c, AIDiscourageMove + call AICheckPlayerHalfHP + ret c + inc [hl] + ret +; 38a71 + + +AIScoring_Bind: ; 38a71 + ld a, [$c730] + and a + jr nz, .asm_38a8b + + ld a, [PlayerSubStatus5] + bit SUBSTATUS_TOXIC, a + jr nz, .asm_38a91 + + ld a, [PlayerSubStatus1] + and 1< ReflectCount + inc bc + + ld a, $5 + ld [bc], a + ld hl, ReflectEffectText + +.asm_37331 + call Function0x37e01 + jp FarBattleTextBox + +.asm_37337 + call Function0x37e77 + jp PrintButItFailed +; 3733d + + +PrintDoesntAffect: ; 3733d +; 'it doesn't affect' + ld hl, DoesntAffectText + jp FarBattleTextBox +; 37343 + + +PrintNothingHappened: ; 37343 +; 'but nothing happened!' + ld hl, NothingHappenedText + jp FarBattleTextBox +; 37349 + + +TryPrintButItFailed: ; 37349 + ld a, [AlreadyFailed] + and a + ret nz + + ; fallthrough +; 3734e + + +PrintButItFailed: ; 3734e +; 'but it failed!' + ld hl, ButItFailedText + jp FarBattleTextBox +; 37354 + + +Function0x37354: ; 37354 + call Function0x37e77 + ; fallthrough +; 37357 + +Function0x37357: ; 37357 + ld hl, ButItFailedText ; 'but it failed!' + ld de, ItFailedText ; 'it failed!' + jp Function0x35157 +; 37360 + + +PrintDidntAffect: ; 37360 +; 'it didn't affect' + ld hl, DidntAffect1Text + jp FarBattleTextBox +; 37366 + + +PrintDidntAffect2: ; 37366 + call Function0x37e77 + ld hl, DidntAffect1Text ; 'it didn't affect' + ld de, DidntAffect2Text ; 'it didn't affect' + jp Function0x35157 +; 37372 + + +PrintParalyze: ; 37372 +; 'paralyzed! maybe it can't attack!' + ld hl, ParalyzedText + jp FarBattleTextBox +; 37378 + + +CheckSubstituteOpp: ; 37378 + ld a, BATTLE_VARS_SUBSTATUS4_OPP + call CleanGetBattleVarPair + bit 4, a + ret +; 37380 + + +BattleCommand1a: ; 37380 + ld a, $41 + ld hl, $610d + rst FarCall + ld a, $4 + ld [$cfca], a + ld c, $3 + call DelayFrames + ld a, BATTLE_VARS_STATUS + call GetBattleVarPair + xor a + ld [hli], a + inc hl + ld [hli], a + ld [hl], a + ld a, $1 + ld [$c689], a + call BattleCommand0a + call Function0x37e36 + ld a, BATTLE_VARS_SUBSTATUS4 + call GetBattleVarPair + res 7, [hl] + ld a, BATTLE_VARS_SUBSTATUS5_OPP + call GetBattleVarPair + res 6, [hl] + call Function0x37ed5 + ret nc + ld a, $f + ld hl, $5f58 + rst FarCall + ld a, $f + ld hl, $6043 + rst FarCall + call $31f6 + jp RefreshBattleHuds +; 373c9 + + +BattleCommand1b: ; 373c9 +; mirrormove + + call Function0x372d8 + ld a, BATTLE_VARS_MOVE + call GetBattleVarPair + ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP + call CleanGetBattleVarPair + and a + jr z, .asm_373de ; 373d7 $5 + call CheckUserMove + jr nz, .asm_373ea ; 373dc $c +.asm_373de + call Function0x37e77 + ld hl, MirrorMoveFailedText + call FarBattleTextBox + jp EndMoveEffect +.asm_373ea + ld a, b + ld [hl], a + ld [$d265], a + push af + ld a, BATTLE_VARS_MOVE_ANIM + call GetBattleVarPair + ld d, h + ld e, l + pop af + dec a + call GetMoveData + call GetMoveName + call $30d6 + call Function0x34548 + jr nz, .asm_37412 ; 37405 $b + ld a, [$c689] + push af + call BattleCommand0a + pop af + ld [$c689], a +.asm_37412 + call BattleCommandaa + jp ResetTurn +; 37418 + + +BattleCommand34: ; 37418 +; metronome + + call Function0x372d8 + call Function0x34548 + jr nz, .asm_3742b + + ld a, [$c689] + push af + call BattleCommand0a + pop af + ld [$c689], a + +.asm_3742b + call Function0x37e36 + +.GetMove + call FarBattleRNG + +; No invalid moves. + cp BEAT_UP + 1 + jr nc, .GetMove + +; None of the moves in MetronomeExcepts. + push af + ld de, 1 + ld hl, MetronomeExcepts + call IsInArray + pop bc + jr c, .GetMove + +; No moves the user already has. + ld a, b + call CheckUserMove + jr z, .GetMove + + + ld a, BATTLE_VARS_MOVE + call GetBattleVarPair + ld [hl], b + call UpdateMoveData + jp ResetTurn +; 37454 + + +MetronomeExcepts: ; 37454 + db $00 + db METRONOME + db STRUGGLE + db SKETCH + db MIMIC + db COUNTER + db MIRROR_COAT + db PROTECT + db DETECT + db ENDURE + db DESTINY_BOND + db SLEEP_TALK + db THIEF + db $ff +; 37462 + + +CheckUserMove: ; 37462 +; Return z if the user has move a. + ld b, a + ld de, BattleMonMoves + ld a, [hBattleTurn] + and a + jr z, .ok + ld de, EnemyMonMoves +.ok + + ld c, NUM_MOVES +.loop + ld a, [de] + inc de + cp b + ret z + + dec c + jr nz, .loop + + ld a, 1 + and a + ret +; 3747b + + +ResetTurn: ; 3747b + ld hl, $c732 + ld a, [hBattleTurn] + and a + jr z, .asm_37486 + ld hl, $c733 + +.asm_37486 + ld [hl], 1 + xor a + ld [AlreadyDisobeyed], a + call DoMove + jp EndMoveEffect +; 37492 + + +BattleCommand50: ; 37492 +; thief + + ld a, [hBattleTurn] + and a + jr nz, .asm_374ce ; 37495 $37 + call .asm_37501 + ld a, [hl] + and a + ret nz + call .asm_3750c + ld a, [hl] + and a + ret z + ld [$d265], a + ld d, a + ld a, $2e + ld hl, $5e76 + rst FarCall + ret c + ld a, [$c70d] + and a + ret nz + ld a, [InLinkBattle] + and a + jr z, .asm_374be ; 374b7 $5 + ld a, [IsInBattle] + dec a + ret z +.asm_374be + call .asm_3750c + xor a + ld [hl], a + ld [de], a + call .asm_37501 + ld a, [$d265] + ld [hl], a + ld [de], a + jr .asm_374f8 ; 374cc $2a +.asm_374ce + call .asm_3750c + ld a, [hl] + and a + ret nz + call .asm_37501 + ld a, [hl] + and a + ret z + ld [$d265], a + ld d, a + ld a, $2e + ld hl, $5e76 + rst FarCall + ret c + ld a, [$c70d] + and a + ret nz + call .asm_37501 + xor a + ld [hl], a + ld [de], a + call .asm_3750c + ld a, [$d265] + ld [hl], a + ld [de], a +.asm_374f8 + call GetItemName + ld hl, StoleText + jp FarBattleTextBox + +.asm_37501 + ld a, 1 + call BattlePartyAttr + ld d, h + ld e, l + ld hl, BattleMonItem + ret + +.asm_3750c + ld a, 1 + call $396d ; GetOTStat_Battle + ld d, h + ld e, l + ld hl, EnemyMonItem + ret +; 37517 + + +BattleCommand51: ; 37517 +; arenatrap + call CheckHiddenOpponent + jr nz, .asm_37530 ; 3751a $14 + ld a, BATTLE_VARS_SUBSTATUS5 + call GetBattleVarPair + bit 7, [hl] + jr nz, .asm_37530 ; 37523 $b + set 7, [hl] + call Function0x37e01 + ld hl, CantEscapeNowText + jp FarBattleTextBox +.asm_37530 + call Function0x37e77 + jp PrintButItFailed +; 37536 + + +BattleCommand52: ; 37536 +; nightmare + + call CheckHiddenOpponent + jr nz, .asm_3755d ; 37539 $22 + call CheckSubstituteOpp + jr nz, .asm_3755d ; 3753e $1d + ld a, BATTLE_VARS_STATUS_OPP + call GetBattleVarPair + and $7 + jr z, .asm_3755d ; 37547 $14 + ld a, BATTLE_VARS_SUBSTATUS1_OPP + call GetBattleVarPair + bit 0, [hl] + jr nz, .asm_3755d ; 37550 $b + set 0, [hl] + call Function0x37e01 + ld hl, StartedNightmareText + jp FarBattleTextBox +.asm_3755d + call Function0x37e77 + jp PrintButItFailed +; 37563 + + +BattleCommand53: ; 37563 +; defrost + + ld a, BATTLE_VARS_STATUS + call GetBattleVarPair + bit 5, [hl] + ret z + res 5, [hl] + ld a, [hBattleTurn] + and a + jr z, .asm_37578 ; 37570 $6 + ld a, [IsInBattle] + dec a + jr z, .asm_3757f ; 37576 $7 +.asm_37578 + ld a, $20 + call UserPartyAttr + res 5, [hl] +.asm_3757f + call RefreshBattleHuds + ld hl, WasDefrostedText + jp FarBattleTextBox +; 37588 + + +BattleCommand54: ; 37588 +; curse + + ld de, BattleMonType1 + ld bc, PlayerStatLevels + ld a, [hBattleTurn] + and a + jr z, .asm_37599 ; 37591 $6 + ld de, EnemyMonType1 + ld bc, EnemyStatLevels +.asm_37599 + ld a, [de] + cp $8 + jr z, .asm_375d7 ; 3759c $39 + inc de + ld a, [de] + cp $8 + jr z, .asm_375d7 ; 375a2 $33 + ld a, [bc] + cp $d + jr c, .asm_375af ; 375a7 $6 + inc bc + ld a, [bc] + cp $d + jr nc, .asm_3760a ; 375ad $5b +.asm_375af + ld a, $1 + ld [$c689], a + call Function0x37e01 + ld a, $2 + call Function0x36532 + call SwitchTurn + call BattleCommand8d + call ResetMiss + call SwitchTurn + call BattleCommand70 + call BattleCommand8c + call ResetMiss + call BattleCommand71 + jp BattleCommand8c +.asm_375d7 + call CheckHiddenOpponent + jr nz, .asm_37604 ; 375da $28 + call CheckSubstituteOpp + jr nz, .asm_37604 ; 375df $23 + ld a, BATTLE_VARS_SUBSTATUS1_OPP + call GetBattleVarPair + bit 1, [hl] + jr nz, .asm_37604 ; 375e8 $1a + set 1, [hl] + call Function0x37e01 + ld hl, $4c9f + call CallBankF + ld hl, $4c3f + call CallBankF + call UpdateUserInParty + ld hl, PutACurseText + jp FarBattleTextBox +.asm_37604 + call Function0x37e77 + jp PrintButItFailed +.asm_3760a + ld b, $8 + call GetStatName + call Function0x37e77 + ld hl, WontRiseAnymoreText + jp FarBattleTextBox +; 37618 + + +BattleCommand55: ; 37618 +; protect + + call Function0x3762c + ret c + ld a, BATTLE_VARS_SUBSTATUS1 + call GetBattleVarPair + set 2, [hl] + call Function0x37e01 + ld hl, ProtectedItselfText + jp FarBattleTextBox +; 3762c + + +Function0x3762c: ; 3762c + ld de, $c679 + ld a, [hBattleTurn] + and a + jr z, .asm_37637 + ld de, $c681 + +.asm_37637 + call Function0x36abf + jr nz, .asm_37665 + + ld a, $3 + call CleanGetBattleVarPair + bit 4, a + jr nz, .asm_37665 + + ld b, $ff + ld a, [de] + ld c, a +.asm_37649 + ld a, c + and a + jr z, .asm_37656 + + dec c + srl b + ld a, b + and a + jr nz, .asm_37649 + + jr .asm_37665 + +.asm_37656 + call FarBattleRNG + and a + jr z, .asm_37656 + + dec a + cp b + jr nc, .asm_37665 + + ld a, [de] + inc a + ld [de], a + and a + ret + +.asm_37665 + xor a + ld [de], a + call Function0x37e77 + call PrintButItFailed + scf + ret +; 3766f + + +BattleCommand5a: ; 3766f +; endure + + call Function0x3762c + ret c + + ld a, BATTLE_VARS_SUBSTATUS1 + call GetBattleVarPair + set SUBSTATUS_ENDURE, [hl] + call Function0x37e01 + ld hl, BracedItselfText + jp FarBattleTextBox +; 37683 + + +BattleCommand56: ; 37683 +; spikes + + ld hl, EnemyScreens + ld a, [hBattleTurn] + and a + jr z, .asm_3768e + ld hl, PlayerScreens + +.asm_3768e + bit 0, [hl] + jr nz, .failed + + set 0, [hl] + call Function0x37e01 + ld hl, SpikesText + jp FarBattleTextBox + +.failed + jp Function0x37354 +; 376a0 + + +BattleCommand57: ; 376a0 +; foresight + + ld a, [AttackMissed] + and a + jr nz, .asm_376bf + call CheckHiddenOpponent + jr nz, .asm_376bf + ld a, BATTLE_VARS_SUBSTATUS1_OPP + call GetBattleVarPair + bit SUBSTATUS_IDENTIFIED, [hl] + jr nz, .asm_376bf + set SUBSTATUS_IDENTIFIED, [hl] + call Function0x37e01 + ld hl, IdentifiedText + jp FarBattleTextBox +.asm_376bf + jp Function0x37354 +; 376c2 + + +BattleCommand58: ; 376c2 +; perishsong + + ld hl, PlayerSubStatus1 + ld de, EnemySubStatus1 + bit SUBSTATUS_PERISH, [hl] + jr z, .asm_376d1 + ld a, [de] + bit SUBSTATUS_PERISH, a + jr nz, .asm_376f2 +.asm_376d1 + bit SUBSTATUS_PERISH, [hl] + jr nz, .asm_376dc + set SUBSTATUS_PERISH, [hl] + ld a, 4 + ld [PlayerPerishCount], a +.asm_376dc + ld a, [de] + bit SUBSTATUS_PERISH, a + jr nz, .asm_376e9 + set SUBSTATUS_PERISH, a + ld [de], a + ld a, 4 + ld [EnemyPerishCount], a +.asm_376e9 + call Function0x37e01 + ld hl, StartPerishText + jp FarBattleTextBox +.asm_376f2 + call Function0x37e77 + jp PrintButItFailed +; 376f8 + + +BattleCommand59: ; 376f8 +; startsandstorm + + ld a, [Weather] + cp WEATHER_SANDSTORM + jr z, .asm_37712 + ld a, WEATHER_SANDSTORM + ld [Weather], a + ld a, 5 + ld [WeatherCount], a + call Function0x37e01 + ld hl, SandstormBrewedText + jp FarBattleTextBox +.asm_37712 + call Function0x37e77 + jp PrintButItFailed +; 37718 + + +BattleCommand5b: ; 37718 +; checkcurl + + ld de, PlayerRolloutCount + ld a, [hBattleTurn] + and a + jr z, .asm_37723 + ld de, EnemyRolloutCount +.asm_37723 + ld a, BATTLE_VARS_SUBSTATUS1 + call CleanGetBattleVarPair + bit SUBSTATUS_ENCORED, a + jr z, .asm_37731 + + ld b, $4 ; doturn + jp SkipToBattleCommand + +.asm_37731 + xor a + ld [de], a + ret +; 37734 + + +BattleCommand5c: ; 37734 +; rolloutpower + + ld a, BATTLE_VARS_STATUS + call CleanGetBattleVarPair + and 7 + ret nz + + ld hl, PlayerRolloutCount + ld a, [hBattleTurn] + and a + jr z, .asm_37747 + ld hl, EnemyRolloutCount + +.asm_37747 + ld a, [hl] + and a + jr nz, .asm_37750 + ld a, 1 + ld [$c73e], a + +.asm_37750 + ld a, [AttackMissed] + and a + jr z, .hit + + ld a, BATTLE_VARS_SUBSTATUS1 + call GetBattleVarPair + res 6, [hl] + ret + +.hit + inc [hl] + ld a, [hl] + ld b, a + cp $5 + jr c, .asm_3776e ; 37763 $9 + ld a, BATTLE_VARS_SUBSTATUS1 + call GetBattleVarPair + res 6, [hl] + jr .asm_37775 ; 3776c $7 + +.asm_3776e + ld a, BATTLE_VARS_SUBSTATUS1 + call GetBattleVarPair + set 6, [hl] + +.asm_37775 + ld a, BATTLE_VARS_SUBSTATUS2 + call CleanGetBattleVarPair + bit 0, a + jr z, .asm_3777f ; 3777c $1 + inc b +.asm_3777f + dec b + jr z, .asm_37790 ; 37780 $e + ld hl, CurDamage + 1 + sla [hl] + dec hl + rl [hl] + jr nc, .asm_3777f ; 3778a $f3 + ld a, $ff + ld [hli], a + ld [hl], a +.asm_37790 + ret +; 37791 + + +BattleCommand5d: ; 37791 +; unused + ret +; 37792 + + +BattleCommand5e: ; 37792 +; furycutter + + ld hl, PlayerFuryCutterCount + ld a, [hBattleTurn] + and a + jr z, .go + ld hl, EnemyFuryCutterCount + +.go + ld a, [AttackMissed] + and a + jp nz, ResetFuryCutterCount + + inc [hl] + +; Damage capped at 5 turns' worth (16x). + ld a, [hl] + ld b, a + cp 6 + jr c, .checkdouble + ld b, 5 + +.checkdouble + dec b + ret z + +; Double the damage + ld hl, CurDamage + 1 + sla [hl] + dec hl + rl [hl] + jr nc, .checkdouble + +; No overflow + ld a, $ff + ld [hli], a + ld [hl], a + ret +; 377be + + +ResetFuryCutterCount: ; 377be + + push hl + + ld hl, PlayerFuryCutterCount + ld a, [hBattleTurn] + and a + jr z, .reset + ld hl, EnemyFuryCutterCount + +.reset + xor a + ld [hl], a + + pop hl + ret +; 377ce + + +BattleCommand5f: ; 377ce +; attract + ld a, [AttackMissed] + and a + jr nz, .asm_377f2 + call Function0x377f5 + jr c, .asm_377f2 + call CheckHiddenOpponent + jr nz, .asm_377f2 + ld a, BATTLE_VARS_SUBSTATUS1_OPP + call GetBattleVarPair + bit 7, [hl] + jr nz, .asm_377f2 + + set 7, [hl] + call Function0x37e01 + +; 'fell in love!' + ld hl, FellInLoveText + jp FarBattleTextBox + +.asm_377f2 + jp Function0x37354 +; 377f5 + + +Function0x377f5: ; 377f5 + ld a, 0 + call BattlePartyAttr + ld a, [hl] + ld [CurPartySpecies], a + + ld a, [CurBattleMon] + ld [CurPartyMon], a + xor a + ld [MonType], a + + ld a, $14 + ld hl, $4bdd + rst FarCall + jr c, .asm_37849 + + ld b, 1 + jr nz, .asm_37815 + dec b + +.asm_37815 + push bc + ld a, [TempEnemyMonSpecies] + ld [CurPartySpecies], a + ld hl, EnemyMonAtkDefDV + ld a, [EnemySubStatus5] + bit 3, a + jr z, .asm_37829 + ld hl, $c6f2 + +.asm_37829 + ld a, [hli] + ld [$d123], a + ld a, [hl] + ld [$d124], a + ld a, $3 + ld [MonType], a + ld a, $14 + ld hl, $4bdd + rst FarCall + pop bc + jr c, .asm_37849 + + ld a, 1 + jr nz, .asm_37844 + dec a + +.asm_37844 + xor b + jr z, .asm_37849 + + and a + ret + +.asm_37849 + scf + ret +; 3784b + + +BattleCommand60: ; 3784b +; happinesspower + push bc + ld hl, BattleMonHappiness + ld a, [hBattleTurn] + and a + jr z, .asm_37857 ; 37852 $3 + ld hl, EnemyMonHappiness +.asm_37857 + xor a + ld [$ffb4], a + ld [$ffb5], a + ld a, [hl] + ld [$ffb6], a + ld a, $a + ld [$ffb7], a + call Multiply + ld a, $19 + ld [$ffb7], a + ld b, $4 + call Divide + ld a, [$ffb6] + ld d, a + pop bc + ret +; 37874 + + +BattleCommand61: ; 37874 +; present + + ld a, [InLinkBattle] + cp $3 + jr z, .asm_3787d ; 37879 $2 + push bc + push de +.asm_3787d + call BattleCommand07 + ld a, [InLinkBattle] + cp $3 + jr z, .asm_37889 ; 37885 $2 + pop de + pop bc +.asm_37889 + ld a, [$d265] + and a + jp z, Function0x37e77 + ld a, [AttackMissed] + and a + jp nz, Function0x37e77 + push bc + call FarBattleRNG + ld b, a + ld hl, .table_37907 + ld c, 0 +.asm_378a1 + ld a, [hli] + cp $ff + jr z, .asm_378b7 ; 378a4 $11 + cp b + jr nc, .asm_378ad ; 378a7 $4 + inc c + inc hl + jr .asm_378a1 ; 378ab $f4 +.asm_378ad + ld a, c + ld [$c689], a + call Function0x37de9 + ld d, [hl] + pop bc + ret +.asm_378b7 + pop bc + ld a, $3 + ld [$c689], a + call Function0x37e01 + call SwitchTurn + ld hl, $5246 + ld a, [hBattleTurn] + and a + jr z, .asm_378ce ; 378c9 $3 + ld hl, $5251 +.asm_378ce + ld a, $e + rst FarCall + jr c, .asm_378f3 ; 378d1 $20 + ld hl, $4c8e + call CallBankF + call SwitchTurn + ld hl, $4cef + call CallBankF + call SwitchTurn + ld hl, RegainedHealthText + call FarBattleTextBox + call SwitchTurn + call UpdateOpponentInParty + jr .asm_37904 ; 378f1 $11 +.asm_378f3 + call SwitchTurn + call Function0x37ed5 + jr nc, .asm_37904 ; 378f9 $9 + call Function0x37e77 + ld hl, RefusedGiftText + call FarBattleTextBox +.asm_37904 + jp EndMoveEffect + +.table_37907 + db $66, 40 + db $b3, 80 + db $cc, 120 + db $ff +; 3790e + + +BattleCommand63: ; 3790e +; frustrationpower + + push bc + ld hl, BattleMonHappiness + ld a, [hBattleTurn] + and a + jr z, .asm_3791a ; 37915 $3 + ld hl, EnemyMonHappiness +.asm_3791a + ld a, $ff + sub [hl] + ld [$ffb6], a + xor a + ld [$ffb4], a + ld [$ffb5], a + ld a, $a + ld [$ffb7], a + call Multiply + ld a, $19 + ld [$ffb7], a + ld b, $4 + call Divide + ld a, [$ffb6] + ld d, a + pop bc + ret +; 37939 + + +BattleCommand64: ; 37939 +; safeguard + + ld hl, PlayerScreens + ld de, $c701 + ld a, [hBattleTurn] + and a + jr z, .asm_3794a ; 37942 $6 + ld hl, EnemyScreens + ld de, $c705 +.asm_3794a + bit 2, [hl] + jr nz, .asm_3795c ; 3794c $e + set 2, [hl] + ld a, $5 + ld [de], a + call Function0x37e01 + ld hl, CoveredByVeilText + jp FarBattleTextBox +.asm_3795c + call Function0x37e77 + jp PrintButItFailed +; 37962 + + +Function0x37962: ; 37962 + push hl + ld hl, EnemyScreens + ld a, [hBattleTurn] + and a + jr z, .asm_3796e + ld hl, PlayerScreens + +.asm_3796e + bit 2, [hl] + pop hl + ret +; 37972 + + +BattleCommand65: ; 37972 +; checksafeguard + ld hl, EnemyScreens + ld a, [hBattleTurn] + and a + jr z, .asm_3797d ; 37978 $3 + ld hl, PlayerScreens +.asm_3797d + bit 2, [hl] + ret z + ld a, $1 + ld [AttackMissed], a + call BattleCommandaa + ld hl, SafeguardProtectText + call FarBattleTextBox + jp EndMoveEffect +; 37991 + + +BattleCommand66: ; 37991 +; getmagnitude + + push bc + call FarBattleRNG + ld b, a + ld hl, .Magnitudes +.asm_37999 + ld a, [hli] + cp b + jr nc, .asm_379a1 ; 3799b $4 + inc hl + inc hl + jr .asm_37999 ; 3799f $f8 +.asm_379a1 + ld d, [hl] + push de + inc hl + ld a, [hl] + ld [$d265], a + call BattleCommandaa + ld hl, MagnitudeText + call FarBattleTextBox + pop de + pop bc + ret + +.Magnitudes + ; /255, BP, magnitude + db 13, 10, 4 + db 38, 30, 5 + db 89, 50, 6 + db 166, 70, 7 + db 217, 90, 8 + db 242, 110, 9 + db 255, 150, 10 +; 379c9 + + +BattleCommand67: ; 379c9 +; batonpass + + ld a, [hBattleTurn] + and a + jp nz, .Enemy + + call Function0x37ae9 + jp z, Function0x37aab + + call UpdateBattleMonInParty + call Function0x37e01 + + ld c, 50 + call DelayFrames + + call $1d6e + + ld a, $f + ld hl, $52f7 + rst FarCall + + ld a, $f + ld hl, $5380 + rst FarCall + + call $3317 + + ld a, $f + ld hl, $6d9f + rst FarCall + + call $1c17 + call $300b + + ld hl, $c4a1 + ld bc, $040a + call ClearBox + + ld b, 1 + call $3340 + call $32f9 + call Function0x37a67 + + ld a, $f + ld hl, $52e0 + rst FarCall + + jp c, EndMoveEffect + + ld hl, $6459 + call CallBankF + call Function0x37ab1 + + ret + +.Enemy + ld a, [IsInBattle] + dec a + jp z, Function0x37aab + + call Function0x37af6 + jp z, Function0x37aab + + call UpdateEnemyMonInParty + call Function0x37e01 + call Function0x37a82 + + ld a, $f + ld hl, $52e0 + rst FarCall + jp c, EndMoveEffect + + xor a + ld [$c718], a + + ld hl, $5517 + call CallBankF + + ld hl, $557a + call CallBankF + + ld a, 1 + ld [$d265], a + + ld hl, $6cab + call CallBankF + + ld hl, $5c23 + call CallBankF + + jr Function0x37ab1 +; 37a67 + + +Function0x37a67: ; 37a67 + ld a, [InLinkBattle] + and a + ret z + + ld a, 1 + ld [$d0ec], a + + call $1d6e + + ld hl, $68e4 + call CallBankF + + call $1c17 + + xor a + ld [$d0ec], a + + ret +; 37a82 + + +Function0x37a82; 37a82 + ld a, [InLinkBattle] + and a + ret z + + call $1d6e + ld hl, $68e4 + call CallBankF + ld a, [OTPartyCount] + add $4 + ld b, a + ld a, [$d430] + cp $4 + jr c, .asm_37aa0 + + cp b + jr c, .asm_37aa8 + +.asm_37aa0 + ld a, [CurOTMon] + add $4 + ld [$d430], a +.asm_37aa8 + jp $1c17 +; 37aab + + +Function0x37aab: ; 37aab + call Function0x37e77 + jp PrintButItFailed +; 37ab1 + + +Function0x37ab1: ; 37ab1 + ld a, BATTLE_VARS_STATUS + call CleanGetBattleVarPair + and 7 + jr nz, .asm_37ac1 + ld a, BATTLE_VARS_SUBSTATUS1 + call GetBattleVarPair + res 0, [hl] + +.asm_37ac1 + call Function0x372e7 + ld hl, PlayerSubStatus1 + res 7, [hl] + ld hl, EnemySubStatus1 + res 7, [hl] + ld hl, PlayerSubStatus5 + ld a, BATTLE_VARS_SUBSTATUS5 + call GetBattleVarPair + res 3, [hl] + res 4, [hl] + ld a, BATTLE_VARS_LAST_MOVE + call GetBattleVarPair + ld [hl], 0 + xor a + ld [$c730], a + ld [$c731], a + ret +; 37ae9 + + +Function0x37ae9: ; 37ae9 + ld hl, PartyMon1CurHP + ld a, [PartyCount] + ld d, a + ld a, [CurBattleMon] + ld e, a + jr Function0x37b01 +; 37af6 + + +Function0x37af6: ; 37af6 + ld hl, OTPartyMon1CurHP + ld a, [OTPartyCount] + ld d, a + ld a, [CurOTMon] + ld e, a + + ; fallthrough +; 37b01 + +Function0x37b01: ; 37b01 + xor a + ld b, a + ld c, a +.asm_37b04 + ld a, c + cp d + jr z, .asm_37b1a + + cp e + jr z, .asm_37b11 + + ld a, [hli] + or b + ld b, a + ld a, [hld] + or b + ld b, a +.asm_37b11 + push bc + ld bc, $30 + add hl, bc + pop bc + inc c + jr .asm_37b04 + +.asm_37b1a + ld a, b + and a + ret +; 37b1d + + +BattleCommand68: ; 37b1d + ld hl, $c711 + ld a, [hBattleTurn] + and a + jr z, .asm_37b28 ; 37b23 $3 + ld hl, $c710 +.asm_37b28 + ld a, [hl] + and a + ret z + ld hl, CurDamage + 1 + sla [hl] + dec hl + rl [hl] + ret nc + ld a, $ff + ld [hli], a + ld [hl], a + ret +; 37b39 + + +BattleCommand69: ; 37b39 +; clearhazards + + ld a, BATTLE_VARS_SUBSTATUS4 + call GetBattleVarPair + bit 7, [hl] + jr z, .asm_37b4a ; 37b40 $8 + res 7, [hl] + ld hl, ShedLeechSeedText + call FarBattleTextBox +.asm_37b4a + ld hl, PlayerScreens + ld de, $c730 + ld a, [hBattleTurn] + and a + jr z, .asm_37b5b ; 37b53 $6 + ld hl, EnemyScreens + ld de, $c731 +.asm_37b5b + bit 0, [hl] + jr z, .asm_37b69 ; 37b5d $a + res 0, [hl] + ld hl, BlewSpikesText + push de + call FarBattleTextBox + pop de +.asm_37b69 + ld a, [de] + and a + ret z + xor a + ld [de], a + ld hl, ReleasedByText + jp FarBattleTextBox +; 37b74 + + +BattleCommand6a: ; 37b74 +; healmorn + ld b, MORN + jr BattleCommand6a6c +; 37b78 + +BattleCommand6b: ; 37b78 +; healday + ld b, DAY + jr BattleCommand6a6c +; 37b7c + +BattleCommand6c: ; 37b7c +; healnite + ld b, NITE + ; fallthrough +; 37b7e + +BattleCommand6a6c: ; 37b7e +; Time- and weather-sensitive heal. + + ld hl, BattleMonMaxHP + ld de, BattleMonHP + ld a, [hBattleTurn] + and a + jr z, .start + ld hl, EnemyMonMaxHP + ld de, EnemyMonHP + +.start +; Index for .Multipliers +; Default restores half max HP. + ld c, 2 + +; Don't bother healing if HP is already full. + push bc + call StringCmp + pop bc + jr z, .Full + +; Don't factor in time of day in link battles. + ld a, [InLinkBattle] + and a + jr nz, .Weather + + ld a, [TimeOfDay] + cp b + jr z, .Weather + dec c + +.Weather + ld a, [Weather] + and a + jr z, .Heal + +; x2 in sun +; /2 in rain/sandstorm + inc c + cp WEATHER_SUN + jr z, .Heal + dec c + dec c + +.Heal + ld b, 0 + ld hl, .Multipliers + add hl, bc + add hl, bc + + ld a, [hli] + ld h, [hl] + ld l, a + ld a, BANK(GetMaxHP) + rst FarCall + + call Function0x37e01 + call SwitchTurn + + ld hl, $4cef + ld a, $f + rst FarCall ; callab 3ccef + + call SwitchTurn + call UpdateUserInParty + +; 'regained health!' + ld hl, RegainedHealthText + jp FarBattleTextBox + +.Full + call Function0x37e77 + +; 'hp is full!' + ld hl, HPIsFullText + jp FarBattleTextBox + +.Multipliers + dw GetEighthMaxHP + dw GetQuarterMaxHP + dw GetHalfMaxHP + dw GetMaxHP +; 37be8 + + +BattleCommand6d: ; 37be8 +; hiddenpower + + ld a, [AttackMissed] + and a + ret nz + + ld a, $3e + ld hl, $7ced + rst FarCall + + ret +; 37bf4 + + +BattleCommand6e: ; 37bf4 +; startrain + ld a, WEATHER_RAIN + ld [Weather], a + ld a, 5 + ld [WeatherCount], a + call Function0x37e01 + ld hl, DownpourText + jp FarBattleTextBox +; 37c07 + + +BattleCommand6f: ; 37c07 +; startsun + ld a, WEATHER_SUN + ld [Weather], a + ld a, 5 + ld [WeatherCount], a + call Function0x37e01 + ld hl, SunGotBrightText + jp FarBattleTextBox +; 37c1a + + +BattleCommand95: ; 37c1a +; bellydrum + call BattleCommand77 + ld a, [AttackMissed] + and a + jr nz, .asm_37c4f + + ld hl, $4c9f + ld a, $f + rst FarCall + + ld hl, $4cde + ld a, $f + rst FarCall + jr nc, .asm_37c4f + + push bc + call Function0x37e01 + pop bc + ld hl, $4c3f + ld a, $f + rst FarCall + call UpdateUserInParty + ld a, $5 + +.asm_37c41 + push af + call BattleCommand77 + pop af + dec a + jr nz, .asm_37c41 ; 37c47 $f8 + + ld hl, BellyDrumText + jp FarBattleTextBox +.asm_37c4f + call Function0x37e77 + jp PrintButItFailed +; 37c55 + + +BattleCommand96: ; 37c55 +; psychup + + ld hl, EnemyStatLevels + ld de, PlayerStatLevels + ld a, [hBattleTurn] + and a + jr z, .asm_37c64 ; 37c5e $4 + push hl + ld h, d + ld l, e + pop de +.asm_37c64 + push hl + ld b, $8 +.asm_37c67 + ld a, [hli] + cp $7 + jr nz, .asm_37c76 ; 37c6a $a + dec b + jr nz, .asm_37c67 ; 37c6d $f8 + pop hl + call Function0x37e77 + jp PrintButItFailed +.asm_37c76 + pop hl + ld b, $8 +.asm_37c79 + ld a, [hli] + ld [de], a + inc de + dec b + jr nz, .asm_37c79 ; 37c7d $fa + ld a, [hBattleTurn] + and a + jr nz, .asm_37c89 ; 37c82 $5 + call Function0x365d7 + jr .asm_37c8c ; 37c87 $3 +.asm_37c89 + call Function0x365fd +.asm_37c8c + call Function0x37e01 + ld hl, CopiedStatsText + jp FarBattleTextBox +; 37c95 + + +BattleCommand9a: ; 37c95 +; mirrorcoat + + ld a, $1 + ld [AttackMissed], a + ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP + call CleanGetBattleVarPair + and a + ret z + ld b, a + ld hl, $45ec + ld a, $f + rst FarCall + ld a, b + cp $90 + ret z + call BattleCommanda3 + ld a, [$d265] + and a + ret z + call Function0x36abf + ret z + ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP + call CleanGetBattleVarPair + dec a + ld de, StringBuffer1 + call GetMoveData + ld a, [$d075] + and a + ret z + ld a, [$d076] + cp $14 + ret c + ld hl, CurDamage + ld a, [hli] + or [hl] + ret z + ld a, [hl] + add a + ld [hld], a + ld a, [hl] + adc a + ld [hl], a + jr nc, .asm_37ce1 ; 37cdb $4 + ld a, $ff + ld [hli], a + ld [hl], a +.asm_37ce1 + xor a + ld [AttackMissed], a + ret +; 37ce6 + + +BattleCommand9d: ; 37ce6 +; doubleminimizedamage + + ld hl, $c6fa + ld a, [hBattleTurn] + and a + jr z, .asm_37cf1 ; 37cec $3 + ld hl, $c6fe +.asm_37cf1 + ld a, [hl] + and a + ret z + ld hl, CurDamage + 1 + sla [hl] + dec hl + rl [hl] + ret nc + ld a, $ff + ld [hli], a + ld [hl], a + ret +; 37d02 + + +BattleCommand9e: ; 37d02 +; skipsuncharge + ld a, [Weather] + cp WEATHER_SUN + ret nz + ld b, $39 ; charge + jp SkipToBattleCommand +; 37d0d + + +BattleCommand9b: ; 37d0d +; checkfuturesight + + ld hl, $c71d + ld de, $c727 + ld a, [hBattleTurn] + and a + jr z, .ok + ld hl, $c71e + ld de, $c729 +.ok + + ld a, [hl] + and a + ret z + cp 1 + ret nz + + ld [hl], 0 + ld a, [de] + inc de + ld [CurDamage], a + ld a, [de] + ld [CurDamage + 1], a + ld b, $9c ; futuresight + jp SkipToBattleCommand +; 37d34 + +BattleCommand9c: ; 37d34 +; futuresight + + call Function0x34548 + jr nz, .asm_37d4b ; 37d37 $12 + ld a, BATTLE_VARS_MOVE_ANIM + call CleanGetBattleVarPair + ld b, a + ld a, BATTLE_VARS_LAST_COUNTER_MOVE + call GetBattleVarPair + ld [hl], b + ld a, BATTLE_VARS_LAST_MOVE + call GetBattleVarPair + ld [hl], b +.asm_37d4b + ld hl, $c71d + ld a, [hBattleTurn] + and a + jr z, .asm_37d56 ; 37d51 $3 + ld hl, $c71e +.asm_37d56 + ld a, [hl] + and a + jr nz, .asm_37d87 ; 37d58 $2d + ld a, $4 + ld [hl], a + call BattleCommand0a + call BattleCommandaa + ld hl, ForesawAttackText + call FarBattleTextBox + call BattleCommand0c + ld de, $c727 + ld a, [hBattleTurn] + and a + jr z, .asm_37d77 ; 37d72 $3 + ld de, $c729 +.asm_37d77 + ld hl, CurDamage + ld a, [hl] + ld [de], a + ld [hl], $0 + inc hl + inc de + ld a, [hl] + ld [de], a + ld [hl], $0 + jp EndMoveEffect +.asm_37d87 + pop bc + call ResetDamage + call Function0x37e77 + call PrintButItFailed + jp EndMoveEffect +; 37d94 + + +BattleCommand9f: ; 37d94 +; thunderaccuracy + + ld a, BATTLE_VARS_MOVE_TYPE + call GetBattleVarPair + inc hl + ld a, [Weather] + cp WEATHER_RAIN + jr z, .asm_37da7 ; 37d9f $6 + cp WEATHER_SUN + ret nz + ld [hl], $80 + ret +.asm_37da7 + ld [hl], $ff + ret +; 37daa + + +CheckHiddenOpponent: ; 37daa + ld a, BATTLE_VARS_SUBSTATUS3_OPP + call CleanGetBattleVarPair + and $60 ; fly | dig + ret +; 37db2 + + +GetUserItem: ; 37db2 +; Return the effect of the user's item in bc, and its id at hl. + ld hl, BattleMonItem + ld a, [hBattleTurn] + and a + jr z, .go + ld hl, EnemyMonItem +.go + ld b, [hl] + jp GetItem +; 37dc1 + + +GetOpponentItem: ; 37dc1 +; Return the effect of the opponent's item in bc, and its id at hl. + ld hl, EnemyMonItem + ld a, [hBattleTurn] + and a + jr z, .go + ld hl, BattleMonItem +.go + ld b, [hl] + jp GetItem +; 37dd0 + + +GetItem: ; 37dd0 +; Return the effect of item b in bc. + ld a, b + and a + ret z + + push hl + ld hl, ItemAttributes + 2 + dec a + ld c, a + ld b, 0 + ld a, Item2Attributes - Item1Attributes + call AddNTimes + ld a, BANK(ItemAttributes) + call GetFarHalfword + ld b, l + ld c, h + pop hl + ret +; 37de9 + + +Function0x37de9: ; 37de9 + push hl + push de + push bc + ld a, [$c689] + push af + call BattleCommand0a + pop af + ld [$c689], a + call Function0x37e19 + call BattleCommand0c + pop bc + pop de + pop hl + ret +; 37e01 + + +Function0x37e01: ; 37e01 + push hl + push de + push bc + ld a, [$c689] + push af + call BattleCommand0a + pop af + ld [$c689], a + call Function0x37e36 + call BattleCommand0c + pop bc + pop de + pop hl + ret +; 37e19 + + +Function0x37e19: ; 37e19 + xor a + ld [FXAnimIDHi], a + + ld a, BATTLE_VARS_MOVE_ANIM + call CleanGetBattleVarPair + and a + ret z + + ld [FXAnimIDLo], a + + ld a, [hBattleTurn] + and a + ld a, 1 + jr z, .asm_37e30 + ld a, 4 + +.asm_37e30 + ld [$cfca], a + + jp Function0x37e47 +; 37e36 + + +Function0x37e36: ; 37e36 + xor a + ld [$cfca], a + ld [FXAnimIDHi], a + + ld a, BATTLE_VARS_MOVE_ANIM + call CleanGetBattleVarPair + and a + ret z + + ; fallthrough +; 37e44 + + +Function0x37e44: ; 37e44 + + ld [FXAnimIDLo], a + + ; fallthrough +; 37e47 + + +Function0x37e47: ; 37e47 + push hl + push de + push bc + ld hl, $40d6 + ld a, $33 + rst FarCall ; callab SafePlayBattleAnimation + pop bc + pop de + pop hl + ret +; 37e54 + + +Function0x37e54: ; 37e54 + ld a, e + ld [FXAnimIDLo], a + ld a, d + ld [FXAnimIDHi], a + xor a + ld [$cfca], a + + push hl + push de + push bc + call SwitchTurn + + ld hl, $40d6 + ld a, $33 + rst FarCall ; callab SafePlayBattleAnimation + + call SwitchTurn + pop bc + pop de + pop hl + ret +; 37e73 + + +CallBankF: ; 37e73 + ld a, $f + rst FarCall + ret +; 37e77 + + +Function0x37e77: ; 37e77 + call BattleCommand0a + call BattleCommandaa + jp BattleCommand0c +; 37e80 + + +BattleCommandaa: ; 37e80 +; wait +; Wait 40 frames. + ld c, 40 + jp DelayFrames +; 37e85 + + +BattleCommand38: ; 37e85 +; cleartext + +; Used in multi-hit moves. + ld hl, .text + jp BattleTextBox +.text + db "@" +; 37e8c + + +SkipToBattleCommand: ; 37e8c +; Skip over commands until reaching command b. + ld a, [BattleScriptBufferLoc + 1] + ld h, a + ld a, [BattleScriptBufferLoc] + ld l, a +.asm_37e94 + ld a, [hli] + cp b + jr nz, .asm_37e94 + + ld a, h + ld [BattleScriptBufferLoc + 1], a + ld a, l + ld [BattleScriptBufferLoc], a + ret +; 37ea1 + + +GetMoveAttr: ; 37ea1 +; Assuming hl = Moves + x, return attribute x of move a. + push bc + ld bc, Move2 - Move1 + call AddNTimes + call GetMoveByte + pop bc + ret +; 37ead + + +GetMoveData: ; 37ead +; Copy move struct a to de. + ld hl, Moves + ld bc, Move2 - Move1 + call AddNTimes + ld a, Bank(Moves) + jp FarCopyBytes +; 37ebb + + +GetMoveByte: ; 37ebb + ld a, BANK(Moves) + jp GetFarByte +; 37ec0 + + +Function0x37ec0: ; 37ec0 + ld a, $3e + ld hl, $7d54 + rst $8 + ret +; 37ec7 + + +Function0x37ec7: ; 37ec7 + ld a, $3e + ld hl, $7d71 + rst $8 + ret +; 37ece + + +Function0x37ece: ; 37ece + ld a, $3e + ld hl, $7d69 + rst $8 + ret +; 37ed5 + + +Function0x37ed5: ; 37ed5 +; Related to mobile link battles. + push hl + push de + push bc + ld a, $13 + ld hl, $6a44 + rst $8 + pop bc + pop de + pop hl + ret +; 37ee2 + + + diff --git a/battle/moves/move_effects.asm b/battle/moves/move_effects.asm new file mode 100644 index 000000000..a17a9a7d5 --- /dev/null +++ b/battle/moves/move_effects.asm @@ -0,0 +1,2243 @@ +Pound: +KarateChop: +MegaPunch: +Scratch: +Vicegrip: +Cut: +WingAttack: +Slam: +VineWhip: +MegaKick: +HornAttack: +Tackle: +WaterGun: +HydroPump: +Surf: +Peck: +DrillPeck: +Strength: +RazorLeaf: +RockThrow: +EggBomb: +Waterfall: +Crabhammer: +Slash: +Aeroblast: +Megahorn: +CrossChop: +Swift: +FaintAttack: +VitalThrow: +JumpKick: +HiJumpKick: +QuickAttack: +MachPunch: +Extremespeed: +NormalHit: + checkobedience + usedmovetext + doturn + critical + damagestats + damagecalc + stab + damagevariation + checkhit + hittarget + resulttext + checkfaint + criticaltext + supereffectivetext + checkdestinybond + buildopponentrage + kingsrock + endmove + +Sing: +SleepPowder: +Hypnosis: +LovelyKiss: +Spore: +DoSleep: + checkobedience + usedmovetext + doturn + checkhit + checksafeguard + sleeptarget + endmove + +PoisonSting: +Smog: +Sludge: +SludgeBomb: +PoisonHit: + checkobedience + usedmovetext + doturn + critical + damagestats + damagecalc + stab + damagevariation + checkhit + effectchance + hittarget + resulttext + checkfaint + criticaltext + supereffectivetext + checkdestinybond + buildopponentrage + poisontarget + endmove + +Absorb: +MegaDrain: +LeechLife: +GigaDrain: +LeechHit: + checkobedience + usedmovetext + doturn + critical + damagestats + damagecalc + stab + damagevariation + checkhit + hittarget + resulttext + checkfaint + criticaltext + supereffectivetext + draintarget + checkdestinybond + buildopponentrage + kingsrock + endmove + +FirePunch: +Ember: +Flamethrower: +FireBlast: +BurnHit: + checkobedience + usedmovetext + doturn + critical + damagestats + damagecalc + stab + damagevariation + checkhit + effectchance + hittarget + resulttext + checkfaint + criticaltext + supereffectivetext + checkdestinybond + buildopponentrage + burntarget + endmove + +IcePunch: +IceBeam: +Blizzard: +PowderSnow: +FreezeHit: + checkobedience + usedmovetext + doturn + critical + damagestats + damagecalc + stab + damagevariation + checkhit + effectchance + hittarget + resulttext + checkfaint + criticaltext + supereffectivetext + checkdestinybond + buildopponentrage + freezetarget + endmove + +Thunderpunch: +BodySlam: +Thundershock: +Thunderbolt: +Lick: +ZapCannon: +Spark: +Dragonbreath: +ParalyzeHit: + checkobedience + usedmovetext + doturn + critical + damagestats + damagecalc + stab + damagevariation + checkhit + effectchance + hittarget + resulttext + checkfaint + criticaltext + supereffectivetext + checkdestinybond + buildopponentrage + paralyzetarget + endmove + +Selfdestruct: +Explosion: + checkobedience + usedmovetext + doturn + critical + damagestats + damagecalc + stab + damagevariation + checkhit + selfdestruct + effect0x0b + resulttext + checkfaint + criticaltext + supereffectivetext + checkdestinybond + buildopponentrage + kingsrock + endmove + +DreamEater: + checkobedience + usedmovetext + doturn + critical + damagestats + damagecalc + stab + damagevariation + checkhit + hittarget + resulttext + checkfaint + criticaltext + supereffectivetext + eatdream + checkdestinybond + buildopponentrage + endmove + +MirrorMove: + checkobedience + usedmovetext + doturn + mirrormove + endmove + +Meditate: +Sharpen: +AttackUp: + checkobedience + usedmovetext + doturn + attackup + effect0x0a + effect0x92 + effect0x0c + statmessageuser + statupfailtext + endmove + +Harden: +Withdraw: +DefenseUp: + checkobedience + usedmovetext + doturn + defenseup + effect0x0a + effect0x92 + effect0x0c + statmessageuser + statupfailtext + endmove + +SpeedUp: + checkobedience + usedmovetext + doturn + speedup + effect0x0a + effect0x92 + effect0x0c + statmessageuser + statupfailtext + endmove + +Growth: +SpecialAttackUp: + checkobedience + usedmovetext + doturn + specialattackup + effect0x0a + effect0x92 + effect0x0c + statmessageuser + statupfailtext + endmove + +SpecialDefenseUp: + checkobedience + usedmovetext + doturn + specialdefenseup + effect0x0a + effect0x92 + effect0x0c + statmessageuser + statupfailtext + endmove + +AccuracyUp: + checkobedience + usedmovetext + doturn + accuracyup + effect0x0a + effect0x92 + effect0x0c + statmessageuser + statupfailtext + endmove + +DoubleTeam: +Minimize: +EvasionUp: + checkobedience + usedmovetext + doturn + effect0x0a + evasionup + effect0x92 + effect0xa7 + effect0x0c + statmessageuser + statupfailtext + endmove + +SwordsDance: +AttackUp2: + checkobedience + usedmovetext + doturn + attackup2 + effect0x0a + effect0x92 + effect0x0c + statmessageuser + statupfailtext + endmove + +Barrier: +AcidArmor: +DefenseUp2: + checkobedience + usedmovetext + doturn + defenseup2 + effect0x0a + effect0x92 + effect0x0c + statmessageuser + statupfailtext + endmove + +Agility: +SpeedUp2: + checkobedience + usedmovetext + doturn + speedup2 + effect0x0a + effect0x92 + effect0x0c + statmessageuser + statupfailtext + endmove + +SpecialAttackUp2: + checkobedience + usedmovetext + doturn + specialattackup2 + effect0x0a + effect0x92 + effect0x0c + statmessageuser + statupfailtext + endmove + +Amnesia: +SpecialDefenseUp2: + checkobedience + usedmovetext + doturn + specialdefenseup2 + effect0x0a + effect0x92 + effect0x0c + statmessageuser + statupfailtext + endmove + +AccuracyUp2: + checkobedience + usedmovetext + doturn + accuracyup2 + effect0x0a + effect0x92 + effect0x0c + statmessageuser + statupfailtext + endmove + +EvasionUp2: + checkobedience + usedmovetext + doturn + evasionup2 + effect0x0a + effect0x92 + effect0x0c + statmessageuser + statupfailtext + endmove + +Growl: +AttackDown: + checkobedience + usedmovetext + doturn + checkhit + attackdown + effect0x0a + effect0x91 + effect0x0c + statmessagetarget + statdownfailtext + endmove + +TailWhip: +Leer: +DefenseDown: + checkobedience + usedmovetext + doturn + checkhit + defensedown + effect0x0a + effect0x91 + effect0x0c + statmessagetarget + statdownfailtext + endmove + +StringShot: +SpeedDown: + checkobedience + usedmovetext + doturn + checkhit + speeddown + effect0x0a + effect0x91 + effect0x0c + statmessagetarget + statdownfailtext + endmove + +SpecialAttackDown: + checkobedience + usedmovetext + doturn + checkhit + specialattackdown + effect0x0a + effect0x91 + effect0x0c + statmessagetarget + statdownfailtext + endmove + +SpecialDefenseDown: + checkobedience + usedmovetext + doturn + checkhit + specialdefensedown + effect0x0a + effect0x91 + effect0x0c + statmessagetarget + statdownfailtext + endmove + +SandAttack: +Smokescreen: +Kinesis: +Flash: +AccuracyDown: + checkobedience + usedmovetext + doturn + checkhit + accuracydown + effect0x0a + effect0x91 + effect0x0c + statmessagetarget + statdownfailtext + endmove + +SweetScent: +EvasionDown: + checkobedience + usedmovetext + doturn + checkhit + evasiondown + effect0x0a + effect0x91 + effect0x0c + statmessagetarget + statdownfailtext + endmove + +Charm: +AttackDown2: + checkobedience + usedmovetext + doturn + checkhit + attackdown2 + effect0x0a + effect0x91 + effect0x0c + statmessagetarget + statdownfailtext + endmove + +Screech: +DefenseDown2: + checkobedience + usedmovetext + doturn + checkhit + defensedown2 + effect0x0a + effect0x91 + effect0x0c + statmessagetarget + statdownfailtext + endmove + +CottonSpore: +ScaryFace: +SpeedDown2: + checkobedience + usedmovetext + doturn + checkhit + speeddown2 + effect0x0a + effect0x91 + effect0x0c + statmessagetarget + statdownfailtext + endmove + +SpecialAttackDown2: + checkobedience + usedmovetext + doturn + checkhit + specialattackdown2 + effect0x0a + effect0x91 + effect0x0c + statmessagetarget + statdownfailtext + endmove + +SpecialDefenseDown2: + checkobedience + usedmovetext + doturn + checkhit + specialdefensedown2 + effect0x0a + effect0x91 + effect0x0c + statmessagetarget + statdownfailtext + endmove + +AccuracyDown2: + checkobedience + usedmovetext + doturn + checkhit + accuracydown2 + effect0x0a + effect0x91 + effect0x0c + statmessagetarget + statdownfailtext + endmove + +EvasionDown2: + checkobedience + usedmovetext + doturn + checkhit + evasiondown2 + effect0x0a + effect0x91 + effect0x0c + statmessagetarget + statdownfailtext + endmove + +AuroraBeam: +AttackDownHit: + checkobedience + usedmovetext + doturn + critical + damagestats + damagecalc + stab + damagevariation + checkhit + effectchance + hittarget + resulttext + checkfaint + criticaltext + supereffectivetext + checkdestinybond + buildopponentrage + attackdown + statmessagetarget + endmove + +Acid: +IronTail: +RockSmash: +DefenseDownHit: + checkobedience + usedmovetext + doturn + critical + damagestats + damagecalc + stab + damagevariation + checkhit + effectchance + hittarget + resulttext + checkfaint + criticaltext + supereffectivetext + checkdestinybond + buildopponentrage + effectchance + defensedown + statmessagetarget + endmove + +Bubblebeam: +Constrict: +Bubble: +IcyWind: +SpeedDownHit: + checkobedience + usedmovetext + doturn + critical + damagestats + damagecalc + stab + damagevariation + checkhit + effectchance + hittarget + resulttext + checkfaint + criticaltext + supereffectivetext + checkdestinybond + buildopponentrage + speeddown + statmessagetarget + endmove + +SpecialAttackDownHit: + checkobedience + usedmovetext + doturn + critical + damagestats + damagecalc + stab + damagevariation + checkhit + effectchance + hittarget + resulttext + checkfaint + criticaltext + supereffectivetext + checkdestinybond + buildopponentrage + specialattackdown + statmessagetarget + endmove + +PsychicM: +Crunch: +ShadowBall: +SpecialDefenseDownHit: + checkobedience + usedmovetext + doturn + critical + damagestats + damagecalc + stab + damagevariation + checkhit + effectchance + hittarget + resulttext + checkfaint + criticaltext + supereffectivetext + checkdestinybond + buildopponentrage + specialdefensedown + statmessagetarget + endmove + +MudSlap: +Octazooka: +AccuracyDownHit: + checkobedience + usedmovetext + doturn + critical + damagestats + damagecalc + stab + damagevariation + checkhit + effectchance + hittarget + resulttext + checkfaint + criticaltext + supereffectivetext + checkdestinybond + buildopponentrage + accuracydown + statmessagetarget + endmove + +EvasionDownHit: + checkobedience + usedmovetext + doturn + critical + damagestats + damagecalc + stab + damagevariation + checkhit + effectchance + hittarget + resulttext + checkfaint + criticaltext + supereffectivetext + checkdestinybond + buildopponentrage + evasiondown + statmessagetarget + endmove + +SteelWing: +DefenseUpHit: + checkobedience + usedmovetext + doturn + critical + damagestats + damagecalc + stab + damagevariation + checkhit + effectchance + hittarget + resulttext + checkfaint + criticaltext + supereffectivetext + checkdestinybond + buildopponentrage + defenseup + statmessageuser + endmove + +MetalClaw: +AttackUpHit: + checkobedience + usedmovetext + doturn + critical + damagestats + damagecalc + stab + damagevariation + checkhit + effectchance + hittarget + resulttext + checkfaint + criticaltext + supereffectivetext + checkdestinybond + buildopponentrage + attackup + statmessageuser + endmove + +Ancientpower: +AllUpHit: + checkobedience + usedmovetext + doturn + critical + damagestats + damagecalc + stab + damagevariation + checkhit + effectchance + hittarget + resulttext + checkfaint + criticaltext + supereffectivetext + checkdestinybond + buildopponentrage + allstatsup + endmove + +PayDay: + checkobedience + usedmovetext + doturn + critical + damagestats + damagecalc + stab + damagevariation + checkhit + hittarget + resulttext + checkfaint + criticaltext + supereffectivetext + payday + checkdestinybond + buildopponentrage + kingsrock + endmove + +Conversion: + checkobedience + usedmovetext + doturn + conversion + endmove + +Haze: + checkobedience + usedmovetext + doturn + resetstats + endmove + +Bide: + storeenergy + checkobedience + doturn + usedmovetext + unleashenergy + effect0xa3 + checkhit + hittarget + effect0xa5 + checkfaint + checkdestinybond + buildopponentrage + kingsrock + endmove + +Thrash: +PetalDance: +Outrage: +Rampage: + checkrampage + checkobedience + doturn + rampage + usedmovetext + checkhit + critical + damagestats + damagecalc + stab + damagevariation + clearmissdamage + hittarget + resulttext + checkfaint + criticaltext + supereffectivetext + checkdestinybond + buildopponentrage + kingsrock + endmove + +Whirlwind: +Roar: + checkobedience + usedmovetext + doturn + checkhit + forceswitch + endmove + +Doubleslap: +CometPunch: +FuryAttack: +PinMissile: +SpikeCannon: +Barrage: +FurySwipes: +BoneRush: +DoubleKick: +Bonemerang: +MultiHit: + checkobedience + usedmovetext + doturn + startloop + effect0x0a + checkhit + critical + damagestats + damagecalc + stab + damagevariation + clearmissdamage + effect0x0b + resulttext + checkfaint + criticaltext + cleartext + supereffectivelooptext + checkdestinybond + buildopponentrage + endloop + effect0x0c + kingsrock + endmove + +Twineedle: +PoisonMultiHit: + checkobedience + usedmovetext + doturn + startloop + effect0x0a + checkhit + effectchance + critical + damagestats + damagecalc + stab + damagevariation + clearmissdamage + effect0x0b + resulttext + checkfaint + criticaltext + cleartext + supereffectivelooptext + checkdestinybond + buildopponentrage + endloop + effect0x0c + kingsrock + poisontarget + endmove + +RollingKick: +Headbutt: +Bite: +LowKick: +BoneClub: +RockSlide: +HyperFang: +FlinchHit: + checkobedience + usedmovetext + doturn + critical + damagestats + damagecalc + stab + damagevariation + checkhit + effectchance + hittarget + resulttext + checkfaint + criticaltext + supereffectivetext + checkdestinybond + buildopponentrage + flinchtarget + endmove + +Guillotine: +HornDrill: +Fissure: +OHKOHit: + checkobedience + usedmovetext + doturn + stab + ohko + hittarget + resulttext + checkfaint + criticaltext + supereffectivetext + checkdestinybond + buildopponentrage + endmove + +TakeDown: +DoubleEdge: +Submission: +Struggle: +RecoilHit: + checkobedience + usedmovetext + doturn + critical + damagestats + damagecalc + stab + damagevariation + checkhit + hittarget + resulttext + checkfaint + criticaltext + supereffectivetext + recoil + checkdestinybond + buildopponentrage + kingsrock + endmove + +Mist: + checkobedience + usedmovetext + doturn + mist + endmove + +FocusEnergy: +CriticalUp: + checkobedience + usedmovetext + doturn + focusenergy + endmove + +Supersonic: +ConfuseRay: +SweetKiss: +DoConfuse: + checkobedience + usedmovetext + doturn + checkhit + checksafeguard + confuse + endmove + +Psybeam: +Confusion: +DizzyPunch: +Dynamicpunch: +ConfuseHit: + checkobedience + usedmovetext + doturn + critical + damagestats + damagecalc + stab + damagevariation + checkhit + effectchance + hittarget + resulttext + checkfaint + criticaltext + supereffectivetext + checkdestinybond + buildopponentrage + confusetarget + endmove + +Recover: +Softboiled: +Rest: +MilkDrink: +Heal: + checkobedience + usedmovetext + doturn + heal + endmove + +Transform: + checkobedience + usedmovetext + doturn + transform + endmove + +LightScreen: +Reflect: +Screen: + checkobedience + usedmovetext + doturn + screen + endmove + +TriAttack: + checkobedience + usedmovetext + doturn + critical + damagestats + damagecalc + stab + damagevariation + checkhit + hittarget + resulttext + checkfaint + criticaltext + supereffectivetext + checkdestinybond + buildopponentrage + tristatuschance + endmove + +Toxic: +Poisonpowder: +PoisonGas: +DoPoison: + checkobedience + usedmovetext + doturn + checkhit + stab + checksafeguard + poison + endmove + +StunSpore: +ThunderWave: +Glare: +DoParalyze: + checkobedience + usedmovetext + doturn + stab + checkhit + checksafeguard + paralyze + endmove + +SkyAttack: + checkcharge + checkobedience + doturn + charge + usedmovetext + critical + damagestats + damagecalc + stab + damagevariation + checkhit + effectchance + hittarget + resulttext + checkfaint + criticaltext + supereffectivetext + checkdestinybond + buildopponentrage + flinchtarget + kingsrock + endmove + +Substitute: + checkobedience + usedmovetext + doturn + substitute + endmove + +HyperBeam: + checkobedience + usedmovetext + doturn + critical + damagestats + damagecalc + stab + damagevariation + checkhit + hittarget + resulttext + checkfaint + criticaltext + supereffectivetext + rechargenextturn + checkdestinybond + buildopponentrage + endmove + +Rage: + checkobedience + usedmovetext + doturn + critical + damagestats + damagecalc + stab + checkhit + ragedamage + damagevariation + hittarget + resulttext + rage + checkfaint + criticaltext + supereffectivetext + checkdestinybond + buildopponentrage + kingsrock + endmove + +Mimic: + checkobedience + usedmovetext + doturn + checkhit + mimic + endmove + +Metronome: + checkobedience + usedmovetext + doturn + metronome + endmove + +LeechSeed: + checkobedience + usedmovetext + doturn + checkhit + leechseed + endmove + +Splash: + checkobedience + usedmovetext + doturn + splash + endmove + +Disable: + checkobedience + usedmovetext + doturn + checkhit + disable + endmove + +RazorWind: + checkcharge + checkobedience + doturn + charge + usedmovetext + critical + damagestats + damagecalc + stab + damagevariation + checkhit + hittarget + resulttext + checkfaint + criticaltext + supereffectivetext + checkdestinybond + buildopponentrage + kingsrock + endmove + +Fly: +Dig: + checkcharge + checkobedience + doturn + charge + usedmovetext + critical + damagestats + damagecalc + stab + damagevariation + checkhit + effect0x0b + effect0x0c + resulttext + checkfaint + criticaltext + supereffectivetext + checkdestinybond + buildopponentrage + kingsrock + endmove + +Bind: +Wrap: +FireSpin: +Clamp: +Whirlpool: + checkobedience + usedmovetext + doturn + checkhit + critical + damagestats + damagecalc + stab + damagevariation + clearmissdamage + hittarget + resulttext + checkfaint + criticaltext + supereffectivetext + checkdestinybond + buildopponentrage + traptarget + endmove + +SuperFang: +Sonicboom: +DragonRage: +SeismicToss: +NightShade: +Psywave: +StaticDamage: + checkobedience + usedmovetext + doturn + constantdamage + checkhit + effect0xa3 + hittarget + resulttext + checkfaint + checkdestinybond + buildopponentrage + kingsrock + endmove + +Flail: +Reversal: + checkobedience + usedmovetext + doturn + constantdamage + stab + checkhit + hittarget + resulttext + checkfaint + supereffectivetext + checkdestinybond + buildopponentrage + kingsrock + endmove + +Counter: + checkobedience + usedmovetext + doturn + counter + hittarget + resulttext + checkfaint + checkdestinybond + buildopponentrage + kingsrock + endmove + +Encore: + checkobedience + usedmovetext + doturn + checkhit + encore + endmove + +PainSplit: + checkobedience + usedmovetext + doturn + checkhit + painsplit + endmove + +Snore: + checkobedience + usedmovetext + doturn + critical + damagestats + damagecalc + stab + damagevariation + checkhit + effectchance + snore + hittarget + resulttext + checkfaint + criticaltext + supereffectivetext + checkdestinybond + buildopponentrage + flinchtarget + kingsrock + endmove + +Conversion2: + checkobedience + usedmovetext + doturn + checkhit + conversion2 + endmove + +MindReader: +LockOn: + checkobedience + usedmovetext + doturn + checkhit + lockon + endmove + +Sketch: + checkobedience + usedmovetext + doturn + sketch + endmove + +DefrostOpponent: + checkobedience + usedmovetext + doturn + defrostopponent + endmove + +SleepTalk: + checkobedience + usedmovetext + doturn + sleeptalk + endmove + +DestinyBond: + checkobedience + usedmovetext + doturn + destinybond + endmove + +Spite: + checkobedience + usedmovetext + doturn + checkhit + spite + endmove + +FalseSwipe: + checkobedience + usedmovetext + doturn + critical + damagestats + damagecalc + stab + damagevariation + falseswipe + checkhit + hittarget + resulttext + checkfaint + criticaltext + supereffectivetext + checkdestinybond + buildopponentrage + kingsrock + endmove + +HealBell: + checkobedience + usedmovetext + doturn + healbell + endmove + +TripleKick: + checkobedience + usedmovetext + doturn + startloop + effect0x0a + checkhit + critical + damagestats + damagecalc + triplekick + stab + damagevariation + clearmissdamage + effect0x0b + resulttext + checkfaint + criticaltext + cleartext + supereffectivelooptext + checkdestinybond + buildopponentrage + kickcounter + endloop + effect0x0c + kingsrock + endmove + +Thief: + checkobedience + usedmovetext + doturn + critical + damagestats + damagecalc + stab + damagevariation + checkhit + effectchance + hittarget + resulttext + checkfaint + criticaltext + supereffectivetext + thief + checkdestinybond + buildopponentrage + kingsrock + endmove + +SpiderWeb: +MeanLook: + checkobedience + usedmovetext + doturn + arenatrap + endmove + +Nightmare: + checkobedience + usedmovetext + doturn + nightmare + endmove + +FlameWheel: + checkobedience + usedmovetext + doturn + critical + damagestats + damagecalc + stab + damagevariation + checkhit + effectchance + hittarget + resulttext + checkfaint + criticaltext + supereffectivetext + defrost + checkdestinybond + buildopponentrage + burntarget + endmove + +Curse: + checkobedience + usedmovetext + doturn + curse + endmove + +Protect: +Detect: + checkobedience + usedmovetext + doturn + protect + endmove + +Spikes: + checkobedience + usedmovetext + doturn + spikes + endmove + +Foresight: + checkobedience + usedmovetext + doturn + checkhit + foresight + endmove + +PerishSong: + checkobedience + usedmovetext + doturn + perishsong + endmove + +Sandstorm: + checkobedience + usedmovetext + doturn + startsandstorm + endmove + +Endure: + checkobedience + usedmovetext + doturn + endure + endmove + +Rollout: + checkcurl + checkobedience + doturn + usedmovetext + critical + damagestats + damagecalc + stab + checkhit + rolloutpower + damagevariation + hittarget + resulttext + checkfaint + criticaltext + supereffectivetext + checkdestinybond + buildopponentrage + kingsrock + endmove + +Swagger: + checkobedience + usedmovetext + doturn + checkhit + switchturn + attackup2 + switchturn + effect0x0a + effect0x92 + effect0x0c + resulttext + switchturn + statmessageuser + switchturn + confusetarget + endmove + +FuryCutter: + checkobedience + usedmovetext + doturn + critical + damagestats + damagecalc + stab + checkhit + furycutter + damagevariation + hittarget + resulttext + checkfaint + criticaltext + supereffectivetext + checkdestinybond + buildopponentrage + kingsrock + endmove + +Attract: + checkobedience + usedmovetext + doturn + checkhit + attract + endmove + +Return: + checkobedience + usedmovetext + doturn + critical + damagestats + happinesspower + damagecalc + stab + damagevariation + checkhit + hittarget + resulttext + checkfaint + criticaltext + supereffectivetext + checkdestinybond + buildopponentrage + kingsrock + endmove + +Present: + checkobedience + usedmovetext + doturn + checkhit + critical + damagestats + present + damagecalc + stab + damagevariation + clearmissdamage + resulttext + checkfaint + criticaltext + supereffectivetext + checkdestinybond + buildopponentrage + kingsrock + endmove + +Frustration: + checkobedience + usedmovetext + doturn + critical + damagestats + frustrationpower + damagecalc + stab + damagevariation + checkhit + hittarget + resulttext + checkfaint + criticaltext + supereffectivetext + checkdestinybond + buildopponentrage + kingsrock + endmove + +Safeguard: + checkobedience + usedmovetext + doturn + safeguard + endmove + +SacredFire: + checkobedience + usedmovetext + doturn + critical + damagestats + damagecalc + stab + damagevariation + checkhit + effectchance + hittarget + resulttext + checkfaint + criticaltext + supereffectivetext + defrost + checkdestinybond + buildopponentrage + burntarget + endmove + +Magnitude: + checkobedience + usedmovetext + doturn + critical + damagestats + getmagnitude + damagecalc + stab + damagevariation + checkhit + doubleundergrounddamage + hittarget + resulttext + checkfaint + criticaltext + supereffectivetext + checkdestinybond + buildopponentrage + kingsrock + endmove + +BatonPass: + checkobedience + usedmovetext + doturn + batonpass + endmove + +Pursuit: + checkobedience + usedmovetext + doturn + critical + damagestats + damagecalc + stab + damagevariation + pursuit + checkhit + hittarget + resulttext + checkfaint + criticaltext + supereffectivetext + checkdestinybond + buildopponentrage + kingsrock + endmove + +RapidSpin: + checkobedience + usedmovetext + doturn + critical + damagestats + damagecalc + stab + damagevariation + checkhit + hittarget + resulttext + checkfaint + criticaltext + supereffectivetext + clearhazards + checkdestinybond + buildopponentrage + kingsrock + endmove + +MorningSun: + checkobedience + usedmovetext + doturn + healmorn + endmove + +Synthesis: + checkobedience + usedmovetext + doturn + healday + endmove + +Moonlight: + checkobedience + usedmovetext + doturn + healnite + endmove + +HiddenPower: + checkobedience + usedmovetext + doturn + critical + hiddenpower + damagecalc + stab + damagevariation + checkhit + hittarget + resulttext + checkfaint + criticaltext + supereffectivetext + checkdestinybond + buildopponentrage + kingsrock + endmove + +RainDance: + checkobedience + usedmovetext + doturn + startrain + endmove + +SunnyDay: + checkobedience + usedmovetext + doturn + startsun + endmove + +FakeOut: + checkobedience + usedmovetext + doturn + checkhit + fakeout + hittarget + resulttext + endmove + +BellyDrum: + checkobedience + usedmovetext + doturn + bellydrum + endmove + +PsychUp: + checkobedience + usedmovetext + doturn + psychup + endmove + +MirrorCoat: + checkobedience + usedmovetext + doturn + mirrorcoat + hittarget + resulttext + checkfaint + checkdestinybond + buildopponentrage + kingsrock + endmove + +SkullBash: + checkcharge + checkobedience + doturn + charge + usedmovetext + critical + damagestats + damagecalc + stab + damagevariation + checkhit + hittarget + resulttext + checkfaint + criticaltext + supereffectivetext + checkdestinybond + buildopponentrage + kingsrock + endturn + defenseup + statmessageuser + endmove + +Twister: + checkobedience + usedmovetext + doturn + critical + damagestats + damagecalc + stab + damagevariation + doubleflyingdamage + checkhit + effectchance + hittarget + resulttext + checkfaint + criticaltext + supereffectivetext + checkdestinybond + buildopponentrage + flinchtarget + endmove + +Earthquake: + checkobedience + usedmovetext + doturn + critical + damagestats + damagecalc + stab + damagevariation + doubleundergrounddamage + checkhit + effectchance + hittarget + resulttext + checkfaint + criticaltext + supereffectivetext + checkdestinybond + buildopponentrage + endmove + +FutureSight: + checkfuturesight + checkobedience + usedmovetext + doturn + damagestats + damagecalc + futuresight + damagevariation + checkhit + effect0x0b + resulttext + checkfaint + checkdestinybond + buildopponentrage + endmove + +Gust: + checkobedience + usedmovetext + doturn + critical + damagestats + damagecalc + stab + damagevariation + doubleflyingdamage + checkhit + hittarget + resulttext + checkfaint + criticaltext + supereffectivetext + checkdestinybond + buildopponentrage + endmove + +Stomp: + checkobedience + usedmovetext + doturn + critical + damagestats + damagecalc + stab + damagevariation + doubleminimizedamage + checkhit + effectchance + hittarget + resulttext + checkfaint + criticaltext + supereffectivetext + checkdestinybond + buildopponentrage + flinchtarget + endmove + +Solarbeam: + checkcharge + checkobedience + doturn + skipsuncharge + charge + usedmovetext + critical + damagestats + damagecalc + stab + damagevariation + checkhit + hittarget + resulttext + checkfaint + criticaltext + supereffectivetext + checkdestinybond + buildopponentrage + kingsrock + endmove + +Thunder: + checkobedience + usedmovetext + doturn + critical + damagestats + damagecalc + thunderaccuracy + checkhit + effectchance + stab + damagevariation + hittarget + resulttext + checkfaint + criticaltext + supereffectivetext + checkdestinybond + buildopponentrage + paralyzetarget + endmove + +Teleport: + checkobedience + usedmovetext + doturn + teleport + endmove + +BeatUp: + checkobedience + usedmovetext + wait + doturn + startloop + effect0x0a + checkhit + critical + beatup + damagecalc + damagevariation + clearmissdamage + effect0x0b + resulttext + checkfaint + criticaltext + cleartext + supereffectivetext + checkdestinybond + buildopponentrage + endloop + effect0xa8 + effect0x0c + kingsrock + endmove + +DefenseCurl: + checkobedience + usedmovetext + doturn + defenseup + curl + effect0x0a + effect0x92 + effect0x0c + statmessageuser + statupfailtext + endmove + + + + diff --git a/battle/moves/move_effects_pointers.asm b/battle/moves/move_effects_pointers.asm new file mode 100644 index 000000000..4f955444a --- /dev/null +++ b/battle/moves/move_effects_pointers.asm @@ -0,0 +1,158 @@ + dw NormalHit + dw DoSleep + dw PoisonHit + dw LeechHit + dw BurnHit + dw FreezeHit + dw ParalyzeHit + dw Explosion + dw DreamEater + dw MirrorMove + dw AttackUp + dw DefenseUp + dw SpeedUp + dw Growth + dw SpecialDefenseUp + dw AccuracyUp + dw EvasionUp + dw NormalHit + dw Growl + dw DefenseDown + dw StringShot + dw SpecialAttackDown + dw SpecialDefenseDown + dw AccuracyDown + dw SweetScent + dw Haze + dw Bide + dw Rampage + dw Whirlwind + dw MultiHit + dw Conversion + dw FlinchHit + dw Heal + dw Toxic + dw PayDay + dw LightScreen + dw TriAttack + dw NormalHit + dw OHKOHit + dw RazorWind + dw SuperFang + dw StaticDamage + dw Bind + dw NormalHit + dw MultiHit + dw NormalHit + dw Mist + dw FocusEnergy + dw RecoilHit + dw DoConfuse + dw SwordsDance + dw DefenseUp2 + dw Agility + dw SpecialAttackUp2 + dw Amnesia + dw AccuracyUp2 + dw EvasionUp2 + dw Transform + dw Charm + dw Screech + dw SpeedDown2 + dw SpecialAttackDown2 + dw SpecialDefenseDown2 + dw AccuracyDown2 + dw EvasionDown2 + dw Reflect + dw DoPoison + dw DoParalyze + dw AuroraBeam + dw DefenseDownHit + dw SpeedDownHit + dw SpecialAttackDownHit + dw SpecialDefenseDownHit + dw AccuracyDownHit + dw EvasionDownHit + dw SkyAttack + dw ConfuseHit + dw Twineedle + dw NormalHit + dw Substitute + dw HyperBeam + dw Rage + dw Mimic + dw Metronome + dw LeechSeed + dw Splash + dw Disable + dw StaticDamage + dw Psywave + dw Counter + dw Encore + dw PainSplit + dw Snore + dw Conversion2 + dw LockOn + dw Sketch + dw DefrostOpponent + dw SleepTalk + dw DestinyBond + dw Reversal + dw Spite + dw FalseSwipe + dw HealBell + dw NormalHit + dw TripleKick + dw Thief + dw MeanLook + dw Nightmare + dw FlameWheel + dw Curse + dw NormalHit + dw Protect + dw Spikes + dw Foresight + dw PerishSong + dw Sandstorm + dw Endure + dw Rollout + dw Swagger + dw FuryCutter + dw Attract + dw Return + dw Present + dw Frustration + dw Safeguard + dw SacredFire + dw Magnitude + dw BatonPass + dw Pursuit + dw RapidSpin + dw NormalHit + dw NormalHit + dw MorningSun + dw Synthesis + dw Moonlight + dw HiddenPower + dw RainDance + dw SunnyDay + dw SteelWing + dw MetalClaw + dw Ancientpower + dw FakeOut + dw BellyDrum + dw PsychUp + dw MirrorCoat + dw SkullBash + dw Twister + dw Earthquake + dw FutureSight + dw Gust + dw Stomp + dw Solarbeam + dw Thunder + dw Teleport + dw BeatUp + dw Fly + dw DefenseCurl + diff --git a/battle/moves/moves.asm b/battle/moves/moves.asm index c2b72d2c9..ee30cd1e7 100644 --- a/battle/moves/moves.asm +++ b/battle/moves/moves.asm @@ -1,257 +1,258 @@ ; Characteristics of each move ; animation, effect, power, type, accuracy, PP, effect chance -Move0: - db POUND, $00, 40, NORMAL, $ff, 35, $00 -Move1: - db KARATE_CHOP, $00, 50, FIGHTING, $ff, 25, $00 - db DOUBLESLAP, $1d, 15, NORMAL, $d8, 10, $00 - db COMET_PUNCH, $1d, 18, NORMAL, $d8, 15, $00 - db MEGA_PUNCH, $00, 80, NORMAL, $d8, 20, $00 - db PAY_DAY, $22, 40, NORMAL, $ff, 20, $00 - db FIRE_PUNCH, $04, 75, FIRE, $ff, 15, $19 - db ICE_PUNCH, $05, 75, ICE, $ff, 15, $19 - db THUNDERPUNCH, $06, 75, ELECTRIC, $ff, 15, $19 - db SCRATCH, $00, 40, NORMAL, $ff, 35, $00 - db VICEGRIP, $00, 55, NORMAL, $ff, 30, $00 - db GUILLOTINE, $26, 0, NORMAL, $4c, 5, $00 - db RAZOR_WIND, $27, 80, NORMAL, $bf, 10, $00 - db SWORDS_DANCE, $32, 0, NORMAL, $ff, 30, $00 - db CUT, $00, 50, NORMAL, $f2, 30, $00 - db GUST, $95, 40, FLYING, $ff, 35, $00 - db WING_ATTACK, $00, 60, FLYING, $ff, 35, $00 - db WHIRLWIND, $1c, 0, NORMAL, $ff, 20, $00 - db FLY, $9b, 70, FLYING, $f2, 15, $00 - db BIND, $2a, 15, NORMAL, $bf, 20, $00 - db SLAM, $00, 80, NORMAL, $bf, 20, $00 - db VINE_WHIP, $00, 35, GRASS, $ff, 10, $00 - db STOMP, $96, 65, NORMAL, $ff, 20, $4c - db DOUBLE_KICK, $2c, 30, FIGHTING, $ff, 30, $00 - db MEGA_KICK, $00, 120, NORMAL, $bf, 5, $00 - db JUMP_KICK, $2d, 70, FIGHTING, $f2, 25, $00 - db ROLLING_KICK, $1f, 60, FIGHTING, $d8, 15, $4c - db SAND_ATTACK, $17, 0, GROUND, $ff, 15, $00 - db HEADBUTT, $1f, 70, NORMAL, $ff, 15, $4c - db HORN_ATTACK, $00, 65, NORMAL, $ff, 25, $00 - db FURY_ATTACK, $1d, 15, NORMAL, $d8, 20, $00 - db HORN_DRILL, $26, 1, NORMAL, $4c, 5, $00 - db TACKLE, $00, 35, NORMAL, $f2, 35, $00 - db BODY_SLAM, $06, 85, NORMAL, $ff, 15, $4c - db WRAP, $2a, 15, NORMAL, $d8, 20, $00 - db TAKE_DOWN, $30, 90, NORMAL, $d8, 20, $00 - db THRASH, $1b, 90, NORMAL, $ff, 20, $00 - db DOUBLE_EDGE, $30, 120, NORMAL, $ff, 15, $00 - db TAIL_WHIP, $13, 0, NORMAL, $ff, 30, $00 - db POISON_STING, $02, 15, POISON, $ff, 35, $4c - db TWINEEDLE, $4d, 25, BUG, $ff, 20, $33 - db PIN_MISSILE, $1d, 14, BUG, $d8, 20, $00 - db LEER, $13, 0, NORMAL, $ff, 30, $00 - db BITE, $1f, 60, DARK, $ff, 25, $4c - db GROWL, $12, 0, NORMAL, $ff, 40, $00 - db ROAR, $1c, 0, NORMAL, $ff, 20, $00 - db SING, $01, 0, NORMAL, $8c, 15, $00 - db SUPERSONIC, $31, 0, NORMAL, $8c, 20, $00 - db SONICBOOM, $29, 20, NORMAL, $e5, 20, $00 - db DISABLE, $56, 0, NORMAL, $8c, 20, $00 - db ACID, $45, 40, POISON, $ff, 30, $19 - db EMBER, $04, 40, FIRE, $ff, 25, $19 - db FLAMETHROWER, $04, 95, FIRE, $ff, 15, $19 - db MIST, $2e, 0, ICE, $ff, 30, $00 - db WATER_GUN, $00, 40, WATER, $ff, 25, $00 - db HYDRO_PUMP, $00, 120, WATER, $cc, 5, $00 - db SURF, $00, 95, WATER, $ff, 15, $00 - db ICE_BEAM, $05, 95, ICE, $ff, 10, $19 - db BLIZZARD, $05, 120, ICE, $b2, 5, $19 - db PSYBEAM, $4c, 65, PSYCHIC, $ff, 20, $19 - db BUBBLEBEAM, $46, 65, WATER, $ff, 20, $19 - db AURORA_BEAM, $44, 65, ICE, $ff, 20, $19 - db HYPER_BEAM, $50, 150, NORMAL, $e5, 5, $00 - db PECK, $00, 35, FLYING, $ff, 35, $00 - db DRILL_PECK, $00, 80, FLYING, $ff, 20, $00 - db SUBMISSION, $30, 80, FIGHTING, $cc, 25, $00 - db LOW_KICK, $1f, 50, FIGHTING, $e5, 20, $4c - db COUNTER, $59, 1, FIGHTING, $ff, 20, $00 - db SEISMIC_TOSS, $57, 1, FIGHTING, $ff, 20, $00 - db STRENGTH, $00, 80, NORMAL, $ff, 15, $00 - db ABSORB, $03, 20, GRASS, $ff, 20, $00 - db MEGA_DRAIN, $03, 40, GRASS, $ff, 10, $00 - db LEECH_SEED, $54, 0, GRASS, $e5, 10, $00 - db GROWTH, $0d, 0, NORMAL, $ff, 40, $00 - db RAZOR_LEAF, $00, 55, GRASS, $f2, 25, $00 - db SOLARBEAM, $97, 120, GRASS, $ff, 10, $00 - db POISONPOWDER, $42, 0, POISON, $bf, 35, $00 - db STUN_SPORE, $43, 0, GRASS, $bf, 30, $00 - db SLEEP_POWDER, $01, 0, GRASS, $bf, 15, $00 - db PETAL_DANCE, $1b, 70, GRASS, $ff, 20, $00 - db STRING_SHOT, $14, 0, BUG, $f2, 40, $00 - db DRAGON_RAGE, $29, 40, DRAGON, $ff, 10, $00 - db FIRE_SPIN, $2a, 15, FIRE, $b2, 15, $00 - db THUNDERSHOCK, $06, 40, ELECTRIC, $ff, 30, $19 - db THUNDERBOLT, $06, 95, ELECTRIC, $ff, 15, $19 - db THUNDER_WAVE, $43, 0, ELECTRIC, $ff, 20, $00 - db THUNDER, $98, 120, ELECTRIC, $b2, 10, $4c - db ROCK_THROW, $00, 50, ROCK, $e5, 15, $00 - db EARTHQUAKE, $93, 100, GROUND, $ff, 10, $00 - db FISSURE, $26, 1, GROUND, $4c, 5, $00 - db DIG, $9b, 60, GROUND, $ff, 10, $00 - db TOXIC, $21, 0, POISON, $d8, 10, $00 - db CONFUSION, $4c, 50, PSYCHIC, $ff, 25, $19 - db PSYCHIC_M, $48, 90, PSYCHIC, $ff, 10, $19 - db HYPNOSIS, $01, 0, PSYCHIC, $99, 20, $00 - db MEDITATE, $0a, 0, PSYCHIC, $ff, 40, $00 - db AGILITY, $34, 0, PSYCHIC, $ff, 30, $00 - db QUICK_ATTACK, $67, 40, NORMAL, $ff, 30, $00 - db RAGE, $51, 20, NORMAL, $ff, 20, $00 - db TELEPORT, $99, 0, PSYCHIC, $ff, 20, $00 - db NIGHT_SHADE, $57, 1, GHOST, $ff, 15, $00 - db MIMIC, $52, 0, NORMAL, $ff, 10, $00 - db SCREECH, $3b, 0, NORMAL, $d8, 40, $00 - db DOUBLE_TEAM, $10, 0, NORMAL, $ff, 15, $00 - db RECOVER, $20, 0, NORMAL, $ff, 20, $00 - db HARDEN, $0b, 0, NORMAL, $ff, 30, $00 - db MINIMIZE, $10, 0, NORMAL, $ff, 20, $00 - db SMOKESCREEN, $17, 0, NORMAL, $ff, 20, $00 - db CONFUSE_RAY, $31, 0, GHOST, $ff, 10, $00 - db WITHDRAW, $0b, 0, WATER, $ff, 40, $00 - db DEFENSE_CURL, $9c, 0, NORMAL, $ff, 40, $00 - db BARRIER, $33, 0, PSYCHIC, $ff, 30, $00 - db LIGHT_SCREEN, $23, 0, PSYCHIC, $ff, 30, $00 - db HAZE, $19, 0, ICE, $ff, 30, $00 - db REFLECT, $41, 0, PSYCHIC, $ff, 20, $00 - db FOCUS_ENERGY, $2f, 0, NORMAL, $ff, 30, $00 - db BIDE, $1a, 0, NORMAL, $ff, 10, $00 - db METRONOME, $53, 0, NORMAL, $ff, 10, $00 - db MIRROR_MOVE, $09, 0, FLYING, $ff, 20, $00 - db SELFDESTRUCT, $07, 200, NORMAL, $ff, 5, $00 - db EGG_BOMB, $00, 100, NORMAL, $bf, 10, $00 - db LICK, $06, 20, GHOST, $ff, 30, $4c - db SMOG, $02, 20, POISON, $b2, 20, $66 - db SLUDGE, $02, 65, POISON, $ff, 20, $4c - db BONE_CLUB, $1f, 65, GROUND, $d8, 20, $19 - db FIRE_BLAST, $04, 120, FIRE, $d8, 5, $19 - db WATERFALL, $00, 80, WATER, $ff, 15, $00 - db CLAMP, $2a, 35, WATER, $bf, 10, $00 - db SWIFT, $11, 60, NORMAL, $ff, 20, $00 - db SKULL_BASH, $91, 100, NORMAL, $ff, 15, $00 - db SPIKE_CANNON, $1d, 20, NORMAL, $ff, 15, $00 - db CONSTRICT, $46, 10, NORMAL, $ff, 35, $19 - db AMNESIA, $36, 0, PSYCHIC, $ff, 20, $00 - db KINESIS, $17, 0, PSYCHIC, $cc, 15, $00 - db SOFTBOILED, $20, 0, NORMAL, $ff, 10, $00 - db HI_JUMP_KICK, $2d, 85, FIGHTING, $e5, 20, $00 - db GLARE, $43, 0, NORMAL, $bf, 30, $00 - db DREAM_EATER, $08, 100, PSYCHIC, $ff, 15, $00 - db POISON_GAS, $42, 0, POISON, $8c, 40, $00 - db BARRAGE, $1d, 15, NORMAL, $d8, 20, $00 - db LEECH_LIFE, $03, 20, BUG, $ff, 15, $00 - db LOVELY_KISS, $01, 0, NORMAL, $bf, 10, $00 - db SKY_ATTACK, $4b, 140, FLYING, $e5, 5, $00 - db TRANSFORM, $39, 0, NORMAL, $ff, 10, $00 - db BUBBLE, $46, 20, WATER, $ff, 30, $19 - db DIZZY_PUNCH, $4c, 70, NORMAL, $ff, 10, $33 - db SPORE, $01, 0, GRASS, $ff, 15, $00 - db FLASH, $17, 0, NORMAL, $b2, 20, $00 - db PSYWAVE, $58, 1, PSYCHIC, $cc, 15, $00 - db SPLASH, $55, 0, NORMAL, $ff, 40, $00 - db ACID_ARMOR, $33, 0, POISON, $ff, 40, $00 - db CRABHAMMER, $00, 90, WATER, $d8, 10, $00 - db EXPLOSION, $07, 250, NORMAL, $ff, 5, $00 - db FURY_SWIPES, $1d, 18, NORMAL, $cc, 15, $00 - db BONEMERANG, $2c, 50, GROUND, $e5, 10, $00 - db REST, $20, 0, PSYCHIC, $ff, 10, $00 - db ROCK_SLIDE, $1f, 75, ROCK, $e5, 10, $4c - db HYPER_FANG, $1f, 80, NORMAL, $e5, 15, $19 - db SHARPEN, $0a, 0, NORMAL, $ff, 30, $00 - db CONVERSION, $1e, 0, NORMAL, $ff, 30, $00 - db TRI_ATTACK, $24, 80, NORMAL, $ff, 10, $33 - db SUPER_FANG, $28, 1, NORMAL, $e5, 10, $00 - db SLASH, $00, 70, NORMAL, $ff, 20, $00 - db SUBSTITUTE, $4f, 0, NORMAL, $ff, 10, $00 - db STRUGGLE, $30, 50, NORMAL, $ff, 1, $00 - db SKETCH, $5f, 0, NORMAL, $ff, 1, $00 - db TRIPLE_KICK, $68, 10, FIGHTING, $e5, 10, $00 - db THIEF, $69, 40, DARK, $ff, 10, $ff - db SPIDER_WEB, $6a, 0, BUG, $ff, 10, $00 - db MIND_READER, $5e, 0, NORMAL, $ff, 5, $00 - db NIGHTMARE, $6b, 0, GHOST, $ff, 15, $00 - db FLAME_WHEEL, $6c, 60, FIRE, $ff, 25, $19 - db SNORE, $5c, 40, NORMAL, $ff, 15, $4c - db CURSE, $6d, 0, CURSE_T, $ff, 10, $00 - db FLAIL, $63, 1, NORMAL, $ff, 15, $00 - db CONVERSION2, $5d, 0, NORMAL, $ff, 30, $00 - db AEROBLAST, $00, 100, FLYING, $f2, 5, $00 - db COTTON_SPORE, $3c, 0, GRASS, $d8, 40, $00 - db REVERSAL, $63, 1, FIGHTING, $ff, 15, $00 - db SPITE, $64, 0, GHOST, $ff, 10, $00 - db POWDER_SNOW, $05, 40, ICE, $ff, 25, $19 - db PROTECT, $6f, 0, NORMAL, $ff, 10, $00 - db MACH_PUNCH, $67, 40, FIGHTING, $ff, 30, $00 - db SCARY_FACE, $3c, 0, NORMAL, $e5, 10, $00 - db FAINT_ATTACK, $11, 60, DARK, $ff, 20, $00 - db SWEET_KISS, $31, 0, NORMAL, $bf, 10, $00 - db BELLY_DRUM, $8e, 0, NORMAL, $ff, 10, $00 - db SLUDGE_BOMB, $02, 90, POISON, $ff, 10, $4c - db MUD_SLAP, $49, 20, GROUND, $ff, 10, $ff - db OCTAZOOKA, $49, 65, WATER, $d8, 10, $7f - db SPIKES, $70, 0, GROUND, $ff, 20, $00 - db ZAP_CANNON, $06, 100, ELECTRIC, $7f, 5, $ff - db FORESIGHT, $71, 0, NORMAL, $ff, 40, $00 - db DESTINY_BOND, $62, 0, GHOST, $ff, 5, $00 - db PERISH_SONG, $72, 0, NORMAL, $ff, 5, $00 - db ICY_WIND, $46, 55, ICE, $f2, 15, $ff - db DETECT, $6f, 0, FIGHTING, $ff, 5, $00 - db BONE_RUSH, $1d, 25, GROUND, $cc, 10, $00 - db LOCK_ON, $5e, 0, NORMAL, $ff, 5, $00 - db OUTRAGE, $1b, 90, DRAGON, $ff, 15, $00 - db SANDSTORM, $73, 0, ROCK, $ff, 10, $00 - db GIGA_DRAIN, $03, 60, GRASS, $ff, 5, $00 - db ENDURE, $74, 0, NORMAL, $ff, 10, $00 - db CHARM, $3a, 0, NORMAL, $ff, 20, $00 - db ROLLOUT, $75, 30, ROCK, $e5, 20, $00 - db FALSE_SWIPE, $65, 40, NORMAL, $ff, 40, $00 - db SWAGGER, $76, 0, NORMAL, $e5, 15, $ff - db MILK_DRINK, $20, 0, NORMAL, $ff, 10, $00 - db SPARK, $06, 65, ELECTRIC, $ff, 20, $4c - db FURY_CUTTER, $77, 10, BUG, $f2, 20, $00 - db STEEL_WING, $8a, 70, STEEL, $e5, 25, $19 - db MEAN_LOOK, $6a, 0, NORMAL, $ff, 5, $00 - db ATTRACT, $78, 0, NORMAL, $ff, 15, $00 - db SLEEP_TALK, $61, 0, NORMAL, $ff, 10, $00 - db HEAL_BELL, $66, 0, NORMAL, $ff, 5, $00 - db RETURN, $79, 1, NORMAL, $ff, 20, $00 - db PRESENT, $7a, 1, NORMAL, $e5, 15, $00 - db FRUSTRATION, $7b, 1, NORMAL, $ff, 20, $00 - db SAFEGUARD, $7c, 0, NORMAL, $ff, 25, $00 - db PAIN_SPLIT, $5b, 0, NORMAL, $ff, 20, $00 - db SACRED_FIRE, $7d, 100, FIRE, $f2, 5, $7f - db MAGNITUDE, $7e, 1, GROUND, $ff, 30, $00 - db DYNAMICPUNCH, $4c, 100, FIGHTING, $7f, 5, $ff - db MEGAHORN, $00, 120, BUG, $d8, 10, $00 - db DRAGONBREATH, $06, 60, DRAGON, $ff, 20, $4c - db BATON_PASS, $7f, 0, NORMAL, $ff, 40, $00 - db ENCORE, $5a, 0, NORMAL, $ff, 5, $00 - db PURSUIT, $80, 40, DARK, $ff, 20, $00 - db RAPID_SPIN, $81, 20, NORMAL, $ff, 40, $00 - db SWEET_SCENT, $18, 0, NORMAL, $ff, 20, $00 - db IRON_TAIL, $45, 100, STEEL, $bf, 15, $4c - db METAL_CLAW, $8b, 50, STEEL, $f2, 35, $19 - db VITAL_THROW, $11, 70, FIGHTING, $ff, 10, $00 - db MORNING_SUN, $84, 0, NORMAL, $ff, 5, $00 - db SYNTHESIS, $85, 0, GRASS, $ff, 5, $00 - db MOONLIGHT, $86, 0, NORMAL, $ff, 5, $00 - db HIDDEN_POWER, $87, 1, NORMAL, $ff, 15, $00 - db CROSS_CHOP, $00, 100, FIGHTING, $cc, 5, $00 - db TWISTER, $92, 40, DRAGON, $ff, 20, $33 - db RAIN_DANCE, $88, 0, WATER, $e5, 5, $00 - db SUNNY_DAY, $89, 0, FIRE, $e5, 5, $00 - db CRUNCH, $48, 80, DARK, $ff, 15, $33 - db MIRROR_COAT, $90, 1, PSYCHIC, $ff, 20, $00 - db PSYCH_UP, $8f, 0, NORMAL, $ff, 10, $00 - db EXTREMESPEED, $67, 80, NORMAL, $ff, 5, $00 - db ANCIENTPOWER, $8c, 60, ROCK, $ff, 5, $19 - db SHADOW_BALL, $48, 80, GHOST, $ff, 15, $33 - db FUTURE_SIGHT, $94, 80, PSYCHIC, $e5, 15, $00 - db ROCK_SMASH, $45, 20, FIGHTING, $ff, 15, $7f - db WHIRLPOOL, $2a, 15, WATER, $b2, 15, $00 - db BEAT_UP, $9a, 10, DARK, $ff, 10, $00 + +Move1: + db POUND, EFFECT_NORMAL_HIT, 40, NORMAL, $ff, 35, $00 +Move2: + db KARATE_CHOP, EFFECT_NORMAL_HIT, 50, FIGHTING, $ff, 25, $00 + db DOUBLESLAP, EFFECT_MULTI_HIT, 15, NORMAL, $d8, 10, $00 + db COMET_PUNCH, EFFECT_MULTI_HIT, 18, NORMAL, $d8, 15, $00 + db MEGA_PUNCH, EFFECT_NORMAL_HIT, 80, NORMAL, $d8, 20, $00 + db PAY_DAY, EFFECT_PAY_DAY, 40, NORMAL, $ff, 20, $00 + db FIRE_PUNCH, EFFECT_BURN_HIT, 75, FIRE, $ff, 15, $19 + db ICE_PUNCH, EFFECT_FREEZE_HIT, 75, ICE, $ff, 15, $19 + db THUNDERPUNCH, EFFECT_PARALYZE_HIT, 75, ELECTRIC, $ff, 15, $19 + db SCRATCH, EFFECT_NORMAL_HIT, 40, NORMAL, $ff, 35, $00 + db VICEGRIP, EFFECT_NORMAL_HIT, 55, NORMAL, $ff, 30, $00 + db GUILLOTINE, EFFECT_OHKO, 0, NORMAL, $4c, 5, $00 + db RAZOR_WIND, EFFECT_RAZOR_WIND, 80, NORMAL, $bf, 10, $00 + db SWORDS_DANCE, EFFECT_ATTACK_UP_2, 0, NORMAL, $ff, 30, $00 + db CUT, EFFECT_NORMAL_HIT, 50, NORMAL, $f2, 30, $00 + db GUST, EFFECT_GUST, 40, FLYING, $ff, 35, $00 + db WING_ATTACK, EFFECT_NORMAL_HIT, 60, FLYING, $ff, 35, $00 + db WHIRLWIND, EFFECT_WHIRLWIND, 0, NORMAL, $ff, 20, $00 + db FLY, EFFECT_FLY, 70, FLYING, $f2, 15, $00 + db BIND, EFFECT_BIND, 15, NORMAL, $bf, 20, $00 + db SLAM, EFFECT_NORMAL_HIT, 80, NORMAL, $bf, 20, $00 + db VINE_WHIP, EFFECT_NORMAL_HIT, 35, GRASS, $ff, 10, $00 + db STOMP, EFFECT_STOMP, 65, NORMAL, $ff, 20, $4c + db DOUBLE_KICK, EFFECT_DOUBLE_HIT, 30, FIGHTING, $ff, 30, $00 + db MEGA_KICK, EFFECT_NORMAL_HIT, 120, NORMAL, $bf, 5, $00 + db JUMP_KICK, EFFECT_JUMP_KICK, 70, FIGHTING, $f2, 25, $00 + db ROLLING_KICK, EFFECT_FLINCH_HIT, 60, FIGHTING, $d8, 15, $4c + db SAND_ATTACK, EFFECT_ACCURACY_DOWN, 0, GROUND, $ff, 15, $00 + db HEADBUTT, EFFECT_FLINCH_HIT, 70, NORMAL, $ff, 15, $4c + db HORN_ATTACK, EFFECT_NORMAL_HIT, 65, NORMAL, $ff, 25, $00 + db FURY_ATTACK, EFFECT_MULTI_HIT, 15, NORMAL, $d8, 20, $00 + db HORN_DRILL, EFFECT_OHKO, 1, NORMAL, $4c, 5, $00 + db TACKLE, EFFECT_NORMAL_HIT, 35, NORMAL, $f2, 35, $00 + db BODY_SLAM, EFFECT_PARALYZE_HIT, 85, NORMAL, $ff, 15, $4c + db WRAP, EFFECT_BIND, 15, NORMAL, $d8, 20, $00 + db TAKE_DOWN, EFFECT_RECOIL_HIT, 90, NORMAL, $d8, 20, $00 + db THRASH, EFFECT_RAMPAGE, 90, NORMAL, $ff, 20, $00 + db DOUBLE_EDGE, EFFECT_RECOIL_HIT, 120, NORMAL, $ff, 15, $00 + db TAIL_WHIP, EFFECT_DEFENSE_DOWN, 0, NORMAL, $ff, 30, $00 + db POISON_STING, EFFECT_POISON_HIT, 15, POISON, $ff, 35, $4c + db TWINEEDLE, EFFECT_TWINEEDLE, 25, BUG, $ff, 20, $33 + db PIN_MISSILE, EFFECT_MULTI_HIT, 14, BUG, $d8, 20, $00 + db LEER, EFFECT_DEFENSE_DOWN, 0, NORMAL, $ff, 30, $00 + db BITE, EFFECT_FLINCH_HIT, 60, DARK, $ff, 25, $4c + db GROWL, EFFECT_ATTACK_DOWN, 0, NORMAL, $ff, 40, $00 + db ROAR, EFFECT_WHIRLWIND, 0, NORMAL, $ff, 20, $00 + db SING, EFFECT_SLEEP, 0, NORMAL, $8c, 15, $00 + db SUPERSONIC, EFFECT_CONFUSE, 0, NORMAL, $8c, 20, $00 + db SONICBOOM, EFFECT_STATIC_DAMAGE, 20, NORMAL, $e5, 20, $00 + db DISABLE, EFFECT_DISABLE, 0, NORMAL, $8c, 20, $00 + db ACID, EFFECT_DEFENSE_DOWN_HIT, 40, POISON, $ff, 30, $19 + db EMBER, EFFECT_BURN_HIT, 40, FIRE, $ff, 25, $19 + db FLAMETHROWER, EFFECT_BURN_HIT, 95, FIRE, $ff, 15, $19 + db MIST, EFFECT_MIST, 0, ICE, $ff, 30, $00 + db WATER_GUN, EFFECT_NORMAL_HIT, 40, WATER, $ff, 25, $00 + db HYDRO_PUMP, EFFECT_NORMAL_HIT, 120, WATER, $cc, 5, $00 + db SURF, EFFECT_NORMAL_HIT, 95, WATER, $ff, 15, $00 + db ICE_BEAM, EFFECT_FREEZE_HIT, 95, ICE, $ff, 10, $19 + db BLIZZARD, EFFECT_FREEZE_HIT, 120, ICE, $b2, 5, $19 + db PSYBEAM, EFFECT_CONFUSE_HIT, 65, PSYCHIC, $ff, 20, $19 + db BUBBLEBEAM, EFFECT_SPEED_DOWN_HIT, 65, WATER, $ff, 20, $19 + db AURORA_BEAM, EFFECT_ATTACK_DOWN_HIT, 65, ICE, $ff, 20, $19 + db HYPER_BEAM, EFFECT_HYPER_BEAM, 150, NORMAL, $e5, 5, $00 + db PECK, EFFECT_NORMAL_HIT, 35, FLYING, $ff, 35, $00 + db DRILL_PECK, EFFECT_NORMAL_HIT, 80, FLYING, $ff, 20, $00 + db SUBMISSION, EFFECT_RECOIL_HIT, 80, FIGHTING, $cc, 25, $00 + db LOW_KICK, EFFECT_FLINCH_HIT, 50, FIGHTING, $e5, 20, $4c + db COUNTER, EFFECT_COUNTER, 1, FIGHTING, $ff, 20, $00 + db SEISMIC_TOSS, EFFECT_LEVEL_DAMAGE, 1, FIGHTING, $ff, 20, $00 + db STRENGTH, EFFECT_NORMAL_HIT, 80, NORMAL, $ff, 15, $00 + db ABSORB, EFFECT_LEECH_HIT, 20, GRASS, $ff, 20, $00 + db MEGA_DRAIN, EFFECT_LEECH_HIT, 40, GRASS, $ff, 10, $00 + db LEECH_SEED, EFFECT_LEECH_SEED, 0, GRASS, $e5, 10, $00 + db GROWTH, EFFECT_SP_ATTACK_UP, 0, NORMAL, $ff, 40, $00 + db RAZOR_LEAF, EFFECT_NORMAL_HIT, 55, GRASS, $f2, 25, $00 + db SOLARBEAM, EFFECT_SOLARBEAM, 120, GRASS, $ff, 10, $00 + db POISONPOWDER, EFFECT_POISON, 0, POISON, $bf, 35, $00 + db STUN_SPORE, EFFECT_PARALYZE, 0, GRASS, $bf, 30, $00 + db SLEEP_POWDER, EFFECT_SLEEP, 0, GRASS, $bf, 15, $00 + db PETAL_DANCE, EFFECT_RAMPAGE, 70, GRASS, $ff, 20, $00 + db STRING_SHOT, EFFECT_SPEED_DOWN, 0, BUG, $f2, 40, $00 + db DRAGON_RAGE, EFFECT_STATIC_DAMAGE, 40, DRAGON, $ff, 10, $00 + db FIRE_SPIN, EFFECT_BIND, 15, FIRE, $b2, 15, $00 + db THUNDERSHOCK, EFFECT_PARALYZE_HIT, 40, ELECTRIC, $ff, 30, $19 + db THUNDERBOLT, EFFECT_PARALYZE_HIT, 95, ELECTRIC, $ff, 15, $19 + db THUNDER_WAVE, EFFECT_PARALYZE, 0, ELECTRIC, $ff, 20, $00 + db THUNDER, EFFECT_THUNDER, 120, ELECTRIC, $b2, 10, $4c + db ROCK_THROW, EFFECT_NORMAL_HIT, 50, ROCK, $e5, 15, $00 + db EARTHQUAKE, EFFECT_EARTHQUAKE, 100, GROUND, $ff, 10, $00 + db FISSURE, EFFECT_OHKO, 1, GROUND, $4c, 5, $00 + db DIG, EFFECT_FLY, 60, GROUND, $ff, 10, $00 + db TOXIC, EFFECT_TOXIC, 0, POISON, $d8, 10, $00 + db CONFUSION, EFFECT_CONFUSE_HIT, 50, PSYCHIC, $ff, 25, $19 + db PSYCHIC_M, EFFECT_SP_DEFENSE_DOWN_HIT, 90, PSYCHIC, $ff, 10, $19 + db HYPNOSIS, EFFECT_SLEEP, 0, PSYCHIC, $99, 20, $00 + db MEDITATE, EFFECT_ATTACK_UP, 0, PSYCHIC, $ff, 40, $00 + db AGILITY, EFFECT_SPEED_UP_2, 0, PSYCHIC, $ff, 30, $00 + db QUICK_ATTACK, EFFECT_PRIORITY_HIT, 40, NORMAL, $ff, 30, $00 + db RAGE, EFFECT_RAGE, 20, NORMAL, $ff, 20, $00 + db TELEPORT, EFFECT_TELEPORT, 0, PSYCHIC, $ff, 20, $00 + db NIGHT_SHADE, EFFECT_LEVEL_DAMAGE, 1, GHOST, $ff, 15, $00 + db MIMIC, EFFECT_MIMIC, 0, NORMAL, $ff, 10, $00 + db SCREECH, EFFECT_DEFENSE_DOWN_2, 0, NORMAL, $d8, 40, $00 + db DOUBLE_TEAM, EFFECT_EVASION_UP, 0, NORMAL, $ff, 15, $00 + db RECOVER, EFFECT_HEAL, 0, NORMAL, $ff, 20, $00 + db HARDEN, EFFECT_DEFENSE_UP, 0, NORMAL, $ff, 30, $00 + db MINIMIZE, EFFECT_EVASION_UP, 0, NORMAL, $ff, 20, $00 + db SMOKESCREEN, EFFECT_ACCURACY_DOWN, 0, NORMAL, $ff, 20, $00 + db CONFUSE_RAY, EFFECT_CONFUSE, 0, GHOST, $ff, 10, $00 + db WITHDRAW, EFFECT_DEFENSE_UP, 0, WATER, $ff, 40, $00 + db DEFENSE_CURL, EFFECT_DEFENSE_CURL, 0, NORMAL, $ff, 40, $00 + db BARRIER, EFFECT_DEFENSE_UP_2, 0, PSYCHIC, $ff, 30, $00 + db LIGHT_SCREEN, EFFECT_LIGHT_SCREEN, 0, PSYCHIC, $ff, 30, $00 + db HAZE, EFFECT_HAZE, 0, ICE, $ff, 30, $00 + db REFLECT, EFFECT_REFLECT, 0, PSYCHIC, $ff, 20, $00 + db FOCUS_ENERGY, EFFECT_FOCUS_ENERGY, 0, NORMAL, $ff, 30, $00 + db BIDE, EFFECT_BIDE, 0, NORMAL, $ff, 10, $00 + db METRONOME, EFFECT_METRONOME, 0, NORMAL, $ff, 10, $00 + db MIRROR_MOVE, EFFECT_MIRROR_MOVE, 0, FLYING, $ff, 20, $00 + db SELFDESTRUCT, EFFECT_EXPLOSION, 200, NORMAL, $ff, 5, $00 + db EGG_BOMB, EFFECT_NORMAL_HIT, 100, NORMAL, $bf, 10, $00 + db LICK, EFFECT_PARALYZE_HIT, 20, GHOST, $ff, 30, $4c + db SMOG, EFFECT_POISON_HIT, 20, POISON, $b2, 20, $66 + db SLUDGE, EFFECT_POISON_HIT, 65, POISON, $ff, 20, $4c + db BONE_CLUB, EFFECT_FLINCH_HIT, 65, GROUND, $d8, 20, $19 + db FIRE_BLAST, EFFECT_BURN_HIT, 120, FIRE, $d8, 5, $19 + db WATERFALL, EFFECT_NORMAL_HIT, 80, WATER, $ff, 15, $00 + db CLAMP, EFFECT_BIND, 35, WATER, $bf, 10, $00 + db SWIFT, EFFECT_ALWAYS_HIT, 60, NORMAL, $ff, 20, $00 + db SKULL_BASH, EFFECT_SKULL_BASH, 100, NORMAL, $ff, 15, $00 + db SPIKE_CANNON, EFFECT_MULTI_HIT, 20, NORMAL, $ff, 15, $00 + db CONSTRICT, EFFECT_SPEED_DOWN_HIT, 10, NORMAL, $ff, 35, $19 + db AMNESIA, EFFECT_SP_DEFENSE_UP_2, 0, PSYCHIC, $ff, 20, $00 + db KINESIS, EFFECT_ACCURACY_DOWN, 0, PSYCHIC, $cc, 15, $00 + db SOFTBOILED, EFFECT_HEAL, 0, NORMAL, $ff, 10, $00 + db HI_JUMP_KICK, EFFECT_JUMP_KICK, 85, FIGHTING, $e5, 20, $00 + db GLARE, EFFECT_PARALYZE, 0, NORMAL, $bf, 30, $00 + db DREAM_EATER, EFFECT_DREAM_EATER, 100, PSYCHIC, $ff, 15, $00 + db POISON_GAS, EFFECT_POISON, 0, POISON, $8c, 40, $00 + db BARRAGE, EFFECT_MULTI_HIT, 15, NORMAL, $d8, 20, $00 + db LEECH_LIFE, EFFECT_LEECH_HIT, 20, BUG, $ff, 15, $00 + db LOVELY_KISS, EFFECT_SLEEP, 0, NORMAL, $bf, 10, $00 + db SKY_ATTACK, EFFECT_SKY_ATTACK, 140, FLYING, $e5, 5, $00 + db TRANSFORM, EFFECT_TRANSFORM, 0, NORMAL, $ff, 10, $00 + db BUBBLE, EFFECT_SPEED_DOWN_HIT, 20, WATER, $ff, 30, $19 + db DIZZY_PUNCH, EFFECT_CONFUSE_HIT, 70, NORMAL, $ff, 10, $33 + db SPORE, EFFECT_SLEEP, 0, GRASS, $ff, 15, $00 + db FLASH, EFFECT_ACCURACY_DOWN, 0, NORMAL, $b2, 20, $00 + db PSYWAVE, EFFECT_PSYWAVE, 1, PSYCHIC, $cc, 15, $00 + db SPLASH, EFFECT_SPLASH, 0, NORMAL, $ff, 40, $00 + db ACID_ARMOR, EFFECT_DEFENSE_UP_2, 0, POISON, $ff, 40, $00 + db CRABHAMMER, EFFECT_NORMAL_HIT, 90, WATER, $d8, 10, $00 + db EXPLOSION, EFFECT_EXPLOSION, 250, NORMAL, $ff, 5, $00 + db FURY_SWIPES, EFFECT_MULTI_HIT, 18, NORMAL, $cc, 15, $00 + db BONEMERANG, EFFECT_DOUBLE_HIT, 50, GROUND, $e5, 10, $00 + db REST, EFFECT_HEAL, 0, PSYCHIC, $ff, 10, $00 + db ROCK_SLIDE, EFFECT_FLINCH_HIT, 75, ROCK, $e5, 10, $4c + db HYPER_FANG, EFFECT_FLINCH_HIT, 80, NORMAL, $e5, 15, $19 + db SHARPEN, EFFECT_ATTACK_UP, 0, NORMAL, $ff, 30, $00 + db CONVERSION, EFFECT_CONVERSION, 0, NORMAL, $ff, 30, $00 + db TRI_ATTACK, EFFECT_TRI_ATTACK, 80, NORMAL, $ff, 10, $33 + db SUPER_FANG, EFFECT_SUPER_FANG, 1, NORMAL, $e5, 10, $00 + db SLASH, EFFECT_NORMAL_HIT, 70, NORMAL, $ff, 20, $00 + db SUBSTITUTE, EFFECT_SUBSTITUTE, 0, NORMAL, $ff, 10, $00 + db STRUGGLE, EFFECT_RECOIL_HIT, 50, NORMAL, $ff, 1, $00 + db SKETCH, EFFECT_SKETCH, 0, NORMAL, $ff, 1, $00 + db TRIPLE_KICK, EFFECT_TRIPLE_KICK, 10, FIGHTING, $e5, 10, $00 + db THIEF, EFFECT_THIEF, 40, DARK, $ff, 10, $ff + db SPIDER_WEB, EFFECT_MEAN_LOOK, 0, BUG, $ff, 10, $00 + db MIND_READER, EFFECT_LOCK_ON, 0, NORMAL, $ff, 5, $00 + db NIGHTMARE, EFFECT_NIGHTMARE, 0, GHOST, $ff, 15, $00 + db FLAME_WHEEL, EFFECT_FLAME_WHEEL, 60, FIRE, $ff, 25, $19 + db SNORE, EFFECT_SNORE, 40, NORMAL, $ff, 15, $4c + db CURSE, EFFECT_CURSE, 0, CURSE_T, $ff, 10, $00 + db FLAIL, EFFECT_REVERSAL, 1, NORMAL, $ff, 15, $00 + db CONVERSION2, EFFECT_CONVERSION2, 0, NORMAL, $ff, 30, $00 + db AEROBLAST, EFFECT_NORMAL_HIT, 100, FLYING, $f2, 5, $00 + db COTTON_SPORE, EFFECT_SPEED_DOWN_2, 0, GRASS, $d8, 40, $00 + db REVERSAL, EFFECT_REVERSAL, 1, FIGHTING, $ff, 15, $00 + db SPITE, EFFECT_SPITE, 0, GHOST, $ff, 10, $00 + db POWDER_SNOW, EFFECT_FREEZE_HIT, 40, ICE, $ff, 25, $19 + db PROTECT, EFFECT_PROTECT, 0, NORMAL, $ff, 10, $00 + db MACH_PUNCH, EFFECT_PRIORITY_HIT, 40, FIGHTING, $ff, 30, $00 + db SCARY_FACE, EFFECT_SPEED_DOWN_2, 0, NORMAL, $e5, 10, $00 + db FAINT_ATTACK, EFFECT_ALWAYS_HIT, 60, DARK, $ff, 20, $00 + db SWEET_KISS, EFFECT_CONFUSE, 0, NORMAL, $bf, 10, $00 + db BELLY_DRUM, EFFECT_BELLY_DRUM, 0, NORMAL, $ff, 10, $00 + db SLUDGE_BOMB, EFFECT_POISON_HIT, 90, POISON, $ff, 10, $4c + db MUD_SLAP, EFFECT_ACCURACY_DOWN_HIT, 20, GROUND, $ff, 10, $ff + db OCTAZOOKA, EFFECT_ACCURACY_DOWN_HIT, 65, WATER, $d8, 10, $7f + db SPIKES, EFFECT_SPIKES, 0, GROUND, $ff, 20, $00 + db ZAP_CANNON, EFFECT_PARALYZE_HIT, 100, ELECTRIC, $7f, 5, $ff + db FORESIGHT, EFFECT_FORESIGHT, 0, NORMAL, $ff, 40, $00 + db DESTINY_BOND, EFFECT_DESTINY_BOND, 0, GHOST, $ff, 5, $00 + db PERISH_SONG, EFFECT_PERISH_SONG, 0, NORMAL, $ff, 5, $00 + db ICY_WIND, EFFECT_SPEED_DOWN_HIT, 55, ICE, $f2, 15, $ff + db DETECT, EFFECT_PROTECT, 0, FIGHTING, $ff, 5, $00 + db BONE_RUSH, EFFECT_MULTI_HIT, 25, GROUND, $cc, 10, $00 + db LOCK_ON, EFFECT_LOCK_ON, 0, NORMAL, $ff, 5, $00 + db OUTRAGE, EFFECT_RAMPAGE, 90, DRAGON, $ff, 15, $00 + db SANDSTORM, EFFECT_SANDSTORM, 0, ROCK, $ff, 10, $00 + db GIGA_DRAIN, EFFECT_LEECH_HIT, 60, GRASS, $ff, 5, $00 + db ENDURE, EFFECT_ENDURE, 0, NORMAL, $ff, 10, $00 + db CHARM, EFFECT_ATTACK_DOWN_2, 0, NORMAL, $ff, 20, $00 + db ROLLOUT, EFFECT_ROLLOUT, 30, ROCK, $e5, 20, $00 + db FALSE_SWIPE, EFFECT_FALSE_SWIPE, 40, NORMAL, $ff, 40, $00 + db SWAGGER, EFFECT_SWAGGER, 0, NORMAL, $e5, 15, $ff + db MILK_DRINK, EFFECT_HEAL, 0, NORMAL, $ff, 10, $00 + db SPARK, EFFECT_PARALYZE_HIT, 65, ELECTRIC, $ff, 20, $4c + db FURY_CUTTER, EFFECT_FURY_CUTTER, 10, BUG, $f2, 20, $00 + db STEEL_WING, EFFECT_STEEL_WING, 70, STEEL, $e5, 25, $19 + db MEAN_LOOK, EFFECT_MEAN_LOOK, 0, NORMAL, $ff, 5, $00 + db ATTRACT, EFFECT_ATTRACT, 0, NORMAL, $ff, 15, $00 + db SLEEP_TALK, EFFECT_SLEEP_TALK, 0, NORMAL, $ff, 10, $00 + db HEAL_BELL, EFFECT_HEAL_BELL, 0, NORMAL, $ff, 5, $00 + db RETURN, EFFECT_RETURN, 1, NORMAL, $ff, 20, $00 + db PRESENT, EFFECT_PRESENT, 1, NORMAL, $e5, 15, $00 + db FRUSTRATION, EFFECT_FRUSTRATION, 1, NORMAL, $ff, 20, $00 + db SAFEGUARD, EFFECT_SAFEGUARD, 0, NORMAL, $ff, 25, $00 + db PAIN_SPLIT, EFFECT_PAIN_SPLIT, 0, NORMAL, $ff, 20, $00 + db SACRED_FIRE, EFFECT_SACRED_FIRE, 100, FIRE, $f2, 5, $7f + db MAGNITUDE, EFFECT_MAGNITUDE, 1, GROUND, $ff, 30, $00 + db DYNAMICPUNCH, EFFECT_CONFUSE_HIT, 100, FIGHTING, $7f, 5, $ff + db MEGAHORN, EFFECT_NORMAL_HIT, 120, BUG, $d8, 10, $00 + db DRAGONBREATH, EFFECT_PARALYZE_HIT, 60, DRAGON, $ff, 20, $4c + db BATON_PASS, EFFECT_BATON_PASS, 0, NORMAL, $ff, 40, $00 + db ENCORE, EFFECT_ENCORE, 0, NORMAL, $ff, 5, $00 + db PURSUIT, EFFECT_PURSUIT, 40, DARK, $ff, 20, $00 + db RAPID_SPIN, EFFECT_RAPID_SPIN, 20, NORMAL, $ff, 40, $00 + db SWEET_SCENT, EFFECT_EVASION_DOWN, 0, NORMAL, $ff, 20, $00 + db IRON_TAIL, EFFECT_DEFENSE_DOWN_HIT, 100, STEEL, $bf, 15, $4c + db METAL_CLAW, EFFECT_METAL_CLAW, 50, STEEL, $f2, 35, $19 + db VITAL_THROW, EFFECT_ALWAYS_HIT, 70, FIGHTING, $ff, 10, $00 + db MORNING_SUN, EFFECT_MORNING_SUN, 0, NORMAL, $ff, 5, $00 + db SYNTHESIS, EFFECT_SYNTHESIS, 0, GRASS, $ff, 5, $00 + db MOONLIGHT, EFFECT_MOONLIGHT, 0, NORMAL, $ff, 5, $00 + db HIDDEN_POWER, EFFECT_HIDDEN_POWER, 1, NORMAL, $ff, 15, $00 + db CROSS_CHOP, EFFECT_NORMAL_HIT, 100, FIGHTING, $cc, 5, $00 + db TWISTER, EFFECT_TWISTER, 40, DRAGON, $ff, 20, $33 + db RAIN_DANCE, EFFECT_RAIN_DANCE, 0, WATER, $e5, 5, $00 + db SUNNY_DAY, EFFECT_SUNNY_DAY, 0, FIRE, $e5, 5, $00 + db CRUNCH, EFFECT_SP_DEFENSE_DOWN_HIT, 80, DARK, $ff, 15, $33 + db MIRROR_COAT, EFFECT_MIRROR_COAT, 1, PSYCHIC, $ff, 20, $00 + db PSYCH_UP, EFFECT_PSYCH_UP, 0, NORMAL, $ff, 10, $00 + db EXTREMESPEED, EFFECT_PRIORITY_HIT, 80, NORMAL, $ff, 5, $00 + db ANCIENTPOWER, EFFECT_ANCIENTPOWER, 60, ROCK, $ff, 5, $19 + db SHADOW_BALL, EFFECT_SP_DEFENSE_DOWN_HIT, 80, GHOST, $ff, 15, $33 + db FUTURE_SIGHT, EFFECT_FUTURE_SIGHT, 80, PSYCHIC, $e5, 15, $00 + db ROCK_SMASH, EFFECT_DEFENSE_DOWN_HIT, 20, FIGHTING, $ff, 15, $7f + db WHIRLPOOL, EFFECT_BIND, 15, WATER, $b2, 15, $00 + db BEAT_UP, EFFECT_BEAT_UP, 10, DARK, $ff, 10, $00 diff --git a/constants.asm b/constants.asm index 8a3d4d080..cd461b3b9 100644 --- a/constants.asm +++ b/constants.asm @@ -1464,6 +1464,26 @@ MAP_ROUTE_30_BERRY_SPEECH_HOUSE EQU $09 MAP_MR_POKEMONS_HOUSE EQU $0a MAP_ROUTE_31_VIOLET_GATE EQU $0b + +; elevator floors +_B4F EQU $0 +_B3F EQU $1 +_B2F EQU $2 +_B1F EQU $3 +_1F EQU $4 +_2F EQU $5 +_3F EQU $6 +_4F EQU $7 +_5F EQU $8 +_6F EQU $9 +_7F EQU $a +_8F EQU $b +_9F EQU $c +_10F EQU $d +_11F EQU $e +_ROOF EQU $f + + ; item constants NO_ITEM EQU $00 MASTER_BALL EQU $01 @@ -1689,6 +1709,58 @@ HM_05 EQU $F7 HM_06 EQU $F8 HM_07 EQU $F9 +NUM_TMS EQU HM_01 - TM_01 - 2 + +; pockets +ITEM EQU 1 +KEY_ITEM EQU 2 +BALL EQU 3 +TM_HM EQU 4 + +; item actions +CANT_SELECT EQU %01000000 +CANT_TOSS EQU %10000000 + +; held item effects +HELD_BERRY EQU $01 +HELD_LEFTOVERS EQU $03 +HELD_RESTORE_PP EQU $06 +HELD_CLEANSE_TAG EQU $08 +HELD_HEAL_POISON EQU $0a +HELD_HEAL_FREEZE EQU $0b +HELD_HEAL_BURN EQU $0c +HELD_HEAL_SLEEP EQU $0d +HELD_HEAL_PARALYZE EQU $0e +HELD_HEAL_STATUS EQU $0f +HELD_HEAL_CONFUSION EQU $10 +HELD_METAL_POWDER EQU $2a +HELD_NORMAL_BOOST EQU $32 +HELD_FIGHTING_BOOST EQU $33 +HELD_FLYING_BOOST EQU $34 +HELD_POISON_BOOST EQU $35 +HELD_GROUND_BOOST EQU $36 +HELD_ROCK_BOOST EQU $37 +HELD_BUG_BOOST EQU $38 +HELD_GHOST_BOOST EQU $39 +HELD_FIRE_BOOST EQU $3a +HELD_WATER_BOOST EQU $3b +HELD_GRASS_BOOST EQU $3c +HELD_ELECTRIC_BOOST EQU $3d +HELD_PSYCHIC_BOOST EQU $3e +HELD_ICE_BOOST EQU $3f +HELD_DRAGON_BOOST EQU $40 +HELD_DARK_BOOST EQU $41 +HELD_STEEL_BOOST EQU $42 +HELD_ESCAPE EQU $48 +HELD_CRITICAL_UP EQU $49 +HELD_QUICK_CLAW EQU $4a +HELD_TRADE_EVOLVE EQU $4b +HELD_AMULET_COIN EQU $4c +HELD_BRIGHTPOWDER EQU $4d +HELD_FOCUS_BAND EQU $4f + + + ; days of the week SUNDAY EQU $00 MONDAY EQU $01 @@ -2336,7 +2408,9 @@ EVOLVE_TRADE EQU 3 EVOLVE_HAPPINESS EQU 4 EVOLVE_STAT EQU 5 +BASE_HAPPINESS EQU 70 ; happiness evolution triggers +HAPPINESS_TO_EVOLVE EQU 220 TR_ANYTIME EQU 1 TR_MORNDAY EQU 2 TR_NITE EQU 3 @@ -3249,6 +3323,221 @@ MUSIC_SUICUNE_BATTLE EQU 100 MUSIC_BATTLE_TOWER_LOBBY EQU 101 MUSIC_MOBILE_CENTER EQU 102 +MUSIC_MAHOGANY_MART EQU 100 ; grandfathered from gold + + + +; sfx +SFX_DEX_FANFARE_50_79 EQU $00 +SFX_ITEM EQU $01 +SFX_CAUGHT_MON EQU $02 +SFX_POKEBALLS_PLACED_ON_TABLE EQU $03 +SFX_POTION EQU $04 +SFX_FULL_HEAL EQU $05 +SFX_MENU EQU $06 +SFX_READ_TEXT EQU $07 +SFX_READ_TEXT_2 EQU $08 +SFX_DEX_FANFARE_20_49 EQU $09 +SFX_DEX_FANFARE_80_109 EQU $0a +SFX_POISON EQU $0b +SFX_GOT_SAFARI_BALLS EQU $0c +SFX_BOOT_PC EQU $0d +SFX_SHUT_DOWN_PC EQU $0e +SFX_CHOOSE_PC_OPTION EQU $0f +SFX_ESCAPE_ROPE EQU $10 +SFX_PUSH_BUTTON EQU $11 +SFX_SECOND_PART_OF_ITEMFINDER EQU $12 +SFX_WARP_TO EQU $13 +SFX_WARP_FROM EQU $14 +SFX_CHANGE_DEX_MODE EQU $15 +SFX_JUMP_OVER_LEDGE EQU $16 +SFX_GRASS_RUSTLE EQU $17 +SFX_FLY EQU $18 +SFX_WRONG EQU $19 +SFX_SQUEAK EQU $1a +SFX_STRENGTH EQU $1b +SFX_BOAT EQU $1c +SFX_WALL_OPEN EQU $1d +SFX_PLACE_PUZZLE_PIECE_DOWN EQU $1e +SFX_ENTER_DOOR EQU $1f +SFX_SWITCH_POKEMON EQU $20 +SFX_TALLY EQU $21 +SFX_TRANSACTION EQU $22 +SFX_EXIT_BUILDING EQU $23 +SFX_BUMP EQU $24 +SFX_SAVE EQU $25 +SFX_POKEFLUTE EQU $26 +SFX_ELEVATOR_END EQU $27 +SFX_THROW_BALL EQU $28 +SFX_BALL_POOF EQU $29 +SFX_UNKNOWN_3A EQU $2a +SFX_RUN EQU $2b +SFX_SLOT_MACHINE_START EQU $2c +SFX_FANFARE EQU $2d +SFX_PECK EQU $2e +SFX_KINESIS EQU $2f +SFX_LICK EQU $30 +SFX_POUND EQU $31 +SFX_MOVE_PUZZLE_PIECE EQU $32 +SFX_COMET_PUNCH EQU $33 +SFX_MEGA_PUNCH EQU $34 +SFX_SCRATCH EQU $35 +SFX_VICEGRIP EQU $36 +SFX_RAZOR_WIND EQU $37 +SFX_CUT EQU $38 +SFX_WING_ATTACK EQU $39 +SFX_WHIRLWIND EQU $3a +SFX_BIND EQU $3b +SFX_VINE_WHIP EQU $3c +SFX_DOUBLE_KICK EQU $3d +SFX_MEGA_KICK EQU $3e +SFX_HEADBUTT EQU $3f +SFX_HORN_ATTACK EQU $40 +SFX_TACKLE EQU $41 +SFX_POISON_STING EQU $42 +SFX_POWDER EQU $43 +SFX_DOUBLESLAP EQU $44 +SFX_BITE EQU $45 +SFX_JUMP_KICK EQU $46 +SFX_STOMP EQU $47 +SFX_TAIL_WHIP EQU $48 +SFX_KARATE_CHOP EQU $49 +SFX_SUBMISSION EQU $4a +SFX_WATER_GUN EQU $4b +SFX_SWORDS_DANCE EQU $4c +SFX_THUNDER EQU $4d +SFX_SUPERSONIC EQU $4e +SFX_LEER EQU $4f +SFX_EMBER EQU $50 +SFX_BUBBLEBEAM EQU $51 +SFX_HYDRO_PUMP EQU $52 +SFX_SURF EQU $53 +SFX_PSYBEAM EQU $54 +SFX_CHARGE EQU $55 +SFX_THUNDERSHOCK EQU $56 +SFX_PSYCHIC EQU $57 +SFX_SCREECH EQU $58 +SFX_BONE_CLUB EQU $59 +SFX_SHARPEN EQU $5a +SFX_EGG_BOMB EQU $5b +SFX_SING EQU $5c +SFX_HYPER_BEAM EQU $5d +SFX_SHINE EQU $5e +SFX_UNKNOWN_5F EQU $5f +SFX_UNKNOWN_60 EQU $60 +SFX_UNKNOWN_61 EQU $61 +SFX_UNKNOWN_62 EQU $62 +SFX_UNKNOWN_63 EQU $63 +SFX_BURN EQU $64 +SFX_TITLE_SCREEN_ENTRANCE EQU $65 +SFX_UNKNOWN_66 EQU $66 +SFX_GET_COIN_FROM_SLOTS EQU $67 +SFX_PAY_DAY EQU $68 +SFX_METRONOME EQU $69 +SFX_CALL EQU $6a +SFX_HANG_UP EQU $6b +SFX_NO_SIGNAL EQU $6c +SFX_SANDSTORM EQU $6d +SFX_ELEVATOR EQU $6e +SFX_PROTECT EQU $6f +SFX_SKETCH EQU $70 +SFX_RAIN_DANCE EQU $71 +SFX_AEROBLAST EQU $72 +SFX_SPARK EQU $73 +SFX_CURSE EQU $74 +SFX_RAGE EQU $75 +SFX_THIEF EQU $76 +SFX_THIEF_2 EQU $77 +SFX_SPIDER_WEB EQU $78 +SFX_MIND_READER EQU $79 +SFX_NIGHTMARE EQU $7a +SFX_SNORE EQU $7b +SFX_SWEET_KISS EQU $7c +SFX_SWEET_KISS_2 EQU $7d +SFX_BELLY_DRUM EQU $7e +SFX_UNKNOWN_7F EQU $7f +SFX_SLUDGE_BOMB EQU $80 +SFX_FORESIGHT EQU $81 +SFX_SPITE EQU $82 +SFX_OUTRAGE EQU $83 +SFX_PERISH_SONG EQU $84 +SFX_GIGA_DRAIN EQU $85 +SFX_ATTRACT EQU $86 +SFX_KINESIS_2 EQU $87 +SFX_ZAP_CANNON EQU $88 +SFX_MEAN_LOOK EQU $89 +SFX_HEAL_BELL EQU $8a +SFX_RETURN EQU $8b +SFX_EXP_BAR EQU $8c +SFX_MILK_DRINK EQU $8d +SFX_PRESENT EQU $8e +SFX_MORNING_SUN EQU $8f +SFX_LEVEL_UP EQU $90 +SFX_KEY_ITEM EQU $91 +SFX_FANFARE_2 EQU $92 +SFX_REGISTER_PHONE_# EQU $93 +SFX_3RD_PLACE EQU $94 +SFX_GET_EGG_FROM_DAYCARE_MAN EQU $95 +SFX_GET_EGG_FROM_DAYCARE_LADY EQU $96 +SFX_MOVE_DELETED EQU $97 +SFX_2ND_PLACE EQU $98 +SFX_1ST_PLACE EQU $99 +SFX_CHOOSE_A_CARD EQU $9a +SFX_GET_TM EQU $9b +SFX_GET_BADGE EQU $9c +SFX_QUIT_SLOTS EQU $9d +SFX_EGG_CRACK EQU $9e +SFX_DEX_FANFARE_LESS_THAN_20 EQU $9f +SFX_DEX_FANFARE_140_169 EQU $a0 +SFX_DEX_FANFARE_170_199 EQU $a1 +SFX_DEX_FANFARE_200_229 EQU $a2 +SFX_DEX_FANFARE_230_PLUS EQU $a3 +SFX_EVOLVED EQU $a4 +SFX_MASTER_BALL EQU $a5 +SFX_EGG_HATCH EQU $a6 +SFX_GS_INTRO_CHARIZARD_FIREBALL EQU $a7 +SFX_GS_INTRO_POKEMON_APPEARS EQU $a8 +SFX_FLASH EQU $a9 +SFX_GAME_FREAK_LOGO_GS EQU $aa +SFX_NOT_VERY_EFFECTIVE EQU $ab +SFX_DAMAGE EQU $ac +SFX_SUPER_EFFECTIVE EQU $ad +SFX_BALL_BOUNCE EQU $ae +SFX_MOONLIGHT EQU $af +SFX_ENCORE EQU $b0 +SFX_BEAT_UP EQU $b1 +SFX_BATON_PASS EQU $b2 +SFX_BALL_WIGGLE EQU $b3 +SFX_SWEET_SCENT EQU $b4 +SFX_SWEET_SCENT_2 EQU $b5 +SFX_HIT_END_OF_EXP_BAR EQU $b6 +SFX_GIVE_TRADEMON EQU $b7 +SFX_GET_TRADEMON EQU $b8 +SFX_TRAIN_ARRIVED EQU $b9 +SFX_STOP_SLOT EQU $ba +SFX_2_BOOPS EQU $bb +SFX_GLASS_TING EQU $bc +SFX_GLASS_TING_2 EQU $bd +SFX_INTRO_UNOWN_1 EQU $be +SFX_INTRO_UNOWN_2 EQU $bf +SFX_INTRO_UNOWN_3 EQU $c0 +SFX_DITTO_POP_UP EQU $c1 +SFX_DITTO_TRANSFORM EQU $c2 +SFX_INTRO_SUICUNE_1 EQU $c3 +SFX_INTRO_PICHU EQU $c4 +SFX_INTRO_SUICUNE_2 EQU $c5 +SFX_INTRO_SUICUNE_3 EQU $c6 +SFX_DITTO_BOUNCE EQU $c7 +SFX_INTRO_SUICUNE_4 EQU $c8 +SFX_GAME_FREAK_PRESENTS EQU $c9 +SFX_TINGLE EQU $ca +SFX_UNKNOWN_CB EQU $cb +SFX_TWO_PC_BEEPS EQU $cc +SFX_4_NOTE_DITTY EQU $cd +SFX_TWINKLE EQU $ce + + + ; sound _4CH1 EQU $c0 _3CH1 EQU $80 @@ -3319,47 +3608,57 @@ NOTE_16 EQU $0f ; specials NUM_SPECIALS EQU $a8 -SPECIAL_UPDATESPRITETILES EQU $0038 +SPECIAL_UPDATESPRITETILES EQU $0038 -SPECIAL_WAITSFX EQU $003b -SPECIAL_BIKESURFMUSIC EQU $003c +SPECIAL_WAITSFX EQU $003b +SPECIAL_BIKESURFMUSIC EQU $003c -SPECIAL_LOADFACESTEP EQU $003f +SPECIAL_LOADFACESTEP EQU $003f -SPECIAL_SNORLAXAWAKE EQU $0060 +SPECIAL_GIVESHUCKLE EQU $004b -SPECIAL_GAMEBOYCHECK EQU $0066 -SPECIAL_TRAINERHOUSE EQU $0067 +SPECIAL_SNORLAXAWAKE EQU $0060 -SPECIAL_RUSTLETREE EQU $006a +SPECIAL_GAMEBOYCHECK EQU $0066 +SPECIAL_TRAINERHOUSE EQU $0067 -SPECIAL_ODDEGG EQU $007d +SPECIAL_RUSTLETREE EQU $006a -SPECIAL_MOVETUTOR EQU $0083 -SPECIAL_OMANYTECHAMBER EQU $0084 +SPECIAL_ODDEGG EQU $007d -SPECIAL_RUINCHAMBERWALL EQU $0087 +SPECIAL_MOVETUTOR EQU $0083 +SPECIAL_OMANYTECHAMBER EQU $0084 -SPECIAL_HOOHCHAMBER EQU $008d +SPECIAL_RUINCHAMBERWALL EQU $0087 -SPECIAL_CELEBI EQU $008f +SPECIAL_HOOHCHAMBER EQU $008d -SPECIAL_AFTERCELEBI EQU $0090 -SPECIAL_POKESEER EQU $0091 +SPECIAL_CELEBI EQU $008f -SPECIAL_DRATINI EQU $0094 +SPECIAL_AFTERCELEBI EQU $0090 +SPECIAL_POKESEER EQU $0091 -SPECIAL_BEASTSCHECK EQU $0096 -SPECIAL_MONCHECK EQU $0097 +SPECIAL_DRATINI EQU $0094 + +SPECIAL_BEASTSCHECK EQU $0096 +SPECIAL_MONCHECK EQU $0097 ; predefs +PREDEF_FLAG EQU $03 PREDEF_FILLPP EQU $05 +PREDEF_ADDPARTYMON EQU $06 PREDEF_FILLSTATS EQU $0C PREDEF_FILLMOVES EQU $1B PREDEF_GETUNOWNLETTER EQU $2D +; flag manipulation +RESET_FLAG EQU 0 +SET_FLAG EQU 1 +CHECK_FLAG EQU 2 + + ; script vars NUM_VARS EQU $1b VAR_MOVEMENT EQU $08 @@ -3416,6 +3715,256 @@ BATTLETYPE_FORCEITEM EQU $0a BATTLETYPE_SUICUNE EQU $0c +; battle variables +BATTLE_VARS_SUBSTATUS1 EQU 0 +BATTLE_VARS_SUBSTATUS2 EQU 1 +BATTLE_VARS_SUBSTATUS3 EQU 2 +BATTLE_VARS_SUBSTATUS4 EQU 3 +BATTLE_VARS_SUBSTATUS5 EQU 4 +BATTLE_VARS_SUBSTATUS1_OPP EQU 5 +BATTLE_VARS_SUBSTATUS2_OPP EQU 6 +BATTLE_VARS_SUBSTATUS3_OPP EQU 7 +BATTLE_VARS_SUBSTATUS4_OPP EQU 8 +BATTLE_VARS_SUBSTATUS5_OPP EQU 9 +BATTLE_VARS_STATUS EQU 10 +BATTLE_VARS_STATUS_OPP EQU 11 +BATTLE_VARS_MOVE_ANIM EQU 12 +BATTLE_VARS_MOVE_EFFECT EQU 13 +BATTLE_VARS_MOVE_POWER EQU 14 +BATTLE_VARS_MOVE_TYPE EQU 15 +BATTLE_VARS_MOVE EQU 16 +BATTLE_VARS_LAST_COUNTER_MOVE EQU 17 +BATTLE_VARS_LAST_COUNTER_MOVE_OPP EQU 18 +BATTLE_VARS_LAST_MOVE EQU 19 +BATTLE_VARS_LAST_MOVE_OPP EQU 20 + + +SUBSTATUS_IN_LOVE EQU 7 +SUBSTATUS_ENCORED EQU 6 +SUBSTATUS_ENDURE EQU 5 +SUBSTATUS_PERISH EQU 4 +SUBSTATUS_IDENTIFIED EQU 3 +SUBSTATUS_PROTECT EQU 2 +SUBSTATUS_CURSE EQU 1 +SUBSTATUS_NIGHTMARE EQU 0 + +SUBSTATUS_CURLED EQU 0 + +SUBSTATUS_CONFUSED EQU 7 +SUBSTATUS_FLYING EQU 6 +SUBSTATUS_UNDERGROUND EQU 5 +SUBSTATUS_CHARGED EQU 4 +SUBSTATUS_FLINCHED EQU 3 +SUBSTATUS_ROLLOUT EQU 1 +SUBSTATUS_BIDE EQU 0 + +SUBSTATUS_LEECH_SEED EQU 7 +SUBSTATUS_RAGE EQU 6 +SUBSTATUS_RECHARGE EQU 5 +SUBSTATUS_SUBSTITUTE EQU 4 +SUBSTATUS_FOCUS_ENERGY EQU 2 +SUBSTATUS_MIST EQU 1 +SUBSTATUS_UNLEASH EQU 0 + +SUBSTATUS_CANT_RUN EQU 7 +SUBSTATUS_DESTINY_BOND EQU 6 +SUBSTATUS_LOCK_ON EQU 5 +SUBSTATUS_TOXIC EQU 0 + + +SCREENS_REFLECT EQU 4 +SCREENS_LIGHT_SCREEN EQU 3 +SCREENS_SAFEGUARD EQU 2 +SCREENS_SPIKES EQU 0 + + +; status +SLP EQU 7 ; 7 turns + +PSN EQU 3 +BRN EQU 4 +FRZ EQU 5 +PAR EQU 6 + + + +; move effects +EFFECT_NORMAL_HIT EQU $00 +EFFECT_SLEEP EQU $01 +EFFECT_POISON_HIT EQU $02 +EFFECT_LEECH_HIT EQU $03 +EFFECT_BURN_HIT EQU $04 +EFFECT_FREEZE_HIT EQU $05 +EFFECT_PARALYZE_HIT EQU $06 +EFFECT_EXPLOSION EQU $07 +EFFECT_DREAM_EATER EQU $08 +EFFECT_MIRROR_MOVE EQU $09 +EFFECT_ATTACK_UP EQU $0a +EFFECT_DEFENSE_UP EQU $0b +EFFECT_SPEED_UP EQU $0c +EFFECT_SP_ATTACK_UP EQU $0d +EFFECT_SP_DEFENSE_UP EQU $0e +EFFECT_ACCURACY_UP EQU $0f +EFFECT_EVASION_UP EQU $10 +EFFECT_ALWAYS_HIT EQU $11 +EFFECT_ATTACK_DOWN EQU $12 +EFFECT_DEFENSE_DOWN EQU $13 +EFFECT_SPEED_DOWN EQU $14 +EFFECT_SP_ATTACK_DOWN EQU $15 +EFFECT_SP_DEFENSE_DOWN EQU $16 +EFFECT_ACCURACY_DOWN EQU $17 +EFFECT_EVASION_DOWN EQU $18 +EFFECT_HAZE EQU $19 +EFFECT_BIDE EQU $1a +EFFECT_RAMPAGE EQU $1b +EFFECT_WHIRLWIND EQU $1c +EFFECT_MULTI_HIT EQU $1d +EFFECT_CONVERSION EQU $1e +EFFECT_FLINCH_HIT EQU $1f +EFFECT_HEAL EQU $20 +EFFECT_TOXIC EQU $21 +EFFECT_PAY_DAY EQU $22 +EFFECT_LIGHT_SCREEN EQU $23 +EFFECT_TRI_ATTACK EQU $24 +EFFECT_UNUSED_25 EQU $25 ; unused +EFFECT_OHKO EQU $26 +EFFECT_RAZOR_WIND EQU $27 +EFFECT_SUPER_FANG EQU $28 +EFFECT_STATIC_DAMAGE EQU $29 +EFFECT_BIND EQU $2a +EFFECT_UNUSED_2B EQU $2b ; unused +EFFECT_DOUBLE_HIT EQU $2c +EFFECT_JUMP_KICK EQU $2d +EFFECT_MIST EQU $2e +EFFECT_FOCUS_ENERGY EQU $2f +EFFECT_RECOIL_HIT EQU $30 +EFFECT_CONFUSE EQU $31 +EFFECT_ATTACK_UP_2 EQU $32 +EFFECT_DEFENSE_UP_2 EQU $33 +EFFECT_SPEED_UP_2 EQU $34 +EFFECT_SP_ATTACK_UP_2 EQU $35 +EFFECT_SP_DEFENSE_UP_2 EQU $36 +EFFECT_ACCURACY_UP_2 EQU $37 +EFFECT_EVASION_UP_2 EQU $38 +EFFECT_TRANSFORM EQU $39 +EFFECT_ATTACK_DOWN_2 EQU $3a +EFFECT_DEFENSE_DOWN_2 EQU $3b +EFFECT_SPEED_DOWN_2 EQU $3c +EFFECT_SP_ATTACK_DOWN_2 EQU $3d +EFFECT_SP_DEFENSE_DOWN_2 EQU $3e +EFFECT_ACCURACY_DOWN_2 EQU $3f +EFFECT_EVASION_DOWN_2 EQU $40 +EFFECT_REFLECT EQU $41 +EFFECT_POISON EQU $42 +EFFECT_PARALYZE EQU $43 +EFFECT_ATTACK_DOWN_HIT EQU $44 +EFFECT_DEFENSE_DOWN_HIT EQU $45 +EFFECT_SPEED_DOWN_HIT EQU $46 +EFFECT_SP_ATTACK_DOWN_HIT EQU $47 +EFFECT_SP_DEFENSE_DOWN_HIT EQU $48 +EFFECT_ACCURACY_DOWN_HIT EQU $49 +EFFECT_EVASION_DOWN_HIT EQU $4a +EFFECT_SKY_ATTACK EQU $4b +EFFECT_CONFUSE_HIT EQU $4c +EFFECT_TWINEEDLE EQU $4d +EFFECT_UNUSED_4E EQU $4e ; unused +EFFECT_SUBSTITUTE EQU $4f +EFFECT_HYPER_BEAM EQU $50 +EFFECT_RAGE EQU $51 +EFFECT_MIMIC EQU $52 +EFFECT_METRONOME EQU $53 +EFFECT_LEECH_SEED EQU $54 +EFFECT_SPLASH EQU $55 +EFFECT_DISABLE EQU $56 +EFFECT_LEVEL_DAMAGE EQU $57 +EFFECT_PSYWAVE EQU $58 +EFFECT_COUNTER EQU $59 +EFFECT_ENCORE EQU $5a +EFFECT_PAIN_SPLIT EQU $5b +EFFECT_SNORE EQU $5c +EFFECT_CONVERSION2 EQU $5d +EFFECT_LOCK_ON EQU $5e +EFFECT_SKETCH EQU $5f +EFFECT_DEFROST_OPPONENT EQU $60 +EFFECT_SLEEP_TALK EQU $61 +EFFECT_DESTINY_BOND EQU $62 +EFFECT_REVERSAL EQU $63 +EFFECT_SPITE EQU $64 +EFFECT_FALSE_SWIPE EQU $65 +EFFECT_HEAL_BELL EQU $66 +EFFECT_PRIORITY_HIT EQU $67 +EFFECT_TRIPLE_KICK EQU $68 +EFFECT_THIEF EQU $69 +EFFECT_MEAN_LOOK EQU $6a +EFFECT_NIGHTMARE EQU $6b +EFFECT_FLAME_WHEEL EQU $6c +EFFECT_CURSE EQU $6d +EFFECT_UNUSED_6E EQU $6e ; unused +EFFECT_PROTECT EQU $6f +EFFECT_SPIKES EQU $70 +EFFECT_FORESIGHT EQU $71 +EFFECT_PERISH_SONG EQU $72 +EFFECT_SANDSTORM EQU $73 +EFFECT_ENDURE EQU $74 +EFFECT_ROLLOUT EQU $75 +EFFECT_SWAGGER EQU $76 +EFFECT_FURY_CUTTER EQU $77 +EFFECT_ATTRACT EQU $78 +EFFECT_RETURN EQU $79 +EFFECT_PRESENT EQU $7a +EFFECT_FRUSTRATION EQU $7b +EFFECT_SAFEGUARD EQU $7c +EFFECT_SACRED_FIRE EQU $7d +EFFECT_MAGNITUDE EQU $7e +EFFECT_BATON_PASS EQU $7f +EFFECT_PURSUIT EQU $80 +EFFECT_RAPID_SPIN EQU $81 +EFFECT_UNUSED_82 EQU $82 ; unused +EFFECT_UNUSED_83 EQU $83 ; unused +EFFECT_MORNING_SUN EQU $84 +EFFECT_SYNTHESIS EQU $85 +EFFECT_MOONLIGHT EQU $86 +EFFECT_HIDDEN_POWER EQU $87 +EFFECT_RAIN_DANCE EQU $88 +EFFECT_SUNNY_DAY EQU $89 +EFFECT_STEEL_WING EQU $8a +EFFECT_METAL_CLAW EQU $8b +EFFECT_ANCIENTPOWER EQU $8c +EFFECT_FAKE_OUT EQU $8d +EFFECT_BELLY_DRUM EQU $8e +EFFECT_PSYCH_UP EQU $8f +EFFECT_MIRROR_COAT EQU $90 +EFFECT_SKULL_BASH EQU $91 +EFFECT_TWISTER EQU $92 +EFFECT_EARTHQUAKE EQU $93 +EFFECT_FUTURE_SIGHT EQU $94 +EFFECT_GUST EQU $95 +EFFECT_STOMP EQU $96 +EFFECT_SOLARBEAM EQU $97 +EFFECT_THUNDER EQU $98 +EFFECT_TELEPORT EQU $99 +EFFECT_BEAT_UP EQU $9a +EFFECT_FLY EQU $9b +EFFECT_DEFENSE_CURL EQU $9c + + + +; battle animations +; animations below fc are 1:1 with move constants +ANIM_CONFUSED EQU $103 +ANIM_SLEEP EQU $104 + +ANIM_INLOVE EQU $10a + + +WEATHER_RAIN EQU 1 +WEATHER_SUN EQU 2 +WEATHER_SANDSTORM EQU 3 +WEATHER_RAIN_END EQU 4 +WEATHER_SUN_END EQU 5 +WEATHER_SANDSTORM_END EQU 6 + + ; joypad BUTTONS EQU %00010000 D_PAD EQU %00100000 diff --git a/extras/chars.py b/extras/chars.py index 28f37cb84..1bc25dbe7 100644 --- a/extras/chars.py +++ b/extras/chars.py @@ -98,6 +98,8 @@ chars = { 0xE9: "&", 0xEA: "é", 0xEB: "→", + 0xED: "â–¶", + 0xEE: "â–¼", 0xEF: "♂", 0xF0: "Â¥", 0xF1: "×", diff --git a/extras/crystal.py b/extras/crystal.py index b3f29a12f..c7b09397e 100644 --- a/extras/crystal.py +++ b/extras/crystal.py @@ -1471,7 +1471,7 @@ ScriptPointerLabelAfterBank.parse = _parse_script_pointer_bytes class PointerLabelToScriptPointer(PointerLabelParam): def parse(self): PointerLabelParam.parse(self) - address = calculate_pointer_from_bytes_at(self.address, bank=self.bank) + address = calculate_pointer_from_bytes_at(self.parsed_address, bank=self.bank) address2 = calculate_pointer_from_bytes_at(address, bank="reverse") # maybe not "reverse"? self.script = parse_script_engine_script_at(address2, origin=False, map_group=self.map_group, map_id=self.map_id, force=self.force, debug=self.debug) @@ -2912,7 +2912,7 @@ music_command_enders = [0xEA, 0xEB, 0xEE, 0xFC, 0xFF,] # special case for 0xFD (if loopchannel.count = 0, break) def create_music_command_classes(debug=False): - klasses = [GivePoke] + klasses = [] for (byte, cmd) in music_commands_new.items(): cmd_name = cmd[0].replace(" ", "_") params = {"id": byte, "size": 1, "end": byte in music_command_enders, "macro_name": cmd_name} @@ -2938,6 +2938,221 @@ def create_music_command_classes(debug=False): return klasses music_classes = create_music_command_classes() + + +effect_commands = { + 0x1: ['checkturn'], + 0x2: ['checkobedience'], + 0x3: ['usedmovetext'], + 0x4: ['doturn'], + 0x5: ['critical'], + 0x6: ['damagestats'], + 0x7: ['stab'], + 0x8: ['damagevariation'], + 0x9: ['checkhit'], + 0xa: ['effect0x0a'], + 0xb: ['effect0x0b'], + 0xc: ['effect0x0c'], + 0xd: ['resulttext'], + 0xe: ['checkfaint'], + 0xf: ['criticaltext'], + 0x10: ['supereffectivetext'], + 0x11: ['checkdestinybond'], + 0x12: ['buildopponentrage'], + 0x13: ['poisontarget'], + 0x14: ['sleeptarget'], + 0x15: ['draintarget'], + 0x16: ['eatdream'], + 0x17: ['burntarget'], + 0x18: ['freezetarget'], + 0x19: ['paralyzetarget'], + 0x1a: ['selfdestruct'], + 0x1b: ['mirrormove'], + 0x1c: ['statup'], + 0x1d: ['statdown'], + 0x1e: ['payday'], + 0x1f: ['conversion'], + 0x20: ['resetstats'], + 0x21: ['storeenergy'], + 0x22: ['unleashenergy'], + 0x23: ['forceswitch'], + 0x24: ['endloop'], + 0x25: ['flinchtarget'], + 0x26: ['ohko'], + 0x27: ['recoil'], + 0x28: ['mist'], + 0x29: ['focusenergy'], + 0x2a: ['confuse'], + 0x2b: ['confusetarget'], + 0x2c: ['heal'], + 0x2d: ['transform'], + 0x2e: ['screen'], + 0x2f: ['poison'], + 0x30: ['paralyze'], + 0x31: ['substitute'], + 0x32: ['rechargenextturn'], + 0x33: ['mimic'], + 0x34: ['metronome'], + 0x35: ['leechseed'], + 0x36: ['splash'], + 0x37: ['disable'], + 0x38: ['cleartext'], + 0x39: ['charge'], + 0x3a: ['checkcharge'], + 0x3b: ['traptarget'], + 0x3c: ['effect0x3c'], + 0x3d: ['rampage'], + 0x3e: ['checkrampage'], + 0x3f: ['constantdamage'], + 0x40: ['counter'], + 0x41: ['encore'], + 0x42: ['painsplit'], + 0x43: ['snore'], + 0x44: ['conversion2'], + 0x45: ['lockon'], + 0x46: ['sketch'], + 0x47: ['defrostopponent'], + 0x48: ['sleeptalk'], + 0x49: ['destinybond'], + 0x4a: ['spite'], + 0x4b: ['falseswipe'], + 0x4c: ['healbell'], + 0x4d: ['kingsrock'], + 0x4e: ['triplekick'], + 0x4f: ['kickcounter'], + 0x50: ['thief'], + 0x51: ['arenatrap'], + 0x52: ['nightmare'], + 0x53: ['defrost'], + 0x54: ['curse'], + 0x55: ['protect'], + 0x56: ['spikes'], + 0x57: ['foresight'], + 0x58: ['perishsong'], + 0x59: ['startsandstorm'], + 0x5a: ['endure'], + 0x5b: ['checkcurl'], + 0x5c: ['rolloutpower'], + 0x5d: ['effect0x5d'], + 0x5e: ['furycutter'], + 0x5f: ['attract'], + 0x60: ['happinesspower'], + 0x61: ['present'], + 0x62: ['damagecalc'], + 0x63: ['frustrationpower'], + 0x64: ['safeguard'], + 0x65: ['checksafeguard'], + 0x66: ['getmagnitude'], + 0x67: ['batonpass'], + 0x68: ['pursuit'], + 0x69: ['clearhazards'], + 0x6a: ['healmorn'], + 0x6b: ['healday'], + 0x6c: ['healnite'], + 0x6d: ['hiddenpower'], + 0x6e: ['startrain'], + 0x6f: ['startsun'], + 0x70: ['attackup'], + 0x71: ['defenseup'], + 0x72: ['speedup'], + 0x73: ['specialattackup'], + 0x74: ['specialdefenseup'], + 0x75: ['accuracyup'], + 0x76: ['evasionup'], + 0x77: ['attackup2'], + 0x78: ['defenseup2'], + 0x79: ['speedup2'], + 0x7a: ['specialattackup2'], + 0x7b: ['specialdefenseup2'], + 0x7c: ['accuracyup2'], + 0x7d: ['evasionup2'], + 0x7e: ['attackdown'], + 0x7f: ['defensedown'], + 0x80: ['speeddown'], + 0x81: ['specialattackdown'], + 0x82: ['specialdefensedown'], + 0x83: ['accuracydown'], + 0x84: ['evasiondown'], + 0x85: ['attackdown2'], + 0x86: ['defensedown2'], + 0x87: ['speeddown2'], + 0x88: ['specialattackdown2'], + 0x89: ['specialdefensedown2'], + 0x8a: ['accuracydown2'], + 0x8b: ['evasiondown2'], + 0x8c: ['statmessageuser'], + 0x8d: ['statmessagetarget'], + 0x8e: ['statupfailtext'], + 0x8f: ['statdownfailtext'], + 0x90: ['effectchance'], + 0x91: ['effect0x91'], + 0x92: ['effect0x92'], + 0x93: ['switchturn'], + 0x94: ['fakeout'], + 0x95: ['bellydrum'], + 0x96: ['psychup'], + 0x97: ['rage'], + 0x98: ['doubleflyingdamage'], + 0x99: ['doubleundergrounddamage'], + 0x9a: ['mirrorcoat'], + 0x9b: ['checkfuturesight'], + 0x9c: ['futuresight'], + 0x9d: ['doubleminimizedamage'], + 0x9e: ['skipsuncharge'], + 0x9f: ['thunderaccuracy'], + 0xa0: ['teleport'], + 0xa1: ['beatup'], + 0xa2: ['ragedamage'], + 0xa3: ['effect0xa3'], + 0xa4: ['allstatsup'], + 0xa5: ['effect0xa5'], + 0xa6: ['effect0xa6'], + 0xa7: ['effect0xa7'], + 0xa8: ['effect0xa8'], + 0xa9: ['clearmissdamage'], + 0xaa: ['wait'], + 0xab: ['hittarget'], + 0xac: ['tristatuschance'], + 0xad: ['supereffectivelooptext'], + 0xae: ['startloop'], + 0xaf: ['curl'], + 0xfe: ['endturn'], + 0xff: ['endmove'], +} + +effect_command_enders = [0xFF,] + +def create_effect_command_classes(debug=False): + klasses = [] + for (byte, cmd) in effect_commands.items(): + cmd_name = cmd[0].replace(" ", "_") + params = { + "id": byte, + "size": 1, + "end": byte in effect_command_enders, + "macro_name": cmd_name + } + params["param_types"] = {} + if len(cmd) > 1: + param_types = cmd[1:] + for (i, each) in enumerate(param_types): + thing = {"name": each[0], "class": each[1]} + params["param_types"][i] = thing + if debug: + print "each is: " + str(each) + print "thing[class] is: " + str(thing["class"]) + params["size"] += thing["class"].size + klass_name = cmd_name+"Command" + klass = classobj(klass_name, (Command,), params) + globals()[klass_name] = klass + klasses.append(klass) + # later an individual klass will be instantiated to handle something + return klasses + +effect_classes = create_effect_command_classes() + + + def generate_macros(filename="../script_macros.asm"): """generates all macros based on commands this is dumped into script_macros.asm""" @@ -6201,7 +6416,7 @@ def parse_map_header_by_id(*args, **kwargs): elif len(args) == 1 and type(args[0]) == str: map_group = int(args[0].split(".")[0]) map_id = int(args[0].split(".")[1]) - else: + elif map_group == None and map_id == None: raise Exception("dunno what to do with input") offset = map_names[map_group]["offset"] map_header_offset = offset + ((map_id - 1) * map_header_byte_size) diff --git a/extras/gfx.py b/extras/gfx.py index 3aa98b3ca..3d8e950bc 100644 --- a/extras/gfx.py +++ b/extras/gfx.py @@ -1436,8 +1436,8 @@ def mass_to_colored_png(debug=False): for name in files: if debug: print os.path.splitext(name), os.path.join(root, name) if os.path.splitext(name)[1] == '.2bpp': - if name[:5]+'.pal' in files: - to_png(os.path.join(root, name), None, os.path.join(root, name[:-5]+'.pal')) + if os.path.splitext(name)[0]+'.pal' in files: + to_png(os.path.join(root, name), None, os.path.join(root, os.path.splitext(name)[0]+'.pal')) else: to_png(os.path.join(root, name)) @@ -1459,26 +1459,26 @@ def mass_to_colored_png(debug=False): def mass_decompress(debug=False): for root, dirs, files in os.walk('../gfx/'): - for file in files: - if 'lz' in file: + for name in files: + if 'lz' in name: if '/pics' in root: - if 'front' in file: + if 'front' in name: id = root.split('pics/')[1][:3] if id != 'egg': - with open(root+'/'+file, 'rb') as lz: de = Decompressed(lz.read(), 'vert', sizes[int(id)-1]) + with open(os.path.join(root, name), 'rb') as lz: de = Decompressed(lz.read(), 'vert', sizes[int(id)-1]) else: - with open(root+'/'+file, 'rb') as lz: de = Decompressed(lz.read(), 'vert', 4) - to_file(root+'/'+'front.2bpp', de.pic) - to_file(root+'/'+'tiles.2bpp', de.animtiles) - elif 'back' in file: - with open(root+'/'+file, 'rb') as lz: de = Decompressed(lz.read(), 'vert') - to_file(root+'/'+'back.2bpp', de.output) + with open(os.path.join(root, name), 'rb') as lz: de = Decompressed(lz.read(), 'vert', 4) + to_file(os.path.join(root, 'front.2bpp'), de.pic) + to_file(os.path.join(root, 'tiles.2bpp'), de.animtiles) + elif 'back' in name: + with open(os.path.join(root, name), 'rb') as lz: de = Decompressed(lz.read(), 'vert') + to_file(os.path.join(root, 'back.2bpp'), de.output) elif '/trainers' in root or '/fx' in root: - with open(root+'/'+file, 'rb') as lz: de = Decompressed(lz.read(), 'vert') - to_file(root+'/'+file[:-3]+'.2bpp', de.output) + with open(os.path.join(root, name), 'rb') as lz: de = Decompressed(lz.read(), 'vert') + to_file(os.path.join(root, os.path.splitext(name)[0]+'.2bpp'), de.output) else: - with open(root+'/'+file, 'rb') as lz: de = Decompressed(lz.read()) - to_file(root+file[:-3]+'.2bpp', de.output) + with open(os.path.join(root, name), 'rb') as lz: de = Decompressed(lz.read()) + to_file(os.path.join(root, os.path.splitext(name)[0]+'.2bpp'), de.output) def append_terminator_to_lzs(directory): # fix lzs that were extracted with a missing terminator diff --git a/extras/vba.py b/extras/vba.py index 8ed0d7b5a..317f70540 100644 --- a/extras/vba.py +++ b/extras/vba.py @@ -104,6 +104,11 @@ Gb.loadVBA() from vba_config import * +try: + import vba_keyboard as keyboard +except ImportError: + print "Not loading the keyboard module (which uses networkx)." + if not os.path.exists(rom_path): raise Exception("rom_path is not configured properly; edit vba_config.py?") @@ -163,10 +168,14 @@ def button_combiner(buttons): buttons.replace("select", "") result |= button_masks["select"] + if isinstance(buttons, list): + if len(buttons) > 9: + raise Exception("can't combine more than 9 buttons at a time") + for each in buttons: result |= button_masks[each] - print "button: " + str(result) + #print "button: " + str(result) return result def load_rom(path=None): @@ -434,6 +443,69 @@ def press(buttons, steplimit=1): for step_counter in range(0, steplimit): Gb.step(number) +def get_buttons(): + """ + Returns the currentButtons[0] value (an integer with bits set for which + buttons are currently pressed). + """ + return Gb.getCurrentButtons() + +class State(RomList): + name = None + +class Recording: + def __init__(self): + self.frames = [] + self.states = {} + + def _get_frame_count(self): + return len(self.frames) + + frame_count = property(fget=_get_frame_count) + + def save(self, name=None): + """ + Saves the current state. + """ + state = State(get_state()) + state.name = name + self.states[self.frame_count] = state + + def load(self, name): + """ + Loads a state by name in the state list. + """ + for state in self.states.items(): + if state.name == name: + set_state(state) + return state + return False + + def step(self, stepcount=1, first_frame=0, replay=False): + """ + Records button presses for each frame. + """ + if replay: + stepcount = len(self.frames[first_name:]) + + for counter in range(first_frame, stepcount): + if replay: + press(self.frames[counter], steplimit=0) + else: + self.frames.append(get_buttons()) + nstep(1) + + def replay_from(self, thing): + """ + Replays based on a State or the name of a saved state. + """ + if isinstance(thing, State): + set_state(thing) + else: + thing = self.load(thing) + frame_id = self.states.index(thing) + self.step(first_frame=frame_id, replay=True) + class Registers: order = [ "pc", @@ -564,6 +636,66 @@ def call(bank, address): else: registers["pc"] = address +class cheats: + """ + Helpers to manage the cheating infrastructure. + + import vba; vba.load_rom(); vba.cheats.add_gameshark("0100CFCF", "text speedup 1"); vba.cheats.add_gameshark("0101CCCF", "text speedup 2"); vba.go() + """ + + @staticmethod + def enable(id): + """ + void gbCheatEnable(int i) + """ + Gb.cheatEnable(id) + + @staticmethod + def disable(id): + """ + void gbCheatDisable(int i) + """ + Gb.cheatDisable(id) + + @staticmethod + def load_file(filename): + """ + Loads a .clt file. By default each cheat is disabled. + """ + Gb.loadCheatsFromFile(filename) + + @staticmethod + def remove_all(): + """ + Removes all cheats from memory. + + void gbCheatRemoveAll() + """ + Gb.cheatRemoveAll() + + @staticmethod + def remove_cheat(id): + """ + Removes a specific cheat from memory by id. + + void gbCheatRemove(int i) + """ + Gb.cheatRemove(id) + + @staticmethod + def add_gamegenie(code, description=""): + """ + void gbAddGgCheat(const char *code, const char *desc) + """ + Gb.cheatAddGamegenie(code, description) + + @staticmethod + def add_gameshark(code, description=""): + """ + gbAddGsCheat(const char *code, const char *desc) + """ + Gb.cheatAddGameshark(code, description) + class crystal: """ Just a simple namespace to store a bunch of functions for Pokémon Crystal. @@ -766,6 +898,25 @@ class crystal: return output + @staticmethod + def keyboard_apply(button_sequence): + """ + Applies a sequence of buttons to the on-screen keyboard. + """ + for buttons in button_sequence: + press(buttons) + nstep(2) + press([]) + + @staticmethod + def write(something="TrAiNeR"): + """ + Uses a planning algorithm to type out a word in the most efficient way + possible. + """ + button_sequence = keyboard.plan_typing(something) + crystal.keyboard_apply([[x] for x in button_sequence]) + @staticmethod def set_partymon2(): """ @@ -836,6 +987,14 @@ class TestEmulator(unittest.TestCase): self.assertTrue("TRAINER" in text) +class TestWriter(unittest.TestCase): + def test_very_basic(self): + button_sequence = keyboard.plan_typing("an") + expected_result = ["select", "a", "d", "r", "r", "r", "r", "a"] + + self.assertEqual(len(expected_result), len(button_sequence)) + self.assertEqual(expected_result, button_sequence) + if __name__ == "__main__": unittest.main() diff --git a/extras/vba_config.py b/extras/vba_config.py index 8377c8818..4433f16c0 100644 --- a/extras/vba_config.py +++ b/extras/vba_config.py @@ -2,13 +2,10 @@ # -*- encoding: utf-8 -*- import os -# by default we assume the user has things in their $HOME -home = os.path.expanduser("~") # or System.getProperty("user.home") +# by default we assume the user has vba in pokecrystal/extras +project_path = os.path.abspath(os.path.join(os.path.dirname( __file__ ), '..')) -# and that the pokecrystal project folder is in there somewhere -project_path = os.path.join(home, os.path.join("code", "pokecrystal")) - -# save states are in ~/code/pokecrystal/save-states/ +# save states are in pokecrystal/save-states/ save_state_path = os.path.join(project_path, "save-states") # where is your rom? diff --git a/extras/vba_keyboard.py b/extras/vba_keyboard.py new file mode 100644 index 000000000..bbe85b051 --- /dev/null +++ b/extras/vba_keyboard.py @@ -0,0 +1,563 @@ +# -*- encoding: utf-8 -*- +""" +This file constructs a networkx.DiGraph object called graph, which can be used +to find the shortest path of keypresses on the keyboard to type a word. +""" + +import itertools +import networkx + +graph = networkx.DiGraph() + +graph_data = """ +A a select +A B r +A I l +A lower-upper-column-1 u +A J d + +B b select +B A l +B C r +B lower-upper-column-2 u +B K d + +C c select +C D r +C B l +C lower-upper-column-3 u +C L d + +D d select +D E r +D C l +D del-upper-column-1 u +D M d + +E e select +E del-upper-column-2 u +E N d +E D l +E F r + +F f select +F del-upper-column-3 u +F O d +F E l +F G r + +G g select +G end-upper-column-1 u +G P d +G F l +G H r + +H h select +H end-upper-column-2 u +H Q d +H G l +H I r + +I i select +I end-upper-column-3 u +I R d +I H l +I A r + +J j select +J A u +J S d +J R l +J K r + +K k select +K B u +K T d +K J l +K L r + +L l select +L C u +L U d +L K l +L M r + +M m select +M D u +M V d +M L l +M N r + +N n select +N E u +N W d +N M l +N O r + +O o select +O F u +O X d +O N l +O P r + +P p select +P G u +P Y d +P O l +P Q r + +Q q select +Q H u +Q Z d +Q P l +Q R r + +R r select +R I u +R space-upper-x8-y2 d +R Q l +R J r + +S s select +S J u +S - d +S space-upper-x8-y2 l + +T t select +T K u +T ? d +T S l +T U r + +U u select +U L u +U ! d +U T l +U V r + +V v select +V M u +V / d +V U l +V W r + +W w select +W N u +W . d +W V l +W X r + +X x select +X O u +X , d +X W l +X Y r + +Y y select +Y P u +Y space-upper-x6-y3 d +Y X l +Y Z r + +Z z select +Z Q u +Z space-upper-x7-y3 d +Z Y l +Z space-upper-x8-y2 r + +end-upper-column-1 lower-upper-column-1 r +end-upper-column-2 lower-upper-column-1 r +end-upper-column-3 lower-upper-column-1 r +end-upper-column-1 del-upper-column-1 l +end-upper-column-2 del-upper-column-1 l +end-upper-column-3 del-upper-column-1 l +lower-upper-column-1 end-upper-column-1 l +lower-upper-column-2 end-upper-column-1 l +lower-upper-column-3 end-upper-column-1 l +lower-upper-column-1 del-upper-column-1 r +lower-upper-column-2 del-upper-column-1 r +lower-upper-column-3 del-upper-column-1 r +del-upper-column-1 lower-upper-column-1 l +del-upper-column-2 lower-upper-column-1 l +del-upper-column-3 lower-upper-column-1 l +del-upper-column-1 end-upper-column-1 r +del-upper-column-2 end-upper-column-1 r +del-upper-column-3 end-upper-column-1 r + +lower-upper-column-1 A d +lower-upper-column-2 B d +lower-upper-column-3 C d +lower-upper-column-1 - u +lower-upper-column-2 ? u +lower-upper-column-3 ! u + +del-upper-column-1 D d +del-upper-column-2 E d +del-upper-column-3 F d +del-upper-column-1 / u +del-upper-column-2 . u +del-upper-column-3 , u + +end-upper-column-1 G d +end-upper-column-2 H d +end-upper-column-3 I d +end-upper-column-1 space-upper-x6-y3 u +end-upper-column-2 space-upper-x7-y3 u +end-upper-column-3 space-upper-x8-y3 u + +space-upper-x8-y2 space-lower-x8-y2 select +space-upper-x8-y2 R u +space-upper-x8-y2 space-upper-x8-y3 d +space-upper-x8-y2 Z l +space-upper-x8-y2 S r + +space-upper-x8-y3 MN select +space-upper-x8-y3 space-upper-x8-y2 u +space-upper-x8-y3 end-upper-column-3 d +space-upper-x8-y3 space-upper-x7-y3 l +space-upper-x8-y3 - r + +space-upper-x7-y3 PK select +space-upper-x7-y3 Z u +space-upper-x7-y3 end-upper-column-2 d +space-upper-x7-y3 space-upper-x6-y3 l +space-upper-x7-y3 space-upper-x8-y3 r + +space-upper-x6-y3 ] select +space-upper-x6-y3 Y u +space-upper-x6-y3 end-upper-column-1 d +space-upper-x6-y3 , l +space-upper-x6-y3 space-upper-x7-y3 r + +end-upper-column-1 end-lower-column-1 select +end-upper-column-2 end-lower-column-2 select +end-upper-column-3 end-lower-column-3 select +lower-upper-column-1 lower-lower-column-1 select +lower-upper-column-2 lower-lower-column-2 select +lower-upper-column-3 lower-lower-column-3 select +del-upper-column-1 del-lower-column-1 select +del-upper-column-2 del-lower-column-2 select +del-upper-column-3 del-lower-column-3 select + +lower-lower-column-1 × u +lower-lower-column-2 ( u +lower-lower-column-3 ) u +lower-lower-column-1 a d +lower-lower-column-2 b d +lower-lower-column-3 c d + +end-lower-column-1 ] u +end-lower-column-2 PK u +end-lower-column-3 MN u +end-lower-column-1 g d +end-lower-column-2 h d +end-lower-column-3 i d + +del-lower-column-1 : u +del-lower-column-2 ; u +del-lower-column-3 [ u +del-lower-column-1 d d +del-lower-column-2 e d +del-lower-column-3 f d + +- × select +- S u +- lower-upper-column-1 d +- space-upper-x8-y3 l +- ? r + +? ( select +? T u +? lower-upper-column-2 d +? - l +? ! r + +! ) select +! U u +! lower-upper-column-3 d +! ? l +! / r + +/ : select +/ V u +/ del-upper-column-1 d +/ ! l +/ . r + +. ; select +. W u +. del-upper-column-2 d +. / l +. , r + +, [ select +, X u +, del-upper-column-3 d +, . l +, space-upper-x6-y3 r + +× - select +× s u +× upper-lower-column-1 d +× MN l +× ( r + +( ? select +( t u +( upper-lower-column-2 d +( × l +( ) r + +) ! select +) u u +) upper-lower-column-3 d +) ( l +) : r + +: / select +: v u +: del-lower-column-1 d +: ) l +: ; r + +; . select +; w u +; del-lower-column-2 d +; : l +; [ r + +[ , select +[ x u +[ del-lower-column-3 d +[ ; l +[ ] r + +] space-upper-x6-y3 select +] y u +] end-lower-column-1 d +] [ l +] PK r + +PK space-upper-x7-y3 select +PK z u +PK end-lower-column-2 d +PK ] l +PK MN r + +MN space-upper-x8-y3 select +MN space-lower-x8-y2 u +MN end-lower-column-3 d +MN PK l +MN × r + +space-lower-x8-y2 space-upper-x8-y2 select +space-lower-x8-y2 r u +space-lower-x8-y2 MN d +space-lower-x8-y2 z l +space-lower-x8-y2 s r + +a A select +a upper-lower-column-1 u +a j d +a i l +a b r + +b B select +b upper-lower-column-2 u +b k d +b a l +b c r + +c C select +c upper-lower-column-3 u +c l d +c b l +c d r + +d D select +d del-lower-column-1 u +d m d +d c l +d e r + +e E select +e del-lower-column-2 u +e n d +e d l +e f r + +f F select +f del-lower-column-3 u +f o d +f e l +f g r + +g G select +g end-lower-column-1 u +g p d +g f l +g h r + +h H select +h end-lower-column-2 u +h q d +h g l +h i r + +i I select +i end-lower-column-3 u +i r d +i h l +i a r + +j J select +j a u +j s d +j r l +j k r + +k K select +k b u +k t d +k j l +k l r + +l L select +l c u +l u d +l k l +l m r + +m M select +m d u +m v d +m l l +m n r + +n N select +n e u +n w d +n m l +n o r + +o O select +o f u +o x d +o n l +o p r + +p P select +p g u +p y d +p o l +p q r + +q Q select +q h u +q z d +q p l +q r r + +r R select +r i u +r space-lower-x8-y2 d +r q l +r j r + +s S select +s j u +s × d +s space-lower-x8-y2 l +s t r + +t T select +t k u +t ( d +t s l +t u r + +u U select +u l u +u ) d +u t l +u v r + +v V select +v m u +v : d +v u l +v w r + +w W select +w n u +w ; d +w v l +w x r + +x X select +x o u +x [ d +x w l +x y r + +y Y select +y p u +y ] d +y x l +y z r + +z Z select +z q u +z PK d +z y l +z space-lower-x8-y2 r""" + +for line in graph_data.split("\n"): + if line == "": + continue + elif line[0] == "#": + continue + + (node1, node2, edge_name) = line.split(" ") + graph.add_edge(node1, node2, key=edge_name) + + #print "Adding edge ("+edge_name+") "+node1+" -> "+node2 + +def shortest_path(node1, node2): + """ + Figures out the shortest list of button presses to move from one letter to + another. + """ + buttons = [] + last = None + path = networkx.shortest_path(graph, node1, node2) + for each in path: + if last != None: + buttons.append(convert_nodes_to_button_press(last, each)) + last = each + return buttons + #return [convert_nodes_to_button_press(node3, node4) for (node3, node4) in zip(*(iter(networkx.shortest_path(graph, node1, node2)),) * 2)] + +def convert_nodes_to_button_press(node1, node2): + """ + Determines the button necessary to switch from node1 to node2. + """ + print "getting button press for state transition: " + node1 + " -> " + node2 + return graph.get_edge_data(node1, node2)["key"] + +def plan_typing(text, current="A"): + """ + Plans a sequence of button presses to spell out the given text. + """ + buttons = [] + for target in text: + if target == current: + buttons.append("a") + else: + print "Finding the shortest path between " + current + " and " + target + more_buttons = shortest_path(current, target) + buttons.extend(more_buttons) + buttons.append("a") + current = target + return buttons + diff --git a/gbhw.asm b/gbhw.asm index de87d304a..3193994d8 100644 --- a/gbhw.asm +++ b/gbhw.asm @@ -1,5 +1,26 @@ ; Graciously aped from http://nocash.emubase.de/pandocs.htm . +; MBC3 +MBC3SRamEnable EQU $0000 +MBC3RomBank EQU $2000 +MBC3SRamBank EQU $4000 +MBC3LatchClock EQU $6000 +MBC3RTC EQU $a000 + +SRAM_DISABLE EQU $00 +SRAM_ENABLE EQU $0a + +RTC_S EQU $08 ; Seconds 0-59 (0-3Bh) +RTC_M EQU $09 ; Minutes 0-59 (0-3Bh) +RTC_H EQU $0a ; Hours 0-23 (0-17h) +RTC_DL EQU $0b ; Lower 8 bits of Day Counter (0-FFh) +RTC_DH EQU $0c ; Upper 1 bit of Day Counter, Carry Bit, Halt Flag + ; Bit 0 Most significant bit of Day Counter (Bit 8) + ; Bit 6 Halt (0=Active, 1=Stop Timer) + ; Bit 7 Day Counter Carry Bit (1=Counter Overflow) + + +; Hardware registers rJOYP EQU $ff00 ; Joypad (R/W) rSB EQU $ff01 ; Serial transfer data (R/W) rSC EQU $ff02 ; Serial Transfer Control (R/W) diff --git a/hram.asm b/hram.asm new file mode 100644 index 000000000..bfab6e295 --- /dev/null +++ b/hram.asm @@ -0,0 +1,60 @@ +hPushOAM EQU $ff80 + +hBuffer EQU $ff8b + +hRTCDayHi EQU $ff8d +hRTCDayLo EQU $ff8e +hRTCHours EQU $ff8f +hRTCMinutes EQU $ff90 +hRTCSeconds EQU $ff91 + +hHours EQU $ff94 + +hMinutes EQU $ff96 + +hSeconds EQU $ff98 + +hROMBank EQU $ff9d + +hJoypadReleased EQU $ffa2 +hJoypadPressed EQU $ffa3 +hJoypadDown EQU $ffa4 +hJoypadSum EQU $ffa5 +hJoyReleased EQU $ffa6 +hJoyPressed EQU $ffa7 +hJoyDown EQU $ffa8 + +hPastLeadingZeroes EQU $ffb3 + +hDividend EQU $ffb3 +hDivisor EQU $ffb7 +hQuotient EQU $ffb4 + +hMultiplicand EQU $ffb4 +hMultiplier EQU $ffb7 +hProduct EQU $ffb3 + +hMathBuffer EQU $ffb8 + +hLCDStatCustom EQU $ffc6 + +hBGMapMode EQU $ffd4 +hBGMapThird EQU $ffd5 +hBGMapAddress EQU $ffd6 + +hOAMUpdate EQU $ffd8 +hSPBuffer EQU $ffd9 + +hBGMapUpdate EQU $ffdb + +hTileAnimFrame EQU $ffdf + +hRandomAdd EQU $ffe1 +hRandomSub EQU $ffe2 + +hBattleTurn EQU $ffe4 +hCGBPalUpdate EQU $ffe5 +hCGB EQU $ffe6 +hSGB EQU $ffe7 +hDMATransfer EQU $ffe8 + diff --git a/items/item_attributes.asm b/items/item_attributes.asm new file mode 100644 index 000000000..94043c32d --- /dev/null +++ b/items/item_attributes.asm @@ -0,0 +1,2053 @@ +Item1Attributes: + +; MASTER BALL + dw 0 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db BALL + db $06 ; ball + +Item2Attributes: + +; ULTRA BALL + dw 1200 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db BALL + db $06 ; ball + +; BRIGHTPOWDER + dw 10 ; price + db HELD_BRIGHTPOWDER ; effect + db 20 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; GREAT BALL + dw 600 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db BALL + db $06 ; ball + +; # BALL + dw 200 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db BALL + db $06 ; ball + +; TERU-SAMA + dw 39321 ; price + db NONE ; effect + db 0 ; param + db 0 ; can select + toss + db ITEM + db $00 ; can't use + +; BICYCLE + dw 0 ; price + db NONE ; effect + db 0 ; param + db CANT_TOSS + db KEY_ITEM + db $60 ; overworld + +; MOON STONE + dw 0 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $50 ; party menu + +; ANTIDOTE + dw 100 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $55 ; heal menu + +; BURN HEAL + dw 250 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $55 ; heal menu + +; ICE HEAL + dw 250 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $55 ; heal menu + +; AWAKENING + dw 250 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $55 ; heal menu + +; PARLYZ HEAL + dw 200 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $55 ; heal menu + +; FULL RESTORE + dw 3000 ; price + db NONE ; effect + db 255 ; param + db CANT_SELECT + db ITEM + db $55 ; heal menu + +; MAX POTION + dw 2500 ; price + db NONE ; effect + db 255 ; param + db CANT_SELECT + db ITEM + db $55 ; heal menu + +; HYPER POTION + dw 1200 ; price + db NONE ; effect + db 200 ; param + db CANT_SELECT + db ITEM + db $55 ; heal menu + +; SUPER POTION + dw 700 ; price + db NONE ; effect + db 50 ; param + db CANT_SELECT + db ITEM + db $55 ; heal menu + +; POTION + dw 300 ; price + db NONE ; effect + db 20 ; param + db CANT_SELECT + db ITEM + db $55 ; heal menu + +; ESCAPE ROPE + dw 550 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $60 ; overworld + +; REPEL + dw 350 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $40 ; current menu + +; MAX ELIXER + dw 4500 ; price + db NONE ; effect + db 255 ; param + db CANT_SELECT + db ITEM + db $55 ; heal menu + +; FIRE STONE + dw 2100 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $50 ; party menu + +; THUNDERSTONE + dw 2100 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $50 ; party menu + +; WATER STONE + dw 2100 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $50 ; party menu + +; TERU-SAMA + dw 39321 ; price + db NONE ; effect + db 0 ; param + db 0 ; can select + toss + db ITEM + db $00 ; can't use + +; HP UP + dw 9800 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $50 ; party menu + +; PROTEIN + dw 9800 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $50 ; party menu + +; IRON + dw 9800 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $50 ; party menu + +; CARBOS + dw 9800 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $50 ; party menu + +; LUCKY PUNCH + dw 10 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; CALCIUM + dw 9800 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $50 ; party menu + +; RARE CANDY + dw 4800 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $50 ; party menu + +; X ACCURACY + dw 950 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $06 ; ball + +; LEAF STONE + dw 2100 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $50 ; party menu + +; METAL POWDER + dw 10 ; price + db HELD_METAL_POWDER ; effect + db 10 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; NUGGET + dw 10000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; # DOLL + dw 1000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $06 ; ball + +; FULL HEAL + dw 600 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $55 ; heal menu + +; REVIVE + dw 1500 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $55 ; heal menu + +; MAX REVIVE + dw 4000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $55 ; heal menu + +; GUARD SPEC. + dw 700 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $06 ; ball + +; SUPER REPEL + dw 500 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $40 ; current menu + +; MAX REPEL + dw 700 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $40 ; current menu + +; DIRE HIT + dw 650 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $06 ; ball + +; TERU-SAMA + dw 39321 ; price + db NONE ; effect + db 0 ; param + db 0 ; can select + toss + db ITEM + db $00 ; can't use + +; FRESH WATER + dw 200 ; price + db NONE ; effect + db 50 ; param + db CANT_SELECT + db ITEM + db $55 ; heal menu + +; SODA POP + dw 300 ; price + db NONE ; effect + db 60 ; param + db CANT_SELECT + db ITEM + db $55 ; heal menu + +; LEMONADE + dw 350 ; price + db NONE ; effect + db 80 ; param + db CANT_SELECT + db ITEM + db $55 ; heal menu + +; X ATTACK + dw 500 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $06 ; ball + +; TERU-SAMA + dw 39321 ; price + db NONE ; effect + db 0 ; param + db 0 ; can select + toss + db ITEM + db $00 ; can't use + +; X DEFEND + dw 550 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $06 ; ball + +; X SPEED + dw 350 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $06 ; ball + +; X SPECIAL + dw 350 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $06 ; ball + +; COIN CASE + dw 0 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT | CANT_TOSS + db KEY_ITEM + db $40 ; current menu + +; ITEMFINDER + dw 0 ; price + db NONE ; effect + db 0 ; param + db CANT_TOSS + db KEY_ITEM + db $60 ; overworld + +; TERU-SAMA + dw 39321 ; price + db NONE ; effect + db 0 ; param + db 0 ; can select + toss + db ITEM + db $00 ; can't use + +; EXP.SHARE + dw 3000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; OLD ROD + dw 0 ; price + db NONE ; effect + db 0 ; param + db CANT_TOSS + db KEY_ITEM + db $60 ; overworld + +; GOOD ROD + dw 0 ; price + db NONE ; effect + db 0 ; param + db CANT_TOSS + db KEY_ITEM + db $60 ; overworld + +; SILVER LEAF + dw 1000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; SUPER ROD + dw 0 ; price + db NONE ; effect + db 0 ; param + db CANT_TOSS + db KEY_ITEM + db $60 ; overworld + +; PP UP + dw 9800 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $50 ; party menu + +; ETHER + dw 1200 ; price + db NONE ; effect + db 10 ; param + db CANT_SELECT + db ITEM + db $55 ; heal menu + +; MAX ETHER + dw 2000 ; price + db NONE ; effect + db 255 ; param + db CANT_SELECT + db ITEM + db $55 ; heal menu + +; ELIXER + dw 3000 ; price + db NONE ; effect + db 10 ; param + db CANT_SELECT + db ITEM + db $55 ; heal menu + +; RED SCALE + dw 0 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT | CANT_TOSS + db KEY_ITEM + db $00 ; can't use + +; SECRETPOTION + dw 0 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT | CANT_TOSS + db KEY_ITEM + db $00 ; can't use + +; S.S.TICKET + dw 0 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT | CANT_TOSS + db KEY_ITEM + db $00 ; can't use + +; MYSTERY EGG + dw 0 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT | CANT_TOSS + db KEY_ITEM + db $00 ; can't use + +; CLEAR BELL + dw 0 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT | CANT_TOSS + db KEY_ITEM + db $00 ; can't use + +; SILVER WING + dw 0 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT | CANT_TOSS + db KEY_ITEM + db $00 ; can't use + +; MOOMOO MILK + dw 500 ; price + db NONE ; effect + db 100 ; param + db CANT_SELECT + db ITEM + db $55 ; heal menu + +; QUICK CLAW + dw 100 ; price + db HELD_QUICK_CLAW ; effect + db 60 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; PSNCUREBERRY + dw 10 ; price + db HELD_HEAL_POISON ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $55 ; heal menu + +; GOLD LEAF + dw 1000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; SOFT SAND + dw 100 ; price + db HELD_GROUND_BOOST ; effect + db 10 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; SHARP BEAK + dw 100 ; price + db HELD_FLYING_BOOST ; effect + db 10 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; PRZCUREBERRY + dw 10 ; price + db HELD_HEAL_PARALYZE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $55 ; heal menu + +; BURNT BERRY + dw 10 ; price + db HELD_HEAL_FREEZE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $55 ; heal menu + +; ICE BERRY + dw 10 ; price + db HELD_HEAL_BURN ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $55 ; heal menu + +; POISON BARB + dw 100 ; price + db HELD_POISON_BOOST ; effect + db 10 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; KING'S ROCK + dw 100 ; price + db HELD_TRADE_EVOLVE ; effect + db 30 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; BITTER BERRY + dw 10 ; price + db HELD_HEAL_CONFUSION ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $05 ; heal menu (battle only) + +; MINT BERRY + dw 10 ; price + db HELD_HEAL_SLEEP ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $55 ; heal menu + +; RED APRICORN + dw 200 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; TINYMUSHROOM + dw 500 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; BIG MUSHROOM + dw 5000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; SILVERPOWDER + dw 100 ; price + db HELD_BUG_BOOST ; effect + db 10 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; BLU APRICORN + dw 200 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; TERU-SAMA + dw 39321 ; price + db NONE ; effect + db 0 ; param + db 0 ; can select + toss + db ITEM + db $00 ; can't use + +; AMULET COIN + dw 100 ; price + db HELD_AMULET_COIN ; effect + db 10 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; YLW APRICORN + dw 200 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; GRN APRICORN + dw 200 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; CLEANSE TAG + dw 200 ; price + db HELD_CLEANSE_TAG ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; MYSTIC WATER + dw 100 ; price + db HELD_WATER_BOOST ; effect + db 10 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; TWISTEDSPOON + dw 100 ; price + db HELD_PSYCHIC_BOOST ; effect + db 10 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; WHT APRICORN + dw 200 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; BLACKBELT + dw 100 ; price + db HELD_FIGHTING_BOOST ; effect + db 10 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; BLK APRICORN + dw 200 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; TERU-SAMA + dw 39321 ; price + db NONE ; effect + db 0 ; param + db 0 ; can select + toss + db ITEM + db $00 ; can't use + +; PNK APRICORN + dw 200 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; BLACKGLASSES + dw 100 ; price + db HELD_DARK_BOOST ; effect + db 10 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; SLOWPOKETAIL + dw 9800 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; PINK BOW + dw 100 ; price + db HELD_NORMAL_BOOST ; effect + db 10 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; STICK + dw 200 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; SMOKE BALL + dw 200 ; price + db HELD_ESCAPE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; NEVERMELTICE + dw 100 ; price + db HELD_ICE_BOOST ; effect + db 10 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; MAGNET + dw 100 ; price + db HELD_ELECTRIC_BOOST ; effect + db 10 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; MIRACLEBERRY + dw 10 ; price + db HELD_HEAL_STATUS ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $55 ; heal menu + +; PEARL + dw 1400 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; BIG PEARL + dw 7500 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; EVERSTONE + dw 200 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; SPELL TAG + dw 100 ; price + db HELD_GHOST_BOOST ; effect + db 10 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; RAGECANDYBAR + dw 300 ; price + db NONE ; effect + db 20 ; param + db CANT_SELECT + db ITEM + db $55 ; heal menu + +; GS BALL + dw 0 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT | CANT_TOSS + db KEY_ITEM + db $00 ; can't use + +; BLUE CARD + dw 0 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT | CANT_TOSS + db KEY_ITEM + db $40 ; current menu + +; MIRACLE SEED + dw 100 ; price + db HELD_GRASS_BOOST ; effect + db 10 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; THICK CLUB + dw 500 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; FOCUS BAND + dw 200 ; price + db HELD_FOCUS_BAND ; effect + db 30 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; TERU-SAMA + dw 39321 ; price + db NONE ; effect + db 0 ; param + db 0 ; can select + toss + db ITEM + db $00 ; can't use + +; ENERGYPOWDER + dw 500 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $55 ; heal menu + +; ENERGY ROOT + dw 800 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $55 ; heal menu + +; HEAL POWDER + dw 450 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $55 ; heal menu + +; REVIVAL HERB + dw 2800 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $55 ; heal menu + +; HARD STONE + dw 100 ; price + db HELD_ROCK_BOOST ; effect + db 10 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; LUCKY EGG + dw 200 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; CARD KEY + dw 0 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT | CANT_TOSS + db KEY_ITEM + db $60 ; overworld + +; MACHINE PART + dw 0 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT | CANT_TOSS + db KEY_ITEM + db $00 ; can't use + +; EGG TICKET + dw 0 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT | CANT_TOSS + db KEY_ITEM + db $00 ; can't use + +; LOST ITEM + dw 0 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT | CANT_TOSS + db KEY_ITEM + db $00 ; can't use + +; STARDUST + dw 2000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; STAR PIECE + dw 9800 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; BASEMENT KEY + dw 0 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT | CANT_TOSS + db KEY_ITEM + db $60 ; overworld + +; PASS + dw 0 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT | CANT_TOSS + db KEY_ITEM + db $00 ; can't use + +; TERU-SAMA + dw 39321 ; price + db NONE ; effect + db 0 ; param + db 0 ; can select + toss + db ITEM + db $00 ; can't use + +; TERU-SAMA + dw 39321 ; price + db NONE ; effect + db 0 ; param + db 0 ; can select + toss + db ITEM + db $00 ; can't use + +; TERU-SAMA + dw 39321 ; price + db NONE ; effect + db 0 ; param + db 0 ; can select + toss + db ITEM + db $00 ; can't use + +; CHARCOAL + dw 9800 ; price + db HELD_FIRE_BOOST ; effect + db 10 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; BERRY JUICE + dw 100 ; price + db HELD_BERRY ; effect + db 20 ; param + db CANT_SELECT + db ITEM + db $55 ; heal menu + +; SCOPE LENS + dw 200 ; price + db HELD_CRITICAL_UP ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; TERU-SAMA + dw 39321 ; price + db NONE ; effect + db 0 ; param + db 0 ; can select + toss + db ITEM + db $00 ; can't use + +; TERU-SAMA + dw 39321 ; price + db NONE ; effect + db 0 ; param + db 0 ; can select + toss + db ITEM + db $00 ; can't use + +; METAL COAT + dw 100 ; price + db HELD_STEEL_BOOST ; effect + db 10 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; DRAGON FANG + dw 100 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; TERU-SAMA + dw 39321 ; price + db NONE ; effect + db 0 ; param + db 0 ; can select + toss + db ITEM + db $00 ; can't use + +; LEFTOVERS + dw 200 ; price + db HELD_LEFTOVERS ; effect + db 10 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; TERU-SAMA + dw 39321 ; price + db NONE ; effect + db 0 ; param + db 0 ; can select + toss + db ITEM + db $00 ; can't use + +; TERU-SAMA + dw 39321 ; price + db NONE ; effect + db 0 ; param + db 0 ; can select + toss + db ITEM + db $00 ; can't use + +; TERU-SAMA + dw 39321 ; price + db NONE ; effect + db 0 ; param + db 0 ; can select + toss + db ITEM + db $00 ; can't use + +; MYSTERYBERRY + dw 10 ; price + db HELD_RESTORE_PP ; effect + db 255 ; param + db CANT_SELECT + db ITEM + db $55 ; heal menu + +; DRAGON SCALE + dw 2100 ; price + db HELD_DRAGON_BOOST ; effect + db 10 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; BERSERK GENE + dw 200 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; TERU-SAMA + dw 39321 ; price + db NONE ; effect + db 0 ; param + db 0 ; can select + toss + db ITEM + db $00 ; can't use + +; TERU-SAMA + dw 39321 ; price + db NONE ; effect + db 0 ; param + db 0 ; can select + toss + db ITEM + db $00 ; can't use + +; TERU-SAMA + dw 39321 ; price + db NONE ; effect + db 0 ; param + db 0 ; can select + toss + db ITEM + db $00 ; can't use + +; SACRED ASH + dw 200 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $60 ; overworld + +; HEAVY BALL + dw 150 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db BALL + db $06 ; ball + +; FLOWER MAIL + dw 50 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; LEVEL BALL + dw 150 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db BALL + db $06 ; ball + +; LURE BALL + dw 150 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db BALL + db $06 ; ball + +; FAST BALL + dw 150 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db BALL + db $06 ; ball + +; TERU-SAMA + dw 39321 ; price + db NONE ; effect + db 0 ; param + db 0 ; can select + toss + db ITEM + db $00 ; can't use + +; LIGHT BALL + dw 100 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; FRIEND BALL + dw 150 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db BALL + db $06 ; ball + +; MOON BALL + dw 150 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db BALL + db $06 ; ball + +; LOVE BALL + dw 150 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db BALL + db $06 ; ball + +; NORMAL BOX + dw 10 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $40 ; current menu + +; GORGEOUS BOX + dw 10 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $40 ; current menu + +; SUN STONE + dw 2100 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $50 ; party menu + +; POLKADOT BOW + dw 100 ; price + db HELD_NORMAL_BOOST ; effect + db 10 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; TERU-SAMA + dw 39321 ; price + db NONE ; effect + db 0 ; param + db 0 ; can select + toss + db ITEM + db $00 ; can't use + +; UP-GRADE + dw 2100 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; BERRY + dw 10 ; price + db HELD_BERRY ; effect + db 10 ; param + db CANT_SELECT + db ITEM + db $55 ; heal menu + +; GOLD BERRY + dw 10 ; price + db HELD_BERRY ; effect + db 30 ; param + db CANT_SELECT + db ITEM + db $55 ; heal menu + +; SQUIRTBOTTLE + dw 0 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT | CANT_TOSS + db KEY_ITEM + db $60 ; overworld + +; TERU-SAMA + dw 39321 ; price + db NONE ; effect + db 0 ; param + db 0 ; can select + toss + db ITEM + db $00 ; can't use + +; PARK BALL + dw 0 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db BALL + db $06 ; ball + +; RAINBOW WING + dw 0 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT | CANT_TOSS + db KEY_ITEM + db $00 ; can't use + +; TERU-SAMA + dw 39321 ; price + db NONE ; effect + db 0 ; param + db 0 ; can select + toss + db ITEM + db $00 ; can't use + +; BRICK PIECE + dw 50 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; SURF MAIL + dw 50 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; LITEBLUEMAIL + dw 50 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; PORTRAITMAIL + dw 50 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; LOVELY MAIL + dw 50 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; EON MAIL + dw 50 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; MORPH MAIL + dw 50 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; BLUESKY MAIL + dw 50 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; MUSIC MAIL + dw 50 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; MIRAGE MAIL + dw 50 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db ITEM + db $00 ; can't use + +; TERU-SAMA + dw 39321 ; price + db NONE ; effect + db 0 ; param + db 0 ; can select + toss + db ITEM + db $00 ; can't use + +; TM01 + dw 3000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; TM02 + dw 2000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; TM03 + dw 3000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; TM04 + dw 2000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; TERU-SAMA + dw 39321 ; price + db NONE ; effect + db 0 ; param + db 0 ; can select + toss + db ITEM + db $00 ; can't use + +; TM05 + dw 1000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; TM06 + dw 3000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; TM07 + dw 2000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; TM08 + dw 1000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; TM09 + dw 1000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; TM10 + dw 3000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; TM11 + dw 2000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; TM12 + dw 1000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; TM13 + dw 1000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; TM14 + dw 3000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; TM15 + dw 3000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; TM16 + dw 3000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; TM17 + dw 3000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; TM18 + dw 2000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; TM19 + dw 3000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; TM20 + dw 3000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; TM21 + dw 1000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; TM22 + dw 3000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; TM23 + dw 3000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; TM24 + dw 3000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; TM25 + dw 2000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; TM26 + dw 3000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; TM27 + dw 1000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; TM28 + dw 2000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; TERU-SAMA + dw 39321 ; price + db NONE ; effect + db 0 ; param + db 0 ; can select + toss + db ITEM + db $00 ; can't use + +; TM29 + dw 2000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; TM30 + dw 3000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; TM31 + dw 3000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; TM32 + dw 2000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; TM33 + dw 3000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; TM34 + dw 1000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; TM35 + dw 1000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; TM36 + dw 1000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; TM37 + dw 2000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; TM38 + dw 2000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; TM39 + dw 2000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; TM40 + dw 1000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; TM41 + dw 3000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; TM42 + dw 3000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; TM43 + dw 1000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; TM44 + dw 3000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; TM45 + dw 3000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; TM46 + dw 3000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; TM47 + dw 3000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; TM48 + dw 3000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; TM49 + dw 3000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; TM50 + dw 2000 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT + db TM_HM + db $50 ; party menu + +; HM01 + dw 0 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT | CANT_TOSS + db TM_HM + db $50 ; party menu + +; HM02 + dw 0 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT | CANT_TOSS + db TM_HM + db $50 ; party menu + +; HM03 + dw 0 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT | CANT_TOSS + db TM_HM + db $50 ; party menu + +; HM04 + dw 0 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT | CANT_TOSS + db TM_HM + db $50 ; party menu + +; HM05 + dw 0 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT | CANT_TOSS + db TM_HM + db $50 ; party menu + +; HM06 + dw 0 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT | CANT_TOSS + db TM_HM + db $50 ; party menu + +; HM07 + dw 0 ; price + db NONE ; effect + db 0 ; param + db CANT_SELECT | CANT_TOSS + db TM_HM + db $50 ; party menu + +; TERU-SAMA + dw 39321 ; price + db NONE ; effect + db 0 ; param + db 0 ; can select + toss + db ITEM + db $00 ; can't use + +; TERU-SAMA + dw 39321 ; price + db NONE ; effect + db 0 ; param + db 0 ; can select + toss + db ITEM + db $00 ; can't use + +; TERU-SAMA + dw 39321 ; price + db NONE ; effect + db 0 ; param + db 0 ; can select + toss + db ITEM + db $00 ; can't use + +; TERU-SAMA + dw 39321 ; price + db NONE ; effect + db 0 ; param + db 0 ; can select + toss + db ITEM + db $00 ; can't use + +; TERU-SAMA + dw 39321 ; price + db NONE ; effect + db 0 ; param + db 0 ; can select + toss + db ITEM + db $00 ; can't use + +; TERU-SAMA + dw 39321 ; price + db NONE ; effect + db 0 ; param + db 0 ; can select + toss + db ITEM + db $00 ; can't use + +; ? + dw 39321 ; price + db NONE ; effect + db 0 ; param + db 0 ; can select + toss + db ITEM + db $00 ; can't use + + diff --git a/joypad.asm b/joypad.asm index 099bfbef6..b9702d33a 100644 --- a/joypad.asm +++ b/joypad.asm @@ -9,9 +9,9 @@ JoypadInt: ; 92e ClearJoypadPublic: ; 92f xor a ; Pressed this frame (delta) - ld [$ffa7], a + ld [hJoyPressed], a ; Currently pressed - ld [$ffa8], a + ld [hJoyDown], a ret ; 935 @@ -22,10 +22,10 @@ Joypad: ; 935 ; Updates: -; $ffa2: released this frame (delta) -; $ffa3: pressed this frame (delta) -; $ffa4: currently pressed -; $ffa5: pressed so far +; hJoypadReleased: released this frame (delta) +; hJoypadPressed: pressed this frame (delta) +; hJoypadDown: currently pressed +; hJoypadSum: pressed so far ; Any of these three bits can be used to disable input. ld a, [$cfbe] @@ -76,27 +76,27 @@ Joypad: ; 935 ld [rJOYP], a ; To get the delta we xor the last frame's input with the new one. - ld a, [$ffa4] ; last frame + ld a, [hJoypadDown] ; last frame ld e, a xor b ld d, a ; Released this frame: and e - ld [$ffa2], a + ld [hJoypadReleased], a ; Pressed this frame: ld a, d and b - ld [$ffa3], a + ld [hJoypadPressed], a ; Add any new presses to the list of collective presses: ld c, a - ld a, [$ffa5] + ld a, [hJoypadSum] or c - ld [$ffa5], a + ld [hJoypadSum], a ; Currently pressed: ld a, b - ld [$ffa4], a + ld [hJoypadDown], a ; Now that we have the input, we can do stuff with it. @@ -110,11 +110,11 @@ Joypad: ; 935 GetJoypadPublic: ; 984 -; Update mirror joypad input from $ffa4 (real input) +; Update mirror joypad input from hJoypadDown (real input) -; $ffa6: released this frame (delta) -; $ffa7: pressed this frame (delta) -; $ffa8: currently pressed +; hJoyReleased: released this frame (delta) +; hJoyPressed: pressed this frame (delta) +; hJoyDown: currently pressed ; bit 0 A ; 1 B @@ -137,28 +137,28 @@ GetJoypadPublic: ; 984 jr z, .auto ; To get deltas, take this and last frame's input. - ld a, [$ffa4] ; real input + ld a, [hJoypadDown] ; real input ld b, a - ld a, [$ffa8] ; last frame mirror + ld a, [hJoyDown] ; last frame mirror ld e, a ; Released this frame: xor b ld d, a and e - ld [$ffa6], a + ld [hJoyReleased], a ; Pressed this frame: ld a, d and b - ld [$ffa7], a + ld [hJoyPressed], a ; It looks like the collective presses got commented out here. ld c, a ; Currently pressed: ld a, b - ld [$ffa8], a ; frame input + ld [hJoyDown], a ; frame input .quit pop bc @@ -174,7 +174,7 @@ GetJoypadPublic: ; 984 ; A value of $ff will immediately end the stream. ; Read from the input stream. - ld a, [$ff9d] + ld a, [hROMBank] push af ld a, [AutoInputBank] rst Bankswitch @@ -232,8 +232,8 @@ GetJoypadPublic: ; 984 pop af rst Bankswitch ld a, b - ld [$ffa7], a ; pressed - ld [$ffa8], a ; input + ld [hJoyPressed], a ; pressed + ld [hJoyDown], a ; input jr .quit ; 9ee @@ -251,9 +251,9 @@ StartAutoInput: ; 9ee ld [AutoInputLength], a ; Reset input mirrors. xor a - ld [$ffa7], a ; pressed this frame - ld [$ffa6], a ; released this frame - ld [$ffa8], a ; currently pressed + ld [hJoyPressed], a ; pressed this frame + ld [hJoyReleased], a ; released this frame + ld [hJoyDown], a ; currently pressed ld a, AUTO_INPUT ld [InputType], a diff --git a/main.asm b/main.asm index 0b99b9c22..89f7ed0a5 100644 --- a/main.asm +++ b/main.asm @@ -7,8 +7,8 @@ SECTION "rst8",HOME[$8] ; FarCall jp FarJpHl SECTION "rst10",HOME[$10] ; Bankswitch - ld [$ff9d], a - ld [$2000], a + ld [hROMBank], a + ld [MBC3RomBank], a ret SECTION "rst18",HOME[$18] ; Unused @@ -56,14 +56,14 @@ Start: SECTION "start",HOME[$150] -INCBIN "baserom.gbc",$150,$283 - $150 +INCBIN "baserom.gbc", $150, $283 - $150 VBlank: ; 283 INCLUDE "vblank.asm" -DelayFrame: ; 0x45a +DelayFrame: ; 45a ; Wait for one frame ld a, 1 ld [VBlankOccurred], a @@ -75,25 +75,26 @@ DelayFrame: ; 0x45a and a jr nz, .halt ret -; 0x468 +; 468 -DelayFrames: ; 0x468 + +DelayFrames: ; 468 ; Wait c frames call DelayFrame dec c jr nz, DelayFrames ret -; 0x46f +; 46f + RTC: ; 46f ; update time and time-sensitive palettes ; rtc enabled? ld a, [$c2ce] - cp $0 + cp 0 ret z -; update clock call UpdateTime ; obj update on? @@ -106,7 +107,9 @@ RTC: ; 46f ret ; 485 -INCBIN "baserom.gbc",$485,$52f - $485 + +INCBIN "baserom.gbc", $485, $52f - $485 + IncGradGBPalTable_01: ; 52f db %11111111 ; bgp @@ -142,7 +145,9 @@ IncGradGBPalTable_01: ; 52f db %00000000 ; 547 -INCBIN "baserom.gbc",$547,$568 - $547 + +INCBIN "baserom.gbc", $547, $568 - $547 + DisableLCD: ; 568 ; Turn the LCD off @@ -186,6 +191,7 @@ DisableLCD: ; 568 ret ; 58a + EnableLCD: ; 58a ld a, [rLCDC] set 7, a ; lcd enable @@ -193,19 +199,22 @@ EnableLCD: ; 58a ret ; 591 + AskTimer: ; 591 - INCBIN "baserom.gbc",$591,$59c - $591 + INCBIN "baserom.gbc", $591, $59c - $591 ; 59c + LatchClock: ; 59c ; latch clock counter data - ld a, $0 - ld [$6000], a - ld a, $1 - ld [$6000], a + ld a, 0 + ld [MBC3LatchClock], a + ld a, 1 + ld [MBC3LatchClock], a ret ; 5a7 + UpdateTime: ; 5a7 ; get rtc data call GetClock @@ -218,43 +227,44 @@ UpdateTime: ; 5a7 ret ; 5b7 + GetClock: ; 5b7 -; store clock data in $ff8d-$ff91 +; store clock data in hRTCDayHi-hRTCSeconds ; enable clock r/w - ld a, $a - ld [$0000], a + ld a, SRAM_ENABLE + ld [MBC3SRamEnable], a ; get clock data ; stored 'backwards' in hram call LatchClock - ld hl, $4000 - ld de, $a000 + ld hl, MBC3SRamBank + ld de, MBC3RTC ; seconds - ld [hl], $8 ; S + ld [hl], RTC_S ld a, [de] and $3f - ld [$ff91], a + ld [hRTCSeconds], a ; minutes - ld [hl], $9 ; M + ld [hl], RTC_M ld a, [de] and $3f - ld [$ff90], a + ld [hRTCMinutes], a ; hours - ld [hl], $a ; H + ld [hl], RTC_H ld a, [de] and $1f - ld [$ff8f], a + ld [hRTCHours], a ; day lo - ld [hl], $b ; DL + ld [hl], RTC_DL ld a, [de] - ld [$ff8e], a + ld [hRTCDayLo], a ; day hi - ld [hl], $c ; DH + ld [hl], RTC_DH ld a, [de] - ld [$ff8d], a + ld [hRTCDayHi], a ; cleanup call CloseSRAM ; unlatch clock, disable clock r/w @@ -267,16 +277,16 @@ FixDays: ; 5e8 ; mod by 140 ; check if day count > 255 (bit 8 set) - ld a, [$ff8d] ; DH + ld a, [hRTCDayHi] ; DH bit 0, a jr z, .daylo ; reset dh (bit 8) res 0, a - ld [$ff8d], a ; DH + ld [hRTCDayHi], a ; DH ; mod 140 ; mod twice since bit 8 (DH) was set - ld a, [$ff8e] ; DL + ld a, [hRTCDayLo] ; DL .modh sub 140 jr nc, .modh @@ -286,7 +296,7 @@ FixDays: ; 5e8 add 140 ; update dl - ld [$ff8e], a ; DL + ld [hRTCDayLo], a ; DL ; unknown output ld a, $40 ; %1000000 @@ -294,7 +304,7 @@ FixDays: ; 5e8 .daylo ; quit if fewer than 140 days have passed - ld a, [$ff8e] ; DL + ld a, [hRTCDayLo] ; DL cp 140 jr c, .quit @@ -305,7 +315,7 @@ FixDays: ; 5e8 add 140 ; update dl - ld [$ff8e], a ; DL + ld [hRTCDayLo], a ; DL ; unknown output ld a, $20 ; %100000 @@ -327,10 +337,10 @@ FixDays: ; 5e8 FixTime: ; 61d ; add ingame time (set at newgame) to current time ; day hr min sec -; store time in CurDay, $ff94, $ff96, $ff98 +; store time in CurDay, hHours, hMinutes, hSeconds ; second - ld a, [$ff91] ; S + ld a, [hRTCSeconds] ; S ld c, a ld a, [StartSecond] add c @@ -338,11 +348,11 @@ FixTime: ; 61d jr nc, .updatesec add 60 .updatesec - ld [$ff98], a + ld [hSeconds], a ; minute ccf ; carry is set, so turn it off - ld a, [$ff90] ; M + ld a, [hRTCMinutes] ; M ld c, a ld a, [StartMinute] adc c @@ -350,11 +360,11 @@ FixTime: ; 61d jr nc, .updatemin add 60 .updatemin - ld [$ff96], a + ld [hMinutes], a ; hour ccf ; carry is set, so turn it off - ld a, [$ff8f] ; H + ld a, [hRTCHours] ; H ld c, a ld a, [StartHour] adc c @@ -362,11 +372,11 @@ FixTime: ; 61d jr nc, .updatehr add 24 .updatehr - ld [$ff94], a + ld [hHours], a ; day ccf ; carry is set, so turn it off - ld a, [$ff8e] ; DL + ld a, [hRTCDayLo] ; DL ld c, a ld a, [StartDay] adc c @@ -374,48 +384,48 @@ FixTime: ; 61d ret ; 658 -INCBIN "baserom.gbc",$658,$691 - $658 +INCBIN "baserom.gbc", $658, $691 - $658 SetClock: ; 691 ; set clock data from hram ; enable clock r/w - ld a, $a - ld [$0000], a + ld a, SRAM_ENABLE + ld [MBC3SRamEnable], a ; set clock data ; stored 'backwards' in hram call LatchClock - ld hl, $4000 - ld de, $a000 + ld hl, MBC3SRamBank + ld de, MBC3RTC ; seems to be a halt check that got partially commented out ; this block is totally pointless - ld [hl], $c + ld [hl], RTC_DH ld a, [de] bit 6, a ; halt ld [de], a ; seconds - ld [hl], $8 ; S - ld a, [$ff91] + ld [hl], RTC_S + ld a, [hRTCSeconds] ld [de], a ; minutes - ld [hl], $9 ; M - ld a, [$ff90] + ld [hl], RTC_M + ld a, [hRTCMinutes] ld [de], a ; hours - ld [hl], $a ; H - ld a, [$ff8f] + ld [hl], RTC_H + ld a, [hRTCHours] ld [de], a ; day lo - ld [hl], $b ; DL - ld a, [$ff8e] + ld [hl], RTC_DL + ld a, [hRTCDayLo] ld [de], a ; day hi - ld [hl], $c ; DH - ld a, [$ff8d] + ld [hl], RTC_DH + ld a, [hRTCDayHi] res 6, a ; make sure timer is active ld [de], a @@ -424,13 +434,13 @@ SetClock: ; 691 ret ; 6c4 -INCBIN "baserom.gbc",$6c4,$92e - $6c4 +INCBIN "baserom.gbc", $6c4, $92e - $6c4 INCLUDE "joypad.asm" -INCBIN "baserom.gbc",$a1b,$b40 - $a1b +INCBIN "baserom.gbc", $a1b, $b40 - $a1b FarDecompress: ; b40 ; Decompress graphics data at a:hl to de @@ -438,7 +448,7 @@ FarDecompress: ; b40 ; put a away for a sec ld [$c2c4], a ; save bank - ld a, [$ff9d] + ld a, [hROMBank] push af ; bankswitch ld a, [$c2c4] @@ -808,124 +818,65 @@ UpdatePalsIfCGB: ; c2f ; return carry if successful ; check cgb - ld a, [$ffe6] + ld a, [hCGB] and a ret z - + + UpdateCGBPals: ; c33 ; return carry if successful ; any pals to update? - ld a, [$ffe5] + ld a, [hCGBPalUpdate] and a ret z - + + ForceUpdateCGBPals: ; c37 -; save wram bank + ld a, [rSVBK] push af -; bankswitch ld a, 5 ; BANK(BGPals) ld [rSVBK], a -; get bg pal buffer + ld hl, BGPals ; 5:d080 - -; update bg pals + +; copy 8 pals to bgpd ld a, %10000000 ; auto increment, index 0 ld [rBGPI], a - ld c, rBGPD - rJOYP + ld c, rBGPD % $100 ld b, 4 ; NUM_PALS / 2 - .bgp -; copy 16 bytes (8 colors / 2 pals) to bgpd + rept $10 ld a, [hli] ld [$ff00+c], a - ld a, [hli] - ld [$ff00+c], a - ld a, [hli] - ld [$ff00+c], a - ld a, [hli] - ld [$ff00+c], a - ld a, [hli] - ld [$ff00+c], a - ld a, [hli] - ld [$ff00+c], a - ld a, [hli] - ld [$ff00+c], a - ld a, [hli] - ld [$ff00+c], a - ld a, [hli] - ld [$ff00+c], a - ld a, [hli] - ld [$ff00+c], a - ld a, [hli] - ld [$ff00+c], a - ld a, [hli] - ld [$ff00+c], a - ld a, [hli] - ld [$ff00+c], a - ld a, [hli] - ld [$ff00+c], a - ld a, [hli] - ld [$ff00+c], a - ld a, [hli] - ld [$ff00+c], a -; done? + endr + dec b jr nz, .bgp ; hl is now 5:d0c0 OBPals -; update obj pals +; copy 8 pals to obpd ld a, %10000000 ; auto increment, index 0 ld [rOBPI], a ld c, rOBPD - rJOYP ld b, 4 ; NUM_PALS / 2 - .obp -; copy 16 bytes (8 colors / 2 pals) to obpd + rept $10 ld a, [hli] ld [$ff00+c], a - ld a, [hli] - ld [$ff00+c], a - ld a, [hli] - ld [$ff00+c], a - ld a, [hli] - ld [$ff00+c], a - ld a, [hli] - ld [$ff00+c], a - ld a, [hli] - ld [$ff00+c], a - ld a, [hli] - ld [$ff00+c], a - ld a, [hli] - ld [$ff00+c], a - ld a, [hli] - ld [$ff00+c], a - ld a, [hli] - ld [$ff00+c], a - ld a, [hli] - ld [$ff00+c], a - ld a, [hli] - ld [$ff00+c], a - ld a, [hli] - ld [$ff00+c], a - ld a, [hli] - ld [$ff00+c], a - ld a, [hli] - ld [$ff00+c], a - ld a, [hli] - ld [$ff00+c], a -; done? + endr + dec b jr nz, .obp -; restore wram bank pop af ld [rSVBK], a + ; clear pal update queue xor a - ld [$ffe5], a -; successfully updated palettes + ld [hCGBPalUpdate], a + scf ret ; c9f @@ -935,23 +886,22 @@ DmgToCgbBGPals: ; c9f ; exists to forego reinserting cgb-converted image data ; input: a -> bgp + ld [rBGP], a push af - -; check cgb - ld a, [$ffe6] + + ld a, [hCGB] and a jr z, .end - + push hl push de push bc -; save wram bank - ld a, [$ff70] + ld a, [rSVBK] push af -; wram bank 5 + ld a, 5 - ld [$ff70], a + ld [rSVBK], a ; copy & reorder bg pal buffer ld hl, BGPals ; to @@ -959,15 +909,15 @@ DmgToCgbBGPals: ; c9f ; order ld a, [rBGP] ld b, a -; # pals - ld c, 8 ; all pals +; all pals + ld c, 8 call CopyPals ; request pal update - ld a, $1 - ld [$ffe5], a -; restore wram bank + ld a, 1 + ld [hCGBPalUpdate], a + pop af - ld [$ff70], a + ld [rSVBK], a pop bc pop de pop hl @@ -981,51 +931,50 @@ DmgToCgbObjPals: ; ccb ; exists to forego reinserting cgb-converted image data ; input: d -> obp1 -; e -> obp2 +; e -> obp2 + ld a, e ld [rOBP0], a ld a, d ld [rOBP1], a -; check cgb - ld a, [$ffe6] + ld a, [hCGB] and a ret z - + push hl push de push bc -; save wram bank - ld a, [$ff70] + ld a, [rSVBK] push af -; wram bank 5 - ld a, $5 - ld [$ff70], a - + + ld a, 5 + ld [rSVBK], a + ; copy & reorder obj pal buffer - ; to - ld hl, OBPals - ; from - ld de, Unkn2Pals + ld hl, OBPals ; to + ld de, Unkn2Pals ; from ; order ld a, [rOBP0] ld b, a -; # pals - ld c, 8 ; all pals +; all pals + ld c, 8 call CopyPals ; request pal update - ld a, $1 - ld [$ffe5], a -; restore wram bank + ld a, 1 + ld [hCGBPalUpdate], a + pop af - ld [$ff70], a + ld [rSVBK], a pop bc pop de pop hl ret ; cf8 -INCBIN "baserom.gbc",$cf8,$d50 - $cf8 + +INCBIN "baserom.gbc", $cf8, $d50 - $cf8 + CopyPals: ; d50 ; copy c palettes in order b from de to hl @@ -1079,70 +1028,125 @@ CopyPals: ; d50 ret ; d79 -INCBIN "baserom.gbc",$d79,$e8d - $d79 -; copy bc bytes from a:hl to de +INCBIN "baserom.gbc", $d79, $e8d - $d79 + + FarCopyBytes: ; e8d - ld [$ff8b], a - ld a, [$ff9d] ; save old bank +; copy bc bytes from a:hl to de + + ld [hBuffer], a + ld a, [hROMBank] push af - ld a, [$ff8b] + ld a, [hBuffer] rst Bankswitch + call CopyBytes + pop af rst Bankswitch ret ; 0xe9b -; copy bc*2 source bytes from a:hl to de, doubling each byte in process + FarCopyBytesDouble: ; e9b - ld [$ff8b], a - ld a, [$ff9d] ; save current bank +; Copy bc bytes from a:hl to bc*2 bytes at de, +; doubling each byte in the process. + + ld [hBuffer], a + ld a, [hROMBank] push af - ld a, [$ff8b] - rst Bankswitch ; bankswitch - ld a, h ; switcheroo, de <> hl + ld a, [hBuffer] + rst Bankswitch + +; switcheroo, de <> hl + ld a, h ld h, d ld d, a ld a, l ld l, e ld e, a + inc b inc c - jr .dec ; 0xeab $4 + jr .dec + .loop ld a, [de] inc de - ld [hli], a ; write twice + ld [hli], a ld [hli], a .dec dec c jr nz, .loop dec b jr nz, .loop + pop af rst Bankswitch ret ; 0xeba -INCBIN "baserom.gbc",$eba,$fc8 - $eba +INCBIN "baserom.gbc", $eba, $fb6 - $eba + + +ClearBox: ; fb6 +; Fill a c*b box at hl with blank tiles. + + ld a, " " +.y + push bc + push hl +.x + ld [hli], a + dec c + jr nz, .x + pop hl + ld bc, 20 ; screen width + add hl, bc + pop bc + dec b + jr nz, .y + ret +; fc8 + ClearTileMap: ; fc8 -; Fill the tile map with blank tiles +; Fill TileMap with blank tiles. + ld hl, TileMap - ld a, $7f ; blank tile - ld bc, 360 ; length of TileMap + ld a, " " + ld bc, 360 ; screen dimensions 20*18 call ByteFill -; We aren't done if the LCD is on +; We aren't done if the LCD is on. ld a, [rLCDC] bit 7, a ret z jp WaitBGMap ; fdb -INCBIN "baserom.gbc",$fdb,$ff1 - $fdb + +INCBIN "baserom.gbc", $fdb, $fe8 - $fdb + + +TextBox: ; fe8 +; draw a text box of given location/size +; ? hl +; size bc +; ? de + +; draw border + push bc + push hl + call TextBoxBorder + pop hl + pop bc +; fill textbox area with palette 7 + jr TextBoxPalette +; ff1 + TextBoxBorder: ; ff1 ; draw a text box @@ -1185,9 +1189,10 @@ TextBoxBorder: ; ff1 call NPlaceChar ld [hl], "┘" ret -; 0x101e +; 101e -NPlaceChar: ; 0x101e + +NPlaceChar: ; 101e ; place a row of width c of identical characters ld d,c .loop\@ @@ -1195,13 +1200,64 @@ NPlaceChar: ; 0x101e dec d jr nz,.loop\@ ret -; 0x1024 +; 1024 -INCBIN "baserom.gbc",$1024,$1078 - $1024 -PlaceString: ; $1078 +TextBoxPalette: ; 1024 +; fill textbox area with pal 07 +; hl: tile address +; b: height +; c: width + ld de, AttrMap - TileMap + add hl, de + inc b + inc b + inc c + inc c + ld a, $07 ; palette +.gotoy + push bc push hl -PlaceNextChar: +.gotox + ld [hli], a + dec c + jr nz, .gotox + pop hl + ld de, $0014 ; screen width in tiles (20) + add hl, de + pop bc + dec b + jr nz, .gotoy + ret +; 103e + + +SpeechTextBox: ; 103e +; Standard textbox. + ld hl, $c590 ; tile 0, 12 + ld b, $4 ; height + ld c, $12 ; width ; SCREEN_WIDTH - 2 (border) + jp TextBox +; 1048 + + +INCBIN "baserom.gbc", $1048, $1065 - $1048 + + +PrintTextBoxText: ; 1065 + ld bc, $c5b9 ; TileMap(1,14) + call $13e5 ; PrintText + ret +; 106c + + +INCBIN "baserom.gbc", $106c, $1078 - $106c + + +PlaceString: ; 1078 + push hl + +PlaceNextChar: ; 1079 ld a, [de] cp "@" jr nz, CheckDict @@ -1215,7 +1271,7 @@ NextChar: ; 1083 inc de jp PlaceNextChar -CheckDict: +CheckDict: ; 1087 cp $15 jp z, $117b cp $4f @@ -1329,10 +1385,12 @@ CheckDict: jp NextChar ; 0x117b -INCBIN "baserom.gbc",$117b,$1203 - $117b + +INCBIN "baserom.gbc", $117b, $1203 - $117b + Char5D: - ld a, [$ffe4] + ld a, [hBattleTurn] push de and a jr nz, .asm_120e ; 0x1207 $5 @@ -1365,7 +1423,7 @@ Char5D: ld a, $e rst FarCall pop hl - ld de, $d073 + ld de, StringBuffer1 jr .asm_126a ; 0x1246 $22 .asm_1248 ld de, $d493 @@ -1400,14 +1458,14 @@ Char5DText: ; 0x1276 Char5BText: ; 0x127e db "PC@" -INCBIN "baserom.gbc",$1281,$1293 - $1281 +INCBIN "baserom.gbc", $1281, $1293 - $1281 Char56Text: ; 0x1293 db "…@" Char5AText: ; 0x1295 db "Enemy @" -INCBIN "baserom.gbc",$129c,$1356 - $129c +INCBIN "baserom.gbc", $129c, $1356 - $129c Char5F: ; 0x1356 ; ends a Pokédex entry @@ -1415,21 +1473,21 @@ Char5F: ; 0x1356 pop hl ret -INCBIN "baserom.gbc",$135a,$15d8 - $135a +INCBIN "baserom.gbc", $135a, $15d8 - $135a DMATransfer: ; 15d8 ; DMA transfer ; return carry if successful ; anything to transfer? - ld a, [$ffe8] + ld a, [hDMATransfer] and a ret z ; start transfer ld [rHDMA5], a ; indicate that transfer has occurred xor a - ld [$ffe8], a + ld [hDMATransfer], a ; successful transfer scf ret @@ -1443,14 +1501,14 @@ UpdateBGMapBuffer: ; 15e3 ; return carry if successful ; any tiles to update? - ld a, [$ffdb] + ld a, [hBGMapUpdate] and a ret z ; save wram bank ld a, [rVBK] push af ; save sp - ld [$ffd9], sp + ld [hSPBuffer], sp ; temp stack ld hl, BGMapBufferPtrs @@ -1531,7 +1589,7 @@ UpdateBGMapBuffer: ; 15e3 ; restore sp - ld a, [$ffd9] + ld a, [hSPBuffer] ld l, a ld a, [$ffda] ld h, a @@ -1543,7 +1601,7 @@ UpdateBGMapBuffer: ; 15e3 ; we don't need to update bg map until new tiles are loaded xor a - ld [$ffdb], a + ld [hBGMapUpdate], a ; successfully updated bg map scf @@ -1552,12 +1610,12 @@ UpdateBGMapBuffer: ; 15e3 WaitTop: ; 163a - ld a, [$ffd4] + ld a, [hBGMapMode] and a ret z ; wait until top third of bg map can be updated - ld a, [$ffd5] + ld a, [hBGMapThird] and a jr z, .quit @@ -1566,14 +1624,14 @@ WaitTop: ; 163a .quit xor a - ld [$ffd4], a + ld [hBGMapMode], a ret ; 164c UpdateBGMap: ; 164c ; get mode - ld a, [$ffd4] + ld a, [hBGMapMode] and a ret z @@ -1585,7 +1643,7 @@ UpdateBGMap: ; 164c dec a ; ? ; save bg map address - ld a, [$ffd6] + ld a, [hBGMapAddress] ld l, a ld a, [$ffd7] ld h, a @@ -1593,12 +1651,12 @@ UpdateBGMap: ; 164c ; bg map 1 ($9c00) xor a - ld [$ffd6], a + ld [hBGMapAddress], a ld a, $9c ld [$ffd7], a ; get mode again - ld a, [$ffd4] + ld a, [hBGMapMode] push af cp 3 call z, .tiles @@ -1609,7 +1667,7 @@ UpdateBGMap: ; 164c ; restore bg map address pop hl ld a, l - ld [$ffd6], a + ld [hBGMapAddress], a ld a, h ld [$ffd7], a ret @@ -1632,10 +1690,10 @@ UpdateBGMap: ; 164c .getthird ; save sp - ld [$ffd9], sp + ld [hSPBuffer], sp ; # tiles to move down * 6 (which third?) - ld a, [$ffd5] + ld a, [hBGMapThird] and a ; 0 jr z, .top dec a ; 1 @@ -1650,7 +1708,7 @@ UpdateBGMap: ; 164c ; get bg map address ld a, [$ffd7] ld h, a - ld a, [$ffd6] + ld a, [hBGMapAddress] ld l, a ; move 12 tiles down ld de, $0180 ; bgm(0,12) @@ -1668,7 +1726,7 @@ UpdateBGMap: ; 164c ; get bg map address ld a, [$ffd7] ld h, a - ld a, [$ffd6] + ld a, [hBGMapAddress] ld l, a ; move 6 tiles down ld de, $00c0 ; bgm(0,6) @@ -1683,14 +1741,14 @@ UpdateBGMap: ; 164c ; get bg map address ld a, [$ffd7] ld h, a - ld a, [$ffd6] + ld a, [hBGMapAddress] ld l, a ; start at middle next time ld a, 1 .start ; which third to draw next update - ld [$ffd5], a + ld [hBGMapThird], a ; # rows per third ld a, 6 ; SCREEN_HEIGHT / 3 ; # tiles from the edge of the screen to the next row @@ -1754,7 +1812,7 @@ UpdateBGMap: ; 164c jr nz, .row ; restore sp - ld a, [$ffd9] + ld a, [hSPBuffer] ld l, a ld a, [$ffda] ld h, a @@ -1780,7 +1838,7 @@ SafeLoadTiles2: ; 170a GetTiles2: ; 1717 ; load [$cf6c] tiles from [$cf6d-e] to [$cf6f-70] ; save sp - ld [$ffd9], sp + ld [hSPBuffer], sp ; sp = [$cf6d-e] tile source ld hl, $cf6d @@ -1856,7 +1914,7 @@ GetTiles2: ; 1717 ld [$cf6d], sp ; restore sp - ld a, [$ffd9] + ld a, [hSPBuffer] ld l, a ld a, [$ffda] ld h, a @@ -1892,7 +1950,7 @@ GetTiles: ; 177d ; load [$cf67] tiles from [$cf68-9] to [$cf6a-b] ; save sp - ld [$ffd9], sp + ld [hSPBuffer], sp ; sp = [$cf68-9] tile source ld hl, $cf68 @@ -1971,7 +2029,7 @@ GetTiles: ; 177d ld [$cf68], sp ; restore sp - ld a, [$ffd9] + ld a, [hSPBuffer] ld l, a ld a, [$ffda] ld h, a @@ -1997,7 +2055,7 @@ SafeTileAnimation: ; 17d3 ; save affected banks ; switch to new banks - ld a, [$ff9d] + ld a, [hROMBank] push af ; save bank ld a, BANK(DoTileAnimation) rst Bankswitch ; bankswitch @@ -2025,7 +2083,7 @@ SafeTileAnimation: ; 17d3 ret ; 17ff -INCBIN "baserom.gbc",$17ff,$185d - $17ff +INCBIN "baserom.gbc", $17ff, $185d - $17ff GetTileType: ; 185d ; checks the properties of a tile @@ -2036,7 +2094,7 @@ GetTileType: ; 185d ld e, a ld d, $00 add hl, de - ld a, [$ff9d] ; current bank + ld a, [hROMBank] ; current bank push af ld a, BANK(TileTypeTable) rst Bankswitch @@ -2050,7 +2108,7 @@ GetTileType: ; 185d ret ; 1875 -INCBIN "baserom.gbc",$1875,$2063 - $1875 +INCBIN "baserom.gbc", $1875, $2063 - $1875 AskSerial: ; 2063 ; send out a handshake while serial int is off @@ -2090,7 +2148,7 @@ AskSerial: ; 2063 ret ; 208a -INCBIN "baserom.gbc",$208a,$209e - $208a +INCBIN "baserom.gbc", $208a, $209e - $208a GameTimer: ; 209e ; precautionary @@ -2220,7 +2278,7 @@ UpdateGameTimer: ; 20ad ret ; 210f -INCBIN "baserom.gbc",$210f,$261f - $210f +INCBIN "baserom.gbc", $210f, $261f - $210f PushScriptPointer: ; 261f ; used to call a script from asm @@ -2244,7 +2302,7 @@ PushScriptPointer: ; 261f ret ; 2631 -INCBIN "baserom.gbc",$2631,$26d4 - $2631 +INCBIN "baserom.gbc", $2631, $26d4 - $2631 GetScriptByte: ; 0x26d4 ; Return byte at ScriptBank:ScriptPos in a. @@ -2252,7 +2310,7 @@ GetScriptByte: ; 0x26d4 push hl push bc - ld a, [$ff9d] + ld a, [hROMBank] push af ld a, [ScriptBank] @@ -2289,7 +2347,7 @@ ObjectEventText: db "@" ; 0x26f7 -INCBIN "baserom.gbc",$26f7,$2bed-$26f7 +INCBIN "baserom.gbc", $26f7, $2bed-$26f7 GetMapHeaderPointer: ; 0x2bed ; Prior to calling this function, you must have switched banks so that @@ -2342,7 +2400,7 @@ GetMapHeaderMember: ; 0x2c04 GetAnyMapHeaderMember: ; 0x2c0c ; bankswitch - ld a, [$ff9d] + ld a, [hROMBank] push af ld a, BANK(MapGroupPointers) rst Bankswitch @@ -2359,7 +2417,7 @@ GetAnyMapHeaderMember: ; 0x2c0c ret ; 0x2c1c -INCBIN "baserom.gbc",$2c1c,$2c7d-$2c1c +INCBIN "baserom.gbc", $2c1c, $2c7d-$2c1c GetSecondaryMapHeaderPointer: ; 0x2c7d ; returns the current map's secondary map header pointer in hl. @@ -2373,7 +2431,7 @@ GetSecondaryMapHeaderPointer: ; 0x2c7d pop bc ret -INCBIN "baserom.gbc",$2c8a,$2caf-$2c8a +INCBIN "baserom.gbc", $2c8a, $2caf-$2c8a GetWorldMapLocation: ; 0x2caf ; given a map group/id in bc, return its location on the Pokégear map. @@ -2389,17 +2447,17 @@ GetWorldMapLocation: ; 0x2caf ret ; 0x2cbd -INCBIN "baserom.gbc",$2cbd,$2d63-$2cbd +INCBIN "baserom.gbc", $2cbd, $2d63-$2cbd FarJpHl: ; 2d63 ; Jump to a:hl. ; Preserves all registers besides a. ; Switch to the new bank. - ld [$ff8b], a - ld a, [$ff9d] + ld [hBuffer], a + ld a, [hROMBank] push af - ld a, [$ff8b] + ld a, [hBuffer] rst Bankswitch call .hl @@ -2451,7 +2509,7 @@ Predef: ; 2d83 ld [$cfb4], a ; save bank - ld a, [$ff9d] ; current bank + ld a, [hROMBank] ; current bank push af ; get Predef function to call @@ -2500,7 +2558,7 @@ Predef: ; 2d83 ret ; 2dba -INCBIN "baserom.gbc",$2dba,$2e6f-$2dba +INCBIN "baserom.gbc", $2dba, $2e6f-$2dba BitTable1Func: ; 0x2e6f ld hl, $da72 @@ -2595,15 +2653,15 @@ RNG: ; 2f8c ; Added value ld a, [rDIV] ld b, a - ld a, [$ffe1] + ld a, [hRandomAdd] adc b - ld [$ffe1], a + ld [hRandomAdd], a ; Subtracted value ld a, [rDIV] ld b, a - ld a, [$ffe2] + ld a, [hRandomSub] sbc b - ld [$ffe2], a + ld [hRandomSub], a pop bc ret ; 2f9f @@ -2614,7 +2672,7 @@ FarBattleRNG: ; 2f9f ; allowing link battles to remain in sync using a shared PRNG. ; Save bank - ld a, [$ff9d] ; bank + ld a, [hROMBank] ; bank push af ; Bankswitch ld a, BANK(BattleRNG) @@ -2641,14 +2699,14 @@ Function2fb1: ; 2fb1 ld b, a push bc .asm_2fbb - call $2f8c - ld a, [$ffe1] + call RNG + ld a, [hRandomAdd] ld c, a add b jr c, .asm_2fbb ld a, c pop bc - call $3110 + call SimpleDivide pop bc ret ; 2fcb @@ -2665,25 +2723,25 @@ OpenSRAM: ; 2fd1 ; switch to sram bank a push af ; latch clock data - ld a, $1 - ld [$6000], a + ld a, 1 + ld [MBC3LatchClock], a ; enable sram/clock write - ld a, $a - ld [$0000], a + ld a, SRAM_ENABLE + ld [MBC3SRamEnable], a ; select sram bank pop af - ld [$4000], a + ld [MBC3SRamBank], a ret ; 2fe1 CloseSRAM: ; 2fe1 ; preserve a push af - ld a, $0 + ld a, SRAM_DISABLE ; reset clock latch for next time - ld [$6000], a + ld [MBC3LatchClock], a ; disable sram/clock write - ld [$0000], a + ld [MBC3SRamEnable], a pop af ret ; 2fec @@ -2692,7 +2750,7 @@ JpHl: ; 2fec jp [hl] ; 2fed -INCBIN "baserom.gbc",$2fed,$300b-$2fed +INCBIN "baserom.gbc", $2fed, $300b-$2fed ClearSprites: ; 300b ld hl, Sprites @@ -2775,31 +2833,31 @@ ByteFill: ; 0x3041 GetFarByte: ; 0x304d ; retrieve a single byte from a:hl, and return it in a. ; bankswitch to new bank - ld [$ff8b], a - ld a, [$ff9d] + ld [hBuffer], a + ld a, [hROMBank] push af - ld a, [$ff8b] + ld a, [hBuffer] rst Bankswitch ; get byte from new bank ld a, [hl] - ld [$ff8b], a + ld [hBuffer], a ; bankswitch to previous bank pop af rst Bankswitch ; return retrieved value in a - ld a, [$ff8b] + ld a, [hBuffer] ret GetFarHalfword: ; 0x305d ; retrieve a halfword from a:hl, and return it in hl. ; bankswitch to new bank - ld [$ff8b], a - ld a, [$ff9d] + ld [hBuffer], a + ld a, [hROMBank] push af - ld a, [$ff8b] + ld a, [hBuffer] rst Bankswitch ; get halfword from new bank, put it in hl @@ -2813,7 +2871,7 @@ GetFarHalfword: ; 0x305d ret ; 0x306b -INCBIN "baserom.gbc",$306b,$30d6-$306b +INCBIN "baserom.gbc", $306b, $30d6-$306b CopyName1: ; 30d6 ld hl, StringBuffer2 @@ -2836,7 +2894,7 @@ IsInArray: ; 30e1 ld c,a .loop\@ ld a,[hl] - cp a,$FF + cp a, $FF jr z,.NotInArray\@ cp c jr z,.InArray\@ @@ -2874,33 +2932,83 @@ AddNTimes: ; 0x30fe ret ; 0x3105 -INCBIN "baserom.gbc",$3105,$3119-$3105 -Multiply: ; 0x3119 -; function to do multiplication -; all values are big endian -; INPUT -; ffb4-ffb6 = multiplicand -; ffb7 = multiplier -; OUTPUT -; ffb3-ffb6 = product - INCBIN "baserom.gbc",$3119,$3124 - $3119 -; 0x3124 +SimpleMultiply: ; 3105 +; Return a * c. + and a + ret z -Divide: ; 0x3124 -; function to do division -; all values are big endian -; INPUT -; ffb3-ffb6 = dividend -; ffb7 = divisor -; b = number of bytes in the dividend (starting from ffb3) -; OUTPUT -; ffb4-ffb6 = quotient -; ffb7 = remainder - INCBIN "baserom.gbc",$3124,$3136 - $3124 -; 0x3136 + push bc + ld b, a + xor a +.loop + add c + dec b + jr nz, .loop + pop bc + ret +; 3110 + + +SimpleDivide: ; 3110 +; Divide a by c. Return quotient b and remainder a. + ld b, 0 +.loop + inc b + sub c + jr nc, .loop + dec b + add c + ret +; 3119 + + +Multiply: ; 3119 +; Multiply hMultiplicand (3 bytes) by hMultiplier. Result in hProduct. +; All values are big endian. + push hl + push bc + + callab _Multiply + + pop bc + pop hl + ret +; 3124 + + +Divide: ; 3124 +; Divide hDividend length b (max 4 bytes) by hDivisor. Result in hQuotient. +; All values are big endian. + push hl + push de + push bc + ld a, [hROMBank] + push af + ld a, BANK(_Divide) + rst Bankswitch + + call _Divide + + pop af + rst Bankswitch + pop bc + pop de + pop hl + ret +; 3136 + + +SubtractSigned: ; 3136 +; Return a - b, sign in carry. + sub b + ret nc + cpl + add 1 + scf + ret +; 313d -INCBIN "baserom.gbc",$3136,$313d - $3136 PrintLetterDelay: ; 313d ; wait some frames before printing the next letter @@ -2926,7 +3034,7 @@ PrintLetterDelay: ; 313d push bc ; save oam update status - ld hl, $ffd8 + ld hl, hOAMUpdate ld a, [hl] push af ; orginally turned oam update off, commented out @@ -2957,7 +3065,7 @@ PrintLetterDelay: ; 313d jr nz, .wait ; wait one frame if holding a - ld a, [$ffa8] ; joypad + ld a, [hJoyDown] ; joypad bit 0, a ; A jr z, .checkb jr .delay @@ -2981,7 +3089,7 @@ PrintLetterDelay: ; 313d .end ; restore oam update flag (not touched in this fn anymore) pop af - ld [$ffd8], a + ld [hOAMUpdate], a pop bc pop de pop hl @@ -3004,7 +3112,7 @@ CopyDataUntil: ; 318c ret ; 0x3198 -INCBIN "baserom.gbc",$3198,$31db - $3198 +INCBIN "baserom.gbc", $3198, $31db - $3198 StringCmp: ; 31db ; Compare strings, c bytes in length, at de and hl. @@ -3019,27 +3127,50 @@ StringCmp: ; 31db ret ; 0x31e4 -INCBIN "baserom.gbc",$31e4,$31f3 - $31e4 + +CompareLong: ; 31e4 +; Compare bc bytes at de and hl. Return carry if they all match. + + ld a, [de] + cp [hl] + jr nz, .Diff + + inc de + inc hl + dec bc + + ld a, b + or c + jr nz, CompareLong + + scf + ret + +.Diff + and a + ret +; 31f3 + WhiteBGMap: ; 31f3 call ClearPalettes WaitBGMap: ; 31f6 ; Tell VBlank to update BG Map ld a, 1 ; BG Map 0 tiles - ld [$ffd4], a + ld [hBGMapMode], a ; Wait for it to do its magic ld c, 4 call DelayFrames ret ; 3200 -INCBIN "baserom.gbc",$3200,$3317 - $3200 +INCBIN "baserom.gbc", $3200, $3317 - $3200 ClearPalettes: ; 3317 ; Make all palettes white ; For CGB we make all the palette colors white - ld a, [$ffe6] + ld a, [hCGB] and a jr nz, .cgb @@ -3052,11 +3183,11 @@ ClearPalettes: ; 3317 .cgb ; Save WRAM bank - ld a, [$ff70] + ld a, [rSVBK] push af ; WRAM bank 5 ld a, 5 - ld [$ff70], a + ld [rSVBK], a ; Fill BGPals and OBPals with $ffff (white) ld hl, BGPals ld bc, $0080 @@ -3064,10 +3195,10 @@ ClearPalettes: ; 3317 call ByteFill ; Restore WRAM bank pop af - ld [$ff70], a + ld [rSVBK], a ; Request palette update ld a, 1 - ld [$ffe5], a + ld [hCGBPalUpdate], a ret ; 333e @@ -3077,12 +3208,12 @@ GetSGBLayout: ; 3340 ; load sgb packets unless dmg ; check cgb - ld a, [$ffe6] + ld a, [hCGB] and a jr nz, .dosgb ; check sgb - ld a, [$ffe7] + ld a, [hSGB] and a ret z @@ -3091,7 +3222,29 @@ GetSGBLayout: ; 3340 jp Predef ; 334e -INCBIN "baserom.gbc",$334e,$335f - $334e + +SetHPPal: ; 334e +; Set palette for hp bar pixel length e at hl. + call GetHPPal + ld [hl], d + ret +; 3353 + + +GetHPPal: ; 3353 +; Get palette for hp bar pixel length e in d. + + ld d, 0 ; green + ld a, e + cp 24 + ret nc + inc d ; yellow + cp 10 + ret nc + inc d ; red + ret +; 335f + CountSetBits: ; 0x335f ; function to count how many bits are set in a string of bytes @@ -3119,56 +3272,115 @@ CountSetBits: ; 0x335f ret ; 0x3376 -INCBIN "baserom.gbc",$3376,$33ab - $3376 + +GetWeekday: ; 3376 + ld a, [CurDay] +.loop + sub 7 + jr nc, .loop + add 7 + ret +; 3380 + + +SetSeenAndCaughtMon: ; 3380 + push af + ld c, a + ld hl, PokedexSeen + ld b, 1 + call GetWramFlag + pop af + ; fallthrough +; 338b + +SetCaughtMon: ; 338b + ld c, a + ld hl, PokedexCaught + ld b, 1 + jr GetWramFlag +; 3393 + +CheckSeenMon: ; 3393 + ld c, a + ld hl, PokedexSeen + ld b, 2 + jr GetWramFlag +; 339b + +CheckCaughtMon: ; 339b + ld c, a + ld hl, PokedexCaught + ld b, 2 + ; fallthrough +; 33a1 + +GetWramFlag: ; 33a1 + ld d, 0 + ld a, PREDEF_FLAG + call Predef + + ld a, c + and a + ret +; 33ab + NamesPointerTable: ; 33ab dbw BANK(PokemonNames), PokemonNames dbw BANK(MoveNames), MoveNames dbw $00, $0000 dbw BANK(ItemNames), ItemNames - dbw $00, $ddff - dbw $00, $d3a8 + dbw $00, PartyMonOT + dbw $00, OTPartyMonOT dbw BANK(TrainerClassNames), TrainerClassNames dbw $04, $4b52 +; 33c3 + GetName: ; 33c3 - ld a, [$ff9d] +; Return name $cf60 from name list $cf61 in StringBuffer1. + ld a, [hROMBank] push af push hl push bc push de ld a, [$cf61] - cp $1 - jr nz, .asm_33e1 ; 0x33ce $11 + cp 1 ; Pokemon names + jr nz, .NotPokeName + ld a, [$cf60] ld [$d265], a - call $343b + call GetPokemonName ld hl, $000b add hl, de ld e, l ld d, h - jr .asm_3403 ; 0x33df $22 -.asm_33e1 + jr .done + +.NotPokeName ld a, [$cf61] dec a ld e, a - ld d, $0 + ld d, 0 ld hl, NamesPointerTable add hl, de add hl, de add hl, de ld a, [hli] - rst Bankswitch ; Bankswitch + rst Bankswitch ld a, [hli] ld h, [hl] ld l, a + ld a, [$cf60] dec a call GetNthString - ld de, $d073 + + ld de, StringBuffer1 ld bc, $000d call CopyBytes -.asm_3403 + +.done ld a, e ld [$d102], a ld a, d @@ -3179,9 +3391,8 @@ GetName: ; 33c3 pop af rst Bankswitch ret -; 0x3411 +; 3411 -INCBIN "baserom.gbc",$3411,$3411 - $3411 GetNthString: ; 3411 ; Starting at hl, this function returns the start address of the ath string. @@ -3193,61 +3404,255 @@ GetNthString: ; 3411 .readChar ld a, [hli] cp c - jr nz, .readChar ; 0x3419 $fc + jr nz, .readChar dec b - jr nz, .readChar ; 0x341c $f9 + jr nz, .readChar pop bc ret -; 0x3420 +; 3420 + + +GetBasePokemonName: ; 3420 +; Discards gender (Nidoran). + push hl + call GetPokemonName + + ld hl, StringBuffer1 +.loop + ld a, [hl] + cp "@" + jr z, .quit + cp "♂" + jr z, .end + cp "♀" + jr z, .end + inc hl + jr .loop +.end + ld [hl], "@" +.quit + pop hl + ret + +; 343b + + +GetPokemonName: ; 343b +; Get Pokemon name $d265. + + ld a, [hROMBank] + push af + push hl + ld a, BANK(PokemonNames) + rst Bankswitch + +; Each name is ten characters + ld a, [$d265] + dec a + ld d, 0 + ld e, a + ld h, 0 + ld l, a + add hl, hl + add hl, hl + add hl, de + add hl, hl + ld de, PokemonNames + add hl, de + +; Terminator + ld de, StringBuffer1 + push de + ld bc, PKMN_NAME_LENGTH - 1 + call CopyBytes + ld hl, StringBuffer1 + PKMN_NAME_LENGTH - 1 + ld [hl], "@" + pop de + + pop hl + pop af + rst Bankswitch + ret +; 3468 -INCBIN "baserom.gbc",$3420,$3468 - $3420 GetItemName: ; 3468 +; Get item name $d265. + push hl push bc - ld a, [$d265] ; Get the item - cp $bf ; Is it a TM? - jr nc, .tm ; 0x346f $d + ld a, [$d265] + + cp TM_01 + jr nc, .TM + ld [$cf60], a - ld a, $4 ; Item names + ld a, 4 ; Item names ld [$cf61], a call GetName - jr .copied ; 0x347c $3 -.tm - call $3487 -.copied - ld de, $d073 + jr .Copied +.TM + call GetTMHMName +.Copied + ld de, StringBuffer1 pop bc pop hl ret -; 0x3487 +; 3487 -INCBIN "baserom.gbc",$3487,$3856 - $3487 -GetBaseStats: ; 3856 +GetTMHMName: ; 3487 +; Get TM/HM name by item id $d265. + + push hl + push de + push bc + ld a, [$d265] + push af + +; TM/HM prefix + cp HM_01 + push af + jr c, .TM + + ld hl, .HMText + ld bc, .HMTextEnd - .HMText + jr .asm_34a1 + +.TM + ld hl, .TMText + ld bc, .TMTextEnd - .TMText + +.asm_34a1 + ld de, StringBuffer1 + call CopyBytes + +; TM/HM number + push de + ld a, [$d265] + ld c, a + callab GetTMHMNumber + pop de + +; HM numbers start from 51, not 1 + pop af + ld a, c + jr c, .asm_34b9 + sub NUM_TMS + +; Divide and mod by 10 to get the top and bottom digits respectively +.asm_34b9 + ld b, "0" +.mod10 + sub 10 + jr c, .asm_34c2 + inc b + jr .mod10 +.asm_34c2 + add 10 + + push af + ld a, b + ld [de], a + inc de + pop af + + ld b, "0" + add b + ld [de], a + +; End the string + inc de + ld a, "@" + ld [de], a + + pop af + ld [$d265], a + pop bc + pop de + pop hl + ret + +.TMText + db "TM" +.TMTextEnd + db "@" + +.HMText + db "HM" +.HMTextEnd + db "@" +; 34df + + +IsHM: ; 34df + cp HM_01 + jr c, .NotHM + scf + ret +.NotHM + and a + ret +; 34e7 + + +IsHMMove: ; 34e7 + ld hl, .HMMoves + ld de, 1 + jp IsInArray + +.HMMoves + db CUT + db FLY + db SURF + db STRENGTH + db FLASH + db WATERFALL + db WHIRLPOOL + db $ff +; 34f8 + + +GetMoveName: ; 34f8 + push hl +; move name + ld a, $2 ; move names + ld [$cf61], a +; move id + ld a, [$d265] + ld [$cf60], a + + call GetName + ld de, StringBuffer1 + pop hl + ret +; 350c + + +INCBIN "baserom.gbc", $350c, $3856 - $350c + + +GetBaseData: ; 3856 push bc push de push hl - -; Save bank - ld a, [$ff9d] + ld a, [hROMBank] push af -; Bankswitch - ld a, BANK(BaseStats) + ld a, BANK(BaseData) rst Bankswitch -; Egg doesn't have base stats +; Egg doesn't have BaseData ld a, [CurSpecies] cp EGG jr z, .egg -; Get base stats +; Get BaseData dec a - ld bc, BaseStats1 - BaseStats0 - ld hl, BaseStats + ld bc, BaseData1 - BaseData0 + ld hl, BaseData call AddNTimes - ld de, CurBaseStats - ld bc, BaseStats1 - BaseStats0 + ld de, CurBaseData + ld bc, BaseData1 - BaseData0 call CopyBytes jr .end @@ -3256,12 +3661,12 @@ GetBaseStats: ; 3856 ld de, $7d9c ; Sprite dimensions - ld b, $55 - ld hl, $d247 + ld b, $55 ; 5x5 + ld hl, BasePicSize ld [hl], b ; ???? - ld hl, $d248 + ld hl, BasePadding ld [hl], e inc hl ld [hl], d @@ -3274,44 +3679,43 @@ GetBaseStats: ; 3856 .end ; Replace Pokedex # with species ld a, [CurSpecies] - ld [CurBaseStats], a + ld [BaseDexNo], a -; Restore bank pop af rst Bankswitch - pop hl pop de pop bc ret ; 389c -INCBIN "baserom.gbc",$389c,$38a2 - $389c + +GetCurNick; 389c + ld a, [CurPartyMon] + ld hl, PartyMonNicknames GetNick: ; 38a2 -; get the nickname of a partymon -; write nick to StringBuffer1 - -; input: a = which mon (0-5) +; Get nickname a from list hl. push hl push bc - ; skip [a] nicks + call SkipNames ld de, StringBuffer1 - ; write nick + push de ld bc, PKMN_NAME_LENGTH call CopyBytes - ; error-check pop de + callab CheckNickErrors - ; we're done + pop bc pop hl ret ; 38bb + PrintBCDNumber: ; 38bb ; function to print a BCD (Binary-coded decimal) number ; de = address of BCD number @@ -3407,54 +3811,464 @@ GetPartyParamLocation: ; 3917 ; 3927 GetPartyLocation: ; 3927 -; Add the length of a PartyMon struct to hl a times -; input: -; a: partymon # -; hl: partymon struct - ld bc, $0030 ; PARTYMON_LENGTH +; Add the length of a PartyMon struct to hl a times. + ld bc, PartyMon2 - PartyMon1 jp AddNTimes ; 392d -INCBIN "baserom.gbc",$392d,$3b86 - $392d -LoadMusicByte: ; 3b86 -; load music data into CurMusicByte -; input: -; a: bank -; de: address - ld [$ff9d], a - ld [$2000], a ; bankswitch - ld a, [de] - ld [CurMusicByte], a - ld a, $3a ; manual bank restore - ld [$ff9d], a - ld [$2000], a ; bankswitch +INCBIN "baserom.gbc", $392d, $3945 - $392d + + +UserPartyAttr: ; 3945 + push af + ld a, [hBattleTurn] + and a + jr nz, .asm_394e + pop af + jr BattlePartyAttr +.asm_394e + pop af + jr OTPartyAttr +; 3951 + + +OpponentPartyAttr: ; 3951 + push af + ld a, [hBattleTurn] + and a + jr z, .asm_395a + pop af + jr BattlePartyAttr +.asm_395a + pop af + jr OTPartyAttr +; 395d + + +BattlePartyAttr: ; 395d +; Get attribute a from the active BattleMon's party struct. + push bc + ld c, a + ld b, 0 + ld hl, PartyMons + add hl, bc + ld a, [CurBattleMon] + call GetPartyLocation + pop bc ret -; 3b97 +; 396d + + +OTPartyAttr: ; 396d +; Get attribute a from the active EnemyMon's party struct. + push bc + ld c, a + ld b, 0 + ld hl, OTPartyMon1Species + add hl, bc + ld a, [CurOTMon] + call GetPartyLocation + pop bc + ret +; 397d + + +ResetDamage: ; 397d + xor a + ld [CurDamage], a + ld [CurDamage + 1], a + ret +; 3985 + +SetPlayerTurn: ; 3985 + xor a + ld [hBattleTurn], a + ret +; 3989 + +SetEnemyTurn: ; 3989 + ld a, 1 + ld [hBattleTurn], a + ret +; 398e + + +UpdateOpponentInParty: ; 398e + ld a, [hBattleTurn] + and a + jr z, UpdateEnemyMonInParty + jr UpdateBattleMonInParty +; 3995 + +UpdateUserInParty: ; 3995 + ld a, [hBattleTurn] + and a + jr z, UpdateBattleMonInParty + jr UpdateEnemyMonInParty +; 399c + +UpdateBattleMonInParty: ; 399c +; Update level, status, current HP + + ld a, [CurBattleMon] + ld hl, PartyMon1Level + call GetPartyLocation + + ld d, h + ld e, l + ld hl, BattleMonLevel + ld bc, BattleMonMaxHP - BattleMonLevel + jp CopyBytes +; 39b0 + +UpdateEnemyMonInParty: ; 39b0 +; Update level, status, current HP + +; No wildmons. + ld a, [IsInBattle] + dec a + ret z + + ld a, [CurOTMon] + ld hl, OTPartyMon1Level + call GetPartyLocation + + ld d, h + ld e, l + ld hl, EnemyMonLevel + ld bc, EnemyMonMaxHP - EnemyMonLevel + jp CopyBytes +; 39c9 + + +RefreshBattleHuds: ; 39c9 + call UpdateBattleHuds + ld c, 3 + call DelayFrames + jp WaitBGMap +; 39d4 + +UpdateBattleHuds: ; 39d4 + ld a, $f + ld hl, $5f48 + rst FarCall ; UpdatePlayerHud + ld a, $f + ld hl, $6036 + rst FarCall ; UpdateEnemyHud + ret +; 39e1 + + +CleanGetBattleVarPair: ; 39e1 +; Preserves hl. + push hl + call GetBattleVarPair + pop hl + ret +; 39e7 + +GetBattleVarPair: ; 39e7 +; Get variable from pair a, depending on whose turn it is. +; There are 21 variable pairs. + + push bc + +; get var pair + ld hl, .battlevarpairs + ld c, a + ld b, 0 + add hl, bc + add hl, bc + + ld a, [hli] + ld h, [hl] + ld l, a + +; Enemy turn uses the second byte instead. +; This lets battle variable calls be side-neutral. + ld a, [hBattleTurn] + and a + jr z, .getvar + inc hl + +.getvar +; get var id + ld a, [hl] + ld c, a + ld b, $0 + +; seek + ld hl, .vars + add hl, bc + add hl, bc + +; get var address + ld a, [hli] + ld h, [hl] + ld l, a + + ld a, [hl] + + pop bc + ret + + +.battlevarpairs + dw .substatus1 ; 0 + dw .substatus2 ; 1 + dw .substatus3 ; 2 + dw .substatus4 ; 3 + dw .substatus5 ; 4 + dw .substatus1opp ; 5 + dw .substatus2opp ; 6 + dw .substatus3opp ; 7 + dw .substatus4opp ; 8 + dw .substatus5opp ; 9 + dw .status ; a + dw .statusopp ; b + dw .animation ; c + dw .effect ; d + dw .power ; e + dw .type ; f + dw .curmove ; 10 + dw .lastcountermove ; 11 + dw .lastcountermoveopp ; 12 + dw .lastmove ; 13 + dw .lastmoveopp ; 14 + + ; player enemy +.substatus1 + db $00, $01 ; PLAYER_SUBSTATUS1, ENEMY_SUBSTATUS1 +.substatus1opp + db $01, $00 ; ENEMY_SUBSTATUS1, PLAYER_SUBSTATUS1 +.substatus2 + db $02, $03 ; PLAYER_SUBSTATUS2, ENEMY_SUBSTATUS2 +.substatus2opp + db $03, $02 ; ENEMY_SUBSTATUS2, PLAYER_SUBSTATUS2 +.substatus3 + db $04, $05 ; PLAYER_SUBSTATUS3, ENEMY_SUBSTATUS3 +.substatus3opp + db $05, $04 ; ENEMY_SUBSTATUS3, PLAYER_SUBSTATUS3 +.substatus4 + db $06, $07 ; PLAYER_SUBSTATUS4, ENEMY_SUBSTATUS4 +.substatus4opp + db $07, $06 ; ENEMY_SUBSTATUS4, PLAYER_SUBSTATUS4 +.substatus5 + db $08, $09 ; PLAYER_SUBSTATUS5, ENEMY_SUBSTATUS5 +.substatus5opp + db $09, $08 ; ENEMY_SUBSTATUS5, PLAYER_SUBSTATUS5 +.status + db $0a, $0b ; PLAYER_STATUS, ENEMY_STATUS +.statusopp + db $0b, $0a ; ENEMY_STATUS, PLAYER_STATUS +.animation + db $0c, $0d ; PLAYER_MOVE_ANIMATION, ENEMY_MOVE_ANIMATION +.effect + db $0e, $0f ; PLAYER_MOVE_EFFECT, ENEMY_MOVE_EFFECT +.power + db $10, $11 ; PLAYER_MOVE_POWER, ENEMY_MOVE_POWER +.type + db $12, $13 ; PLAYER_MOVE_TYPE, ENEMY_MOVE_TYPE +.curmove + db $14, $15 ; PLAYER_CUR_MOVE, ENEMY_CUR_MOVE +.lastcountermove + db $16, $17 ; ENEMY_LAST_COUNTER_MOVE, PLAYER_LAST_COUNTER_MOVE +.lastcountermoveopp + db $17, $16 ; PLAYER_LAST_COUNTER_MOVE, ENEMY_LAST_COUNTER_MOVE +.lastmove + db $18, $19 ; PLAYER_LAST_MOVE, ENEMY_LAST_MOVE +.lastmoveopp + db $19, $18 ; ENEMY_LAST_MOVE, PLAYER_LAST_MOVE + +.vars + dw PlayerSubStatus1 + dw EnemySubStatus1 + + dw PlayerSubStatus2 + dw EnemySubStatus2 + + dw PlayerSubStatus3 + dw EnemySubStatus3 + + dw PlayerSubStatus4 + dw EnemySubStatus4 + + dw PlayerSubStatus5 + dw EnemySubStatus5 + + dw BattleMonStatus + dw EnemyMonStatus + + dw PlayerMoveAnimation + dw EnemyMoveAnimation + + dw PlayerMoveEffect + dw EnemyMoveEffect + + dw PlayerMovePower + dw EnemyMovePower + + dw PlayerMoveType + dw EnemyMoveType + + dw CurPlayerMove + dw CurEnemyMove + + dw LastEnemyCounterMove + dw LastPlayerCounterMove + + dw LastPlayerMove + dw LastEnemyMove +; 3a90 + +INCBIN "baserom.gbc", $3a90, $3ab2 - $3a90 + + +MobileTextBorder: ; 3ab2 +; For mobile link battles only. + ld a, [InLinkBattle] + cp 4 + ret c +; Draw a cell phone icon at the top right corner of the border. + ld hl, $c5a3 ; TileMap(19,12) + ld [hl], $5e ; cell phone top + ld hl, $c5b7 ; TileMap(19,13) + ld [hl], $5f ; cell phone bottom + ret +; 3ac3 + + +BattleTextBox: ; 3ac3 + push hl + call SpeechTextBox + call MobileTextBorder + call $1ad2 ; UpdateSprites + call $321c ; refresh? + pop hl + call PrintTextBoxText + ret +; 3ad5 + + +FarBattleTextBox: ; 3ad5 +; Open a textbox and print text at 20:hl. + + ld a, [hROMBank] + push af + + ld a, $20 + rst Bankswitch + + call BattleTextBox + + pop af + rst Bankswitch + ret +; 3ae1 + + +INCBIN "baserom.gbc", $3ae1, $3b4e - $3ae1 + + +CleanSoundRestart: ; 3b4e -StartMusic: ; 3b97 -; input: -; e = song number push hl push de push bc push af - ld a, [$ff9d] ; save bank + + ld a, [hROMBank] push af - ld a, BANK(LoadMusic) - ld [$ff9d], a - ld [$2000], a ; bankswitch - ld a, e ; song number + ld a, BANK(SoundRestart) + ld [hROMBank], a + ld [MBC3RomBank], a + + call SoundRestart + + pop af + ld [hROMBank], a + ld [MBC3RomBank], a + + pop af + pop bc + pop de + pop hl + ret +; 3b6a + + +CleanUpdateSound: ; 3b6a + + push hl + push de + push bc + push af + + ld a, [hROMBank] + push af + ld a, BANK(UpdateSound) + ld [hROMBank], a + ld [MBC3RomBank], a + + call UpdateSound + + pop af + ld [hROMBank], a + ld [MBC3RomBank], a + + pop af + pop bc + pop de + pop hl + ret +; 3b86 + + +LoadMusicByte: ; 3b86 +; CurMusicByte = [a:de] + + ld [hROMBank], a + ld [MBC3RomBank], a + + ld a, [de] + ld [CurMusicByte], a + ld a, $3a ; manual bank restore + + ld [hROMBank], a + ld [MBC3RomBank], a + ret +; 3b97 + + +StartMusic: ; 3b97 +; Play music de. + + push hl + push de + push bc + push af + + ld a, [hROMBank] + push af + ld a, BANK(LoadMusic) ; and BANK(SoundRestart) + ld [hROMBank], a + ld [MBC3RomBank], a + + ld a, e and a jr z, .nomusic + call LoadMusic jr .end + .nomusic call SoundRestart + .end pop af - ld [$ff9d], a ; restore bank - ld [$2000], a + ld [hROMBank], a + ld [MBC3RomBank], a pop af pop bc pop de @@ -3462,25 +4276,58 @@ StartMusic: ; 3b97 ret ; 3bbc -INCBIN "baserom.gbc",$3bbc,$3be3 - $3bbc -PlayCryHeader: ; 3be3 -; Play a cry given parameters in header de - +StartMusic2: ; 3bbc +; Stop playing music, then play music de. + push hl push de push bc push af - -; Save current bank - ld a, [$ff9d] + + ld a, [hROMBank] push af - + ld a, BANK(LoadMusic) + ld [hROMBank], a + ld [MBC3RomBank], a + + push de + ld de, MUSIC_NONE + call LoadMusic + call DelayFrame + pop de + call LoadMusic + + pop af + ld [hROMBank], a + ld [MBC3RomBank], a + + pop af + pop bc + pop de + pop hl + ret + +; 3be3 + + +PlayCryHeader: ; 3be3 +; Play a cry given parameters in header de + + push hl + push de + push bc + push af + +; Save current bank + ld a, [hROMBank] + push af + ; Cry headers are stuck in one bank. ld a, BANK(CryHeaders) - ld [$ff9d], a - ld [$2000], a - + ld [hROMBank], a + ld [MBC3RomBank], a + ; Each header is 6 bytes long: ld hl, CryHeaders add hl, de @@ -3489,36 +4336,30 @@ PlayCryHeader: ; 3be3 add hl, de add hl, de add hl, de - -; Header struct: -; id ld e, [hl] inc hl ld d, [hl] inc hl -; pitch + ld a, [hli] ld [CryPitch], a -; echo ld a, [hli] ld [CryEcho], a -; length ld a, [hli] ld [CryLength], a ld a, [hl] ld [CryLength+1], a - -; That's it for the header + ld a, BANK(PlayCry) - ld [$ff9d], a - ld [$2000], a + ld [hROMBank], a + ld [MBC3RomBank], a + call PlayCry - -; Restore bank + pop af - ld [$ff9d], a - ld [$2000], a + ld [hROMBank], a + ld [MBC3RomBank], a pop af pop bc @@ -3529,32 +4370,36 @@ PlayCryHeader: ; 3be3 StartSFX: ; 3c23 -; sfx id order is by priority (highest to lowest) -; to disable this, remove the check! -; input: de = sfx id +; Play sound effect de. +; Sound effects are ordered by priority (lowest to highest) + push hl push de push bc push af - ; is something already playing? + +; Is something already playing? call CheckSFX - jr nc, .asm_3c32 - ; only play sfx if it has priority + jr nc, .play +; Does it have priority? ld a, [CurSFX] cp e jr c, .quit -.asm_3c32 - ld a, [$ff9d] ; save bank + +.play + ld a, [hROMBank] push af - ld a, $3a ; music bank - ld [$ff9d], a - ld [$2000], a ; bankswitch + ld a, BANK(LoadSFX) + ld [hROMBank], a + ld [MBC3RomBank], a ; bankswitch + ld a, e ld [CurSFX], a call LoadSFX + pop af - ld [$ff9d], a ; restore bank - ld [$2000], a ; bankswitch + ld [hROMBank], a + ld [MBC3RomBank], a ; bankswitch .quit pop af pop bc @@ -3563,36 +4408,42 @@ StartSFX: ; 3c23 ret ; 3c4e -INCBIN "baserom.gbc",$3c4e,$3c55-$3c4e + +WaitPlaySFX: ; 3c4e + call WaitSFX + call StartSFX + ret +; 3c55 + WaitSFX: ; 3c55 ; infinite loop until sfx is done playing + push hl .loop ; ch5 on? - ld hl, $c1cc ; Channel5Flags + ld hl, Channel5 + Channel1Flags - Channel1 bit 0, [hl] jr nz, .loop ; ch6 on? - ld hl, $c1fe ; Channel6Flags + ld hl, Channel6 + Channel1Flags - Channel1 bit 0, [hl] jr nz, .loop ; ch7 on? - ld hl, $c230 ; Channel7Flags + ld hl, Channel7 + Channel1Flags - Channel1 bit 0, [hl] jr nz, .loop ; ch8 on? - ld hl, $c262 ; Channel8Flags + ld hl, Channel8 + Channel1Flags - Channel1 bit 0, [hl] jr nz, .loop - ; we're done pop hl ret ; 3c74 -INCBIN "baserom.gbc",$3c74,$3c97-$3c74 +INCBIN "baserom.gbc", $3c74, $3c97-$3c74 MaxVolume: ; 3c97 ld a, $77 ; max @@ -3612,7 +4463,7 @@ VolumeOff: ; 3ca3 ret ; 3ca8 -INCBIN "baserom.gbc",$3ca8,$3dde - $3ca8 +INCBIN "baserom.gbc", $3ca8, $3dde - $3ca8 CheckSFX: ; 3dde ; returns carry if sfx channels are active @@ -3635,7 +4486,7 @@ CheckSFX: ; 3dde ret ; 3dfe -INCBIN "baserom.gbc",$3dfe,$3e10 - $3dfe +INCBIN "baserom.gbc", $3dfe, $3e10 - $3dfe ChannelsOff: ; 3e10 ; Quickly turn off music channels @@ -3659,12 +4510,12 @@ SFXChannelsOff: ; 3e21 ret ; 3e32 -INCBIN "baserom.gbc",$3e32,$3fb5 - $3e32 +INCBIN "baserom.gbc", $3e32, $3fb5 - $3e32 SECTION "bank1",DATA,BANK[$1] -INCBIN "baserom.gbc",$4000,$617c - $4000 +INCBIN "baserom.gbc", $4000, $617c - $4000 IntroFadePalettes: ; 0x617c db %01010100 @@ -3675,14 +4526,14 @@ IntroFadePalettes: ; 0x617c db %11100100 ; 6182 -INCBIN "baserom.gbc",$6182,$6274 - $6182 +INCBIN "baserom.gbc", $6182, $6274 - $6182 FarStartTitleScreen: ; 6274 callba StartTitleScreen ret ; 627b -INCBIN "baserom.gbc",$627b,$62bc - $627b +INCBIN "baserom.gbc", $627b, $62bc - $627b TitleScreenEntrance: ; 62bc @@ -3723,7 +4574,7 @@ TitleScreenEntrance: ; 62bc ld hl, $cf63 inc [hl] xor a - ld [$ffc6], a + ld [hLCDStatCustom], a ; Play the title screen music. ld de, MUSIC_TITLE @@ -3734,7 +4585,7 @@ TitleScreenEntrance: ; 62bc ret ; 62f6 -INCBIN "baserom.gbc",$62f6,$669f - $62f6 +INCBIN "baserom.gbc", $62f6, $669f - $62f6 CheckNickErrors: ; 669f ; error-check monster nick before use @@ -3814,7 +4665,212 @@ CheckNickErrors: ; 669f db $ff ; end ; 66de -INCBIN "baserom.gbc",$66de,$6eef - $66de + +_Multiply: ; 66de + +; hMultiplier is one byte. + ld a, 8 + ld b, a + + xor a + ld [hMultiplicand - 1], a + ld [hMathBuffer + 1], a + ld [hMathBuffer + 2], a + ld [hMathBuffer + 3], a + ld [hMathBuffer + 4], a + + +.loop + ld a, [hMultiplier] + srl a + ld [hMultiplier], a + jr nc, .next + + ld a, [hMathBuffer + 4] + ld c, a + ld a, [hMultiplicand + 2] + add c + ld [hMathBuffer + 4], a + + ld a, [hMathBuffer + 3] + ld c, a + ld a, [hMultiplicand + 1] + adc c + ld [hMathBuffer + 3], a + + ld a, [hMathBuffer + 2] + ld c, a + ld a, [hMultiplicand + 0] + adc c + ld [hMathBuffer + 2], a + + ld a, [hMathBuffer + 1] + ld c, a + ld a, [hMultiplicand - 1] + adc c + ld [hMathBuffer + 1], a + +.next + dec b + jr z, .done + + +; hMultiplicand <<= 1 + + ld a, [hMultiplicand + 2] + add a + ld [hMultiplicand + 2], a + + ld a, [hMultiplicand + 1] + rla + ld [hMultiplicand + 1], a + + ld a, [hMultiplicand + 0] + rla + ld [hMultiplicand + 0], a + + ld a, [hMultiplicand - 1] + rla + ld [hMultiplicand - 1], a + + jr .loop + + +.done + ld a, [hMathBuffer + 4] + ld [hProduct + 3], a + + ld a, [hMathBuffer + 3] + ld [hProduct + 2], a + + ld a, [hMathBuffer + 2] + ld [hProduct + 1], a + + ld a, [hMathBuffer + 1] + ld [hProduct + 0], a + + ret +; 673e + + +_Divide: ; 673e + xor a + ld [hMathBuffer + 0], a + ld [hMathBuffer + 1], a + ld [hMathBuffer + 2], a + ld [hMathBuffer + 3], a + ld [hMathBuffer + 4], a + + ld a, 9 + ld e, a + +.loop + ld a, [hMathBuffer + 0] + ld c, a + ld a, [hDividend + 1] + sub c + ld d, a + + ld a, [hDivisor] + ld c, a + ld a, [hDividend + 0] + sbc c + jr c, .asm_6767 + + ld [hDividend + 0], a + + ld a, d + ld [hDividend + 1], a + + ld a, [hMathBuffer + 4] + inc a + ld [hMathBuffer + 4], a + + jr .loop + +.asm_6767 + ld a, b + cp 1 + jr z, .done + + ld a, [hMathBuffer + 4] + add a + ld [hMathBuffer + 4], a + + ld a, [hMathBuffer + 3] + rla + ld [hMathBuffer + 3], a + + ld a, [hMathBuffer + 2] + rla + ld [hMathBuffer + 2], a + + ld a, [hMathBuffer + 1] + rla + ld [hMathBuffer + 1], a + + dec e + jr nz, .asm_6798 + + ld e, 8 + ld a, [hMathBuffer + 0] + ld [hDivisor], a + xor a + ld [hMathBuffer + 0], a + + ld a, [hDividend + 1] + ld [hDividend + 0], a + + ld a, [hDividend + 2] + ld [hDividend + 1], a + + ld a, [hDividend + 3] + ld [hDividend + 2], a + +.asm_6798 + ld a, e + cp 1 + jr nz, .asm_679e + dec b + +.asm_679e + ld a, [hDivisor] + srl a + ld [hDivisor], a + + ld a, [hMathBuffer + 0] + rr a + ld [hMathBuffer + 0], a + + jr .loop + +.done + ld a, [hDividend + 1] + ld [hDivisor], a + + ld a, [hMathBuffer + 4] + ld [hDividend + 3], a + + ld a, [hMathBuffer + 3] + ld [hDividend + 2], a + + ld a, [hMathBuffer + 2] + ld [hDividend + 1], a + + ld a, [hMathBuffer + 1] + ld [hDividend + 0], a + + ret +; 67c1 + + +ItemAttributes: ; 67c1 +INCLUDE "items/item_attributes.asm" +; 6ec1 + + +INCBIN "baserom.gbc", $6ec1, $6eef - $6ec1 + DrawGraphic: ; 6eef ; input: @@ -3842,12 +4898,93 @@ DrawGraphic: ; 6eef ret ; 6f07 -INCBIN "baserom.gbc",$6f07,$747b - $6f07 + +INCBIN "baserom.gbc", $6f07, $7305 - $6f07 + + +SpecialGiveShuckle: ; 7305 + +; Adding to the party. + xor a + ld [MonType], a + +; Level 15 Shuckle. + ld a, SHUCKLE + ld [CurPartySpecies], a + ld a, 15 + ld [CurPartyLevel], a + + ld a, PREDEF_ADDPARTYMON + call Predef + jr nc, .NotGiven + +; Caught data. + ld b, 0 + ld a, $13 + ld hl, $5ba3 + rst FarCall + +; Holding a Berry. + ld bc, PartyMon2 - PartyMon1 + ld a, [PartyCount] + dec a + push af + push bc + ld hl, PartyMon1Item + call AddNTimes + ld [hl], BERRY + pop bc + pop af + +; OT ID. + ld hl, PartyMon1ID + call AddNTimes + ld a, $2 + ld [hli], a + ld [hl], $6 + +; Nickname. + ld a, [PartyCount] + dec a + ld hl, PartyMon1Nickname + call SkipNames + ld de, .Shuckie + call CopyName2 + +; OT. + ld a, [PartyCount] + dec a + ld hl, PartyMon1OT + call SkipNames + ld de, .Mania + call CopyName2 + +; Bittable2 flag for this event. + ld hl, $dc1e + set 5, [hl] + + ld a, 1 + ld [ScriptVar], a + ret + +.NotGiven + xor a + ld [ScriptVar], a + ret + +.Mania + db "MANIA@" +.Shuckie + db "SHUCKIE@" +; 737e + + +INCBIN "baserom.gbc", $737e, $747b - $737e SECTION "bank2",DATA,BANK[$2] -INCBIN "baserom.gbc",$8000,$854b - $8000 +INCBIN "baserom.gbc", $8000, $854b - $8000 GetPredefFn: ; 854b ; input: @@ -3907,7 +5044,7 @@ PredefPointers: ; 856b dwb $4eef, $0a dwb $4b3e, $0b dwb $5f48, $0f - dwb $6f6e, $0b + dwb FillBox, BANK(FillBox) dwb $5873, $0f dwb $6036, $0f dwb $74c1, $0f @@ -3965,7 +5102,7 @@ PredefPointers: ; 856b dwb $43ff, $2d ; 864c -INCBIN "baserom.gbc",$864c,$8a68 - $864c +INCBIN "baserom.gbc", $864c, $8a68 - $864c CheckShininess: ; 0x8a68 ; given a pointer to Attack/Defense DV in bc, determine if monster is shiny. @@ -3993,7 +5130,7 @@ CheckShininess: ; 0x8a68 and a ; clear carry flag ret -INCBIN "baserom.gbc",$8a88,$9a52-$8a88 +INCBIN "baserom.gbc", $8a88, $9a52-$8a88 CopyData: ; 0x9a52 ; copy bc bytes of data from hl to de @@ -4039,200 +5176,218 @@ DrawDefaultTiles: ; 0x9a64 ret ; 0x9a7a -INCBIN "baserom.gbc",$9a7a,$a51e - $9a7a +INCBIN "baserom.gbc", $9a7a, $a51e - $9a7a SGBBorder: INCBIN "gfx/misc/sgb_border.2bpp" -INCBIN "baserom.gbc",$a8be,$a8d6 - $a8be +INCBIN "baserom.gbc", $a8be, $a8d6 - $a8be PokemonPalettes: INCLUDE "gfx/pics/palette_pointers.asm" -INCBIN "baserom.gbc",$b0ae,$b0d2 - $b0ae +INCBIN "baserom.gbc", $b0ae, $b0d2 - $b0ae TrainerPalettes: INCLUDE "gfx/trainers/palette_pointers.asm" -INCBIN "baserom.gbc",$b1de,$b825 - $b1de +INCBIN "baserom.gbc", $b1de, $b319 - $b1de + +MornPal: ; 0xb319 +INCBIN "tilesets/morn.pal" +; 0xb359 + +DayPal: ; 0xb359 +INCBIN "tilesets/day.pal" +; 0xb399 + +NitePal: ; 0xb399 +INCBIN "tilesets/nite.pal" +; 0xb3d9 + +DarkPal: ; 0xb3d9 +INCBIN "tilesets/dark.pal" +; 0xb419 + +INCBIN "baserom.gbc", $b419, $b825 - $b419 SECTION "bank3",DATA,BANK[$3] -INCBIN "baserom.gbc",$c000,$29 +INCBIN "baserom.gbc", $c000, $29 SpecialsPointers: ; 0xc029 - dbw $25,$7c28 - dbw $0a,$5ce8 - dbw $0a,$5d11 - dbw $0a,$5d92 - dbw $0a,$5e66 - dbw $0a,$5e82 - dbw $0a,$5efa - dbw $0a,$5eee - dbw $0a,$5c92 - dbw $0a,$5cf1 - dbw $0a,$5cfa - dbw $0a,$5bfb - dbw $0a,$5c7b - dbw $0a,$5ec4 - dbw $0a,$5ed9 - dbw $0a,$5eaf - dbw $0a,$5f47 - dbw $03,$42f6 - dbw $03,$4309 - dbw $41,$50b9 - dbw $03,$434a - dbw $13,$59e5 - dbw $04,$7a12 - dbw $04,$7a31 - dbw $04,$75db - dbw $3e,$7b32 - dbw $3e,$7cd2 - dbw $03,$4658 - dbw $05,$559a - dbw $03,$42e7 - dbw $05,$66d6 - dbw $05,$672a - dbw $05,$6936 - dbw $0b,$4547 - dbw $05,$6218 - dbw $23,$4c04 - dbw $03,$429d - dbw $24,$4913 - dbw $03,$42c0 - dbw $03,$42cd - dbw $03,$4355 - dbw $03,$4360 - dbw $03,$4373 - dbw $03,$4380 - dbw $03,$438d - dbw $03,$43db - dbw $23,$4084 - dbw $23,$4092 - dbw $23,$40b6 - dbw $23,$4079 - dbw $23,$40ab - dbw $00,$0d91 - dbw $00,$31f3 - dbw $00,$0485 - dbw $00,$0fc8 - dbw $00,$1ad2 - dbw $00,$0e4a - dbw $03,$4230 - dbw $03,$4252 + dbw $25, $7c28 + dbw $0a, $5ce8 + dbw $0a, $5d11 + dbw $0a, $5d92 + dbw $0a, $5e66 + dbw $0a, $5e82 + dbw $0a, $5efa + dbw $0a, $5eee + dbw $0a, $5c92 + dbw $0a, $5cf1 + dbw $0a, $5cfa + dbw $0a, $5bfb + dbw $0a, $5c7b + dbw $0a, $5ec4 + dbw $0a, $5ed9 + dbw $0a, $5eaf + dbw $0a, $5f47 + dbw $03, $42f6 + dbw $03, $4309 + dbw $41, $50b9 + dbw $03, $434a + dbw $13, $59e5 + dbw $04, $7a12 + dbw $04, $7a31 + dbw $04, $75db + dbw $3e, $7b32 + dbw $3e, $7cd2 + dbw $03, $4658 + dbw $05, $559a + dbw $03, $42e7 + dbw $05, $66d6 + dbw $05, $672a + dbw $05, $6936 + dbw $0b, $4547 + dbw $05, $6218 + dbw $23, $4c04 + dbw $03, $429d + dbw $24, $4913 + dbw $03, $42c0 + dbw $03, $42cd + dbw $03, $4355 + dbw $03, $4360 + dbw $03, $4373 + dbw $03, $4380 + dbw $03, $438d + dbw $03, $43db + dbw $23, $4084 + dbw $23, $4092 + dbw $23, $40b6 + dbw $23, $4079 + dbw $23, $40ab + dbw $00, $0d91 + dbw $00, $31f3 + dbw $00, $0485 + dbw $00, $0fc8 + dbw $00, $1ad2 + dbw $00, $0e4a + dbw $03, $4230 + dbw $03, $4252 dbw BANK(WaitSFX),WaitSFX - dbw $00,$3cdf - dbw $00,$3d47 - dbw $04,$6324 - dbw $02,$4379 - dbw $03,$425a - dbw $03,$4268 - dbw $03,$4276 - dbw $03,$4284 - dbw $03,$43ef - dbw $05,$7421 - dbw $05,$7440 - dbw $04,$79a8 - dbw $03,$43fc - dbw $09,$6feb - dbw $09,$7043 - dbw $01,$7305 - dbw $01,$737e - dbw $01,$73f7 + dbw $00, $3cdf + dbw $00, $3d47 + dbw $04, $6324 + dbw $02, $4379 + dbw $03, $425a + dbw $03, $4268 + dbw $03, $4276 + dbw $03, $4284 + dbw $03, $43ef + dbw $05, $7421 + dbw $05, $7440 + dbw $04, $79a8 + dbw $03, $43fc + dbw $09, $6feb + dbw $09, $7043 + dbw BANK(SpecialGiveShuckle), SpecialGiveShuckle + dbw $01, $737e + dbw $01, $73f7 dbw BANK(SpecialCheckPokerus),SpecialCheckPokerus - dbw $09,$4b25 - dbw $09,$4b4e - dbw $09,$4ae8 - dbw $13,$587a - dbw $03,$4434 - dbw $03,$4422 - dbw $13,$59d3 - dbw $22,$4018 - dbw $03,$42b9 - dbw $03,$42da - dbw $01,$718d - dbw $01,$71ac - dbw $0a,$64ab - dbw $0a,$651f - dbw $0a,$6567 - dbw $05,$4209 - dbw $3e,$7841 + dbw $09, $4b25 + dbw $09, $4b4e + dbw $09, $4ae8 + dbw $13, $587a + dbw $03, $4434 + dbw $03, $4422 + dbw $13, $59d3 + dbw $22, $4018 + dbw $03, $42b9 + dbw $03, $42da + dbw $01, $718d + dbw $01, $71ac + dbw $0a, $64ab + dbw $0a, $651f + dbw $0a, $6567 + dbw $05, $4209 + dbw $3e, $7841 dbw BANK(SpecialSnorlaxAwake),SpecialSnorlaxAwake - dbw $01,$7413 - dbw $01,$7418 - dbw $01,$741d - dbw $03,$4472 - dbw $09,$65ee + dbw $01, $7413 + dbw $01, $7418 + dbw $01, $741d + dbw $03, $4472 + dbw $09, $65ee dbw BANK(SpecialGameboyCheck),SpecialGameboyCheck dbw BANK(SpecialTrainerHouse),SpecialTrainerHouse - dbw $05,$6dc7 + dbw $05, $6dc7 dbw BANK(SpecialRoamMons), SpecialRoamMons - dbw $03,$448f - dbw $03,$449f - dbw $03,$44ac - dbw $46,$6c3e - dbw $46,$7444 - dbw $46,$75e8 - dbw $46,$77e5 - dbw $46,$7879 - dbw $46,$7920 - dbw $46,$793b - dbw $5c,$40b0 - dbw $5c,$40ba - dbw $5c,$4114 - dbw $5c,$4215 - dbw $5c,$44e1 - dbw $5c,$421d - dbw $5c,$4b44 - dbw $46,$7a38 - dbw $5c,$4bd3 - dbw $45,$7656 - dbw $00,$0150 - dbw $40,$51f1 - dbw $40,$5220 - dbw $40,$5225 - dbw $40,$5231 - dbw $12,$525b - dbw $22,$6def - dbw $47,$41ab - dbw $5c,$4687 - dbw $22,$6e68 - dbw $5f,$5224 - dbw $5f,$52b6 - dbw $5f,$52ce - dbw $5f,$753d - dbw $40,$7612 + dbw $03, $448f + dbw $03, $449f + dbw $03, $44ac + dbw $46, $6c3e + dbw $46, $7444 + dbw $46, $75e8 + dbw $46, $77e5 + dbw $46, $7879 + dbw $46, $7920 + dbw $46, $793b + dbw $5c, $40b0 + dbw $5c, $40ba + dbw $5c, $4114 + dbw $5c, $4215 + dbw $5c, $44e1 + dbw $5c, $421d + dbw $5c, $4b44 + dbw $46, $7a38 + dbw $5c, $4bd3 + dbw $45, $7656 + dbw $00, $0150 + dbw $40, $51f1 + dbw $40, $5220 + dbw $40, $5225 + dbw $40, $5231 + dbw $12, $525b + dbw $22, $6def + dbw $47, $41ab + dbw $5c, $4687 + dbw $22, $6e68 + dbw $5f, $5224 + dbw $5f, $52b6 + dbw $5f, $52ce + dbw $5f, $753d + dbw $40, $7612 dbw BANK(SpecialHoOhChamber),SpecialHoOhChamber - dbw $40,$6142 - dbw $12,$589a - dbw $12,$5bf9 - dbw $13,$70bc - dbw $22,$6f6b - dbw $22,$6fd4 + dbw $40, $6142 + dbw $12, $589a + dbw $12, $5bf9 + dbw $13, $70bc + dbw $22, $6f6b + dbw $22, $6fd4 dbw BANK(SpecialDratini),SpecialDratini - dbw $04,$5485 + dbw $04, $5485 dbw BANK(SpecialBeastsCheck),SpecialBeastsCheck dbw BANK(SpecialMonCheck),SpecialMonCheck - dbw $03,$4225 - dbw $5c,$4bd2 - dbw $40,$766e - dbw $40,$77eb - dbw $40,$783c - dbw $41,$60a2 - dbw $05,$4168 - dbw $40,$77c2 - dbw $41,$630f - dbw $40,$7780 - dbw $40,$787b - dbw $12,$6e12 - dbw $41,$47eb - dbw $12,$6927 - dbw $24,$4a54 - dbw $24,$4a88 - dbw $03,$4224 + dbw $03, $4225 + dbw $5c, $4bd2 + dbw $40, $766e + dbw $40, $77eb + dbw $40, $783c + dbw $41, $60a2 + dbw $05, $4168 + dbw $40, $77c2 + dbw $41, $630f + dbw $40, $7780 + dbw $40, $787b + dbw $12, $6e12 + dbw $41, $47eb + dbw $12, $6927 + dbw $24, $4a54 + dbw $24, $4a88 + dbw $03, $4224 -INCBIN "baserom.gbc",$c224,$c3e2 - $c224 +INCBIN "baserom.gbc", $c224, $c3e2 - $c224 ScriptReturnCarry: ; c3e2 jr c, .carry @@ -4245,7 +5400,7 @@ ScriptReturnCarry: ; c3e2 ret ; c3ef -INCBIN "baserom.gbc",$c3ef,$c419 - $c3ef +INCBIN "baserom.gbc", $c3ef, $c419 - $c3ef SpecialCheckPokerus: ; c419 ; Check if a monster in your party has Pokerus @@ -4253,7 +5408,7 @@ SpecialCheckPokerus: ; c419 jp ScriptReturnCarry ; c422 -INCBIN "baserom.gbc",$c422,$c43d - $c422 +INCBIN "baserom.gbc", $c422, $c43d - $c422 SpecialSnorlaxAwake: ; 0xc43d ; Check if the Poké Flute channel is playing, and if the player is standing @@ -4297,22 +5452,22 @@ SpecialSnorlaxAwake: ; 0xc43d ret .ProximityCoords - db $21,$08 - db $22,$0a - db $23,$0a - db $24,$08 - db $24,$09 + db $21, $08 + db $22, $0a + db $23, $0a + db $24, $08 + db $24, $09 db $ff -INCBIN "baserom.gbc",$c472,$c478 - $c472 +INCBIN "baserom.gbc", $c472, $c478 - $c472 SpecialGameboyCheck: ; c478 ; check cgb - ld a, [$ffe6] + ld a, [hCGB] and a jr nz, .cgb ; check sgb - ld a, [$ffe7] + ld a, [hSGB] and a jr nz, .sgb ; gb @@ -4330,7 +5485,7 @@ SpecialGameboyCheck: ; c478 ld [ScriptVar], a ret -INCBIN "baserom.gbc",$c48f,$c4b9 - $c48f +INCBIN "baserom.gbc", $c48f, $c4b9 - $c48f SpecialTrainerHouse: ; 0xc4b9 ld a, 0 @@ -4339,10 +5494,10 @@ SpecialTrainerHouse: ; 0xc4b9 ld [ScriptVar], a jp CloseSRAM -INCBIN "baserom.gbc",$c4c7,$c5d2 - $c4c7 +INCBIN "baserom.gbc", $c4c7, $c5d2 - $c4c7 PrintNumber_PrintDigit: ; c5d2 -INCBIN "baserom.gbc",$c5d2,$c644 - $c5d2 +INCBIN "baserom.gbc", $c5d2, $c644 - $c5d2 PrintNumber_PrintLeadingZero: ; c644 ; prints a leading zero unless they are turned off in the flags @@ -4358,7 +5513,7 @@ PrintNumber_AdvancePointer: ; c64a jr nz, .incrementPointer\@ bit 6, d ; left alignment or right alignment? jr z, .incrementPointer\@ - ld a, [$ffb3] ; was H_PASTLEADINGZEROES + ld a, [hPastLeadingZeroes] and a ret z .incrementPointer\@ @@ -4366,7 +5521,7 @@ PrintNumber_AdvancePointer: ; c64a ret ; 0xc658 -INCBIN "baserom.gbc",$c658,$c706 - $c658 +INCBIN "baserom.gbc", $c658, $c706 - $c658 GetPartyNick: ; c706 ; write CurPartyMon nickname to StringBuffer1-3 @@ -4460,7 +5615,7 @@ CheckPartyMove: ; c742 ret ; c779 -INCBIN "baserom.gbc",$c779,$c986 - $c779 +INCBIN "baserom.gbc", $c779, $c986 - $c779 UsedSurfScript: ; c986 ; print "[MON] used SURF!" @@ -4618,17 +5773,148 @@ AskSurfText: ; ca36 db "@" ; Want to SURF? ; ca3b -INCBIN "baserom.gbc",$ca3b,$fa0b - $ca3b + +INCBIN "baserom.gbc", $ca3b, $d407 - $ca3b + + +GetTMHMNumber: ; d407 +; Return the number of a TM/HM by item id c. + + ld a, c + +; Skip any dummy items. + cp $c3 ; TM04-05 + jr c, .done + cp $dc ; TM28-29 + jr c, .skip + + dec a +.skip + dec a +.done + sub TM_01 + inc a + ld c, a + ret +; d417 + + +GetNumberedTMHM: ; d417 +; Return the item id of a TM/HM by number c. + + ld a, c + +; Skip any gaps. + cp 5 + jr c, .done + cp 29 + jr c, .skip + + inc a +.skip + inc a +.done + add TM_01 + dec a + ld c, a + ret +; d427 + + +CheckTossableItem: ; d427 +; Return 1 in $d142 and carry if CurItem can't be removed from the bag. + ld a, 4 + call GetItemAttr + bit 7, a + jr nz, Function0xd47f + and a + ret +; d432 + +CheckSelectableItem: ; d432 +; Return 1 in $d142 and carry if CurItem can't be selected. + ld a, 4 + call GetItemAttr + bit 6, a + jr nz, Function0xd47f + and a + ret +; d43d + +CheckItemPocket: ; d43d +; Return the pocket for CurItem in $d142. + ld a, 5 + call GetItemAttr + and $f + ld [$d142], a + ret +; d448 + +CheckItemContext: ; d448 +; Return the context for CurItem in $d142. + ld a, 6 + call GetItemAttr + and $f + ld [$d142], a + ret +; d453 + +CheckItemMenu: ; d453 +; Return the menu for CurItem in $d142. + ld a, 6 + call GetItemAttr + swap a + and $f + ld [$d142], a + ret +; d460 + +GetItemAttr: ; d460 +; Get attribute a of CurItem. + + push hl + push bc + + ld hl, ItemAttributes + ld c, a + ld b, 0 + add hl, bc + + xor a + ld [$d142], a + + ld a, [CurItem] + dec a + ld c, a + ld a, 7 + call AddNTimes + ld a, BANK(ItemAttributes) + call GetFarByte + + pop bc + pop hl + ret +; d47f + +Function0xd47f: ; d47f + ld a, 1 + ld [$d142], a + scf + ret +; d486 + + +INCBIN "baserom.gbc", $d486, $fa0b - $d486 SECTION "bank4",DATA,BANK[$4] -INCBIN "baserom.gbc",$10000,$10b16 - $10000 +INCBIN "baserom.gbc", $10000, $10b16 - $10000 PackGFX: INCBIN "gfx/misc/pack.2bpp" -INCBIN "baserom.gbc",$113d6,$1167a - $113d6 +INCBIN "baserom.gbc", $113d6, $1167a - $113d6 TechnicalMachines: ; 0x1167a db DYNAMICPUNCH @@ -4689,7 +5975,7 @@ TechnicalMachines: ; 0x1167a db WHIRLPOOL db WATERFALL -INCBIN "baserom.gbc",$116b3,$11ce7 - $116b3 +INCBIN "baserom.gbc", $116b3, $11ce7 - $116b3 NameInputLower: db "a b c d e f g h i" @@ -4718,7 +6004,7 @@ BoxNameInputUpper: db "- ? ! ♂ ♀ / . , &" db "lower DEL END " -INCBIN "baserom.gbc",$11e5d,$12976 - $11e5d +INCBIN "baserom.gbc", $11e5d, $12976 - $11e5d OpenPartyMenu: ; $12976 ld a, [PartyCount] @@ -4732,26 +6018,26 @@ OpenPartyMenu: ; $12976 .menu ; 12986 ld a, $14 ld hl, $404f - rst $8 ; load gfx + rst FarCall ; load gfx ld a, $14 ld hl, $4405 - rst $8 ; setup menu? + rst FarCall ; setup menu? ld a, $14 ld hl, $43e0 - rst $8 ; load menu pokémon sprites + rst FarCall ; load menu pokémon sprites .menunoreload ; 12998 ld a, BANK(WritePartyMenuTilemap) ld hl, WritePartyMenuTilemap - rst $8 + rst FarCall ld a, BANK(PrintPartyMenuText) ld hl, PrintPartyMenuText - rst $8 + rst FarCall call $31f6 call $32f9 ; load regular palettes? call DelayFrame ld a, BANK(PartyMenuSelect) ld hl, PartyMenuSelect - rst $8 + rst FarCall jr c, .return ; if cancelled or pressed B call PokemonActionSubmenu cp $3 @@ -4774,7 +6060,7 @@ OpenPartyMenu: ; $12976 ret ; 0x129d5 -INCBIN "baserom.gbc",$129d5,$12a88 - $129d5 +INCBIN "baserom.gbc", $129d5, $12a88 - $129d5 PokemonActionSubmenu ; 0x12a88 ld hl, $c5cd ; coord @@ -4782,7 +6068,7 @@ PokemonActionSubmenu ; 0x12a88 call $0fb6 ; draw box ld a, $9 ld hl, $4d19 - rst $8 + rst FarCall call $389c ld a, [$cf74] ; menu selection? ld hl, PokemonSubmenuActionPointerTable @@ -4823,7 +6109,7 @@ PokemonSubmenuActionPointerTable: ; 0x12ab0 ; no terminator? ; 0x12aec -INCBIN "baserom.gbc",$12aec,$12e00 - $12aec +INCBIN "baserom.gbc", $12aec, $12e00 - $12aec OpenPartyStats: ; 12e00 call $1d6e @@ -4839,7 +6125,7 @@ OpenPartyStats: ; 12e00 ret ; 0x12e1b -INCBIN "baserom.gbc",$12e1b,$13b87 - $12e1b +INCBIN "baserom.gbc", $12e1b, $13b87 - $12e1b GetSquareRoot: ; 13b87 ; Return the square root of de in b. @@ -4876,11 +6162,11 @@ root set root+1 SECTION "bank5",DATA,BANK[$5] -INCBIN "baserom.gbc",$14000,$14032 - $14000 +INCBIN "baserom.gbc", $14000, $14032 - $14000 GetTimeOfDay: ; 14032 ; get time of day based on the current hour - ld a, [$ff94] ; hour + ld a, [hHours] ; hour ld hl, TimeOfDayTable .check @@ -4912,7 +6198,7 @@ TimeOfDayTable: ; 14044 db 24, $02 ; NITE ; 1404c -INCBIN "baserom.gbc",$1404c,$152ab - $1404c +INCBIN "baserom.gbc", $1404c, $152ab - $1404c BlackoutPoints: ; 0x152ab db GROUP_KRISS_HOUSE_2F, MAP_KRISS_HOUSE_2F, 3, 3 @@ -4945,70 +6231,185 @@ BlackoutPoints: ; 0x152ab db GROUP_FAST_SHIP_CABINS_SW_SSW_NW, MAP_FAST_SHIP_CABINS_SW_SSW_NW, 6, 2 db $ff, $ff, $ff, $ff -INCBIN "baserom.gbc",$1531f,$174ba - $1531f +INCBIN "baserom.gbc", $1531f, $174ba - $1531f SECTION "bank6",DATA,BANK[$6] -Tileset03GFX: ; 18000 +Tileset03GFX: ; 0x18000 INCBIN "gfx/tilesets/03.lz" -; 18605 +; 0x18605 -INCBIN "baserom.gbc", $18605, $19006 - $18605 + db $00 -Tileset00GFX: -Tileset01GFX: ; 19006 +Tileset03Meta: ; 0x18606 +INCBIN "tilesets/03_metatiles.bin" +; 0x18e06 + +Tileset03Coll: ; 0x18e06 +INCBIN "tilesets/03_collision.bin" +; 0x19006 + +Tileset00GFX: ; 0x19006 +Tileset01GFX: ; 0x19006 INCBIN "gfx/tilesets/01.lz" -; 19c0d +; 0x19c0d -INCBIN "baserom.gbc", $19c0d, $1a60e - $19c0d + db $00 -Tileset29GFX: ; 1a60e +Tileset00Meta: ; 0x19c0e +Tileset01Meta: ; 0x19c0e +INCBIN "tilesets/01_metatiles.bin" +; 0x1a40e + +Tileset00Coll: ; 0x1a40e +Tileset01Coll: ; 0x1a40e +INCBIN "tilesets/01_collision.bin" +; 0x1a60e + +Tileset29GFX: ; 0x1a60e INCBIN "gfx/tilesets/29.lz" -; 1af38 +; 0x1af38 -INCBIN "baserom.gbc", $1af38, $1b43e - $1af38 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 -Tileset20GFX: ; 1b43e +Tileset29Meta: ; 0x1af3e +INCBIN "tilesets/29_metatiles.bin" +; 0x1b33e + +Tileset29Coll: ; 0x1b33e +INCBIN "tilesets/29_collision.bin" +; 0x1b43e + +Tileset20GFX: ; 0x1b43e INCBIN "gfx/tilesets/20.lz" -; 1b8f1 +; 0x1b8f1 -INCBIN "baserom.gbc", $1b8f1, $1bdfe - $1b8f1 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + +Tileset20Meta: ; 0x1b8fe +INCBIN "tilesets/20_metatiles.bin" +; 0x1bcfe + +Tileset20Coll: ; 0x1bcfe +INCBIN "tilesets/20_collision.bin" +; 0x1bdfe SECTION "bank7",DATA,BANK[$7] INCBIN "baserom.gbc", $1c000, $1c30c - $1c000 -Tileset07GFX: ; 1c30c +Tileset07GFX: ; 0x1c30c INCBIN "gfx/tilesets/07.lz" -; 1c73b +; 0x1c73b -INCBIN "baserom.gbc", $1c73b, $1cc3c - $1c73b + db $00 -Tileset09GFX: ; 1cc3c +Tileset07Meta: ; 0x1c73c +INCBIN "tilesets/07_metatiles.bin" +; 0x1cb3c + +Tileset07Coll: ; 0x1cb3c +INCBIN "tilesets/07_collision.bin" +; 0x1cc3c + +Tileset09GFX: ; 0x1cc3c INCBIN "gfx/tilesets/09.lz" -; 1d047 +; 0x1d047 -INCBIN "baserom.gbc", $1d047, $1d54c - $1d047 + db $00 + db $00 + db $00 + db $00 + db $00 -Tileset06GFX: ; 1d54c +Tileset09Meta: ; 0x1d04c +INCBIN "tilesets/09_metatiles.bin" +; 0x1d44c + +Tileset09Coll: ; 0x1d44c +INCBIN "tilesets/09_collision.bin" +; 0x1d54c + +Tileset06GFX: ; 0x1d54c INCBIN "gfx/tilesets/06.lz" -; 1d924 +; 0x1d924 -INCBIN "baserom.gbc", $1d924, $1de2c - $1d924 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 -Tileset13GFX: ; 1de2c +Tileset06Meta: ; 0x1d92c +INCBIN "tilesets/06_metatiles.bin" +; 0x1dd2c + +Tileset06Coll: ; 0x1dd2c +INCBIN "tilesets/06_collision.bin" +; 0x1de2c + +Tileset13GFX: ; 0x1de2c INCBIN "gfx/tilesets/13.lz" -; 1e58c +; 0x1e58c -INCBIN "baserom.gbc", $1e58c, $1ea8c - $1e58c +Tileset13Meta: ; 0x1e58c +INCBIN "tilesets/13_metatiles.bin" +; 0x1e98c -Tileset24GFX: ; 1ea8c +Tileset13Coll: ; 0x1e98c +INCBIN "tilesets/13_collision.bin" +; 0x1ea8c + +Tileset24GFX: ; 0x1ea8c INCBIN "gfx/tilesets/24.lz" -; 1ee0e +; 0x1ee0e -INCBIN "baserom.gbc", $1ee0e, $1f31c - $1ee0e + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + +Tileset24Meta: ; 0x1ee1c +Tileset30Meta: ; 0x1ee1c +INCBIN "tilesets/30_metatiles.bin" +; 0x1f21c + +Tileset24Coll: ; 0x1f21c +Tileset30Coll: ; 0x1f21c +INCBIN "tilesets/30_collision.bin" +; 0x1f31c ; Songs i @@ -5021,35 +6422,116 @@ SECTION "bank8",DATA,BANK[$8] INCBIN "baserom.gbc", $20000, $20181 - $20000 -Tileset23GFX: ; 20181 +Tileset23GFX: ; 0x20181 INCBIN "gfx/tilesets/23.lz" -; 206d2 +; 0x206d2 -INCBIN "baserom.gbc", $206d2, $20be1 - $206d2 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 -Tileset10GFX: ; 20be1 +Tileset23Meta: ; 0x206e1 +INCBIN "tilesets/23_metatiles.bin" +; 0x20ae1 + +Tileset23Coll: ; 0x20ae1 +INCBIN "tilesets/23_collision.bin" +; 0x20be1 + +Tileset10GFX: ; 0x20be1 INCBIN "gfx/tilesets/10.lz" -; 213e0 +; 0x213e0 -INCBIN "baserom.gbc", $213e0, $218e1 - $213e0 + db $00 -Tileset12GFX: ; 218e1 +Tileset10Meta: ; 0x213e1 +INCBIN "tilesets/10_metatiles.bin" +; 0x217e1 + +Tileset10Coll: ; 0x217e1 +INCBIN "tilesets/10_collision.bin" +; 0x218e1 + +Tileset12GFX: ; 0x218e1 INCBIN "gfx/tilesets/12.lz" -; 22026 +; 0x22026 -INCBIN "baserom.gbc", $22026, $22531 - $22026 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 -Tileset14GFX: ; 22531 +Tileset12Meta: ; 0x22031 +INCBIN "tilesets/12_metatiles.bin" +; 0x22431 + +Tileset12Coll: ; 0x22431 +INCBIN "tilesets/12_collision.bin" +; 0x22531 + +Tileset14GFX: ; 0x22531 INCBIN "gfx/tilesets/14.lz" -; 22ae2 +; 0x22ae2 -INCBIN "baserom.gbc", $22ae2, $22ff1 - $22ae2 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 -Tileset17GFX: ; 22ff1 +Tileset14Meta: ; 0x22af1 +INCBIN "tilesets/14_metatiles.bin" +; 0x22ef1 + +Tileset14Coll: ; 0x22ef1 +INCBIN "tilesets/14_collision.bin" +; 0x22ff1 + +Tileset17GFX: ; 0x22ff1 INCBIN "gfx/tilesets/17.lz" -; 23391 +; 0x23391 -INCBIN "baserom.gbc",$23391,$23b11 - $23391 +Tileset17Meta: ; 0x23391 +INCBIN "tilesets/17_metatiles.bin" +; 0x23791 + +Tileset17Coll: ; 0x23791 +INCBIN "tilesets/17_collision.bin" +; 0x23891 + +; todo +Tileset31Meta: ; 0x23891 +INCBIN "tilesets/31_metatiles.bin", $0, $280 +; 0x23b11 EggMovePointers: ; 0x23b11 INCLUDE "stats/egg_move_pointers.asm" @@ -5059,7 +6541,7 @@ INCLUDE "stats/egg_moves.asm" SECTION "bank9",DATA,BANK[$9] -INCBIN "baserom.gbc",$24000,$270c4 - $24000 +INCBIN "baserom.gbc", $24000, $270c4 - $24000 GetTrainerDVs: ; 270c4 ; get dvs based on trainer class @@ -5154,12 +6636,20 @@ TrainerClassDVs ; 270d6 db $98, $88 ; mysticalman ; 2715c -INCBIN "baserom.gbc",$2715c,$27a2d - $2715c +INCBIN "baserom.gbc", $2715c, $271f4 - $2715c + +MoveEffectsPointers: ; 271f4 +INCLUDE "battle/moves/move_effects_pointers.asm" + +MoveEffects: ; 2732e +INCLUDE "battle/moves/move_effects.asm" + +INCBIN "baserom.gbc", $27a28, $27a2d - $27a28 SECTION "bankA",DATA,BANK[$A] -INCBIN "baserom.gbc",$28000,$2a2a0 - $28000 +INCBIN "baserom.gbc", $28000, $2a2a0 - $28000 SpecialRoamMons: ; 2a2a0 ; initialize RoamMon structs @@ -5206,7 +6696,7 @@ SpecialRoamMons: ; 2a2a0 ret ; 2a2ce -INCBIN "baserom.gbc",$2a2ce,$2a5e9 - $2a2ce +INCBIN "baserom.gbc", $2a2ce, $2a5e9 - $2a2ce WildMons1: ; 0x2a5e9 @@ -5243,7 +6733,7 @@ INCBIN "gfx/misc/dude.lz" SECTION "bankB",DATA,BANK[$B] -INCBIN "baserom.gbc",$2C000,$2c1ef - $2C000 +INCBIN "baserom.gbc", $2C000, $2c1ef - $2C000 TrainerClassNames: ; 2c1ef db "LEADER@" @@ -5314,139 +6804,343 @@ TrainerClassNames: ; 2c1ef db "ROCKET@" db "MYSTICALMAN@" -INCBIN "baserom.gbc",$2C41a,$2ee8f - $2C41a -; XXX this is not the start of the routine -; determine what music plays in battle - ld a, [OtherTrainerClass] ; are we fighting a trainer? +INCBIN "baserom.gbc", $2c41a, $2ee6c - $2c41a + + +PlayBattleMusic: ; 2ee6c + + push hl + push de + push bc + + xor a + ld [MusicFade], a + ld de, MUSIC_NONE + call StartMusic + call DelayFrame + call MaxVolume + + ld a, [BattleType] + cp BATTLETYPE_SUICUNE + ld de, MUSIC_SUICUNE_BATTLE + jp z, .done + cp BATTLETYPE_ROAMING + jp z, .done + + ; Are we fighting a trainer? + ld a, [OtherTrainerClass] and a jr nz, .trainermusic + ld a, BANK(RegionCheck) ld hl, RegionCheck rst FarCall ld a, e and a jr nz, .kantowild - ld de, $0029 ; johto daytime wild battle music - ld a, [TimeOfDay] ; check time of day - cp $2 ; nighttime? - jr nz, .done ; if no, then done - ld de, $004a ; johto nighttime wild battle music + + ld de, MUSIC_JOHTO_WILD_BATTLE + ld a, [TimeOfDay] + cp NITE + jr nz, .done + ld de, MUSIC_JOHTO_WILD_BATTLE_NIGHT jr .done + .kantowild - ld de, $0008 ; kanto wild battle music + ld de, MUSIC_KANTO_WILD_BATTLE jr .done .trainermusic - ld de, $002f ; lance battle music + ld de, MUSIC_CHAMPION_BATTLE cp CHAMPION jr z, .done cp RED jr z, .done ; really, they should have included admins and scientists here too... - ld de, $0031 ; rocket battle music + ld de, MUSIC_ROCKET_BATTLE cp GRUNTM jr z, .done cp GRUNTF jr z, .done - ld de, $0006 ; kanto gym leader battle music + ld de, MUSIC_KANTO_GYM_LEADER_BATTLE ld a, BANK(IsKantoGymLeader) ld hl, IsKantoGymLeader rst FarCall jr c, .done - ld de, $002e ; johto gym leader battle music + ld de, MUSIC_JOHTO_GYM_LEADER_BATTLE ld a, BANK(IsJohtoGymLeader) ld hl, IsJohtoGymLeader rst FarCall jr c, .done - ld de, $0030 ; rival battle music + ld de, MUSIC_RIVAL_BATTLE ld a, [OtherTrainerClass] cp RIVAL1 jr z, .done cp RIVAL2 jr nz, .othertrainer - ld a, [OtherTrainerID] ; which rival are we fighting? - cp $4 - jr c, .done ; if it's not the fight inside Indigo Plateau, we're done - ld de, $002f ; rival indigo plateau battle music + + ld a, [OtherTrainerID] + cp 4 ; Rival in Indigo Plateau + jr c, .done + ld de, MUSIC_CHAMPION_BATTLE jr .done .othertrainer ld a, [InLinkBattle] and a - jr nz, .linkbattle + jr nz, .johtotrainer + ld a, BANK(RegionCheck) ld hl, RegionCheck rst FarCall ld a, e and a jr nz, .kantotrainer -.linkbattle - ld de, $002a ; johto trainer battle music + +.johtotrainer + ld de, MUSIC_JOHTO_TRAINER_BATTLE jr .done + .kantotrainer - ld de, $0007 ; kanto trainer battle music + ld de, MUSIC_KANTO_TRAINER_BATTLE + .done - call $3b97 + call StartMusic + pop bc pop de pop hl ret +; 2ef18 + + +ClearBattleRAM: ; 2ef18 + xor a + ld [$d0ec], a + ld [$d0ee], a + + ld hl, $d0d8 + ld [hli], a + ld [hli], a + ld [hli], a + ld [hl], a + + ld [$d0e4], a + ld [CriticalHit], a + ld [BattleMonSpecies], a + ld [$c664], a + ld [CurBattleMon], a + ld [$d232], a + ld [TimeOfDayPal], a + ld [PlayerTurnsTaken], a + ld [EnemyTurnsTaken], a + ld [EvolvableFlags], a + + ld hl, PlayerHPPal + ld [hli], a + ld [hl], a + + ld hl, BattleMonDVs + ld [hli], a + ld [hl], a + + ld hl, EnemyMonDVs + ld [hli], a + ld [hl], a + +; Clear the entire BattleMons area + ld hl, EnemyMoveStruct + ld bc, $0139 + xor a + call ByteFill + + ld hl, $5867 + ld a, $f + rst FarCall + + call $1fbf + + ld hl, $ffd6 + xor a + ld [hli], a + ld [hl], $98 + ret +; 2ef6e + + +FillBox: ; 2ef6e +; Fill $c2c6-aligned box width b height c +; with iterating tile starting from $ffad at hl. +; Predef $13 + + ld de, 20 + + ld a, [$c2c6] + and a + jr nz, .left + + ld a, [$ffad] +.x1 + push bc + push hl + +.y1 + ld [hl], a + add hl, de + inc a + dec c + jr nz, .y1 + + pop hl + inc hl + pop bc + dec b + jr nz, .x1 + ret + +.left +; Right-aligned. + push bc + ld b, 0 + dec c + add hl, bc + pop bc + + ld a, [$ffad] +.x2 + push bc + push hl + +.y2 + ld [hl], a + add hl, de + inc a + dec c + jr nz, .y2 + + pop hl + dec hl + pop bc + dec b + jr nz, .x2 + ret +; 2ef9f -INCBIN "baserom.gbc",$2ef18,$2ef9f - $2ef18 SECTION "bankC",DATA,BANK[$C] -Tileset15GFX: ; 30000 +Tileset15GFX: ; 0x30000 INCBIN "gfx/tilesets/15.lz" -; 304d7 +; 0x304d7 -INCBIN "baserom.gbc", $304d7, $309e0 - $304d7 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 -Tileset25GFX: ; 309e0 +Tileset15Meta: ; 0x304e0 +INCBIN "tilesets/15_metatiles.bin" +; 0x308e0 + +Tileset15Coll: ; 0x308e0 +INCBIN "tilesets/15_collision.bin" +; 0x309e0 + +Tileset25GFX: ; 0x309e0 INCBIN "gfx/tilesets/25.lz" -; 30e78 +; 0x30e78 -INCBIN "baserom.gbc", $30e78, $31380 - $30e78 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 -Tileset27GFX: ; 31380 +Tileset25Meta: ; 0x30e80 +INCBIN "tilesets/25_metatiles.bin" +; 0x31280 + +Tileset25Coll: ; 0x31280 +INCBIN "tilesets/25_collision.bin" +; 0x31380 + +Tileset27GFX: ; 0x31380 INCBIN "gfx/tilesets/27.lz" -; 318dc +; 0x318dc -INCBIN "baserom.gbc", $318dc, $31de0 - $318dc + db $00 + db $00 + db $00 + db $00 -Tileset28GFX: ; 31de0 +Tileset27Meta: ; 0x318e0 +INCBIN "tilesets/27_metatiles.bin" +; 0x31ce0 + +Tileset27Coll: ; 0x31ce0 +INCBIN "tilesets/27_collision.bin" +; 0x31de0 + +Tileset28GFX: ; 0x31de0 INCBIN "gfx/tilesets/28.lz" -; 321a6 +; 0x321a6 -INCBIN "baserom.gbc", $321a6, $326b0 - $321a6 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 -Tileset30GFX: ; 326b0 +Tileset28Meta: ; 0x321b0 +INCBIN "tilesets/28_metatiles.bin" +; 0x325b0 + +Tileset28Coll: ; 0x325b0 +INCBIN "tilesets/28_collision.bin" +; 0x326b0 + +Tileset30GFX: ; 0x326b0 INCBIN "gfx/tilesets/30.lz" -; 329ed +; 0x329ed -INCBIN "baserom.gbc",$329ed,$333f0 - $329ed +INCBIN "baserom.gbc", $329ed, $333f0 - $329ed SECTION "bankD",DATA,BANK[$D] -INCBIN "baserom.gbc",$34000,$34bb1 - $34000 - -TypeMatchup: ; 34bb1 -INCLUDE "battle/type_matchup.asm" -; 34cfd - -INCBIN "baserom.gbc",$34cfd,$37ee2 - $34cfd +INCLUDE "battle/effect_commands.asm" SECTION "bankE",DATA,BANK[$E] -INCBIN "baserom.gbc",$38000,$39999 - $38000 +INCBIN "baserom.gbc", $38000, $38591 - $38000 + + +AIScoring: ; 38591 +INCLUDE "battle/ai/scoring.asm" + + +INCBIN "baserom.gbc", $3952d, $39999 - $3952d + TrainerGroups: ; 0x39999 INCLUDE "trainers/trainer_pointers.asm" @@ -5456,7 +7150,91 @@ INCLUDE "trainers/trainers.asm" SECTION "bankF",DATA,BANK[$F] -INCBIN "baserom.gbc",$3C000,$3d123 - $3C000 +INCBIN "baserom.gbc", $3c000, $3cc83 - $3c000 + +GetEighthMaxHP: ; 3cc83 +; output: bc + call GetQuarterMaxHP +; assumes nothing can have 1024 or more hp +; halve result + srl c +; round up + ld a, c + and a + jr nz, .end + inc c +.end + ret +; 3cc8e + + +GetQuarterMaxHP: ; 3cc8e +; output: bc + call GetMaxHP + +; quarter result + srl b + rr c + srl b + rr c + +; assumes nothing can have 1024 or more hp +; round up + ld a, c + and a + jr nz, .end + inc c +.end + ret +; 3cc9f + + +GetHalfMaxHP: ; 3cc9f +; output: bc + call GetMaxHP + +; halve reslut + srl b + rr c + +; floor = 1 + ld a, c + or b + jr nz, .end + inc c +.end + ret +; 3ccac + + +GetMaxHP: ; 3ccac +; output: bc, $d1ea-b + +; player + ld hl, BattleMonMaxHP + +; whose turn? + ld a, [hBattleTurn] + and a + jr z, .gethp + +; enemy + ld hl, EnemyMonMaxHP + +.gethp + ld a, [hli] + ld [$d1eb], a + ld b, a + + ld a, [hl] + ld [$d1ea], a + ld c, a + ret +; 3ccc2 + + +INCBIN "baserom.gbc", $3ccc2, $3d123 - $3ccc2 + ; These functions check if the current opponent is a gym leader or one of a ; few other special trainers. @@ -5511,13 +7289,13 @@ KantoGymLeaders: db BLUE db $ff -INCBIN "baserom.gbc",$3d14e,$3ddc2 - $3d14e +INCBIN "baserom.gbc", $3d14e, $3ddc2 - $3d14e ld hl, RecoveredUsingText jp $3ad5 ; 0x3ddc8 -INCBIN "baserom.gbc",$3ddc8,$3e8eb - $3ddc8 +INCBIN "baserom.gbc", $3ddc8, $3e8eb - $3ddc8 LoadEnemyMon: ; 3e8eb ; Initialize enemy monster parameters @@ -5529,7 +7307,7 @@ LoadEnemyMon: ; 3e8eb ; Clear the whole EnemyMon struct xor a ld hl, EnemyMonSpecies - ld bc, $0027 + ld bc, EnemyMonEnd - EnemyMon call ByteFill ; We don't need to be here if we're in a link battle @@ -5547,8 +7325,8 @@ LoadEnemyMon: ; 3e8eb ld [CurSpecies], a ld [CurPartySpecies], a -; Grab the base stats for this species - call GetBaseStats +; Grab the BaseData for this species + call GetBaseData ; Let's get the item: @@ -5567,13 +7345,13 @@ LoadEnemyMon: ; 3e8eb .WildItem -; In a wild battle, we pull from the item slots in base stats +; In a wild battle, we pull from the item slots in BaseData ; Force Item1 ; Used for Ho-Oh, Lugia and Snorlax encounters ld a, [BattleType] cp BATTLETYPE_FORCEITEM - ld a, [$d241] ; BufferMonItem1 + ld a, [BaseItems] jr z, .UpdateItem ; Failing that, it's all up to chance @@ -5584,16 +7362,16 @@ LoadEnemyMon: ; 3e8eb ; 25% chance of getting an item call FarBattleRNG - cp a, $c0 ; $c0/$100 = 75% + cp a, $c0 ld a, NO_ITEM jr c, .UpdateItem ; From there, an 8% chance for Item2 call FarBattleRNG - cp a, $14 ; 8% of 25% = 2% Item2 - ld a, [$d241] ; BaseStatsItem1 + cp a, $14 ; 8% of 25% = 2% Item2 + ld a, [BaseItems] jr nc, .UpdateItem - ld a, [$d242] ; BaseStatsItem2 + ld a, [BaseItems+1] .UpdateItem @@ -5608,7 +7386,7 @@ LoadEnemyMon: ; 3e8eb jr z, .InitDVs ; ???? - ld a, [$c671] + ld a, [EnemySubStatus5] bit 3, a jr z, .InitDVs @@ -5795,7 +7573,7 @@ LoadEnemyMon: ; 3e8eb .Happiness ; Set happiness - ld a, 70 ; BASE_HAPPINESS + ld a, BASE_HAPPINESS ld [EnemyMonHappiness], a ; Set level ld a, [CurPartyLevel] @@ -5890,8 +7668,8 @@ LoadEnemyMon: ; 3e8eb .Moves ; ???? - ld hl, $d23d - ld de, $d224 + ld hl, BaseType1 + ld de, EnemyMonType1 ld a, [hli] ld [de], a inc de @@ -5950,52 +7728,54 @@ LoadEnemyMon: ; 3e8eb call CopyBytes .Finish -; ???? - ld hl, $d237 - ld de, $d226 - ld b, 5 ; # bytes to copy -; Copy $d237-a to $d226-9 +; Only the first five base stats are copied... + ld hl, BaseStats + ld de, EnemyMonBaseStats + ld b, BaseSpecialDefense - BaseStats .loop ld a, [hli] ld [de], a inc de dec b jr nz, .loop -; Copy $d23f to $d22a - ld a, [$d23f] + + ld a, [BaseCatchRate] ld [de], a inc de -; Copy $d240 to $d22b - ld a, [$d240] + + ld a, [BaseExp] ld [de], a -; copy TempEnemyMonSpecies to $d265 + ld a, [TempEnemyMonSpecies] ld [$d265], a -; ???? - call $343b -; If wild, we're done + + call GetPokemonName + +; Did we catch it? ld a, [IsInBattle] and a ret z + ; Update enemy nick ld hl, StringBuffer1 ld de, EnemyMonNick ld bc, PKMN_NAME_LENGTH call CopyBytes -; ???? + +; Caught this mon ld a, [TempEnemyMonSpecies] dec a ld c, a - ld b, $01 - ld hl, $deb9 - ld a, $03 ; PREDEF_ + ld b, 1 ; set + ld hl, PokedexCaught + ld a, PREDEF_FLAG call Predef -; Fill EnemyMon stats - ld hl, EnemyMonAtk + + ld hl, EnemyMonStats ld de, $c6c1 - ld bc, 2*(NUM_STATS-1) ; 2 bytes for each non-HP stat + ld bc, EnemyMonStatsEnd - EnemyMonStats call CopyBytes -; We're done + ret ; 3eb38 @@ -6243,92 +8023,118 @@ GetRoamMonDVs: ; 3fa19 INCBIN "baserom.gbc", $3fa31, $3fc8b - $3fa31 -; I have no clue what most of this does -BattleStartMessage: - ld a, [$d22d] +BattleStartMessage ; 3fc8b + ld a, [IsInBattle] dec a - jr z, .asm_3fcaa ; 0x3fc8f $19 - ld de, $005e - call $3c23 + jr z, .asm_3fcaa + + ld de, SFX_SHINE + call StartSFX call WaitSFX - ld c, $14 - call $0468 + + ld c, 20 + call DelayFrames + ld a, $e ld hl, $5939 rst FarCall - ld hl, $47a9 - jr .asm_3fd0e ; 0x3fca8 $64 + + ld hl, WantsToBattleText + jr .asm_3fd0e + .asm_3fcaa call $5a79 - jr nc, .asm_3fcc2 ; 0x3fcad $13 + jr nc, .asm_3fcc2 + xor a ld [$cfca], a - ld a, $1 - ld [$ffe4], a - ld a, $1 + ld a, 1 + ld [hBattleTurn], a + ld a, 1 ld [$c689], a ld de, $0101 call $6e17 + .asm_3fcc2 ld a, $f ld hl, $6b38 rst FarCall - jr c, .messageSelection ; 0x3fcc8 $21 + jr c, .asm_3fceb + ld a, $13 ld hl, $6a44 rst FarCall - jr c, .asm_3fce0 ; 0x3fcd0 $e - ld hl, $c4ac + jr c, .asm_3fce0 + + hlcoord 12, 0 ld d, $0 ld e, $1 ld a, $47 - call $2d83 - jr .messageSelection ; 0x3fcde $b + call Predef + jr .asm_3fceb + .asm_3fce0 - ld a, $f - ld [$c2bd], a - ld a, [$d204] + ld a, $0f + ld [CryTracks], a + ld a, [TempEnemyMonSpecies] call $37b6 -.messageSelection - ld a, [$d230] - cp $4 - jr nz, .asm_3fcfd ; 0x3fcf0 $b + +.asm_3fceb + ld a, [BattleType] + cp BATTLETYPE_FISH + jr nz, .asm_3fcfd + ld a, $41 ld hl, $6086 rst FarCall + ld hl, HookedPokemonAttackedText - jr .asm_3fd0e ; 0x3fcfb $11 + jr .asm_3fd0e + .asm_3fcfd ld hl, PokemonFellFromTreeText - cp $8 - jr z, .asm_3fd0e ; 0x3fd02 $a + cp BATTLETYPE_TREE + jr z, .asm_3fd0e ld hl, WildPokemonAppearedText2 cp $b - jr z, .asm_3fd0e ; 0x3fd09 $3 + jr z, .asm_3fd0e ld hl, WildPokemonAppearedText + .asm_3fd0e push hl ld a, $b ld hl, $4000 rst FarCall + pop hl - call $3ad5 + call FarBattleTextBox + call $7830 + ret nz + ld c, $2 ld a, $13 ld hl, $6a0a rst FarCall - ret -; 0x3fd26 -INCBIN "baserom.gbc",$3fd26,$3fe86 - $3fd26 + ret +; 3fd26 + + + dw $0000 ; padding + + +BattleCommandPointers: ; 3fd28 + +INCLUDE "battle/effect_command_pointers.asm" + SECTION "bank10",DATA,BANK[$10] -INCBIN "baserom.gbc",$40000,$40c65-$40000 +INCBIN "baserom.gbc", $40000, $40c65-$40000 AlphabeticalPokedexOrder: ; 0x40c65 INCLUDE "stats/pokedex/order_alpha.asm" @@ -6336,12 +8142,12 @@ INCLUDE "stats/pokedex/order_alpha.asm" NewPokedexOrder: ; 0x40d60 INCLUDE "stats/pokedex/order_new.asm" -INCBIN "baserom.gbc",$40e5b,$41afb-$40e5b +INCBIN "baserom.gbc", $40e5b, $41afb-$40e5b Moves: ; 0x41afb INCLUDE "battle/moves/moves.asm" -INCBIN "baserom.gbc",$421d8,$425b1-$421d8 +INCBIN "baserom.gbc", $421d8, $425b1-$421d8 EvosAttacksPointers: ; 0x425b1 INCLUDE "stats/evos_attacks_pointers.asm" @@ -6351,22 +8157,400 @@ INCLUDE "stats/evos_attacks.asm" SECTION "bank11",DATA,BANK[$11] -INCBIN "baserom.gbc",$44000,$44378 - $44000 +FruitTreeScript: ; 44000 + 3callasm BANK(GetCurTreeFruit), GetCurTreeFruit + loadfont + copybytetovar CurFruit + itemtotext $0, $0 + 2writetext FruitBearingTreeText + keeptextopen + 3callasm BANK(TryResetFruitTrees), TryResetFruitTrees + 3callasm BANK(CheckFruitTree), CheckFruitTree + iffalse .fruit + 2writetext NothingHereText + closetext + 2jump .end + +.fruit + 2writetext HeyItsFruitText + copybytetovar CurFruit + giveitem $ff, 1 + iffalse .packisfull + keeptextopen + 2writetext ObtainedFruitText + 3callasm BANK(PickedFruitTree), PickedFruitTree + specialsound + itemnotify + 2jump .end + +.packisfull + keeptextopen + 2writetext FruitPackIsFullText + closetext + +.end + loadmovesprites + end +; 44041 + +GetCurTreeFruit: ; 44041 + ld a, [CurFruitTree] + dec a + call GetFruitTreeItem + ld [CurFruit], a + ret +; 4404c + +TryResetFruitTrees: ; 4404c + ld hl, $dc1e + bit 4, [hl] + ret nz + jp ResetFruitTrees +; 44055 + +CheckFruitTree: ; 44055 + ld b, 2 + call GetFruitTreeFlag + ld a, c + ld [ScriptVar], a + ret +; 4405f + +PickedFruitTree: ; 4405f + ld a, $41 + ld hl, $609b + rst FarCall ; empty function + + ld b, 1 + jp GetFruitTreeFlag +; 4406a + +ResetFruitTrees: ; 4406a + xor a + ld hl, FruitTreeFlags + ld [hli], a + ld [hli], a + ld [hli], a + ld [hl], a + ld hl, $dc1e + set 4, [hl] + ret +; 44078 + +GetFruitTreeFlag: ; 44078 + push hl + push de + ld a, [CurFruitTree] + dec a + ld e, a + ld d, 0 + ld hl, FruitTreeFlags + call BitTableFunc + pop de + pop hl + ret +; 4408a + +GetFruitTreeItem: ; 4408a + push hl + push de + ld e, a + ld d, 0 + ld hl, FruitTreeItems + add hl, de + ld a, [hl] + pop de + pop hl + ret +; 44097 + +FruitTreeItems: ; 44097 + db BERRY + db BERRY + db BERRY + db BERRY + db PSNCUREBERRY + db PSNCUREBERRY + db BITTER_BERRY + db BITTER_BERRY + db PRZCUREBERRY + db PRZCUREBERRY + db MYSTERYBERRY + db MYSTERYBERRY + db ICE_BERRY + db ICE_BERRY + db MINT_BERRY + db BURNT_BERRY + db RED_APRICORN + db BLU_APRICORN + db BLK_APRICORN + db WHT_APRICORN + db PNK_APRICORN + db GRN_APRICORN + db YLW_APRICORN + db BERRY + db PSNCUREBERRY + db BITTER_BERRY + db PRZCUREBERRY + db ICE_BERRY + db MINT_BERRY + db BURNT_BERRY +; 440b5 + +FruitBearingTreeText: ; 440b5 + text_jump _FruitBearingTreeText, BANK(_FruitBearingTreeText) + db "@" +; 440ba + +HeyItsFruitText: ; 440ba + text_jump _HeyItsFruitText, BANK(_HeyItsFruitText) + db "@" +; 440bf + +ObtainedFruitText: ; 440bf + text_jump _ObtainedFruitText, BANK(_ObtainedFruitText) + db "@" +; 440c4 + +FruitPackIsFullText: ; 440c4 + text_jump _FruitPackIsFullText, BANK(_FruitPackIsFullText) + db "@" +; 440c9 + +NothingHereText: ; 440c9 + text_jump _NothingHereText, BANK(_NothingHereText) + db "@" +; 440ce + + + +AIChooseMove: ; 440ce +; Score each move in EnemyMonMoves starting from Buffer1. Lower is better. +; Pick the move with the lowest score. + +; Wildmons attack at random. + ld a, [IsInBattle] + dec a + ret z + + ld a, [InLinkBattle] + and a + ret nz + +; No use picking a move if there's no choice. + ld a, $f + ld hl, $68d1 + rst FarCall ; CheckLockedEnemyMove + ret nz + + +; The default score is 20. Unusable moves are given a score of 80. + ld a, 20 + ld hl, Buffer1 + ld [hli], a + ld [hli], a + ld [hli], a + ld [hl], a + +; Don't pick disabled moves. + ld a, [EnemyDisabledMove] + and a + jr z, .CheckPP + + ld hl, EnemyMonMove1 + ld c, 0 +.CheckDisabledMove + cp [hl] + jr z, .ScoreDisabledMove + inc c + inc hl + jr .CheckDisabledMove +.ScoreDisabledMove + ld hl, Buffer1 + ld b, 0 + add hl, bc + ld [hl], 80 + +; Don't pick moves with 0 PP. +.CheckPP + ld hl, Buffer1 - 1 + ld de, EnemyMonPP + ld b, 0 +.CheckMovePP + inc b + ld a, b + cp EnemyMonMovesEnd - EnemyMonMoves + 1 + jr z, .ApplyLayers + inc hl + ld a, [de] + inc de + and $3f + jr nz, .CheckMovePP + ld [hl], 80 + jr .CheckMovePP + + +; Apply AI scoring layers depending on the trainer class. +.ApplyLayers + ld hl, $559f ; TrainerAI + 3 ; e:559c-5771 + + ld a, [$cfc0] + bit 0, a + jr nz, .asm_4412f + + ld a, [TrainerClass] + dec a + ld bc, 7 ; Trainer2AI - Trainer1AI + call AddNTimes + +.asm_4412f + ld bc, (CHECK_FLAG << 8) | 0 + push bc + push hl + +.CheckLayer + pop hl + pop bc + + ld a, c + cp 16 ; up to 16 scoring layers + jr z, .asm_4415e + + push bc + ld d, $e ; BANK(TrainerAI) + ld a, PREDEF_FLAG + call Predef + ld d, c + pop bc + + inc c + push bc + push hl + + ld a, d + and a + jr z, .CheckLayer + + ld hl, AIScoringPointers + dec c + ld b, 0 + add hl, bc + add hl, bc + ld a, [hli] + ld h, [hl] + ld l, a + ld a, BANK(AIScoring) + call FarJpHl + + jr .CheckLayer + +.asm_4415e + ld hl, Buffer1 + ld de, EnemyMonMoves + ld c, EnemyMonMovesEnd - EnemyMonMoves +.asm_44166 + ld a, [de] + inc de + and a + jr z, .asm_4415e + + dec [hl] + jr z, .asm_44174 + + inc hl + dec c + jr z, .asm_4415e + + jr .asm_44166 + +.asm_44174 + ld a, c +.asm_44175 + inc [hl] + dec hl + inc a + cp EnemyMonMovesEnd - EnemyMonMoves + 1 + jr nz, .asm_44175 + + ld hl, Buffer1 + ld de, EnemyMonMoves + ld c, EnemyMonMovesEnd - EnemyMonMoves +.asm_44184 + ld a, [de] + and a + jr nz, .asm_44189 + ld [hl], a +.asm_44189 + ld a, [hl] + dec a + jr z, .asm_44191 + xor a + ld [hli], a + jr .asm_44193 +.asm_44191 + ld a, [de] + ld [hli], a +.asm_44193 + inc de + dec c + jr nz, .asm_44184 + +.asm_44197 + ld hl, Buffer1 + call RNG + and 3 + ld c, a + ld b, 0 + add hl, bc + ld a, [hl] + and a + jr z, .asm_44197 + + ld [CurEnemyMove], a + ld a, c + ld [CurEnemyMoveNum], a + ret +; 441af + + +AIScoringPointers: ; 441af + dw AIScoring_RedStatus + dw AIScoring_RedStatMods + dw AIScoring_RedSuperEffective + dw AIScoring_Offensive + dw AIScoring_Smart + dw AIScoring_Opportunist + dw AIScoring_Aggressive + dw AIScoring_Cautious + dw AIScoring_StatusImmunity + dw AIScoring_Risky + dw AIScoring_None + dw AIScoring_None + dw AIScoring_None + dw AIScoring_None + dw AIScoring_None + dw AIScoring_None +; 441cf + + +INCBIN "baserom.gbc", $441cf, $44378 - $441cf + PokedexDataPointerTable: ; 0x44378 INCLUDE "stats/pokedex/entry_pointers.asm" -INCBIN "baserom.gbc",$4456e,$44997 - $4456e + +INCBIN "baserom.gbc", $4456e, $44997 - $4456e SECTION "bank12",DATA,BANK[$12] -INCBIN "baserom.gbc",$48000,$48e9b - $48000 +INCBIN "baserom.gbc", $48000, $48e9b - $48000 PackFGFX: INCBIN "gfx/misc/pack_f.2bpp" -INCBIN "baserom.gbc",$4925b,$49962 - $4925b +INCBIN "baserom.gbc", $4925b, $49962 - $4925b SpecialCelebiGFX: INCBIN "gfx/special/celebi/leaf.2bpp" @@ -6375,7 +8559,7 @@ INCBIN "gfx/special/celebi/2.2bpp" INCBIN "gfx/special/celebi/3.2bpp" INCBIN "gfx/special/celebi/4.2bpp" -INCBIN "baserom.gbc",$49aa2,$49d24 - $49aa2 +INCBIN "baserom.gbc", $49aa2, $49d24 - $49aa2 ContinueText: ; 0x49d24 db "CONTINUE@" @@ -6472,7 +8656,7 @@ StudiumMenu: ; 0x49d9e db MOBILE_STUDIUM db $ff -INCBIN "baserom.gbc",$49da4,$4a6e8 - $49da4 +INCBIN "baserom.gbc", $49da4, $4a6e8 - $49da4 SpecialBeastsCheck: ; 0x4a6e8 ; Check if the player owns all three legendary beasts. @@ -6732,12 +8916,143 @@ UpdateOTPointer: ; 0x4a83a ret ; 0x4a843 -INCBIN "baserom.gbc",$4a843,$4ae78 - $4a843 +INCBIN "baserom.gbc", $4a843, $4ae78 - $4a843 SECTION "bank13",DATA,BANK[$13] -INCBIN "baserom.gbc",$4C000,$4ce1f - $4C000 +INCBIN "baserom.gbc", $4c000, $4c075 - $4c000 + +Tileset03PalMap: ; 0x4c075 +INCBIN "tilesets/03_palette_map.bin" +; 0x4c0e5 + +Tileset00PalMap: ; 0x4c0e5 +Tileset01PalMap: ; 0x4c0e5 +INCBIN "tilesets/01_palette_map.bin" +; 0x4c155 + +Tileset02PalMap: ; 0x4c155 +INCBIN "tilesets/02_palette_map.bin" +; 0x4c1c5 + +Tileset05PalMap: ; 0x4c1c5 +INCBIN "tilesets/05_palette_map.bin" +; 0x4c235 + +Tileset06PalMap: ; 0x4c235 +INCBIN "tilesets/06_palette_map.bin" +; 0x4c2a5 + +Tileset07PalMap: ; 0x4c2a5 +INCBIN "tilesets/07_palette_map.bin" +; 0x4c315 + +Tileset08PalMap: ; 0x4c315 +INCBIN "tilesets/08_palette_map.bin" +; 0x4c385 + +Tileset09PalMap: ; 0x4c385 +INCBIN "tilesets/09_palette_map.bin" +; 0x4c3f5 + +Tileset10PalMap: ; 0x4c3f5 +INCBIN "tilesets/10_palette_map.bin" +; 0x4c465 + +Tileset11PalMap: ; 0x4c465 +INCBIN "tilesets/11_palette_map.bin" +; 0x4c4d5 + +Tileset12PalMap: ; 0x4c4d5 +INCBIN "tilesets/12_palette_map.bin" +; 0x4c545 + +Tileset13PalMap: ; 0x4c545 +INCBIN "tilesets/13_palette_map.bin" +; 0x4c5b5 + +Tileset14PalMap: ; 0x4c5b5 +INCBIN "tilesets/14_palette_map.bin" +; 0x4c625 + +Tileset15PalMap: ; 0x4c625 +INCBIN "tilesets/15_palette_map.bin" +; 0x4c695 + +Tileset16PalMap: ; 0x4c695 +INCBIN "tilesets/16_palette_map.bin" +; 0x4c705 + +Tileset23PalMap: ; 0x4c705 +INCBIN "tilesets/23_palette_map.bin" +; 0x4c775 + +Tileset24PalMap: ; 0x4c775 +Tileset30PalMap: ; 0x4c775 +INCBIN "tilesets/30_palette_map.bin" +; 0x4c7e5 + +Tileset25PalMap: ; 0x4c7e5 +INCBIN "tilesets/25_palette_map.bin" +; 0x4c855 + +Tileset26PalMap: ; 0x4c855 +Tileset32PalMap: ; 0x4c855 +Tileset33PalMap: ; 0x4c855 +Tileset34PalMap: ; 0x4c855 +Tileset35PalMap: ; 0x4c855 +Tileset36PalMap: ; 0x4c855 +INCBIN "tilesets/36_palette_map.bin" +; 0x4c8c5 + +Tileset27PalMap: ; 0x4c8c5 +INCBIN "tilesets/27_palette_map.bin" +; 0x4c935 + +Tileset17PalMap: ; 0x4c935 +INCBIN "tilesets/17_palette_map.bin" +; 0x4c9a5 + +Tileset28PalMap: ; 0x4c9a5 +INCBIN "tilesets/28_palette_map.bin" +; 0x4ca15 + +Tileset18PalMap: ; 0x4ca15 +INCBIN "tilesets/18_palette_map.bin" +; 0x4ca85 + +Tileset19PalMap: ; 0x4ca85 +INCBIN "tilesets/19_palette_map.bin" +; 0x4caf5 + +Tileset20PalMap: ; 0x4caf5 +INCBIN "tilesets/20_palette_map.bin" +; 0x4cb65 + +INCBIN "baserom.gbc", $4cb65, $4cbd5-$4cb65 + +Tileset29PalMap: ; 0x4cbd5 +INCBIN "tilesets/29_palette_map.bin" +; 0x4cc45 + +Tileset31PalMap: ; 0x4cc45 +INCBIN "tilesets/31_palette_map.bin" +; 0x4ccb5 + +Tileset21PalMap: ; 0x4ccb5 +INCBIN "tilesets/21_palette_map.bin" +; 0x4cd25 + +Tileset22PalMap: ; 0x4cd25 +INCBIN "tilesets/22_palette_map.bin" +; 0x4cd95 + +Tileset04PalMap: ; 0x4cd95 +INCBIN "tilesets/04_palette_map.bin" +; 0x4ce05 + +INCBIN "baserom.gbc", $4ce05, $4ce1f - $4ce05 TileTypeTable: ; 4ce1f ; 256 tiletypes @@ -6779,7 +9094,309 @@ TileTypeTable: ; 4ce1f db $00, $00, $00, $00, $00, $00, $00, $0f ; 4cf1f -INCBIN "baserom.gbc",$4cf1f,$4d860 - $4cf1f +INCBIN "baserom.gbc", $4cf1f, $4d596 - $4cf1f + +Tilesets: + +Tileset00: ; 0x4d596 + dbw BANK(Tileset00GFX), Tileset00GFX + dbw BANK(Tileset00Meta), Tileset00Meta + dbw BANK(Tileset00Coll), Tileset00Coll + dw Tileset00Anim + dw $0000 + dw Tileset00PalMap + +Tileset01: ; 0x4d5a5 + dbw BANK(Tileset01GFX), Tileset01GFX + dbw BANK(Tileset01Meta), Tileset01Meta + dbw BANK(Tileset01Coll), Tileset01Coll + dw Tileset01Anim + dw $0000 + dw Tileset01PalMap + +Tileset02: ; 0x4d5b4 + dbw BANK(Tileset02GFX), Tileset02GFX + dbw BANK(Tileset02Meta), Tileset02Meta + dbw BANK(Tileset02Coll), Tileset02Coll + dw Tileset02Anim + dw $0000 + dw Tileset02PalMap + +Tileset03: ; 0x4d5c3 + dbw BANK(Tileset03GFX), Tileset03GFX + dbw BANK(Tileset03Meta), Tileset03Meta + dbw BANK(Tileset03Coll), Tileset03Coll + dw Tileset03Anim + dw $0000 + dw Tileset03PalMap + +Tileset04: ; 0x4d5d2 + dbw BANK(Tileset04GFX), Tileset04GFX + dbw BANK(Tileset04Meta), Tileset04Meta + dbw BANK(Tileset04Coll), Tileset04Coll + dw Tileset04Anim + dw $0000 + dw Tileset04PalMap + +Tileset05: ; 0x4d5e1 + dbw BANK(Tileset05GFX), Tileset05GFX + dbw BANK(Tileset05Meta), Tileset05Meta + dbw BANK(Tileset05Coll), Tileset05Coll + dw Tileset05Anim + dw $0000 + dw Tileset05PalMap + +Tileset06: ; 0x4d5f0 + dbw BANK(Tileset06GFX), Tileset06GFX + dbw BANK(Tileset06Meta), Tileset06Meta + dbw BANK(Tileset06Coll), Tileset06Coll + dw Tileset06Anim + dw $0000 + dw Tileset06PalMap + +Tileset07: ; 0x4d5ff + dbw BANK(Tileset07GFX), Tileset07GFX + dbw BANK(Tileset07Meta), Tileset07Meta + dbw BANK(Tileset07Coll), Tileset07Coll + dw Tileset07Anim + dw $0000 + dw Tileset07PalMap + +Tileset08: ; 0x4d60e + dbw BANK(Tileset08GFX), Tileset08GFX + dbw BANK(Tileset08Meta), Tileset08Meta + dbw BANK(Tileset08Coll), Tileset08Coll + dw Tileset08Anim + dw $0000 + dw Tileset08PalMap + +Tileset09: ; 0x4d61d + dbw BANK(Tileset09GFX), Tileset09GFX + dbw BANK(Tileset09Meta), Tileset09Meta + dbw BANK(Tileset09Coll), Tileset09Coll + dw Tileset09Anim + dw $0000 + dw Tileset09PalMap + +Tileset10: ; 0x4d62c + dbw BANK(Tileset10GFX), Tileset10GFX + dbw BANK(Tileset10Meta), Tileset10Meta + dbw BANK(Tileset10Coll), Tileset10Coll + dw Tileset10Anim + dw $0000 + dw Tileset10PalMap + +Tileset11: ; 0x4d63b + dbw BANK(Tileset11GFX), Tileset11GFX + dbw BANK(Tileset11Meta), Tileset11Meta + dbw BANK(Tileset11Coll), Tileset11Coll + dw Tileset11Anim + dw $0000 + dw Tileset11PalMap + +Tileset12: ; 0x4d64a + dbw BANK(Tileset12GFX), Tileset12GFX + dbw BANK(Tileset12Meta), Tileset12Meta + dbw BANK(Tileset12Coll), Tileset12Coll + dw Tileset12Anim + dw $0000 + dw Tileset12PalMap + +Tileset13: ; 0x4d659 + dbw BANK(Tileset13GFX), Tileset13GFX + dbw BANK(Tileset13Meta), Tileset13Meta + dbw BANK(Tileset13Coll), Tileset13Coll + dw Tileset13Anim + dw $0000 + dw Tileset13PalMap + +Tileset14: ; 0x4d668 + dbw BANK(Tileset14GFX), Tileset14GFX + dbw BANK(Tileset14Meta), Tileset14Meta + dbw BANK(Tileset14Coll), Tileset14Coll + dw Tileset14Anim + dw $0000 + dw Tileset14PalMap + +Tileset15: ; 0x4d677 + dbw BANK(Tileset15GFX), Tileset15GFX + dbw BANK(Tileset15Meta), Tileset15Meta + dbw BANK(Tileset15Coll), Tileset15Coll + dw Tileset15Anim + dw $0000 + dw Tileset15PalMap + +Tileset16: ; 0x4d686 + dbw BANK(Tileset16GFX), Tileset16GFX + dbw BANK(Tileset16Meta), Tileset16Meta + dbw BANK(Tileset16Coll), Tileset16Coll + dw Tileset16Anim + dw $0000 + dw Tileset16PalMap + +Tileset17: ; 0x4d695 + dbw BANK(Tileset17GFX), Tileset17GFX + dbw BANK(Tileset17Meta), Tileset17Meta + dbw BANK(Tileset17Coll), Tileset17Coll + dw Tileset17Anim + dw $0000 + dw Tileset17PalMap + +Tileset18: ; 0x4d6a4 + dbw BANK(Tileset18GFX), Tileset18GFX + dbw BANK(Tileset18Meta), Tileset18Meta + dbw BANK(Tileset18Coll), Tileset18Coll + dw Tileset18Anim + dw $0000 + dw Tileset18PalMap + +Tileset19: ; 0x4d6b3 + dbw BANK(Tileset19GFX), Tileset19GFX + dbw BANK(Tileset19Meta), Tileset19Meta + dbw BANK(Tileset19Coll), Tileset19Coll + dw Tileset19Anim + dw $0000 + dw Tileset19PalMap + +Tileset20: ; 0x4d6c2 + dbw BANK(Tileset20GFX), Tileset20GFX + dbw BANK(Tileset20Meta), Tileset20Meta + dbw BANK(Tileset20Coll), Tileset20Coll + dw Tileset20Anim + dw $0000 + dw Tileset20PalMap + +Tileset21: ; 0x4d6d1 + dbw BANK(Tileset21GFX), Tileset21GFX + dbw BANK(Tileset21Meta), Tileset21Meta + dbw BANK(Tileset21Coll), Tileset21Coll + dw Tileset21Anim + dw $0000 + dw Tileset21PalMap + +Tileset22: ; 0x4d6e0 + dbw BANK(Tileset22GFX), Tileset22GFX + dbw BANK(Tileset22Meta), Tileset22Meta + dbw BANK(Tileset22Coll), Tileset22Coll + dw Tileset22Anim + dw $0000 + dw Tileset22PalMap + +Tileset23: ; 0x4d6ef + dbw BANK(Tileset23GFX), Tileset23GFX + dbw BANK(Tileset23Meta), Tileset23Meta + dbw BANK(Tileset23Coll), Tileset23Coll + dw Tileset23Anim + dw $0000 + dw Tileset23PalMap + +Tileset24: ; 0x4d6fe + dbw BANK(Tileset24GFX), Tileset24GFX + dbw BANK(Tileset24Meta), Tileset24Meta + dbw BANK(Tileset24Coll), Tileset24Coll + dw Tileset24Anim + dw $0000 + dw Tileset24PalMap + +Tileset25: ; 0x4d70d + dbw BANK(Tileset25GFX), Tileset25GFX + dbw BANK(Tileset25Meta), Tileset25Meta + dbw BANK(Tileset25Coll), Tileset25Coll + dw Tileset25Anim + dw $0000 + dw Tileset25PalMap + +Tileset26: ; 0x4d71c + dbw BANK(Tileset26GFX), Tileset26GFX + dbw BANK(Tileset26Meta), Tileset26Meta + dbw BANK(Tileset26Coll), Tileset26Coll + dw Tileset26Anim + dw $0000 + dw Tileset26PalMap + +Tileset27: ; 0x4d72b + dbw BANK(Tileset27GFX), Tileset27GFX + dbw BANK(Tileset27Meta), Tileset27Meta + dbw BANK(Tileset27Coll), Tileset27Coll + dw Tileset27Anim + dw $0000 + dw Tileset27PalMap + +Tileset28: ; 0x4d73a + dbw BANK(Tileset28GFX), Tileset28GFX + dbw BANK(Tileset28Meta), Tileset28Meta + dbw BANK(Tileset28Coll), Tileset28Coll + dw Tileset28Anim + dw $0000 + dw Tileset28PalMap + +Tileset29: ; 0x4d749 + dbw BANK(Tileset29GFX), Tileset29GFX + dbw BANK(Tileset29Meta), Tileset29Meta + dbw BANK(Tileset29Coll), Tileset29Coll + dw Tileset29Anim + dw $0000 + dw Tileset29PalMap + +Tileset30: ; 0x4d758 + dbw BANK(Tileset30GFX), Tileset30GFX + dbw BANK(Tileset30Meta), Tileset30Meta + dbw BANK(Tileset30Coll), Tileset30Coll + dw Tileset30Anim + dw $0000 + dw Tileset30PalMap + +Tileset31: ; 0x4d767 + dbw BANK(Tileset31GFX), Tileset31GFX + dbw BANK(Tileset31Meta), Tileset31Meta + dbw BANK(Tileset31Coll), Tileset31Coll + dw Tileset31Anim + dw $0000 + dw Tileset31PalMap + +Tileset32: ; 0x4d776 + dbw BANK(Tileset32GFX), Tileset32GFX + dbw BANK(Tileset32Meta), Tileset32Meta + dbw BANK(Tileset32Coll), Tileset32Coll + dw Tileset32Anim + dw $0000 + dw Tileset32PalMap + +Tileset33: ; 0x4d785 + dbw BANK(Tileset33GFX), Tileset33GFX + dbw BANK(Tileset33Meta), Tileset33Meta + dbw BANK(Tileset33Coll), Tileset33Coll + dw Tileset33Anim + dw $0000 + dw Tileset33PalMap + +Tileset34: ; 0x4d794 + dbw BANK(Tileset34GFX), Tileset34GFX + dbw BANK(Tileset34Meta), Tileset34Meta + dbw BANK(Tileset34Coll), Tileset34Coll + dw Tileset34Anim + dw $0000 + dw Tileset34PalMap + +Tileset35: ; 0x4d7a3 + dbw BANK(Tileset35GFX), Tileset35GFX + dbw BANK(Tileset35Meta), Tileset35Meta + dbw BANK(Tileset35Coll), Tileset35Coll + dw Tileset35Anim + dw $0000 + dw Tileset35PalMap + +Tileset36: ; 0x4d7b2 + dbw BANK(Tileset36GFX), Tileset36GFX + dbw BANK(Tileset36Meta), Tileset36Meta + dbw BANK(Tileset36Coll), Tileset36Coll + dw Tileset36Anim + dw $0000 + dw Tileset36PalMap + +; 0x4d7c1 + +INCBIN "baserom.gbc", $4d7c1, $4d860 - $4d7c1 CheckPokerus: ; 4d860 ; Return carry if a monster in your party has Pokerus @@ -6808,7 +9425,7 @@ CheckPokerus: ; 4d860 ret ; 4d87a -INCBIN "baserom.gbc",$4d87a,$4dc8a - $4d87a +INCBIN "baserom.gbc", $4d87a, $4dc8a - $4d87a StatsScreenInit: ; 4dc8a ld hl, StatsScreenMain @@ -6833,7 +9450,7 @@ StatsScreenInit: ; 4dc8a call $1ad2 ld a, $3e ld hl, $753e - rst $8 ; this loads graphics + rst FarCall ; this loads graphics pop hl call JpHl call $31f3 @@ -6871,7 +9488,7 @@ StatsScreenMain: ; 0x4dcd2 ret ; 0x4dcf7 -INCBIN "baserom.gbc",$4dcf7,$4dd2a - $4dcf7 +INCBIN "baserom.gbc", $4dcf7, $4dd2a - $4dcf7 StatsScreenPointerTable: ; 4dd2a dw $5d72 ; regular pokémon @@ -6885,7 +9502,7 @@ StatsScreenPointerTable: ; 4dd2a ; 4dd3a -INCBIN "baserom.gbc",$4dd3a,$4dda1 - $4dd3a +INCBIN "baserom.gbc", $4dd3a, $4dda1 - $4dd3a EggStatsInit: ; 4dda1 call EggStatsScreen @@ -6895,7 +9512,7 @@ EggStatsInit: ; 4dda1 ret ; 0x4ddac -INCBIN "baserom.gbc",$4ddac,$4e21e - $4ddac +INCBIN "baserom.gbc", $4ddac, $4e21e - $4ddac IDNoString: ; 4e21e db $73, "â„–.@" @@ -6904,13 +9521,13 @@ OTString: ; 4e222 db "OT/@" ; 4e226 -INCBIN "baserom.gbc",$4e226,$4e33a - $4e226 +INCBIN "baserom.gbc", $4e226, $4e33a - $4e226 EggStatsScreen: ; 4e33a xor a - ld [$ffd4], a + ld [hBGMapMode], a ld hl, $cda1 - call $334e ; SetHPPal + call SetHPPal ld b, $3 call GetSGBLayout call $5f8f @@ -6951,12 +9568,13 @@ EggStatsScreen: ; 4e33a call $3786 ld a, $41 ld hl, $402d - rst $8 + rst FarCall call $6497 - ld a, [$d129] - cp $6 + + ld a, [TempMonHappiness] + cp 6 ret nc - ld de, $00bb + ld de, SFX_2_BOOPS call StartSFX ret ; 0x4e3c0 @@ -6981,18 +9599,18 @@ EggALotMoreTimeString: ; 0x4e46e ; 0x4e497 -INCBIN "baserom.gbc",$4e497,$4e831 - $4e497 +INCBIN "baserom.gbc", $4e497, $4e831 - $4e497 EvolutionGFX: INCBIN "gfx/evo/bubble_large.2bpp" INCBIN "gfx/evo/bubble.2bpp" -INCBIN "baserom.gbc",$4e881,$4f31c - $4e881 +INCBIN "baserom.gbc", $4e881, $4f31c - $4e881 SECTION "bank14",DATA,BANK[$14] -INCBIN "baserom.gbc",$50000,$5005f-$50000 +INCBIN "baserom.gbc", $50000, $5005f-$50000 WritePartyMenuTilemap: ; 0x5005f ld hl, Options @@ -7000,7 +9618,7 @@ WritePartyMenuTilemap: ; 0x5005f push af set 4, [hl] ; Disable text delay xor a - ld [$ffd4], a + ld [hBGMapMode], a ld hl, TileMap ld bc, $0168 ld a, " " @@ -7021,7 +9639,7 @@ WritePartyMenuTilemap: ; 0x5005f ret ; 0x50089 -INCBIN "baserom.gbc",$50089,$50457-$50089 +INCBIN "baserom.gbc", $50089, $50457-$50089 PartyMenuSelect: ; 0x50457 ; sets carry if exitted menu. @@ -7047,13 +9665,15 @@ PartyMenuSelect: ; 0x50457 add hl, bc ld a, [hl] ld [CurPartySpecies], a - ld de, $0008 + + ld de, SFX_READ_TEXT_2 call StartSFX call WaitSFX and a ret + .exitmenu - ld de, $0008 + ld de, SFX_READ_TEXT_2 call StartSFX call WaitSFX scf @@ -7124,11 +9744,93 @@ ToWhichPKMNString: ; 0x50549 YouHaveNoPKMNString: ; 0x50556 db "You have no ", $e1, $e2, "!@" -INCBIN "baserom.gbc",$50566,$5097B-$50566 -dw Normal, Fighting, Flying, Poison, Ground, Rock, Bird, Bug, Ghost, Steel -dw Normal, Normal, Normal, Normal, Normal, Normal, Normal, Normal, Normal -dw UnknownType, Fire, Water, Grass, Electric, Psychic, Ice, Dragon, Dark +INCBIN "baserom.gbc", $50566, $5093a - $50566 + + +PrintMoveType: ; 5093a +; Print the type of move b at hl. + + push hl + ld a, b + dec a + ld bc, Move2 - Move1 + ld hl, Moves + call AddNTimes + ld de, StringBuffer1 + ld a, BANK(Moves) + call FarCopyBytes + ld a, [StringBuffer1 + PlayerMoveType - PlayerMoveStruct] + pop hl + + ld b, a +; 50953 + +PrintType: ; 50953 +; Print type b at hl. + ld a, b + + push hl + add a + ld hl, TypeNames + ld e, a + ld d, 0 + add hl, de + ld a, [hli] + ld e, a + ld d, [hl] + pop hl + + jp PlaceString +; 50964 + + +LoadTypeName: ; 50964 +; Copy the name of type $d265 to StringBuffer1. + ld a, [$d265] + ld hl, TypeNames + ld e, a + ld d, 0 + add hl, de + add hl, de + ld a, [hli] + ld h, [hl] + ld l, a + ld de, StringBuffer1 + ld bc, $000d + jp CopyBytes +; 5097b + + +TypeNames: ; 5097b + dw Normal + dw Fighting + dw Flying + dw Poison + dw Ground + dw Rock + dw Bird + dw Bug + dw Ghost + dw Steel + dw Normal + dw Normal + dw Normal + dw Normal + dw Normal + dw Normal + dw Normal + dw Normal + dw Normal + dw UnknownType + dw Fire + dw Water + dw Grass + dw Electric + dw Psychic + dw Ice + dw Dragon + dw Dark Normal: db "NORMAL@" @@ -7168,6 +9870,8 @@ Dragon: db "DRAGON@" Dark: db "DARK@" +; 50a28 + INCBIN "baserom.gbc", $50a28, $50bdd - $50a28 @@ -7252,12 +9956,12 @@ GetGender: ; 50bdd push bc ld a, [CurPartySpecies] dec a - ld hl, BaseStats + 13 ; BASE_GENDER - ld bc, BaseStats1 - BaseStats + ld hl, BaseData + BaseGender - CurBaseData + ld bc, BaseData1 - BaseData call AddNTimes pop bc - ld a, BANK(BaseStats) + ld a, BANK(BaseData) call GetFarByte @@ -7292,13 +9996,13 @@ GetGender: ; 50bdd INCBIN "baserom.gbc", $50c50, $51424 - $50c50 -BaseStats: +BaseData: INCLUDE "stats/base_stats.asm" PokemonNames: INCLUDE "stats/pokemon_names.asm" -INCBIN "baserom.gbc",$53D84,$53e2e - $53D84 +INCBIN "baserom.gbc", $53D84, $53e2e - $53D84 SECTION "bank15",DATA,BANK[$15] @@ -7519,7 +10223,7 @@ INCLUDE "maps/Route12SuperRodHouse.asm" SECTION "bank20",DATA,BANK[$20] -INCBIN "baserom.gbc",$80000,$80430-$80000 +INCBIN "baserom.gbc", $80000, $80430-$80000 GetFlag2: ; 80430 ; Do action b on flag de from BitTable2 @@ -7611,7 +10315,7 @@ INCLUDE "bittable2.asm" ; 80648 -INCBIN "baserom.gbc",$80648,$80730-$80648 +INCBIN "baserom.gbc", $80648, $80730-$80648 BattleText_0x80730: ; 0x80730 db $0, $52, " picked up", $4f @@ -7648,7 +10352,7 @@ WildPokemonAppearedText2: ; 0x80793 db "appeared!", $58 ; 0x807a9 -BattleText_0x807a9: ; 0x807a9 +WantsToBattleText: ; 0x807a9 db $0, $3f, $4f db "wants to battle!", $58 ; 0x807bd @@ -7708,7 +10412,7 @@ BattleText_0x80880: ; 0x80880 db $0, $59, $4f db "recovered with", $55 db "@" - text_from_ram $d073 + text_from_ram StringBuffer1 db $0, ".", $58 ; 0x80899 @@ -7716,7 +10420,7 @@ BattleText_0x80899: ; 0x80899 db $0, $5a, $4f db "recovered PP using", $55 db "@" - text_from_ram $d073 + text_from_ram StringBuffer1 db $0, ".", $58 ; 0x808b6 @@ -7732,13 +10436,13 @@ BattleText_0x808d2: ; 0x808d2 ; 0x808e7 BattleText_0x808e7: ; 0x808e7 - text_from_ram $d073 + text_from_ram StringBuffer1 db $0, " #MON's", $4f db "LIGHT SCREEN fell!", $58 ; 0x80905 BattleText_0x80905: ; 0x80905 - text_from_ram $d073 + text_from_ram StringBuffer1 db $0, " #MON's", $4f db "REFLECT faded!", $58 ; 0x8091f @@ -7885,7 +10589,7 @@ BattleText_0x80b89: ; 0x80b89 db $0, $5a, $4f db "fled using a", $55 db "@" - text_from_ram $d073 + text_from_ram StringBuffer1 db $0, "!", $58 ; 0x80ba0 @@ -7902,14 +10606,14 @@ RecoveredUsingText: ; 0x80bc2 db $0, $59, $4f db "recovered using a", $55 db "@" - text_from_ram $d073 + text_from_ram StringBuffer1 db $0, "!", $58 ; 0x80bde BattleText_0x80bde: ; 0x80bde db $0, $5a, "'s", $4f db "@" - text_from_ram $d073 + text_from_ram StringBuffer1 db $0, $55 db "activated!", $58 ; 0x80bf3 @@ -7953,7 +10657,7 @@ BattleText_0x80c8a: ; 0x80c8a ; 0x80c9c BattleText_0x80c9c: ; 0x80c9c - text_from_ram $d073 + text_from_ram StringBuffer1 db $0, " grew to", $4f db "level @" deciram $d143, $13 @@ -7980,65 +10684,65 @@ BattleText_0x80cd1: ; 0x80cd1 db "is angry!", $58 ; 0x80ce7 -BattleText_0x80ce7: ; 0x80ce7 +FastAsleepText: ; 0x80ce7 db $0, $5a, $4f db "is fast asleep!", $58 ; 0x80cfa -BattleText_0x80cfa: ; 0x80cfa +WokeUpText: ; 0x80cfa db $0, $5a, $4f db "woke up!", $58 ; 0x80d06 -BattleText_0x80d06: ; 0x80d06 +FrozenSolidText: ; 0x80d06 db $0, $5a, $4f db "is frozen solid!", $58 ; 0x80d1a -BattleText_0x80d1a: ; 0x80d1a +FlinchedText: ; 0x80d1a db $0, $5a, $4f db "flinched!", $58 ; 0x80d27 -BattleText_0x80d27: ; 0x80d27 +MustRechargeText: ; 0x80d27 db $0, $5a, $4f db "must recharge!", $58 ; 0x80d39 -BattleText_0x80d39: ; 0x80d39 +DisabledNoMoreText: ; 0x80d39 db $0, $5a, "'s", $4f db "disabled no more!", $58 ; 0x80d4f -BattleText_0x80d4f: ; 0x80d4f +IsConfusedText: ; 0x80d4f db $0, $5a, $4f db "is confused!", $58 ; 0x80d5f -BattleText_0x80d5f: ; 0x80d5f +HurtItselfText: ; 0x80d5f db $0, "It hurt itself in", $4f db "its confusion!", $58 ; 0x80d81 -BattleText_0x80d81: ; 0x80d81 +ConfusedNoMoreText: ; 0x80d81 db $0, $5a, "'s", $4f db "confused no more!", $58 ; 0x80d97 -BattleText_0x80d97: ; 0x80d97 +BecameConfusedText: ; 0x80d97 db $0, $59, $4f db "became confused!", $58 ; 0x80dab BattleText_0x80dab: ; 0x80dab db $0, "A @" - text_from_ram $d073 + text_from_ram StringBuffer1 db $0, " rid", $4f db $59, $55 db "of its confusion.", $58 ; 0x80dcc -BattleText_0x80dcc: ; 0x80dcc +AlreadyConfusedText: ; 0x80dcc db $0, $59, "'s", $4f db "already confused!", $58 ; 0x80de2 @@ -8047,7 +10751,7 @@ BattleText_0x80de2: ; 0x80de2 db $0, $5a, "'s", $4f db "hurt by", $55 db "@" - text_from_ram $d073 + text_from_ram StringBuffer1 db $0, "!", $58 ; 0x80df5 @@ -8055,123 +10759,123 @@ BattleText_0x80df5: ; 0x80df5 db $0, $5a, $4f db "was released from", $55 db "@" - text_from_ram $d073 + text_from_ram StringBuffer1 db $0, "!", $58 ; 0x80e11 -BattleText_0x80e11: ; 0x80e11 +UsedBindText: ; 0x80e11 db $0, $5a, $4f db "used BIND on", $55 db $59, "!", $58 ; 0x80e24 -BattleText_0x80e24: ; 0x80e24 +WhirlpoolTrapText: ; 0x80e24 db $0, $59, $4f db "was trapped!", $58 ; 0x80e34 -BattleText_0x80e34: ; 0x80e34 +FireSpinTrapText: ; 0x80e34 db $0, $59, $4f db "was trapped!", $58 ; 0x80e44 -BattleText_0x80e44: ; 0x80e44 +WrappedByText: ; 0x80e44 db $0, $59, $4f db "was WRAPPED by", $55 db $5a, "!", $58 ; 0x80e59 -BattleText_0x80e59: ; 0x80e59 +ClampedByText: ; 0x80e59 db $0, $59, $4f db "was CLAMPED by", $55 db $5a, "!", $58 ; 0x80e6e -BattleText_0x80e6e: ; 0x80e6e +StoringEnergyText: ; 0x80e6e db $0, $5a, $4f db "is storing energy!", $58 ; 0x80e84 -BattleText_0x80e84: ; 0x80e84 +UnleashedEnergyText: ; 0x80e84 db $0, $5a, $4f db "unleashed energy!", $58 ; 0x80e99 -BattleText_0x80e99: ; 0x80e99 +HungOnText: ; 0x80e99 db $0, $59, $4f db "hung on with", $55 db "@" - text_from_ram $d073 + text_from_ram StringBuffer1 db $0, "!", $58 ; 0x80eb0 -BattleText_0x80eb0: ; 0x80eb0 +EnduredText: ; 0x80eb0 db $0, $59, $4f db "ENDURED the hit!", $58 ; 0x80ec4 -BattleText_0x80ec4: ; 0x80ec4 +InLoveWithText: ; 0x80ec4 db $0, $5a, $4f db "is in love with", $55 db $59, "!", $58 ; 0x80eda -BattleText_0x80eda: ; 0x80eda +InfatuationText: ; 0x80eda db $0, $5a, "'s", $4f db "infatuation kept", $55 db "it from attacking!", $58 ; 0x80f02 -BattleText_0x80f02: ; 0x80f02 +DisabledMoveText: ; 0x80f02 db $0, $5a, "'s", $4f db "@" - text_from_ram $d073 + text_from_ram StringBuffer1 db $0, " is", $55 db "DISABLED!", $58 ; 0x80f19 -BattleText_0x80f19: ; 0x80f19 +LoafingAroundText: ; 0x80f19 text_from_ram $c621 db $0, " is", $4f db "loafing around.", $58 ; 0x80f31 -BattleText_0x80f31: ; 0x80f31 +BeganToNapText: ; 0x80f31 text_from_ram $c621 db $0, " began", $4f db "to nap!", $58 ; 0x80f44 -BattleText_0x80f44: ; 0x80f44 +WontObeyText: ; 0x80f44 text_from_ram $c621 db $0, " won't", $4f db "obey!", $58 ; 0x80f54 -BattleText_0x80f54: ; 0x80f54 +TurnedAwayText: ; 0x80f54 text_from_ram $c621 db $0, " turned", $4f db "away!", $58 ; 0x80f66 -BattleText_0x80f66: ; 0x80f66 +IgnoredOrdersText: ; 0x80f66 text_from_ram $c621 db $0, " ignored", $4f db "orders!", $58 ; 0x80f7b -BattleText_0x80f7b: ; 0x80f7b +IgnoredSleepingText: ; 0x80f7b text_from_ram $c621 db $0, " ignored", $4f db "orders…sleeping!", $58 ; 0x80f99 -BattleText_0x80f99: ; 0x80f99 +NoPPLeftText: ; 0x80f99 db $0, "But no PP is left", $4f db "for the move!", $58 ; 0x80fba -BattleText_0x80fba: ; 0x80fba +HasNoPPLeftText: ; 0x80fba db $0, $5a, $4f db "has no PP left for", $55 db "@" @@ -8179,172 +10883,172 @@ BattleText_0x80fba: ; 0x80fba db $0, "!", $58 ; 0x80fd7 -BattleText_0x80fd7: ; 0x80fd7 +WentToSleepText: ; 0x80fd7 db $0, $5a, $4f db "went to sleep!", $57 ; 0x80fe9 -BattleText_0x80fe9: ; 0x80fe9 +RestedText: ; 0x80fe9 db $0, $5a, $4f db "fell asleep and", $55 db "became healthy!", $57 ; 0x8100c -BattleText_0x8100c: ; 0x8100c +RegainedHealthText: ; 0x8100c db $0, $5a, $4f db "regained health!", $58 ; 0x81020 -BattleText_0x81020: ; 0x81020 +AttackMissedText: ; 0x81020 db $0, $5a, "'s", $4f db "attack missed!", $58 ; 0x81033 -BattleText_0x81033: ; 0x81033 +AttackMissed2Text: ; 0x81033 db $0, $5a, "'s", $4f db "attack missed!", $58 ; 0x81046 -BattleText_0x81046: ; 0x81046 +CrashedText: ; 0x81046 db $0, $5a, $4f db "kept going and", $55 db "crashed!", $58 ; 0x81061 -BattleText_0x81061: ; 0x81061 +UnaffectedText: ; 0x81061 db $0, $59, "'s", $4f db "unaffected!", $58 ; 0x81071 -BattleText_0x81071: ; 0x81071 +DoesntAffectText: ; 0x81071 db $0, "It doesn't affect", $4f db $59, "!", $58 ; 0x81086 -BattleText_0x81086: ; 0x81086 +CriticalHitText: ; 0x81086 db $0, "A critical hit!", $58 ; 0x81097 -BattleText_0x81097: ; 0x81097 +OneHitKOText: ; 0x81097 db $0, "It's a one-hit KO!", $58 ; 0x810aa -BattleText_0x810aa: ; 0x810aa +SuperEffectiveText: ; 0x810aa db $0, "It's super-", $4f db "effective!", $58 ; 0x810c1 -BattleText_0x810c1: ; 0x810c1 +NotVeryEffectiveText: ; 0x810c1 db $0, "It's not very", $4f db "effective…", $58 ; 0x810da -BattleText_0x810da: ; 0x810da +TookDownWithItText: ; 0x810da db $0, $59, $4f db "took down with it,", $55 db $5a, "!", $58 ; 0x810f3 -BattleText_0x810f3: ; 0x810f3 +RageBuildingText: ; 0x810f3 db $0, $5a, "'s", $4f db "RAGE is building!", $58 ; 0x81109 -BattleText_0x81109: ; 0x81109 +GotAnEncoreText: ; 0x81109 db $0, $59, $4f db "got an ENCORE!", $58 ; 0x8111b -BattleText_0x8111b: ; 0x8111b +SharedPainText: ; 0x8111b db $0, "The battlers", $4f db "shared pain!", $58 ; 0x81136 -BattleText_0x81136: ; 0x81136 +TookAimText: ; 0x81136 db $0, $5a, $4f db "took aim!", $58 ; 0x81143 -BattleText_0x81143: ; 0x81143 +SketchedText: ; 0x81143 db $0, $5a, $4f db "SKETCHED", $55 db "@" - text_from_ram $d073 + text_from_ram StringBuffer1 db $0, "!", $58 ; 0x81156 -BattleText_0x81156: ; 0x81156 +DestinyBondEffectText: ; 0x81156 db $0, $5a, "'s", $4f db "trying to take its", $55 db "opponent with it!", $58 ; 0x8117f -BattleText_0x8117f: ; 0x8117f +SpiteEffectText: ; 0x8117f db $0, $59, "'s", $4f db "@" - text_from_ram $d073 + text_from_ram StringBuffer1 db $0, " was", $55 db "reduced by @" deciram $d265, $11 db $0, "!", $58 ; 0x811a0 -BattleText_0x811a0: ; 0x811a0 +BellChimedText: ; 0x811a0 db $0, "A bell chimed!", $4f db $58 ; 0x811b1 -BattleText_0x811b1: ; 0x811b1 +FellAsleepText: ; 0x811b1 db $0, $59, $4f db "fell asleep!", $58 ; 0x811c1 -BattleText_0x811c1: ; 0x811c1 +AlreadyAsleepText: ; 0x811c1 db $0, $59, "'s", $4f db "already asleep!", $58 ; 0x811d5 -BattleText_0x811d5: ; 0x811d5 +WasPoisonedText: ; 0x811d5 db $0, $59, $4f db "was poisoned!", $58 ; 0x811e6 -BattleText_0x811e6: ; 0x811e6 +BadlyPoisonedText: ; 0x811e6 db $0, $59, "'s", $4f db "badly poisoned!", $58 ; 0x811fa -BattleText_0x811fa: ; 0x811fa +AlreadyPoisonedText: ; 0x811fa db $0, $59, "'s", $4f db "already poisoned!", $58 ; 0x81210 -BattleText_0x81210: ; 0x81210 +SuckedHealthText: ; 0x81210 db $0, "Sucked health from", $4f db $59, "!", $58 ; 0x81227 -BattleText_0x81227: ; 0x81227 +DreamEatenText: ; 0x81227 db $0, $59, "'s", $4f db "dream was eaten!", $58 ; 0x8123c -BattleText_0x8123c: ; 0x8123c +WasBurnedText: ; 0x8123c db $0, $59, $4f db "was burned!", $58 ; 0x8124b -BattleText_0x8124b: ; 0x8124b +DefrostedOpponentText: ; 0x8124b db $0, $59, $4f db "was defrosted!", $58 ; 0x8125d -BattleText_0x8125d: ; 0x8125d +WasFrozenText: ; 0x8125d db $0, $59, $4f db "was frozen solid!", $58 ; 0x81272 -BattleText_0x81272: ; 0x81272 +WontRiseAnymoreText: ; 0x81272 db $0, $5a, "'s", $4f db "@" text_from_ram $d086 @@ -8352,7 +11056,7 @@ BattleText_0x81272: ; 0x81272 db "rise anymore!", $58 ; 0x8128f -BattleText_0x8128f: ; 0x8128f +WontDropAnymoreText: ; 0x8128f db $0, $59, "'s", $4f db "@" text_from_ram $d086 @@ -8360,349 +11064,349 @@ BattleText_0x8128f: ; 0x8128f db "drop anymore!", $58 ; 0x812ac -BattleText_0x812ac: ; 0x812ac +FledFromBattleText: ; 0x812ac db $0, $5a, $4f db "fled from battle!", $58 ; 0x812c1 -BattleText_0x812c1: ; 0x812c1 +FledInFearText: ; 0x812c1 db $0, $59, $4f db "fled in fear!", $58 ; 0x812d2 -BattleText_0x812d2: ; 0x812d2 +BlownAwayText: ; 0x812d2 db $0, $59, $4f db "was blown away!", $58 ; 0x812e5 -BattleText_0x812e5: ; 0x812e5 +PlayerHitTimesText: ; 0x812e5 db $0, "Hit @" deciram $c682, $11 db $0, " times!", $58 ; 0x812f8 -BattleText_0x812f8: ; 0x812f8 +EnemyHitTimesText: ; 0x812f8 db $0, "Hit @" deciram $c684, $11 db $0, " times!", $58 ; 0x8130b -BattleText_0x8130b: ; 0x8130b +MistText: ; 0x8130b db $0, $5a, "'s", $4f db "shrouded in MIST!", $58 ; 0x81321 -BattleText_0x81321: ; 0x81321 +ProtectedByMistText: ; 0x81321 db $0, $59, "'s", $4f db "protected by MIST.", $58 ; 0x81338 -BattleText_0x81338: ; 0x81338 +GettingPumpedText: ; 0x81338 interpret_data db $0, $5a, "'s", $4f db "getting pumped!", $58 ; 0x8134d -BattleText_0x8134d: ; 0x8134d +RecoilText: ; 0x8134d db $0, $5a, "'s", $4f db "hit with recoil!", $58 ; 0x81362 -BattleText_0x81362: ; 0x81362 +MadeSubstituteText: ; 0x81362 db $0, $5a, $4f db "made a SUBSTITUTE!", $58 ; 0x81378 -BattleText_0x81378: ; 0x81378 +HasSubstituteText: ; 0x81378 db $0, $5a, $4f db "has a SUBSTITUTE!", $58 ; 0x8138d -BattleText_0x8138d: ; 0x8138d +TooWeakSubText: ; 0x8138d db $0, "Too weak to make", $4f db "a SUBSTITUTE!", $58 ; 0x813ad -BattleText_0x813ad: ; 0x813ad +SubTookDamageText: ; 0x813ad db $0, "The SUBSTITUTE", $4f db "took damage for", $55 db $59, "!", $58 ; 0x813d0 -BattleText_0x813d0: ; 0x813d0 +SubFadedText: ; 0x813d0 db $0, $59, "'s", $4f db "SUBSTITUTE faded!", $58 ; 0x813e6 -BattleText_0x813e6: ; 0x813e6 +LearnedMoveText: ; 0x813e6 db $0, $5a, $4f db "learned", $55 db "@" - text_from_ram $d073 + text_from_ram StringBuffer1 db $0, "!", $58 ; 0x813f8 -BattleText_0x813f8: ; 0x813f8 +WasSeededText: ; 0x813f8 db $0, $59, $4f db "was seeded!", $58 ; 0x81407 -BattleText_0x81407: ; 0x81407 +EvadedText: ; 0x81407 db $0, $59, $4f db "evaded the attack!", $58 ; 0x8141d -BattleText_0x8141d: ; 0x8141d +WasDisabledText: ; 0x8141d db $0, $59, "'s", $4f db "@" - text_from_ram $d073 + text_from_ram StringBuffer1 db $0, " was", $55 db "DISABLED!", $58 ; 0x81435 -BattleText_0x81435: ; 0x81435 +CoinsScatteredText: ; 0x81435 db $0, "Coins scattered", $4f db "everywhere!", $58 ; 0x81452 -BattleText_0x81452: ; 0x81452 +TransformedTypeText: ; 0x81452 db $0, $5a, $4f db "transformed into", $55 db "the @" - text_from_ram $d073 + text_from_ram StringBuffer1 db $0, "-type!", $58 ; 0x81476 -BattleText_0x81476: ; 0x81476 +EliminatedStatsText: ; 0x81476 db $0, "All stat changes", $4f db "were eliminated!", $58 ; 0x81499 -BattleText_0x81499: ; 0x81499 +TransformedText: ; 0x81499 db $0, $5a, $4f db "TRANSFORMED into", $55 db "@" - text_from_ram $d073 + text_from_ram StringBuffer1 db $0, "!", $58 ; 0x814b4 -BattleText_0x814b4: ; 0x814b4 +LightScreenEffectText: ; 0x814b4 db $0, $5a, "'s", $4f db "SPCL.DEF rose!", $58 ; 0x814c7 -BattleText_0x814c7: ; 0x814c7 +ReflectEffectText: ; 0x814c7 db $0, $5a, "'s", $4f db "DEFENSE rose!", $58 ; 0x814d9 -BattleText_0x814d9: ; 0x814d9 +NothingHappenedText: ; 0x814d9 db $0, "But nothing", $4f db "happened.", $58 ; 0x814f0 -BattleText_0x814f0: ; 0x814f0 +ButItFailedText: ; 0x814f0 db $0, "But it failed!", $58 ; 0x81500 -BattleText_0x81500: ; 0x81500 +ItFailedText: ; 0x81500 db $0, "It failed!", $58 ; 0x8150c -BattleText_0x8150c: ; 0x8150c +DidntAffect1Text: ; 0x8150c db $0, "It didn't affect", $4f db $59, "!", $58 ; 0x81520 -BattleText_0x81520: ; 0x81520 +DidntAffect2Text: ; 0x81520 db $0, "It didn't affect", $4f db $59, "!", $58 ; 0x81534 -BattleText_0x81534: ; 0x81534 +HPIsFullText: ; 0x81534 db $0, $5a, "'s", $4f db "HP is full!", $58 ; 0x81544 -BattleText_0x81544: ; 0x81544 +DraggedOutText: ; 0x81544 db $0, $5a, $4f db "was dragged out!", $58 ; 0x81558 -BattleText_0x81558: ; 0x81558 +ParalyzedText: ; 0x81558 db $0, $59, "'s", $4f db "paralyzed! Maybe", $55 db "it can't attack!", $58 ; 0x8157d -BattleText_0x8157d: ; 0x8157d +FullyParalyzedText: ; 0x8157d db $0, $5a, "'s", $4f db "fully paralyzed!", $58 ; 0x81592 -BattleText_0x81592: ; 0x81592 +AlreadyParalyzedText: ; 0x81592 db $0, $59, "'s", $4f db "already paralyzed!", $58 ; 0x815a9 -BattleText_0x815a9: ; 0x815a9 +ProtectedByText: ; 0x815a9 db $0, $59, "'s", $4f db "protected by", $55 db "@" - text_from_ram $d073 + text_from_ram StringBuffer1 db $0, "!", $58 ; 0x815c1 -BattleText_0x815c1: ; 0x815c1 +MirrorMoveFailedText: ; 0x815c1 db $0, "The MIRROR MOVE", $4e, "failed!", $58 ; 0x815da -BattleText_0x815da: ; 0x815da +StoleText: ; 0x815da db $0, $5a, $4f db "stole @" - text_from_ram $d073 + text_from_ram StringBuffer1 db $0, $55 db "from its foe!", $58 ; 0x815f7 -BattleText_0x815f7: ; 0x815f7 +CantEscapeNowText: ; 0x815f7 db $0, $59, $4f db "can't escape now!", $58 ; 0x8160b -BattleText_0x8160b: ; 0x8160b +StartedNightmareText: ; 0x8160b db $0, $59, $4f db "started to have a", $55 db "NIGHTMARE!", $58 ; 0x8162b -BattleText_0x8162b: ; 0x8162b +WasDefrostedText: ; 0x8162b db $0, $5a, $4f db "was defrosted!", $58 ; 0x8163d -BattleText_0x8163d: ; 0x8163d +PutACurseText: ; 0x8163d db $0, $5a, $4f db "cut its own HP and", $51 db "put a CURSE on", $4f db $59, "!", $58 ; 0x81665 -BattleText_0x81665: ; 0x81665 +ProtectedItselfText: ; 0x81665 db $0, $5a, $4f db "PROTECTED itself!", $58 ; 0x8167a -BattleText_0x8167a: ; 0x8167a +ProtectingItselfText: ; 0x8167a db $0, $59, "'s", $4f db "PROTECTING itself!", $57 ; 0x81691 -BattleText_0x81691: ; 0x81691 +SpikesText: ; 0x81691 db $0, "SPIKES scattered", $4f db "all around", $55 db $59, "!", $58 ; 0x816b1 -BattleText_0x816b1: ; 0x816b1 +IdentifiedText: ; 0x816b1 db $0, $5a, $4f db "identified", $55 db $59, "!", $58 ; 0x816c2 -BattleText_0x816c2: ; 0x816c2 +StartPerishText: ; 0x816c2 db $0, "Both #MON will", $4f db "faint in 3 turns!", $58 ; 0x816e4 -BattleText_0x816e4: ; 0x816e4 +SandstormBrewedText: ; 0x816e4 db $0, "A SANDSTORM", $4f db "brewed!", $58 ; 0x816f9 -BattleText_0x816f9: ; 0x816f9 +BracedItselfText: ; 0x816f9 db $0, $5a, $4f db "braced itself!", $58 ; 0x8170b -BattleText_0x8170b: ; 0x8170b +FellInLoveText: ; 0x8170b db $0, $59, $4f db "fell in love!", $58 ; 0x8171c -BattleText_0x8171c: ; 0x8171c +CoveredByVeilText: ; 0x8171c db $0, $5a, "'s", $4f db "covered by a veil!", $58 ; 0x81733 -BattleText_0x81733: ; 0x81733 +SafeguardProtectText: ; 0x81733 db $0, $59, $4f db "is protected by", $55 db "SAFEGUARD!", $58 ; 0x81751 -BattleText_0x81751: ; 0x81751 +MagnitudeText: ; 0x81751 db $0, "Magnitude @" deciram $d265, $11 db $0, "!", $58 ; 0x81764 -BattleText_0x81764: ; 0x81764 +ReleasedByText: ; 0x81764 db $0, $5a, $4f db "was released by", $55 db $59, "!", $58 ; 0x8177a -BattleText_0x8177a: ; 0x8177a +ShedLeechSeedText: ; 0x8177a db $0, $5a, $4f db "shed LEECH SEED!", $58 ; 0x8178e -BattleText_0x8178e: ; 0x8178e +BlewSpikesText: ; 0x8178e db $0, $5a, $4f db "blew away SPIKES!", $58 ; 0x817a3 -BattleText_0x817a3: ; 0x817a3 +DownpourText: ; 0x817a3 db $0, "A downpour", $4f db "started!", $58 ; 0x817b8 -BattleText_0x817b8: ; 0x817b8 +SunGotBrightText: ; 0x817b8 db $0, "The sunlight got", $4f db "bright!", $58 ; 0x817d2 -BattleText_0x817d2: ; 0x817d2 +BellyDrumText: ; 0x817d2 db $0, $5a, $4f db "cut its HP and", $55 db "maximized ATTACK!", $58 ; 0x817f6 -BattleText_0x817f6: ; 0x817f6 +CopiedStatsText: ; 0x817f6 db $0, $5a, $4f db "copied the stat", $51 db "changes of", $4f db $59, "!", $58 ; 0x81817 -BattleText_0x81817: ; 0x81817 +ForesawAttackText: ; 0x81817 db $0, $5a, $4f db "foresaw an attack!", $58 ; 0x8182d -BattleText_0x8182d: ; 0x8182d - text_from_ram $d073 +BeatUpAttackText: ; 0x8182d + text_from_ram StringBuffer1 db $0, "'s", $4f db "attack!", $57 ; 0x8183b -BattleText_0x8183b: ; 0x8183b +RefusedGiftText: ; 0x8183b db $0, $59, $4f db "refused the gift!", $58 ; 0x81850 -BattleText_0x81850: ; 0x81850 +IgnoredOrders2Text: ; 0x81850 db $0, $5a, $4f db "ignored orders!", $58 ; 0x81863 @@ -8718,12 +11422,12 @@ BattleText_0x8188e: ; 0x8188e db "left today!", $57 ; 0x818ac -INCBIN "baserom.gbc",$818ac,$81fe3-$818ac +INCBIN "baserom.gbc", $818ac, $81fe3-$818ac DebugColorTestGFX: INCBIN "gfx/debug/color_test.2bpp" -INCBIN "baserom.gbc",$82153,$823c8-$82153 +INCBIN "baserom.gbc", $82153, $823c8-$82153 SECTION "bank21",DATA,BANK[$21] @@ -8981,7 +11685,7 @@ HallOfFame3: ; 0x8640e ld a, $5 ld hl, $4da0 - rst $8 + rst FarCall ld hl, $d95e ld a, [hl] cp $c8 @@ -8990,11 +11694,11 @@ HallOfFame3: ; 0x8640e .asm_86436 ld a, $5 ld hl, $4b85 - rst $8 + rst FarCall call $653f ld a, $5 ld hl, $4b5f - rst $8 + rst FarCall xor a ld [$c2cd], a call $64c3 @@ -9002,7 +11706,7 @@ HallOfFame3: ; 0x8640e ld b, a ld a, $42 ld hl, $5847 - rst $8 + rst FarCall ret ; 0x86455 @@ -9010,7 +11714,7 @@ INCBIN "baserom.gbc", $86455, $88000 - $86455 SECTION "bank22",DATA,BANK[$22] -INCBIN "baserom.gbc",$88000,$8832c - $88000 +INCBIN "baserom.gbc", $88000, $8832c - $88000 GetPlayerIcon: ; 8832c ; Get the player icon corresponding to gender @@ -9031,7 +11735,7 @@ GetPlayerIcon: ; 8832c ret ; 8833e -INCBIN "baserom.gbc",$8833e,$896ff - $8833e +INCBIN "baserom.gbc", $8833e, $896ff - $8833e ClearScreenArea: ; 0x896ff ; clears an area of the screen @@ -9068,7 +11772,7 @@ ClearScreenArea: ; 0x896ff ret ; 0x8971f -INCBIN "baserom.gbc",$8971f,$8addb - $8971f +INCBIN "baserom.gbc", $8971f, $8addb - $8971f SpecialHoOhChamber: ; 0x8addb ld hl, PartySpecies @@ -9083,7 +11787,7 @@ SpecialHoOhChamber: ; 0x8addb ret ; 0x8adef -INCBIN "baserom.gbc",$8adef,$8b170 - $8adef +INCBIN "baserom.gbc", $8adef, $8b170 - $8adef SpecialDratini: ; 0x8b170 ; if ScriptVar is 0 or 1, change the moveset of the last Dratini in the party. @@ -9138,8 +11842,8 @@ SpecialDratini: ; 0x8b170 ; get the PP of the new move dec a - ld hl, Moves + 5 - ld bc, Move1 - Move0 + ld hl, Moves + PlayerMovePP - PlayerMoveStruct + ld bc, Move2 - Move1 call AddNTimes ld a, BANK(Moves) call GetFarByte @@ -9196,12 +11900,12 @@ GetNthPartyMon: ; 0x8b1ce scf ret -INCBIN "baserom.gbc",$8b1e1,$8ba24-$8b1e1 +INCBIN "baserom.gbc", $8b1e1, $8ba24-$8b1e1 SECTION "bank23",DATA,BANK[$23] -INCBIN "baserom.gbc",$8c000,$8c011 - $8c000 +INCBIN "baserom.gbc", $8c000, $8c011 - $8c000 TimeOfDayPals: ; 8c011 ; return carry if pals are changed @@ -9311,7 +12015,7 @@ UpdateTimePals: ; 8c070 ret ; 8c079 -INCBIN "baserom.gbc",$8c079,$8c117 - $8c079 +INCBIN "baserom.gbc", $8c079, $8c117 - $8c079 GetTimePalette: ; 8c117 ; get time of day @@ -9380,11 +12084,11 @@ DmgToCgbTimePals: ; 8c14e ret ; 8c15e -INCBIN "baserom.gbc",$8c15e,$8c17c - $8c15e +INCBIN "baserom.gbc", $8c15e, $8c17c - $8c15e GetTimePalFade: ; 8c17c ; check cgb - ld a, [$ffe6] + ld a, [hCGB] and a jr nz, .cgb @@ -9575,7 +12279,7 @@ GetTimePalFade: ; 8c17c db %00000000 ; 8c20f -INCBIN "baserom.gbc",$8c20f,$8e9ac - $8c20f +INCBIN "baserom.gbc", $8c20f, $8e9ac - $8c20f GetSpeciesIcon: ; 8e9ac ; Load species icon into VRAM at tile a @@ -9589,7 +12293,7 @@ GetSpeciesIcon: ; 8e9ac ret ; 8e9bc -INCBIN "baserom.gbc",$8e9bc,$8e9de - $8e9bc +INCBIN "baserom.gbc", $8e9bc, $8e9de - $8e9bc GetIconGFX: ; 8e9de call GetIcon_a @@ -9659,7 +12363,7 @@ GetGFXUnlessMobile: ; 8ea3f jp $dc9 ; 8ea4a -INCBIN "baserom.gbc",$8ea4a,$8eab3 - $8ea4a +INCBIN "baserom.gbc", $8ea4a, $8eab3 - $8ea4a ReadMonMenuIcon: ; 8eab3 cp EGG @@ -10013,7 +12717,7 @@ BigmonIcon: INCBIN "gfx/icon/bigmon.2bpp" ; 0x8fe8d SECTION "bank24",DATA,BANK[$24] -INCBIN "baserom.gbc",$90000,$909F2-$90000 +INCBIN "baserom.gbc", $90000, $909F2-$90000 dw Sunday dw Monday @@ -10294,18 +12998,18 @@ TownMapBGUpdate: ; 91ee4 ; BG Map address ld a, l - ld [$ffd6], a + ld [hBGMapAddress], a ld a, h ld [$ffd7], a ; Only update palettes on CGB - ld a, [$ffe6] + ld a, [hCGB] and a jr z, .tiles ; BG Map mode 2 (palettes) ld a, 2 - ld [$ffd4], a + ld [hBGMapMode], a ; The BG Map is updated in thirds, so we wait ; 3 frames to update the whole screen's palettes. @@ -10318,7 +13022,7 @@ TownMapBGUpdate: ; 91ee4 ; Turn off BG Map update xor a - ld [$ffd4], a + ld [hBGMapMode], a ret ; 91eff @@ -10494,7 +13198,14 @@ INCBIN "baserom.gbc", $91fff, $92168 - $91fff KantoMap: INCBIN "baserom.gbc", $92168, $922d1 - $92168 -INCBIN "baserom.gbc", $922d1, $93a31 - $922d1 + +INCBIN "baserom.gbc", $922d1, $92402 - $922d1 + + +INCLUDE "stats/wild/fish.asm" + + +INCBIN "baserom.gbc", $926c7, $93a31 - $926c7 SECTION "bank25",DATA,BANK[$25] @@ -10533,11 +13244,11 @@ INCLUDE "maps/map_headers.asm" INCLUDE "maps/second_map_headers.asm" -INCBIN "baserom.gbc",$966b0,$96cb1 - $966b0 +INCBIN "baserom.gbc", $966b0, $96cb1 - $966b0 INCLUDE "scripting.asm" -INCBIN "baserom.gbc",$97c20,$35e +INCBIN "baserom.gbc", $97c20, $35e SECTION "bank26",DATA,BANK[$26] @@ -10595,12 +13306,12 @@ INCLUDE "maps/BattleTowerOutside.asm" SECTION "bank28",DATA,BANK[$28] -INCBIN "baserom.gbc",$a0000,$a1eca - $a0000 +INCBIN "baserom.gbc", $a0000, $a1eca - $a0000 SECTION "bank29",DATA,BANK[$29] -INCBIN "baserom.gbc",$a4000,$a64ad - $a4000 +INCBIN "baserom.gbc", $a4000, $a64ad - $a4000 SECTION "bank2A",DATA,BANK[$2A] @@ -10625,7 +13336,9 @@ Route28_BlockData: ; 0xa8492 INCBIN "maps/Route28.blk" ; 0xa8546 -INCBIN "baserom.gbc",$a8546,$a8552 - $a8546 +BetaHerosHouse_BlockData: ; 0xa8546 + INCBIN "maps/BetaHerosHouse.blk" +; 0xa8552 CeladonCity_BlockData: ; 0xa8552 INCBIN "maps/CeladonCity.blk" @@ -10643,25 +13356,33 @@ ElmsHouse_BlockData: ; 0xa8930 INCBIN "maps/ElmsHouse.blk" ; 0xa8940 -INCBIN "baserom.gbc",$a8940,$5a +BetaSproutTower1_BlockData: ; 0xa8940 + INCBIN "maps/BetaSproutTower1.blk" +; 0xa899a Route11_BlockData: ; 0xa899a INCBIN "maps/Route11.blk" ; 0xa8a4e -INCBIN "baserom.gbc",$a8a4e,$a8aa8 - $a8a4e +BetaSproutTower5_BlockData: ; 0xa8a4e + INCBIN "maps/BetaSproutTower5.blk" +; 0xa8aa8 Route15_BlockData: ; 0xa8aa8 INCBIN "maps/Route15.blk" ; 0xa8b5c -INCBIN "baserom.gbc",$a8b5c,$24 +BetaSproutTower9_BlockData: ; 0xa8b5c + INCBIN "maps/BetaSproutTower9.blk" +; 0xa8b80 Route19_BlockData: ; 0xa8b80 INCBIN "maps/Route19.blk" ; 0xa8c34 -INCBIN "baserom.gbc",$a8c34,$a8d9c - $a8c34 +BetaBlackthornCity_BlockData: ; 0xa8c34 + INCBIN "maps/BetaBlackthornCity.blk" +; 0xa8d9c Route10South_BlockData: ; 0xa8d9c INCBIN "maps/Route10South.blk" @@ -10707,7 +13428,9 @@ Route24_BlockData: ; 0xa95ff INCBIN "maps/Route24.blk" ; 0xa9659 -INCBIN "baserom.gbc",$a9659,$a97c1 - $a9659 +BetaVioletCity_BlockData: ; 0xa9659 + INCBIN "maps/BetaVioletCity.blk" +; 0xa97c1 Route3_BlockData: ; 0xa97c1 INCBIN "maps/Route3.blk" @@ -10717,19 +13440,33 @@ PewterCity_BlockData: ; 0xa98cf INCBIN "maps/PewterCity.blk" ; 0xa9a37 -INCBIN "baserom.gbc",$a9a37,$a9bf9 - $a9a37 +BetaIlexForest_BlockData: ; 0xa9a37 + INCBIN "maps/BetaIlexForest.blk" +; 0xa9b9f + +BetaSproutTower2_BlockData: ; 0xa9b9f + INCBIN "maps/BetaSproutTower2.blk" +; 0xa9bf9 Route12_BlockData: ; 0xa9bf9 INCBIN "maps/Route12.blk" ; 0xa9d07 -INCBIN "baserom.gbc",$a9d07,$168 +BetaGoldenrodCity_BlockData: ; 0xa9d07 + INCBIN "maps/BetaGoldenrodCity.blk" +; 0xa9e6f Route20_BlockData: ; 0xa9e6f INCBIN "maps/Route20.blk" ; 0xa9f7d -INCBIN "baserom.gbc",$a9f7d,$a9ff7 - $a9f7d +BetaSproutTower6_BlockData: ; 0xa9f7d + INCBIN "maps/BetaSproutTower6.blk" +; 0xa9fd7 + +BetaPokecenterMainHouse_BlockData: ; 0xa9fd7 + INCBIN "maps/BetaPokecenterMainHouse.blk" +; 0xa9ff7 Route30_BlockData: ; 0xa9ff7 INCBIN "maps/Route30.blk" @@ -10759,7 +13496,9 @@ Route38_BlockData: ; 0xaa759 INCBIN "maps/Route38.blk" ; 0xaa80d -INCBIN "baserom.gbc",$aa80d,$5a +BetaCianwoodCity_BlockData: ; 0xaa80d + INCBIN "maps/BetaCianwoodCity.blk" +; 0xaa867 OlivineVoltorbHouse_BlockData: ; 0xaa867 INCBIN "maps/OlivineVoltorbHouse.blk" @@ -10769,7 +13508,13 @@ SafariZoneFuchsiaGateBeta_BlockData: ; 0xaa877 INCBIN "maps/SafariZoneFuchsiaGateBeta.blk" ; 0xaa88b -INCBIN "baserom.gbc",$aa88b,$aaa4d - $aa88b +BetaTeakCity_BlockData: ; 0xaa88b + INCBIN "maps/BetaTeakCity.blk" +; 0xaa9f3 + +BetaCherrygroveCity_BlockData: ; 0xaa9f3 + INCBIN "maps/BetaCherrygroveCity.blk" +; 0xaaa4d CinnabarIsland_BlockData: ; 0xaaa4d INCBIN "maps/CinnabarIsland.blk" @@ -10783,7 +13528,9 @@ Route8_BlockData: ; 0xaab5b INCBIN "maps/Route8.blk" ; 0xaac0f -INCBIN "baserom.gbc",$aac0f,$aac69 - $aac0f +BetaSproutTower3_BlockData: ; 0xaac0f + INCBIN "maps/BetaSproutTower3.blk" +; 0xaac69 ViridianCity_BlockData: ; 0xaac69 INCBIN "maps/ViridianCity.blk" @@ -10797,13 +13544,17 @@ Route21_BlockData: ; 0xaaedf INCBIN "maps/Route21.blk" ; 0xaaf93 -INCBIN "baserom.gbc",$aaf93,$aafed - $aaf93 +BetaSproutTower7_BlockData: ; 0xaaf93 + INCBIN "maps/BetaSproutTower7.blk" +; 0xaafed Route17_BlockData: ; 0xaafed INCBIN "maps/Route17.blk" ; 0xab1af -INCBIN "baserom.gbc",$ab1af,$ab209 - $ab1af +BetaMahoganyTown_BlockData: ; 0xab1af + INCBIN "maps/BetaMahoganyTown.blk" +; 0xab209 Route31_BlockData: ; 0xab209 INCBIN "maps/Route31.blk" @@ -10833,13 +13584,21 @@ Route38EcruteakGate_BlockData: ; 0xab6af INCBIN "maps/Route38EcruteakGate.blk" ; 0xab6c3 -INCBIN "baserom.gbc",$ab6c3,$ab82b - $ab6c3 +BetaAzaleaTown_BlockData: ; 0xab6c3 + INCBIN "maps/BetaAzaleaTown.blk" +; 0xab82b VermilionCity_BlockData: ; 0xab82b INCBIN "maps/VermilionCity.blk" ; 0xab993 -INCBIN "baserom.gbc",$ab993,$abb55 - $ab993 +BetaOlivineCity_BlockData: ; 0xab993 + INCBIN "maps/BetaOlivineCity.blk" +; 0xabafb + +BetaNewBarkTown_BlockData: ; 0xabafb + INCBIN "maps/BetaNewBarkTown.blk" +; 0xabb55 ElmsLab_BlockData: ; 0xabb55 INCBIN "maps/ElmsLab.blk" @@ -10872,7 +13631,9 @@ Route14_BlockData: ; 0xac000 INCBIN "maps/Route14.blk" ; 0xac0b4 -INCBIN "baserom.gbc",$ac0b4,$5a +BetaSproutTower8_BlockData: ; 0xac0b4 + INCBIN "maps/BetaSproutTower8.blk" +; 0xac10e OlivineMart_BlockData: ; 0xac10e INCBIN "maps/OlivineMart.blk" @@ -10882,19 +13643,41 @@ Route10North_BlockData: ; 0xac126 INCBIN "maps/Route10North.blk" ; 0xac180 -INCBIN "baserom.gbc",$ac180,$168 +BetaLakeOfRage_BlockData: ; 0xac180 + INCBIN "maps/BetaLakeOfRage.blk" +; 0xac2e8 OlivinePokeCenter1F_BlockData: ; 0xac2e8 INCBIN "maps/OlivinePokeCenter1F.blk" ; 0xac2fc -INCBIN "baserom.gbc",$ac2fc,$ac340 - $ac2fc +BetaPewterMuseumOfScience1F_BlockData: ; 0xac2fc + INCBIN "maps/BetaPewterMuseumOfScience1F.blk" +; 0xac324 + +BetaPewterMuseumOfScience2F_BlockData: ; 0xac324 + INCBIN "maps/BetaPewterMuseumOfScience2F.blk" +; 0xac340 EarlsPokemonAcademy_BlockData: ; 0xac340 INCBIN "maps/EarlsPokemonAcademy.blk" ; 0xac360 -INCBIN "baserom.gbc",$ac360,$ac3b4 - $ac360 +BetaCinnabarIslandPokemonLabHallway_BlockData: ; 0xac360 + INCBIN "maps/BetaCinnabarIslandPokemonLabHallway.blk" +; 0xac384 + +BetaCinnabarIslandPokemonLabRoom1_BlockData: ; 0xac384 + INCBIN "maps/BetaCinnabarIslandPokemonLabRoom1.blk" +; 0xac394 + +BetaCinnabarIslandPokemonLabRoom2_BlockData: ; 0xac394 + INCBIN "maps/BetaCinnabarIslandPokemonLabRoom2.blk" +; 0xac3a4 + +BetaCinnabarIslandPokemonLabRoom3_BlockData: ; 0xac3a4 + INCBIN "maps/BetaCinnabarIslandPokemonLabRoom3.blk" +; 0xac3b4 GoldenrodDeptStore1F_BlockData: ; 0xac3b4 INCBIN "maps/GoldenrodDeptStore1F.blk" @@ -10940,7 +13723,9 @@ CeladonMansionRoof_BlockData: ; 0xac4b4 INCBIN "maps/CeladonMansionRoof.blk" ; 0xac4c8 -INCBIN "baserom.gbc",$ac4c8,$ac4d8 - $ac4c8 +BetaHouse_BlockData: ; 0xac4c8 + INCBIN "maps/BetaHouse.blk" +; 0xac4d8 CeladonGameCorner_BlockData: ; 0xac4d8 INCBIN "maps/CeladonGameCorner.blk" @@ -10962,7 +13747,9 @@ EcruteakLugiaSpeechHouse_BlockData: ; 0xac54f INCBIN "maps/EcruteakLugiaSpeechHouse.blk" ; 0xac55f -INCBIN "baserom.gbc",$ac55f,$5a +BetaCave_BlockData: ; 0xac55f + INCBIN "maps/BetaCave.blk" +; 0xac5b9 UnionCaveB1F_BlockData: ; 0xac5b9 INCBIN "maps/UnionCaveB1F.blk" @@ -10984,7 +13771,9 @@ Route6UndergroundEntrance_BlockData: ; 0xac9f1 INCBIN "maps/Route6UndergroundEntrance.blk" ; 0xaca01 -INCBIN "baserom.gbc",$aca01,$10 +BetaPokecenterTradeStation_BlockData: ; 0xaca01 + INCBIN "maps/BetaPokecenterTradeStation.blk" +; 0xaca11 KurtsHouse_BlockData: ; 0xaca11 INCBIN "maps/KurtsHouse.blk" @@ -10998,7 +13787,9 @@ RuinsofAlphOutside_BlockData: ; 0xaca8b INCBIN "maps/RuinsofAlphOutside.blk" ; 0xacb3f -INCBIN "baserom.gbc",$acb3f,$acb53 - $acb3f +BetaAlphRuinUnsolvedPuzzleRoom_BlockData: ; 0xacb3f + INCBIN "maps/BetaAlphRuinUnsolvedPuzzleRoom.blk" +; 0xacb53 RuinsofAlphInnerChamber_BlockData: ; 0xacb53 INCBIN "maps/RuinsofAlphInnerChamber.blk" @@ -11012,19 +13803,25 @@ SproutTower1F_BlockData: ; 0xacbf3 INCBIN "maps/SproutTower1F.blk" ; 0xacc43 -INCBIN "baserom.gbc",$acc43,$acc4d - $acc43 +BetaSproutTowerCutOut1_BlockData: ; 0xacc43 + INCBIN "maps/BetaSproutTowerCutOut1.blk" +; 0xacc4d SproutTower2F_BlockData: ; 0xacc4d INCBIN "maps/SproutTower2F.blk" ; 0xacc9d -INCBIN "baserom.gbc",$acc9d,$acca7 - $acc9d +BetaSproutTowerCutOut2_BlockData: ; 0xacc9d + INCBIN "maps/BetaSproutTowerCutOut2.blk" +; 0xacca7 SproutTower3F_BlockData: ; 0xacca7 INCBIN "maps/SproutTower3F.blk" ; 0xaccf7 -INCBIN "baserom.gbc",$accf7,$acd01 - $accf7 +BetaSproutTowerCutOut3_BlockData: ; 0xaccf7 + INCBIN "maps/BetaSproutTowerCutOut3.blk" +; 0xacd01 RadioTower1F_BlockData: ; 0xacd01 INCBIN "maps/RadioTower1F.blk" @@ -11126,7 +13923,9 @@ UndergroundWarehouse_BlockData: ; 0xadf1c INCBIN "maps/UndergroundWarehouse.blk" ; 0xadf76 -INCBIN "baserom.gbc",$adf76,$19 +BetaElevator_BlockData: ; 0xadf76 + INCBIN "maps/BetaElevator.blk" +; 0xadf8f TinTower1F_BlockData: ; 0xadf8f INCBIN "maps/TinTower1F.blk" @@ -11176,7 +13975,9 @@ BurnedTowerB1F_BlockData: ; 0xae36d INCBIN "maps/BurnedTowerB1F.blk" ; 0xae3c7 -INCBIN "baserom.gbc",$ae3c7,$ae4d5 - $ae3c7 +BetaCaveTestMap_BlockData: ; 0xae3c7 + INCBIN "maps/BetaCaveTestMap.blk" +; 0xae4d5 MountMortar1FOutside_BlockData: ; 0xae4d5 INCBIN "maps/MountMortar1FOutside.blk" @@ -11258,7 +14059,21 @@ SilverCaveRoom3_BlockData: ; 0xaf399 INCBIN "maps/SilverCaveRoom3.blk" ; 0xaf44d -INCBIN "baserom.gbc",$af44d,$438 +BetaRocketHideout1_BlockData: ; 0xaf44d + INCBIN "maps/BetaRocketHideout1.blk" +; 0xaf55b + +BetaRocketHideout2_BlockData: ; 0xaf55b + INCBIN "maps/BetaRocketHideout2.blk" +; 0xaf669 + +BetaEmptyHouse_BlockData: ; 0xaf669 + INCBIN "maps/BetaEmptyHouse.blk" +; 0xaf777 + +BetaRocketHideout3_BlockData: ; 0xaf777 + INCBIN "maps/BetaRocketHideout3.blk" +; 0xaf885 MahoganyMart1F_BlockData: ; 0xaf885 INCBIN "maps/MahoganyMart1F.blk" @@ -11276,7 +14091,9 @@ TeamRocketBaseB3F_BlockData: ; 0xaf9a3 INCBIN "maps/TeamRocketBaseB3F.blk" ; 0xafa2a -INCBIN "baserom.gbc",$afa2a,$afa84 - $afa2a +BetaRoute23EarlyVersion_BlockData: ; 0xafa2a + INCBIN "maps/BetaRoute23EarlyVersion.blk" +; 0xafa84 IndigoPlateauPokeCenter1F_BlockData: ; 0xafa84 INCBIN "maps/IndigoPlateauPokeCenter1F.blk" @@ -11322,7 +14139,9 @@ OlivineGym_BlockData: ; 0xafc7b INCBIN "maps/OlivineGym.blk" ; 0xafca3 -INCBIN "baserom.gbc",$afca3,$afcb7 - $afca3 +BetaUnknown_BlockData: ; 0xafca3 + INCBIN "maps/BetaUnknown.blk" +; 0xafcb7 CianwoodGym_BlockData: ; 0xafcb7 INCBIN "maps/CianwoodGym.blk" @@ -11363,7 +14182,9 @@ OlivineLighthouse6F_BlockData: ; 0xaff00 SECTION "bank2C",DATA,BANK[$2C] -INCBIN "baserom.gbc",$b0000,$b0023 - $b0000 +BetaCave2_BlockData: ; 0xb0000 + INCBIN "maps/BetaCave2.blk" +; 0xb0023 SlowpokeWellB1F_BlockData: ; 0xb0023 INCBIN "maps/SlowpokeWellB1F.blk" @@ -11421,7 +14242,9 @@ FastShipB1F_BlockData: ; 0xb0680 INCBIN "maps/FastShipB1F.blk" ; 0xb0700 -INCBIN "baserom.gbc",$b0700,$10 +BetaSsAquaInsideCutOut_BlockData: ; 0xb0700 + INCBIN "maps/BetaSsAquaInsideCutOut.blk" +; 0xb0710 FastShipCabins_NNW_NNE_NE_BlockData: ; 0xb0710 INCBIN "maps/FastShipCabins_NNW_NNE_NE.blk" @@ -11535,13 +14358,17 @@ CeladonGym_BlockData: ; 0xb0cb5 INCBIN "maps/CeladonGym.blk" ; 0xb0ce2 -INCBIN "baserom.gbc",$b0ce2,$b0cf6 - $b0ce2 +BetaHouse2_BlockData: ; 0xb0ce2 + INCBIN "maps/BetaHouse2.blk" +; 0xb0cf6 CeladonCafe_BlockData: ; 0xb0cf6 INCBIN "maps/CeladonCafe.blk" ; 0xb0d0e -INCBIN "baserom.gbc",$b0d0e,$18 +BetaCeladonMansion_BlockData: ; 0xb0d0e + INCBIN "maps/BetaCeladonMansion.blk" +; 0xb0d26 RockTunnel1F_BlockData: ; 0xb0d26 INCBIN "maps/RockTunnel1F.blk" @@ -11695,7 +14522,9 @@ BattleTowerOutside_BlockData: ; 0xb1a6e INCBIN "maps/BattleTowerOutside.blk" ; 0xb1afa -INCBIN "baserom.gbc",$b1afa,$28 +BetaBlank_BlockData: ; 0xb1afa + INCBIN "maps/BetaBlank.blk" +; 0xb1b22 GoldenrodDeptStoreRoof_BlockData: ; 0xb1b22 INCBIN "maps/GoldenrodDeptStoreRoof.blk" @@ -11704,41 +14533,124 @@ GoldenrodDeptStoreRoof_BlockData: ; 0xb1b22 SECTION "bank2D",DATA,BANK[$2D] -Tileset21GFX: ; b4000 +Tileset21GFX: ; 0xb4000 INCBIN "gfx/tilesets/21.lz" -; b4893 +; 0xb4893 -INCBIN "baserom.gbc", $b4893, $b4da0 - $b4893 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 -Tileset22GFX: ; b4da0 +Tileset21Meta: ; 0xb48a0 +INCBIN "tilesets/21_metatiles.bin" +; 0xb4ca0 + +Tileset21Coll: ; 0xb4ca0 +INCBIN "tilesets/21_collision.bin" +; 0xb4da0 + +Tileset22GFX: ; 0xb4da0 INCBIN "gfx/tilesets/22.lz" -; b50d1 +; 0xb50d1 -INCBIN "baserom.gbc", $b50d1, $b55e0 - $b50d1 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 -Tileset08GFX: ; b55e0 +Tileset22Meta: ; 0xb50e0 +INCBIN "tilesets/22_metatiles.bin" +; 0xb54e0 + +Tileset22Coll: ; 0xb54e0 +INCBIN "tilesets/22_collision.bin" +; 0xb55e0 + +Tileset08GFX: ; 0xb55e0 INCBIN "gfx/tilesets/08.lz" -; b59db +; 0xb59db -INCBIN "baserom.gbc", $b59db, $b5ee0 - $b59db + db $00 + db $00 + db $00 + db $00 + db $00 -Tileset02GFX: -Tileset04GFX: ; b5ee0 +Tileset08Meta: ; 0xb59e0 +INCBIN "tilesets/08_metatiles.bin" +; 0xb5de0 + +Tileset08Coll: ; 0xb5de0 +INCBIN "tilesets/08_collision.bin" +; 0xb5ee0 + +Tileset02GFX: ; 0xb5ee0 +Tileset04GFX: ; 0xb5ee0 INCBIN "gfx/tilesets/04.lz" -; b6ae7 +; 0xb6ae7 -INCBIN "baserom.gbc", $b6ae7, $b74e8 - $b6ae7 + db $00 -Tileset16GFX: ; b74e8 +Tileset02Meta: ; 0xb6ae8 +INCBIN "tilesets/02_metatiles.bin" +; 0xb72e8 + +Tileset02Coll: ; 0xb72e8 +INCBIN "tilesets/02_collision.bin" +; 0xb74e8 + +Tileset16GFX: ; 0xb74e8 INCBIN "gfx/tilesets/16.lz" -; b799a +; 0xb799a -INCBIN "baserom.gbc", $b799a, $b7ea8 - $b799a + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + +Tileset16Meta: ; 0xb79a8 +INCBIN "tilesets/16_metatiles.bin" +; 0xb7da8 + +Tileset16Coll: ; 0xb7da8 +INCBIN "tilesets/16_collision.bin" +; 0xb7ea8 SECTION "bank2E",DATA,BANK[$2E] -INCBIN "baserom.gbc",$B8000,$b8219 - $b8000 +INCBIN "baserom.gbc", $B8000, $b8219 - $b8000 Functionb8219: ; b8219 ; deals strictly with rockmon encounter @@ -11796,7 +14708,7 @@ GetTreeMonEncounterTable: ; b823f ret ; b825e -INCBIN "baserom.gbc",$B825E,$b82c5 - $b825e +INCBIN "baserom.gbc", $B825E, $b82c5 - $b825e WildRockMonMapTable: ; b82c5 db GROUP_CIANWOOD_CITY, MAP_CIANWOOD_CITY, $07 @@ -11978,12 +14890,12 @@ WildRockMonTable: ; b83de db $ff ; end ; b83e5 -INCBIN "baserom.gbc",$b83e5,$b9e8b - $b83e5 +INCBIN "baserom.gbc", $b83e5, $b9e8b - $b83e5 SECTION "bank2F",DATA,BANK[$2F] -INCBIN "baserom.gbc",$bc000,$bc09c - $bc000 +INCBIN "baserom.gbc", $bc000, $bc09c - $bc000 PokeCenterNurseScript: ; bc09c ; Talking to a nurse in a Pokemon Center @@ -12116,7 +15028,7 @@ PokeCenterNurseScript: ; bc09c end ; bc162 -INCBIN "baserom.gbc",$bc162,$bcea5-$bc162 +INCBIN "baserom.gbc", $bc162, $bcea5-$bc162 UnusedPhoneScript: ; 0xbcea5 3writetext BANK(UnusedPhoneText), UnusedPhoneText @@ -12172,13 +15084,13 @@ UnknownScript_0xbcee7: ; 0xbcee7 .violet ; 0xbcf15 displaylocation $7 ; sprout tower - 3call $3,$4edf + 3call $3, $4edf .azalea ; 0xbcf1b displaylocation $d ; slowpoke well - 3call $3,$4edf + 3call $3, $4edf .goldenrod ; 0xbcf21 displaylocation $11 ; radio tower - 3call $3,$4edf + 3call $3, $4edf 3writetext $6d, $411c keeptextopen 2jump UnknownScript_0xbcf37 @@ -12407,27 +15319,27 @@ ElmPhoneScript2: ; 0xbd081 specialphonecall $0000 end -INCBIN "baserom.gbc",$bd0d0,$be699-$bd0d0 +INCBIN "baserom.gbc", $bd0d0, $be699-$bd0d0 SECTION "bank30",DATA,BANK[$30] -INCBIN "baserom.gbc",$c0000,$c3fc0 - $c0000 +INCBIN "baserom.gbc", $c0000, $c3fc0 - $c0000 SECTION "bank31",DATA,BANK[$31] -INCBIN "baserom.gbc",$c4000,$c7f80 - $c4000 +INCBIN "baserom.gbc", $c4000, $c7f80 - $c4000 SECTION "bank32",DATA,BANK[$32] -INCBIN "baserom.gbc",$c8000,$cbe2b - $c8000 +INCBIN "baserom.gbc", $c8000, $cbe2b - $c8000 SECTION "bank33",DATA,BANK[$33] -INCBIN "baserom.gbc",$cc000, $cfd9e - $cc000 +INCBIN "baserom.gbc", $cc000, $cfd9e - $cc000 ; Songs iii @@ -12505,40 +15417,121 @@ INCLUDE "gfx/pics/unown_frames.asm" SECTION "bank37",DATA,BANK[$37] -Tileset31GFX: ; dc000 +Tileset31GFX: ; 0xdc000 INCBIN "gfx/tilesets/31.lz" -; dc3ce +; 0xdc3ce -INCBIN "baserom.gbc", $dc3ce, $dc3d0 - $dc3ce + db $00 + db $00 -Tileset18GFX: ; dc3d0 +Tileset18GFX: ; 0xdc3d0 INCBIN "gfx/tilesets/18.lz" -; dcc4e +; 0xdcc4e -INCBIN "baserom.gbc", $dcc4e, $dd150 - $dcc4e + db $00 + db $00 -Tileset05GFX: ; dd150 +Tileset18Meta: ; 0xdcc50 +INCBIN "tilesets/18_metatiles.bin" +; 0xdd050 + +Tileset18Coll: ; 0xdd050 +INCBIN "tilesets/18_collision.bin" +; 0xdd150 + +Tileset05GFX: ; 0xdd150 INCBIN "gfx/tilesets/05.lz" -; dd5f8 +; 0xdd5f8 -INCBIN "baserom.gbc", $dd5f8, $ddb00 - $dd5f8 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 -Tileset19GFX: ; ddb00 +Tileset05Meta: ; 0xdd600 +INCBIN "tilesets/05_metatiles.bin" +; 0xdda00 + +Tileset05Coll: ; 0xdda00 +INCBIN "tilesets/05_collision.bin" +; 0xddb00 + +Tileset19GFX: ; 0xddb00 INCBIN "gfx/tilesets/19.lz" -; ddf64 +; 0xddf64 -INCBIN "baserom.gbc", $ddf64, $de570 - $ddf64 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 -Tileset11GFX: ; de570 +Tileset19Meta: ; 0xddf70 +INCBIN "tilesets/19_metatiles.bin" +; 0xde370 + +Tileset19Coll: ; 0xde370 +INCBIN "tilesets/19_collision.bin" +; 0xde470 + +Tileset31Coll: ; 0xde470 +INCBIN "tilesets/31_collision.bin" +; 0xde570 + +Tileset11GFX: ; 0xde570 INCBIN "gfx/tilesets/11.lz" -; de98a +; 0xde98a -INCBIN "baserom.gbc", $de98a, $dfd14 - $de98a + db $00 + db $00 + db $00 + db $00 + db $00 + db $00 + +Tileset11Meta: ; 0xde990 +INCBIN "tilesets/11_metatiles.bin" +; 0xded90 + +Tileset11Coll: ; 0xded90 +INCBIN "tilesets/11_collision.bin" +; 0xdee90 + +Tileset04Meta: ; 0xdee90 +INCBIN "tilesets/04_metatiles.bin" +; 0xdf690 + +Tileset04Coll: ; 0xdf690 +INCBIN "tilesets/04_collision.bin" +; 0xdf890 + +Tileset32Meta: ; 0xdf890 +INCBIN "tilesets/32_metatiles.bin" +; 0xdfc90 + +Tileset32Coll: ; 0xdfc90 +Tileset33Coll: ; 0xdfc90 +Tileset34Coll: ; 0xdfc90 +Tileset35Coll: ; 0xdfc90 +Tileset36Coll: ; 0xdfc90 +INCBIN "tilesets/36_collision.bin" +; 0xdfd90 SECTION "bank38",DATA,BANK[$38] -INCBIN "baserom.gbc",$e0000,$e37f9 - $e0000 +INCBIN "baserom.gbc", $e0000, $e37f9 - $e0000 SECTION "bank39",DATA,BANK[$39] @@ -12846,13 +15839,13 @@ Music_BugCatchingContest: INCLUDE "audio/music/bugcatchingcontest.asm" SECTION "bank3E",DATA,BANK[$3E] FontExtra: -INCBIN "gfx/misc/font_extra.2bpp",$0,$200 +INCBIN "gfx/misc/font_extra.2bpp", $0, $200 Font: -INCBIN "gfx/misc/font.1bpp",$0,$400 +INCBIN "gfx/misc/font.1bpp", $0, $400 FontBattleExtra: -INCBIN "gfx/misc/font_battle_extra.2bpp",$0,$200 +INCBIN "gfx/misc/font_battle_extra.2bpp", $0, $200 INCBIN "baserom.gbc", $f8800, $f8ba0 - $f8800 @@ -12864,14 +15857,737 @@ INCBIN "baserom.gbc", $f8ea3, $fbbfc - $f8ea3 INCLUDE "battle/magikarp_length.asm" -INCBIN "baserom.gbc",$fbccf,$fbe91 - $fbccf +INCBIN "baserom.gbc", $fbccf, $fbda4 - $fbccf + + +DoWeatherModifiers: ; fbda4 + + ld de, .WeatherTypeModifiers + ld a, [Weather] + ld b, a + ld a, [$d265] ; move type + ld c, a + +.CheckWeatherType + ld a, [de] + inc de + cp $ff + jr z, .asm_fbdc0 + + cp b + jr nz, .NextWeatherType + + ld a, [de] + cp c + jr z, .ApplyModifier + +.NextWeatherType + inc de + inc de + jr .CheckWeatherType + + +.asm_fbdc0 + ld de, .WeatherMoveModifiers + + ld a, BATTLE_VARS_MOVE_EFFECT + call CleanGetBattleVarPair + ld c, a + +.CheckWeatherMove + ld a, [de] + inc de + cp $ff + jr z, .done + + cp b + jr nz, .NextWeatherMove + + ld a, [de] + cp c + jr z, .ApplyModifier + +.NextWeatherMove + inc de + inc de + jr .CheckWeatherMove + +.ApplyModifier + xor a + ld [$ffb4], a + ld hl, CurDamage + ld a, [hli] + ld [$ffb5], a + ld a, [hl] + ld [$ffb6], a + + inc de + ld a, [de] + ld [$ffb7], a + + call Multiply + + ld a, 10 + ld [$ffb7], a + ld b, $4 + call Divide + + ld a, [$ffb4] + and a + ld bc, $ffff + jr nz, .Update + + ld a, [$ffb5] + ld b, a + ld a, [$ffb6] + ld c, a + or b + jr nz, .Update + + ld bc, 1 + +.Update + ld a, b + ld [CurDamage], a + ld a, c + ld [CurDamage + 1], a + +.done + ret + +.WeatherTypeModifiers + db WEATHER_RAIN, WATER, 15 + db WEATHER_RAIN, FIRE, 05 + db WEATHER_SUN, FIRE, 15 + db WEATHER_SUN, WATER, 05 + db $ff + +.WeatherMoveModifiers + db WEATHER_RAIN, EFFECT_SOLARBEAM, 05 + db $ff +; fbe24 + + +DoBadgeTypeBoosts: ; fbe24 + ld a, [InLinkBattle] + and a + ret nz + + ld a, [$cfc0] + and a + ret nz + + ld a, [hBattleTurn] + and a + ret nz + + push de + push bc + + ld hl, .BadgeTypes + + ld a, [KantoBadges] + ld b, a + ld a, [JohtoBadges] + ld c, a + +.CheckBadge + ld a, [hl] + cp $ff + jr z, .done + + srl b + rr c + jr nc, .NextBadge + + ld a, [$d265] ; move type + cp [hl] + jr z, .ApplyBoost + +.NextBadge + inc hl + jr .CheckBadge + +.ApplyBoost + ld a, [CurDamage] + ld h, a + ld d, a + ld a, [CurDamage + 1] + ld l, a + ld e, a + + srl d + rr e + srl d + rr e + srl d + rr e + + ld a, e + or d + jr nz, .asm_fbe6f + ld e, 1 + +.asm_fbe6f + add hl, de + jr nc, .Update + + ld hl, $ffff + +.Update + ld a, h + ld [CurDamage], a + ld a, l + ld [$d257], a + +.done + pop bc + pop de + ret + +.BadgeTypes + db FLYING ; zephyrbadge + db BUG ; hivebadge + db NORMAL ; plainbadge + db GHOST ; fogbadge + db STEEL ; mineralbadge + db FIGHTING ; stormbadge + db ICE ; glacierbadge + db DRAGON ; risingbadge + + db ROCK ; boulderbadge + db WATER ; cascadebadge + db ELECTRIC ; thunderbadge + db GRASS ; rainbowbadge + db POISON ; soulbadge + db PSYCHIC ; marshbadge + db FIRE ; volcanobadge + db GROUND ; earthbadge + db $ff +; fbe91 SECTION "bank3F",DATA,BANK[$3F] -DoTileAnimation: +DoTileAnimation: ; fc000 +; Iterate over a given pointer array of animation functions +; (one per frame). +; Typically in wra1, vra0 -INCBIN "baserom.gbc",$FC000,$fcdc2-$fc000 +; Beginning of animation pointer array + ld a, [TileSetAnim] + ld e, a + ld a, [TileSetAnim + 1] + ld d, a + +; Play this frame. + ld a, [hTileAnimFrame] ; frame count + ld l, a + inc a + ld [hTileAnimFrame], a + +; Each pointer has: + ld h, 0 + add hl, hl + add hl, hl + add hl, de + +; 2-byte parameter (all functions take input de) + ld e, [hl] + inc hl + ld d, [hl] + inc hl + +; Function address + ld a, [hli] + ld h, [hl] + ld l, a + + jp [hl] +; fc01b + +Tileset00Anim: ; 0xfc01b +Tileset02Anim: ; 0xfc01b +Tileset03Anim: ; 0xfc01b +; param, function + dw $9140, AnimateWaterTile + dw $0000, WaitTileAnimation + dw $0000, WaitTileAnimation + dw $0000, WaitTileAnimation + dw $0000, TileAnimationPalette + dw $0000, WaitTileAnimation + dw $0000, AnimateFlowerTile + dw $0000, WaitTileAnimation + dw $0000, WaitTileAnimation + dw $0000, NextTileFrame8 + dw $0000, DoneTileAnimation +; 0xfc047 + +Tileset25Anim: ; 0xfc047 +; param, function + dw $9140, AnimateWaterTile + dw $0000, WaitTileAnimation + dw $95f0, $4387 + dw $0000, WaitTileAnimation + dw $0000, TileAnimationPalette + dw $0000, WaitTileAnimation + dw $0000, AnimateFlowerTile + dw $0000, WaitTileAnimation + dw $0000, WaitTileAnimation + dw $0000, NextTileFrame8 + dw $0000, DoneTileAnimation +; 0xfc073 + +Tileset31Anim: ; 0xfc073 +; param, function + dw $0000, $445c + dw $0000, $44c4 + dw $0000, WaitTileAnimation + dw $0000, WaitTileAnimation + dw $0000, WaitTileAnimation + dw $0000, $44f2 + dw $0000, $451c + dw $0000, AnimateFlowerTile + dw $9140, AnimateWaterTile + dw $0000, TileAnimationPalette + dw $0000, NextTileFrame8 + dw $0000, DoneTileAnimation +; 0xfc0a3 + +Tileset01Anim: ; 0xfc0a3 +; param, function + dw $9140, AnimateWaterTile + dw $0000, WaitTileAnimation + dw $0000, WaitTileAnimation + dw $0000, TileAnimationPalette + dw $0000, WaitTileAnimation + dw $0000, AnimateFlowerTile + dw $4a98, AnimateWhirlpoolTile + dw $4a9c, AnimateWhirlpoolTile + dw $4aa0, AnimateWhirlpoolTile + dw $4aa4, AnimateWhirlpoolTile + dw $0000, WaitTileAnimation + dw $0000, NextTileFrame8 + dw $0000, DoneTileAnimation +; 0xfc0d7 + +INCBIN "baserom.gbc", $fc0d7, $fc12f-$fc0d7 + +Tileset09Anim: ; 0xfc12f +; param, function + dw $9140, AnimateWaterTile + dw $0000, WaitTileAnimation + dw $0000, WaitTileAnimation + dw $0000, WaitTileAnimation + dw $0000, WaitTileAnimation + dw $0000, TileAnimationPalette + dw $0000, WaitTileAnimation + dw $0000, WaitTileAnimation + dw $0000, WaitTileAnimation + dw $0000, WaitTileAnimation + dw $0000, NextTileFrame8 + dw $0000, DoneTileAnimation +; 0xfc15f + +Tileset15Anim: ; 0xfc15f +; param, function + dw $0000, $45eb + dw $0000, WaitTileAnimation + dw $0000, WaitTileAnimation + dw $0000, WaitTileAnimation + dw $0000, $45cc + dw $0000, WaitTileAnimation + dw $0000, NextTileFrame8 + dw $0000, DoneTileAnimation +; 0xfc17f + +INCBIN "baserom.gbc", $fc17f, $fc1e7-$fc17f + +Tileset24Anim: ; 0xfc1e7 +Tileset30Anim: ; 0xfc1e7 +; param, function + dw $9140, $46a2 + dw $0000, $471e + dw $cf41, $4309 + dw $0000, $471e + dw $9140, $4696 + dw $0000, $471e + dw $0000, TileAnimationPalette + dw $0000, $471e + dw $9400, $46a2 + dw $0000, $471e + dw $cf41, $436a + dw $0000, $471e + dw $cf41, $436a + dw $0000, $471e + dw $cf41, $436a + dw $0000, $471e + dw $9400, $4696 + dw $0000, $471e + dw $0000, DoneTileAnimation +; 0xfc233 + +Tileset29Anim: ; 0xfc233 +; param, function + dw $9350, $46a2 + dw $0000, $471e + dw $cf41, $4309 + dw $0000, $471e + dw $9350, $4696 + dw $0000, $471e + dw $0000, TileAnimationPalette + dw $0000, $471e + dw $9310, $46a2 + dw $0000, $471e + dw $cf41, $436a + dw $0000, $471e + dw $cf41, $436a + dw $0000, $471e + dw $cf41, $436a + dw $0000, $471e + dw $9310, $4696 + dw $0000, $471e + dw $0000, DoneTileAnimation +; 0xfc27f + +Tileset23Anim: ; 0xfc27f +; param, function + dw $4770, $4645 + dw $4774, $4645 + dw $4768, $4645 + dw $476c, $4645 + dw $4760, $4645 + dw $4764, $4645 + dw $4758, $4645 + dw $475c, $4645 + dw $4750, $4645 + dw $4754, $4645 + dw $0000, NextTileFrame + dw $0000, WaitTileAnimation + dw $0000, WaitTileAnimation + dw $0000, WaitTileAnimation + dw $0000, WaitTileAnimation + dw $0000, DoneTileAnimation +; 0xfc2bf + +INCBIN "baserom.gbc", $fc2bf, $fc2e7-$fc2bf + +Tileset04Anim: ; 0xfc2e7 +Tileset05Anim: ; 0xfc2e7 +Tileset06Anim: ; 0xfc2e7 +Tileset07Anim: ; 0xfc2e7 +Tileset08Anim: ; 0xfc2e7 +Tileset10Anim: ; 0xfc2e7 +Tileset11Anim: ; 0xfc2e7 +Tileset12Anim: ; 0xfc2e7 +Tileset13Anim: ; 0xfc2e7 +Tileset14Anim: ; 0xfc2e7 +Tileset16Anim: ; 0xfc2e7 +Tileset17Anim: ; 0xfc2e7 +Tileset18Anim: ; 0xfc2e7 +Tileset19Anim: ; 0xfc2e7 +Tileset20Anim: ; 0xfc2e7 +Tileset21Anim: ; 0xfc2e7 +Tileset22Anim: ; 0xfc2e7 +Tileset26Anim: ; 0xfc2e7 +Tileset27Anim: ; 0xfc2e7 +Tileset28Anim: ; 0xfc2e7 +Tileset32Anim: ; 0xfc2e7 +Tileset33Anim: ; 0xfc2e7 +Tileset34Anim: ; 0xfc2e7 +Tileset35Anim: ; 0xfc2e7 +Tileset36Anim: ; 0xfc2e7 +; param, function + dw $0000, WaitTileAnimation + dw $0000, WaitTileAnimation + dw $0000, WaitTileAnimation + dw $0000, WaitTileAnimation + dw $0000, DoneTileAnimation +; 0xfc2fb + +DoneTileAnimation: ; fc2fb +; Reset the animation command loop. + xor a + ld [hTileAnimFrame], a + +WaitTileAnimation: ; fc2fe +; Do nothing this frame. + ret +; fc2ff + +NextTileFrame8: ; fc2ff + ld a, [TileAnimationTimer] + inc a + and a, 7 + ld [TileAnimationTimer], a + ret +; fc309 + +INCBIN "baserom.gbc", $fc309, $fc402 - $fc309 + +AnimateWaterTile: ; fc402 +; Draw a water tile for the current frame in VRAM tile at de. + +; Save sp in bc (see WriteTile). + ld hl, [sp+0] + ld b, h + ld c, l + + ld a, [TileAnimationTimer] + +; 4 tile graphics, updated every other frame. + and 3 << 1 + +; 2 x 8 = 16 bytes per tile + add a + add a + add a + + add WaterTileFrames % $100 + ld l, a + ld a, 0 + adc WaterTileFrames / $100 + ld h, a + +; Stack now points to the start of the tile for this frame. + ld sp, hl + + ld l, e + ld h, d + + jp WriteTile +; fc41c + +WaterTileFrames: ; fc41c +; Frames 0-3 +; INCBIN "gfx/tilesets/water.2bpp" +INCBIN "baserom.gbc", $fc41c, $fc45c - $fc41c +; fc45c + +INCBIN "baserom.gbc", $fc45c, $fc56d - $fc45c + +AnimateFlowerTile: ; fc56d +; No parameters. + +; Save sp in bc (see WriteTile). + ld hl, [sp+0] + ld b, h + ld c, l + +; Alternate tile graphc every other frame + ld a, [TileAnimationTimer] + and 1 << 1 + ld e, a + +; CGB has different color mappings for flowers. + ld a, [hCGB] + and 1 + + add e + swap a ; << 4 (16 bytes) + ld e, a + ld d, 0 + ld hl, FlowerTileFrames + add hl, de + ld sp, hl + + ld hl, VTiles2 + $30 ; tile 4 + + jp WriteTile +; fc58c + +FlowerTileFrames: ; fc58c +; frame 0 dmg +; frame 0 cgb +; frame 1 dmg +; frame 1 sgb +; INCBIN "gfx/tilesets/flower.2bpp" +INCBIN "baserom.gbc", $fc58c, $fc5cc - $fc58c +; fc5cc + +INCBIN "baserom.gbc", $fc5cc, $fc673 - $fc5cc + +NextTileFrame: ; fc673 + ld hl, TileAnimationTimer + inc [hl] + ret +; fc678 + + +AnimateWhirlpoolTile: ; fc678 +; Update whirlpool tile using struct at de. + +; Struct: +; VRAM address +; Address of the first tile + +; Only does one of 4 tiles at a time. + +; Save sp in bc (see WriteTile). + ld hl, [sp+0] + ld b, h + ld c, l + +; de = VRAM address + ld l, e + ld h, d + ld e, [hl] + inc hl + ld d, [hl] + inc hl +; Tile address is now at hl. + +; Get the tile for this frame. + ld a, [TileAnimationTimer] + and %11 ; 4 frames x2 + swap a ; * 16 bytes per tile + + add [hl] + inc hl + ld h, [hl] + ld l, a + ld a, 0 + adc h + ld h, a + +; Stack now points to the desired frame. + ld sp, hl + + ld l, e + ld h, d + + jr WriteTile +; fc696 + + +WriteTileFromBuffer: ; fc696 +; Write tiledata at $cf41 to de. +; $cf41 is loaded to sp for WriteTile. + + ld hl, [sp+0] + ld b, h + ld c, l + + ld hl, $cf41 + ld sp, hl + + ld h, d + ld l, e + jr WriteTile +; fc6a2 + + +WriteTileToBuffer: ; fc6a2 +; Write tiledata de to $cf41. +; de is loaded to sp for WriteTile. + + ld hl, [sp+0] + ld b, h + ld c, l + + ld h, d + ld l, e + ld sp, hl + + ld hl, $cf41 + + ; fallthrough + +WriteTile: ; fc6ac +; Write one 8x8 tile ($10 bytes) from sp to hl. + +; Warning: sp is saved in bc so we can abuse pop. +; sp is restored to address bc. Save sp in bc before calling. + + pop de + ld [hl], e + inc hl + ld [hl], d + +rept 7 + pop de + inc hl + ld [hl], e + inc hl + ld [hl], d +endr + +; restore sp + ld h, b + ld l, c + ld sp, hl + ret +; fc6d7 + + +TileAnimationPalette: ; fc6d7 +; Transition between color values 0-2 for color 0 in palette 3. + +; No palette changes on DMG. + ld a, [hCGB] + and a + ret z + +; We don't want to mess with non-standard palettes. + ld a, [$ff47] ; BGP + cp %11100100 + ret nz + +; Only update on even frames. + ld a, [TileAnimationTimer] + ld l, a + and 1 ; odd + ret nz + +; Ready for BGPD input... + ld a, %10011000 ; auto increment, index $18 (pal 3 color 0) + ld [rBGPI], a + + ld a, [rSVBK] + push af + ld a, 5 ; wra5: gfx + ld [rSVBK], a + +; Update color 0 in order 0 1 2 1 + + ld a, l + and %110 ; frames 0 2 4 6 + + jr z, .color0 + + cp 4 + jr z, .color2 + +.color1 + ld hl, $d01a ; pal 3 color 1 + ld a, [hli] + ld [rBGPD], a + ld a, [hli] + ld [rBGPD], a + jr .end + +.color0 + ld hl, $d018 ; pal 3 color 0 + ld a, [hli] + ld [rBGPD], a + ld a, [hli] + ld [rBGPD], a + jr .end + +.color2 + ld hl, $d01c ; pal 3 color 2 + ld a, [hli] + ld [rBGPD], a + ld a, [hli] + ld [rBGPD], a + +.end + pop af + ld [rSVBK], a + ret +; fc71e + +INCBIN "baserom.gbc", $fc71e, $fcdc2 - $fc71e LoadTradesPointer: ; 0xfcdc2 ld d, 0 @@ -12889,7 +16605,7 @@ LoadTradesPointer: ; 0xfcdc2 ret ; 0xfcdd7 -INCBIN "baserom.gbc",$fcdd7,$fce58-$fcdd7 +INCBIN "baserom.gbc", $fcdd7, $fce58-$fcdd7 Trades: ; 0xfce58 ; byte 1: dialog @@ -12903,56 +16619,415 @@ Trades: ; 0xfce58 ; byte 31 gender ; byte 32 XXX always zero? - db 0,ABRA,MACHOP,"MUSCLE@@@@@",$37,$66,GOLD_BERRY,$54,$92,"MIKE@@@@@@@",0,0 - db 0,BELLSPROUT,ONIX,"ROCKY@@@@@@",$96,$66,BITTER_BERRY,$1e,$bf,"KYLE@@@@@@@",0,0 - db 1,KRABBY,VOLTORB,"VOLTY@@@@@@",$98,$88,PRZCUREBERRY,$05,$72,"TIM@@@@@@@@",0,0 - db 3,DRAGONAIR,DODRIO,"DORIS@@@@@@",$77,$66,SMOKE_BALL,$1b,$01,"EMY@@@@@@@@",2,0 - db 2,HAUNTER,XATU,"PAUL@@@@@@@",$96,$86,MYSTERYBERRY,$00,$3d,"CHRIS@@@@@@",0,0 - db 3,CHANSEY,AERODACTYL,"AEROY@@@@@@",$96,$66,GOLD_BERRY,$7b,$67,"KIM@@@@@@@@",0,0 - db 0,DUGTRIO,MAGNETON,"MAGGIE@@@@@",$96,$66,METAL_COAT,$a2,$c3,"FOREST@@@@@",0,0 + db 0,ABRA,MACHOP,"MUSCLE@@@@@", $37, $66,GOLD_BERRY, $54, $92,"MIKE@@@@@@@",0,0 + db 0,BELLSPROUT,ONIX,"ROCKY@@@@@@", $96, $66,BITTER_BERRY, $1e, $bf,"KYLE@@@@@@@",0,0 + db 1,KRABBY,VOLTORB,"VOLTY@@@@@@", $98, $88,PRZCUREBERRY, $05, $72,"TIM@@@@@@@@",0,0 + db 3,DRAGONAIR,DODRIO,"DORIS@@@@@@", $77, $66,SMOKE_BALL, $1b, $01,"EMY@@@@@@@@",2,0 + db 2,HAUNTER,XATU,"PAUL@@@@@@@", $96, $86,MYSTERYBERRY, $00, $3d,"CHRIS@@@@@@",0,0 + db 3,CHANSEY,AERODACTYL,"AEROY@@@@@@", $96, $66,GOLD_BERRY, $7b, $67,"KIM@@@@@@@@",0,0 + db 0,DUGTRIO,MAGNETON,"MAGGIE@@@@@", $96, $66,METAL_COAT, $a2, $c3,"FOREST@@@@@",0,0 -INCBIN "baserom.gbc",$fcf38,$fd1d2-$fcf38 +INCBIN "baserom.gbc", $fcf38, $fd1d2-$fcf38 SECTION "bank40",DATA,BANK[$40] -INCBIN "baserom.gbc",$100000,$10389d - $100000 +INCBIN "baserom.gbc", $100000, $10389d - $100000 SECTION "bank41",DATA,BANK[$41] -INCBIN "baserom.gbc",$104000,$104350 - $104000 +INCBIN "baserom.gbc", $104000, $104350 - $104000 INCBIN "gfx/ow/misc.2bpp" -INCBIN "baserom.gbc",$1045b0,$105258 - $1045b0 +INCBIN "baserom.gbc", $1045b0, $105258 - $1045b0 MysteryGiftGFX: INCBIN "gfx/misc/mystery_gift.2bpp" -INCBIN "baserom.gbc",$105688,$105930 - $105688 +INCBIN "baserom.gbc", $105688, $105930 - $105688 ; japanese mystery gift gfx INCBIN "gfx/misc/mystery_gift_jp.2bpp" -INCBIN "baserom.gbc",$105db0,$105ef6 - $105db0 + +DisplayUsedMoveText: ; 105db0 +; battle command 03 + ld hl, UsedMoveText + call BattleTextBox + jp WaitBGMap +; 105db9 + + +UsedMoveText: ; 105db9 + +; this is a stream of text and asm from 105db9 to 105ef6 + +; print actor name + text_jump _ActorNameText, BANK(_ActorNameText) + start_asm + +; ???? + ld a, [hBattleTurn] + and a + jr nz, .start + +; append used move list + ld a, [PlayerMoveAnimation] + call UpdateUsedMoves + +.start +; get address for last move + ld a, $13 ; last move + call GetBattleVarPair + ld d, h + ld e, l + +; get address for last counter move + ld a, $11 + call GetBattleVarPair + +; get move animation (id) + ld a, $c ; move animation + call CleanGetBattleVarPair + ld [$d265], a + +; check actor ???? + push hl + callba Function0x34548 + pop hl + jr nz, .grammar + +; update last move + ld a, [$d265] + ld [hl], a + ld [de], a + +.grammar + call GetMoveGrammar +; $d265 now contains MoveGrammar + + +; everything except 'instead' made redundant in localization + +; check obedience + ld a, [$c6f4] + and a + ld hl, UsedMove2Text + ret nz + +; check move grammar + ld a, [$d265] + cp $3 + ld hl, UsedMove2Text + ret c + ld hl, UsedMove1Text + ret +; 105e04 + +UsedMove1Text: ; 105e04 + text_jump _UsedMove1Text, BANK(_UsedMove1Text) + start_asm + jr Function105e10 +; 105e0b + +UsedMove2Text: ; 105e0b + text_jump _UsedMove2Text, BANK(_UsedMove2Text) + start_asm +; 105e10 + +Function105e10: ; 105e10 +; check obedience + ld a, [$c6f4] + and a + jr z, GetMoveNameText +; print "instead," + ld hl, UsedInsteadText + ret +; 105e1a + +UsedInsteadText: ; 105e1a + text_jump _UsedInsteadText, BANK(_UsedInsteadText) + start_asm +; 105e1f + +GetMoveNameText: ; 105e1f + ld hl, MoveNameText + ret +; 105e23 + +MoveNameText: ; 105e23 + text_jump _MoveNameText, BANK(_MoveNameText) + start_asm +; 105e28 + +GetUsedMoveTextEnder: ; 105e28 +; get start address + ld hl, .endusedmovetexts + +; get move id + ld a, [$d265] + +; 2-byte pointer + add a + +; seek + push bc + ld b, $0 + ld c, a + add hl, bc + pop bc + +; get pointer to usedmovetext ender + ld a, [hli] + ld h, [hl] + ld l, a + ret +; 105e39 + +.endusedmovetexts ; 105e39 + dw EndUsedMove1Text + dw EndUsedMove2Text + dw EndUsedMove3Text + dw EndUsedMove4Text + dw EndUsedMove5Text +; 105e43 + +EndUsedMove1Text: ; 105e43 + text_jump _EndUsedMove1Text, BANK(_EndUsedMove1Text) + db "@" +; 105e48 +EndUsedMove2Text: ; 105e48 + text_jump _EndUsedMove2Text, BANK(_EndUsedMove2Text) + db "@" +; 105e4d +EndUsedMove3Text: ; 105e4d + text_jump _EndUsedMove3Text, BANK(_EndUsedMove3Text) + db "@" +; 105e52 +EndUsedMove4Text: ; 105e52 + text_jump _EndUsedMove4Text, BANK(_EndUsedMove4Text) + db "@" +; 105e57 +EndUsedMove5Text: ; 105e57 + text_jump _EndUsedMove5Text, BANK(_EndUsedMove5Text) + db "@" +; 105e5c + + +GetMoveGrammar: ; 105e5c +; store move grammar type in $d265 + + push bc +; c = move id + ld a, [$d265] + ld c, a + ld b, $0 + +; read grammar table + ld hl, MoveGrammar +.loop + ld a, [hli] +; end of table? + cp $ff + jr z, .end +; match? + cp c + jr z, .end +; advance grammar type at $00 + and a + jr nz, .loop +; next grammar type + inc b + jr .loop + +.end +; $d265 now contains move grammar + ld a, b + ld [$d265], a + +; we're done + pop bc + ret +; 105e7a + +MoveGrammar: ; 105e7a +; made redundant in localization +; each move is given an identifier for what usedmovetext to use (0-4): + +; 0 + db SWORDS_DANCE + db GROWTH + db STRENGTH + db HARDEN + db MINIMIZE + db SMOKESCREEN + db WITHDRAW + db DEFENSE_CURL + db EGG_BOMB + db SMOG + db BONE_CLUB + db FLASH + db SPLASH + db ACID_ARMOR + db BONEMERANG + db REST + db SHARPEN + db SUBSTITUTE + db MIND_READER + db SNORE + db PROTECT + db SPIKES + db ENDURE + db ROLLOUT + db SWAGGER + db SLEEP_TALK + db HIDDEN_POWER + db PSYCH_UP + db EXTREMESPEED + db 0 ; end set + +; 1 + db RECOVER + db TELEPORT + db BIDE + db SELFDESTRUCT + db AMNESIA + db FLAIL + db 0 ; end set + +; 2 + db MEDITATE + db AGILITY + db MIMIC + db DOUBLE_TEAM + db BARRAGE + db TRANSFORM + db STRUGGLE + db SCARY_FACE + db 0 ; end set + +; 3 + db POUND + db SCRATCH + db VICEGRIP + db WING_ATTACK + db FLY + db BIND + db SLAM + db HORN_ATTACK + db WRAP + db THRASH + db TAIL_WHIP + db LEER + db BITE + db GROWL + db ROAR + db SING + db PECK + db ABSORB + db STRING_SHOT + db EARTHQUAKE + db FISSURE + db DIG + db TOXIC + db SCREECH + db METRONOME + db LICK + db CLAMP + db CONSTRICT + db POISON_GAS + db BUBBLE + db SLASH + db SPIDER_WEB + db NIGHTMARE + db CURSE + db FORESIGHT + db CHARM + db ATTRACT + db ROCK_SMASH + db 0 ; end set + +; all other moves = 4 + db $ff ; end +; 105ed0 + + +UpdateUsedMoves: ; 105ed0 +; append move a to PlayerUsedMoves unless it has already been used + + push bc +; start of list + ld hl, PlayerUsedMoves +; get move id + ld b, a +; loop count + ld c, NUM_MOVES + +.loop +; get move from the list + ld a, [hli] +; not used yet? + and a + jr z, .add +; already used? + cp b + jr z, .quit +; next byte + dec c + jr nz, .loop + +; if the list is full and the move hasn't already been used +; shift the list back one byte, deleting the first move used +; this can occur with struggle or a new learned move + ld hl, PlayerUsedMoves + 1 +; 1 = 2 + ld a, [hld] + ld [hli], a +; 2 = 3 + inc hl + ld a, [hld] + ld [hli], a +; 3 = 4 + inc hl + ld a, [hld] + ld [hl], a +; 4 = new move + ld a, b + ld [PlayerUsedMoves + 3], a + jr .quit + +.add +; go back to the byte we just inced from + dec hl +; add the new move + ld [hl], b + +.quit +; list updated + pop bc + ret +; 105ef6 + + HallOfFame2: ; 0x105ef6 ret -INCBIN "baserom.gbc",$105ef7,$106078 - $105ef7 +INCBIN "baserom.gbc", $105ef7, $106078 - $105ef7 HallOfFame1: ; 0x106078 ret -INCBIN "baserom.gbc",$106079,$1060bb - $106079 +INCBIN "baserom.gbc", $106079, $1060bb - $106079 Function1060bb: ; 1060bb ; commented out ret ; 1060bc -INCBIN "baserom.gbc",$1060bc,$106dbc - $1060bc +INCBIN "baserom.gbc", $1060bc, $106dbc - $1060bc SECTION "bank42",DATA,BANK[$42] @@ -12981,7 +17056,7 @@ StartTitleScreen: ; 10ed67 ; Turn BG Map update off xor a - ld [$ffd4], a + ld [hBGMapMode], a ; Reset timing variables ld hl, $cf63 @@ -13111,11 +17186,11 @@ StartTitleScreen: ; 10ed67 call $6f06 ; Save WRAM bank - ld a, [$ff70] + ld a, [rSVBK] push af ; WRAM bank 5 ld a, 5 - ld [$ff70], a + ld [rSVBK], a ; Update palette colors ld hl, TitleScreenPalettes @@ -13130,17 +17205,17 @@ StartTitleScreen: ; 10ed67 ; Restore WRAM bank pop af - ld [$ff70], a + ld [rSVBK], a ; LY/SCX trickery starts here ; Save WRAM bank - ld a, [$ff70] + ld a, [rSVBK] push af ; WRAM bank 5 ld a, 5 - ld [$ff70], a + ld [rSVBK], a ; Make alternating lines come in from opposite sides @@ -13166,11 +17241,11 @@ StartTitleScreen: ; 10ed67 ; Let LCD Stat know we're messing around with SCX ld a, rSCX - rJOYP - ld [$ffc6], a + ld [hLCDStatCustom], a ; Restore WRAM bank pop af - ld [$ff70], a + ld [rSVBK], a ; Reset audio @@ -13193,17 +17268,17 @@ StartTitleScreen: ; 10ed67 ld [$ffd2], a ld a, $1 - ld [$ffe5], a + ld [hCGBPalUpdate], a ; Update BG Map 0 (bank 0) - ld [$ffd4], a + ld [hBGMapMode], a xor a ld [$d002], a ; Play starting sound effect call SFXChannelsOff - ld de, $0065 + ld de, SFX_TITLE_SCREEN_ENTRANCE call StartSFX ret @@ -13339,7 +17414,7 @@ TitleScreenPalettes: SECTION "bank44",DATA,BANK[$44] -INCBIN "baserom.gbc",$110000,$110fad - $110000 +INCBIN "baserom.gbc", $110000, $110fad - $110000 URIPrefix: ; 0x110fad ascii "http://" @@ -13352,11 +17427,11 @@ HTTPUtilityURL: ; 0x110ffc HTTPRankingURL: ; 0x111020 ascii "gameboy.datacenter.ne.jp/cgb/ranking" -INCBIN "baserom.gbc",$111044,$113f84 - $111044 +INCBIN "baserom.gbc", $111044, $113f84 - $111044 SECTION "bank45",DATA,BANK[$45] -INCBIN "baserom.gbc",$114000,$117a7f - $114000 +INCBIN "baserom.gbc", $114000, $117a7f - $114000 ; everything from here to the end of the bank is related to the ; Mobile Stadium option from the continue/newgame menu. @@ -13483,7 +17558,7 @@ Function117b31: jp Function117cdd Function117b4f: - ld a, [$ffa7] + ld a, [hJoyPressed] cp $2 jr z, .asm_117ba4 ; 0x117b53 $4f cp $1 @@ -13541,7 +17616,7 @@ Function117b4f: Function117bb6: call Function117c89 ld a, $1 - ld [$ffd4], a + ld [hBGMapMode], a ld a, $46 ld hl, $4284 rst FarCall @@ -13565,10 +17640,10 @@ Function117bb6: ld [$cf63], a ret .asm_117be7 - ld a, [$ff70] + ld a, [rSVBK] push af ld a, $3 - ld [$ff70], a + ld [rSVBK], a ld a, [$cd89] and $1 jr nz, .asm_117c16 ; 0x117bf3 $21 @@ -13592,20 +17667,20 @@ Function117bb6: jr .asm_117c20 ; 0x117c14 $a .asm_117c16 pop af - ld [$ff70], a + ld [rSVBK], a ld a, $d3 ld [$c300], a jr .asm_117bd0 ; 0x117c1e $b0 .asm_117c20 pop af - ld [$ff70], a + ld [rSVBK], a ld a, $5c ld hl, $6eb9 rst FarCall - ld a, [$ff70] + ld a, [rSVBK] push af ld a, $3 - ld [$ff70], a + ld [rSVBK], a ld a, $7 call GetSRAMBank ld hl, $d002 @@ -13614,7 +17689,7 @@ Function117bb6: call CopyBytes call CloseSRAM pop af - ld [$ff70], a + ld [rSVBK], a jp Function117cdd Function117c4a: @@ -13627,10 +17702,10 @@ Function117c4a: rst FarCall ld hl, MobileStadiumSuccessText call $1057 - ld a, [$ff70] + ld a, [rSVBK] push af ld a, $5 - ld [$ff70], a + ld [rSVBK], a ld hl, $d000 ld de, $0008 ld c, $8 @@ -13646,7 +17721,7 @@ Function117c4a: jr nz, .asm_117c71 ; 0x117c7b $f4 call $04b6 pop af - ld [$ff70], a + ld [rSVBK], a ld a, $80 ld [$cf63], a ret @@ -13682,10 +17757,10 @@ Function117c89: ret Data117cbc: ; 0x117cbc - db $40,$0c,$00,$11,$13,$00,$00,$00 + db $40, $0c, $00, $11, $13, $00, $00, $00 Data117cc4: ; 0x117cc4 - db $40,$07,$0e,$0b,$13,$00,$00,$00 ; XXX what is this + db $40, $07, $0e, $0b, $13, $00, $00, $00 ; XXX what is this YesNo117ccc: ; 0x117ccc db "ã¯ã„", $4e ; Yes @@ -13700,14 +17775,14 @@ MobileStadiumSuccessText: ; 0x117cd8 db "@" Function117cdd: ; 0x117cdd - ld hl,$cf63 + ld hl, $cf63 inc [hl] ret SECTION "bank46",DATA,BANK[$46] -INCBIN "baserom.gbc",$118000,$118ba5 - $118000 +INCBIN "baserom.gbc", $118000, $118ba5 - $118000 ExchangeDownloadURL: ; 0x118ba5 ascii "http://gameboy.datacenter.ne.jp/cgb/download?name=/01/CGB-BXTJ/exchange/index.txt" @@ -13734,11 +17809,11 @@ IndexDownloadURL: ; 0x118ce4 db $0 -INCBIN "baserom.gbc",$118d35,$11bc9e - $118d35 +INCBIN "baserom.gbc", $118d35, $11bc9e - $118d35 SECTION "bank47",DATA,BANK[$47] -INCBIN "baserom.gbc",$11c000,$11f686 - $11c000 +INCBIN "baserom.gbc", $11c000, $11f686 - $11c000 SECTION "bank48",DATA,BANK[$48] @@ -14565,17 +18640,17 @@ INCBIN "gfx/pics/201r/back.lz" SECTION "bank5B",DATA,BANK[$5B] -INCBIN "baserom.gbc",$16c000,$16d7fe - $16c000 +INCBIN "baserom.gbc", $16c000, $16d7fe - $16c000 SECTION "bank5C",DATA,BANK[$5C] -INCBIN "baserom.gbc",$170000,$17367f - $170000 +INCBIN "baserom.gbc", $170000, $17367f - $170000 SECTION "bank5D",DATA,BANK[$5D] -INCBIN "baserom.gbc",$174000,$177561 - $174000 +INCBIN "baserom.gbc", $174000, $177561 - $174000 SECTION "bank5E",DATA,BANK[$5E] @@ -14593,17 +18668,17 @@ Music_SuicuneBattle: INCLUDE "audio/music/suicunebattle.asm" Music_BattleTowerLobby: INCLUDE "audio/music/battletowerlobby.asm" Music_MobileCenter: INCLUDE "audio/music/mobilecenter.asm" -INCBIN "baserom.gbc",$17982d, $1799ef - $17982d +INCBIN "baserom.gbc", $17982d, $1799ef - $17982d MobileAdapterGFX: INCBIN "gfx/misc/mobile_adapter.2bpp" -INCBIN "baserom.gbc",$17a68f, $17b629 - $17a68f +INCBIN "baserom.gbc", $17a68f, $17b629 - $17a68f SECTION "bank5F",DATA,BANK[$5F] -INCBIN "baserom.gbc",$17c000,$17ff6c - $17c000 +INCBIN "baserom.gbc", $17c000, $17ff6c - $17c000 SECTION "bank60",DATA,BANK[$60] @@ -14619,6 +18694,12 @@ INCLUDE "maps/LancesRoom.asm" INCLUDE "maps/HallOfFame.asm" +; Pokedex entries I +; 001-064 + +INCLUDE "stats/pokedex/entries_1.asm" + + SECTION "bank61",DATA,BANK[$61] ; Map Scripts XIV @@ -14901,7 +18982,36 @@ INCLUDE "stats/pokedex/entries_2.asm" SECTION "bank6F",DATA,BANK[$6F] -INCBIN "baserom.gbc",$1bc000,$1be08d - $1bc000 +_FruitBearingTreeText: ; 0x1bc000 + db $0, "It's a fruit-", $4f + db "bearing tree.", $57 +; 0x1bc01c + +_HeyItsFruitText: ; 0x1bc01c + db $0, "Hey! It's", $4f + db "@" + text_from_ram StringBuffer3 + db $0, "!", $57 +; 0x1bc02d + +_ObtainedFruitText: ; 0x1bc02d + db $0, "Obtained", $4f + db "@" + text_from_ram StringBuffer3 + db $0, "!", $57 +; 0x1bc03e + +_FruitPackIsFullText: ; 0x1bc03e + db $0, "But the PACK is", $4f + db "full…", $57 +; 0x1bc055 + +_NothingHereText: ; 0x1bc055 + db $0, "There's nothing", $4f + db "here…", $57 +; 0x1bc06b + +INCBIN "baserom.gbc", $1bc06b, $1be08d - $1bc06b SECTION "bank70",DATA,BANK[$70] @@ -14994,16 +19104,26 @@ SECTION "bank77",DATA,BANK[$77] INCBIN "baserom.gbc", $1dc000, $1dc5a1 - $1dc000 -Tileset26GFX: -Tileset32GFX: -Tileset33GFX: -Tileset34GFX: -Tileset35GFX: -Tileset36GFX: ; 1dc5a1 -INCBIN "gfx/tilesets/26.lz" -; 1dd1a8 +Tileset26GFX: ; 0x1dc5a1 +Tileset32GFX: ; 0x1dc5a1 +Tileset33GFX: ; 0x1dc5a1 +Tileset34GFX: ; 0x1dc5a1 +Tileset35GFX: ; 0x1dc5a1 +Tileset36GFX: ; 0x1dc5a1 +INCBIN "gfx/tilesets/36.lz" +; 0x1dd1a8 -INCBIN "baserom.gbc", $1dd1a8, $1de29f - $1dd1a8 + db $00 + +Tileset26Meta: ; 0x1dd1a9 +INCBIN "tilesets/26_metatiles.bin" +; 0x1dd5a9 + +Tileset26Coll: ; 0x1dd5a9 +INCBIN "tilesets/26_collision.bin" +; 0x1dd6a9 + +INCBIN "baserom.gbc", $1dd6a9, $1de29f - $1dd6a9 DudeAutoInput_A: ; 1de29f @@ -15035,18 +19155,32 @@ DudeAutoInput_DownA: ; 1de2af ; 1de2c5 -INCBIN "baserom.gbc",$1de2c5,$1de2e4 - $1de2c5 +INCBIN "baserom.gbc", $1de2c5, $1de2e4 - $1de2c5 PokegearGFX: ; 1de2e4 INCBIN "gfx/misc/pokegear.lz" ; 1de5c7 -INCBIN "baserom.gbc",$1de5c7,$1df238 - $1de5c7 +INCBIN "baserom.gbc", $1de5c7, $1df238 - $1de5c7 SECTION "bank78",DATA,BANK[$78] -INCBIN "baserom.gbc",$1e0000,$1e1000 - $1e0000 +Tileset33Meta: ; 0x1e0000 +INCBIN "tilesets/33_metatiles.bin" +; 0x1e0400 + +Tileset34Meta: ; 0x1e0400 +INCBIN "tilesets/34_metatiles.bin" +; 0x1e0800 + +Tileset35Meta: ; 0x1e0800 +INCBIN "tilesets/35_metatiles.bin" +; 0x1e0c00 + +Tileset36Meta: ; 0x1e0c00 +INCBIN "tilesets/36_metatiles.bin" +; 0x1e1000 SECTION "bank79",DATA,BANK[$79] @@ -15057,26 +19191,26 @@ SECTION "bank7A",DATA,BANK[$7A] SECTION "bank7B",DATA,BANK[$7B] -INCBIN "baserom.gbc",$1ec000,$1ecf02 - $1ec000 +INCBIN "baserom.gbc", $1ec000, $1ecf02 - $1ec000 SECTION "bank7C",DATA,BANK[$7C] -INCBIN "baserom.gbc",$1f0000,$1f09d8 - $1f0000 +INCBIN "baserom.gbc", $1f0000, $1f09d8 - $1f0000 SECTION "bank7D",DATA,BANK[$7D] -INCBIN "baserom.gbc",$1f4000,$1f636a - $1f4000 +INCBIN "baserom.gbc", $1f4000, $1f636a - $1f4000 SECTION "bank7E",DATA,BANK[$7E] -INCBIN "baserom.gbc",$1f8000,$1fb8a8 - $1f8000 +INCBIN "baserom.gbc", $1f8000, $1fb8a8 - $1f8000 SECTION "bank7F",DATA,BANK[$7F] SECTION "stadium2",DATA[$8000-$220],BANK[$7F] -INCBIN "baserom.gbc",$1ffde0,$220 +INCBIN "baserom.gbc", $1ffde0, $220 diff --git a/maps/BattleTower1F.asm b/maps/BattleTower1F.asm index 475835442..ecfa62f21 100644 --- a/maps/BattleTower1F.asm +++ b/maps/BattleTower1F.asm @@ -4,7 +4,7 @@ BattleTower1F_MapScriptHeader: ; 0x9e393 ; triggers dw UnknownScript_0x9e39d, $0000 - dw $63d3, $0000 + dw UnknownScript_0x9e3d3, $0000 ; callback count db 0 @@ -39,6 +39,7 @@ UnknownScript_0x9e3c7: ; 0x9e3c7 special $0086 UnknownScript_0x9e3d1: ; 0x9e3d1 dotrigger $1 +UnknownScript_0x9e3d3: ; 0x9e3d3 end ; 0x9e3d4 @@ -57,7 +58,7 @@ UnknownScript_0x9e3e0: ; 0x9e3e0 UnknownScript_0x9e3e2: ; 0x9e3e2 writebyte $2 special $0086 - if_equal $3, $74e4 ; wtf ? + if_equal $3, BattleTowerBattleRoomScript_0x9f4e4 loadfont 2writetext UnknownText_0x9e5ab keeptextopen @@ -119,7 +120,7 @@ UnknownScript_0x9e454: ; 0x9e454 warpsound disappear $2 stopfollow - applymovement $0, $6576 + applymovement $0, MovementData_0x9e576 warpcheck end ; 0x9e47a @@ -177,9 +178,21 @@ UnknownScript_0x9e4bb: ; 0x9e4bb end ; 0x9e4be -INCBIN "baserom.gbc",$9e4be,$9e4e4 - $9e4be -UnknownScript_0x9e4e4: ; 0x9e4e4 +UnknownScript_0x9e4be: ; 0x9e4be + 2writetext UnknownText_0x9ef1f + yesorno + iffalse UnknownScript_0x9e3fc + special $0004 + iffalse UnknownScript_0x9e3fc + writebyte $1 + special $0086 + special $0075 + if_equal $a, UnknownScript_0x9e3fc + if_not_equal $0, UnknownScript_0x9e550 + 2writetext UnknownText_0x9e9eb + spriteface $2, $2 + 2writetext UnknownText_0x9ea1b closetext spriteface $2, $0 loadmovesprites @@ -282,6 +295,7 @@ MovementData_0x9e571: ; 0x9e571 step_up step_up step_up +MovementData_0x9e576: ; 0x9e576 step_up step_end ; 0x9e578 diff --git a/maps/BattleTowerBattleRoom.asm b/maps/BattleTowerBattleRoom.asm index 06755369f..8297da4f2 100644 --- a/maps/BattleTowerBattleRoom.asm +++ b/maps/BattleTowerBattleRoom.asm @@ -108,6 +108,7 @@ UnknownScript_0x9f4d9: ; 0x9f4d9 pause 60 special $002f warpfacing $1, GROUP_BATTLE_TOWER_1F, MAP_BATTLE_TOWER_1F, $7, $7 +BattleTowerBattleRoomScript_0x9f4e4: ; 0x9f4e4 loadfont 2writetext UnknownText_0x9eaef 2jump UnknownScript_0x9e47a @@ -136,7 +137,12 @@ UnknownScript_0x9f4f7: ; 0x9f4f7 end ; 0x9f50b -INCBIN "baserom.gbc",$9f50b,$9f52e-$9f50b + +UnknownText_0x9f50b: ; 0x9f50b + db $0, "You'll be returned", $4f + db "after you SAVE.", $57 +; 0x9f52e + BattleTowerBattleRoom_MapEventHeader: ; 0x9f52e ; filler diff --git a/maps/BattleTowerHallway.asm b/maps/BattleTowerHallway.asm index 172e5f0f7..dd74470a7 100644 --- a/maps/BattleTowerHallway.asm +++ b/maps/BattleTowerHallway.asm @@ -21,11 +21,25 @@ UnknownScript_0x9f5c0: ; 0x9f5c0 UnknownScript_0x9f5c1: ; 0x9f5c1 follow $2, $0 - 3callasm $27, $75cb + 3callasm BANK(Function_0x9f5cb), Function_0x9f5cb 2jump UnknownScript_0x9f5dc ; 0x9f5cb -INCBIN "baserom.gbc",$9f5cb,$9f5dc - $9f5cb + +Function_0x9f5cb: ; 0x9f5cb + ld a, [rSVBK] + push af + + ld a, 3 + ld [rSVBK], a + ld a, [$d800] + ld [ScriptVar], a + + pop af + ld [rSVBK], a + ret +; 0x9f5dc + UnknownScript_0x9f5dc: ; 0x9f5dc if_equal $3, UnknownScript_0x9f603 diff --git a/maps/BetaAlphRuinUnsolvedPuzzleRoom.blk b/maps/BetaAlphRuinUnsolvedPuzzleRoom.blk new file mode 100644 index 000000000..a3aa06bd6 --- /dev/null +++ b/maps/BetaAlphRuinUnsolvedPuzzleRoom.blk @@ -0,0 +1 @@ + ,+ \ No newline at end of file diff --git a/maps/BetaAzaleaTown.blk b/maps/BetaAzaleaTown.blk new file mode 100644 index 000000000..8faa18369 --- /dev/null +++ b/maps/BetaAzaleaTown.blk @@ -0,0 +1,10 @@ +aaaaaaaaFDaaaaaaaaaaaaaaaaaFDaaaaaaaaaaaaaaaaaFHIIaaaaaaBaaaFaaaaaaFaFaaaHJGFee>aacaaaFaaaadeefaaaaFGbaaaaaaaaFDaaaaaaaFaaDaU +aaaaaaaHIY +aaaaaaa~zU +aaaaaaa5Y +aaaaa@AAAA5z +vvvUaaaaaaaaaaa552955zvvvvvvvvvv +aa55551111111111111 + +a555555555555555552 +a \ No newline at end of file diff --git a/maps/BetaBlackthornCity.blk b/maps/BetaBlackthornCity.blk new file mode 100644 index 000000000..c6fc4f210 --- /dev/null +++ b/maps/BetaBlackthornCity.blk @@ -0,0 +1 @@ +hqqqqqqqqqqqqqqqqqqqhqorrrrrrrrrnqqqqqqqhqiaKeWaKeWahqqqqqqqhqieKaWWWaeWhqorrnqqhqiaWWKWeaWehqi !hqqhqiKWWeeaWWahqi$%hqqhqieKeaWWeeehqi$%hqqhqiaKaWeeWaahqi$%hqqlrmKeWWaWeWahqi()hqqKaWKaWaeWlrmtuhqqWWWWWWKaWWWWWWhqqhqqlrrG \ No newline at end of file diff --git a/maps/BetaBlank.blk b/maps/BetaBlank.blk new file mode 100644 index 000000000..e53405655 --- /dev/null +++ b/maps/BetaBlank.blk @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/maps/BetaCave.blk b/maps/BetaCave.blk new file mode 100644 index 000000000..b103c2532 --- /dev/null +++ b/maps/BetaCave.blk @@ -0,0 +1,8 @@ +  + + + + + + +  \ No newline at end of file diff --git a/maps/BetaCave2.blk b/maps/BetaCave2.blk new file mode 100644 index 000000000..a2722d010 --- /dev/null +++ b/maps/BetaCave2.blk @@ -0,0 +1,5 @@ +  +(+ +)* + +   \ No newline at end of file diff --git a/maps/BetaCaveTestMap.blk b/maps/BetaCaveTestMap.blk new file mode 100644 index 000000000..eba6c84c8 --- /dev/null +++ b/maps/BetaCaveTestMap.blk @@ -0,0 +1,18 @@ +   +;<  ; 6< + + 589: + + + + +  5  + +    + + 5   + +    +  + 5 6 +    \ No newline at end of file diff --git a/maps/BetaCeladonMansion.blk b/maps/BetaCeladonMansion.blk new file mode 100644 index 000000000..8d3e219df --- /dev/null +++ b/maps/BetaCeladonMansion.blk @@ -0,0 +1 @@ +? +,/ \ No newline at end of file diff --git a/maps/BetaCherrygroveCity.blk b/maps/BetaCherrygroveCity.blk new file mode 100644 index 000000000..440952f6f --- /dev/null +++ b/maps/BetaCherrygroveCity.blk @@ -0,0 +1,9 @@ + +aaaaaaaa + +a6 +a6YEa6Y,-6YG./a52vUa551 + +aaaaa5555 + +aaaa \ No newline at end of file diff --git a/maps/BetaCianwoodCity.blk b/maps/BetaCianwoodCity.blk new file mode 100644 index 000000000..d946e1de7 --- /dev/null +++ b/maps/BetaCianwoodCity.blk @@ -0,0 +1 @@ +aaaaXaaTyaaX5ETy5Tv455aTvvyfaXYaaXYEaaeaaa \ No newline at end of file diff --git a/maps/BetaCinnabarIslandPokemonLabHallway.blk b/maps/BetaCinnabarIslandPokemonLabHallway.blk new file mode 100644 index 000000000..7a6502a26 --- /dev/null +++ b/maps/BetaCinnabarIslandPokemonLabHallway.blk @@ -0,0 +1,2 @@ +  +  \ No newline at end of file diff --git a/maps/BetaCinnabarIslandPokemonLabRoom1.blk b/maps/BetaCinnabarIslandPokemonLabRoom1.blk new file mode 100644 index 000000000..ef77b6561 --- /dev/null +++ b/maps/BetaCinnabarIslandPokemonLabRoom1.blk @@ -0,0 +1,2 @@ +  +  \ No newline at end of file diff --git a/maps/BetaCinnabarIslandPokemonLabRoom2.blk b/maps/BetaCinnabarIslandPokemonLabRoom2.blk new file mode 100644 index 000000000..822db175b --- /dev/null +++ b/maps/BetaCinnabarIslandPokemonLabRoom2.blk @@ -0,0 +1 @@ +  \ No newline at end of file diff --git a/maps/BetaCinnabarIslandPokemonLabRoom3.blk b/maps/BetaCinnabarIslandPokemonLabRoom3.blk new file mode 100644 index 000000000..d9a64a5da --- /dev/null +++ b/maps/BetaCinnabarIslandPokemonLabRoom3.blk @@ -0,0 +1 @@ +   \ No newline at end of file diff --git a/maps/BetaElevator.blk b/maps/BetaElevator.blk new file mode 100644 index 000000000..32fb22697 --- /dev/null +++ b/maps/BetaElevator.blk @@ -0,0 +1 @@ +&$$$%$$$$$$$$$$$$$$$$$$ \ No newline at end of file diff --git a/maps/BetaEmptyHouse.blk b/maps/BetaEmptyHouse.blk new file mode 100644 index 000000000..dcec62794 --- /dev/null +++ b/maps/BetaEmptyHouse.blk @@ -0,0 +1,15 @@ +  +   +  + + + +   +  +   +   +   + + % + +   \ No newline at end of file diff --git a/maps/BetaGoldenrodCity.blk b/maps/BetaGoldenrodCity.blk new file mode 100644 index 000000000..1a156122d --- /dev/null +++ b/maps/BetaGoldenrodCity.blk @@ -0,0 +1,10 @@ + + + +FD + +JHU !Y$#Y"HEzv%&IIIIIIIIJII55)* @-.EAAAAAAAAAA FIHIJEEvvU55YY@AEYDFYHFzU5 + +B @55 + +F~D \ No newline at end of file diff --git a/maps/BetaHerosHouse.blk b/maps/BetaHerosHouse.blk new file mode 100644 index 000000000..b5b53b4bd --- /dev/null +++ b/maps/BetaHerosHouse.blk @@ -0,0 +1 @@ + ! " \ No newline at end of file diff --git a/maps/BetaHouse.blk b/maps/BetaHouse.blk new file mode 100644 index 000000000..187a3cd32 --- /dev/null +++ b/maps/BetaHouse.blk @@ -0,0 +1 @@ +*+,*-.12/0/ \ No newline at end of file diff --git a/maps/BetaHouse2.blk b/maps/BetaHouse2.blk new file mode 100644 index 000000000..993ea3a8d --- /dev/null +++ b/maps/BetaHouse2.blk @@ -0,0 +1 @@ +?',9..',9 \ No newline at end of file diff --git a/maps/BetaIlexForest.blk b/maps/BetaIlexForest.blk new file mode 100644 index 000000000..3cde14007 --- /dev/null +++ b/maps/BetaIlexForest.blk @@ -0,0 +1 @@ +hqqqqqihqqqqqilrrsm \ No newline at end of file diff --git a/maps/BetaLakeOfRage.blk b/maps/BetaLakeOfRage.blk new file mode 100644 index 000000000..d1d63a0d4 --- /dev/null +++ b/maps/BetaLakeOfRage.blk @@ -0,0 +1 @@ +\^af\a\^afG^f\\f>^fTU^abfd?fdTvyY>dG\fd\X55Ya^d?f^Tvy55Y<d`f\\Ty555Y`f]\?\aX555Y\\^?Tvvy555Y^<fTvy555555Y^bd\bf^X5555555Ydf\ffTy5555555Y\b\af\fX55555Ya^d<d\daX555Yfd\\G`f^^\>e\adfa \ No newline at end of file diff --git a/maps/BetaMahoganyTown.blk b/maps/BetaMahoganyTown.blk new file mode 100644 index 000000000..6b4c62e10 --- /dev/null +++ b/maps/BetaMahoganyTown.blk @@ -0,0 +1 @@ +`N=`RZW,-G./WEZWWG? \ No newline at end of file diff --git a/maps/BetaNewBarkTown.blk b/maps/BetaNewBarkTown.blk new file mode 100644 index 000000000..395c91f1b --- /dev/null +++ b/maps/BetaNewBarkTown.blk @@ -0,0 +1 @@ +^]?II~IDGaaHTvEX5@~~{XDGGXHIIIIIIIaXvvvvvvvvv1 \ No newline at end of file diff --git a/maps/BetaOlivineCity.blk b/maps/BetaOlivineCity.blk new file mode 100644 index 000000000..749f05a5c --- /dev/null +++ b/maps/BetaOlivineCity.blk @@ -0,0 +1,4 @@ +FDIJHIIIFDFZFDFDFFZFFZFFDFFZFAABFZFFDF|}FTvvvvvvvvvUDF|}FXYX55YDF|}FXYX55YHIIIJ|}FXYX556vvv + +JXYX5545552 +Xzvvvvy55255552vvvy555 555550555552995555~5555:5555 \ No newline at end of file diff --git a/maps/BetaPewterMuseumOfScience1F.blk b/maps/BetaPewterMuseumOfScience1F.blk new file mode 100644 index 000000000..1eec02a37 --- /dev/null +++ b/maps/BetaPewterMuseumOfScience1F.blk @@ -0,0 +1,2 @@ + +  ! &! & \ No newline at end of file diff --git a/maps/BetaPewterMuseumOfScience2F.blk b/maps/BetaPewterMuseumOfScience2F.blk new file mode 100644 index 000000000..ac5622246 --- /dev/null +++ b/maps/BetaPewterMuseumOfScience2F.blk @@ -0,0 +1 @@ +012! \ No newline at end of file diff --git a/maps/BetaPokecenterMainHouse.blk b/maps/BetaPokecenterMainHouse.blk new file mode 100644 index 000000000..261350738 --- /dev/null +++ b/maps/BetaPokecenterMainHouse.blk @@ -0,0 +1 @@ +  ' \ No newline at end of file diff --git a/maps/BetaPokecenterTradeStation.blk b/maps/BetaPokecenterTradeStation.blk new file mode 100644 index 000000000..555abfa07 --- /dev/null +++ b/maps/BetaPokecenterTradeStation.blk @@ -0,0 +1 @@ +' \ No newline at end of file diff --git a/maps/BetaRocketHideout1.blk b/maps/BetaRocketHideout1.blk new file mode 100644 index 000000000..988208073 --- /dev/null +++ b/maps/BetaRocketHideout1.blk @@ -0,0 +1,5 @@ + + :?  > "! 89  *> *   89 :?:? )  ;?;? )  ? :)   ><) >>    )89      >>   8: ::?   ?< <>:) 5//////>89<)  +,/////- >>>> 1 8899///= + 5///->:?  1 = + >? ? ,/////-,////- \ No newline at end of file diff --git a/maps/BetaRoute23EarlyVersion.blk b/maps/BetaRoute23EarlyVersion.blk new file mode 100644 index 000000000..a62533dd4 --- /dev/null +++ b/maps/BetaRoute23EarlyVersion.blk @@ -0,0 +1,7 @@ + + ! + +ohi +omhi!nm7:~nm'nm'nm'nm'nm'nm'nm'nm +^ +noo !hihi \ No newline at end of file diff --git a/maps/BetaSproutTower1.blk b/maps/BetaSproutTower1.blk new file mode 100644 index 000000000..6c0b2ea41 --- /dev/null +++ b/maps/BetaSproutTower1.blk @@ -0,0 +1,3 @@ +      +   +    \ No newline at end of file diff --git a/maps/BetaSproutTower2.blk b/maps/BetaSproutTower2.blk new file mode 100644 index 000000000..a13cec16b --- /dev/null +++ b/maps/BetaSproutTower2.blk @@ -0,0 +1,9 @@ +  +  +   +  +   +   +   +  + \ No newline at end of file diff --git a/maps/BetaSproutTower3.blk b/maps/BetaSproutTower3.blk new file mode 100644 index 000000000..846bb9016 --- /dev/null +++ b/maps/BetaSproutTower3.blk @@ -0,0 +1,7 @@ +  +    +  +    +  +   + \ No newline at end of file diff --git a/maps/BetaSproutTower5.blk b/maps/BetaSproutTower5.blk new file mode 100644 index 000000000..baaeaa926 --- /dev/null +++ b/maps/BetaSproutTower5.blk @@ -0,0 +1,9 @@ +  +  +  +  +  +     +  + +         \ No newline at end of file diff --git a/maps/BetaSproutTower6.blk b/maps/BetaSproutTower6.blk new file mode 100644 index 000000000..ea9395657 --- /dev/null +++ b/maps/BetaSproutTower6.blk @@ -0,0 +1,4 @@ +  +              +   +   \ No newline at end of file diff --git a/maps/BetaSproutTower7.blk b/maps/BetaSproutTower7.blk new file mode 100644 index 000000000..bfa5da286 --- /dev/null +++ b/maps/BetaSproutTower7.blk @@ -0,0 +1,8 @@ +  + +   +  +      +    +   +  \ No newline at end of file diff --git a/maps/BetaSproutTower8.blk b/maps/BetaSproutTower8.blk new file mode 100644 index 000000000..254c0c565 --- /dev/null +++ b/maps/BetaSproutTower8.blk @@ -0,0 +1,5 @@ +   +     +   +     +     \ No newline at end of file diff --git a/maps/BetaSproutTower9.blk b/maps/BetaSproutTower9.blk new file mode 100644 index 000000000..f5737b226 --- /dev/null +++ b/maps/BetaSproutTower9.blk @@ -0,0 +1 @@ +     \ No newline at end of file diff --git a/maps/BetaSproutTowerCutOut1.blk b/maps/BetaSproutTowerCutOut1.blk new file mode 100644 index 000000000..21808bb71 --- /dev/null +++ b/maps/BetaSproutTowerCutOut1.blk @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/maps/BetaSproutTowerCutOut2.blk b/maps/BetaSproutTowerCutOut2.blk new file mode 100644 index 000000000..21808bb71 --- /dev/null +++ b/maps/BetaSproutTowerCutOut2.blk @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/maps/BetaSproutTowerCutOut3.blk b/maps/BetaSproutTowerCutOut3.blk new file mode 100644 index 000000000..21808bb71 --- /dev/null +++ b/maps/BetaSproutTowerCutOut3.blk @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/maps/BetaSsAquaInsideCutOut.blk b/maps/BetaSsAquaInsideCutOut.blk new file mode 100644 index 000000000..b385b0198 --- /dev/null +++ b/maps/BetaSsAquaInsideCutOut.blk @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/maps/BetaTeakCity.blk b/maps/BetaTeakCity.blk new file mode 100644 index 000000000..ce448c2ef --- /dev/null +++ b/maps/BetaTeakCity.blk @@ -0,0 +1 @@ +?eeeeeeeeeeeb !bb$%b>$%`&;',-&'`$%`*"+#/*+aE$%dg,-b()#/tuWZWVWVWVWZ@AABGTU !FXY$%&'XYa$%*+VVZVVVVVVZaa()EatuIIJ~{@AAAAA HII \ No newline at end of file diff --git a/maps/BetaUnknown.blk b/maps/BetaUnknown.blk new file mode 100644 index 000000000..c3063adc7 --- /dev/null +++ b/maps/BetaUnknown.blk @@ -0,0 +1 @@ +( \ No newline at end of file diff --git a/maps/BetaVioletCity.blk b/maps/BetaVioletCity.blk new file mode 100644 index 000000000..963dbb2ed --- /dev/null +++ b/maps/BetaVioletCity.blk @@ -0,0 +1,7 @@ +??&;'TU&;'b?*"+XY*"+?=G^bXYTU]]]]]]]]]]]]]XYXYXYb`b !`GbD$%F` +&;' +bD()F`G*"+ +eeebDtuF` + +AEA +bpk`bsm`=]E`G`G?e`b`?eeeeeeeeeef`b \ No newline at end of file diff --git a/maps/BlackthornGym2F.asm b/maps/BlackthornGym2F.asm index cdf7b11e7..fb191e358 100644 --- a/maps/BlackthornGym2F.asm +++ b/maps/BlackthornGym2F.asm @@ -11,11 +11,59 @@ BlackthornGym2F_MapScriptHeader: ; 0x195722 ; 0x195727 UnknownScript_0x195727: ; 0x195727 - writecmdqueue $572b + writecmdqueue CmdQueue_0x19572b return ; 0x19572b -INCBIN "baserom.gbc",$19572b,$33 +CmdQueue_0x19572b: ; 0x19572b + dbw 2, StoneTable_0x195730 ; check if any stones are sitting on a warp + db 0, 0 ; filler +; 0x195730 + +StoneTable_0x195730: ; 0x195730 + db 5, 4 ; warp, person + dw UnknownScript_0x19573d + + db 3, 5 ; warp, person + dw UnknownScript_0x195742 + + db 4, 6 ; warp, person + dw UnknownScript_0x195747 + + db $ff ; end +; 0x19573d + +UnknownScript_0x19573d: ; 0x19573d + disappear 4 + 2jump UnknownScript_0x19574c +; 0x195742 + +UnknownScript_0x195742: ; 0x195742 + disappear 5 + 2jump UnknownScript_0x19574c +; 0x195747 + +UnknownScript_0x195747: ; 0x195747 + disappear 6 + 2jump UnknownScript_0x19574c +; 0x19574c + +UnknownScript_0x19574c: ; 0x19574c + pause 30 + 2call UnknownScript_0x195758 + loadfont + 2writetext UnknownText_0x1958a5 + closetext + loadmovesprites + end +; 0x195758 + +UnknownScript_0x195758: ; 0x195758 + playsound $001b + earthquake 80 + end +; 0x19575e + UnknownScript_0x19575e: ; 0x19575e jumpstd $000e diff --git a/maps/CeladonDeptStore6F.asm b/maps/CeladonDeptStore6F.asm index bf4efc687..d5218388b 100644 --- a/maps/CeladonDeptStore6F.asm +++ b/maps/CeladonDeptStore6F.asm @@ -28,7 +28,7 @@ MapCeladonDeptStore6FSignpost5Script: ; 0x71180 2writetext UnknownText_0x71250 UnknownScript_0x71184: ; 0x71184 special $0051 - loadmenudata $5203 + loadmenudata MenuDataHeader_0x71203 interpretmenu2 writebackup if_equal $1, UnknownScript_0x7119a @@ -89,8 +89,24 @@ UnknownScript_0x711fc: ; 0x711fc 2jump UnknownScript_0x71184 ; 0x71203 -; menu data -INCBIN "baserom.gbc",$71203,$47 + +MenuDataHeader_0x71203: ; 0x71203 + db $40 ; flags + db 02, 00 ; start coords + db 11, 19 ; end coords + dw MenuData2_0x7120b + db 1 ; default option +; 0x7120b + +MenuData2_0x7120b: ; 0x7120b + db $80 ; flags + db 4 ; items + db "FRESH WATER Â¥200@" + db "SODA POP Â¥300@" + db "LEMONADE Â¥350@" + db "CANCEL@" +; 0x71249 + MapCeladonDeptStore6FSignpost0Script: ; 0x7124a jumptext UnknownText_0x7133e diff --git a/maps/CeladonDeptStoreElevator.asm b/maps/CeladonDeptStoreElevator.asm index 4b390f0ab..aa2ed2cf8 100644 --- a/maps/CeladonDeptStoreElevator.asm +++ b/maps/CeladonDeptStoreElevator.asm @@ -8,7 +8,7 @@ CeladonDeptStoreElevator_MapScriptHeader: ; 0x713ab MapCeladonDeptStoreElevatorSignpost0Script: ; 0x713ad loadfont - elevator $53be + elevator Elevator_0x713be loadmovesprites iffalse UnknownScript_0x713bd pause 5 @@ -19,19 +19,18 @@ UnknownScript_0x713bd: ; 0x713bd end ; 0x713be -; elevator -UnknownText_0x713be: ; 0x713be - text_waitbutton - text_box $1504, 5, 5 - store_at $615 - text_waitbutton - store_at $715 - text_dunno2 - store_at $815 - start_asm -; 0x713d0 -INCBIN "baserom.gbc",$713d0,$713d8 - $713d0 +Elevator_0x713be: ; 0x713be + db 6 ; floors + db _1F, 4, GROUP_CELADON_DEPT_STORE_1F, MAP_CELADON_DEPT_STORE_1F + db _2F, 3, GROUP_CELADON_DEPT_STORE_2F, MAP_CELADON_DEPT_STORE_2F + db _3F, 3, GROUP_CELADON_DEPT_STORE_3F, MAP_CELADON_DEPT_STORE_3F + db _4F, 3, GROUP_CELADON_DEPT_STORE_4F, MAP_CELADON_DEPT_STORE_4F + db _5F, 3, GROUP_CELADON_DEPT_STORE_5F, MAP_CELADON_DEPT_STORE_5F + db _6F, 2, GROUP_CELADON_DEPT_STORE_6F, MAP_CELADON_DEPT_STORE_6F + db $ff ; end +; 0x713d8 + CeladonDeptStoreElevator_MapEventHeader: ; 0x713d8 ; filler diff --git a/maps/CeladonGameCornerPrizeRoom.asm b/maps/CeladonGameCornerPrizeRoom.asm index 0098cd3d8..eb4fa063d 100644 --- a/maps/CeladonGameCornerPrizeRoom.asm +++ b/maps/CeladonGameCornerPrizeRoom.asm @@ -24,7 +24,7 @@ MapCeladonGameCornerPrizeRoomSignpost0Script: ; 0x726ef 2writetext UnknownText_0x72974 UnknownScript_0x726fd: ; 0x726fd special $004f - loadmenudata $6790 + loadmenudata MenuDataHeader_0x72790 interpretmenu2 writebackup if_equal $1, UnknownScript_0x72714 @@ -111,8 +111,24 @@ UnknownScript_0x7278a: ; 0x7278a end ; 0x72790 -; menu data -INCBIN "baserom.gbc",$72790,$38 + +MenuDataHeader_0x72790: ; 0x72790 + db $40 ; flags + db 02, 00 ; start coords + db 11, 15 ; end coords + dw MenuData2_0x72798 + db 1 ; default option +; 0x72798 + +MenuData2_0x72798: ; 0x72798 + db $80 ; flags + db 4 ; items + db "TM32 1500@" + db "TM29 3500@" + db "TM15 7500@" + db "CANCEL@" +; 0x727c8 + MapCeladonGameCornerPrizeRoomSignpost1Script: ; 0x727c8 faceplayer @@ -124,7 +140,7 @@ MapCeladonGameCornerPrizeRoomSignpost1Script: ; 0x727c8 UnknownScript_0x727d3: ; 0x727d3 2writetext UnknownText_0x72974 special $004f - loadmenudata $6877 + loadmenudata MenuDataHeader_0x72877 interpretmenu2 writebackup if_equal $1, UnknownScript_0x727ed @@ -190,8 +206,24 @@ UnknownScript_0x72849: ; 0x72849 2jump UnknownScript_0x727d3 ; 0x72877 -; menu data -INCBIN "baserom.gbc",$72877,$41 + +MenuDataHeader_0x72877: ; 0x72877 + db $40 ; flags + db 02, 00 ; start coords + db 11, 17 ; end coords + dw MenuData2_0x7287f + db 1 ; default option +; 0x7287f + +MenuData2_0x7287f: ; 0x7287f + db $80 ; flags + db 4 ; items + db "PIKACHU 2222@" + db "PORYGON 5555@" + db "LARVITAR 8888@" + db "CANCEL@" +; 0x728b8 + UnknownText_0x728b8: ; 0x728b8 db $0, "I wanted PORYGON,", $4f diff --git a/maps/DragonShrine.asm b/maps/DragonShrine.asm index cdebae792..24b701ef1 100644 --- a/maps/DragonShrine.asm +++ b/maps/DragonShrine.asm @@ -29,7 +29,7 @@ UnknownScript_0x18d030: ; 0x18d030 setbit1 $0001 2writetext UnknownText_0x18d3bc keeptextopen - loadmenudata $5215 + loadmenudata MenuDataHeader_0x18d215 interpretmenu2 writebackup if_equal $1, UnknownScript_0x18d0a9 @@ -42,7 +42,7 @@ UnknownScript_0x18d049: ; 0x18d049 setbit1 $0002 2writetext UnknownText_0x18d3d3 keeptextopen - loadmenudata $5234 + loadmenudata MenuDataHeader_0x18d234 interpretmenu2 writebackup if_equal $1, UnknownScript_0x18d0a9 @@ -52,7 +52,7 @@ UnknownScript_0x18d061: ; 0x18d061 setbit1 $0003 2writetext UnknownText_0x18d3f3 keeptextopen - loadmenudata $5258 + loadmenudata MenuDataHeader_0x18d258 interpretmenu2 writebackup if_equal $1, UnknownScript_0x18d0cb @@ -62,7 +62,7 @@ UnknownScript_0x18d079: ; 0x18d079 setbit1 $0004 2writetext UnknownText_0x18d420 keeptextopen - loadmenudata $5283 + loadmenudata MenuDataHeader_0x18d283 interpretmenu2 writebackup if_equal $1, UnknownScript_0x18d0a9 @@ -72,7 +72,7 @@ UnknownScript_0x18d091: ; 0x18d091 setbit1 $0005 2writetext UnknownText_0x18d44a keeptextopen - loadmenudata $52a5 + loadmenudata MenuDataHeader_0x18d2a5 interpretmenu2 writebackup if_equal $1, UnknownScript_0x18d0cb @@ -274,7 +274,91 @@ UnknownScript_0x18d20d: ; 0x18d20d end ; 0x18d215 -INCBIN "baserom.gbc",$18d215,$aa + +MenuDataHeader_0x18d215: ; 0x18d215 + db $40 ; flags + db 04, 08 ; start coords + db 11, 19 ; end coords + dw MenuData2_0x18d21d + db 1 ; default option +; 0x18d21d + +MenuData2_0x18d21d: ; 0x18d21d + db $81 ; flags + db 3 ; items + db "Pal@" + db "Underling@" + db "Friend@" +; 0x18d234 + + +MenuDataHeader_0x18d234: ; 0x18d234 + db $40 ; flags + db 04, 09 ; start coords + db 11, 19 ; end coords + dw MenuData2_0x18d23c + db 1 ; default option +; 0x18d23c + +MenuData2_0x18d23c: ; 0x18d23c + db $81 ; flags + db 3 ; items + db "Strategy@" + db "Raising@" + db "Cheating@" +; 0x18d258 + + +MenuDataHeader_0x18d258: ; 0x18d258 + db $40 ; flags + db 04, 05 ; start coords + db 11, 19 ; end coords + dw MenuData2_0x18d260 + db 1 ; default option +; 0x18d260 + +MenuData2_0x18d260: ; 0x18d260 + db $81 ; flags + db 3 ; items + db "Weak person@" + db "Tough person@" + db "Anybody@" +; 0x18d283 + + +MenuDataHeader_0x18d283: ; 0x18d283 + db $40 ; flags + db 04, 08 ; start coords + db 11, 19 ; end coords + dw MenuData2_0x18d28b + db 1 ; default option +; 0x18d28b + +MenuData2_0x18d28b: ; 0x18d28b + db $81 ; flags + db 3 ; items + db "Love@" + db "Violence@" + db "Knowledge@" +; 0x18d2a5 + + +MenuDataHeader_0x18d2a5: ; 0x18d2a5 + db $40 ; flags + db 04, 12 ; start coords + db 11, 19 ; end coords + dw MenuData2_0x18d2ad + db 1 ; default option +; 0x18d2ad + +MenuData2_0x18d2ad: ; 0x18d2ad + db $81 ; flags + db 3 ; items + db "Tough@" + db "Both@" + db "Weak@" +; 0x18d2bf + MovementData_0x18d2bf: ; 0x18d2bf slow_step_up diff --git a/maps/DragonsDenB1F.asm b/maps/DragonsDenB1F.asm index 317253e02..d57796fbd 100644 --- a/maps/DragonsDenB1F.asm +++ b/maps/DragonsDenB1F.asm @@ -143,9 +143,7 @@ CooltrainerfCaraScript: ; 0x18c92a end ; 0x18c932 -INCBIN "baserom.gbc",$18c932,$14 - -TrainerTwinsLeaandpia1: ; 0x18c946 +TrainerTwinsLeaandpia1: ; 0x18c932 ; bit/flag number dw $5bf @@ -156,17 +154,45 @@ TrainerTwinsLeaandpia1: ; 0x18c946 dw TwinsLeaandpia1SeenText ; text when trainer beaten - ;dw TwinsLeaandpia1BeatenText - dw $4f06 + dw TwinsLeaandpia1BeatenText ; script when lost dw $0000 ; script when talk again dw TwinsLeaandpia1Script +; 0x18c93e + +TwinsLeaandpia1Script: ; 0x18c93e + talkaftercancel + loadfont + 2writetext UnknownText_0x18ced3 + closetext + loadmovesprites + end +; 0x18c946 + +TrainerTwinsLeaandpia2: ; 0x18c946 + ; bit/flag number + dw $5bf + + ; trainer group && trainer id + db TWINS, LEAANDPIA1 + + ; text when seen + dw TwinsLeaandpia2SeenText + + ; text when trainer beaten + dw TwinsLeaandpia2BeatenText + + ; script when lost + dw $0000 + + ; script when talk again + dw TwinsLeaandpia2Script ; 0x18c952 -TwinsLeaandpia1Script: ; 0x18c952 +TwinsLeaandpia2Script: ; 0x18c952 talkaftercancel loadfont 2writetext UnknownText_0x18cf0f @@ -395,7 +421,7 @@ UnknownText_0x18ce11: ; 0x18ce11 db "approval.", $57 ; 0x18ceab -UnknownText_0x18ceab: ; 0x18ceab +TwinsLeaandpia1SeenText: ; 0x18ceab db $0, "It's a stranger we", $4f db "don't know.", $57 ; 0x18cec9 @@ -409,11 +435,11 @@ UnknownText_0x18ced3: ; 0x18ced3 db "to battle LANCE.", $57 ; 0x18cef8 -TwinsLeaandpia1SeenText: ; 0x18cef8 +TwinsLeaandpia2SeenText: ; 0x18cef8 db $0, "Who are you?", $57 ; 0x18cf06 -UnknownText_0x18cf06: ; 0x18cf06 +TwinsLeaandpia2BeatenText: ; 0x18cf06 db $0, "Meanie.", $57 ; 0x18cf0f @@ -464,7 +490,7 @@ DragonsDenB1F_MapEventHeader: ; 0x18cf73 person_event $23, 12, 24, $7, $0, 255, 255, $82, 4, TrainerCooltrainermDarin, $ffff person_event $24, 12, 12, $6, $0, 255, 255, $82, 3, TrainerCooltrainerfCara, $ffff person_event $26, 21, 8, $9, $0, 255, 255, $82, 1, $4932, $ffff - person_event $26, 22, 8, $9, $0, 255, 255, $82, 1, TrainerTwinsLeaandpia1, $ffff + person_event $26, 22, 8, $9, $0, 255, 255, $82, 1, TrainerTwinsLeaandpia2, $ffff person_event $54, 8, 34, $1, $0, 255, 255, $1, 0, ItemFragment_0x18c9a1, $07bf person_event $54, 24, 9, $1, $0, 255, 255, $1, 0, ItemFragment_0x18c9a3, $07c0 ; 0x18d014 diff --git a/maps/EarlsPokemonAcademy.asm b/maps/EarlsPokemonAcademy.asm index e0aa6f725..141de61b2 100644 --- a/maps/EarlsPokemonAcademy.asm +++ b/maps/EarlsPokemonAcademy.asm @@ -65,7 +65,7 @@ MapEarlsPokemonAcademySignpost3Script: ; 0x68a9f loadfont 2writetext UnknownText_0x68eb2 UnknownScript_0x68aa3: ; 0x68aa3 - loadmenudata $4ae1 + loadmenudata MenuDataHeader_0x68ae1 interpretmenu writebackup if_equal $1, UnknownScript_0x68abe @@ -107,8 +107,32 @@ UnknownScript_0x68ada: ; 0x68ada 2jump UnknownScript_0x68aa3 ; 0x68ae1 -; menu data -INCBIN "baserom.gbc",$68ae1,$2a + +MenuDataHeader_0x68ae1: ; 0x68ae1 + db $40 ; flags + db 00, 00 ; start coords + db 08, 11 ; end coords + dw MenuData2_0x68ae9 + db 1 ; default option +; 0x68ae9 + +MenuData2_0x68ae9: ; 0x68ae9 + db $80 ; flags + dn 3, 2 ; rows, columns + db 5 ; spacing + dbw BANK(UnknownText_0x68af2), UnknownText_0x68af2 + dbw $1a, $0000 +; 0x68af2 + +UnknownText_0x68af2: ; 0x68af2 + db "PSN@" + db "PAR@" + db "SLP@" + db "BRN@" + db "FRZ@" + db "QUIT@" +; 0x68b0b + UnknownScript_0x68b0b: ; 0x68b0b loadfont diff --git a/maps/GoldenrodCity.asm b/maps/GoldenrodCity.asm index 7470b6602..4251f96b7 100644 --- a/maps/GoldenrodCity.asm +++ b/maps/GoldenrodCity.asm @@ -56,7 +56,7 @@ UnknownScript_0x198909: ; 0x198909 checkcoins 4000 if_equal $2, UnknownScript_0x1989dd 2writetext UnknownText_0x1990ce - loadmenudata $4967 + loadmenudata MenuDataHeader_0x198967 interpretmenu2 writebackup if_equal $1, UnknownScript_0x19893a @@ -89,7 +89,24 @@ UnknownScript_0x198958: ; 0x198958 2jump UnknownScript_0x1989d7 ; 0x198967 -INCBIN "baserom.gbc",$198967,$33 + +MenuDataHeader_0x198967: ; 0x198967 + db $40 ; flags + db 02, 00 ; start coords + db 11, 15 ; end coords + dw MenuData2_0x19896f + db 1 ; default option +; 0x19896f + +MenuData2_0x19896f: ; 0x19896f + db $80 ; flags + db 4 ; items + db "FLAMETHROWER@" + db "THUNDERBOLT@" + db "ICE BEAM@" + db "CANCEL@" +; 0x19899a + UnknownScript_0x19899a: ; 0x19899a 2writetext UnknownText_0x1990b4 diff --git a/maps/GoldenrodDeptStore6F.asm b/maps/GoldenrodDeptStore6F.asm index 2e97c5555..78098e8ac 100644 --- a/maps/GoldenrodDeptStore6F.asm +++ b/maps/GoldenrodDeptStore6F.asm @@ -11,7 +11,7 @@ MapGoldenrodDeptStore6FSignpost5Script: ; 0x563f5 2writetext UnknownText_0x564cb UnknownScript_0x563f9: ; 0x563f9 special $0051 - loadmenudata $6478 + loadmenudata MenuDataHeader_0x56478 interpretmenu2 writebackup if_equal $1, UnknownScript_0x5640f @@ -72,8 +72,24 @@ UnknownScript_0x56471: ; 0x56471 2jump UnknownScript_0x563f9 ; 0x56478 -; menu data -INCBIN "baserom.gbc",$56478,$564bf - $56478 + +MenuDataHeader_0x56478: ; 0x56478 + db $40 ; flags + db 02, 00 ; start coords + db 11, 19 ; end coords + dw MenuData2_0x56480 + db 1 ; default option +; 0x56480 + +MenuData2_0x56480: ; 0x56480 + db $80 ; flags + db 4 ; items + db "FRESH WATER Â¥200@" + db "SODA POP Â¥300@" + db "LEMONADE Â¥350@" + db "CANCEL@" +; 0x564bf + UnknownScript_0x564bf: ; 0x564bf jumptextfaceplayer UnknownText_0x5654b diff --git a/maps/GoldenrodDeptStoreElevator.asm b/maps/GoldenrodDeptStoreElevator.asm index e6ea29231..651fcf7f6 100644 --- a/maps/GoldenrodDeptStoreElevator.asm +++ b/maps/GoldenrodDeptStoreElevator.asm @@ -8,7 +8,7 @@ GoldenrodDeptStoreElevator_MapScriptHeader: ; 0x56697 MapGoldenrodDeptStoreElevatorSignpost0Script: ; 0x56699 loadfont - elevator $66e0 + elevator Elevator_0x566e0 loadmovesprites iffalse UnknownScript_0x566df pause 5 @@ -48,7 +48,19 @@ UnknownScript_0x566df: ; 0x566df end ; 0x566e0 -INCBIN "baserom.gbc",$566e0,$566fe - $566e0 + +Elevator_0x566e0: ; 0x566e0 + db 7 ; floors + db _B1F, 2, GROUP_GOLDENROD_DEPT_STORE_B1F, MAP_GOLDENROD_DEPT_STORE_B1F + db _1F, 4, GROUP_GOLDENROD_DEPT_STORE_1F, MAP_GOLDENROD_DEPT_STORE_1F + db _2F, 3, GROUP_GOLDENROD_DEPT_STORE_2F, MAP_GOLDENROD_DEPT_STORE_2F + db _3F, 3, GROUP_GOLDENROD_DEPT_STORE_3F, MAP_GOLDENROD_DEPT_STORE_3F + db _4F, 3, GROUP_GOLDENROD_DEPT_STORE_4F, MAP_GOLDENROD_DEPT_STORE_4F + db _5F, 3, GROUP_GOLDENROD_DEPT_STORE_5F, MAP_GOLDENROD_DEPT_STORE_5F + db _6F, 2, GROUP_GOLDENROD_DEPT_STORE_6F, MAP_GOLDENROD_DEPT_STORE_6F + db $ff ; end +; 0x566fe + GoldenrodDeptStoreElevator_MapEventHeader: ; 0x566fe ; filler diff --git a/maps/GoldenrodGameCorner.asm b/maps/GoldenrodGameCorner.asm index bb7378897..2f8df16f3 100644 --- a/maps/GoldenrodGameCorner.asm +++ b/maps/GoldenrodGameCorner.asm @@ -55,7 +55,7 @@ UnknownScript_0x56c28: ; 0x56c28 2writetext UnknownText_0x56e8b UnknownScript_0x56c36: ; 056c36 special $004f - loadmenudata $6cc9 + loadmenudata MenuDataHeader_0x56cc9 interpretmenu2 writebackup if_equal $1, UnknownScript_0x56c4d @@ -142,8 +142,24 @@ UnknownScript_0x56cc3: ; 0x56cc3 end ; 0x56cc9 -; menu data -INCBIN "baserom.gbc",$56cc9,$38 + +MenuDataHeader_0x56cc9: ; 0x56cc9 + db $40 ; flags + db 02, 00 ; start coords + db 11, 15 ; end coords + dw MenuData2_0x56cd1 + db 1 ; default option +; 0x56cd1 + +MenuData2_0x56cd1: ; 0x56cd1 + db $80 ; flags + db 4 ; items + db "TM25 5500@" + db "TM14 5500@" + db "TM38 5500@" + db "CANCEL@" +; 0x56d01 + UnknownScript_0x56d01: ; 0x56d01 faceplayer @@ -155,7 +171,7 @@ UnknownScript_0x56d01: ; 0x56d01 UnknownScript_0x56d0c: ; 0x56d0c 2writetext UnknownText_0x56e8b special $004f - loadmenudata $6db0 + loadmenudata MenuDataHeader_0x56db0 interpretmenu2 writebackup if_equal $1, UnknownScript_0x56d26 @@ -221,8 +237,24 @@ UnknownScript_0x56d82: ; 0x56d82 2jump UnknownScript_0x56d0c ; 0x56db0 -; menu data -INCBIN "baserom.gbc",$56db0,$56df1 - $56db0 + +MenuDataHeader_0x56db0: ; 0x56db0 + db $40 ; flags + db 02, 00 ; start coords + db 11, 17 ; end coords + dw MenuData2_0x56db8 + db 1 ; default option +; 0x56db8 + +MenuData2_0x56db8: ; 0x56db8 + db $80 ; flags + db 4 ; items + db "ABRA 100@" + db "CUBONE 800@" + db "WOBBUFFET 1500@" + db "CANCEL@" +; 0x56df1 + UnknownScript_0x56df1: ; 0x56df1 faceplayer diff --git a/maps/GoldenrodPokeComCenter2FMobile.asm b/maps/GoldenrodPokeComCenter2FMobile.asm index 41e412788..0e94da1e9 100644 --- a/maps/GoldenrodPokeComCenter2FMobile.asm +++ b/maps/GoldenrodPokeComCenter2FMobile.asm @@ -24,7 +24,7 @@ MapGoldenrodPokeComCenter2FMobileSignpost0Script: ; 0x625da closetext UnknownScript_0x625df: ; 0x625df reloadmappart - loadmenudata $6602 + loadmenudata MenuDataHeader_0x62602 interpretmenu2 writebackup if_equal $1, UnknownScript_0x625f0 @@ -51,7 +51,23 @@ UnknownScript_0x62600: ; 0x62600 end ; 0x62602 -INCBIN "baserom.gbc",$62602,$62624 - $62602 + +MenuDataHeader_0x62602: ; 0x62602 + db $40 ; flags + db 00, 00 ; start coords + db 08, 15 ; end coords + dw MenuData2_0x6260a + db 1 ; default option +; 0x6260a + +MenuData2_0x6260a: ; 0x6260a + db $80 ; flags + db 3 ; items + db "# ã¤ã†ã—ã‚“ クラブ@" ; # COM CLUB + db "モãƒã‚¤ãƒ«ã‚»ãƒ³ã‚¿ãƒ¼@" ; MOBILE CENTER + db "ã‚„ã‚ã‚‹@" ; QUIT +; 0x62624 + MapGoldenrodPokeComCenter2FMobileSignpost1Script: ; 0x62624 loadfont @@ -86,8 +102,23 @@ UnknownScript_0x6264a: ; 0x6264a end ; 0x6264c -; menu data -INCBIN "baserom.gbc",$6264c,$25 + +MenuDataHeader_0x6264c: ; 0x6264c + db $40 ; flags + db 00, 00 ; start coords + db 08, 15 ; end coords + dw MenuData2_0x62654 + db 1 ; default option +; 0x62654 + +MenuData2_0x62654: ; 0x62654 + db $80 ; flags + db 3 ; items + db "ã§ã‚“ã‚",$1f,"ã¤ã‹ã†ã¨ã@" ; Use phone + db "ã§ã‚“ã‚",$4a,"ã¤ãªãŒã‚‰ãªã„ã¨ã@" ; Don't use phone + db "ã‚„ã‚ã‚‹@" ; QUIT +; 0x62673 + MapGoldenrodPokeComCenter2FMobileSignpost2Script: ; 0x62671 jumptext UnknownText_0x62b26 diff --git a/maps/HallOfFame.asm b/maps/HallOfFame.asm index 26d531e0e..591963f1a 100644 --- a/maps/HallOfFame.asm +++ b/maps/HallOfFame.asm @@ -123,10 +123,6 @@ HallOfFame_MapEventHeader: ; 0x181678 ; 0x181695 -; Pokedex entries I -; 001-064 - -INCLUDE "stats/pokedex/entries_1.asm" diff --git a/maps/IcePathB1F.asm b/maps/IcePathB1F.asm index 98fa1f27c..302fa9234 100644 --- a/maps/IcePathB1F.asm +++ b/maps/IcePathB1F.asm @@ -11,11 +11,71 @@ IcePathB1F_MapScriptHeader: ; 0x7e4b9 ; 0x7e4be UnknownScript_0x7e4be: ; 0x7e4be - writecmdqueue $64c2 + writecmdqueue CmdQueue_0x7e4c2 return ; 0x7e4c2 -INCBIN "baserom.gbc",$7e4c2,$7e50a - $7e4c2 +CmdQueue_0x7e4c2: ; 0x7e4c2 + dbw 2, StoneTable_0x7e4c7 ; check if any stones are sitting on a warp + db 0, 0 ; filler +; 0x7e4c7 + +StoneTable_0x7e4c7: ; 0x7e4c7 + db 3, 2 ; warp, person + dw UnknownScript_0x7e4d8 + + db 4, 3 ; warp, person + dw UnknownScript_0x7e4e0 + + db 5, 4 ; warp, person + dw UnknownScript_0x7e4e8 + + db 6, 5 ; warp, person + dw UnknownScript_0x7e4f0 + + db $ff ; end +; 0x7e4d8 + +UnknownScript_0x7e4d8: ; 0x7e4d8 + disappear 2 + clearbit1 $070d + 2jump UnknownScript_0x7e4f8 +; 0x7e4e0 + +UnknownScript_0x7e4e0: ; 0x7e4e0 + disappear 3 + clearbit1 $070e + 2jump UnknownScript_0x7e4f8 +; 0x7e4e8 + +UnknownScript_0x7e4e8: ; 0x7e4e8 + disappear 4 + clearbit1 $070f + 2jump UnknownScript_0x7e4f8 +; 0x7e4f0 + +UnknownScript_0x7e4f0: ; 0x7e4f0 + disappear 5 + clearbit1 $0710 + 2jump UnknownScript_0x7e4f8 +; 0x7e4f8 + +UnknownScript_0x7e4f8: ; 0x7e4f8 + pause 30 + 2call UnknownScript_0x7e504 + loadfont + 2writetext UnknownText_0x7e512 + closetext + loadmovesprites + end +; 0x7e504 + +UnknownScript_0x7e504: ; 0x7e504 + playsound $001b + earthquake 80 + end +; 0x7e50a + UnknownScript_0x7e50a: ; 0x7e50a jumpstd $000e @@ -30,7 +90,12 @@ MapIcePathB1FSignpostItem0: ; 0x7e50f db MAX_POTION ; 0x7e512 -INCBIN "baserom.gbc",$7e512,$1b + +UnknownText_0x7e512: ; 0x7e512 + db $0, "The boulder fell", $4f + db "through.", $57 +; 0x7e52d + IcePathB1F_MapEventHeader: ; 0x7e52d ; filler diff --git a/maps/KrissHouse2F.asm b/maps/KrissHouse2F.asm index f4f8aadfa..e16872dd6 100644 --- a/maps/KrissHouse2F.asm +++ b/maps/KrissHouse2F.asm @@ -34,7 +34,9 @@ UnknownScript_0x7abc5: ; 0x7abc5 return ; 0x7abc9 -INCBIN "baserom.gbc",$7abc9,$7abcc - $7abc9 + + db 0, 0, 0 ; filler + UnknownScript_0x7abcc: ; 0x7abcc describedecoration $1 diff --git a/maps/ManiasHouse.asm b/maps/ManiasHouse.asm index a3847e4fc..ce4d58b8e 100644 --- a/maps/ManiasHouse.asm +++ b/maps/ManiasHouse.asm @@ -16,7 +16,7 @@ UnknownScript_0x9d278: ; 0x9d278 2writetext UnknownText_0x9d303 yesorno iffalse UnknownScript_0x9d2b6 - special $004b + special SPECIAL_GIVESHUCKLE iffalse UnknownScript_0x9d2b0 2writetext UnknownText_0x9d3ed keeptextopen diff --git a/maps/RuinsofAlphOutside.asm b/maps/RuinsofAlphOutside.asm index 0f4408684..daa5f07e7 100644 --- a/maps/RuinsofAlphOutside.asm +++ b/maps/RuinsofAlphOutside.asm @@ -141,22 +141,37 @@ PsychicNathanScript: ; 0x58095 end ; 0x5809d -UnknownScript_0x5809d: ; 0x5809d - musicfadeout $2905, $1 -; 0x580a2 -; probably not a script? -UnknownScript_0x580a2: ; 0x580a2 - db $e5 - itemtotext THUNDERSTONE, $42 - 2call $a900 - pokenamemem EXEGGCUTE, $47 +TrainerSuperNerdStan: ; 0x5809d + ; bit/flag number + dw $581 + + ; trainer group && trainer id + db SUPER_NERD, STAN + + ; text when seen + dw UnknownText_0x581e5 + + ; text when trainer beaten + dw UnknownText_0x58217 + + ; script when lost + dw $0000 + + ; script when talk again + dw UnknownScript_0x580a9 +; 0x580a9 + +UnknownScript_0x580a9: ; 0x580a9 + talkaftercancel + loadfont 2writetext UnknownText_0x58250 closetext loadmovesprites end ; 0x580b1 + MapRuinsofAlphOutsideSignpost0Script: ; 0x580b1 jumptext UnknownText_0x58325 ; 0x580b4 diff --git a/pokecrystal.asm b/pokecrystal.asm index fe71bfa29..0155e0ca9 100644 --- a/pokecrystal.asm +++ b/pokecrystal.asm @@ -1,4 +1,5 @@ INCLUDE "wram.asm" INCLUDE "constants.asm" INCLUDE "gbhw.asm" +INCLUDE "hram.asm" INCLUDE "main.tx" diff --git a/pokecrystal.bat b/pokecrystal.bat new file mode 100644 index 000000000..211c33b1f --- /dev/null +++ b/pokecrystal.bat @@ -0,0 +1,3 @@ +@set PATH=%PATH%;C:\Program Files (x86)\GnuWin32\bin\;C:\Python27\ +@make winclean && make win +@pause diff --git a/preprocessor.py b/preprocessor.py index cb09fb898..48906da5e 100644 --- a/preprocessor.py +++ b/preprocessor.py @@ -18,6 +18,7 @@ from extras.crystal import ( text_command_classes, movement_command_classes, music_classes, + effect_classes, ) even_more_macros = [ @@ -34,6 +35,7 @@ macros += even_more_macros macros += [each[1] for each in text_command_classes] macros += movement_command_classes macros += music_classes +macros += effect_classes # show lines before preprocessing in stdout show_original_lines = False @@ -285,6 +287,7 @@ chars = { "é": 0xEA, "→": 0xEB, "â–¶": 0xED, +"â–¼": 0xEE, "♂": 0xEF, "Â¥": 0xF0, "×": 0xF1, diff --git a/scripting.asm b/scripting.asm index b029b7865..2875781f0 100644 --- a/scripting.asm +++ b/scripting.asm @@ -252,7 +252,7 @@ Script_jumptextfaceplayer: ; 0x96e45 ld [$d450], a ld b, $25 ld hl, $6e79 - jp $759d + jp ScriptJump ; 0x96e5f Script_jumptext: ; 0x96e5f @@ -268,7 +268,7 @@ Script_jumptext: ; 0x96e5f ld [$d450], a ld b, $25 ld hl, $6e7a - jp $759d + jp ScriptJump ; 0x96e79 INCBIN "baserom.gbc",$96e79,$96e81 - $96e79 @@ -286,7 +286,7 @@ Script_3jumptext: ; 0x96e81 ld [$d450], a ld b, $25 ld hl, $6e7a - jp $759d + jp ScriptJump ; 0x96e9b Script_2writetext: ; 0x96e9b @@ -550,13 +550,13 @@ Script_specialsound: ; 0x96fe4 ld hl, $543d rst $8 ld a, [$d142] - cp $4 - ld de, $009b - jr z, .asm_96ff7 ; 0x96ff2 $3 - ld de, $0001 -.asm_96ff7 + cp TM_HM + ld de, SFX_GET_TM + jr z, .play + ld de, SFX_ITEM +.play call StartSFX - call $3c55 + call WaitSFX ret ; 0x96ffe @@ -681,7 +681,7 @@ Script_describedecoration: ; 0x970df rst $8 ld h, d ld l, e - jp $759d + jp ScriptJump ; 0x970ee Script_fruittree: ; 0x970ee @@ -690,10 +690,10 @@ Script_fruittree: ; 0x970ee ; tree_id (SingleByteParam) call GetScriptByte - ld [$d03e], a - ld b, $11 - ld hl, $4000 - jp $759d + ld [CurFruitTree], a + ld b, BANK(FruitTreeScript) + ld hl, FruitTreeScript + jp ScriptJump ; 0x970fc Script_loadwilddata: ; 0x970fc @@ -743,7 +743,7 @@ Script_scripttalkafter: ; 0x97125 ld l, a ld a, [$d03e] ld b, a - jp $759d + jp ScriptJump ; 0x97132 Script_trainerstatus: ; 0x97132 @@ -877,7 +877,7 @@ Script_playsound: ; 0x971b7 Script_waitbutton: ; 0x971c3 ; script command 0x86 - call $3c55 + call WaitSFX ret ; 0x971c7 @@ -1417,7 +1417,7 @@ Script_returnafterbattle: ; 0x97459 jr nz, .asm_97470 ; 0x97466 $8 ld b, $4 ld hl, $64c1 - jp $759d + jp ScriptJump .asm_97470 bit 0, d jr z, .asm_9747c ; 0x97472 $8 @@ -1510,14 +1510,14 @@ ScriptCall: ; 0x974cb ld [hli], a ld a, [ScriptPos] ld [hli], a - ld a, [$d43b] + ld a, [ScriptPos + 1] ld [hl], a ld a, b ld [ScriptBank], a ld a, e ld [ScriptPos], a ld a, d - ld [$d43b], a + ld [ScriptPos + 1], a ret ; 0x974f3 @@ -1539,7 +1539,7 @@ Script_2jump: ; 0x974fe ld h, a ld a, [ScriptBank] ld b, a - jp $759d + jp ScriptJump ; 0x9750d Script_3jump: ; 0x9750d @@ -1553,7 +1553,7 @@ Script_3jump: ; 0x9750d ld l, a call GetScriptByte ld h, a - jp $759d + jp ScriptJump ; 0x9751c Script_2ptjump: ; 0x9751c @@ -1570,7 +1570,7 @@ Script_2ptjump: ; 0x9751c ld a, [hli] ld h, [hl] ld l, a - jp $759d + jp ScriptJump ; 0x9752c Script_iffalse: ; 0x9752c @@ -1655,7 +1655,7 @@ Script_jumpstd: ; 0x9756e ; predefined_script (MultiByteParam) call $757b - jr Unknown_9759d ; 0x97571 $2a + jr ScriptJump ; 0x97571 $2a ; 0x97573 Script_callstd: ; 0x97573 @@ -1693,13 +1693,13 @@ Unknown_97596: ; 0x97596 ret ; 0x9759d -Unknown_9759d: ; 0x9759d +ScriptJump: ; 0x9759d ld a, b ld [ScriptBank], a ld a, l ld [ScriptPos], a ld a, h - ld [$d43b], a + ld [ScriptPos + 1], a ret ; 0x975aa @@ -3041,7 +3041,7 @@ Unknown_0x97b9a: ; 0x97b9a ld [ScriptPos], a ld a, [hl] ld d, a - ld [$d43b], a + ld [ScriptPos + 1], a and a ret .asm_97bbe diff --git a/stats/base_stats.asm b/stats/base_stats.asm index 7f0e2ce2c..47459af94 100644 --- a/stats/base_stats.asm +++ b/stats/base_stats.asm @@ -1,6 +1,6 @@ -BaseStats0: +BaseData0: -BulbasaurBaseStats: ; 0x51424 +BulbasaurBaseData: ; 0x51424 db BULBASAUR ; 001 db 45, 49, 49, 45, 65, 65 @@ -31,9 +31,9 @@ BulbasaurBaseStats: ; 0x51424 db %00000000 ; end -BaseStats1: +BaseData1: -IvysaurBaseStats: ; 0x51444 +IvysaurBaseData: ; 0x51444 db IVYSAUR ; 002 db 60, 62, 63, 60, 80, 80 @@ -64,7 +64,7 @@ IvysaurBaseStats: ; 0x51444 db %00000000 ; end -VenusaurBaseStats: ; 0x51464 +VenusaurBaseData: ; 0x51464 db VENUSAUR ; 003 db 80, 82, 83, 80, 100, 100 @@ -95,7 +95,7 @@ VenusaurBaseStats: ; 0x51464 db %00000000 ; end -CharmanderBaseStats: ; 0x51484 +CharmanderBaseData: ; 0x51484 db CHARMANDER ; 004 db 39, 52, 43, 65, 60, 50 @@ -126,7 +126,7 @@ CharmanderBaseStats: ; 0x51484 db %00000010 ; end -CharmeleonBaseStats: ; 0x514a4 +CharmeleonBaseData: ; 0x514a4 db CHARMELEON ; 005 db 58, 64, 58, 80, 80, 65 @@ -157,7 +157,7 @@ CharmeleonBaseStats: ; 0x514a4 db %00000010 ; end -CharizardBaseStats: ; 0x514c4 +CharizardBaseData: ; 0x514c4 db CHARIZARD ; 006 db 78, 84, 78, 100, 109, 85 @@ -188,7 +188,7 @@ CharizardBaseStats: ; 0x514c4 db %00000010 ; end -SquirtleBaseStats: ; 0x514e4 +SquirtleBaseData: ; 0x514e4 db SQUIRTLE ; 007 db 44, 48, 65, 43, 50, 64 @@ -219,7 +219,7 @@ SquirtleBaseStats: ; 0x514e4 db %00001001 ; end -WartortleBaseStats: ; 0x51504 +WartortleBaseData: ; 0x51504 db WARTORTLE ; 008 db 59, 63, 80, 58, 65, 80 @@ -250,7 +250,7 @@ WartortleBaseStats: ; 0x51504 db %00001001 ; end -BlastoiseBaseStats: ; 0x51524 +BlastoiseBaseData: ; 0x51524 db BLASTOISE ; 009 db 79, 83, 100, 78, 85, 105 @@ -281,7 +281,7 @@ BlastoiseBaseStats: ; 0x51524 db %00001001 ; end -CaterpieBaseStats: ; 0x51544 +CaterpieBaseData: ; 0x51544 db CATERPIE ; 010 db 45, 30, 35, 45, 20, 20 @@ -312,7 +312,7 @@ CaterpieBaseStats: ; 0x51544 db %00000000 ; end -MetapodBaseStats: ; 0x51564 +MetapodBaseData: ; 0x51564 db METAPOD ; 011 db 50, 20, 55, 30, 25, 25 @@ -343,7 +343,7 @@ MetapodBaseStats: ; 0x51564 db %00000000 ; end -ButterfreeBaseStats: ; 0x51584 +ButterfreeBaseData: ; 0x51584 db BUTTERFREE ; 012 db 60, 45, 50, 70, 80, 80 @@ -374,7 +374,7 @@ ButterfreeBaseStats: ; 0x51584 db %00000000 ; end -WeedleBaseStats: ; 0x515a4 +WeedleBaseData: ; 0x515a4 db WEEDLE ; 013 db 40, 35, 30, 50, 20, 20 @@ -405,7 +405,7 @@ WeedleBaseStats: ; 0x515a4 db %00000000 ; end -KakunaBaseStats: ; 0x515c4 +KakunaBaseData: ; 0x515c4 db KAKUNA ; 014 db 45, 25, 50, 35, 25, 25 @@ -436,7 +436,7 @@ KakunaBaseStats: ; 0x515c4 db %00000000 ; end -BeedrillBaseStats: ; 0x515e4 +BeedrillBaseData: ; 0x515e4 db BEEDRILL ; 015 db 65, 80, 40, 75, 45, 80 @@ -467,7 +467,7 @@ BeedrillBaseStats: ; 0x515e4 db %00000000 ; end -PidgeyBaseStats: ; 0x51604 +PidgeyBaseData: ; 0x51604 db PIDGEY ; 016 db 40, 45, 40, 56, 35, 35 @@ -498,7 +498,7 @@ PidgeyBaseStats: ; 0x51604 db %00000000 ; end -PidgeottoBaseStats: ; 0x51624 +PidgeottoBaseData: ; 0x51624 db PIDGEOTTO ; 017 db 63, 60, 55, 71, 50, 50 @@ -529,7 +529,7 @@ PidgeottoBaseStats: ; 0x51624 db %00000000 ; end -PidgeotBaseStats: ; 0x51644 +PidgeotBaseData: ; 0x51644 db PIDGEOT ; 018 db 83, 80, 75, 91, 70, 70 @@ -560,7 +560,7 @@ PidgeotBaseStats: ; 0x51644 db %00000000 ; end -RattataBaseStats: ; 0x51664 +RattataBaseData: ; 0x51664 db RATTATA ; 019 db 30, 56, 35, 72, 25, 35 @@ -591,7 +591,7 @@ RattataBaseStats: ; 0x51664 db %00000000 ; end -RaticateBaseStats: ; 0x51684 +RaticateBaseData: ; 0x51684 db RATICATE ; 020 db 55, 81, 60, 97, 50, 70 @@ -622,7 +622,7 @@ RaticateBaseStats: ; 0x51684 db %00001100 ; end -SpearowBaseStats: ; 0x516a4 +SpearowBaseData: ; 0x516a4 db SPEAROW ; 021 db 40, 60, 30, 70, 31, 31 @@ -653,7 +653,7 @@ SpearowBaseStats: ; 0x516a4 db %00000000 ; end -FearowBaseStats: ; 0x516c4 +FearowBaseData: ; 0x516c4 db FEAROW ; 022 db 65, 90, 65, 100, 61, 61 @@ -684,7 +684,7 @@ FearowBaseStats: ; 0x516c4 db %00000000 ; end -EkansBaseStats: ; 0x516e4 +EkansBaseData: ; 0x516e4 db EKANS ; 023 db 35, 60, 44, 55, 40, 54 @@ -715,7 +715,7 @@ EkansBaseStats: ; 0x516e4 db %00000000 ; end -ArbokBaseStats: ; 0x51704 +ArbokBaseData: ; 0x51704 db ARBOK ; 024 db 60, 85, 69, 80, 65, 79 @@ -746,7 +746,7 @@ ArbokBaseStats: ; 0x51704 db %00000000 ; end -PikachuBaseStats: ; 0x51724 +PikachuBaseData: ; 0x51724 db PIKACHU ; 025 db 35, 55, 30, 90, 50, 40 @@ -777,7 +777,7 @@ PikachuBaseStats: ; 0x51724 db %00000100 ; end -RaichuBaseStats: ; 0x51744 +RaichuBaseData: ; 0x51744 db RAICHU ; 026 db 60, 90, 55, 100, 90, 80 @@ -808,7 +808,7 @@ RaichuBaseStats: ; 0x51744 db %00000100 ; end -SandshrewBaseStats: ; 0x51764 +SandshrewBaseData: ; 0x51764 db SANDSHREW ; 027 db 50, 75, 85, 40, 20, 30 @@ -839,7 +839,7 @@ SandshrewBaseStats: ; 0x51764 db %00000000 ; end -SandslashBaseStats: ; 0x51784 +SandslashBaseData: ; 0x51784 db SANDSLASH ; 028 db 75, 100, 110, 65, 45, 55 @@ -870,7 +870,7 @@ SandslashBaseStats: ; 0x51784 db %00000000 ; end -Nidoran_FBaseStats: ; 0x517a4 +Nidoran_FBaseData: ; 0x517a4 db NIDORAN_F ; 029 db 55, 47, 52, 41, 40, 40 @@ -901,7 +901,7 @@ Nidoran_FBaseStats: ; 0x517a4 db %00000100 ; end -NidorinaBaseStats: ; 0x517c4 +NidorinaBaseData: ; 0x517c4 db NIDORINA ; 030 db 70, 62, 67, 56, 55, 55 @@ -932,7 +932,7 @@ NidorinaBaseStats: ; 0x517c4 db %00001100 ; end -NidoqueenBaseStats: ; 0x517e4 +NidoqueenBaseData: ; 0x517e4 db NIDOQUEEN ; 031 db 90, 82, 87, 76, 75, 85 @@ -963,7 +963,7 @@ NidoqueenBaseStats: ; 0x517e4 db %00001110 ; end -Nidoran_MBaseStats: ; 0x51804 +Nidoran_MBaseData: ; 0x51804 db NIDORAN_M ; 032 db 46, 57, 40, 50, 40, 40 @@ -994,7 +994,7 @@ Nidoran_MBaseStats: ; 0x51804 db %00000100 ; end -NidorinoBaseStats: ; 0x51824 +NidorinoBaseData: ; 0x51824 db NIDORINO ; 033 db 61, 72, 57, 65, 55, 55 @@ -1025,7 +1025,7 @@ NidorinoBaseStats: ; 0x51824 db %00001100 ; end -NidokingBaseStats: ; 0x51844 +NidokingBaseData: ; 0x51844 db NIDOKING ; 034 db 81, 92, 77, 85, 85, 75 @@ -1056,7 +1056,7 @@ NidokingBaseStats: ; 0x51844 db %00001110 ; end -ClefairyBaseStats: ; 0x51864 +ClefairyBaseData: ; 0x51864 db CLEFAIRY ; 035 db 70, 45, 48, 35, 60, 65 @@ -1087,7 +1087,7 @@ ClefairyBaseStats: ; 0x51864 db %00001110 ; end -ClefableBaseStats: ; 0x51884 +ClefableBaseData: ; 0x51884 db CLEFABLE ; 036 db 95, 70, 73, 60, 85, 90 @@ -1118,7 +1118,7 @@ ClefableBaseStats: ; 0x51884 db %00001110 ; end -VulpixBaseStats: ; 0x518a4 +VulpixBaseData: ; 0x518a4 db VULPIX ; 037 db 38, 41, 40, 65, 50, 65 @@ -1149,7 +1149,7 @@ VulpixBaseStats: ; 0x518a4 db %00000010 ; end -NinetalesBaseStats: ; 0x518c4 +NinetalesBaseData: ; 0x518c4 db NINETALES ; 038 db 73, 76, 75, 100, 81, 100 @@ -1180,7 +1180,7 @@ NinetalesBaseStats: ; 0x518c4 db %00000010 ; end -JigglypuffBaseStats: ; 0x518e4 +JigglypuffBaseData: ; 0x518e4 db JIGGLYPUFF ; 039 db 115, 45, 20, 20, 45, 25 @@ -1211,7 +1211,7 @@ JigglypuffBaseStats: ; 0x518e4 db %00001110 ; end -WigglytuffBaseStats: ; 0x51904 +WigglytuffBaseData: ; 0x51904 db WIGGLYTUFF ; 040 db 140, 70, 45, 45, 75, 50 @@ -1242,7 +1242,7 @@ WigglytuffBaseStats: ; 0x51904 db %00001110 ; end -ZubatBaseStats: ; 0x51924 +ZubatBaseData: ; 0x51924 db ZUBAT ; 041 db 40, 45, 35, 55, 30, 40 @@ -1273,7 +1273,7 @@ ZubatBaseStats: ; 0x51924 db %00000000 ; end -GolbatBaseStats: ; 0x51944 +GolbatBaseData: ; 0x51944 db GOLBAT ; 042 db 75, 80, 70, 90, 65, 75 @@ -1304,7 +1304,7 @@ GolbatBaseStats: ; 0x51944 db %00000000 ; end -OddishBaseStats: ; 0x51964 +OddishBaseData: ; 0x51964 db ODDISH ; 043 db 45, 50, 55, 30, 75, 65 @@ -1335,7 +1335,7 @@ OddishBaseStats: ; 0x51964 db %00000000 ; end -GloomBaseStats: ; 0x51984 +GloomBaseData: ; 0x51984 db GLOOM ; 044 db 60, 65, 70, 40, 85, 75 @@ -1366,7 +1366,7 @@ GloomBaseStats: ; 0x51984 db %00000000 ; end -VileplumeBaseStats: ; 0x519a4 +VileplumeBaseData: ; 0x519a4 db VILEPLUME ; 045 db 75, 80, 85, 50, 100, 90 @@ -1397,7 +1397,7 @@ VileplumeBaseStats: ; 0x519a4 db %00000000 ; end -ParasBaseStats: ; 0x519c4 +ParasBaseData: ; 0x519c4 db PARAS ; 046 db 35, 70, 55, 25, 45, 55 @@ -1428,7 +1428,7 @@ ParasBaseStats: ; 0x519c4 db %00000000 ; end -ParasectBaseStats: ; 0x519e4 +ParasectBaseData: ; 0x519e4 db PARASECT ; 047 db 60, 95, 80, 30, 60, 80 @@ -1459,7 +1459,7 @@ ParasectBaseStats: ; 0x519e4 db %00000000 ; end -VenonatBaseStats: ; 0x51a04 +VenonatBaseData: ; 0x51a04 db VENONAT ; 048 db 60, 55, 50, 45, 40, 55 @@ -1490,7 +1490,7 @@ VenonatBaseStats: ; 0x51a04 db %00000000 ; end -VenomothBaseStats: ; 0x51a24 +VenomothBaseData: ; 0x51a24 db VENOMOTH ; 049 db 70, 65, 60, 90, 90, 75 @@ -1521,7 +1521,7 @@ VenomothBaseStats: ; 0x51a24 db %00000000 ; end -DiglettBaseStats: ; 0x51a44 +DiglettBaseData: ; 0x51a44 db DIGLETT ; 050 db 10, 55, 25, 95, 35, 45 @@ -1552,7 +1552,7 @@ DiglettBaseStats: ; 0x51a44 db %00000000 ; end -DugtrioBaseStats: ; 0x51a64 +DugtrioBaseData: ; 0x51a64 db DUGTRIO ; 051 db 35, 80, 50, 120, 50, 70 @@ -1583,7 +1583,7 @@ DugtrioBaseStats: ; 0x51a64 db %00000000 ; end -MeowthBaseStats: ; 0x51a84 +MeowthBaseData: ; 0x51a84 db MEOWTH ; 052 db 40, 45, 35, 90, 40, 40 @@ -1614,7 +1614,7 @@ MeowthBaseStats: ; 0x51a84 db %00000100 ; end -PersianBaseStats: ; 0x51aa4 +PersianBaseData: ; 0x51aa4 db PERSIAN ; 053 db 65, 70, 60, 115, 65, 65 @@ -1645,7 +1645,7 @@ PersianBaseStats: ; 0x51aa4 db %00000100 ; end -PsyduckBaseStats: ; 0x51ac4 +PsyduckBaseData: ; 0x51ac4 db PSYDUCK ; 054 db 50, 52, 48, 55, 65, 50 @@ -1676,7 +1676,7 @@ PsyduckBaseStats: ; 0x51ac4 db %00001001 ; end -GolduckBaseStats: ; 0x51ae4 +GolduckBaseData: ; 0x51ae4 db GOLDUCK ; 055 db 80, 82, 78, 85, 95, 80 @@ -1707,7 +1707,7 @@ GolduckBaseStats: ; 0x51ae4 db %00001001 ; end -MankeyBaseStats: ; 0x51b04 +MankeyBaseData: ; 0x51b04 db MANKEY ; 056 db 40, 80, 35, 70, 35, 45 @@ -1738,7 +1738,7 @@ MankeyBaseStats: ; 0x51b04 db %00000100 ; end -PrimeapeBaseStats: ; 0x51b24 +PrimeapeBaseData: ; 0x51b24 db PRIMEAPE ; 057 db 65, 105, 60, 95, 60, 70 @@ -1769,7 +1769,7 @@ PrimeapeBaseStats: ; 0x51b24 db %00000100 ; end -GrowlitheBaseStats: ; 0x51b44 +GrowlitheBaseData: ; 0x51b44 db GROWLITHE ; 058 db 55, 70, 45, 60, 70, 50 @@ -1800,7 +1800,7 @@ GrowlitheBaseStats: ; 0x51b44 db %00000010 ; end -ArcanineBaseStats: ; 0x51b64 +ArcanineBaseData: ; 0x51b64 db ARCANINE ; 059 db 90, 110, 80, 95, 100, 80 @@ -1831,7 +1831,7 @@ ArcanineBaseStats: ; 0x51b64 db %00000010 ; end -PoliwagBaseStats: ; 0x51b84 +PoliwagBaseData: ; 0x51b84 db POLIWAG ; 060 db 40, 50, 40, 90, 40, 40 @@ -1862,7 +1862,7 @@ PoliwagBaseStats: ; 0x51b84 db %00001001 ; end -PoliwhirlBaseStats: ; 0x51ba4 +PoliwhirlBaseData: ; 0x51ba4 db POLIWHIRL ; 061 db 65, 65, 65, 90, 50, 50 @@ -1893,7 +1893,7 @@ PoliwhirlBaseStats: ; 0x51ba4 db %00001001 ; end -PoliwrathBaseStats: ; 0x51bc4 +PoliwrathBaseData: ; 0x51bc4 db POLIWRATH ; 062 db 90, 85, 95, 70, 70, 90 @@ -1924,7 +1924,7 @@ PoliwrathBaseStats: ; 0x51bc4 db %00001001 ; end -AbraBaseStats: ; 0x51be4 +AbraBaseData: ; 0x51be4 db ABRA ; 063 db 25, 20, 15, 90, 105, 55 @@ -1955,7 +1955,7 @@ AbraBaseStats: ; 0x51be4 db %00000000 ; end -KadabraBaseStats: ; 0x51c04 +KadabraBaseData: ; 0x51c04 db KADABRA ; 064 db 40, 35, 30, 105, 120, 70 @@ -1986,7 +1986,7 @@ KadabraBaseStats: ; 0x51c04 db %00000000 ; end -AlakazamBaseStats: ; 0x51c24 +AlakazamBaseData: ; 0x51c24 db ALAKAZAM ; 065 db 55, 50, 45, 120, 135, 85 @@ -2017,7 +2017,7 @@ AlakazamBaseStats: ; 0x51c24 db %00000000 ; end -MachopBaseStats: ; 0x51c44 +MachopBaseData: ; 0x51c44 db MACHOP ; 066 db 70, 80, 50, 35, 35, 35 @@ -2048,7 +2048,7 @@ MachopBaseStats: ; 0x51c44 db %00000010 ; end -MachokeBaseStats: ; 0x51c64 +MachokeBaseData: ; 0x51c64 db MACHOKE ; 067 db 80, 100, 70, 45, 50, 60 @@ -2079,7 +2079,7 @@ MachokeBaseStats: ; 0x51c64 db %00000010 ; end -MachampBaseStats: ; 0x51c84 +MachampBaseData: ; 0x51c84 db MACHAMP ; 068 db 90, 130, 80, 55, 65, 85 @@ -2110,7 +2110,7 @@ MachampBaseStats: ; 0x51c84 db %00000010 ; end -BellsproutBaseStats: ; 0x51ca4 +BellsproutBaseData: ; 0x51ca4 db BELLSPROUT ; 069 db 50, 75, 35, 40, 70, 30 @@ -2141,7 +2141,7 @@ BellsproutBaseStats: ; 0x51ca4 db %00000000 ; end -WeepinbellBaseStats: ; 0x51cc4 +WeepinbellBaseData: ; 0x51cc4 db WEEPINBELL ; 070 db 65, 90, 50, 55, 85, 45 @@ -2172,7 +2172,7 @@ WeepinbellBaseStats: ; 0x51cc4 db %00000000 ; end -VictreebelBaseStats: ; 0x51ce4 +VictreebelBaseData: ; 0x51ce4 db VICTREEBEL ; 071 db 80, 105, 65, 70, 100, 60 @@ -2203,7 +2203,7 @@ VictreebelBaseStats: ; 0x51ce4 db %00000000 ; end -TentacoolBaseStats: ; 0x51d04 +TentacoolBaseData: ; 0x51d04 db TENTACOOL ; 072 db 40, 40, 35, 70, 50, 100 @@ -2234,7 +2234,7 @@ TentacoolBaseStats: ; 0x51d04 db %00001000 ; end -TentacruelBaseStats: ; 0x51d24 +TentacruelBaseData: ; 0x51d24 db TENTACRUEL ; 073 db 80, 70, 65, 100, 80, 120 @@ -2265,7 +2265,7 @@ TentacruelBaseStats: ; 0x51d24 db %00001000 ; end -GeodudeBaseStats: ; 0x51d44 +GeodudeBaseData: ; 0x51d44 db GEODUDE ; 074 db 40, 80, 100, 20, 30, 30 @@ -2296,7 +2296,7 @@ GeodudeBaseStats: ; 0x51d44 db %00000010 ; end -GravelerBaseStats: ; 0x51d64 +GravelerBaseData: ; 0x51d64 db GRAVELER ; 075 db 55, 95, 115, 35, 45, 45 @@ -2327,7 +2327,7 @@ GravelerBaseStats: ; 0x51d64 db %00000010 ; end -GolemBaseStats: ; 0x51d84 +GolemBaseData: ; 0x51d84 db GOLEM ; 076 db 80, 110, 130, 45, 55, 65 @@ -2358,7 +2358,7 @@ GolemBaseStats: ; 0x51d84 db %00000010 ; end -PonytaBaseStats: ; 0x51da4 +PonytaBaseData: ; 0x51da4 db PONYTA ; 077 db 50, 85, 55, 90, 65, 65 @@ -2389,7 +2389,7 @@ PonytaBaseStats: ; 0x51da4 db %00000010 ; end -RapidashBaseStats: ; 0x51dc4 +RapidashBaseData: ; 0x51dc4 db RAPIDASH ; 078 db 65, 100, 70, 105, 80, 80 @@ -2420,7 +2420,7 @@ RapidashBaseStats: ; 0x51dc4 db %00000010 ; end -SlowpokeBaseStats: ; 0x51de4 +SlowpokeBaseData: ; 0x51de4 db SLOWPOKE ; 079 db 90, 65, 65, 15, 40, 40 @@ -2451,7 +2451,7 @@ SlowpokeBaseStats: ; 0x51de4 db %00001010 ; end -SlowbroBaseStats: ; 0x51e04 +SlowbroBaseData: ; 0x51e04 db SLOWBRO ; 080 db 95, 75, 110, 30, 100, 80 @@ -2482,7 +2482,7 @@ SlowbroBaseStats: ; 0x51e04 db %00001010 ; end -MagnemiteBaseStats: ; 0x51e24 +MagnemiteBaseData: ; 0x51e24 db MAGNEMITE ; 081 db 25, 35, 70, 45, 95, 55 @@ -2513,7 +2513,7 @@ MagnemiteBaseStats: ; 0x51e24 db %00000100 ; end -MagnetonBaseStats: ; 0x51e44 +MagnetonBaseData: ; 0x51e44 db MAGNETON ; 082 db 50, 60, 95, 70, 120, 70 @@ -2544,7 +2544,7 @@ MagnetonBaseStats: ; 0x51e44 db %00000100 ; end -Farfetch_DBaseStats: ; 0x51e64 +Farfetch_DBaseData: ; 0x51e64 db FARFETCH_D ; 083 db 52, 65, 55, 60, 58, 62 @@ -2575,7 +2575,7 @@ Farfetch_DBaseStats: ; 0x51e64 db %00000000 ; end -DoduoBaseStats: ; 0x51e84 +DoduoBaseData: ; 0x51e84 db DODUO ; 084 db 35, 85, 45, 75, 35, 35 @@ -2606,7 +2606,7 @@ DoduoBaseStats: ; 0x51e84 db %00000000 ; end -DodrioBaseStats: ; 0x51ea4 +DodrioBaseData: ; 0x51ea4 db DODRIO ; 085 db 60, 110, 70, 100, 60, 60 @@ -2637,7 +2637,7 @@ DodrioBaseStats: ; 0x51ea4 db %00000000 ; end -SeelBaseStats: ; 0x51ec4 +SeelBaseData: ; 0x51ec4 db SEEL ; 086 db 65, 45, 55, 45, 45, 70 @@ -2668,7 +2668,7 @@ SeelBaseStats: ; 0x51ec4 db %00001001 ; end -DewgongBaseStats: ; 0x51ee4 +DewgongBaseData: ; 0x51ee4 db DEWGONG ; 087 db 90, 70, 80, 70, 70, 95 @@ -2699,7 +2699,7 @@ DewgongBaseStats: ; 0x51ee4 db %00001001 ; end -GrimerBaseStats: ; 0x51f04 +GrimerBaseData: ; 0x51f04 db GRIMER ; 088 db 80, 80, 50, 25, 40, 50 @@ -2730,7 +2730,7 @@ GrimerBaseStats: ; 0x51f04 db %00000110 ; end -MukBaseStats: ; 0x51f24 +MukBaseData: ; 0x51f24 db MUK ; 089 db 105, 105, 75, 50, 65, 100 @@ -2761,7 +2761,7 @@ MukBaseStats: ; 0x51f24 db %00000110 ; end -ShellderBaseStats: ; 0x51f44 +ShellderBaseData: ; 0x51f44 db SHELLDER ; 090 db 30, 65, 100, 40, 45, 25 @@ -2792,7 +2792,7 @@ ShellderBaseStats: ; 0x51f44 db %00001000 ; end -CloysterBaseStats: ; 0x51f64 +CloysterBaseData: ; 0x51f64 db CLOYSTER ; 091 db 50, 95, 180, 70, 85, 45 @@ -2823,7 +2823,7 @@ CloysterBaseStats: ; 0x51f64 db %00001000 ; end -GastlyBaseStats: ; 0x51f84 +GastlyBaseData: ; 0x51f84 db GASTLY ; 092 db 30, 35, 30, 80, 100, 35 @@ -2854,7 +2854,7 @@ GastlyBaseStats: ; 0x51f84 db %00000100 ; end -HaunterBaseStats: ; 0x51fa4 +HaunterBaseData: ; 0x51fa4 db HAUNTER ; 093 db 45, 50, 45, 95, 115, 55 @@ -2885,7 +2885,7 @@ HaunterBaseStats: ; 0x51fa4 db %00000100 ; end -GengarBaseStats: ; 0x51fc4 +GengarBaseData: ; 0x51fc4 db GENGAR ; 094 db 60, 65, 60, 110, 130, 75 @@ -2916,7 +2916,7 @@ GengarBaseStats: ; 0x51fc4 db %00000100 ; end -OnixBaseStats: ; 0x51fe4 +OnixBaseData: ; 0x51fe4 db ONIX ; 095 db 35, 45, 160, 70, 30, 45 @@ -2947,7 +2947,7 @@ OnixBaseStats: ; 0x51fe4 db %00000000 ; end -DrowzeeBaseStats: ; 0x52004 +DrowzeeBaseData: ; 0x52004 db DROWZEE ; 096 db 60, 48, 45, 42, 43, 90 @@ -2978,7 +2978,7 @@ DrowzeeBaseStats: ; 0x52004 db %00000000 ; end -HypnoBaseStats: ; 0x52024 +HypnoBaseData: ; 0x52024 db HYPNO ; 097 db 85, 73, 70, 67, 73, 115 @@ -3009,7 +3009,7 @@ HypnoBaseStats: ; 0x52024 db %00000000 ; end -KrabbyBaseStats: ; 0x52044 +KrabbyBaseData: ; 0x52044 db KRABBY ; 098 db 30, 105, 90, 50, 25, 25 @@ -3040,7 +3040,7 @@ KrabbyBaseStats: ; 0x52044 db %00001000 ; end -KinglerBaseStats: ; 0x52064 +KinglerBaseData: ; 0x52064 db KINGLER ; 099 db 55, 130, 115, 75, 50, 50 @@ -3071,7 +3071,7 @@ KinglerBaseStats: ; 0x52064 db %00001000 ; end -VoltorbBaseStats: ; 0x52084 +VoltorbBaseData: ; 0x52084 db VOLTORB ; 100 db 40, 30, 50, 100, 55, 55 @@ -3102,7 +3102,7 @@ VoltorbBaseStats: ; 0x52084 db %00000100 ; end -ElectrodeBaseStats: ; 0x520a4 +ElectrodeBaseData: ; 0x520a4 db ELECTRODE ; 101 db 60, 50, 70, 140, 80, 80 @@ -3133,7 +3133,7 @@ ElectrodeBaseStats: ; 0x520a4 db %00000100 ; end -ExeggcuteBaseStats: ; 0x520c4 +ExeggcuteBaseData: ; 0x520c4 db EXEGGCUTE ; 102 db 60, 40, 80, 40, 60, 45 @@ -3164,7 +3164,7 @@ ExeggcuteBaseStats: ; 0x520c4 db %00000000 ; end -ExeggutorBaseStats: ; 0x520e4 +ExeggutorBaseData: ; 0x520e4 db EXEGGUTOR ; 103 db 95, 95, 85, 55, 125, 65 @@ -3195,7 +3195,7 @@ ExeggutorBaseStats: ; 0x520e4 db %00000000 ; end -CuboneBaseStats: ; 0x52104 +CuboneBaseData: ; 0x52104 db CUBONE ; 104 db 50, 50, 95, 35, 40, 50 @@ -3226,7 +3226,7 @@ CuboneBaseStats: ; 0x52104 db %00001010 ; end -MarowakBaseStats: ; 0x52124 +MarowakBaseData: ; 0x52124 db MAROWAK ; 105 db 60, 80, 110, 45, 50, 80 @@ -3257,7 +3257,7 @@ MarowakBaseStats: ; 0x52124 db %00001010 ; end -HitmonleeBaseStats: ; 0x52144 +HitmonleeBaseData: ; 0x52144 db HITMONLEE ; 106 db 50, 120, 53, 87, 35, 110 @@ -3288,7 +3288,7 @@ HitmonleeBaseStats: ; 0x52144 db %00000000 ; end -HitmonchanBaseStats: ; 0x52164 +HitmonchanBaseData: ; 0x52164 db HITMONCHAN ; 107 db 50, 105, 79, 76, 35, 110 @@ -3319,7 +3319,7 @@ HitmonchanBaseStats: ; 0x52164 db %00000000 ; end -LickitungBaseStats: ; 0x52184 +LickitungBaseData: ; 0x52184 db LICKITUNG ; 108 db 90, 55, 75, 30, 60, 75 @@ -3350,7 +3350,7 @@ LickitungBaseStats: ; 0x52184 db %00001110 ; end -KoffingBaseStats: ; 0x521a4 +KoffingBaseData: ; 0x521a4 db KOFFING ; 109 db 40, 65, 95, 35, 60, 45 @@ -3381,7 +3381,7 @@ KoffingBaseStats: ; 0x521a4 db %00000110 ; end -WeezingBaseStats: ; 0x521c4 +WeezingBaseData: ; 0x521c4 db WEEZING ; 110 db 65, 90, 120, 60, 85, 70 @@ -3412,7 +3412,7 @@ WeezingBaseStats: ; 0x521c4 db %00000110 ; end -RhyhornBaseStats: ; 0x521e4 +RhyhornBaseData: ; 0x521e4 db RHYHORN ; 111 db 80, 85, 95, 25, 30, 30 @@ -3443,7 +3443,7 @@ RhyhornBaseStats: ; 0x521e4 db %00001110 ; end -RhydonBaseStats: ; 0x52204 +RhydonBaseData: ; 0x52204 db RHYDON ; 112 db 105, 130, 120, 40, 45, 45 @@ -3474,7 +3474,7 @@ RhydonBaseStats: ; 0x52204 db %00001110 ; end -ChanseyBaseStats: ; 0x52224 +ChanseyBaseData: ; 0x52224 db CHANSEY ; 113 db 250, 05, 05, 50, 35, 105 @@ -3505,7 +3505,7 @@ ChanseyBaseStats: ; 0x52224 db %00001110 ; end -TangelaBaseStats: ; 0x52244 +TangelaBaseData: ; 0x52244 db TANGELA ; 114 db 65, 55, 115, 60, 100, 40 @@ -3536,7 +3536,7 @@ TangelaBaseStats: ; 0x52244 db %00000000 ; end -KangaskhanBaseStats: ; 0x52264 +KangaskhanBaseData: ; 0x52264 db KANGASKHAN ; 115 db 105, 95, 80, 90, 40, 80 @@ -3567,7 +3567,7 @@ KangaskhanBaseStats: ; 0x52264 db %00001110 ; end -HorseaBaseStats: ; 0x52284 +HorseaBaseData: ; 0x52284 db HORSEA ; 116 db 30, 40, 70, 60, 70, 25 @@ -3598,7 +3598,7 @@ HorseaBaseStats: ; 0x52284 db %00001001 ; end -SeadraBaseStats: ; 0x522a4 +SeadraBaseData: ; 0x522a4 db SEADRA ; 117 db 55, 65, 95, 85, 95, 45 @@ -3629,7 +3629,7 @@ SeadraBaseStats: ; 0x522a4 db %00001001 ; end -GoldeenBaseStats: ; 0x522c4 +GoldeenBaseData: ; 0x522c4 db GOLDEEN ; 118 db 45, 67, 60, 63, 35, 50 @@ -3660,7 +3660,7 @@ GoldeenBaseStats: ; 0x522c4 db %00001001 ; end -SeakingBaseStats: ; 0x522e4 +SeakingBaseData: ; 0x522e4 db SEAKING ; 119 db 80, 92, 65, 68, 65, 80 @@ -3691,7 +3691,7 @@ SeakingBaseStats: ; 0x522e4 db %00001001 ; end -StaryuBaseStats: ; 0x52304 +StaryuBaseData: ; 0x52304 db STARYU ; 120 db 30, 45, 55, 85, 70, 55 @@ -3722,7 +3722,7 @@ StaryuBaseStats: ; 0x52304 db %00001101 ; end -StarmieBaseStats: ; 0x52324 +StarmieBaseData: ; 0x52324 db STARMIE ; 121 db 60, 75, 85, 115, 100, 85 @@ -3753,7 +3753,7 @@ StarmieBaseStats: ; 0x52324 db %00001101 ; end -Mr__MimeBaseStats: ; 0x52344 +Mr__MimeBaseData: ; 0x52344 db MR__MIME ; 122 db 40, 45, 65, 90, 100, 120 @@ -3784,7 +3784,7 @@ Mr__MimeBaseStats: ; 0x52344 db %00000100 ; end -ScytherBaseStats: ; 0x52364 +ScytherBaseData: ; 0x52364 db SCYTHER ; 123 db 70, 110, 80, 105, 55, 80 @@ -3815,7 +3815,7 @@ ScytherBaseStats: ; 0x52364 db %00000000 ; end -JynxBaseStats: ; 0x52384 +JynxBaseData: ; 0x52384 db JYNX ; 124 db 65, 50, 35, 95, 115, 95 @@ -3846,7 +3846,7 @@ JynxBaseStats: ; 0x52384 db %00001000 ; end -ElectabuzzBaseStats: ; 0x523a4 +ElectabuzzBaseData: ; 0x523a4 db ELECTABUZZ ; 125 db 65, 83, 57, 105, 95, 85 @@ -3877,7 +3877,7 @@ ElectabuzzBaseStats: ; 0x523a4 db %00000100 ; end -MagmarBaseStats: ; 0x523c4 +MagmarBaseData: ; 0x523c4 db MAGMAR ; 126 db 65, 95, 57, 93, 100, 85 @@ -3908,7 +3908,7 @@ MagmarBaseStats: ; 0x523c4 db %00000010 ; end -PinsirBaseStats: ; 0x523e4 +PinsirBaseData: ; 0x523e4 db PINSIR ; 127 db 65, 125, 100, 85, 55, 70 @@ -3939,7 +3939,7 @@ PinsirBaseStats: ; 0x523e4 db %00000000 ; end -TaurosBaseStats: ; 0x52404 +TaurosBaseData: ; 0x52404 db TAUROS ; 128 db 75, 100, 95, 110, 40, 70 @@ -3970,7 +3970,7 @@ TaurosBaseStats: ; 0x52404 db %00001110 ; end -MagikarpBaseStats: ; 0x52424 +MagikarpBaseData: ; 0x52424 db MAGIKARP ; 129 db 20, 10, 55, 80, 15, 20 @@ -4001,7 +4001,7 @@ MagikarpBaseStats: ; 0x52424 db %00000000 ; end -GyaradosBaseStats: ; 0x52444 +GyaradosBaseData: ; 0x52444 db GYARADOS ; 130 db 95, 125, 79, 81, 60, 100 @@ -4032,7 +4032,7 @@ GyaradosBaseStats: ; 0x52444 db %00001111 ; end -LaprasBaseStats: ; 0x52464 +LaprasBaseData: ; 0x52464 db LAPRAS ; 131 db 130, 85, 80, 60, 85, 95 @@ -4063,7 +4063,7 @@ LaprasBaseStats: ; 0x52464 db %00001100 ; end -DittoBaseStats: ; 0x52484 +DittoBaseData: ; 0x52484 db DITTO ; 132 db 48, 48, 48, 48, 48, 48 @@ -4094,7 +4094,7 @@ DittoBaseStats: ; 0x52484 db %00000000 ; end -EeveeBaseStats: ; 0x524a4 +EeveeBaseData: ; 0x524a4 db EEVEE ; 133 db 55, 55, 50, 55, 45, 65 @@ -4125,7 +4125,7 @@ EeveeBaseStats: ; 0x524a4 db %00000000 ; end -VaporeonBaseStats: ; 0x524c4 +VaporeonBaseData: ; 0x524c4 db VAPOREON ; 134 db 130, 65, 60, 65, 110, 95 @@ -4156,7 +4156,7 @@ VaporeonBaseStats: ; 0x524c4 db %00001001 ; end -JolteonBaseStats: ; 0x524e4 +JolteonBaseData: ; 0x524e4 db JOLTEON ; 135 db 65, 65, 60, 130, 110, 95 @@ -4187,7 +4187,7 @@ JolteonBaseStats: ; 0x524e4 db %00000100 ; end -FlareonBaseStats: ; 0x52504 +FlareonBaseData: ; 0x52504 db FLAREON ; 136 db 65, 130, 60, 65, 95, 110 @@ -4218,7 +4218,7 @@ FlareonBaseStats: ; 0x52504 db %00000010 ; end -PorygonBaseStats: ; 0x52524 +PorygonBaseData: ; 0x52524 db PORYGON ; 137 db 65, 60, 70, 40, 85, 75 @@ -4249,7 +4249,7 @@ PorygonBaseStats: ; 0x52524 db %00001100 ; end -OmanyteBaseStats: ; 0x52544 +OmanyteBaseData: ; 0x52544 db OMANYTE ; 138 db 35, 40, 100, 35, 90, 55 @@ -4280,7 +4280,7 @@ OmanyteBaseStats: ; 0x52544 db %00001000 ; end -OmastarBaseStats: ; 0x52564 +OmastarBaseData: ; 0x52564 db OMASTAR ; 139 db 70, 60, 125, 55, 115, 70 @@ -4311,7 +4311,7 @@ OmastarBaseStats: ; 0x52564 db %00001000 ; end -KabutoBaseStats: ; 0x52584 +KabutoBaseData: ; 0x52584 db KABUTO ; 140 db 30, 80, 90, 55, 55, 45 @@ -4342,7 +4342,7 @@ KabutoBaseStats: ; 0x52584 db %00001000 ; end -KabutopsBaseStats: ; 0x525a4 +KabutopsBaseData: ; 0x525a4 db KABUTOPS ; 141 db 60, 115, 105, 80, 65, 70 @@ -4373,7 +4373,7 @@ KabutopsBaseStats: ; 0x525a4 db %00001000 ; end -AerodactylBaseStats: ; 0x525c4 +AerodactylBaseData: ; 0x525c4 db AERODACTYL ; 142 db 80, 105, 65, 130, 60, 75 @@ -4404,7 +4404,7 @@ AerodactylBaseStats: ; 0x525c4 db %00000010 ; end -SnorlaxBaseStats: ; 0x525e4 +SnorlaxBaseData: ; 0x525e4 db SNORLAX ; 143 db 160, 110, 65, 30, 65, 110 @@ -4435,7 +4435,7 @@ SnorlaxBaseStats: ; 0x525e4 db %00001110 ; end -ArticunoBaseStats: ; 0x52604 +ArticunoBaseData: ; 0x52604 db ARTICUNO ; 144 db 90, 85, 100, 85, 95, 125 @@ -4466,7 +4466,7 @@ ArticunoBaseStats: ; 0x52604 db %00001000 ; end -ZapdosBaseStats: ; 0x52624 +ZapdosBaseData: ; 0x52624 db ZAPDOS ; 145 db 90, 90, 85, 100, 125, 90 @@ -4497,7 +4497,7 @@ ZapdosBaseStats: ; 0x52624 db %00000100 ; end -MoltresBaseStats: ; 0x52644 +MoltresBaseData: ; 0x52644 db MOLTRES ; 146 db 90, 100, 90, 90, 125, 85 @@ -4528,7 +4528,7 @@ MoltresBaseStats: ; 0x52644 db %00000010 ; end -DratiniBaseStats: ; 0x52664 +DratiniBaseData: ; 0x52664 db DRATINI ; 147 db 41, 64, 45, 50, 50, 50 @@ -4559,7 +4559,7 @@ DratiniBaseStats: ; 0x52664 db %00001111 ; end -DragonairBaseStats: ; 0x52684 +DragonairBaseData: ; 0x52684 db DRAGONAIR ; 148 db 61, 84, 65, 70, 70, 70 @@ -4590,7 +4590,7 @@ DragonairBaseStats: ; 0x52684 db %00001111 ; end -DragoniteBaseStats: ; 0x526a4 +DragoniteBaseData: ; 0x526a4 db DRAGONITE ; 149 db 91, 134, 95, 80, 100, 100 @@ -4621,7 +4621,7 @@ DragoniteBaseStats: ; 0x526a4 db %00001111 ; end -MewtwoBaseStats: ; 0x526c4 +MewtwoBaseData: ; 0x526c4 db MEWTWO ; 150 db 106, 110, 90, 130, 154, 90 @@ -4652,7 +4652,7 @@ MewtwoBaseStats: ; 0x526c4 db %00001110 ; end -MewBaseStats: ; 0x526e4 +MewBaseData: ; 0x526e4 db MEW ; 151 db 100, 100, 100, 100, 100, 100 @@ -4683,7 +4683,7 @@ MewBaseStats: ; 0x526e4 db %00001111 ; end -ChikoritaBaseStats: ; 0x52704 +ChikoritaBaseData: ; 0x52704 db CHIKORITA ; 152 db 45, 49, 65, 45, 49, 65 @@ -4714,7 +4714,7 @@ ChikoritaBaseStats: ; 0x52704 db %00000000 ; end -BayleefBaseStats: ; 0x52724 +BayleefBaseData: ; 0x52724 db BAYLEEF ; 153 db 60, 62, 80, 60, 63, 80 @@ -4745,7 +4745,7 @@ BayleefBaseStats: ; 0x52724 db %00000000 ; end -MeganiumBaseStats: ; 0x52744 +MeganiumBaseData: ; 0x52744 db MEGANIUM ; 154 db 80, 82, 100, 80, 83, 100 @@ -4776,7 +4776,7 @@ MeganiumBaseStats: ; 0x52744 db %00000000 ; end -CyndaquilBaseStats: ; 0x52764 +CyndaquilBaseData: ; 0x52764 db CYNDAQUIL ; 155 db 39, 52, 43, 65, 60, 50 @@ -4807,7 +4807,7 @@ CyndaquilBaseStats: ; 0x52764 db %00000010 ; end -QuilavaBaseStats: ; 0x52784 +QuilavaBaseData: ; 0x52784 db QUILAVA ; 156 db 58, 64, 58, 80, 80, 65 @@ -4838,7 +4838,7 @@ QuilavaBaseStats: ; 0x52784 db %00000010 ; end -TyphlosionBaseStats: ; 0x527a4 +TyphlosionBaseData: ; 0x527a4 db TYPHLOSION ; 157 db 78, 84, 78, 100, 109, 85 @@ -4869,7 +4869,7 @@ TyphlosionBaseStats: ; 0x527a4 db %00000010 ; end -TotodileBaseStats: ; 0x527c4 +TotodileBaseData: ; 0x527c4 db TOTODILE ; 158 db 50, 65, 64, 43, 44, 48 @@ -4900,7 +4900,7 @@ TotodileBaseStats: ; 0x527c4 db %00001000 ; end -CroconawBaseStats: ; 0x527e4 +CroconawBaseData: ; 0x527e4 db CROCONAW ; 159 db 65, 80, 80, 58, 59, 63 @@ -4931,7 +4931,7 @@ CroconawBaseStats: ; 0x527e4 db %00001000 ; end -FeraligatrBaseStats: ; 0x52804 +FeraligatrBaseData: ; 0x52804 db FERALIGATR ; 160 db 85, 105, 100, 78, 79, 83 @@ -4962,7 +4962,7 @@ FeraligatrBaseStats: ; 0x52804 db %00001000 ; end -SentretBaseStats: ; 0x52824 +SentretBaseData: ; 0x52824 db SENTRET ; 161 db 35, 46, 34, 20, 35, 45 @@ -4993,7 +4993,7 @@ SentretBaseStats: ; 0x52824 db %00000000 ; end -FurretBaseStats: ; 0x52844 +FurretBaseData: ; 0x52844 db FURRET ; 162 db 85, 76, 64, 90, 45, 55 @@ -5024,7 +5024,7 @@ FurretBaseStats: ; 0x52844 db %00000000 ; end -HoothootBaseStats: ; 0x52864 +HoothootBaseData: ; 0x52864 db HOOTHOOT ; 163 db 60, 30, 30, 50, 36, 56 @@ -5055,7 +5055,7 @@ HoothootBaseStats: ; 0x52864 db %00000000 ; end -NoctowlBaseStats: ; 0x52884 +NoctowlBaseData: ; 0x52884 db NOCTOWL ; 164 db 100, 50, 50, 70, 76, 96 @@ -5086,7 +5086,7 @@ NoctowlBaseStats: ; 0x52884 db %00000000 ; end -LedybaBaseStats: ; 0x528a4 +LedybaBaseData: ; 0x528a4 db LEDYBA ; 165 db 40, 20, 30, 55, 40, 80 @@ -5117,7 +5117,7 @@ LedybaBaseStats: ; 0x528a4 db %00000000 ; end -LedianBaseStats: ; 0x528c4 +LedianBaseData: ; 0x528c4 db LEDIAN ; 166 db 55, 35, 50, 85, 55, 110 @@ -5148,7 +5148,7 @@ LedianBaseStats: ; 0x528c4 db %00000000 ; end -SpinarakBaseStats: ; 0x528e4 +SpinarakBaseData: ; 0x528e4 db SPINARAK ; 167 db 40, 60, 40, 30, 40, 40 @@ -5179,7 +5179,7 @@ SpinarakBaseStats: ; 0x528e4 db %00000000 ; end -AriadosBaseStats: ; 0x52904 +AriadosBaseData: ; 0x52904 db ARIADOS ; 168 db 70, 90, 70, 40, 60, 60 @@ -5210,7 +5210,7 @@ AriadosBaseStats: ; 0x52904 db %00000000 ; end -CrobatBaseStats: ; 0x52924 +CrobatBaseData: ; 0x52924 db CROBAT ; 169 db 85, 90, 80, 130, 70, 80 @@ -5241,7 +5241,7 @@ CrobatBaseStats: ; 0x52924 db %00000000 ; end -ChinchouBaseStats: ; 0x52944 +ChinchouBaseData: ; 0x52944 db CHINCHOU ; 170 db 75, 38, 38, 67, 56, 56 @@ -5272,7 +5272,7 @@ ChinchouBaseStats: ; 0x52944 db %00001101 ; end -LanturnBaseStats: ; 0x52964 +LanturnBaseData: ; 0x52964 db LANTURN ; 171 db 125, 58, 58, 67, 76, 76 @@ -5303,7 +5303,7 @@ LanturnBaseStats: ; 0x52964 db %00001101 ; end -PichuBaseStats: ; 0x52984 +PichuBaseData: ; 0x52984 db PICHU ; 172 db 20, 40, 15, 60, 35, 35 @@ -5334,7 +5334,7 @@ PichuBaseStats: ; 0x52984 db %00000100 ; end -CleffaBaseStats: ; 0x529a4 +CleffaBaseData: ; 0x529a4 db CLEFFA ; 173 db 50, 25, 28, 15, 45, 55 @@ -5365,7 +5365,7 @@ CleffaBaseStats: ; 0x529a4 db %00000010 ; end -IgglybuffBaseStats: ; 0x529c4 +IgglybuffBaseData: ; 0x529c4 db IGGLYBUFF ; 174 db 90, 30, 15, 15, 40, 20 @@ -5396,7 +5396,7 @@ IgglybuffBaseStats: ; 0x529c4 db %00000010 ; end -TogepiBaseStats: ; 0x529e4 +TogepiBaseData: ; 0x529e4 db TOGEPI ; 175 db 35, 20, 65, 20, 40, 65 @@ -5427,7 +5427,7 @@ TogepiBaseStats: ; 0x529e4 db %00000010 ; end -TogeticBaseStats: ; 0x52a04 +TogeticBaseData: ; 0x52a04 db TOGETIC ; 176 db 55, 40, 85, 40, 80, 105 @@ -5458,7 +5458,7 @@ TogeticBaseStats: ; 0x52a04 db %00000010 ; end -NatuBaseStats: ; 0x52a24 +NatuBaseData: ; 0x52a24 db NATU ; 177 db 40, 50, 45, 70, 70, 45 @@ -5489,7 +5489,7 @@ NatuBaseStats: ; 0x52a24 db %00000000 ; end -XatuBaseStats: ; 0x52a44 +XatuBaseData: ; 0x52a44 db XATU ; 178 db 65, 75, 70, 95, 95, 70 @@ -5520,7 +5520,7 @@ XatuBaseStats: ; 0x52a44 db %00000000 ; end -MareepBaseStats: ; 0x52a64 +MareepBaseData: ; 0x52a64 db MAREEP ; 179 db 55, 40, 40, 35, 65, 45 @@ -5551,7 +5551,7 @@ MareepBaseStats: ; 0x52a64 db %00000100 ; end -FlaaffyBaseStats: ; 0x52a84 +FlaaffyBaseData: ; 0x52a84 db FLAAFFY ; 180 db 70, 55, 55, 45, 80, 60 @@ -5582,7 +5582,7 @@ FlaaffyBaseStats: ; 0x52a84 db %00000100 ; end -AmpharosBaseStats: ; 0x52aa4 +AmpharosBaseData: ; 0x52aa4 db AMPHAROS ; 181 db 90, 75, 75, 55, 115, 90 @@ -5613,7 +5613,7 @@ AmpharosBaseStats: ; 0x52aa4 db %00000100 ; end -BellossomBaseStats: ; 0x52ac4 +BellossomBaseData: ; 0x52ac4 db BELLOSSOM ; 182 db 75, 80, 85, 50, 90, 100 @@ -5644,7 +5644,7 @@ BellossomBaseStats: ; 0x52ac4 db %00000000 ; end -MarillBaseStats: ; 0x52ae4 +MarillBaseData: ; 0x52ae4 db MARILL ; 183 db 70, 20, 50, 40, 20, 50 @@ -5675,7 +5675,7 @@ MarillBaseStats: ; 0x52ae4 db %00001001 ; end -AzumarillBaseStats: ; 0x52b04 +AzumarillBaseData: ; 0x52b04 db AZUMARILL ; 184 db 100, 50, 80, 50, 50, 80 @@ -5706,7 +5706,7 @@ AzumarillBaseStats: ; 0x52b04 db %00001001 ; end -SudowoodoBaseStats: ; 0x52b24 +SudowoodoBaseData: ; 0x52b24 db SUDOWOODO ; 185 db 70, 100, 115, 30, 30, 65 @@ -5737,7 +5737,7 @@ SudowoodoBaseStats: ; 0x52b24 db %00000000 ; end -PolitoedBaseStats: ; 0x52b44 +PolitoedBaseData: ; 0x52b44 db POLITOED ; 186 db 90, 75, 75, 70, 90, 100 @@ -5768,7 +5768,7 @@ PolitoedBaseStats: ; 0x52b44 db %00001001 ; end -HoppipBaseStats: ; 0x52b64 +HoppipBaseData: ; 0x52b64 db HOPPIP ; 187 db 35, 35, 40, 50, 35, 55 @@ -5799,7 +5799,7 @@ HoppipBaseStats: ; 0x52b64 db %00000000 ; end -SkiploomBaseStats: ; 0x52b84 +SkiploomBaseData: ; 0x52b84 db SKIPLOOM ; 188 db 55, 45, 50, 80, 45, 65 @@ -5830,7 +5830,7 @@ SkiploomBaseStats: ; 0x52b84 db %00000000 ; end -JumpluffBaseStats: ; 0x52ba4 +JumpluffBaseData: ; 0x52ba4 db JUMPLUFF ; 189 db 75, 55, 70, 110, 55, 85 @@ -5861,7 +5861,7 @@ JumpluffBaseStats: ; 0x52ba4 db %00000000 ; end -AipomBaseStats: ; 0x52bc4 +AipomBaseData: ; 0x52bc4 db AIPOM ; 190 db 55, 70, 55, 85, 40, 55 @@ -5892,7 +5892,7 @@ AipomBaseStats: ; 0x52bc4 db %00000100 ; end -SunkernBaseStats: ; 0x52be4 +SunkernBaseData: ; 0x52be4 db SUNKERN ; 191 db 30, 30, 30, 30, 30, 30 @@ -5923,7 +5923,7 @@ SunkernBaseStats: ; 0x52be4 db %00000000 ; end -SunfloraBaseStats: ; 0x52c04 +SunfloraBaseData: ; 0x52c04 db SUNFLORA ; 192 db 75, 75, 55, 30, 105, 85 @@ -5954,7 +5954,7 @@ SunfloraBaseStats: ; 0x52c04 db %00000000 ; end -YanmaBaseStats: ; 0x52c24 +YanmaBaseData: ; 0x52c24 db YANMA ; 193 db 65, 65, 45, 95, 75, 45 @@ -5985,7 +5985,7 @@ YanmaBaseStats: ; 0x52c24 db %00000000 ; end -WooperBaseStats: ; 0x52c44 +WooperBaseData: ; 0x52c44 db WOOPER ; 194 db 55, 45, 45, 15, 25, 25 @@ -6016,7 +6016,7 @@ WooperBaseStats: ; 0x52c44 db %00001000 ; end -QuagsireBaseStats: ; 0x52c64 +QuagsireBaseData: ; 0x52c64 db QUAGSIRE ; 195 db 95, 85, 85, 35, 65, 65 @@ -6047,7 +6047,7 @@ QuagsireBaseStats: ; 0x52c64 db %00001000 ; end -EspeonBaseStats: ; 0x52c84 +EspeonBaseData: ; 0x52c84 db ESPEON ; 196 db 65, 65, 60, 110, 130, 95 @@ -6078,7 +6078,7 @@ EspeonBaseStats: ; 0x52c84 db %00000000 ; end -UmbreonBaseStats: ; 0x52ca4 +UmbreonBaseData: ; 0x52ca4 db UMBREON ; 197 db 95, 65, 110, 65, 60, 130 @@ -6109,7 +6109,7 @@ UmbreonBaseStats: ; 0x52ca4 db %00000000 ; end -MurkrowBaseStats: ; 0x52cc4 +MurkrowBaseData: ; 0x52cc4 db MURKROW ; 198 db 60, 85, 42, 91, 85, 42 @@ -6140,7 +6140,7 @@ MurkrowBaseStats: ; 0x52cc4 db %00000000 ; end -SlowkingBaseStats: ; 0x52ce4 +SlowkingBaseData: ; 0x52ce4 db SLOWKING ; 199 db 95, 75, 80, 30, 100, 110 @@ -6171,7 +6171,7 @@ SlowkingBaseStats: ; 0x52ce4 db %00001010 ; end -MisdreavusBaseStats: ; 0x52d04 +MisdreavusBaseData: ; 0x52d04 db MISDREAVUS ; 200 db 60, 60, 60, 85, 85, 85 @@ -6202,7 +6202,7 @@ MisdreavusBaseStats: ; 0x52d04 db %00000100 ; end -UnownBaseStats: ; 0x52d24 +UnownBaseData: ; 0x52d24 db UNOWN ; 201 db 48, 72, 48, 48, 72, 48 @@ -6233,7 +6233,7 @@ UnownBaseStats: ; 0x52d24 db %00000000 ; end -WobbuffetBaseStats: ; 0x52d44 +WobbuffetBaseData: ; 0x52d44 db WOBBUFFET ; 202 db 190, 33, 58, 33, 33, 58 @@ -6264,7 +6264,7 @@ WobbuffetBaseStats: ; 0x52d44 db %00000000 ; end -GirafarigBaseStats: ; 0x52d64 +GirafarigBaseData: ; 0x52d64 db GIRAFARIG ; 203 db 70, 80, 65, 85, 90, 65 @@ -6295,7 +6295,7 @@ GirafarigBaseStats: ; 0x52d64 db %00000100 ; end -PinecoBaseStats: ; 0x52d84 +PinecoBaseData: ; 0x52d84 db PINECO ; 204 db 50, 65, 90, 15, 35, 35 @@ -6326,7 +6326,7 @@ PinecoBaseStats: ; 0x52d84 db %00000000 ; end -ForretressBaseStats: ; 0x52da4 +ForretressBaseData: ; 0x52da4 db FORRETRESS ; 205 db 75, 90, 140, 40, 60, 60 @@ -6357,7 +6357,7 @@ ForretressBaseStats: ; 0x52da4 db %00000000 ; end -DunsparceBaseStats: ; 0x52dc4 +DunsparceBaseData: ; 0x52dc4 db DUNSPARCE ; 206 db 100, 70, 70, 45, 65, 65 @@ -6388,7 +6388,7 @@ DunsparceBaseStats: ; 0x52dc4 db %00000110 ; end -GligarBaseStats: ; 0x52de4 +GligarBaseData: ; 0x52de4 db GLIGAR ; 207 db 65, 75, 105, 85, 35, 65 @@ -6419,7 +6419,7 @@ GligarBaseStats: ; 0x52de4 db %00000000 ; end -SteelixBaseStats: ; 0x52e04 +SteelixBaseData: ; 0x52e04 db STEELIX ; 208 db 75, 85, 200, 30, 55, 65 @@ -6450,7 +6450,7 @@ SteelixBaseStats: ; 0x52e04 db %00000000 ; end -SnubbullBaseStats: ; 0x52e24 +SnubbullBaseData: ; 0x52e24 db SNUBBULL ; 209 db 60, 80, 50, 30, 40, 40 @@ -6481,7 +6481,7 @@ SnubbullBaseStats: ; 0x52e24 db %00000100 ; end -GranbullBaseStats: ; 0x52e44 +GranbullBaseData: ; 0x52e44 db GRANBULL ; 210 db 90, 120, 75, 45, 60, 60 @@ -6512,7 +6512,7 @@ GranbullBaseStats: ; 0x52e44 db %00000100 ; end -QwilfishBaseStats: ; 0x52e64 +QwilfishBaseData: ; 0x52e64 db QWILFISH ; 211 db 65, 95, 75, 85, 55, 55 @@ -6543,7 +6543,7 @@ QwilfishBaseStats: ; 0x52e64 db %00001001 ; end -ScizorBaseStats: ; 0x52e84 +ScizorBaseData: ; 0x52e84 db SCIZOR ; 212 db 70, 130, 100, 65, 55, 80 @@ -6574,7 +6574,7 @@ ScizorBaseStats: ; 0x52e84 db %00000000 ; end -ShuckleBaseStats: ; 0x52ea4 +ShuckleBaseData: ; 0x52ea4 db SHUCKLE ; 213 db 20, 10, 230, 05, 10, 230 @@ -6605,7 +6605,7 @@ ShuckleBaseStats: ; 0x52ea4 db %00000000 ; end -HeracrossBaseStats: ; 0x52ec4 +HeracrossBaseData: ; 0x52ec4 db HERACROSS ; 214 db 80, 125, 75, 85, 40, 95 @@ -6636,7 +6636,7 @@ HeracrossBaseStats: ; 0x52ec4 db %00000000 ; end -SneaselBaseStats: ; 0x52ee4 +SneaselBaseData: ; 0x52ee4 db SNEASEL ; 215 db 55, 95, 55, 115, 35, 75 @@ -6667,7 +6667,7 @@ SneaselBaseStats: ; 0x52ee4 db %00001000 ; end -TeddiursaBaseStats: ; 0x52f04 +TeddiursaBaseData: ; 0x52f04 db TEDDIURSA ; 216 db 60, 80, 50, 40, 50, 50 @@ -6698,7 +6698,7 @@ TeddiursaBaseStats: ; 0x52f04 db %00000000 ; end -UrsaringBaseStats: ; 0x52f24 +UrsaringBaseData: ; 0x52f24 db URSARING ; 217 db 90, 130, 75, 55, 75, 75 @@ -6729,7 +6729,7 @@ UrsaringBaseStats: ; 0x52f24 db %00000000 ; end -SlugmaBaseStats: ; 0x52f44 +SlugmaBaseData: ; 0x52f44 db SLUGMA ; 218 db 40, 40, 40, 20, 70, 40 @@ -6760,7 +6760,7 @@ SlugmaBaseStats: ; 0x52f44 db %00000010 ; end -MagcargoBaseStats: ; 0x52f64 +MagcargoBaseData: ; 0x52f64 db MAGCARGO ; 219 db 50, 50, 120, 30, 80, 80 @@ -6791,7 +6791,7 @@ MagcargoBaseStats: ; 0x52f64 db %00000010 ; end -SwinubBaseStats: ; 0x52f84 +SwinubBaseData: ; 0x52f84 db SWINUB ; 220 db 50, 50, 40, 50, 30, 30 @@ -6822,7 +6822,7 @@ SwinubBaseStats: ; 0x52f84 db %00001000 ; end -PiloswineBaseStats: ; 0x52fa4 +PiloswineBaseData: ; 0x52fa4 db PILOSWINE ; 221 db 100, 100, 80, 50, 60, 60 @@ -6853,7 +6853,7 @@ PiloswineBaseStats: ; 0x52fa4 db %00001000 ; end -CorsolaBaseStats: ; 0x52fc4 +CorsolaBaseData: ; 0x52fc4 db CORSOLA ; 222 db 55, 55, 85, 35, 65, 85 @@ -6884,7 +6884,7 @@ CorsolaBaseStats: ; 0x52fc4 db %00001000 ; end -RemoraidBaseStats: ; 0x52fe4 +RemoraidBaseData: ; 0x52fe4 db REMORAID ; 223 db 35, 65, 35, 65, 65, 35 @@ -6915,7 +6915,7 @@ RemoraidBaseStats: ; 0x52fe4 db %00001010 ; end -OctilleryBaseStats: ; 0x53004 +OctilleryBaseData: ; 0x53004 db OCTILLERY ; 224 db 75, 105, 75, 45, 105, 75 @@ -6946,7 +6946,7 @@ OctilleryBaseStats: ; 0x53004 db %00001010 ; end -DelibirdBaseStats: ; 0x53024 +DelibirdBaseData: ; 0x53024 db DELIBIRD ; 225 db 45, 55, 45, 75, 65, 45 @@ -6977,7 +6977,7 @@ DelibirdBaseStats: ; 0x53024 db %00001000 ; end -MantineBaseStats: ; 0x53044 +MantineBaseData: ; 0x53044 db MANTINE ; 226 db 65, 40, 70, 70, 80, 140 @@ -7008,7 +7008,7 @@ MantineBaseStats: ; 0x53044 db %00001001 ; end -SkarmoryBaseStats: ; 0x53064 +SkarmoryBaseData: ; 0x53064 db SKARMORY ; 227 db 65, 80, 140, 70, 40, 70 @@ -7039,7 +7039,7 @@ SkarmoryBaseStats: ; 0x53064 db %00000000 ; end -HoundourBaseStats: ; 0x53084 +HoundourBaseData: ; 0x53084 db HOUNDOUR ; 228 db 45, 60, 30, 65, 80, 50 @@ -7070,7 +7070,7 @@ HoundourBaseStats: ; 0x53084 db %00000010 ; end -HoundoomBaseStats: ; 0x530a4 +HoundoomBaseData: ; 0x530a4 db HOUNDOOM ; 229 db 75, 90, 50, 95, 110, 80 @@ -7101,7 +7101,7 @@ HoundoomBaseStats: ; 0x530a4 db %00000010 ; end -KingdraBaseStats: ; 0x530c4 +KingdraBaseData: ; 0x530c4 db KINGDRA ; 230 db 75, 95, 95, 85, 95, 95 @@ -7132,7 +7132,7 @@ KingdraBaseStats: ; 0x530c4 db %00001001 ; end -PhanpyBaseStats: ; 0x530e4 +PhanpyBaseData: ; 0x530e4 db PHANPY ; 231 db 90, 60, 60, 40, 40, 40 @@ -7163,7 +7163,7 @@ PhanpyBaseStats: ; 0x530e4 db %00000000 ; end -DonphanBaseStats: ; 0x53104 +DonphanBaseData: ; 0x53104 db DONPHAN ; 232 db 90, 120, 120, 50, 60, 60 @@ -7194,7 +7194,7 @@ DonphanBaseStats: ; 0x53104 db %00000000 ; end -Porygon2BaseStats: ; 0x53124 +Porygon2BaseData: ; 0x53124 db PORYGON2 ; 233 db 85, 80, 90, 60, 105, 95 @@ -7225,7 +7225,7 @@ Porygon2BaseStats: ; 0x53124 db %00001100 ; end -StantlerBaseStats: ; 0x53144 +StantlerBaseData: ; 0x53144 db STANTLER ; 234 db 73, 95, 62, 85, 85, 65 @@ -7256,7 +7256,7 @@ StantlerBaseStats: ; 0x53144 db %00000000 ; end -SmeargleBaseStats: ; 0x53164 +SmeargleBaseData: ; 0x53164 db SMEARGLE ; 235 db 55, 20, 35, 75, 20, 45 @@ -7287,7 +7287,7 @@ SmeargleBaseStats: ; 0x53164 db %00000000 ; end -TyrogueBaseStats: ; 0x53184 +TyrogueBaseData: ; 0x53184 db TYROGUE ; 236 db 35, 35, 35, 35, 35, 35 @@ -7318,7 +7318,7 @@ TyrogueBaseStats: ; 0x53184 db %00000000 ; end -HitmontopBaseStats: ; 0x531a4 +HitmontopBaseData: ; 0x531a4 db HITMONTOP ; 237 db 50, 95, 95, 70, 35, 110 @@ -7349,7 +7349,7 @@ HitmontopBaseStats: ; 0x531a4 db %00000000 ; end -SmoochumBaseStats: ; 0x531c4 +SmoochumBaseData: ; 0x531c4 db SMOOCHUM ; 238 db 45, 30, 15, 65, 85, 65 @@ -7380,7 +7380,7 @@ SmoochumBaseStats: ; 0x531c4 db %00001000 ; end -ElekidBaseStats: ; 0x531e4 +ElekidBaseData: ; 0x531e4 db ELEKID ; 239 db 45, 63, 37, 95, 65, 55 @@ -7411,7 +7411,7 @@ ElekidBaseStats: ; 0x531e4 db %00000100 ; end -MagbyBaseStats: ; 0x53204 +MagbyBaseData: ; 0x53204 db MAGBY ; 240 db 45, 75, 37, 83, 70, 55 @@ -7442,7 +7442,7 @@ MagbyBaseStats: ; 0x53204 db %00000010 ; end -MiltankBaseStats: ; 0x53224 +MiltankBaseData: ; 0x53224 db MILTANK ; 241 db 95, 80, 105, 100, 40, 70 @@ -7473,7 +7473,7 @@ MiltankBaseStats: ; 0x53224 db %00001100 ; end -BlisseyBaseStats: ; 0x53244 +BlisseyBaseData: ; 0x53244 db BLISSEY ; 242 db 255, 10, 10, 55, 75, 135 @@ -7504,7 +7504,7 @@ BlisseyBaseStats: ; 0x53244 db %00001110 ; end -RaikouBaseStats: ; 0x53264 +RaikouBaseData: ; 0x53264 db RAIKOU ; 243 db 90, 85, 75, 115, 115, 100 @@ -7535,7 +7535,7 @@ RaikouBaseStats: ; 0x53264 db %00000100 ; end -EnteiBaseStats: ; 0x53284 +EnteiBaseData: ; 0x53284 db ENTEI ; 244 db 115, 115, 85, 100, 90, 75 @@ -7566,7 +7566,7 @@ EnteiBaseStats: ; 0x53284 db %00000010 ; end -SuicuneBaseStats: ; 0x532a4 +SuicuneBaseData: ; 0x532a4 db SUICUNE ; 245 db 100, 75, 115, 85, 90, 115 @@ -7597,7 +7597,7 @@ SuicuneBaseStats: ; 0x532a4 db %00001001 ; end -LarvitarBaseStats: ; 0x532c4 +LarvitarBaseData: ; 0x532c4 db LARVITAR ; 246 db 50, 64, 50, 41, 45, 50 @@ -7628,7 +7628,7 @@ LarvitarBaseStats: ; 0x532c4 db %00000000 ; end -PupitarBaseStats: ; 0x532e4 +PupitarBaseData: ; 0x532e4 db PUPITAR ; 247 db 70, 84, 70, 51, 65, 70 @@ -7659,7 +7659,7 @@ PupitarBaseStats: ; 0x532e4 db %00000000 ; end -TyranitarBaseStats: ; 0x53304 +TyranitarBaseData: ; 0x53304 db TYRANITAR ; 248 db 100, 134, 110, 61, 95, 100 @@ -7690,7 +7690,7 @@ TyranitarBaseStats: ; 0x53304 db %00001110 ; end -LugiaBaseStats: ; 0x53324 +LugiaBaseData: ; 0x53324 db LUGIA ; 249 db 106, 90, 130, 110, 90, 154 @@ -7721,7 +7721,7 @@ LugiaBaseStats: ; 0x53324 db %00001101 ; end -Ho_OhBaseStats: ; 0x53344 +Ho_OhBaseData: ; 0x53344 db HO_OH ; 250 db 106, 130, 90, 90, 110, 154 @@ -7752,7 +7752,7 @@ Ho_OhBaseStats: ; 0x53344 db %00000110 ; end -CelebiBaseStats: ; 0x53364 +CelebiBaseData: ; 0x53364 db CELEBI ; 251 db 100, 100, 100, 100, 100, 100 diff --git a/stats/wild/fish.asm b/stats/wild/fish.asm new file mode 100644 index 000000000..75f49d6c4 --- /dev/null +++ b/stats/wild/fish.asm @@ -0,0 +1,502 @@ +FishAction: ; 92402 +; Using a fishing rod. +; Fish for monsters with rod e in encounter group d. +; Return monster e at level d. + + push af + push bc + push hl + +; Get the fishing group for this map. + ld b, e + call GetFishGroupHeader + + ld hl, FishGroupHeaders + ; encounter chance + add hl, de + ; pointer to old rod data + add hl, de + add hl, de + ; pointer to good rod data + add hl, de + add hl, de + ; pointer to super rod data + add hl, de + add hl, de + + call Fish + + pop hl + pop bc + pop af + ret +; 9241a + + +Fish: ; 9241a +; Grandfathered from Red. + +; Fish for monsters with rod b from encounter data in FishGroup at hl. +; Return monster e at level d. + + call RNG + +; Got a bite? + cp [hl] + jr nc, .NoBite + +; Get encounter data by rod: +; 0: Old +; 1: Good +; 2: Super + inc hl + ld e, b + ld d, 0 + add hl, de + add hl, de + ld a, [hli] + ld h, [hl] + ld l, a + +; Encounter chance for this monster: + call RNG + +.CheckEncounter + cp [hl] + jr z, .ReadMon + jr c, .ReadMon + +; Next monster... + inc hl + inc hl + inc hl + jr .CheckEncounter + +.ReadMon +; We're done with the encounter chance + inc hl + +; Species 0 triggers a read from a time-based encounter table. + ld a, [hli] + ld d, a + and a + call z, .TimeEncounter + +; Level + ld e, [hl] + ret + +.NoBite + ld de, 0 + ret + +.TimeEncounter + +; The level byte is repurposed as the index for the new table. + ld e, [hl] + ld d, 0 + ld hl, TimeFishGroups + add hl, de + add hl, de + add hl, de + add hl, de + +; One nightmon, then one daymon + ld a, [TimeOfDay] + and 3 + cp NITE + jr c, .TimeSpecies + inc hl + inc hl + +.TimeSpecies + ld d, [hl] + inc hl + ret +; 9245b + + + + +GetFishGroupHeader: ; 9245b +; Return fishing encounter group header d in de. + + push hl + ld hl, $dc1e + bit 2, [hl] + pop hl + jr z, .end + +; Groups 11 and 12 have special attributes. + ld a, d + cp 11 + jr z, .group11 + cp 12 + jr z, .group12 + +.end + dec d + ld e, d + ld d, 0 + ret + +.group11 + ld a, [$dfce] + cp 1 + jr nz, .end + ld d, 6 + jr .end + +.group12 + ld a, [$dfce] + cp 2 + jr nz, .end + ld d, 7 + jr .end +; 92488 + + +FishGroupHeaders: + +FishGroup1Header: ; 92488 + db $80 ; 50% + dw FishGroup1_Old + dw FishGroup1_Good + dw FishGroup1_Super + +FishGroup2Header: ; 9248f + db $80 ; 50% + dw FishGroup2_Old + dw FishGroup2_Good + dw FishGroup2_Super + +FishGroup3Header: ; 92496 + db $80 ; 50% + dw FishGroup3_Old + dw FishGroup3_Good + dw FishGroup3_Super + +FishGroup4Header: ; 9249d + db $80 ; 50% + dw FishGroup4_Old + dw FishGroup4_Good + dw FishGroup4_Super + +FishGroup5Header: ; 924a4 + db $80 ; 50% + dw FishGroup5_Old + dw FishGroup5_Good + dw FishGroup5_Super + +FishGroup6Header: ; 924ab + db $80 ; 50% + dw FishGroup6_Old + dw FishGroup6_Good + dw FishGroup6_Super + +FishGroup7Header: ; 924b2 + db $80 ; 50% + dw FishGroup7_Old + dw FishGroup7_Good + dw FishGroup7_Super + +FishGroup8Header: ; 924b9 + db $80 ; 50% + dw FishGroup8_Old + dw FishGroup8_Good + dw FishGroup8_Super + +FishGroup9Header: ; 924c0 + db $80 ; 50% + dw FishGroup9_Old + dw FishGroup9_Good + dw FishGroup9_Super + +FishGroup10Header: ; 924c7 + db $80 ; 50% + dw FishGroup10_Old + dw FishGroup10_Good + dw FishGroup10_Super + +FishGroup11Header: ; 924ce + db $80 ; 50% + dw FishGroup11_Old + dw FishGroup11_Good + dw FishGroup11_Super + +FishGroup12Header: ; 924d5 + db $80 ; 50% + dw FishGroup12_Old + dw FishGroup12_Good + dw FishGroup12_Super + +FishGroup13Header: ; 924dc + db $80 ; 50% + dw FishGroup11_Old + dw FishGroup11_Good + dw FishGroup11_Super + +FishGroup1: +FishGroup1_Old: ; 924e3 + db $b3, MAGIKARP, 10 + db $d9, MAGIKARP, 10 + db $ff, KRABBY, 10 +FishGroup1_Good: ; 924ec + db $59, MAGIKARP, 20 + db $b2, KRABBY, 20 + db $e6, KRABBY, 20 + db $ff, $0, 0 +FishGroup1_Super: ; 924f8 + db $66, KRABBY, 40 + db $b2, $0, 1 + db $e6, KRABBY, 40 + db $ff, KINGLER, 40 + +FishGroup2: +FishGroup2_Old: ; 92504 + db $b3, MAGIKARP, 10 + db $d9, MAGIKARP, 10 + db $ff, TENTACOOL, 10 +FishGroup2_Good: ; 9250d + db $59, MAGIKARP, 20 + db $b2, TENTACOOL, 20 + db $e6, CHINCHOU, 20 + db $ff, $0, 2 +FishGroup2_Super: ; 92519 + db $66, CHINCHOU, 40 + db $b2, $0, 3 + db $e6, TENTACRUEL, 40 + db $ff, LANTURN, 40 + +FishGroup3: +FishGroup3_Old: ; 92525 + db $b3, MAGIKARP, 10 + db $d9, MAGIKARP, 10 + db $ff, GOLDEEN, 10 +FishGroup3_Good: ; 9252e + db $59, MAGIKARP, 20 + db $b2, GOLDEEN, 20 + db $e6, GOLDEEN, 20 + db $ff, $0, 4 +FishGroup3_Super: ; 9253a + db $66, GOLDEEN, 40 + db $b2, $0, 5 + db $e6, MAGIKARP, 40 + db $ff, SEAKING, 40 + +FishGroup4: +FishGroup4_Old: ; 92546 + db $b3, MAGIKARP, 10 + db $d9, MAGIKARP, 10 + db $ff, POLIWAG, 10 +FishGroup4_Good: ; 9254f + db $59, MAGIKARP, 20 + db $b2, POLIWAG, 20 + db $e6, POLIWAG, 20 + db $ff, $0, 6 +FishGroup4_Super: ; 9255b + db $66, POLIWAG, 40 + db $b2, $0, 7 + db $e6, MAGIKARP, 40 + db $ff, POLIWAG, 40 + +FishGroup5: +FishGroup5_Old: ; 92567 + db $b3, MAGIKARP, 10 + db $d9, MAGIKARP, 10 + db $ff, MAGIKARP, 10 +FishGroup5_Good: ; 92570 + db $59, MAGIKARP, 20 + db $b2, MAGIKARP, 20 + db $e6, MAGIKARP, 20 + db $ff, $0, 8 +FishGroup5_Super: ; 9257c + db $66, MAGIKARP, 40 + db $b2, $0, 9 + db $e6, MAGIKARP, 40 + db $ff, DRAGONAIR, 40 + +FishGroup6: +FishGroup6_Old: ; 92588 + db $b3, MAGIKARP, 5 + db $d9, MAGIKARP, 5 + db $ff, QWILFISH, 5 +FishGroup6_Good: ; 92591 + db $59, MAGIKARP, 20 + db $b2, QWILFISH, 20 + db $e6, QWILFISH, 20 + db $ff, $0, 10 +FishGroup6_Super: ; 9259d + db $66, QWILFISH, 40 + db $b2, $0, 11 + db $e6, QWILFISH, 40 + db $ff, QWILFISH, 40 + +FishGroup7: +FishGroup7_Old: ; 925a9 + db $b3, MAGIKARP, 10 + db $d9, MAGIKARP, 10 + db $ff, REMORAID, 10 +FishGroup7_Good: ; 925b2 + db $59, MAGIKARP, 20 + db $b2, REMORAID, 20 + db $e6, REMORAID, 20 + db $ff, $0, 12 +FishGroup7_Super: ; 925be + db $66, REMORAID, 40 + db $b2, $0, 13 + db $e6, REMORAID, 40 + db $ff, REMORAID, 40 + +FishGroup8: +FishGroup8_Old: ; 925ca + db $b3, MAGIKARP, 10 + db $d9, MAGIKARP, 10 + db $ff, MAGIKARP, 10 +FishGroup8_Good: ; 925d3 + db $59, MAGIKARP, 20 + db $b2, MAGIKARP, 20 + db $e6, MAGIKARP, 20 + db $ff, $0, 14 +FishGroup8_Super: ; 925df + db $66, MAGIKARP, 40 + db $b2, $0, 15 + db $e6, MAGIKARP, 40 + db $ff, MAGIKARP, 40 + +FishGroup9: +FishGroup9_Old: ; 925eb + db $b3, MAGIKARP, 10 + db $d9, MAGIKARP, 10 + db $ff, MAGIKARP, 10 +FishGroup9_Good: ; 925f4 + db $59, MAGIKARP, 10 + db $b2, MAGIKARP, 10 + db $e6, MAGIKARP, 10 + db $ff, $0, 16 +FishGroup9_Super: ; 92600 + db $66, MAGIKARP, 10 + db $b2, $0, 17 + db $e6, MAGIKARP, 10 + db $ff, DRAGONAIR, 10 + +FishGroup10: +FishGroup10_Old: ; 9260c + db $b3, MAGIKARP, 10 + db $d9, MAGIKARP, 10 + db $ff, KRABBY, 10 +FishGroup10_Good: ; 92615 + db $59, MAGIKARP, 20 + db $b2, KRABBY, 20 + db $e6, KRABBY, 20 + db $ff, $0, 18 +FishGroup10_Super: ; 92621 + db $66, KRABBY, 40 + db $b2, $0, 19 + db $e6, KINGLER, 40 + db $ff, SEADRA, 40 + +FishGroup11: +FishGroup11_Old: ; 9262d + db $b3, MAGIKARP, 10 + db $d9, MAGIKARP, 10 + db $ff, TENTACOOL, 10 +FishGroup11_Good: ; 92636 + db $59, MAGIKARP, 20 + db $b2, TENTACOOL, 20 + db $e6, TENTACOOL, 20 + db $ff, $0, 20 +FishGroup11_Super: ; 92642 + db $66, TENTACOOL, 40 + db $b2, $0, 21 + db $e6, MAGIKARP, 40 + db $ff, QWILFISH, 40 + +FishGroup12: +FishGroup12_Old: ; 9264e + db $b3, MAGIKARP, 10 + db $d9, MAGIKARP, 10 + db $ff, POLIWAG, 10 +FishGroup12_Good: ; 92657 + db $59, MAGIKARP, 20 + db $b2, POLIWAG, 20 + db $e6, POLIWAG, 20 + db $ff, $0, 6 +FishGroup12_Super: ; 92663 + db $66, POLIWAG, 40 + db $b2, $0, 7 + db $e6, MAGIKARP, 40 + db $ff, REMORAID, 40 + +; 9266f + +TimeFishGroups: ; 9266f +; 0 + db CORSOLA, 20 ; nite + db STARYU, 20 ; day +; 1 + db CORSOLA, 40 ; nite + db STARYU, 40 ; day +; 2 + db SHELLDER, 20 ; nite + db SHELLDER, 20 ; day +; 3 + db SHELLDER, 40 ; nite + db SHELLDER, 40 ; day +; 4 + db GOLDEEN, 20 ; nite + db GOLDEEN, 20 ; day +; 5 + db GOLDEEN, 40 ; nite + db GOLDEEN, 40 ; day +; 6 + db POLIWAG, 20 ; nite + db POLIWAG, 20 ; day +; 7 + db POLIWAG, 40 ; nite + db POLIWAG, 40 ; day +; 8 + db DRATINI, 20 ; nite + db DRATINI, 20 ; day +; 9 + db DRATINI, 40 ; nite + db DRATINI, 40 ; day +; 10 + db QWILFISH, 20 ; nite + db QWILFISH, 20 ; day +; 11 + db QWILFISH, 40 ; nite + db QWILFISH, 40 ; day +; 12 + db REMORAID, 20 ; nite + db REMORAID, 20 ; day +; 13 + db REMORAID, 40 ; nite + db REMORAID, 40 ; day +; 14 + db GYARADOS, 20 ; nite + db GYARADOS, 20 ; day +; 15 + db GYARADOS, 40 ; nite + db GYARADOS, 40 ; day +; 16 + db DRATINI, 10 ; nite + db DRATINI, 10 ; day +; 17 + db DRATINI, 10 ; nite + db DRATINI, 10 ; day +; 18 + db HORSEA, 20 ; nite + db HORSEA, 20 ; day +; 19 + db HORSEA, 40 ; nite + db HORSEA, 40 ; day +; 20 + db TENTACOOL, 20 ; nite + db TENTACOOL, 20 ; day +; 21 + db TENTACOOL, 40 ; nite + db TENTACOOL, 40 ; day + +; 926c7 + diff --git a/tilesets/00_collision.bin b/tilesets/00_collision.bin new file mode 100644 index 000000000..085171e36 Binary files /dev/null and b/tilesets/00_collision.bin differ diff --git a/tilesets/00_metatiles.bin b/tilesets/00_metatiles.bin new file mode 100644 index 000000000..763df1997 Binary files /dev/null and b/tilesets/00_metatiles.bin differ diff --git a/tilesets/00_palette_map.bin b/tilesets/00_palette_map.bin new file mode 100644 index 000000000..91a8f594d Binary files /dev/null and b/tilesets/00_palette_map.bin differ 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~P~PPP~~PPP#~PPP&~P)~PPPP,~P2~P8~<~PPP>~PPPPC~PPJ~PPQ~PPX~P^~Pe~Pi~PPo~Ps~y~€~„~PŠ~P~PPP—~P ~P¢~PPª~PP \ No newline at end of file diff --git a/tilesets/31_palette_map.bin b/tilesets/31_palette_map.bin new file mode 100644 index 000000000..78f51b99a --- /dev/null +++ b/tilesets/31_palette_map.bin @@ -0,0 +1 @@ +P$ETU""USUUU""UUU"RU""UUU""RR%UUUUUUUUUUUUUUUUÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿجÍÜݪªÝÛÝÝݪªÝÝݪÚݪªÝÝݪªÚÚ­ÝÝÝÝÝÝÝÝÝÝÝÝÝÝÝÝ \ No newline at end of file diff --git a/tilesets/32_collision.bin b/tilesets/32_collision.bin new file mode 100644 index 000000000..a4da351d3 Binary files /dev/null and b/tilesets/32_collision.bin differ diff --git a/tilesets/32_metatiles.bin b/tilesets/32_metatiles.bin new file mode 100644 index 000000000..47c531b2e --- /dev/null +++ b/tilesets/32_metatiles.bin @@ -0,0 +1,17 @@ +ÂÀÒÓ‘®¯€¾¿‘¬­Œ¼½œŽ®¯žŸ¾¿€„…‘”•ŒŽœžŸŽ„…žŸ”•ÆǦ§Ö׶· ¡ÀÁ°±ÐÑŽžŸ ¡¦§°±¶·®¯¦§¾¿¶·‚ƒ€’“‘¤¥Ž´µžŸ ¡Ž°±žŸÆÇ€Öב¢£ÀÁ²³Ðц‡€–—‘  +  +  +  !"#®¯¾¿@ABC 89 +  +  + +  +  +  +  +  +  +  + TVXY  + C 6!@ #8 + 6"7¬­¦§¼½¶·¤¥Š‹´µš›¤¥¦§´µ¶·¨©¦§¸¹¶· ¡ˆ‰°±˜™¢£¦§²³¶·¤¥´µððððððððððððððððÀÁÐÑððððððððððððððððˆ‰¤¥˜™´µª«ÀÁº»ÐÑðððððððððððððððð ¡€°±‘ª«ˆ‰º»˜™ª«€º»‘Ž¬­žŸ¼½€ÄÅ‘ÔÕ¬­€¼½‘„…„…”•”•¬­ÀÁ¼½ÐÑ„…Œ”•œŽ ¡žŸ°±€ª«‘º»€‘ÀÁ¢£ÐѲ³®¯¬­¾¿¼½ÀÁÄÅÐÑÔÕ¦§ÀÁ¶·ÐÑ¢£ˆ‰²³˜™‚ƒŽ’“žŸ \ No newline at end of file diff --git a/tilesets/32_palette_map.bin b/tilesets/32_palette_map.bin new file mode 100644 index 000000000..e5d3715e4 Binary files /dev/null and b/tilesets/32_palette_map.bin differ diff --git a/tilesets/33_collision.bin b/tilesets/33_collision.bin new file mode 100644 index 000000000..a4da351d3 Binary files /dev/null and b/tilesets/33_collision.bin differ diff --git a/tilesets/33_metatiles.bin b/tilesets/33_metatiles.bin new file mode 100644 index 000000000..2b542c632 --- /dev/null +++ b/tilesets/33_metatiles.bin @@ -0,0 +1,17 @@ +Ì͈‰Üݘ™ŽžŸÈɨ©ØÙ¸¹€ª«‘º»ÄÅÔÕ¨©Èɸ¹ØÙÄÅÆÇÔÕÖצ§ˆ‰¶·˜™€ÂÑÒÓª«º»ÆǬ­Ö×¼½ÌÍÜÝ€¦§‘¶·¤¥´µ ¡ª«°±º»Ž€žŸ‘Âè©ÒÓ¸¹  +  +  +  !"#¬­ª«¼½º»@ABC 89 +  +  + +  +  +  +  +  +  +  + TVXY  + C 6!@ #8 + 6"7[\M]ÌÍ ¡ÜÝ°±ÆÇŽÖמŸÆÇŽÖמŸˆ‰¨©˜™¸¹Ì͈‰Üݘ™†‡–—ˆ‰®¯˜™¾¿€ÂÑÒÓÆÇÖ׊‹¬­š›¼½ÂÃÒÓÆÇŽÖמŸˆ‰ ¡˜™°±ÂÃÒÓÄÅ€ÔÕ‘¤¥ˆ‰´µ˜™ÄÅÔÕ \ No newline at end of file diff --git a/tilesets/33_palette_map.bin b/tilesets/33_palette_map.bin new file mode 100644 index 000000000..e5d3715e4 Binary files /dev/null and b/tilesets/33_palette_map.bin differ diff --git a/tilesets/34_collision.bin b/tilesets/34_collision.bin new file mode 100644 index 000000000..a4da351d3 Binary files /dev/null and b/tilesets/34_collision.bin differ diff --git a/tilesets/34_metatiles.bin b/tilesets/34_metatiles.bin new file mode 100644 index 000000000..14d082e2a --- /dev/null +++ b/tilesets/34_metatiles.bin @@ -0,0 +1,17 @@ +¬­Èɼ½ØÙÂÃÒÓÌͬ­Üݼ½ÂƇÒÓ–—ÄÅÔÕÄÅŽÔÕžŸ€¦§‘¶·¦§¶·ÂȉÒÓ˜™¨©€¸¹‘ ¡ª«°±º»ŽžŸˆ‰ÂØ™ÒÓˆ‰˜™Š‹¬­š›¼½ÂÃÒÓÆÇŽÖמŸˆ‰˜™  +  +  +  !"#€Œ‘œ@ABC 89 +  +  + +  +  +  +  +  +  +  + TVXY  + C 6!@ #8 + 6"7ˆ‰ÄŘ™ÔÕ \ No newline at end of file diff --git a/tilesets/34_palette_map.bin b/tilesets/34_palette_map.bin new file mode 100644 index 000000000..e5d3715e4 Binary files /dev/null and b/tilesets/34_palette_map.bin differ diff --git a/tilesets/35_collision.bin b/tilesets/35_collision.bin new file mode 100644 index 000000000..a4da351d3 Binary files /dev/null and b/tilesets/35_collision.bin differ diff --git a/tilesets/35_metatiles.bin b/tilesets/35_metatiles.bin new file mode 100644 index 000000000..3cc62f562 --- /dev/null +++ b/tilesets/35_metatiles.bin @@ -0,0 +1,17 @@ +ÆÇŽÖמŸˆ‰[\˜™M]®¯¾¿¬­Äż½ÔÕÄň‰ÔÕ˜™ÄÅÄÅÔÕÔÕŒÂÃœÒÓˆ‰€˜™‘ÆÇÖ× ¡ª«°±º»ÄÅ ¡ÔÕ°±ŒŽœžŸÆÇÖ×€ª«‘º»†‡–—  +  +  +  !"#ÂȉÒÓ˜™@ABC 89 +  +  + +  +  +  +  +  +  +  + TVXY  + C 6!@ #8 + 6"7Š‹ÈÉš›ØÙÄň‰ÔÕ˜™ÆÇÖ׎ˆ‰žŸ˜™¬­Èɼ½ØÙÆÇÄÅÖ×ÔÕ ¡†‡°±–—ˆ‰˜™Ìͬ­Üݼ½Âæ§ÒÓ¶·†‡–— \ No newline at end of file diff --git a/tilesets/35_palette_map.bin b/tilesets/35_palette_map.bin new file mode 100644 index 000000000..e5d3715e4 Binary files /dev/null and b/tilesets/35_palette_map.bin differ diff --git a/tilesets/36_collision.bin b/tilesets/36_collision.bin new file mode 100644 index 000000000..a4da351d3 Binary files /dev/null and b/tilesets/36_collision.bin differ diff --git a/tilesets/36_metatiles.bin b/tilesets/36_metatiles.bin new file mode 100644 index 000000000..0538baa98 --- /dev/null +++ b/tilesets/36_metatiles.bin @@ -0,0 +1,17 @@ +ÆÇŽÖמŸÈÉÄÅØÙÔÕÌÍÜ݈‰˜™ÄÅŽÔÕžŸ€¦§‘¶·¦§¶·ˆ‰ÂØ™ÒÓˆ‰„…˜™”•ÆÇÖ×€‘®¯¬­¾¿¼½¤¥ˆ‰´µ˜™¨©¬­¸¹¼½ª«º»ÄÅÆÇÔÕÖ×€ÆÇ‘Ö×  +  +  +  !"#ÈɈ‰ØÙ˜™@ABC 89 +  +  + +  +  +  +  +  +  +  + TVXY  + C 6!@ #8 + 6"7¬­¼½ÈÉÆÇØÙÖ×ÄÅ ¡ÔÕ°±†‡ˆ‰–—˜™ \ No newline at end of file diff --git a/tilesets/36_palette_map.bin b/tilesets/36_palette_map.bin new file mode 100644 index 000000000..e5d3715e4 Binary files /dev/null and b/tilesets/36_palette_map.bin differ diff --git a/tilesets/dark.pal b/tilesets/dark.pal new file mode 100644 index 000000000..bdfd30645 Binary files /dev/null and b/tilesets/dark.pal differ diff --git a/tilesets/day.pal b/tilesets/day.pal new file mode 100644 index 000000000..969fe230d Binary files /dev/null and b/tilesets/day.pal differ diff --git a/tilesets/morn.pal b/tilesets/morn.pal new file mode 100644 index 000000000..279a064e2 Binary files /dev/null and b/tilesets/morn.pal differ diff --git a/tilesets/nite.pal b/tilesets/nite.pal new file mode 100644 index 000000000..8c1079f09 Binary files /dev/null and b/tilesets/nite.pal differ diff --git a/vblank.asm b/vblank.asm index 8201c1e5c..5080a56ad 100644 --- a/vblank.asm +++ b/vblank.asm @@ -128,7 +128,7 @@ VBlank0: ; 2b1 jr nz, .vblankoccurred ; update oam by dma transfer - call $ff80 + call hPushOAM ; 403f: ; ld a, $c4 ; ld [rDMA], a @@ -230,7 +230,7 @@ VBlank1: ; 337 call UpdateBGMap call LoadTiles ; update oam by dma transfer - call $ff80 + call hPushOAM ; 403f: ; ld a, $c4 ; ld [rDMA], a @@ -339,7 +339,7 @@ VBlank3: ; 396 call LoadTiles ; update oam by dma transfer - call $ff80 + call hPushOAM ; 403f: ; ld a, $c4 ; Sprites / $100 ; ld [rDMA], a @@ -411,7 +411,7 @@ VBlank4: ; 3df call SafeLoadTiles ; update oam by dma transfer - call $ff80 + call hPushOAM ; 403f: ; ld a, $c4 ; ld [rDMA], a diff --git a/wram.asm b/wram.asm index a693e28c7..5b59e0a7d 100644 --- a/wram.asm +++ b/wram.asm @@ -476,12 +476,33 @@ BattleMonSpclAtk: ; c646 BattleMonSpclDef: ; c648 ds 2 - ds 25 +BattleMonType1: ; c64a + ds 1 +BattleMonType2: ; c64b + ds 1 + + ds 23 CurOTMon: ; c663 ds 1 - ds 4 + ds 1 + +TypeModifier: ; c665 +; >10: super-effective +; 10: normal +; <10: not very effective + +; bit 7: stab + ds 1 + +CriticalHit: ; c666 +; nonzero for a critical hit + ds 1 + +AttackMissed: ; c667 +; nonzero for a miss + ds 1 PlayerSubStatus1: ; c668 ; bit @@ -489,21 +510,29 @@ PlayerSubStatus1: ; c668 ; 6 encore ; 5 endure ; 4 perish song -; 3 +; 3 identified ; 2 protect ; 1 curse ; 0 nightmare ds 1 PlayerSubStatus2: ; c669 -; unknown +; bit +; 7 +; 6 +; 5 +; 4 +; 3 +; 2 +; 1 +; 0 curled ds 1 PlayerSubStatus3: ; c66a ; bit -; 7 confusion -; 6 -; 5 +; 7 confused +; 6 flying +; 5 underground ; 4 charged -; 3 +; 3 flinch ; 2 ; 1 rollout ; 0 bide @@ -511,22 +540,30 @@ PlayerSubStatus3: ; c66a PlayerSubStatus4: ; c66b ; bit ; 7 leech seed -; 6 +; 6 rage ; 5 recharge ; 4 substitute ; 3 -; 2 -; 1 -; 0 +; 2 focus energy +; 1 mist +; 0 bide: unleashed energy ds 1 PlayerSubStatus5: ; c66c -; unknown +; bit +; 7 cant run +; 6 destiny bond +; 5 lock-on +; 4 +; 3 +; 2 +; 1 +; 0 toxic ds 1 EnemySubStatus1: ; c66d ; see PlayerSubStatus1 ds 1 -EnemySubstatus2: ; c66e +EnemySubStatus2: ; c66e ; see PlayerSubStatus2 ds 1 EnemySubStatus3: ; c66f @@ -539,45 +576,91 @@ EnemySubStatus5: ; c671 ; see PlayerSubStatus5 ds 1 - ds 4 - +PlayerRolloutCount: ; c672 + ds 1 +PlayerConfuseCount: ; c673 + ds 1 + ds 1 +PlayerDisableCount: ; c675 + ds 1 PlayerEncoreCount: ; c676 ds 1 PlayerPerishCount: ; c677 ds 1 +PlayerFuryCutterCount: ; c678 + ds 1 + ds 1 - ds 5 - +EnemyRolloutCount: ; c67a + ds 1 +EnemyConfuseCount: ; c67b + ds 1 + ds 1 +EnemyDisableCount: ; c67d + ds 1 EnemyEncoreCount: ; c67e ds 1 EnemyPerishCount: ; c67f ds 1 - - ds 2 +EnemyFuryCutterCount: ; c680 + ds 1 + ds 1 PlayerDamageTaken: ; c682 ds 2 EnemyDamageTaken: ; c684 ds 2 - ds 4 + ds 3 + + ds 1 BattleScriptBuffer: ; c68a ds 40 -BattleScriptBufferLocLo: ; c6b2 - ds 1 -BattleScriptBufferLocHi: ; c6b3 - ds 1 +BattleScriptBufferLoc: ; c6b2 + ds 2 - ds 25 + ds 24 PlayerStatLevels: ; c6cc ; 07 neutral - ds 8 +PlayerAtkLevel: ; c6cc + ds 1 +PlayerDefLevel: ; c6cd + ds 1 +PlayerSpdLevel: ; c6ce + ds 1 +PlayerSAtkLevel: ; c6cf + ds 1 +PlayerSDefLevel: ; c6d0 + ds 1 +PlayerAccLevel: ; c6d1 + ds 1 +PlayerEvaLevel: ; c6d2 + ds 1 +; c6d3 + ds 1 +PlayerStatLevelsEnd: + EnemyStatLevels: ; c6d4 ; 07 neutral - ds 8 +EnemyAtkLevel: ; c6d4 + ds 1 +EnemyDefLevel: ; c6d5 + ds 1 +EnemySpdLevel: ; c6d6 + ds 1 +EnemySAtkLevel: ; c6d7 + ds 1 +EnemySDefLevel: ; c6d8 + ds 1 +EnemyAccLevel: ; c6d9 + ds 1 +EnemyEvaLevel: ; c6da + ds 1 +; c6db + ds 1 EnemyTurnsTaken: ; c6dc ds 1 @@ -595,12 +678,21 @@ LinkBattleRNCount: ; c6e5 ; how far through the prng stream ds 1 - ds 15 + ds 3 + +CurEnemyMoveNum: ; c6e9 + ds 1 + + ds 10 + +AlreadyDisobeyed: ; c6f4 + ds 1 DisabledMove: ; c6f5 ds 1 - - ds 2 +EnemyDisabledMove: ; c6f6 + ds 1 + ds 1 ; exists so you can't counter on switch LastEnemyCounterMove: ; c6f8 @@ -608,14 +700,40 @@ LastEnemyCounterMove: ; c6f8 LastPlayerCounterMove: ; c6f9 ds 1 - ds 8 + ds 1 + +AlreadyFailed: ; c6fb + ds 1 + + ds 3 + +PlayerScreens: ; c6ff +; bit +; 4 reflect +; 3 light screen +; 2 safeguard +; 0 spikes + ds 1 + +EnemyScreens: ; c700 +; see PlayerScreens + ds 1 + + ds 1 PlayerLightScreenCount: ; c702 ds 1 PlayerReflectCount: ; c703 ds 1 - ds 6 + ds 2 + +EnemyLightScreenCount: ; c706 + ds 1 +EnemyReflectCount: ; c707 + ds 1 + + ds 2 Weather: ; c70a ; 00 normal @@ -649,7 +767,7 @@ LastEnemyMove: ; c71c SECTION "overworldmap",BSS[$c800] OverworldMap: ; c800 ds 1300 -OverworldMapEnd +OverworldMapEnd: ds 12 @@ -779,7 +897,14 @@ StartFlypoint: ; d005 EndFlypoint: ; d006 ds 1 - ds 108 + ds 55 + +CurFruitTree: ; d03e + ds 1 +CurFruit: ; d03f + ds 1 + + ds 51 StringBuffer1: ; d073 ds 19 @@ -804,7 +929,12 @@ VramState: ; d0ed ; flickers when climbing waterfall ds 1 - ds 26 + ds 24 + +CurItem: ; d106 + ds 1 + + ds 1 CurPartySpecies: ; d108 ds 1 @@ -815,7 +945,76 @@ CurPartyMon: ; d109 ; 0-5 ds 1 - ds 55 + ds 4 + +TempMon: +TempMonSpecies: ; d10e + ds 1 +TempMonItem: ; d10f + ds 1 +TempMonMoves: ; d110 +TempMonMove1: ; d110 + ds 1 +TempMonMove2: ; d111 + ds 1 +TempMonMove3: ; d112 + ds 1 +TempMonMove4: ; d113 + ds 1 +TempMonID: ; d114 + ds 2 +TempMonExp: ; d116 + ds 3 +TempMonHPExp: ; d119 + ds 2 +TempMonAtkExp: ; d11b + ds 2 +TempMonDefExp: ; d11d + ds 2 +TempMonSpdExp: ; d11f + ds 2 +TempMonSpclExp: ; d121 + ds 2 +TempMonDVs: ; d123 +; hp = %1000 for each dv + ds 1 ; atk/def + ds 1 ; spd/spc +TempMonPP: ; d125 + ds 4 +TempMonHappiness: ; d129 + ds 1 +TempMonPokerusStatus: ; d12a + ds 1 +TempMonCaughtData: ; d12b +TempMonCaughtTime: ; d12b +TempMonCaughtLevel: ; d12b + ds 1 +TempMonCaughtGender: ; d12c +TempMonCaughtLocation: ; d12c + ds 1 +TempMonLevel: ; d12d + ds 1 +TempMonStatus: ; d12e + ds 1 +; d12f + ds 1 +TempMonCurHP: ; d130 + ds 2 +TempMonMaxHP: ; d132 + ds 2 +TempMonAtk: ; d134 + ds 2 +TempMonDef: ; d136 + ds 2 +TempMonSpd: ; d138 + ds 2 +TempMonSpclAtk: ; d13a + ds 2 +TempMonSpclDef: ; d13c + ds 2 +TempMonEnd: ; d13e + + ds 3 PartyMenuActionText ; d141 ds 1 @@ -849,7 +1048,10 @@ TileSetPalettes: ; d1e6 ; bank 3f ds 2 - ds 2 +EvolvableFlags: ; d1e8 + ds 1 + + ds 1 Buffer1: MagikarpLength: ; d1ea @@ -857,17 +1059,16 @@ MagikarpLength: ; d1ea Buffer2: ; d1eb ds 1 -SECTION "prng2",BSS[$d1fa] +SECTION "BattleMons2",BSS[$d1fa] LinkBattleRNs: ; d1fa ds 10 -SECTION "BattleMons2",BSS[$d204] - TempEnemyMonSpecies: ; d204 ds 1 TempBattleMonSpecies: ; d205 ds 1 - + +EnemyMon: EnemyMonSpecies: ; d206 ds 1 EnemyMonItem: ; d207 @@ -882,6 +1083,7 @@ EnemyMonMove3: ; d20a ds 1 EnemyMonMove4: ; d20b ds 1 +EnemyMonMovesEnd EnemyMonDVs: EnemyMonAtkDefDV: ; d20c @@ -919,6 +1121,7 @@ EnemyMonMaxHPHi: ; d218 EnemyMonMaxHPLo: ; d219 ds 1 +EnemyMonStats: EnemyMonAtk: ; d21a ds 2 EnemyMonDef: ; d21c @@ -929,8 +1132,23 @@ EnemyMonSpclAtk: ; d220 ds 2 EnemyMonSpclDef: ; d222 ds 2 +EnemyMonStatsEnd + +EnemyMonType1: ; d224 + ds 1 +EnemyMonType2: ; d225 + ds 1 + +EnemyMonBaseStats: ; d226 + ds 5 + +EnemyMonCatchRate: ; d22b + ds 1 +EnemyMonBaseExp: ; d22c + ds 1 + +EnemyMonEnd -SECTION "Battle",BSS[$d22d] IsInBattle: ; d22d ; 0: overworld @@ -966,15 +1184,66 @@ OtherTrainerID: ; d231 ; (Joey, Mikey, Albert, etc.) ds 1 - ds 2 + ds 1 + +TrainerClass: ; d233 + ds 1 UnownLetter: ; d234 ds 1 ds 1 -CurBaseStats: ; d236 - ds 32 +CurBaseData: ; d236 +BaseDexNo: ; d236 + ds 1 +BaseStats: ; d237 +BaseHP: ; d237 + ds 1 +BaseAttack: ; d238 + ds 1 +BaseDefense: ; d239 + ds 1 +BaseSpeed: ; d23a + ds 1 +BaseSpecialAttack: ; d23b + ds 1 +BaseSpecialDefense: ; d23c + ds 1 +BaseType: ; d23d +BaseType1: ; d23d + ds 1 +BaseType2: ; d23e + ds 1 +BaseCatchRate: ; d23f + ds 1 +BaseExp: ; d240 + ds 1 +BaseItems: ; d241 + ds 2 +BaseGender: ; d243 + ds 1 +BaseUnknown1: ; d244 + ds 1 +BaseEggSteps: ; d245 + ds 1 +BaseUnknown2: ; d246 + ds 1 +BasePicSize: ; d247 + ds 1 +BasePadding: ; d248 + ds 4 +BaseGrowthRate: ; d24c + ds 1 +BaseEggGroups: ; d24d + ds 1 +BaseTMHM: ; d24e + ds 8 + + +CurDamage: ; d256 + ds 2 + SECTION "TimeOfDay",BSS[$d269] @@ -996,7 +1265,7 @@ OTPartySpecies: ; d281 ; or the routine will keep going OTPartyMon1: -OTPartyMon1Species2: ; d288 +OTPartyMon1Species: ; d288 ds 1 OTPartyMon1Item: ; d289 ds 1 @@ -1133,6 +1402,7 @@ PlayerID: ; d47b ds 2 PlayerName: ; d47d ds 11 +PlayerNameEnd: ; d478 ds 46 @@ -1286,6 +1556,15 @@ Box13Name: ; dbe1 Box14Name: ; dbea ds 9 +SECTION "fruittrees", BSS[$dc27] +FruitTreeFlags: ; dc27 + ds 1 + +SECTION "steps", BSS[$dc73] +StepCount: ; dc73 + ds 1 +PoisonStepCount: ; dc74 + ds 1 SECTION "FlypointPermissions", BSS[$dca5] FlypointPerms: ; dca5 @@ -1319,9 +1598,8 @@ PartyCount: ; dcd7 ds 1 ; number of Pokémon in party PartySpecies: ; dcd8 ds 6 ; species of each Pokémon in party -; dcde - ds 1 ; any empty slots including the 7th must be FF - ; or the routine will keep going +PartyEnd: ; dcde + ds 1 ; legacy functions don't check PartyCount PartyMons: PartyMon1: @@ -1368,7 +1646,7 @@ PartyMon1PokerusStatus: ; dcfb ds 1 PartyMon1CaughtData: ; dcfc PartyMon1CaughtTime: ; dcfc -PartyMon1CaughtLevel ; dcfc +PartyMon1CaughtLevel: ; dcfc ds 1 PartyMon1CaughtGender: ; dcfd PartyMon1CaughtLocation: ; dcfd @@ -1420,6 +1698,7 @@ PartyMon5OT: ; de2b PartyMon6OT: ; de36 ds 11 +PartyMonNicknames: PartyMon1Nickname: ; de41 ds 11 PartyMon2Nickname: ; de4c @@ -1479,7 +1758,7 @@ BreedMon2Nick: ; df2f BreedMon2OT: ; df3a ds 11 BreedMon2Stats: -BreedMon1Species: ; df45 +BreedMon2Species: ; df45 ds 1 ds 31