disasm some stats screen related code

This commit is contained in:
Sanky 2013-01-15 21:18:42 +01:00
parent 3010a1fbb3
commit ab7120cfa1

109
main.asm
View File

@ -1477,7 +1477,12 @@ CloseSRAM: ; 2fe1
ret
; 2fef
INCBIN "baserom.gbc",$2fec,$3026-$2fec
CallHL: ; 2fef
; Exactly what it says on the tin.
jp [hl]
; 0x2fed
INCBIN "baserom.gbc",$2fed,$3026-$2fed
CopyBytes: ; 0x3026
; copy bc bytes from hl to de
@ -2456,7 +2461,7 @@ PredefPointers: ; 856b
dwb $4cdb, $14
dwb $4c50, $14
dwb $4bdd, $14
dwb $5c8a, $13
dwb StatsScreenInit, BANK(StatsScreenInit) ; stats screen
dwb $4b0a, $14
dwb $4b0e, $14
dwb $4b7b, $14
@ -3270,7 +3275,7 @@ PokemonSubmenuActionPointerTable: ; 0x12ab0
dbw $05, $6e94
dbw $0c, $6f3b
dbw $0e, $6f50
dbw $0f, $6e00 ; stats
dbw $0f, OpenPartyStats ; stats
dbw $10, $6aec ; switch
dbw $11, $6b60 ; item
dbw $12, $6a79
@ -3279,7 +3284,24 @@ PokemonSubmenuActionPointerTable: ; 0x12ab0
; no terminator?
; 0x12aec
INCBIN "baserom.gbc",$12aec,$14000 - $12aec
INCBIN "baserom.gbc",$12aec,$12e00 - $12aec
OpenPartyStats: ; 12e00
call $1d6e
call $300b
xor a
ld [MonType], a ; partymon
call LowVolume
ld a, $25
call Predef
call MaxVolume
call $1d7d
ld a, $0
ret
; 0x12e1b
INCBIN "baserom.gbc",$12e1b,$14000 - $12e1b
SECTION "bank5",DATA,BANK[$5]
@ -18609,7 +18631,84 @@ TileTypeTable: ; 4ce1f
db $00, $00, $00, $00, $00, $00, $00, $0f
; 4cf1f
INCBIN "baserom.gbc",$4cf1f,$50000 - $4cf1f
INCBIN "baserom.gbc",$4cf1f,$4dc8a - $4cf1f
StatsScreenInit: ; 4dc8a
ld hl, $5cd2
jr .gotaddress
ld hl, $5cf7
jr .gotaddress
.gotaddress
ld a, [$ffde]
push af
xor a
ld [$ffde], a ; disable overworld tile animations
ld a, [$c2c6] ; whether sprite is to be mirrorred
push af
ld a, [$cf63]
ld b, a
ld a, [$cf64]
ld c, a
push bc
push hl
call $31f3
call $0fc8
call $1ad2
ld a, $3e
ld hl, $753e
rst $8 ; this loads graphics
pop hl
call CallHL
call $31f3
call $0fc8
pop bc
; restore old values
ld a, b
ld [$cf63], a
ld a, c
ld [$cf64], a
pop af
ld [$c2c6], a
pop af
ld [$ffde], a
ret
; 0x4dcd2
StatsScreenMain: ; 0x4dcd2
xor a
ld [$cf63], a
ld [$cf64], a
ld a, [$cf64]
and $fc
or $1
ld [$cf64], a
.loop ; 4dce3
ld a, [$cf63]
and $7f
ld hl, StatsScreenPointerTable
rst $28
call $5d3a ; check for keys?
ld a, [$cf63]
bit 7, a
jr z, .loop
ret
; 0x4dcf7
INCBIN "baserom.gbc",$4dcf7,$4dd2a - $4dcf7
StatsScreenPointerTable: ; 4dd2a
dw $5d72 ; regular pokémon
dw $5da1 ; egg
dw $5de6
dw $5dac
dw $5dc6
dw $5de6
dw $5dd6
dw $5d6c
; 4dd3a
INCBIN "baserom.gbc",$4dd3a,$50000 - $4dd3a
SECTION "bank14",DATA,BANK[$14]