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Fix Spelling Typos in engine/battle_anims/functions.asm
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@ -1831,7 +1831,7 @@ BattleAnimFunction_Absorb:
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ret
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ret
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BattleAnimFunction_Wrap:
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BattleAnimFunction_Wrap:
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; Plays out object Frameset. Use anim_incobj to move to next frameset
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; Plays out object frameset. Use anim_incobj to move to next frameset
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call BattleAnim_AnonJumptable
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call BattleAnim_AnonJumptable
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.anon_dw
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.anon_dw
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dw .zero
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dw .zero
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@ -3614,7 +3614,7 @@ BattleAnimFunction_MetronomeHand:
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BattleAnimFunction_MetronomeSparkleSketch:
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BattleAnimFunction_MetronomeSparkleSketch:
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; Sideways wave motion while also moving downward until it disappears at y coord $20
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; Sideways wave motion while also moving downward until it disappears at y coord $20
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; Obj Param: Is used internally only
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; Obj Param: Only used internally
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
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add hl, bc
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ld a, [hl]
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ld a, [hl]
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@ -3805,7 +3805,7 @@ BattleAnimFunction_HealBellNotes:
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ret
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ret
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BattleAnimFunction_BatonPass:
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BattleAnimFunction_BatonPass:
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; Object falls vertially and bounces on the ground
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; Object falls vertically and bounces on the ground
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; Obj Param: Defines speed and duration
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; Obj Param: Defines speed and duration
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ld hl, BATTLEANIMSTRUCT_PARAM
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ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
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add hl, bc
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@ -3838,7 +3838,7 @@ BattleAnimFunction_BatonPass:
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BattleAnimFunction_EncoreBellyDrum:
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BattleAnimFunction_EncoreBellyDrum:
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; Object moves at an arc for 8 frames and disappears
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; Object moves at an arc for 8 frames and disappears
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; Obj Param: Defines startging position in the arc
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; Obj Param: Defines starting position in the arc
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ld hl, BATTLEANIMSTRUCT_VAR1
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ld hl, BATTLEANIMSTRUCT_VAR1
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add hl, bc
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add hl, bc
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ld a, [hl]
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ld a, [hl]
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@ -3900,7 +3900,7 @@ BattleAnimFunction_SwaggerMorningSun:
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ret
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ret
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BattleAnimFunction_HiddenPower:
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BattleAnimFunction_HiddenPower:
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; Moves object in a ring around position. Uses anim_incobj to move to second phase, where it expands the radius 8 pixels at a time for 13 frames and then disappears
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; Moves object in a ring around position. Uses anim_incobj to move to second phase, where it expands the radius 8 pixels at a time for 13 frames and then disappears
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; Obj Param: Defines starting position in circle
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; Obj Param: Defines starting position in circle
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call BattleAnim_AnonJumptable
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call BattleAnim_AnonJumptable
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.anon_dw
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.anon_dw
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@ -4202,7 +4202,7 @@ BattleAnimFunction_Cotton:
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ret
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ret
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BattleAnimFunction_AncientPower:
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BattleAnimFunction_AncientPower:
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; Object moves up and down in an arc for $20 frames and then disappear
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; Object moves up and down in an arc for $20 frames and then disappears
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; Obj Param: Defines range of arc motion
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; Obj Param: Defines range of arc motion
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ld hl, BATTLEANIMSTRUCT_VAR1
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ld hl, BATTLEANIMSTRUCT_VAR1
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add hl, bc
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add hl, bc
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