mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
start work on audio engine
This commit is contained in:
parent
99b86cdd8f
commit
a7631774b4
107
constants.asm
107
constants.asm
@ -3005,4 +3005,109 @@ MOBILE_STUDIUM EQU 5
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; name length
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PLAYER_NAME_LENGTH EQU 8
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PKMN_NAME_LENGTH EQU 11
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PKMN_NAME_LENGTH EQU 11
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; music
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MUSIC_NONE EQU 0
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MUSIC_TITLE EQU 1
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MUSIC_ROUTE_1 EQU 2
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MUSIC_ROUTE_3 EQU 3
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MUSIC_ROUTE_12 EQU 4
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MUSIC_MAGNET_TRAIN EQU 5
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MUSIC_KANTO_GYM_LEADER_BATTLE EQU 6
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MUSIC_KANTO_TRAINER_BATTLE EQU 7
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MUSIC_KANTO_WILD_BATTLE EQU 8
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MUSIC_POKEMON_CENTER EQU 9
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MUSIC_HIKER_ENCOUNTER EQU 10
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MUSIC_LASS_ENCOUNTER EQU 11
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MUSIC_OFFICER_ENCOUNTER EQU 12
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MUSIC_HEAL EQU 13
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MUSIC_LAVENDER_TOWN EQU 14
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MUSIC_ROUTE_2 EQU 15
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MUSIC_MT_MOON EQU 16
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MUSIC_SHOW_ME_AROUND EQU 17
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MUSIC_GAME_CORNER EQU 18
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MUSIC_BICYCLE EQU 19
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MUSIC_HALL_OF_FAME EQU 20
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MUSIC_VIRIDIAN_CITY EQU 21
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MUSIC_CELADON_CITY EQU 22
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MUSIC_TRAINER_VICTORY EQU 23
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MUSIC_WILD_VICTORY EQU 24
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MUSIC_GYM_VICTORY EQU 25
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MUSIC_MT_MOON_SQUARE EQU 26
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MUSIC_GYM EQU 27
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MUSIC_PALLET_TOWN EQU 28
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MUSIC_POKEMON_TALK EQU 29
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MUSIC_PROF_OAK EQU 30
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MUSIC_RIVAL_ENCOUNTER EQU 31
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MUSIC_RIVAL_AFTER EQU 32
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MUSIC_SURF EQU 33
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MUSIC_EVOLUTION EQU 34
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MUSIC_NATIONAL_PARK EQU 35
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MUSIC_CREDITS EQU 36
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MUSIC_AZALEA_TOWN EQU 37
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MUSIC_CHERRYGROVE_CITY EQU 38
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MUSIC_KIMONO_ENCOUNTER EQU 39
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MUSIC_UNION_CAVE EQU 40
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MUSIC_JOHTO_WILD_BATTLE EQU 41
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MUSIC_JOHTO_TRAINER_BATTLE EQU 42
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MUSIC_ROUTE_30 EQU 43
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MUSIC_ECRUTEAK_CITY EQU 44
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MUSIC_VIOLET_CITY EQU 45
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MUSIC_JOHTO_GYM_LEADER_BATTLE EQU 46
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MUSIC_CHAMPION_BATTLE EQU 47
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MUSIC_RIVAL_BATTLE EQU 48
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MUSIC_ROCKET_BATTLE EQU 49
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MUSIC_PROF_ELM EQU 50
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MUSIC_SLOWPOKE_WELL EQU 51
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MUSIC_ROUTE_29 EQU 52
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MUSIC_ROUTE_36 EQU 53
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MUSIC_SS_AQUA EQU 54
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MUSIC_YOUNGSTER_ENCOUNTER EQU 55
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MUSIC_BEAUTY_ENCOUNTER EQU 56
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MUSIC_ROCKET_ENCOUNTER EQU 57
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MUSIC_POKEMANIAC_ENCOUNTER EQU 58
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MUSIC_SAGE_ENCOUNTER EQU 59
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MUSIC_NEW_BARK_TOWN EQU 60
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MUSIC_GOLDENROD_CITY EQU 61
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MUSIC_VERMILION_CITY EQU 62
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MUSIC_POKEMON_CHANNEL EQU 63
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MUSIC_POKE_FLUTE_CHANNEL EQU 64
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MUSIC_TIN_TOWER EQU 65
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MUSIC_SPROUT_TOWER EQU 66
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MUSIC_BURNED_TOWER EQU 67
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MUSIC_LIGHTHOUSE EQU 68
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MUSIC_LAKE_OF_RAGE EQU 69
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MUSIC_INDIGO_PLATEAU EQU 70
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MUSIC_ROUTE_37 EQU 71
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MUSIC_ROCKET_HIDEOUT EQU 72
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MUSIC_DRAGONS_DEN EQU 73
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MUSIC_JOHTO_WILD_BATTLE_NIGHT EQU 74
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MUSIC_RUINS_OF_ALPH_RADIO EQU 75
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MUSIC_CAPTURE EQU 76
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MUSIC_ROUTE_26 EQU 77
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MUSIC_MOM EQU 78
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MUSIC_VICTORY_ROAD EQU 79
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MUSIC_POKEMON_LULLABY EQU 80
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MUSIC_POKEMON_MARCH EQU 81
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MUSIC_GS_OPENING EQU 82
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MUSIC_GS_OPENING_2 EQU 83
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MUSIC_MAIN_MENU EQU 84
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MUSIC_RUINS_OF_ALPH_INTERIOR EQU 85
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MUSIC_ROCKET_OVERTURE EQU 86
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MUSIC_DANCING_HALL EQU 87
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MUSIC_BUG_CATCHING_CONTEST_RANKING EQU 88
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MUSIC_BUG_CATCHING_CONTEST EQU 89
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MUSIC_LAKE_OF_RAGE_ROCKET_RADIO EQU 90
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MUSIC_PRINTER EQU 91
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MUSIC_POST_CREDITS EQU 92
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MUSIC_CLAIR EQU 93
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MUSIC_MOBILE_ADAPTER_MENU EQU 94
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MUSIC_MOBILE_ADAPTER EQU 95
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MUSIC_BUENAS_PASSWORD EQU 96
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MUSIC_MYSTICALMAN_ENCOUNTER EQU 97
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MUSIC_CRYSTAL_OPENING EQU 98
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MUSIC_BATTLE_TOWER_THEME EQU 99
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MUSIC_SUICUNE_BATTLE EQU 100
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MUSIC_BATTLE_TOWER_LOBBY EQU 101
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MUSIC_MOBILE_CENTER EQU 102
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552
main.asm
552
main.asm
@ -1285,7 +1285,74 @@ Function3927: ; 3927
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jp AddNTimes
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; 392d
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INCBIN "baserom.gbc",$392d,$4000 - $392d
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INCBIN "baserom.gbc",$392d,$3b86 - $392d
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LoadMusicHeader: ; 3b86
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; store music header in ram
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; input:
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; a: bank
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; de: address
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ld [$ff00+$9d], a
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ld [$2000], a ; bankswitch
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ld a, [de]
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ld [MusicHeaderBuffer], a
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ld a, $3a ; manual bank restore
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ld [$ff00+$9d], a
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ld [$2000], a ; bankswitch
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ret
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; 3b97
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StartMusic: ; 3b97
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; input:
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; e = song number
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push hl
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push de
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push bc
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push af
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ld a, [$ff00+$9d] ; save bank
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push af
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ld a, BANK(LoadMusic)
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ld [$ff00+$9d], a
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ld [$2000], a ; bankswitch
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ld a, e ; song number
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and a
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jr z, .nomusic
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call LoadMusic
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jr .end
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.nomusic
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call SoundRestart
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.end
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pop af
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ld [$ff00+$9d], a ; restore bank
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ld [$2000], a
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pop af
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pop bc
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pop de
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pop hl
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ret
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; 3bbc
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INCBIN "baserom.gbc",$3bbc,$3c97 - $3bbc
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MaxVolume: ; 3c97
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ld a, $77 ; max
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ld [Volume], a
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ret
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; 3c9d
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LowVolume: ; 3c9d
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ld a, $33 ; 40%
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ld [Volume], a
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ret
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; 3ca3
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VolumeOff: ; 3ca3
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xor a
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ld [Volume], a
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ret
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; 3ca8
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INCBIN "baserom.gbc",$3ca8,$4000 - $3ca8
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SECTION "bank1",DATA,BANK[$1]
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@ -74217,7 +74284,488 @@ INCBIN "baserom.gbc",$E4000,$4000
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SECTION "bank3A",DATA,BANK[$3A]
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INCBIN "baserom.gbc",$E8000,$4000
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SoundRestart: ; e8000
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; restart sound operation
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; clear all relevant registers
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push hl
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push de
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push bc
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push af
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call MusicOff
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ld hl, $ff24 ; channel control registers
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xor a
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ld [hli], a ; ff24 ; volume/vin
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ld [hli], a ; ff25 ; stereo channels
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ld a, $80 ; all channels on
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ld [hli], a ; ff26 ; mono channels
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ld hl, $ff10 ; sound channel registers
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ld e, $04 ; number of channels
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.clearsound
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; sound channel 1 2 3 4
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xor a
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ld [hli], a ; $ff10, $ff15, $ff1a, $ff1f ; sweep = 0
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ld [hli], a ; $ff11, $ff16, $ff1b, $ff20 ; length/wavepattern = 0
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ld a, $08
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ld [hli], a ; $ff12, $ff17, $ff1c, $ff21 ; envelope = 0
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xor a
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ld [hli], a ; $ff13, $ff18, $ff1d, $ff22 ; frequency lo = 0
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ld a, $80
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ld [hli], a ; $ff14, $ff19, $ff1e, $ff23 ; restart sound (freq hi = 0)
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dec e
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jr nz, .clearsound
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ld hl, $c101 ; start of channel data
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ld de, $01bf ; length ($ * 8 channels)
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.clearchannels ; clear $c101-$c2bf
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xor a
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ld [hli], a
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dec de
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ld a, e
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or d
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jr nz, .clearchannels
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ld a, $77 ; max
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ld [Volume], a
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call MusicOn
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pop af
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pop bc
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pop de
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pop hl
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ret
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; e803d
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INCBIN "baserom.gbc",$e803d,$e8051 - $e803d
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MusicOn: ; e8051
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ld a, $01
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ld [$c100], a
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ret
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; e8057
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MusicOff: ; e8057
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xor a
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ld [$c100], a
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ret
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; e805c
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INCBIN "baserom.gbc",$e805c,$e8b11 - $e805c
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StartChannel: ; e8b11
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call SetLRTracks
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ld hl, $0003
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add hl, bc
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set 0, [hl] ; channel on
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ret
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; e8b1b
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SetLRTracks: ; e8b1b
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; input:
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; bc = Channels ($c101)
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; seems to be redundant since this is overwritten by stereo data later
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push de
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ld a, [CurMusicChannel]
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and a, $03 ; bit 0-1
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ld e, a
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ld d, $00
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call GetLRTracks ; hl = mono / stereo table
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add hl, de ; + channel #
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ld a, [hl] ; get result
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ld hl, Channel1LR - Channel1
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add hl, bc
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ld [hl], a ; set tracks
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pop de
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ret
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; e8b30
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LoadMusic: ; e8b30
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; load music
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call MusicOff
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ld hl, MusicID
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ld [hl], e ; song number
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inc hl
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ld [hl], d ; MusicIDHi (always $00)
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ld hl, Music
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add hl, de ; three
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add hl, de ; byte
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add hl, de ; pointer
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ld a, [hli]
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ld [MusicBank], a
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ld e, [hl]
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inc hl
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ld d, [hl] ; music header address
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call GetByteFromMusicHeader ; store first byte of music header in [a]
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rlca
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rlca
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and a, $03 ; get number of channels
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inc a
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.loop
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; start playing channels
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push af
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call LoadChannel
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call StartChannel
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pop af
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dec a
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jr nz, .loop
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xor a
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ld [$c2b5], a
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ld [$c2b8], a
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ld [$c2b9], a
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ld [$c2ba], a
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ld [$c2bb], a
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ld [$c2a0], a
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ld [$c2a1], a
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ld [$c2a2], a
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ld [$c2a4], a
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call MusicOn
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ret
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; e8b79
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INCBIN "baserom.gbc",$e8b79,$e8d1b - $e8b79
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LoadChannel: ; e8d1b
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; prep channel for use
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; get pointer to current channel
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call GetByteFromMusicHeader
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inc de
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and a, $07 ; bit 0-2 (current channel)
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ld [CurMusicChannel], a
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ld c, a
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ld b, $00
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ld hl, ChannelPointers
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add hl, bc
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add hl, bc
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ld c, [hl]
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inc hl
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ld b, [hl] ; bc = channel pointer
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ld hl, $0003
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add hl, bc
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res 0, [hl] ; channel off
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call ChannelInit
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; load music pointer
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ld hl, Channel1MusicAddress - Channel1
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add hl, bc
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call GetByteFromMusicHeader
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ld [hli], a
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inc de
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call GetByteFromMusicHeader
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ld [hl], a
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inc de
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; load music id
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ld hl, Channel1MusicID - Channel1
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add hl, bc
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ld a, [MusicIDLo]
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ld [hli], a
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ld a, [MusicIDHi]
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ld [hl], a
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; load music bank
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ld hl, Channel1MusicBank - Channel1
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add hl, bc
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ld a, [MusicBank]
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ld [hl], a
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ret
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; e8d5b
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ChannelInit: ; e8d5b
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; make sure channel is clean
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; set default tempo and note length in case nothing is loaded
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; input:
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; bc = channel struct pointer
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push de
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xor a
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ld hl, $0000
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add hl, bc
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ld e, $32 ; channel struct length
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; clear channel struct
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.loop
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ld [hli], a
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dec e
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jr nz, .loop
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ld hl, $0019 ; note length
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add hl, bc
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xor a
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ld [hli], a
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inc a
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ld [hl], a ; default note length $100
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ld hl, $002d ; tempo
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add hl, bc
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ld [hl], a ; default tempo $01 (fast)
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pop de
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ret
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; e8d76
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GetByteFromMusicHeader: ; e8d76
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; input:
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; de = address of current spot in music header
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; output:
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; a
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ld a, [MusicBank]
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call LoadMusicHeader
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ld a, [MusicHeaderBuffer]
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ret
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; e8d80
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INCBIN "baserom.gbc",$e8d80,$e8fc2 - $e8d80
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GetLRTracks: ; e8fc2
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; gets the default sound l/r channels
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; stores mono/stereo table in hl
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ld a, [Options]
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bit 5, a ; stereo
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; made redundant, could have had a purpose in gold
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jr nz, .stereo
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ld hl, MonoTracks
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ret
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.stereo
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ld hl, StereoTracks
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ret
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; e8fd1
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MonoTracks: ; e8fd1
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; bit corresponds to track #
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; top nybble: right channel
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; bottom nybble: left channel
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db $11, $22, $44, $88
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; e8fd5
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StereoTracks: ; e8fd5
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; seems to be wrong
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; figure out what this is actually for
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; might be default then clears one nybble based on song id
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db $11, $22, $44, $88
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; e8fd9
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ChannelPointers: ; e8fd9
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; mono channels
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dw Channel1
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dw Channel2
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dw Channel3
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dw Channel4
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; stereo channels
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dw Channel5
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dw Channel6
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dw Channel7
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dw Channel8
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; e8fe9
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; identical in function to SoundRestart but cleaner
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INCBIN "baserom.gbc",$e8fe9,$e900a - $e8fe9
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PlayTrainerEncounterMusic: ; e900a
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; input: e = trainer type
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; turn music off for one frame
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xor a
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ld [MusicLength], a ; $00 = infinite
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push de
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ld de, $0000
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call StartMusic
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call DelayFrame
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; play new song
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call MaxVolume
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pop de
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ld d, $00
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ld hl, TrainerEncounterMusic
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add hl, de
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ld e, [hl]
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call StartMusic
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ret
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; e9027
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TrainerEncounterMusic: ; e9027
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db MUSIC_HIKER_ENCOUNTER
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db MUSIC_YOUNGSTER_ENCOUNTER ; falkner
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db MUSIC_LASS_ENCOUNTER ; whitney
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db MUSIC_YOUNGSTER_ENCOUNTER ; bugsy
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db MUSIC_OFFICER_ENCOUNTER ; morty
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||||
db MUSIC_OFFICER_ENCOUNTER ; pryce
|
||||
db MUSIC_LASS_ENCOUNTER ; jasmine
|
||||
db MUSIC_OFFICER_ENCOUNTER ; chuck
|
||||
db MUSIC_BEAUTY_ENCOUNTER ; clair
|
||||
db MUSIC_RIVAL_ENCOUNTER ; rival1
|
||||
db MUSIC_HIKER_ENCOUNTER ; pokemon_prof
|
||||
db MUSIC_HIKER_ENCOUNTER ; will
|
||||
db MUSIC_HIKER_ENCOUNTER ; cal
|
||||
db MUSIC_OFFICER_ENCOUNTER ; bruno
|
||||
db MUSIC_HIKER_ENCOUNTER ; karen
|
||||
db MUSIC_HIKER_ENCOUNTER ; koga
|
||||
db MUSIC_OFFICER_ENCOUNTER ; champion
|
||||
db MUSIC_YOUNGSTER_ENCOUNTER ; brock
|
||||
db MUSIC_LASS_ENCOUNTER ; misty
|
||||
db MUSIC_OFFICER_ENCOUNTER ; lt_surge
|
||||
db MUSIC_ROCKET_ENCOUNTER ; scientist
|
||||
db MUSIC_OFFICER_ENCOUNTER ; erika
|
||||
db MUSIC_YOUNGSTER_ENCOUNTER ; youngster
|
||||
db MUSIC_YOUNGSTER_ENCOUNTER ; schoolboy
|
||||
db MUSIC_YOUNGSTER_ENCOUNTER ; bird_keeper
|
||||
db MUSIC_LASS_ENCOUNTER ; lass
|
||||
db MUSIC_LASS_ENCOUNTER ; janine
|
||||
db MUSIC_HIKER_ENCOUNTER ; cooltrainerm
|
||||
db MUSIC_BEAUTY_ENCOUNTER ; cooltrainerf
|
||||
db MUSIC_BEAUTY_ENCOUNTER ; beauty
|
||||
db MUSIC_POKEMANIAC_ENCOUNTER ; pokemaniac
|
||||
db MUSIC_ROCKET_ENCOUNTER ; gruntm
|
||||
db MUSIC_HIKER_ENCOUNTER ; gentleman
|
||||
db MUSIC_BEAUTY_ENCOUNTER ; skier
|
||||
db MUSIC_BEAUTY_ENCOUNTER ; teacher
|
||||
db MUSIC_BEAUTY_ENCOUNTER ; sabrina
|
||||
db MUSIC_YOUNGSTER_ENCOUNTER ; bug_catcher
|
||||
db MUSIC_HIKER_ENCOUNTER ; fisher
|
||||
db MUSIC_HIKER_ENCOUNTER ; swimmerm
|
||||
db MUSIC_BEAUTY_ENCOUNTER ; swimmerf
|
||||
db MUSIC_HIKER_ENCOUNTER ; sailor
|
||||
db MUSIC_POKEMANIAC_ENCOUNTER ; super_nerd
|
||||
db MUSIC_RIVAL_ENCOUNTER ; rival2
|
||||
db MUSIC_HIKER_ENCOUNTER ; guitarist
|
||||
db MUSIC_HIKER_ENCOUNTER ; hiker
|
||||
db MUSIC_HIKER_ENCOUNTER ; biker
|
||||
db MUSIC_OFFICER_ENCOUNTER ; blaine
|
||||
db MUSIC_POKEMANIAC_ENCOUNTER ; burglar
|
||||
db MUSIC_HIKER_ENCOUNTER ; firebreather
|
||||
db MUSIC_POKEMANIAC_ENCOUNTER ; juggler
|
||||
db MUSIC_HIKER_ENCOUNTER ; blackbelt_t
|
||||
db MUSIC_ROCKET_ENCOUNTER ; executivem
|
||||
db MUSIC_YOUNGSTER_ENCOUNTER ; psychic_t
|
||||
db MUSIC_LASS_ENCOUNTER ; picnicker
|
||||
db MUSIC_YOUNGSTER_ENCOUNTER ; camper
|
||||
db MUSIC_ROCKET_ENCOUNTER ; executivef
|
||||
db MUSIC_SAGE_ENCOUNTER ; sage
|
||||
db MUSIC_SAGE_ENCOUNTER ; medium
|
||||
db MUSIC_HIKER_ENCOUNTER ; boarder
|
||||
db MUSIC_HIKER_ENCOUNTER ; pokefanm
|
||||
db MUSIC_KIMONO_ENCOUNTER ; kimono_girl
|
||||
db MUSIC_LASS_ENCOUNTER ; twins
|
||||
db MUSIC_BEAUTY_ENCOUNTER ; pokefanf
|
||||
db MUSIC_HIKER_ENCOUNTER ; red
|
||||
db MUSIC_RIVAL_ENCOUNTER ; blue
|
||||
db MUSIC_HIKER_ENCOUNTER ; officer
|
||||
db MUSIC_ROCKET_ENCOUNTER ; gruntf
|
||||
db MUSIC_HIKER_ENCOUNTER ; mysticalman
|
||||
db MUSIC_HIKER_ENCOUNTER
|
||||
db MUSIC_HIKER_ENCOUNTER
|
||||
db MUSIC_HIKER_ENCOUNTER
|
||||
; e906e
|
||||
|
||||
Music: ; e906e
|
||||
; bank, address
|
||||
dbw BANK(NoMusic), NoMusic
|
||||
dbw $3a, $7808
|
||||
dbw $3b, $4000
|
||||
dbw $3b, $42ca
|
||||
dbw $3b, $4506
|
||||
dbw $3b, $75f0
|
||||
dbw $3b, $4720
|
||||
dbw $3b, $49fa
|
||||
dbw $3b, $506d
|
||||
dbw $3b, $55c6
|
||||
dbw $3d, $7411
|
||||
dbw $3b, $579b
|
||||
dbw $3b, $582d
|
||||
dbw $3c, $4697
|
||||
dbw $3b, $772f
|
||||
dbw $3b, $58dd
|
||||
dbw $3b, $5b29
|
||||
dbw $3b, $5bd8
|
||||
dbw $3b, $5d6d
|
||||
dbw $3b, $6119
|
||||
dbw $3c, $45bf
|
||||
dbw $3d, $4000
|
||||
dbw $3d, $435b
|
||||
dbw $3a, $7eab
|
||||
dbw $3d, $4518
|
||||
dbw $3d, $462c
|
||||
dbw $3d, $4815
|
||||
dbw $3d, $48ae
|
||||
dbw $3d, $4b0c
|
||||
dbw $3d, $4c9f
|
||||
dbw $3d, $4dea
|
||||
dbw $3d, $4f79
|
||||
dbw $3d, $5127
|
||||
dbw $3d, $518a
|
||||
dbw $3c, $46e1
|
||||
dbw $3d, $54e8
|
||||
dbw $07, $731c
|
||||
dbw $3d, $57e8
|
||||
dbw $3d, $5b03
|
||||
dbw $3d, $79b8
|
||||
dbw $3d, $5c60
|
||||
dbw $3d, $5dc5
|
||||
dbw $3d, $6096
|
||||
dbw $3b, $7c01
|
||||
dbw $3b, $72d0
|
||||
dbw $3c, $4000
|
||||
dbw $3a, $650d
|
||||
dbw $3a, $69c1
|
||||
dbw $3a, $574f
|
||||
dbw $3a, $5b6f
|
||||
dbw $3a, $6040
|
||||
dbw $3a, $62be
|
||||
dbw $3c, $4386
|
||||
dbw $3a, $54e9
|
||||
dbw $3a, $6d99
|
||||
dbw $3d, $66c3
|
||||
dbw $3b, $6e3e
|
||||
dbw $3d, $74a2
|
||||
dbw $3a, $7de1
|
||||
dbw $3b, $635e
|
||||
dbw $3a, $72d3
|
||||
dbw $3a, $7453
|
||||
dbw $3a, $7676
|
||||
dbw $3b, $645f
|
||||
dbw $3d, $7b13
|
||||
dbw $3d, $6811
|
||||
dbw $3d, $6974
|
||||
dbw $3d, $6a99
|
||||
dbw $3b, $6569
|
||||
dbw $3b, $66c5
|
||||
dbw $3b, $6852
|
||||
dbw $3b, $694b
|
||||
dbw $3b, $6b75
|
||||
dbw $3b, $6ce8
|
||||
dbw $3d, $605c
|
||||
dbw $3b, $6dcb
|
||||
dbw $3d, $4602
|
||||
dbw $3b, $6fb2
|
||||
dbw $3d, $6bf2
|
||||
dbw $3d, $6c72
|
||||
dbw $3d, $6d79
|
||||
dbw $3d, $6e23
|
||||
dbw $3d, $7055
|
||||
dbw $3d, $7308
|
||||
dbw $3d, $78fd
|
||||
dbw $3a, $7d9e
|
||||
dbw $3d, $766d
|
||||
dbw $3b, $79bc
|
||||
dbw $3b, $7b3e
|
||||
dbw $3d, $7c16
|
||||
dbw $3b, $75b1
|
||||
dbw $3c, $47fd
|
||||
dbw $33, $7d9e
|
||||
dbw $07, $7a8d
|
||||
dbw $5e, $401f
|
||||
dbw $07, $7c87
|
||||
dbw $5e, $4153
|
||||
dbw $5e, $443b
|
||||
dbw $5e, $46e8
|
||||
dbw $5e, $4889
|
||||
dbw $5e, $4b81
|
||||
dbw $5e, $548b
|
||||
dbw $5e, $561d
|
||||
; e91a3
|
||||
|
||||
NoMusic: ; e91a3
|
||||
; (nothing)
|
||||
dbw $c0, NoMusic_Ch0
|
||||
dbw $01, NoMusic_Ch1
|
||||
dbw $02, NoMusic_Ch2
|
||||
dbw $03, NoMusic_Ch3
|
||||
NoMusic_Ch0:
|
||||
NoMusic_Ch1:
|
||||
NoMusic_Ch2:
|
||||
NoMusic_Ch3: ; e91af
|
||||
db $ff ; end
|
||||
; e91b0
|
||||
|
||||
INCBIN "baserom.gbc",$e91b0,$ec000-$e91b0
|
||||
|
||||
SECTION "bank3B",DATA,BANK[$3B]
|
||||
|
||||
|
126
wram.asm
126
wram.asm
@ -1,3 +1,87 @@
|
||||
SECTION "audio",BSS[$c100]
|
||||
; channel structure:
|
||||
; $00: music id lo
|
||||
; $01: music id hi
|
||||
;
|
||||
; $03: channel flags? bit 0 = on/off
|
||||
;
|
||||
; $06: address of music data
|
||||
;
|
||||
; $19: note length lo
|
||||
; $1a: note length hi
|
||||
; $1b: lr tracks (bit corresponds to track #)
|
||||
;
|
||||
; $2d: tempo
|
||||
|
||||
Channels:
|
||||
Channel1:
|
||||
Channel1MusicID: ; c101
|
||||
ds 2
|
||||
Channel1MusicBank: ; c103
|
||||
ds 1
|
||||
; $03 = channel flags?
|
||||
ds 1
|
||||
; note/octave????
|
||||
ds 2
|
||||
Channel1MusicAddress: ; c107
|
||||
ds 2
|
||||
ds 17
|
||||
Channel1NoteLength: ; c11a
|
||||
ds 2
|
||||
Channel1LR: ; c11c
|
||||
ds 1
|
||||
ds 16
|
||||
Channel1Tempo: ; c12e
|
||||
ds 1
|
||||
ds 3
|
||||
|
||||
Channel2: ; c133
|
||||
ds 50
|
||||
Channel3: ; c165
|
||||
ds 50
|
||||
Channel4: ; c197
|
||||
ds 50
|
||||
|
||||
StereoChannels:
|
||||
Channel5: ; c1c9
|
||||
ds 50
|
||||
Channel6: ; c1fb
|
||||
ds 50
|
||||
Channel7: ; c22d
|
||||
ds 50
|
||||
Channel8: ; c25f
|
||||
ds 50
|
||||
|
||||
|
||||
MusicHeaderBuffer: ; c298
|
||||
ds 1
|
||||
CurMusicChannel: ; c299
|
||||
ds 1
|
||||
|
||||
Volume: ; c29a
|
||||
; corresponds to $ff24
|
||||
; Channel control / ON-OFF / Volume (R/W)
|
||||
; bit 7 - Vin->SO2 ON/OFF
|
||||
; bit 6-4 - SO2 output level (volume) (# 0-7)
|
||||
; bit 3 - Vin->SO1 ON/OFF
|
||||
; bit 2-0 - SO1 output level (volume) (# 0-7)
|
||||
ds 1
|
||||
|
||||
MusicID:
|
||||
MusicIDLo: ; c29d
|
||||
ds 1
|
||||
MusicIDHi: ; c29e
|
||||
ds 1
|
||||
|
||||
MusicBank: ; c29f
|
||||
ds 1
|
||||
|
||||
MusicLength: ; c2a7
|
||||
; fades out when counter hits this value
|
||||
; $00 = infinite
|
||||
ds 1
|
||||
|
||||
|
||||
SECTION "linkbattle",BSS[$c2dc]
|
||||
|
||||
InLinkBattle: ; 0xc2dc
|
||||
@ -63,6 +147,48 @@ BattleMonSpclAtk: ; c646
|
||||
BattleMonSpclDef: ; c648
|
||||
ds 2
|
||||
|
||||
SECTION "Engine",BSS[$cfcc]
|
||||
Options: ; cfcc
|
||||
; bit 0-2: number of frames to delay when printing text
|
||||
; fast 1; mid 3; slow 5
|
||||
; bit 3-4: unused
|
||||
; bit 5: stereo off/on
|
||||
; bit 6: battle style shift/set
|
||||
; bit 7: battle scene off/on
|
||||
ds 1
|
||||
|
||||
TextBoxFrame: ; cfce
|
||||
; bits 0-2: textbox frame 0-7
|
||||
ds 1
|
||||
|
||||
GBPrinter: ; cfd0
|
||||
; bit 0-6: brightness
|
||||
; lightest: $00
|
||||
; lighter: $20
|
||||
; normal: $40 (default)
|
||||
; darker: $60
|
||||
; darkest: $7F
|
||||
ds 1
|
||||
|
||||
Options2: ; cfd1
|
||||
; bit 1: menu account off/on
|
||||
ds 1
|
||||
|
||||
|
||||
VramState: ; d0ed
|
||||
; bit 0: overworld sprite updating on/off
|
||||
; bit 6: something to do with text
|
||||
; bit 7: on when surf initiates
|
||||
; flickers when climbing waterfall
|
||||
ds 1
|
||||
|
||||
|
||||
CurPartyMon: ; d109
|
||||
; contains which monster in your party
|
||||
; is being dealt with at the moment
|
||||
; 0-5
|
||||
ds 1
|
||||
|
||||
SECTION "EnemyMon",BSS[$d204]
|
||||
|
||||
EnemyMonSpecies: ; d204
|
||||
|
Loading…
Reference in New Issue
Block a user