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writebackup --> closewindow; game corner prize vendors; others
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@@ -2932,7 +2932,7 @@ ForcePlayerMonChoice: ; 3d227
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call ClearPalettes
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call DelayFrame
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call _LoadHPBar
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call WriteBackup
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call CloseWindow
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call GetMemSGBLayout
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call SetPalettes
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call SendOutPkmnText
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@@ -5368,7 +5368,7 @@ BattleMenuPKMN_Loop:
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call ClearPalettes
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call DelayFrame
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call _LoadHPBar
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call WriteBackup
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call CloseWindow
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call LoadTileMapToTempTileMap
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call GetMemSGBLayout
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call SetPalettes
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@@ -5451,7 +5451,7 @@ TryPlayerSwitch: ; 3e358
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call DelayFrame
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call ClearSprites
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call _LoadHPBar
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call WriteBackup
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call CloseWindow
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call GetMemSGBLayout
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call SetPalettes
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ld a, [CurPartyMon]
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@@ -5464,7 +5464,7 @@ PlayerSwitch: ; 3e3ad
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jr z, .not_linked
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call LoadStandardMenuDataHeader
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call LinkBattleSendReceiveAction
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call WriteBackup
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call CloseWindow
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.not_linked
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call ParseEnemyAction
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@@ -8961,7 +8961,7 @@ BattleCommand_BatonPass: ; 379c9
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; Return to battle scene
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call ClearPalettes
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callba _LoadBattleFontsHPBar
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call WriteBackup
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call CloseWindow
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call ClearSprites
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hlcoord 1, 0
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lb bc, 4, 10
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@@ -9030,7 +9030,7 @@ BatonPass_LinkPlayerSwitch: ; 37a67
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call LoadStandardMenuDataHeader
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ld hl, LinkBattleSendReceiveAction
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call CallBattleCore
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call WriteBackup
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call CloseWindow
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xor a
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ld [wPlayerAction], a
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@@ -9061,7 +9061,7 @@ BatonPass_LinkEnemySwitch: ; 37a82
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add BATTLEACTION_SWITCH1
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ld [wBattleAction], a
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.switch
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jp WriteBackup
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jp CloseWindow
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; 37aab
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