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Split up emote images and dump emote pointers.
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gfx/emotes/bolt.2bpp
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gfx/emotes/bolt.2bpp
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gfx/emotes/fish.2bpp
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gfx/emotes/fish.2bpp
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gfx/emotes/happy.2bpp
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gfx/emotes/happy.2bpp
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gfx/emotes/heart.2bpp
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gfx/emotes/heart.2bpp
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gfx/emotes/question.2bpp
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gfx/emotes/question.2bpp
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gfx/emotes/sad.2bpp
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gfx/emotes/sad.2bpp
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gfx/emotes/shock.2bpp
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gfx/emotes/shock.2bpp
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gfx/emotes/sleep.2bpp
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gfx/emotes/sleep.2bpp
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gfx/misc/fishing.2bpp
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gfx/misc/fishing.2bpp
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gfx/ow/misc.2bpp
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gfx/ow/misc.2bpp
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61
main.asm
61
main.asm
@@ -22133,7 +22133,54 @@ EmotesPointers: ; 144d
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; db length, bank
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; db length, bank
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; dw dest address
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; dw dest address
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INCBIN "baserom.gbc",$1444d,$14495 - $1444d
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dw ShockEmote
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db $40, BANK(ShockEmote)
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dw $8f80
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dw QuestionEmote
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db $40, BANK(QuestionEmote)
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dw $8f80
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dw HappyEmote
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db $40, BANK(HappyEmote)
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dw $8f80
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dw SadEmote
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db $40, BANK(SadEmote)
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dw $8f80
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dw HeartEmote
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db $40, BANK(HeartEmote)
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dw $8f80
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dw BoltEmote
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db $40, BANK(BoltEmote)
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dw $8f80
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dw SleepEmote
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db $40, BANK(SleepEmote)
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dw $8f80
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dw FishEmote
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db $40, BANK(FishEmote)
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dw $8f80
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dw FishingRodGFX + $00
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db $10, BANK(FishingRodGFX)
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dw $8fc0
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dw FishingRodGFX + $10
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db $20, BANK(FishingRodGFX)
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dw $8fc0
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dw FishingRodGFX + $30
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db $20, BANK(FishingRodGFX)
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dw $8fe0
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dw FishingRodGFX + $50
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db $10, BANK(FishingRodGFX)
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dw $8fe0
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; 14495
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; 14495
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@@ -88698,9 +88745,17 @@ Function10433a: ; 10433a (41:433a)
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dec b
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dec b
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jr nz, .asm_10433c
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jr nz, .asm_10433c
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ret
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ret
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; 104350
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ShockEmote: INCBIN "gfx/emotes/shock.2bpp"
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INCBIN "gfx/ow/misc.2bpp"
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QuestionEmote: INCBIN "gfx/emotes/question.2bpp"
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HappyEmote: INCBIN "gfx/emotes/happy.2bpp"
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SadEmote: INCBIN "gfx/emotes/sad.2bpp"
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HeartEmote: INCBIN "gfx/emotes/heart.2bpp"
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BoltEmote: INCBIN "gfx/emotes/bolt.2bpp"
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SleepEmote: INCBIN "gfx/emotes/sleep.2bpp"
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FishEmote: INCBIN "gfx/emotes/fish.2bpp"
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FishingRodGFX: INCBIN "gfx/misc/fishing.2bpp"
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Function1045b0: ; 1045b0
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Function1045b0: ; 1045b0
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