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handle dragon shrine recursion (but not others?)
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34c6b38da6
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@ -30,6 +30,8 @@ if not hasattr(json, "read"):
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spacing = "\t"
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lousy_dragon_shrine_hack = [0x18d079, 0x18d0a9, 0x18d061, 0x18d091]
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#table of pointers to map groups
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#each map group contains some number of map headers
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map_group_pointer_table = 0x94000
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@ -5775,12 +5777,19 @@ class Asm:
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# its' probably being injected in some get_dependencies() somewhere
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print "don't know why ScriptPointerLabelParam is getting to this point?"
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return
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start_address = new_object.address
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#first some validation
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if not hasattr(new_object, "address"):
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print "object needs to have an address property: " + str(new_object)
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return
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start_address = new_object.address
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# skip this dragon shrine script calling itself
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# what about other scripts that call themselves ?
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if start_address in lousy_dragon_shrine_hack:
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print "skipping 0x18d079 in dragon shrine for a lousy hack"
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return
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if not hasattr(new_object, "label") and hasattr(new_object, "is_valid") and not new_object.is_valid():
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return
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@ -5847,6 +5856,10 @@ class Asm:
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self.parts.remove(object)
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found = True
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break
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elif object.address <= start_address < object.last_address:
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print "this is probably a script that is looping back on itself?"
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found = True
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break
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#insert before the current object
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elif object.address > end_address:
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#insert_before = index of object
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@ -6104,6 +6117,10 @@ def get_label_for(address):
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if type(address) != int:
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raise Exception, "get_label_for requires an integer address, got: " + str(type(address))
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# lousy hack to get around recursive scripts in dragon shrine
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if address in lousy_dragon_shrine_hack:
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return None
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#the old way
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for thing in all_labels:
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if thing["address"] == address:
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