Dummy Game

This commit is contained in:
PikalaxALT 2015-12-28 17:09:53 -05:00
parent 57d4cb0edf
commit a2a2668233
15 changed files with 539 additions and 514 deletions

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@ -88,6 +88,17 @@
const POKEDEX_SHOW_7 ; $56
const POKEDEX_SHOW_8 ; $57
const_def
const MAPRADIO_POKEMON_CHANNEL
const MAPRADIO_OAKS_MON_TALK
const MAPRADIO_POKEDEX_SHOW
const MAPRADIO_PKMN_MUSIC
const MAPRADIO_LUCKY_CHANNEL
const MAPRADIO_UNOWN
const MAPRADIO_PLACES_PEOPLE
const MAPRADIO_LETS_ALL_SING
const MAPRADIO_ROCKET
const_def
const BUENA_MON
const BUENA_ITEM

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@ -349,22 +349,22 @@ MAX_OUTDOOR_SPRITES EQU 23
const FACING_1F
const_def
const SPRITEANIMSTRUCT_INDEX
const SPRITEANIMSTRUCT_FRAMESET_ID
const SPRITEANIMSTRUCT_ANIM_SEQ_ID
const SPRITEANIMSTRUCT_TILE_ID
const SPRITEANIMSTRUCT_XCOORD
const SPRITEANIMSTRUCT_YCOORD
const SPRITEANIMSTRUCT_XOFFSET
const SPRITEANIMSTRUCT_YOFFSET
const SPRITEANIMSTRUCT_DURATION
const SPRITEANIMSTRUCT_DURATIONOFFSET
const SPRITEANIMSTRUCT_FRAME
const SPRITEANIMSTRUCT_0B
const SPRITEANIMSTRUCT_0C
const SPRITEANIMSTRUCT_0D
const SPRITEANIMSTRUCT_0E
const SPRITEANIMSTRUCT_0F
const SPRITEANIMSTRUCT_INDEX ; 0
const SPRITEANIMSTRUCT_FRAMESET_ID ; 1
const SPRITEANIMSTRUCT_ANIM_SEQ_ID ; 2
const SPRITEANIMSTRUCT_TILE_ID ; 3
const SPRITEANIMSTRUCT_XCOORD ; 4
const SPRITEANIMSTRUCT_YCOORD ; 5
const SPRITEANIMSTRUCT_XOFFSET ; 6
const SPRITEANIMSTRUCT_YOFFSET ; 7
const SPRITEANIMSTRUCT_DURATION ; 8
const SPRITEANIMSTRUCT_DURATIONOFFSET ; 9
const SPRITEANIMSTRUCT_FRAME ; a
const SPRITEANIMSTRUCT_0B ; b
const SPRITEANIMSTRUCT_0C ; c
const SPRITEANIMSTRUCT_0D ; d
const SPRITEANIMSTRUCT_0E ; e
const SPRITEANIMSTRUCT_0F ; f
const_def
const SPRITE_ANIM_FRAMESET_00

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@ -1,12 +1,12 @@
_DummyGame: ; e1e5b (38:5e5b)
call Functione1e67
call .LoadGFXAndPals
call DelayFrame
.asm_e1e61
call Functione1ebb
jr nc, .asm_e1e61
.loop
call .JumptableLoop
jr nc, .loop
ret
Functione1e67: ; e1e67 (38:5e67)
.LoadGFXAndPals
call DisableLCD
ld b, SCGB_08
call GetSGBLayout
@ -16,7 +16,7 @@ Functione1e67: ; e1e67 (38:5e67)
call Decompress
ld hl, Unknown_e00ed
ld de, VTiles0 tile $00
ld bc, $40
ld bc, 4 tiles
ld a, BANK(Unknown_e00ed)
call FarCopyBytes
ld a, $8
@ -42,403 +42,397 @@ Functione1e67: ; e1e67 (38:5e67)
call DmgToCgbObjPal0
ret
Functione1ebb: ; e1ebb (38:5ebb)
.JumptableLoop
ld a, [wJumptableIndex]
bit 7, a
jr nz, .asm_e1ed0
call Functione1ed2
jr nz, .quit
call .ExecuteJumptable
callab PlaySpriteAnimations
call DelayFrame
and a
ret
.asm_e1ed0
.quit
scf
ret
Functione1ed2: ; e1ed2 (38:5ed2)
ld a, [wJumptableIndex]
ld e, a
ld d, 0
ld hl, Jumptable_e1ee1
rept 2
add hl, de
endr
ld a, [hli]
ld h, [hl]
ld l, a
jp [hl]
; e1ee1 (38:5ee1)
.ExecuteJumptable
jumptable .Jumptable, wJumptableIndex
Jumptable_e1ee1: ; e1ee1
dw Functione1ef3
dw Functione1efb
dw Functione1f1c
dw Functione1f42
dw Functione1f61
dw Functione1f8b
dw Functione1fba
dw Functione1fcc
dw Functione2000
; e1ef3
.Jumptable
dw .RestartGame
dw .ResetBoard
dw .InitBoardTilemapAndCursorObject
dw .CheckTriesRemaining
dw .PickCard1
dw .PickCard2
dw .DelayPickAgain
dw .RevealAll
dw .AskPlayAgain
Functione1ef3: ; e1ef3
call Functione2152
.RestartGame
call DummyGame_InitStrings
ld hl, wJumptableIndex
inc [hl]
ret
; e1efb
Functione1efb: ; e1efb
.ResetBoard
call ret_e00ed
jr nc, .asm_e1f06
jr nc, .proceed
ld hl, wJumptableIndex
set 7, [hl]
ret
.asm_e1f06
call Functione209d
.proceed
call DummyGame_InitBoard
ld hl, wJumptableIndex
inc [hl]
xor a
ld [wc708], a
ld hl, wc703
ld [wDummyGameCounter], a
ld hl, wDummyGameLastMatches
rept 4
ld [hli], a
endr
ld [hl], a
ld [wc709], a
Functione1f1c: ; e1f1c
ld hl, wc708
ld [wDummyGameNumCardsMatched], a
.InitBoardTilemapAndCursorObject
ld hl, wDummyGameCounter
ld a, [hl]
cp $2d
jr nc, .asm_e1f30
cp 45
jr nc, .spawn_object
inc [hl]
call Functione2183
call DummyGame_Card2Coord
xor a
ld [wc6fd], a
call Functione2128
ld [wDummyGameLastCardPicked], a
call DummyGame_PlaceCard
ret
.asm_e1f30
ld de, $341c
ld a, $c
.spawn_object
depixel 6, 3, 4, 4
ld a, SPRITE_ANIM_INDEX_0C
call _InitSpriteAnimStruct
ld a, $5
ld [wc702], a
ld a, 5
ld [wDummyGameNumberTriesRemaining], a
ld hl, wJumptableIndex
inc [hl]
ret
; e1f42
Functione1f42: ; e1f42
ld a, [wc702]
.CheckTriesRemaining
ld a, [wDummyGameNumberTriesRemaining]
hlcoord 17, 0
add $f6
add "0"
ld [hl], a
ld hl, wc702
ld hl, wDummyGameNumberTriesRemaining
ld a, [hl]
and a
jr nz, .asm_e1f58
jr nz, .next_try
ld a, $7
ld [wJumptableIndex], a
ret
.asm_e1f58
.next_try
dec [hl]
xor a
ld [wcf64], a
ld hl, wJumptableIndex
inc [hl]
Functione1f61: ; e1f61
.PickCard1
ld a, [wcf64]
and a
ret z
dec a
ld e, a
ld d, $0
ld hl, wc6d0
ld d, 0
ld hl, wDummyGameCards
add hl, de
ld a, [hl]
cp $ff
cp -1
ret z
ld [wc6fd], a
ld [wPlayerMinimized], a
ld [wDummyGameLastCardPicked], a
ld [wDummyGameCard1], a
ld a, e
ld [EnemyScreens], a
call Functione2183
call Functione2128
ld [wDummyGameCard1Location], a
call DummyGame_Card2Coord
call DummyGame_PlaceCard
xor a
ld [wcf64], a
ld hl, wJumptableIndex
inc [hl]
ret
; e1f8b
Functione1f8b: ; e1f8b
.PickCard2
ld a, [wcf64]
and a
ret z
dec a
ld hl, EnemyScreens
ld hl, wDummyGameCard1Location
cp [hl]
ret z
ld e, a
ld d, $0
ld hl, wc6d0
ld d, 0
ld hl, wDummyGameCards
add hl, de
ld a, [hl]
cp $ff
cp -1
ret z
ld [wc6fd], a
ld [PlayerScreens], a
ld [wDummyGameLastCardPicked], a
ld [wDummyGameCard2], a
ld a, e
ld [wc701], a
call Functione2183
call Functione2128
ld a, $40
ld [wc708], a
ld [wDummyGameCard2Location], a
call DummyGame_Card2Coord
call DummyGame_PlaceCard
ld a, 64
ld [wDummyGameCounter], a
ld hl, wJumptableIndex
inc [hl]
Functione1fba: ; e1fba
ld hl, wc708
.DelayPickAgain
ld hl, wDummyGameCounter
ld a, [hl]
and a
jr z, .asm_e1fc3
jr z, .PickAgain
dec [hl]
ret
.asm_e1fc3
call Functione2010
.PickAgain
call DummyGame_CheckMatch
ld a, $3
ld [wJumptableIndex], a
ret
; e1fcc
Functione1fcc: ; e1fcc
.RevealAll
ld a, [hJoypadPressed]
and A_BUTTON
ret z
xor a
ld [wc708], a
.asm_e1fd5
ld hl, wc708
ld [wDummyGameCounter], a
.RevelationLoop
ld hl, wDummyGameCounter
ld a, [hl]
cp $2d
jr nc, .asm_e1ff9
cp 45
jr nc, .finish_round
inc [hl]
push af
call Functione2183
call DummyGame_Card2Coord
pop af
push hl
ld e, a
ld d, $0
ld hl, wc6d0
ld hl, wDummyGameCards
add hl, de
ld a, [hl]
pop hl
cp $ff
jr z, .asm_e1fd5
ld [wc6fd], a
call Functione2128
jr .asm_e1fd5
cp -1
jr z, .RevelationLoop
ld [wDummyGameLastCardPicked], a
call DummyGame_PlaceCard
jr .RevelationLoop
.asm_e1ff9
.finish_round
call WaitPressAorB_BlinkCursor
ld hl, wJumptableIndex
inc [hl]
Functione2000: ; e2000
.AskPlayAgain
call ret_e00ed
jr nc, .asm_e200b
jr nc, .restart
ld hl, wJumptableIndex
set 7, [hl]
ret
.asm_e200b
.restart
xor a
ld [wJumptableIndex], a
ret
; e2010
Functione2010: ; e2010
ld hl, wPlayerMinimized
DummyGame_CheckMatch: ; e2010
ld hl, wDummyGameCard1
ld a, [hli]
cp [hl]
jr nz, .asm_e2066
ld a, [EnemyScreens]
call Functione2183
call Functione2142
ld a, [wc701]
call Functione2183
call Functione2142
ld a, [EnemyScreens]
jr nz, .no_match
ld a, [wDummyGameCard1Location]
call DummyGame_Card2Coord
call DummyGame_DeleteCard
ld a, [wDummyGameCard2Location]
call DummyGame_Card2Coord
call DummyGame_DeleteCard
ld a, [wDummyGameCard1Location]
ld e, a
ld d, $0
ld hl, wc6d0
ld hl, wDummyGameCards
add hl, de
ld [hl], $ff
ld a, [wc701]
ld [hl], -1
ld a, [wDummyGameCard2Location]
ld e, a
ld d, $0
ld hl, wc6d0
ld d, 0
ld hl, wDummyGameCards
add hl, de
ld [hl], $ff
ld hl, wc703
.asm_e2044
ld [hl], -1
ld hl, wDummyGameLastMatches
.find_empty_slot
ld a, [hli]
and a
jr nz, .asm_e2044
jr nz, .find_empty_slot
dec hl
ld a, [wPlayerMinimized]
ld a, [wDummyGameCard1]
ld [hl], a
ld [wc6fd], a
ld hl, wc709
ld [wDummyGameLastCardPicked], a
ld hl, wDummyGameNumCardsMatched
ld e, [hl]
rept 2
inc [hl]
endr
ld d, $0
inc [hl]
ld d, 0
hlcoord 5, 0
add hl, de
call Functione2128
ld hl, UnknownText_0xe2083
call DummyGame_PlaceCard
ld hl, .VictoryText
call PrintText
ret
.asm_e2066
.no_match
xor a
ld [wc6fd], a
ld a, [EnemyScreens]
call Functione2183
call Functione2128
ld a, [wc701]
call Functione2183
call Functione2128
ld hl, UnknownText_0xe2098
ld [wDummyGameLastCardPicked], a
ld a, [wDummyGameCard1Location]
call DummyGame_Card2Coord
call DummyGame_PlaceCard
ld a, [wDummyGameCard2Location]
call DummyGame_Card2Coord
call DummyGame_PlaceCard
ld hl, DummyGameText_Darn
call PrintText
ret
; e2083
UnknownText_0xe2083: ; 0xe2083
.VictoryText
start_asm
; 0xe2084
Functione2084: ; e2084
push bc
hlcoord 2, 13
call Functione2128
ld hl, UnknownText_0xe2093
call DummyGame_PlaceCard
ld hl, DummyGameText_Yeah
pop bc
rept 3
inc bc
endr
inc bc
inc bc
ret
; e2093
UnknownText_0xe2093: ; 0xe2093
DummyGameText_Yeah: ; 0xe2093
; , yeah!
text_jump UnknownText_0x1c1a5b
db "@"
; 0xe2098
UnknownText_0xe2098: ; 0xe2098
DummyGameText_Darn: ; 0xe2098
; Darn…
text_jump UnknownText_0x1c1a65
db "@"
; 0xe209d
Functione209d: ; e209d
ld hl, wc6d0
ld bc, $2d
DummyGame_InitBoard: ; e209d
ld hl, wDummyGameCards
ld bc, wDummyGameCardsEnd - wDummyGameCards
xor a
call ByteFill
call Functione2101
ld c, $2
call DummyGame_GetDistributionOfTiles
ld c, 2
ld b, [hl]
call Functione20e5
ld c, $8
call DummyGame_SampleTilePlacement
ld c, 8
ld b, [hl]
call Functione20e5
ld c, $4
call DummyGame_SampleTilePlacement
ld c, 4
ld b, [hl]
call Functione20e5
ld c, $7
call DummyGame_SampleTilePlacement
ld c, 7
ld b, [hl]
call Functione20e5
ld c, $3
call DummyGame_SampleTilePlacement
ld c, 3
ld b, [hl]
call Functione20e5
ld c, $6
call DummyGame_SampleTilePlacement
ld c, 6
ld b, [hl]
call Functione20e5
ld c, $1
call DummyGame_SampleTilePlacement
ld c, 1
ld b, [hl]
call Functione20e5
ld c, $5
ld hl, wc6d0
ld b, $2d
.asm_e20db
call DummyGame_SampleTilePlacement
ld c, 5
ld hl, wDummyGameCards
ld b, wDummyGameCardsEnd - wDummyGameCards
.loop
ld a, [hl]
and a
jr nz, .asm_e20e0
jr nz, .no_load
ld [hl], c
.asm_e20e0
.no_load
inc hl
dec b
jr nz, .asm_e20db
jr nz, .loop
ret
; e20e5
Functione20e5: ; e20e5
DummyGame_SampleTilePlacement: ; e20e5
push hl
ld de, wc6d0
.asm_e20e9
ld de, wDummyGameCards
.loop
call Random
and $3f
cp $2d
jr nc, .asm_e20e9
and %00111111
cp 45
jr nc, .loop
ld l, a
ld h, $0
ld h, 0
add hl, de
ld a, [hl]
and a
jr nz, .asm_e20e9
jr nz, .loop
ld [hl], c
dec b
jr nz, .asm_e20e9
jr nz, .loop
pop hl
inc hl
ret
; e2101
Functione2101: ; e2101
DummyGame_GetDistributionOfTiles: ; e2101
ld a, [wMenuCursorY]
dec a
ld l, a
ld h, 0
rept 3
add hl, hl
endr
ld de, Unknown_e2110
add hl, hl
add hl, hl
ld de, .distributions
add hl, de
ret
; e2110
Unknown_e2110: ; e2110
.distributions
db $02, $03, $06, $06, $06, $08, $08, $06
db $02, $02, $04, $06, $06, $08, $08, $09
db $02, $02, $02, $04, $07, $08, $08, $0c
; e2128
Functione2128: ; e2128
ld a, [wc6fd]
DummyGame_PlaceCard: ; e2128
ld a, [wDummyGameLastCardPicked]
sla a
sla a
add $4
add 4
ld [hli], a
inc a
ld [hld], a
@ -451,9 +445,10 @@ Functione2128: ; e2128
ld c, 3
call DelayFrames
ret
; e2142
Functione2142: ; e2142
DummyGame_DeleteCard: ; e2142
ld a, $1
ld [hli], a
ld [hld], a
@ -464,60 +459,61 @@ Functione2142: ; e2142
ld c, 3
call DelayFrames
ret
; e2152
Functione2152: ; e2152
DummyGame_InitStrings: ; e2152
hlcoord 0, 0
ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
ld a, $1
call ByteFill
hlcoord 0, 0
ld de, String_e2177
ld de, .japstr1
call PlaceString
hlcoord 15, 0
ld de, String_e217d
ld de, .japstr2
call PlaceString
ld hl, UnknownText_0xe2176
ld hl, .dummy_text
call PrintText
ret
; e2176
UnknownText_0xe2176: ; 0xe2176
.dummy_text
db "@"
; 0xe2177
String_e2177: db "とったもの@"
String_e217d: db "あと かい@"
.japstr1
db "とったもの@"
.japstr2
db "あと かい@"
; e2183
Functione2183: ; e2183
ld d, $0
.asm_e2185
sub $9
jr c, .asm_e218c
DummyGame_Card2Coord: ; e2183
ld d, 0
.find_row
sub 9
jr c, .found_row
inc d
jr .asm_e2185
jr .find_row
.asm_e218c
add $9
.found_row
add 9
ld e, a
hlcoord 1, 2
ld bc, $28
.asm_e2195
ld bc, 2 * SCREEN_WIDTH
.loop2
ld a, d
and a
jr z, .asm_e219d
jr z, .done
add hl, bc
dec d
jr .asm_e2195
jr .loop2
.asm_e219d
.done
sla e
add hl, de
ret
; e21a1
Functione21a1: ; e21a1 (38:61a1)
DummyGame_InterpretJoypad_AnimateCursor: ; e21a1 (38:61a1)
ld a, [wJumptableIndex]
cp $7
jr nc, .quit
@ -541,13 +537,13 @@ Functione21a1: ; e21a1 (38:61a1)
ret
.quit
ld hl, 0
ld hl, SPRITEANIMSTRUCT_INDEX
add hl, bc
ld [hl], $0
ret
.pressed_a
ld hl, $c
ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, [hl]
inc a
@ -555,60 +551,61 @@ Functione21a1: ; e21a1 (38:61a1)
ret
.pressed_left
ld hl, $6
ld hl, SPRITEANIMSTRUCT_XOFFSET
add hl, bc
ld a, [hl]
and a
ret z
sub $10
sub 1 tiles
ld [hl], a
ld hl, $c
ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
dec [hl]
ret
.pressed_right
ld hl, $6
ld hl, SPRITEANIMSTRUCT_XOFFSET
add hl, bc
ld a, [hl]
cp $80
cp (9 - 1) tiles
ret z
add $10
add 1 tiles
ld [hl], a
ld hl, $c
ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
inc [hl]
ret
.pressed_up
ld hl, $7
ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld a, [hl]
and a
ret z
sub $10
sub 1 tiles
ld [hl], a
ld hl, $c
ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, [hl]
sub $9
sub 9
ld [hl], a
ret
.pressed_down
ld hl, $7
ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld a, [hl]
cp $40
cp (5 - 1) tiles
ret z
add $10
add 1 tiles
ld [hl], a
ld hl, $c
ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, [hl]
add $9
add 9
ld [hl], a
ret
; e2221 (38:6221)
LZ_e2221: ; e2221

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@ -27,7 +27,7 @@ SendMailToPC: ; 4456e
call ByteFill
ld a, MON_ITEM
call GetPartyParamLocation
ld [hl], $0
ld [hl], 0
ld hl, sMailboxCount
inc [hl]
call CloseSRAM
@ -355,7 +355,7 @@ InitMail: ; 0x447b9
ret
; 0x447da
Function447da: ; 0x447da
MailboxPC_GetMailAuthor: ; 0x447da
dec a
ld hl, sMailbox1Author
ld bc, MAIL_STRUCT_LENGTH
@ -373,10 +373,10 @@ Function447da: ; 0x447da
ret
; 0x447fb
Function447fb: ; 0x447fb
MailboxPC_PrintMailAuthor: ; 0x447fb
push de
ld a, [MenuSelection]
call Function447da
call MailboxPC_GetMailAuthor
pop hl
jp PlaceString
; 0x44806
@ -384,11 +384,11 @@ Function447fb: ; 0x447fb
MailboxPC: ; 0x44806
xor a
ld [OBPals + 8 * 6], a
ld a, $1
ld a, 1
ld [wCurMessageIndex], a
.loop
call InitMail
ld hl, MenuData4494c
ld hl, .TopMenuDataHeader
call CopyMenuDataHeader
xor a
ld [hBGMapMode], a
@ -406,9 +406,9 @@ MailboxPC: ; 0x44806
ld [wCurMessageIndex], a
ld a, [wMenuJoypad]
cp $2
cp B_BUTTON
jr z, .exit
call Function4484a
call .Submenu
jr .loop
.exit
@ -416,18 +416,18 @@ MailboxPC: ; 0x44806
ret
; 0x4484a
Function4484a: ; 0x4484a
ld hl, MenuData44964
.Submenu: ; 0x4484a
ld hl, .SubMenuDataHeader
call LoadMenuDataHeader
call VerticalMenu
call ExitMenu
jr c, .exit
jr c, .subexit
ld a, [wMenuCursorY]
dec a
ld hl, .JumpTable
rst JumpTable
.exit
.subexit
ret
; 0x44861
@ -455,7 +455,7 @@ Function4484a: ; 0x4484a
ld a, [MenuSelection]
dec a
call .GetMailType
ld a, $1
ld a, 1
ld [wItemQuantityChangeBuffer], a
ld hl, NumItems
call ReceiveItem
@ -557,30 +557,30 @@ Function4484a: ; 0x4484a
.Cancel
ret
MenuData4494c: ; 0x4494c
.TopMenuDataHeader: ; 0x4494c
db %01000000 ; flags
db 1, 8 ; start coords
db 10, 18 ; end coords
dw .MenuData2
dw .TopMenuData2
db 1 ; default option
.MenuData2
.TopMenuData2
db %00010000 ; flags
db 4, 0 ; rows/columns?
db 1 ; horizontal spacing?
dbw 0, wMailboxCount ; text pointer
dba Function447fb
dbw 0,0
dbw 0,0
dba MailboxPC_PrintMailAuthor
dba NULL
dba NULL
MenuData44964: ; 0x44964
.SubMenuDataHeader: ; 0x44964
db %01000000 ; flags
db 0, 0 ; start coords
db 9, $d ; end coords
dw .MenuData2
db 9, 13 ; end coords
dw .SubMenuData2
db 1 ; default option
.MenuData2
.SubMenuData2
db %10000000 ; flags
db 4 ; items
db "READ MAIL@"

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@ -413,7 +413,7 @@ DoAnimFrame: ; 8d24b
ret
.fourteen: ; 8d47c (23:547c)
callab Functione21a1
callab DummyGame_InterpretJoypad_AnimateCursor
ret
.sixteen: ; 8d483 (23:5483)

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@ -202,7 +202,7 @@ HomepageScript:
Radio1Script:
opentext
writebyte $0
writebyte MAPRADIO_POKEMON_CHANNEL
special MapRadio
closetext
end
@ -210,7 +210,7 @@ Radio1Script:
Radio2Script:
; Lucky Channel
opentext
writebyte $4
writebyte MAPRADIO_LUCKY_CHANNEL
special MapRadio
closetext
end
@ -1807,59 +1807,59 @@ GameCornerCoinVendorScript: ; 0xbcdcd
CoinVendor_IntroScript: ; 0xbcde0
farwritetext CoinVendor_IntroText
CoinVendor_SellCoinsMenuScript: ; 0xbcde4
.loop: ; 0xbcde4
special Special_DisplayMoneyAndCoinBalance
loadmenudata CoinVendor_MenuDataHeader
loadmenudata .MenuDataHeader
verticalmenu
closewindow
if_equal $1, CoinVendor_Buy50CoinsScript
if_equal $2, CoinVendor_Buy500CoinsScript
jump CoinVendor_CancelScript
if_equal $1, .Buy50
if_equal $2, .Buy500
jump .Cancel
; 0xbcdf7
CoinVendor_Buy50CoinsScript: ; 0xbcdf7
.Buy50: ; 0xbcdf7
checkcoins 9949
if_equal $0, CoinVendor_CoinCaseFullScript
if_equal $0, .CoinCaseFull
checkmoney $0, 1000
if_equal $2, CoinVendor_NotEnoughMoneyScript
if_equal $2, .NotEnoughMoney
givecoins 50
takemoney $0, 1000
waitsfx
playsound SFX_TRANSACTION
farwritetext CoinVendor_Buy50CoinsText
waitbutton
jump CoinVendor_SellCoinsMenuScript
jump .loop
; 0xbce1b
CoinVendor_Buy500CoinsScript: ; 0xbce1b
.Buy500: ; 0xbce1b
checkcoins 9499
if_equal $0, CoinVendor_CoinCaseFullScript
if_equal $0, .CoinCaseFull
checkmoney $0, 10000
if_equal $2, CoinVendor_NotEnoughMoneyScript
if_equal $2, .NotEnoughMoney
givecoins 500
takemoney $0, 10000
waitsfx
playsound SFX_TRANSACTION
farwritetext CoinVendor_Buy500CoinsText
waitbutton
jump CoinVendor_SellCoinsMenuScript
jump .loop
; 0xbce3f
CoinVendor_NotEnoughMoneyScript: ; 0xbce3f
.NotEnoughMoney: ; 0xbce3f
farwritetext CoinVendor_NotEnoughMoneyText
waitbutton
closetext
end
; 0xbce46
CoinVendor_CoinCaseFullScript: ; 0xbce46
.CoinCaseFull: ; 0xbce46
farwritetext CoinVendor_CoinCaseFullText
waitbutton
closetext
end
; 0xbce4d
CoinVendor_CancelScript: ; 0xbce4d
.Cancel: ; 0xbce4d
farwritetext CoinVendor_CancelText
waitbutton
closetext
@ -1867,15 +1867,14 @@ CoinVendor_CancelScript: ; 0xbce4d
; 0xbce54
CoinVendor_MenuDataHeader: ; 0xbce54
.MenuDataHeader
db $40 ; flags
db 04, 00 ; start coords
db 11, 15 ; end coords
dw CoinVendor_MenuData2
dw .MenuData2
db 1 ; default option
; 0xbce5c
CoinVendor_MenuData2: ; 0xbce5c
.MenuData2
db $80 ; flags
db 3 ; items
db " 50 : ¥1000@"

170
home.asm
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@ -1984,173 +1984,3 @@ ReinitSpriteAnimFrame:: ; 3b3c
INCLUDE "home/audio.asm"
INCLUDE "home/mobile.asm"
Function3eea:: ; 3eea
push hl
push bc
ld de, AttrMap - TileMap
add hl, de
inc b
inc b
inc c
inc c
call Function3f35
pop bc
pop hl
call Function3f47
ret
; 3efd
Function3efd:: ; 3efd
push hl
hlcoord 0, 12
ld b, 4
ld c, 18
call Function3f0d
pop hl
call PrintTextBoxText
ret
; 3f0d
Function3f0d:: ; 3f0d
push hl
push bc
ld de, AttrMap - TileMap
add hl, de
inc b
inc b
inc c
inc c
call Function3f35
pop bc
pop hl
call TextBoxBorder
ret
; 3f20
Function3f20:: ; 3f20
hlcoord 0, 0, AttrMap
ld b, $6
ld c, $14
call Function3f35
hlcoord 0, 0
ld b, $4
ld c, $12
call Function3f47
ret
; 3f35
Function3f35:: ; 3f35
ld a, $6
ld de, $0014
.asm_3f3a
push bc
push hl
.asm_3f3c
ld [hli], a
dec c
jr nz, .asm_3f3c
pop hl
add hl, de
pop bc
dec b
jr nz, .asm_3f3a
ret
; 3f47
Function3f47:: ; 3f47
push bc
call Function3f58
pop bc
.asm_3f4c
push bc
call Function3f68
pop bc
dec b
jr nz, .asm_3f4c
call Function3f60
ret
; 3f58
Function3f58:: ; 3f58
ld a, $63
ld d, $62
ld e, $64
jr Function3f6e
Function3f60:: ; 3f60
ld a, $68
ld d, $67
ld e, $69
jr Function3f6e
Function3f68:: ; 3f68
ld a, $7f
ld d, $65
ld e, $66
Function3f6e:: ; 3f6e
push hl
ld [hl], d
inc hl
.asm_3f71
ld [hli], a
dec c
jr nz, .asm_3f71
ld [hl], e
pop hl
ld de, $0014
add hl, de
ret
; 3f7c
Function3f7c:: ; 3f7c
call MenuBoxCoord2Tile
call GetMenuBoxDims
dec b
dec c
call Function3eea
ret
; 3f88
Function3f88:: ; 3f88
ld hl, wDecompressScratch
ld b, $0
.asm_3f8d
push bc
ld c, $8
.asm_3f90
ld a, [de]
inc de
cpl
ld [hl], $0
inc hl
ld [hli], a
dec c
jr nz, .asm_3f90
pop bc
dec c
jr nz, .asm_3f8d
ret
; 3f9f
Function3f9f:: ; 3f9f
ld hl, wDecompressScratch
.asm_3fa2
push bc
ld c, $8
.asm_3fa5
ld a, [de]
inc de
inc de
cpl
ld [hl], $0
inc hl
ld [hli], a
dec c
jr nz, .asm_3fa5
pop bc
dec c
jr nz, .asm_3fa2
ret
; 3fb5

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@ -92,26 +92,26 @@ Timer:: ; 3e93
ld a, [$c822]
bit 1, a
jr nz, .skip_Function1118de
jr nz, .skip_Timer
ld a, [rSC]
and 1 << rSC_ON
jr nz, .skip_Function1118de
jr nz, .skip_Timer
ld a, [hROMBank]
push af
ld a, BANK(Function1118de)
ld a, BANK(_Timer)
ld [$c981], a
rst Bankswitch
call Function1118de
call _Timer
pop bc
ld a, b
ld [$c981], a
rst Bankswitch
.skip_Function1118de
.skip_Timer
ld a, [rTMA]
ld [rTIMA], a
@ -142,3 +142,174 @@ Function3ed7:: ; 3ed7
ld a, [wdc02]
ret
; 3eea
Function3eea:: ; 3eea
push hl
push bc
ld de, AttrMap - TileMap
add hl, de
inc b
inc b
inc c
inc c
call Function3f35
pop bc
pop hl
call MobileHome_PlaceBox
ret
; 3efd
Function3efd:: ; 3efd
; unreferenced
push hl
hlcoord 0, 12
ld b, 4
ld c, 18
call .fill_attr
pop hl
call PrintTextBoxText
ret
; 3f0d
.fill_attr
push hl
push bc
ld de, AttrMap - TileMap
add hl, de
inc b
inc b
inc c
inc c
call Function3f35
pop bc
pop hl
call TextBoxBorder
ret
; 3f20
Function3f20:: ; 3f20
hlcoord 0, 0, AttrMap
ld b, 6
ld c, 20
call Function3f35
hlcoord 0, 0
ld b, 4
ld c, 18
call MobileHome_PlaceBox
ret
; 3f35
Function3f35:: ; 3f35
ld a, 6
ld de, SCREEN_WIDTH
.row
push bc
push hl
.col
ld [hli], a
dec c
jr nz, .col
pop hl
add hl, de
pop bc
dec b
jr nz, .row
ret
; 3f47
MobileHome_PlaceBox: ; 3f47
push bc
call .FillTop
pop bc
.RowLoop
push bc
call .FillMiddle
pop bc
dec b
jr nz, .RowLoop
call .FillBottom
ret
; 3f58
.FillTop
ld a, $63
ld d, $62
ld e, $64
jr .FillRow
.FillBottom
ld a, $68
ld d, $67
ld e, $69
jr .FillRow
.FillMiddle
ld a, $7f
ld d, $65
ld e, $66
.FillRow
push hl
ld [hl], d
inc hl
.FillLoop
ld [hli], a
dec c
jr nz, .FillLoop
ld [hl], e
pop hl
ld de, SCREEN_WIDTH
add hl, de
ret
; 3f7c
Function3f7c:: ; 3f7c
call MenuBoxCoord2Tile
call GetMenuBoxDims
dec b
dec c
call Function3eea
ret
; 3f88
Function3f88:: ; 3f88
ld hl, wDecompressScratch
ld b, 0
.row
push bc
ld c, 1 tiles / 2
.col
ld a, [de]
inc de
cpl
ld [hl], 0
inc hl
ld [hli], a
dec c
jr nz, .col
pop bc
dec c
jr nz, .row
ret
; 3f9f
Function3f9f:: ; 3f9f
ld hl, wDecompressScratch
.row
push bc
ld c, 1 tiles / 2
.col
ld a, [de]
inc de
inc de
cpl
ld [hl], $0
inc hl
ld [hli], a
dec c
jr nz, .col
pop bc
dec c
jr nz, .row
ret
; 3fb5

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@ -3859,7 +3859,7 @@ Function1118c2: ; 1118c2 (44:58c2)
inc [hl]
ret
Function1118de:: ; 1118de (44:58de)
_Timer:: ; 1118de (44:58de)
ld a, [$c80b]
cp $4
call z, Function111b3c

View File

@ -13177,6 +13177,7 @@ Unknown_e00ed:
; game were meant to be here.
ret_e00ed: ; e00ed (38:40ed)
; How many coins?
ret
; e00ee (38:40ee)

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@ -1,4 +1,5 @@
Function1700b0: ; 1700b0
; special
call InitBattleTowerChallengeRAM
callba Function118121
ret

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@ -1004,7 +1004,7 @@ Function106464:: ; 106464
Function10649b: ; 10649b
ld a, [TextBoxFrame]
and $7
ld bc, $30
ld bc, 3 tiles
ld hl, Frames
call AddNTimes
ld d, h

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@ -142,7 +142,6 @@ Function11811a: ; 11811a
Function118121: ; 118121
xor a
ld [wcd38], a
Function118125: ; 118125
call Function1183cb
ld a, $3
@ -155,16 +154,15 @@ Function118125: ; 118125
push af
ld a, $3
ld [rSVBK], a
.asm_11813e
.loop
call JoyTextDelay
call Function118473
ld a, [wcf66]
cp $f
jr c, .asm_118151
jr c, .skip
ld a, [wcd34]
ld [wcf66], a
.asm_118151
.skip
call Function11854d
call Function11a8fa
callba Function115dd3
@ -173,7 +171,7 @@ Function118125: ; 118125
ld a, [wcf66]
ld hl, wcd33
cp [hl]
jr nz, .asm_11813e
jr nz, .loop
xor a
ld [w3_d000], a
pop af
@ -552,12 +550,12 @@ Function118473: ; 118473
inc a
ld [wcd68], a
cp 99
jr z, .asm_1184a0
jr z, .ninety_nine
xor a
ld [wcd67], a
ret
.asm_1184a0
.ninety_nine
xor a
ld [wcd65], a
ret

View File

@ -4631,7 +4631,9 @@ Function17f53d: ; 17f53d
push af
ld a, $1
ld [rSVBK], a
call Function17f555
pop af
ld [rSVBK], a
call ExitAllMenus
@ -4639,21 +4641,20 @@ Function17f53d: ; 17f53d
; 17f555
Function17f555: ; 17f555
.asm_17f555
.loop
call JoyTextDelay
call Function17f5ae
call .RunJumptable
ld a, [wc303]
bit 7, a
jr nz, .asm_17f56a
jr nz, .quit
callba Function104000
jr .asm_17f555
jr .loop
.asm_17f56a
call Function17f56e
.quit
call .deinit
ret
; 17f56e
Function17f56e: ; 17f56e
.deinit
ld a, [wc300]
cp $22
jr z, .asm_17f597
@ -4695,11 +4696,11 @@ Function17f56e: ; 17f56e
ret
; 17f5ae
Function17f5ae: ; 17f5ae
jumptable Table17f5bd, wc303
.RunJumptable: ; 17f5ae
jumptable .Jumptable, wc303
; 17f5bd
Table17f5bd: ; 17f5bd
.Jumptable: ; 17f5bd
dw Function17f5c3
dw Function17ff23
dw Function17f5d2
@ -4858,26 +4859,26 @@ Palette_17f6af: ; 17f6af
Function17f6b7: ; 17f6b7
ld a, [wc300]
call Function17f6cd
call .bcd_two_digits
inc hl
ld a, [wc302]
and $f
call Function17f6d8
call .bcd_digit
ld a, [wc301]
call Function17f6cd
call .bcd_two_digits
ret
; 17f6cd
Function17f6cd: ; 17f6cd
.bcd_two_digits: ; 17f6cd
ld c, a
and $f0
swap a
call Function17f6d8
call .bcd_digit
ld a, c
and $f
Function17f6d8: ; 17f6d8
add $f6
.bcd_digit: ; 17f6d8
add "0"
ld [hli], a
ret
; 17f6dc

View File

@ -787,8 +787,8 @@ PlayerSAtkLevel:: ; c6cf
ds 1
trademon: MACRO
\1Species:: ds 1 ; wc6d0 | wc702
\1SpeciesName:: ds PKMN_NAME_LENGTH ; wc6d1 | wc703
\1Species:: ds 1 ; wc6d0 | wDummyGameNumberTriesRemaining
\1SpeciesName:: ds PKMN_NAME_LENGTH ; wc6d1 | wDummyGameLastMatches
\1Nickname:: ds PKMN_NAME_LENGTH ; wc6dc | wc70e
\1SenderName:: ds NAME_LENGTH ; wc6e7 | wc719
\1OTName:: ds NAME_LENGTH ; wc6f2 | wc724
@ -858,6 +858,22 @@ wDiscardPileEnd::
wCardFlipEnd::
ds wCardFlip - @
; Dummy Game
; c6d0
wDummyGame::
wDummyGameCards:: ds 9 * 5
wDummyGameCardsEnd::
wDummyGameLastCardPicked:: ds 1 ; c6fd
wDummyGameCard1:: ds 1 ; c6fe
wDummyGameCard2:: ds 1 ; c6ff
wDummyGameCard1Location:: ds 1 ; c700
wDummyGameCard2Location:: ds 1 ; c701
wDummyGameNumberTriesRemaining:: ds 1 ; c702
wDummyGameLastMatches:: ds 5 ; c703
wDummyGameCounter:: ds 1 ; c708
wDummyGameNumCardsMatched:: ds 1 ; c709
wDummyGameEnd::
ds wDummyGame - @
; Unown Puzzle
wUnownPuzzle::
wPuzzlePieces::