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Remove Japanese text and non-english fonts (#1), Expand tilesets from 192 to 255 tiles (#2) [Commit 1]
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@@ -208,9 +208,6 @@ ENDM
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dict "<MOM>", PrintMomsName
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dict "<PLAYER>", PrintPlayerName
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dict "<RIVAL>", PrintRivalName
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dict "<ROUTE>", PlaceJPRoute
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dict "<WATASHI>", PlaceWatashi
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dict "<KOKO_WA>", PlaceKokoWa
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dict "<RED>", PrintRedsName
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dict "<GREEN>", PrintGreensName
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dict "#", PlacePOKe
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@@ -218,7 +215,6 @@ ENDM
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dict "<ROCKET>", RocketChar
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dict "<TM>", TMChar
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dict "<TRAINER>", TrainerChar
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dict "<KOUGEKI>", PlaceKougeki
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dict "<LF>", LineFeedChar
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dict "<CONT>", ContText
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dict "<……>", SixDotsChar
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@@ -232,50 +228,7 @@ ENDM
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dict "<TARGET>", PlaceMoveTargetsName
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dict "<USER>", PlaceMoveUsersName
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dict "<ENEMY>", PlaceEnemysName
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dict "<PLAY_G>", PlaceGenderedPlayerName
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dict "゚", .diacritic
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dict "゙", .diacritic
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jr .not_diacritic
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.diacritic
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ld b, a
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call Diacritic
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jp NextChar
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.not_diacritic
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cp FIRST_REGULAR_TEXT_CHAR
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jr nc, .place
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; dakuten or handakuten
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cp "パ"
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jr nc, .handakuten
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; dakuten
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cp FIRST_HIRAGANA_DAKUTEN_CHAR
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jr nc, .hiragana_dakuten
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; katakana dakuten
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add "カ" - "ガ"
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jr .place_dakuten
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.hiragana_dakuten
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add "か" - "が"
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.place_dakuten
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ld b, "゙" ; dakuten
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call Diacritic
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jr .place
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.handakuten
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cp "ぱ"
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jr nc, .hiragana_handakuten
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; katakana handakuten
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add "ハ" - "パ"
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jr .place_handakuten
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.hiragana_handakuten
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add "は" - "ぱ"
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.place_handakuten
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ld b, "゚" ; handakuten
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call Diacritic
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.place
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ld [hli], a
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call PrintLetterDelay
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jp NextChar
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@@ -297,13 +250,9 @@ TMChar: print_name TMCharText
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PCChar: print_name PCCharText
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RocketChar: print_name RocketCharText
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PlacePOKe: print_name PlacePOKeText
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PlaceKougeki: print_name KougekiText
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SixDotsChar: print_name SixDotsCharText
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PlacePKMN: print_name PlacePKMNText
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PlacePOKE: print_name PlacePOKEText
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PlaceJPRoute: print_name PlaceJPRouteText
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PlaceWatashi: print_name PlaceWatashiText
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PlaceKokoWa: print_name PlaceKokoWaText
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PlaceMoveTargetsName::
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ldh a, [hBattleTurn]
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@@ -363,19 +312,6 @@ PlaceEnemysName::
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ld de, wOTClassName
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jr PlaceCommandCharacter
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PlaceGenderedPlayerName::
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push de
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ld de, wPlayerName
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call PlaceString
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ld h, b
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ld l, c
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ld a, [wPlayerGender]
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bit PLAYERGENDER_FEMALE_F, a
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ld de, KunSuffixText
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jr z, PlaceCommandCharacter
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ld de, ChanSuffixText
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jr PlaceCommandCharacter
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PlaceCommandCharacter::
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call PlaceString
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ld h, b
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@@ -388,16 +324,12 @@ TrainerCharText:: db "TRAINER@"
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PCCharText:: db "PC@"
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RocketCharText:: db "ROCKET@"
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PlacePOKeText:: db "POKé@"
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KougekiText:: db "こうげき@"
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SixDotsCharText:: db "……@"
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EnemyText:: db "Enemy @"
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PlacePKMNText:: db "<PK><MN>@"
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PlacePOKEText:: db "<PO><KE>@"
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String_Space:: db " @"
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; These strings have been dummied out.
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PlaceJPRouteText::
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PlaceWatashiText::
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PlaceKokoWaText:: db "@"
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KunSuffixText:: db "@"
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ChanSuffixText:: db "@"
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