Remove Japanese text and non-english fonts (#1), Expand tilesets from 192 to 255 tiles (#2) [Commit 1]

This commit is contained in:
xCrystal
2023-08-02 18:21:34 +02:00
parent dd04feb32a
commit a1e095074c
34 changed files with 74 additions and 747 deletions

View File

@@ -1390,45 +1390,6 @@ TradeAnim_WaitAnim2:
call TradeAnim_AdvanceScriptPointer
ret
DebugTrade: ; unreferenced
; This function was meant for use in Japanese versions, so the
; constant used for copy length was changed by accident.
ld hl, .DebugTradeData
ld a, [hli]
ld [wPlayerTrademonSpecies], a
ld de, wPlayerTrademonSenderName
ld c, NAME_LENGTH + 2 ; JP: NAME_LENGTH_JAPANESE + 2
.loop1
ld a, [hli]
ld [de], a
inc de
dec c
jr nz, .loop1
ld a, [hli]
ld [wOTTrademonSpecies], a
ld de, wOTTrademonSenderName
ld c, NAME_LENGTH + 2 ; JP: NAME_LENGTH_JAPANESE + 2
.loop2
ld a, [hli]
ld [de], a
inc de
dec c
jr nz, .loop2
ret
MACRO debugtrade
; species, ot name, ot id
db \1, \2
dw \3
ENDM
.DebugTradeData:
debugtrade VENUSAUR, "ゲーフり@@", $0123 ; GAME FREAK
debugtrade CHARIZARD, "クりーチャ@", $0456 ; Creatures Inc.
TradeGameBoyTilemap: INCBIN "gfx/trade/game_boy.tilemap" ; 6x8
TradeLinkTubeTilemap: INCBIN "gfx/trade/link_cable.tilemap" ; 12x3