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Remove Japanese text and non-english fonts (#1), Expand tilesets from 192 to 255 tiles (#2) [Commit 1]
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@@ -509,7 +509,7 @@ Continue_DisplayGameTime:
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ld de, wGameTimeHours
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lb bc, 2, 3
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call PrintNum
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ld [hl], "<COLON>"
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ld [hl], ":"
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inc hl
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ld de, wGameTimeMinutes
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lb bc, PRINTNUM_LEADINGZEROS | 1, 2
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@@ -127,9 +127,9 @@ StartMenu_PrintSafariGameStatus: ; unreferenced
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ld de, .slash_500
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call PlaceString
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hlcoord 1, 3
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ld de, .booru_ko
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ld de, .ball
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call PlaceString
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hlcoord 5, 3
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hlcoord 6, 3
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ld de, wSafariBallsRemaining
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lb bc, 1, 2
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call PrintNum
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@@ -138,9 +138,9 @@ StartMenu_PrintSafariGameStatus: ; unreferenced
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ret
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.slash_500
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db "/500@"
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.booru_ko
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db "ボール こ@"
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db "/500@"
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.ball
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db "BALL@"
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StartMenu_DrawBugContestStatusBox:
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hlcoord 0, 0
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@@ -193,8 +193,6 @@ StartMenu_PrintBugContestStatus:
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ld [wOptions], a
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ret
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.BallsJPString: ; unreferenced
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db "ボール こ@"
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.CaughtString:
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db "CAUGHT@"
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.BallsString:
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@@ -2,7 +2,7 @@ DEF NAMINGSCREEN_CURSOR EQU $7e
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DEF NAMINGSCREEN_BORDER EQU "■" ; $60
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DEF NAMINGSCREEN_MIDDLELINE EQU "→" ; $eb
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DEF NAMINGSCREEN_UNDERLINE EQU "<DOT>" ; $f2
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DEF NAMINGSCREEN_UNDERLINE EQU "." ; $e8
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_NamingScreen:
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call DisableSpriteUpdates
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@@ -79,7 +79,7 @@ NamingScreen:
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dw .Rival
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dw .Mom
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dw .Box
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dw .Tomodachi
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dw .Pokemon
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dw .Pokemon
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dw .Pokemon
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@@ -180,16 +180,6 @@ NamingScreen:
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.BoxNameString:
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db "BOX NAME?@"
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.Tomodachi:
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hlcoord 3, 2
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ld de, .oTomodachi_no_namae_sutoringu
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call PlaceString
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call .StoreSpriteIconParams
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ret
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.oTomodachi_no_namae_sutoringu
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db "おともだち の なまえは?@"
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.LoadSprite:
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push de
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ld hl, vTiles0 tile $00
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@@ -715,8 +705,6 @@ AddDakutenToCharacter: ; unreferenced
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ld a, [hl]
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jr NamingScreen_LoadNextCharacter
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INCLUDE "data/text/unused_dakutens.asm"
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NamingScreen_DeleteCharacter:
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ld hl, wNamingScreenCurNameLength
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ld a, [hl]
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@@ -881,9 +869,6 @@ INCBIN "gfx/naming_screen/cursor.2bpp"
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INCLUDE "data/text/name_input_chars.asm"
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NamingScreenGFX_End: ; unreferenced
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INCBIN "gfx/naming_screen/end.1bpp"
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NamingScreenGFX_MiddleLine:
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INCBIN "gfx/naming_screen/middle_line.1bpp"
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@@ -968,9 +953,6 @@ INCBIN "gfx/naming_screen/mail.2bpp"
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ld [wNamingScreenMaxNameLength], a
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ret
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.PleaseWriteAMailString: ; unreferenced
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db "メールを かいてね@"
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.InitCharset:
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call WaitTop
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hlcoord 0, 0
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