Remove Japanese text and non-english fonts (#1), Expand tilesets from 192 to 255 tiles (#2) [Commit 1]

This commit is contained in:
xCrystal
2023-08-02 18:21:34 +02:00
parent dd04feb32a
commit a1e095074c
34 changed files with 74 additions and 747 deletions

View File

@@ -373,13 +373,13 @@ DebugColor_InitScreen:
ret
.ShinyText:
db "レア", DEBUGTEST_BLACK, DEBUGTEST_BLACK, "@" ; Rare (shiny)
db "Shny", "@"
.NormalText:
db "ノーマル@" ; Normal
db "Nrml@"
.SwitchText:
db DEBUGTEST_A, "きりかえ▶@" ; (A) Switches
db DEBUGTEST_A, "Chng▶@"
DebugColor_LoadRGBMeter:
decoord 0, 11, wAttrmap
@@ -736,10 +736,10 @@ DebugColor_PrintTMHMMove:
ret
.AbleText:
db "おぼえられる@" ; Learnable
db "Able@"
.NotAbleText:
db "おぼえられない@" ; Not learnable
db "Unable@"
.GetNumberedTMHM:
cp NUM_TMS
@@ -1000,9 +1000,9 @@ DebugColor_PlaceCursor:
ret
DebugColor_AreYouFinishedString:
db "おわりますか?" ; Are you finished?
next "はい<DOT><DOT><DOT>", DEBUGTEST_A ; YES...(A)
next "いいえ<DOT><DOT>", DEBUGTEST_B ; NO..(B)
db "Finish?"
next "YES", DEBUGTEST_BLACK, DEBUGTEST_BLACK, DEBUGTEST_A
next "NO", DEBUGTEST_BLACK, DEBUGTEST_BLACK, DEBUGTEST_B
db "@"
DebugColor_UpArrowGFX:
@@ -1378,9 +1378,3 @@ DebugTileset_CalculatePalette:
ld [hli], a
ld [hl], d
ret
.dummy1: ; unreferenced
ret
.dummy2: ; unreferenced
ret