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Remove Japanese text and non-english fonts (#1), Expand tilesets from 192 to 255 tiles (#2) [Commit 1]
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@@ -373,13 +373,13 @@ DebugColor_InitScreen:
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ret
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.ShinyText:
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db "レア", DEBUGTEST_BLACK, DEBUGTEST_BLACK, "@" ; Rare (shiny)
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db "Shny", "@"
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.NormalText:
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db "ノーマル@" ; Normal
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db "Nrml@"
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.SwitchText:
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db DEBUGTEST_A, "きりかえ▶@" ; (A) Switches
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db DEBUGTEST_A, "Chng▶@"
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DebugColor_LoadRGBMeter:
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decoord 0, 11, wAttrmap
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@@ -736,10 +736,10 @@ DebugColor_PrintTMHMMove:
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ret
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.AbleText:
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db "おぼえられる@" ; Learnable
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db "Able@"
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.NotAbleText:
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db "おぼえられない@" ; Not learnable
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db "Unable@"
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.GetNumberedTMHM:
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cp NUM_TMS
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@@ -1000,9 +1000,9 @@ DebugColor_PlaceCursor:
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ret
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DebugColor_AreYouFinishedString:
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db "おわりますか?" ; Are you finished?
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next "はい<DOT><DOT><DOT>", DEBUGTEST_A ; YES...(A)
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next "いいえ<DOT><DOT>", DEBUGTEST_B ; NO..(B)
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db "Finish?"
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next "YES", DEBUGTEST_BLACK, DEBUGTEST_BLACK, DEBUGTEST_A
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next "NO", DEBUGTEST_BLACK, DEBUGTEST_BLACK, DEBUGTEST_B
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db "@"
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DebugColor_UpArrowGFX:
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@@ -1378,9 +1378,3 @@ DebugTileset_CalculatePalette:
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ld [hli], a
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ld [hl], d
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ret
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.dummy1: ; unreferenced
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ret
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.dummy2: ; unreferenced
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ret
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