Prefix wram labels with w, part 2.

This commit is contained in:
luckytyphlosion
2018-01-23 17:39:09 -05:00
parent 79bd48f85c
commit a1951cefc0
323 changed files with 8581 additions and 8581 deletions

File diff suppressed because it is too large Load Diff

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@@ -9,7 +9,7 @@
; BG effects for use in battle animations.
ExecuteBGEffects: ; c8000 (32:4000)
ld hl, ActiveBGEffects
ld hl, wActiveBGEffects
ld e, 5
.loop
ld a, [hl]
@@ -30,7 +30,7 @@ ExecuteBGEffects: ; c8000 (32:4000)
ret
QueueBGEffect: ; c801a (32:401a)
ld hl, ActiveBGEffects
ld hl, wActiveBGEffects
ld e, 5
.loop
ld a, [hl]
@@ -960,7 +960,7 @@ BattleBGEffect_Surf: ; c8545 (32:4545)
jr nz, .loop
pop af
ld [hl], a
ld de, LYOverridesBackup
ld de, wLYOverridesBackup
ld hl, wSurfWaveBGEffect
ld bc, $0
.loop2
@@ -1224,7 +1224,7 @@ BattleBGEffect_DoubleTeam: ; c8689 (32:4689)
xor $ff
inc a
ld d, a
ld h, HIGH(LYOverridesBackup)
ld h, HIGH(wLYOverridesBackup)
ld a, [hLYOverrideStart]
ld l, a
ld a, [hLYOverrideEnd]
@@ -1265,7 +1265,7 @@ BattleBGEffect_AcidArmor: ; c8709 (32:4709)
ld e, [hl]
ld d, 2
call Functionc8f2e
ld h, HIGH(LYOverridesBackup)
ld h, HIGH(wLYOverridesBackup)
ld a, [hLYOverrideEnd]
ld l, a
ld [hl], $0
@@ -1276,7 +1276,7 @@ BattleBGEffect_AcidArmor: ; c8709 (32:4709)
.one
ld a, [hLYOverrideEnd]
ld l, a
ld h, HIGH(LYOverridesBackup)
ld h, HIGH(wLYOverridesBackup)
ld e, l
ld d, h
dec de
@@ -1539,10 +1539,10 @@ Tackle_BGEffect25_2d_two:
Functionc88a5: ; c88a5 (32:48a5)
push af
ld a, [FXAnimID + 1] ; FXAnimID + 1
ld a, [wFXAnimID + 1] ; FXAnimID + 1
or a
jr nz, .not_rollout
ld a, [FXAnimID] ; FXAnimID
ld a, [wFXAnimID] ; FXAnimID
cp ROLLOUT
jr z, .rollout
.not_rollout
@@ -1555,7 +1555,7 @@ Functionc88a5: ; c88a5 (32:48a5)
ld a, [hLYOverrideEnd]
sub d
ld d, a
ld h, HIGH(LYOverridesBackup)
ld h, HIGH(wLYOverridesBackup)
ld a, [hSCY]
or a
jr nz, .skip1
@@ -1847,7 +1847,7 @@ BattleBGEffect_2a: ; c8a3a (32:4a3a)
ld [hLYOverrideEnd], a
ld a, [hLYOverrideStart]
ld l, a
ld h, HIGH(LYOverridesBackup)
ld h, HIGH(wLYOverridesBackup)
.loop
ld a, [hLYOverrideEnd]
cp l
@@ -1901,7 +1901,7 @@ BattleBGEffect_2a: ; c8a3a (32:4a3a)
ld a, [hLYOverrideEnd]
sub l
srl a
ld h, HIGH(LYOverridesBackup)
ld h, HIGH(wLYOverridesBackup)
.loop2
ld [hl], e
inc hl
@@ -2044,7 +2044,7 @@ BattleBGEffect_1c: ; c8b00 (32:4b00)
ret
.DMG_LYOverrideLoads:
ld hl, LYOverridesBackup
ld hl, wLYOverridesBackup
.loop1
ld [hl], d
inc hl
@@ -2314,7 +2314,7 @@ BattleBGEffect_2e: ; c8ce1 (32:4ce1)
ld [hSCY], a
xor $ff
inc a
ld [AnimObject01YOffset], a
ld [wAnimObject01YOffset], a
ret
BattleBGEffect_1f: ; c8cf9 (32:4cf9)
@@ -2657,13 +2657,13 @@ BattleBGEffect_GetNextDMGPal: ; c8eb2 (32:4eb2)
BattleBGEffects_ClearLYOverrides: ; c8eca (32:4eca)
xor a
BattleBGEffects_SetLYOverrides: ; c8ecb (32:4ecb)
ld hl, LYOverrides ; wListPointer
ld hl, wLYOverrides ; wListPointer
ld e, $99
.loop1
ld [hli], a
dec e
jr nz, .loop1
ld hl, LYOverridesBackup
ld hl, wLYOverridesBackup
ld e, $91
.loop2
ld [hli], a
@@ -2735,7 +2735,7 @@ Functionc8f2e: ; c8f2e (32:4f2e)
ld [wBattleAnimTemp2], a
ld a, $80
ld [wBattleAnimTemp3], a
ld bc, LYOverridesBackup
ld bc, wLYOverridesBackup
.loop
ld a, [hLYOverrideStart]
cp c
@@ -2796,7 +2796,7 @@ Functionc8f9a: ; c8f9a (32:4f9a)
ld a, d
ld [wBattleAnimTemp2], a
call .GetLYOverrideBackupAddrOffset
ld hl, LYOverridesBackup
ld hl, wLYOverridesBackup
add hl, de
ld c, l
ld b, h
@@ -2853,7 +2853,7 @@ BattleBGEffect_WavyScreenFX: ; c8fef (32:4fef)
ld l, a
inc a
ld e, a
ld h, HIGH(LYOverridesBackup)
ld h, HIGH(wLYOverridesBackup)
ld d, h
ld a, [hLYOverrideEnd]
sub l
@@ -2876,7 +2876,7 @@ BattleBGEffect_WavyScreenFX: ; c8fef (32:4fef)
BGEffect_FillLYOverridesBackup: ; c900b (32:500b)
push af
ld h, HIGH(LYOverridesBackup)
ld h, HIGH(wLYOverridesBackup)
ld a, [hLYOverrideStart]
ld l, a
ld a, [hLYOverrideEnd]
@@ -2899,7 +2899,7 @@ BGEffect_DisplaceLYOverridesBackup: ; c901b (32:501b)
sub l
sub e
ld d, a
ld h, HIGH(LYOverridesBackup)
ld h, HIGH(wLYOverridesBackup)
ld a, [hLYOverrideStart]
ld l, a
ld a, $90
@@ -2930,12 +2930,12 @@ BGEffect_CheckFlyDigStatus: ; c9042 (32:5042)
and $1
xor [hl]
jr nz, .player
ld a, [EnemySubStatus3] ; EnemySubStatus3
ld a, [wEnemySubStatus3] ; EnemySubStatus3
and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
ret
.player
ld a, [PlayerSubStatus3] ; PlayerSubStatus3
ld a, [wPlayerSubStatus3] ; PlayerSubStatus3
and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
ret

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@@ -1,5 +1,5 @@
QueueBattleAnimation: ; cc9a1 (33:49a1)
ld hl, ActiveAnimObjects
ld hl, wActiveAnimObjects
ld e, 10
.loop
ld a, [hl]
@@ -249,10 +249,10 @@ InitBattleAnimBuffer: ; ccaaa
.check_kinesis_softboiled_milkdrink
sub d
push af
ld a, [FXAnimID + 1]
ld a, [wFXAnimID + 1]
or a
jr nz, .no_sub
ld a, [FXAnimID]
ld a, [wFXAnimID]
cp KINESIS
jr z, .kinesis
cp SOFTBOILED

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@@ -428,9 +428,9 @@ GetBallAnimPal: ; cd249 (33:5249)
ld hl, BallColors
ld a, [rSVBK]
push af
ld a, BANK(CurItem)
ld a, BANK(wCurItem)
ld [rSVBK], a
ld a, [CurItem]
ld a, [wCurItem]
ld e, a
pop af
ld [rSVBK], a

View File

@@ -8,12 +8,12 @@ GetPokeBallWobble: ; f971 (3:7971)
ld d, a
push de
ld a, BANK(Buffer2)
ld a, BANK(wBuffer2)
ld [rSVBK], a
ld a, [Buffer2]
ld a, [wBuffer2]
inc a
ld [Buffer2], a
ld [wBuffer2], a
; Wobble up to 3 times.
cp 3 + 1
@@ -25,7 +25,7 @@ GetPokeBallWobble: ; f971 (3:7971)
jr nz, .done
ld hl, .WobbleProbabilities
ld a, [Buffer1]
ld a, [wBuffer1]
ld b, a
.loop
ld a, [hli]