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https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
Functional stub of title menus [Commit 1] (#17)
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@ -28,8 +28,7 @@ DEF AUTO_INPUT EQU $ff
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const WILDMON ; 4
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; wGameTimerPaused::
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DEF GAME_TIMER_PAUSED_F EQU 0
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DEF GAME_TIMER_MOBILE_F EQU 7
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DEF GAME_TIMER_COUNTING_F EQU 0
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; wJoypadDisable::
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DEF JOYPAD_DISABLE_MON_FAINT_F EQU 6
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@ -63,7 +62,6 @@ DEF NUM_FRAMES EQU const_value
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const_def
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const FAST_TEXT_DELAY_F ; 0
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const TEXT_DELAY_F ; 1
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const TEXT_2BPP_F ; 2
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; wGBPrinterBrightness::
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DEF GBPRINTER_LIGHTEST EQU $00
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@ -178,10 +176,6 @@ DEF SCRIPT_RUNNING EQU 2
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const SCRIPT_WAIT_MOVEMENT
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const SCRIPT_WAIT
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; wSpawnAfterChampion::
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DEF SPAWN_LANCE EQU 1
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DEF SPAWN_RED EQU 2
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; wCurDay::
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const_def
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const SUNDAY ; 0
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@ -102,7 +102,7 @@ endc
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engine_flag wSwarmFlags, SWARMFLAGS_BUENAS_PASSWORD_F
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engine_flag wSwarmFlags, SWARMFLAGS_GOLDENROD_DEPT_STORE_SALE_F
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engine_flag wGameTimerPaused, GAME_TIMER_MOBILE_F
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engine_flag wGameTimerPaused, 7 ; unused
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engine_flag wPlayerGender, PLAYERGENDER_FEMALE_F
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@ -31,7 +31,7 @@
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- **PrintText1bpp**, **FarPrintText1bpp**: SpeechTextbox1bpp + UpdateSprites + ApplyTilemap + ClearTextbox + PrintTextboxText
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- **PrintText2bpp**: SpeechTextbox2bpp + UpdateSprites + ApplyTilemap + ClearTextbox + PrintTextboxText
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- **MapTextbox**: ClearTextbox + redraw tile behind cursor + SafeUpdateSprites + disable OAM update + ApplyTilemap + PrintTextboxText + enable OAM update
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- **MenuBox**: Calls Textbox1bpp or Textbox2bpp, depending on the value at wTextboxFlags[TEXT_2BPP_F], with menu location and dimensions.
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- **MenuBox**: Calls Textbox1bpp or Textbox2bpp, depending on the value of wText2bpp, with menu location and dimensions.
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#### Overworld map scrolling
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@ -368,8 +368,8 @@ BoardMenu_OpenSubmenu:
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call LoadStandardMenuHeader
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farcall FadeOutPalettesToWhite
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call DisableOverworldHUD
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ld hl, wTextboxFlags
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res TEXT_2BPP_F, [hl]
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ld a, FALSE
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ld [wText2bpp], a
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call LoadStandardFont
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call LoadFrame
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call ClearSprites
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@ -378,8 +378,8 @@ BoardMenu_OpenSubmenu:
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BoardMenu_CloseSubmenu:
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call ClearBGPalettes
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ld hl, wTextboxFlags
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set TEXT_2BPP_F, [hl]
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ld a, TRUE
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ld [wText2bpp], a
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call EnableOverworldHUD
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call ReloadTilesetAndPalettes
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call UpdateSprites
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@ -7,8 +7,6 @@ HallOfFame::
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ld a, 1
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ld [wGameLogicPaused], a
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call DisableSpriteUpdates
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ld a, SPAWN_LEVEL_1
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ld [wSpawnAfterChampion], a
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; Enable the Pokégear map to cycle through all of Kanto
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ld hl, wStatusFlags
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@ -49,8 +47,6 @@ RedCredits::
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ld c, 8
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call DelayFrames
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call DisableSpriteUpdates
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ld a, SPAWN_LEVEL_1
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ld [wSpawnAfterChampion], a
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ld a, [wStatusFlags]
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ld b, a
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farcall Credits
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121
engine/menus/game_menu.asm
Executable file
121
engine/menus/game_menu.asm
Executable file
@ -0,0 +1,121 @@
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; GameMenu.String and GameMenu.Jumptable indexes
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const_def
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const GAMEMENU_WORLD_MAP
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const GAMEMENU_SHOP
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GameMenu:
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ld de, MUSIC_NONE
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call PlayMusic
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call DelayFrame
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ld de, MUSIC_MAIN_MENU
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call PlayMusic
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; fallthrough
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GameMenu_KeepMusic:
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call ClearTilemap
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call LoadFrame
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call LoadStandardFont
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call ClearMenuAndWindowData
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ld b, CGB_DIPLOMA
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call GetCGBLayout
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call SetPalettes
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xor a
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ld [wWhichIndexSet], a
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ld hl, .MenuHeader
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call LoadMenuHeader
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call GameMenuJoypadLoop
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call CloseWindow
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jr c, .quit
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call ClearTilemap
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ld a, [wMenuSelection]
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ld hl, .Jumptable
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rst JumpTable
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jr GameMenu
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.quit
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ret
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.MenuHeader:
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db MENU_BACKUP_TILES ; flags
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menu_coords 0, 0, 16, 7
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dw .MenuData
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db 1 ; default option
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.MenuData:
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db STATICMENU_CURSOR ; flags
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db 0 ; items
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dw GameMenuItems
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dw PlaceMenuStrings
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dw .Strings
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.Strings:
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; entries correspond to GAMEMENUITEM_* constants
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db "WORLD MAP@"
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db "SHOP@"
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.Jumptable:
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; entries correspond to GAMEMENUITEM_* constants
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dw GameMenu_WorldMap
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dw GameMenu_Shop
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GameMenuItems:
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db 2
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db GAMEMENU_WORLD_MAP
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db GAMEMENU_SHOP
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db -1
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GameMenuJoypadLoop:
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call SetUpMenu
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.loop
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ld a, [w2DMenuFlags1]
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set 5, a
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ld [w2DMenuFlags1], a
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call GetScrollingMenuJoypad
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ld a, [wMenuJoypad]
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cp B_BUTTON
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jr z, .b_button
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cp A_BUTTON
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jr z, .a_button
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jr .loop
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.a_button
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call PlayClickSFX
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and a
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ret
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.b_button
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scf
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ret
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GameMenu_WorldMap:
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ld a, [wSaveFileInOverworld]
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and a
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jr z, .not_in_overworld
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ld a, $8
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ld [wMusicFade], a
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ld a, LOW(MUSIC_NONE)
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ld [wMusicFadeID], a
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ld a, HIGH(MUSIC_NONE)
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ld [wMusicFadeID + 1], a
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call ClearBGPalettes
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call ClearTilemap
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ld c, 20
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call DelayFrames
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farcall JumpRoamMons
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ld a, MAPSETUP_CONTINUE
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ldh [hMapEntryMethod], a
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xor a
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ld [wDontPlayMapMusicOnReload], a
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ld [wLinkMode], a
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ld hl, wGameTimerPaused
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set GAME_TIMER_COUNTING_F, [hl]
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farcall OverworldLoop
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jp GameMenu
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.not_in_overworld
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farcall LevelSelectionMenu
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ret
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GameMenu_Shop:
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ret
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@ -1,14 +1,3 @@
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Intro_MainMenu:
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ld de, MUSIC_NONE
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call PlayMusic
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call DelayFrame
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ld de, MUSIC_MAIN_MENU
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ld a, e
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ld [wMapMusic], a
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call PlayMusic
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farcall MainMenu
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jp StartTitleScreen
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PrintDayOfWeek:
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push de
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ld hl, .Days
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@ -36,15 +25,6 @@ PrintDayOfWeek:
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.Day:
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db "DAY@"
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NewGame_ClearTilemapEtc:
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xor a
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ldh [hMapAnims], a
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call ClearTilemap
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call LoadFrame
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call LoadStandardFont
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call ClearMenuAndWindowData
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ret
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Option:
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farcall _Option
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ret
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@ -53,24 +33,32 @@ NewGame:
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xor a
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ld [wDebugFlags], a
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call ResetWRAM
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call NewGame_ClearTilemapEtc
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xor a
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ldh [hMapAnims], a
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call ClearTilemap
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call LoadFrame
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call LoadStandardFont
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call ClearMenuAndWindowData
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call InitTime ; set wStartDay through wStartSecond to $00
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call AreYouABoyOrAreYouAGirl
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call OakSpeech
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call InitializeWorld
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ld a, LANDMARK_LEVEL_1
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ld [wPrevLandmark], a
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ld a, SPAWN_LEVEL_1
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ld [wDefaultSpawnpoint], a
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ld a, MAPSETUP_WARP
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ldh [hMapEntryMethod], a
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jp FinishContinueFunction
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AreYouABoyOrAreYouAGirl:
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farcall InitGender
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call .SetPlayerName
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farcall AutoSaveGameOutsideOverworld
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jp GameMenu
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.SetPlayerName
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ld hl, wPlayerName
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ld a, "D"
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ld [hli], a
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ld a, "E"
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ld [hli], a
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ld a, "B"
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ld [hli], a
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ld a, "U"
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ld [hli], a
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ld a, "G"
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ld [hli], a
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ld a, "@"
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ld [hl], a
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ret
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ResetWRAM:
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@ -267,12 +255,6 @@ InitializeNPCNames:
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.Green: db "GREEN@"
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.Mom: db "MOM@"
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InitializeWorld:
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call ShrinkPlayer
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farcall SpawnPlayer
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farcall _InitializeStartDay
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ret
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LoadOrRegenerateLuckyIDNumber:
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ld a, BANK(sLuckyIDNumber)
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call OpenSRAM
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@ -302,90 +284,11 @@ LoadOrRegenerateLuckyIDNumber:
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Continue:
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farcall TryLoadSaveFile
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jr c, .FailToLoad
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call LoadStandardMenuHeader
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call DisplaySaveInfoOnContinue
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ld a, $1
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ldh [hBGMapMode], a
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ld c, 20
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call DelayFrames
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call ConfirmContinue
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jr nc, .CheckPass
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call CloseWindow
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jr .FailToLoad
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.CheckPass:
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ld a, $8
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ld [wMusicFade], a
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ld a, LOW(MUSIC_NONE)
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ld [wMusicFadeID], a
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ld a, HIGH(MUSIC_NONE)
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ld [wMusicFadeID + 1], a
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call ClearBGPalettes
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call CloseWindow
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call ClearTilemap
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ld c, 20
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call DelayFrames
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farcall JumpRoamMons
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ld a, [wSpawnAfterChampion]
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cp SPAWN_N_A
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jr z, .SpawnAfterE4
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ld a, MAPSETUP_CONTINUE
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ldh [hMapEntryMethod], a
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jp FinishContinueFunction
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jp GameMenu_KeepMusic
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.FailToLoad:
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ret
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.SpawnAfterE4:
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ld a, SPAWN_LEVEL_1
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ld [wDefaultSpawnpoint], a
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call PostCreditsSpawn
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jp FinishContinueFunction
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SpawnAfterRed:
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ld a, SPAWN_LEVEL_1
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ld [wDefaultSpawnpoint], a
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PostCreditsSpawn:
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xor a
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ld [wSpawnAfterChampion], a
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ld a, MAPSETUP_WARP
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ldh [hMapEntryMethod], a
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ret
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ConfirmContinue:
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.loop
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call DelayFrame
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call GetJoypad
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ld hl, hJoyPressed
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bit A_BUTTON_F, [hl]
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jr nz, .PressA
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bit B_BUTTON_F, [hl]
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jr z, .loop
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scf
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ret
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.PressA:
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ret
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FinishContinueFunction:
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.loop
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xor a
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ld [wDontPlayMapMusicOnReload], a
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ld [wLinkMode], a
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ld hl, wGameTimerPaused
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set GAME_TIMER_PAUSED_F, [hl]
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res GAME_TIMER_MOBILE_F, [hl]
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farcall OverworldLoop
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ld a, [wSpawnAfterChampion]
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cp SPAWN_N_A
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jr z, .AfterRed
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jp Reset
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.AfterRed:
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call SpawnAfterRed
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jr .loop
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DisplaySaveInfoOnContinue:
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lb de, 4, 8
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call DisplayNormalContinueData
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@ -829,309 +732,3 @@ Intro_PlacePlayerSprite:
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db 9 * TILE_WIDTH + 4, 10 * TILE_WIDTH, 1
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db 10 * TILE_WIDTH + 4, 9 * TILE_WIDTH, 2
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db 10 * TILE_WIDTH + 4, 10 * TILE_WIDTH, 3
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const_def
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const TITLESCREENOPTION_MAIN_MENU
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const TITLESCREENOPTION_DELETE_SAVE_DATA
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const TITLESCREENOPTION_RESTART
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const TITLESCREENOPTION_UNUSED
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DEF NUM_TITLESCREENOPTIONS EQU const_value
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IntroSequence:
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callfar SplashScreen
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jr c, StartTitleScreen
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farcall CrystalIntro
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; fallthrough
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StartTitleScreen:
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ldh a, [rSVBK]
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push af
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ld a, BANK(wLYOverrides)
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ldh [rSVBK], a
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call .TitleScreen
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call DelayFrame
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.loop
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call RunTitleScreen
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jr nc, .loop
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call ClearSprites
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call ClearBGPalettes
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pop af
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ldh [rSVBK], a
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ld hl, rLCDC
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res rLCDC_SPRITE_SIZE, [hl] ; 8x8
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call ClearScreen
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call WaitBGMap2
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xor a
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ldh [hLCDCPointer], a
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ldh [hSCX], a
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ldh [hSCY], a
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ld a, $7
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ldh [hWX], a
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ld a, $90
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ldh [hWY], a
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ld b, CGB_DIPLOMA
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call GetCGBLayout
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call UpdateTimePals
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ld a, [wTitleScreenSelectedOption]
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cp NUM_TITLESCREENOPTIONS
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jr c, .ok
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xor a
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.ok
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ld e, a
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ld d, 0
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ld hl, .dw
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add hl, de
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add hl, de
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ld a, [hli]
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ld h, [hl]
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ld l, a
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jp hl
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.dw
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dw Intro_MainMenu
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dw DeleteSaveData
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dw IntroSequence
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dw IntroSequence
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.TitleScreen:
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farcall _TitleScreen
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ret
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RunTitleScreen:
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ld a, [wJumptableIndex]
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bit 7, a
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jr nz, .done_title
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call TitleScreenScene
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farcall SuicuneFrameIterator
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call DelayFrame
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and a
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ret
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.done_title
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scf
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ret
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UnusedTitlePerspectiveScroll: ; unreferenced
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; Similar behavior to Intro_PerspectiveScrollBG.
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ldh a, [hVBlankCounter]
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and $7
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ret nz
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ld hl, wLYOverrides + $5f
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ld a, [hl]
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dec a
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ld bc, 2 * SCREEN_WIDTH
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call ByteFill
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ret
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TitleScreenScene:
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ld e, a
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ld d, 0
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ld hl, .scenes
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add hl, de
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add hl, de
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ld a, [hli]
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ld h, [hl]
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ld l, a
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jp hl
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.scenes
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dw TitleScreenEntrance
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dw TitleScreenTimer
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dw TitleScreenMain
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dw TitleScreenEnd
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TitleScreenNextScene: ; unreferenced
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ld hl, wJumptableIndex
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inc [hl]
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ret
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TitleScreenEntrance:
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; Animate the logo:
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; Move each line by 4 pixels until our count hits 0.
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ldh a, [hSCX]
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and a
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jr z, .done
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sub 4
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ldh [hSCX], a
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; Lay out a base (all lines scrolling together).
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ld e, a
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ld hl, wLYOverrides
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ld bc, 8 * 10 ; logo height
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call ByteFill
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; Reversed signage for every other line's position.
|
||||
; This is responsible for the interlaced effect.
|
||||
ld a, e
|
||||
xor $ff
|
||||
inc a
|
||||
|
||||
ld b, 8 * 10 / 2 ; logo height / 2
|
||||
ld hl, wLYOverrides + 1
|
||||
.loop
|
||||
ld [hli], a
|
||||
inc hl
|
||||
dec b
|
||||
jr nz, .loop
|
||||
|
||||
farcall AnimateTitleCrystal
|
||||
ret
|
||||
|
||||
.done
|
||||
; Next scene
|
||||
ld hl, wJumptableIndex
|
||||
inc [hl]
|
||||
xor a
|
||||
ldh [hLCDCPointer], a
|
||||
|
||||
; Play the title screen music.
|
||||
ld de, MUSIC_TITLE
|
||||
call PlayMusic
|
||||
|
||||
ld a, $88
|
||||
ldh [hWY], a
|
||||
ret
|
||||
|
||||
TitleScreenTimer:
|
||||
; Next scene
|
||||
ld hl, wJumptableIndex
|
||||
inc [hl]
|
||||
|
||||
; Start a timer
|
||||
ld hl, wTitleScreenTimer
|
||||
ld de, 73 * 60 + 36
|
||||
ld [hl], e
|
||||
inc hl
|
||||
ld [hl], d
|
||||
ret
|
||||
|
||||
TitleScreenMain:
|
||||
; Run the timer down.
|
||||
ld hl, wTitleScreenTimer
|
||||
ld e, [hl]
|
||||
inc hl
|
||||
ld d, [hl]
|
||||
ld a, e
|
||||
or d
|
||||
jr z, .end
|
||||
|
||||
dec de
|
||||
ld [hl], d
|
||||
dec hl
|
||||
ld [hl], e
|
||||
|
||||
; Save data can be deleted by pressing Up + B + Select.
|
||||
call GetJoypad
|
||||
ld hl, hJoyDown
|
||||
ld a, [hl]
|
||||
and D_UP + B_BUTTON + SELECT
|
||||
cp D_UP + B_BUTTON + SELECT
|
||||
jr z, .delete_save_data
|
||||
|
||||
; Press Start or A to start the game.
|
||||
ld a, [hl]
|
||||
and START | A_BUTTON
|
||||
jr nz, .incave
|
||||
ret
|
||||
|
||||
.incave
|
||||
ld a, TITLESCREENOPTION_MAIN_MENU
|
||||
jr .done
|
||||
|
||||
.delete_save_data
|
||||
ld a, TITLESCREENOPTION_DELETE_SAVE_DATA
|
||||
|
||||
.done
|
||||
ld [wTitleScreenSelectedOption], a
|
||||
|
||||
; Return to the intro sequence.
|
||||
ld hl, wJumptableIndex
|
||||
set 7, [hl]
|
||||
ret
|
||||
|
||||
.end
|
||||
; Next scene
|
||||
ld hl, wJumptableIndex
|
||||
inc [hl]
|
||||
|
||||
; Fade out the title screen music
|
||||
xor a ; MUSIC_NONE
|
||||
ld [wMusicFadeID], a
|
||||
ld [wMusicFadeID + 1], a
|
||||
ld hl, wMusicFade
|
||||
ld [hl], 8 ; 1 second
|
||||
|
||||
ld hl, wTitleScreenTimer
|
||||
inc [hl]
|
||||
ret
|
||||
|
||||
TitleScreenEnd:
|
||||
; Wait until the music is done fading.
|
||||
|
||||
ld hl, wTitleScreenTimer
|
||||
inc [hl]
|
||||
|
||||
ld a, [wMusicFade]
|
||||
and a
|
||||
ret nz
|
||||
|
||||
ld a, TITLESCREENOPTION_RESTART
|
||||
ld [wTitleScreenSelectedOption], a
|
||||
|
||||
; Back to the intro.
|
||||
ld hl, wJumptableIndex
|
||||
set 7, [hl]
|
||||
ret
|
||||
|
||||
DeleteSaveData:
|
||||
farcall _DeleteSaveData
|
||||
jp Init
|
||||
|
||||
Copyright:
|
||||
call ClearTilemap
|
||||
call LoadFrame
|
||||
ld de, CopyrightGFX
|
||||
ld hl, vTiles2 tile $60
|
||||
lb bc, BANK(CopyrightGFX), 29
|
||||
call Request2bpp
|
||||
hlcoord 2, 7
|
||||
ld de, CopyrightString
|
||||
jp PlaceString
|
||||
|
||||
CopyrightString:
|
||||
; ©1995-2001 Nintendo
|
||||
db $60, $61, $62, $63, $64, $65, $66
|
||||
db $67, $68, $69, $6a, $6b, $6c
|
||||
|
||||
; ©1995-2001 Creatures inc.
|
||||
next $60, $61, $62, $63, $64, $65, $66
|
||||
db $6d, $6e, $6f, $70, $71, $72, $7a, $7b, $7c
|
||||
|
||||
; ©1995-2001 GAME FREAK inc.
|
||||
next $60, $61, $62, $63, $64, $65, $66
|
||||
db $73, $74, $75, $76, $77, $78, $79, $7a, $7b, $7c
|
||||
|
||||
db "@"
|
||||
|
||||
GameInit::
|
||||
farcall TryLoadSaveData
|
||||
call ClearMenuAndWindowData
|
||||
call ClearBGPalettes
|
||||
call ClearTilemap
|
||||
ld a, HIGH(vBGMap0)
|
||||
ldh [hBGMapAddress + 1], a
|
||||
xor a ; LOW(vBGMap0)
|
||||
ldh [hBGMapAddress], a
|
||||
ldh [hJoyDown], a
|
||||
ldh [hSCX], a
|
||||
ldh [hSCY], a
|
||||
ld a, $90
|
||||
ldh [hWY], a
|
||||
call WaitBGMap
|
||||
jp IntroSequence
|
||||
|
@ -132,6 +132,7 @@ LevelSelectionMenu::
|
||||
ld [wMusicFadeID + 1], a
|
||||
call ClearBGPalettes
|
||||
call ClearTilemap
|
||||
farcall ClearSpriteAnims
|
||||
call ClearSprites
|
||||
xor a
|
||||
ld [wVramState], a
|
||||
@ -149,7 +150,7 @@ LevelSelectionMenu::
|
||||
ld a, PLAYER_NORMAL
|
||||
ld [wPlayerState], a ; this may need to be set on a per-level basis (e.g. if specific level starts with player in surf state)
|
||||
ld hl, wGameTimerPaused
|
||||
set GAME_TIMER_PAUSED_F, [hl] ; start game timer counter
|
||||
set GAME_TIMER_COUNTING_F, [hl] ; start game timer counter
|
||||
farcall OverworldLoop
|
||||
ret
|
||||
|
||||
@ -161,6 +162,7 @@ LevelSelectionMenu::
|
||||
call LevelSelectionMenu_Delay10Frames
|
||||
call ClearBGPalettes
|
||||
call ClearTilemap
|
||||
farcall ClearSpriteAnims
|
||||
call ClearSprites
|
||||
xor a
|
||||
ld [wVramState], a
|
||||
|
@ -14,12 +14,16 @@ MainMenu:
|
||||
.loop
|
||||
xor a
|
||||
ld [wDisableTextAcceleration], a
|
||||
call ClearTilemapEtc
|
||||
ldh [hMapAnims], a
|
||||
call ClearTilemap
|
||||
call LoadFrame
|
||||
call LoadStandardFont
|
||||
call ClearMenuAndWindowData
|
||||
ld b, CGB_DIPLOMA
|
||||
call GetCGBLayout
|
||||
call SetPalettes
|
||||
ld hl, wGameTimerPaused
|
||||
res GAME_TIMER_PAUSED_F, [hl]
|
||||
res GAME_TIMER_COUNTING_F, [hl]
|
||||
call MainMenu_GetWhichMenu
|
||||
ld [wWhichIndexSet], a
|
||||
call MainMenu_PrintCurrentTimeAndDay
|
||||
@ -88,9 +92,6 @@ endc
|
||||
db -1
|
||||
|
||||
MainMenu_GetWhichMenu:
|
||||
nop
|
||||
nop
|
||||
nop
|
||||
ld a, [wSaveFileExists]
|
||||
and a
|
||||
jr nz, .next
|
||||
@ -206,25 +207,16 @@ MainMenu_PrintCurrentTimeAndDay:
|
||||
db "NITE@"
|
||||
db "EVE@"
|
||||
|
||||
ClearTilemapEtc:
|
||||
xor a
|
||||
ldh [hMapAnims], a
|
||||
call ClearTilemap
|
||||
call LoadFrame
|
||||
call LoadStandardFont
|
||||
call ClearMenuAndWindowData
|
||||
ret
|
||||
|
||||
MainMenu_NewGame:
|
||||
farcall NewGame
|
||||
call NewGame
|
||||
ret
|
||||
|
||||
MainMenu_Option:
|
||||
farcall Option
|
||||
call Option
|
||||
ret
|
||||
|
||||
MainMenu_Continue:
|
||||
farcall Continue
|
||||
call Continue
|
||||
ret
|
||||
|
||||
if DEF(_DEBUG)
|
||||
|
@ -22,6 +22,36 @@ SaveMenu:
|
||||
scf
|
||||
ret
|
||||
|
||||
AutoSaveGameInOverworld:
|
||||
call PauseGameLogic
|
||||
; Prevent joypad interrupts
|
||||
xor a
|
||||
ldh [hJoypadReleased], a
|
||||
ldh [hJoypadPressed], a
|
||||
ldh [hJoypadSum], a
|
||||
ldh [hJoypadDown], a
|
||||
; Signal that we're saving inside a level
|
||||
ld a, TRUE
|
||||
ld [wSaveFileInOverworld], a
|
||||
call SaveGameData
|
||||
call ResumeGameLogic
|
||||
ret
|
||||
|
||||
AutoSaveGameOutsideOverworld:
|
||||
call PauseGameLogic
|
||||
; Prevent joypad interrupts
|
||||
xor a
|
||||
ldh [hJoypadReleased], a
|
||||
ldh [hJoypadPressed], a
|
||||
ldh [hJoypadSum], a
|
||||
ldh [hJoypadDown], a
|
||||
; Signal that we're not saving inside a level
|
||||
xor a ; FALSE
|
||||
ld [wSaveFileInOverworld], a
|
||||
call SaveGameData
|
||||
call ResumeGameLogic
|
||||
ret
|
||||
|
||||
SaveAfterLinkTrade:
|
||||
call PauseGameLogic
|
||||
call SavePokemonData
|
||||
@ -166,10 +196,6 @@ AddHallOfFameEntry:
|
||||
"MOBILE_EVENT_OBJECT_GS_BALL is no longer equal to $0b."
|
||||
ret
|
||||
|
||||
SaveGameData:
|
||||
call _SaveGameData
|
||||
ret
|
||||
|
||||
AskOverwriteSaveFile:
|
||||
ld a, [wSaveFileExists]
|
||||
and a
|
||||
@ -230,7 +256,9 @@ CompareLoadedAndSavedPlayerID:
|
||||
_SavingDontTurnOffThePower:
|
||||
call SavingDontTurnOffThePower
|
||||
SavedTheGame:
|
||||
call _SaveGameData
|
||||
ld a, TRUE
|
||||
ld [wSaveFileInOverworld], a
|
||||
call SaveGameData
|
||||
; wait 32 frames
|
||||
ld c, 32
|
||||
call DelayFrames
|
||||
@ -254,7 +282,7 @@ SavedTheGame:
|
||||
call DelayFrames
|
||||
ret
|
||||
|
||||
_SaveGameData:
|
||||
SaveGameData:
|
||||
ld a, TRUE
|
||||
ld [wSaveFileExists], a
|
||||
call ValidateSave
|
||||
|
@ -13,8 +13,8 @@
|
||||
StartMenu::
|
||||
call ClearMenuAndWindowData
|
||||
|
||||
ld hl, wTextboxFlags
|
||||
res TEXT_2BPP_F, [hl]
|
||||
ld a, FALSE
|
||||
ld [wText2bpp], a
|
||||
|
||||
ld de, SFX_MENU
|
||||
call PlaySFX
|
||||
|
313
engine/menus/titlescreen.asm
Executable file
313
engine/menus/titlescreen.asm
Executable file
@ -0,0 +1,313 @@
|
||||
const_def
|
||||
const TITLESCREENOPTION_MAIN_MENU
|
||||
const TITLESCREENOPTION_DELETE_SAVE_DATA
|
||||
const TITLESCREENOPTION_RESTART
|
||||
const TITLESCREENOPTION_UNUSED
|
||||
DEF NUM_TITLESCREENOPTIONS EQU const_value
|
||||
|
||||
IntroSequence:
|
||||
callfar SplashScreen
|
||||
jr c, StartTitleScreen
|
||||
farcall CrystalIntro
|
||||
|
||||
; fallthrough
|
||||
|
||||
StartTitleScreen:
|
||||
ldh a, [rSVBK]
|
||||
push af
|
||||
ld a, BANK(wLYOverrides)
|
||||
ldh [rSVBK], a
|
||||
|
||||
call .TitleScreen
|
||||
call DelayFrame
|
||||
.loop
|
||||
call RunTitleScreen
|
||||
jr nc, .loop
|
||||
|
||||
call ClearSprites
|
||||
call ClearBGPalettes
|
||||
|
||||
pop af
|
||||
ldh [rSVBK], a
|
||||
|
||||
ld hl, rLCDC
|
||||
res rLCDC_SPRITE_SIZE, [hl] ; 8x8
|
||||
call ClearScreen
|
||||
call WaitBGMap2
|
||||
xor a
|
||||
ldh [hLCDCPointer], a
|
||||
ldh [hSCX], a
|
||||
ldh [hSCY], a
|
||||
ld a, $7
|
||||
ldh [hWX], a
|
||||
ld a, $90
|
||||
ldh [hWY], a
|
||||
ld b, CGB_DIPLOMA
|
||||
call GetCGBLayout
|
||||
call UpdateTimePals
|
||||
ld a, [wTitleScreenSelectedOption]
|
||||
cp NUM_TITLESCREENOPTIONS
|
||||
jr c, .ok
|
||||
xor a
|
||||
.ok
|
||||
ld e, a
|
||||
ld d, 0
|
||||
ld hl, .dw
|
||||
add hl, de
|
||||
add hl, de
|
||||
ld a, [hli]
|
||||
ld h, [hl]
|
||||
ld l, a
|
||||
jp hl
|
||||
|
||||
.dw
|
||||
dw Intro_MainMenu
|
||||
dw DeleteSaveData
|
||||
dw IntroSequence
|
||||
dw IntroSequence
|
||||
|
||||
.TitleScreen:
|
||||
farcall _TitleScreen
|
||||
ret
|
||||
|
||||
RunTitleScreen:
|
||||
ld a, [wJumptableIndex]
|
||||
bit 7, a
|
||||
jr nz, .done_title
|
||||
call TitleScreenScene
|
||||
farcall SuicuneFrameIterator
|
||||
call DelayFrame
|
||||
and a
|
||||
ret
|
||||
|
||||
.done_title
|
||||
scf
|
||||
ret
|
||||
|
||||
UnusedTitlePerspectiveScroll: ; unreferenced
|
||||
; Similar behavior to Intro_PerspectiveScrollBG.
|
||||
ldh a, [hVBlankCounter]
|
||||
and $7
|
||||
ret nz
|
||||
ld hl, wLYOverrides + $5f
|
||||
ld a, [hl]
|
||||
dec a
|
||||
ld bc, 2 * SCREEN_WIDTH
|
||||
call ByteFill
|
||||
ret
|
||||
|
||||
TitleScreenScene:
|
||||
ld e, a
|
||||
ld d, 0
|
||||
ld hl, .scenes
|
||||
add hl, de
|
||||
add hl, de
|
||||
ld a, [hli]
|
||||
ld h, [hl]
|
||||
ld l, a
|
||||
jp hl
|
||||
|
||||
.scenes
|
||||
dw TitleScreenEntrance
|
||||
dw TitleScreenTimer
|
||||
dw TitleScreenMain
|
||||
dw TitleScreenEnd
|
||||
|
||||
TitleScreenNextScene: ; unreferenced
|
||||
ld hl, wJumptableIndex
|
||||
inc [hl]
|
||||
ret
|
||||
|
||||
TitleScreenEntrance:
|
||||
; Animate the logo:
|
||||
; Move each line by 4 pixels until our count hits 0.
|
||||
ldh a, [hSCX]
|
||||
and a
|
||||
jr z, .done
|
||||
sub 4
|
||||
ldh [hSCX], a
|
||||
|
||||
; Lay out a base (all lines scrolling together).
|
||||
ld e, a
|
||||
ld hl, wLYOverrides
|
||||
ld bc, 8 * 10 ; logo height
|
||||
call ByteFill
|
||||
|
||||
; Reversed signage for every other line's position.
|
||||
; This is responsible for the interlaced effect.
|
||||
ld a, e
|
||||
xor $ff
|
||||
inc a
|
||||
|
||||
ld b, 8 * 10 / 2 ; logo height / 2
|
||||
ld hl, wLYOverrides + 1
|
||||
.loop
|
||||
ld [hli], a
|
||||
inc hl
|
||||
dec b
|
||||
jr nz, .loop
|
||||
|
||||
farcall AnimateTitleCrystal
|
||||
ret
|
||||
|
||||
.done
|
||||
; Next scene
|
||||
ld hl, wJumptableIndex
|
||||
inc [hl]
|
||||
xor a
|
||||
ldh [hLCDCPointer], a
|
||||
|
||||
; Play the title screen music.
|
||||
ld de, MUSIC_TITLE
|
||||
call PlayMusic
|
||||
|
||||
ld a, $88
|
||||
ldh [hWY], a
|
||||
ret
|
||||
|
||||
TitleScreenTimer:
|
||||
; Next scene
|
||||
ld hl, wJumptableIndex
|
||||
inc [hl]
|
||||
|
||||
; Start a timer
|
||||
ld hl, wTitleScreenTimer
|
||||
ld de, 73 * 60 + 36
|
||||
ld [hl], e
|
||||
inc hl
|
||||
ld [hl], d
|
||||
ret
|
||||
|
||||
TitleScreenMain:
|
||||
; Run the timer down.
|
||||
ld hl, wTitleScreenTimer
|
||||
ld e, [hl]
|
||||
inc hl
|
||||
ld d, [hl]
|
||||
ld a, e
|
||||
or d
|
||||
jr z, .end
|
||||
|
||||
dec de
|
||||
ld [hl], d
|
||||
dec hl
|
||||
ld [hl], e
|
||||
|
||||
; Save data can be deleted by pressing Up + B + Select.
|
||||
call GetJoypad
|
||||
ld hl, hJoyDown
|
||||
ld a, [hl]
|
||||
and D_UP + B_BUTTON + SELECT
|
||||
cp D_UP + B_BUTTON + SELECT
|
||||
jr z, .delete_save_data
|
||||
|
||||
; Press Start or A to start the game.
|
||||
ld a, [hl]
|
||||
and START | A_BUTTON
|
||||
jr nz, .incave
|
||||
ret
|
||||
|
||||
.incave
|
||||
ld a, TITLESCREENOPTION_MAIN_MENU
|
||||
jr .done
|
||||
|
||||
.delete_save_data
|
||||
ld a, TITLESCREENOPTION_DELETE_SAVE_DATA
|
||||
|
||||
.done
|
||||
ld [wTitleScreenSelectedOption], a
|
||||
|
||||
; Return to the intro sequence.
|
||||
ld hl, wJumptableIndex
|
||||
set 7, [hl]
|
||||
ret
|
||||
|
||||
.end
|
||||
; Next scene
|
||||
ld hl, wJumptableIndex
|
||||
inc [hl]
|
||||
|
||||
; Fade out the title screen music
|
||||
xor a ; MUSIC_NONE
|
||||
ld [wMusicFadeID], a
|
||||
ld [wMusicFadeID + 1], a
|
||||
ld hl, wMusicFade
|
||||
ld [hl], 8 ; 1 second
|
||||
|
||||
ld hl, wTitleScreenTimer
|
||||
inc [hl]
|
||||
ret
|
||||
|
||||
TitleScreenEnd:
|
||||
; Wait until the music is done fading.
|
||||
|
||||
ld hl, wTitleScreenTimer
|
||||
inc [hl]
|
||||
|
||||
ld a, [wMusicFade]
|
||||
and a
|
||||
ret nz
|
||||
|
||||
ld a, TITLESCREENOPTION_RESTART
|
||||
ld [wTitleScreenSelectedOption], a
|
||||
|
||||
; Back to the intro.
|
||||
ld hl, wJumptableIndex
|
||||
set 7, [hl]
|
||||
ret
|
||||
|
||||
Intro_MainMenu:
|
||||
ld de, MUSIC_NONE
|
||||
call PlayMusic
|
||||
call DelayFrame
|
||||
ld de, MUSIC_MAIN_MENU
|
||||
call PlayMusic
|
||||
call MainMenu
|
||||
jp StartTitleScreen
|
||||
|
||||
DeleteSaveData:
|
||||
farcall _DeleteSaveData
|
||||
jp Init
|
||||
|
||||
Copyright:
|
||||
call ClearTilemap
|
||||
call LoadFrame
|
||||
ld de, CopyrightGFX
|
||||
ld hl, vTiles2 tile $60
|
||||
lb bc, BANK(CopyrightGFX), 29
|
||||
call Request2bpp
|
||||
hlcoord 2, 7
|
||||
ld de, CopyrightString
|
||||
jp PlaceString
|
||||
|
||||
CopyrightString:
|
||||
; ©1995-2001 Nintendo
|
||||
db $60, $61, $62, $63, $64, $65, $66
|
||||
db $67, $68, $69, $6a, $6b, $6c
|
||||
|
||||
; ©1995-2001 Creatures inc.
|
||||
next $60, $61, $62, $63, $64, $65, $66
|
||||
db $6d, $6e, $6f, $70, $71, $72, $7a, $7b, $7c
|
||||
|
||||
; ©1995-2001 GAME FREAK inc.
|
||||
next $60, $61, $62, $63, $64, $65, $66
|
||||
db $73, $74, $75, $76, $77, $78, $79, $7a, $7b, $7c
|
||||
|
||||
db "@"
|
||||
|
||||
GameInit::
|
||||
farcall TryLoadSaveData
|
||||
call ClearMenuAndWindowData
|
||||
call ClearBGPalettes
|
||||
call ClearTilemap
|
||||
ld a, HIGH(vBGMap0)
|
||||
ldh [hBGMapAddress + 1], a
|
||||
xor a ; LOW(vBGMap0)
|
||||
ldh [hBGMapAddress], a
|
||||
ldh [hJoyDown], a
|
||||
ldh [hSCX], a
|
||||
ldh [hSCY], a
|
||||
ld a, $90
|
||||
ldh [hWY], a
|
||||
call WaitBGMap
|
||||
jp IntroSequence
|
@ -13,7 +13,9 @@ OverworldLoop::
|
||||
.done
|
||||
call DisableOverworldHUD
|
||||
ld hl, wGameTimerPaused
|
||||
res GAME_TIMER_PAUSED_F, [hl] ; stop game timer counter
|
||||
res GAME_TIMER_COUNTING_F, [hl] ; stop game timer counter
|
||||
ld a, FALSE
|
||||
ld [wText2bpp], a
|
||||
ret
|
||||
|
||||
.Jumptable:
|
||||
|
@ -2428,14 +2428,14 @@ CheckObjectCoveredByTextbox:
|
||||
jr c, .object_not_in_textbox
|
||||
|
||||
;.object_in_textbox
|
||||
ld a, [wTextboxFlags]
|
||||
bit TEXT_2BPP_F, a
|
||||
ld a, [wText2bpp]
|
||||
and a
|
||||
jr z, .disappear
|
||||
jr .ok8
|
||||
|
||||
.object_not_in_textbox
|
||||
ld a, [wTextboxFlags]
|
||||
bit TEXT_2BPP_F, a
|
||||
ld a, [wText2bpp]
|
||||
and a
|
||||
jr nz, .not_disappear
|
||||
|
||||
.ok8
|
||||
@ -2453,8 +2453,8 @@ CheckObjectCoveredByTextbox:
|
||||
; if we managed make it here without returning early, there are only two options:
|
||||
; - if 1bpp text, the sprite is wholly outside of a textbox
|
||||
; - if 2bpp text, the sprite is wholly inside a textbox
|
||||
ld a, [wTextboxFlags]
|
||||
bit TEXT_2BPP_F, a
|
||||
ld a, [wText2bpp]
|
||||
and a
|
||||
jr z, .not_disappear
|
||||
|
||||
.disappear
|
||||
|
@ -2315,10 +2315,10 @@ Script_endall:
|
||||
|
||||
Script_halloffame:
|
||||
ld hl, wGameTimerPaused
|
||||
res GAME_TIMER_PAUSED_F, [hl]
|
||||
res GAME_TIMER_COUNTING_F, [hl]
|
||||
farcall HallOfFame
|
||||
ld hl, wGameTimerPaused
|
||||
set GAME_TIMER_PAUSED_F, [hl]
|
||||
set GAME_TIMER_COUNTING_F, [hl]
|
||||
jr ReturnFromCredits
|
||||
|
||||
Script_credits:
|
||||
|
@ -1,7 +1,3 @@
|
||||
_InitializeStartDay:
|
||||
call InitializeStartDay
|
||||
ret
|
||||
|
||||
ClearDailyTimers::
|
||||
xor a
|
||||
ld [wLuckyNumberDayTimer], a
|
||||
@ -63,7 +59,8 @@ InitOneDayCountdown:
|
||||
InitNDaysCountdown:
|
||||
ld [hl], a
|
||||
inc hl ; wLuckyNumberDayTimer + 1 or wDailyResetTimer + 1 (both are dw)
|
||||
call CopyDayToHL
|
||||
ld a, [wCurDay]
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
CheckDayDependentEventHL:
|
||||
@ -147,13 +144,8 @@ CheckBugContestTimer::
|
||||
scf
|
||||
ret
|
||||
|
||||
InitializeStartDay:
|
||||
ld hl, wTimerEventStartDay
|
||||
call CopyDayToHL
|
||||
ret
|
||||
|
||||
CheckPokerusTick::
|
||||
ld hl, wTimerEventStartDay
|
||||
ld hl, .Day0
|
||||
call CalcDaysSince
|
||||
call GetDaysSince
|
||||
and a
|
||||
@ -164,6 +156,9 @@ CheckPokerusTick::
|
||||
xor a
|
||||
ret
|
||||
|
||||
.Day0:
|
||||
db 0
|
||||
|
||||
RestartLuckyNumberCountdown:
|
||||
call .GetDaysUntilNextFriday
|
||||
ld hl, wLuckyNumberDayTimer
|
||||
@ -304,11 +299,6 @@ CopyHourMinSecToHL:
|
||||
ld [hli], a
|
||||
ret
|
||||
|
||||
CopyDayToHL:
|
||||
ld a, [wCurDay]
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
CopyHourMinToHL:
|
||||
ld a, [wGameTimeHours + 1]
|
||||
ld [hli], a
|
||||
|
@ -33,7 +33,7 @@ GameTimer::
|
||||
|
||||
; Is the timer paused?
|
||||
ld hl, wGameTimerPaused
|
||||
bit GAME_TIMER_PAUSED_F, [hl]
|
||||
bit GAME_TIMER_COUNTING_F, [hl]
|
||||
ret z
|
||||
|
||||
; Is the timer already capped?
|
||||
|
@ -120,7 +120,7 @@ endr
|
||||
|
||||
ConstructAndEnableOverworldHUD::
|
||||
; map setup command used by MAPSETUP_ENTERLEVEL and MAPSETUP_CONTINUE
|
||||
ld hl, wTextboxFlags
|
||||
set TEXT_2BPP_F, [hl]
|
||||
ld a, TRUE
|
||||
ld [wText2bpp], a
|
||||
call ConstructOverworldHUDTilemap
|
||||
jp EnableOverworldHUD
|
||||
|
@ -1934,8 +1934,8 @@ ReloadTilesetAndPalettes::
|
||||
call DisableLCD
|
||||
call ClearSprites
|
||||
farcall RefreshSprites
|
||||
ld a, [wTextboxFlags]
|
||||
bit TEXT_2BPP_F, a
|
||||
ld a, [wText2bpp]
|
||||
and a
|
||||
jr nz, .2bpp
|
||||
call LoadStandardFont
|
||||
call LoadFrame
|
||||
|
@ -209,8 +209,8 @@ MenuBox::
|
||||
call GetMenuBoxDims
|
||||
dec b
|
||||
dec c
|
||||
ld a, [wTextboxFlags]
|
||||
bit TEXT_2BPP_F, a
|
||||
ld a, [wText2bpp]
|
||||
and a
|
||||
jp z, Textbox1bpp
|
||||
ld d, h
|
||||
ld e, l
|
||||
|
@ -167,8 +167,8 @@ Textbox2bpp::
|
||||
|
||||
SpeechTextbox:
|
||||
; Standard 1bpp or 2bpp textbox according to wTextboxFlags[TEXT_2BPP_F]
|
||||
ld a, [wTextboxFlags]
|
||||
bit TEXT_2BPP_F, a
|
||||
ld a, [wText2bpp]
|
||||
and a
|
||||
jr z, SpeechTextbox1bpp
|
||||
jr SpeechTextbox2bpp
|
||||
|
||||
|
@ -46,8 +46,8 @@ OpenText2bpp::
|
||||
ld a, BANK(ReanchorBGMap_NoOAMUpdate)
|
||||
rst Bankswitch
|
||||
|
||||
ld hl, wTextboxFlags
|
||||
set TEXT_2BPP_F, [hl]
|
||||
ld a, TRUE
|
||||
ld [wText2bpp], a
|
||||
|
||||
; assumes that the overworld 2bpp font and frame are loaded when calling this
|
||||
call ReanchorBGMap_NoOAMUpdate ; anchor bgmap
|
||||
@ -68,8 +68,8 @@ OpenText1bpp::
|
||||
rst Bankswitch
|
||||
|
||||
; note: 1bpp text is NOT compatible with the overworld HUD enabled because it uses 2bpp font tiles.
|
||||
ld hl, wTextboxFlags
|
||||
res TEXT_2BPP_F, [hl]
|
||||
ld a, FALSE
|
||||
ld [wText2bpp], a
|
||||
|
||||
call ReanchorBGMap_NoOAMUpdate ; anchor bgmap
|
||||
call SpeechTextbox1bpp
|
||||
|
6
main.asm
6
main.asm
@ -1,9 +1,12 @@
|
||||
SECTION "bank1", ROMX
|
||||
|
||||
INCLUDE "engine/menus/titlescreen.asm"
|
||||
INCLUDE "engine/menus/main_menu.asm"
|
||||
INCLUDE "engine/menus/intro_menu.asm"
|
||||
INCLUDE "engine/menus/game_menu.asm"
|
||||
INCLUDE "engine/link/place_waiting_text.asm"
|
||||
INCLUDE "engine/gfx/load_push_oam.asm"
|
||||
INCLUDE "engine/overworld/map_objects.asm"
|
||||
INCLUDE "engine/menus/intro_menu.asm"
|
||||
INCLUDE "engine/overworld/init_map.asm"
|
||||
INCLUDE "engine/pokemon/learn.asm"
|
||||
INCLUDE "engine/pokemon/correct_nick_errors.asm"
|
||||
@ -176,7 +179,6 @@ INCLUDE "engine/items/pack_kris.asm"
|
||||
INCLUDE "engine/events/move_tutor.asm"
|
||||
INCLUDE "engine/gfx/crystal_layouts.asm"
|
||||
INCLUDE "engine/events/celebi.asm"
|
||||
INCLUDE "engine/menus/main_menu.asm"
|
||||
INCLUDE "engine/pokemon/search_owned.asm"
|
||||
INCLUDE "engine/events/buena_menu.asm"
|
||||
|
||||
|
27
ram/wram.asm
27
ram/wram.asm
@ -1231,6 +1231,19 @@ wOBP1:: db
|
||||
|
||||
wNumHits:: db
|
||||
|
||||
; Time buffer, for counting the amount of time since
|
||||
; an event began.
|
||||
wSecondsSince:: db
|
||||
wMinutesSince:: db
|
||||
wHoursSince:: db
|
||||
wDaysSince:: db
|
||||
|
||||
wText2bpp:: db
|
||||
|
||||
wWhichHUD::
|
||||
; index to LoadHUD
|
||||
db
|
||||
|
||||
wOptions::
|
||||
; bit 0-2: number of frames to delay when printing text
|
||||
; fast 1; mid 3; slow 5
|
||||
@ -1262,17 +1275,6 @@ wOptions2::
|
||||
db
|
||||
wOptionsEnd::
|
||||
|
||||
; Time buffer, for counting the amount of time since
|
||||
; an event began.
|
||||
wSecondsSince:: db
|
||||
wMinutesSince:: db
|
||||
wHoursSince:: db
|
||||
wDaysSince:: db
|
||||
|
||||
wWhichHUD::
|
||||
; index to LoadHUD
|
||||
db
|
||||
|
||||
|
||||
SECTION "WRAM 1", WRAMX
|
||||
|
||||
@ -2257,7 +2259,6 @@ wPlayerGender::
|
||||
|
||||
wSavedAtLeastOnce:: db
|
||||
wSaveFileInOverworld:: db
|
||||
wSpawnAfterChampion:: db
|
||||
|
||||
; init time set at newgame
|
||||
wStartDay:: db
|
||||
@ -2438,8 +2439,6 @@ wDailyFlags1:: db
|
||||
wDailyFlags2:: db
|
||||
wSwarmFlags:: db
|
||||
|
||||
wTimerEventStartDay:: db
|
||||
|
||||
wFruitTreeFlags:: flag_array NUM_FRUIT_TREES
|
||||
|
||||
wLuckyNumberDayTimer:: dw
|
||||
|
Loading…
Reference in New Issue
Block a user