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Partymon structs for opponent and player parties.
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@@ -1565,7 +1565,7 @@ AIScoring_HealBell: ; 38d1f
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ld a, [OTPartyCount]
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ld b, a
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ld c, 0
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ld hl, OTPartyMon1CurHP
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ld hl, OTPartyMon1HP
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ld de, $0030
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.asm_38d2c
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@@ -1784,7 +1784,7 @@ AICheckLastPlayerMon: ; 38e2e
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ld a, [PartyCount]
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ld b, a
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ld c, 0
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ld hl, PartyMon1CurHP
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ld hl, PartyMon1HP
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ld de, PartyMon2 - PartyMon1
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.loop
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