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grey -> gray
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FAQ.md
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FAQ.md
@ -81,7 +81,7 @@ For `asm` scripts, read [docs/map_event_scripts.md](https://pret.github.io/pokec
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Most `.png` images are paletted PNGs. You can edit these with any program that supports creating PNGs with palette information. These palettes should consist of exactly 4 colors. Additionally, for Pokémon images, the first color should be white, and the last black. Tools such as Paint and [GIMP](gimp) will do the right job, while other tools such as [paint.net](paintdotnet) or Photoshop might mess it up and output palettes of 255 colors even though only using 4. You may try using tools like [GraphicsGale](graphicsgale) or [IrfanView](irfanview) to fix this, or sometimes resaving the image in Paint seems to help.
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Most `.png` images are paletted PNGs. You can edit these with any program that supports creating PNGs with palette information. These palettes should consist of exactly 4 colors. Additionally, for Pokémon images, the first color should be white, and the last black. Tools such as Paint and [GIMP](gimp) will do the right job, while other tools such as [paint.net](paintdotnet) or Photoshop might mess it up and output palettes of 255 colors even though only using 4. You may try using tools like [GraphicsGale](graphicsgale) or [IrfanView](irfanview) to fix this, or sometimes resaving the image in Paint seems to help.
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Some image `.png` files are greyscale. This indicates that even though these images do have proper colors in-game, they're shared with something else, and as such changing them will affect other things as well. Don't try opening the `.2bpp` files, these only contain the image data as well, not the palettes.
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Some image `.png` files are grayscale. This indicates that even though these images do have proper colors in-game, they're shared with something else, and as such changing them will affect other things as well. Don't try opening the `.2bpp` files, these only contain the image data as well, not the palettes.
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It really depends on what image you're trying to change the colors of, where these colors are specified. Try looking for related files or `.pal` files.
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It really depends on what image you're trying to change the colors of, where these colors are specified. Try looking for related files or `.pal` files.
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@ -80,7 +80,7 @@ SCGB_DEFAULT EQU $ff
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const PREDEFPAL_RB_GREENMON
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const PREDEFPAL_RB_GREENMON
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const PREDEFPAL_RB_PINKMON
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const PREDEFPAL_RB_PINKMON
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const PREDEFPAL_RB_YELLOWMON
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const PREDEFPAL_RB_YELLOWMON
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const PREDEFPAL_CGB_BADGE ; RB_GREYMON
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const PREDEFPAL_CGB_BADGE ; RB_GRAYMON
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const PREDEFPAL_BETA_SHINY_MEWMON
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const PREDEFPAL_BETA_SHINY_MEWMON
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const PREDEFPAL_BETA_SHINY_BLUEMON
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const PREDEFPAL_BETA_SHINY_BLUEMON
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const PREDEFPAL_BETA_SHINY_REDMON
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const PREDEFPAL_BETA_SHINY_REDMON
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@ -90,7 +90,7 @@ SCGB_DEFAULT EQU $ff
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const PREDEFPAL_BETA_SHINY_GREENMON
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const PREDEFPAL_BETA_SHINY_GREENMON
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const PREDEFPAL_BETA_SHINY_PINKMON
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const PREDEFPAL_BETA_SHINY_PINKMON
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const PREDEFPAL_BETA_SHINY_YELLOWMON
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const PREDEFPAL_BETA_SHINY_YELLOWMON
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const PREDEFPAL_PARTY_ICON ; BETA_SHINY_GREYMON
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const PREDEFPAL_PARTY_ICON ; BETA_SHINY_GRAYMON
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const PREDEFPAL_HP_GREEN
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const PREDEFPAL_HP_GREEN
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const PREDEFPAL_HP_YELLOW
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const PREDEFPAL_HP_YELLOW
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const PREDEFPAL_HP_RED
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const PREDEFPAL_HP_RED
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@ -2954,7 +2954,7 @@ LostBattle:
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and a
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and a
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jr nz, .LostLinkBattle
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jr nz, .LostLinkBattle
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; Greyscale
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; Grayscale
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ld b, SCGB_BATTLE_GRAYSCALE
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ld b, SCGB_BATTLE_GRAYSCALE
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call GetSGBLayout
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call GetSGBLayout
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call SetPalettes
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call SetPalettes
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