grey -> gray

This commit is contained in:
Rangi 2020-12-08 14:34:54 -05:00
parent 098903fc97
commit 9fea403be2
3 changed files with 4 additions and 4 deletions

2
FAQ.md
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@ -81,7 +81,7 @@ For `asm` scripts, read [docs/map_event_scripts.md](https://pret.github.io/pokec
Most `.png` images are paletted PNGs. You can edit these with any program that supports creating PNGs with palette information. These palettes should consist of exactly 4 colors. Additionally, for Pokémon images, the first color should be white, and the last black. Tools such as Paint and [GIMP](gimp) will do the right job, while other tools such as [paint.net](paintdotnet) or Photoshop might mess it up and output palettes of 255 colors even though only using 4. You may try using tools like [GraphicsGale](graphicsgale) or [IrfanView](irfanview) to fix this, or sometimes resaving the image in Paint seems to help. Most `.png` images are paletted PNGs. You can edit these with any program that supports creating PNGs with palette information. These palettes should consist of exactly 4 colors. Additionally, for Pokémon images, the first color should be white, and the last black. Tools such as Paint and [GIMP](gimp) will do the right job, while other tools such as [paint.net](paintdotnet) or Photoshop might mess it up and output palettes of 255 colors even though only using 4. You may try using tools like [GraphicsGale](graphicsgale) or [IrfanView](irfanview) to fix this, or sometimes resaving the image in Paint seems to help.
Some image `.png` files are greyscale. This indicates that even though these images do have proper colors in-game, they're shared with something else, and as such changing them will affect other things as well. Don't try opening the `.2bpp` files, these only contain the image data as well, not the palettes. Some image `.png` files are grayscale. This indicates that even though these images do have proper colors in-game, they're shared with something else, and as such changing them will affect other things as well. Don't try opening the `.2bpp` files, these only contain the image data as well, not the palettes.
It really depends on what image you're trying to change the colors of, where these colors are specified. Try looking for related files or `.pal` files. It really depends on what image you're trying to change the colors of, where these colors are specified. Try looking for related files or `.pal` files.

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@ -80,7 +80,7 @@ SCGB_DEFAULT EQU $ff
const PREDEFPAL_RB_GREENMON const PREDEFPAL_RB_GREENMON
const PREDEFPAL_RB_PINKMON const PREDEFPAL_RB_PINKMON
const PREDEFPAL_RB_YELLOWMON const PREDEFPAL_RB_YELLOWMON
const PREDEFPAL_CGB_BADGE ; RB_GREYMON const PREDEFPAL_CGB_BADGE ; RB_GRAYMON
const PREDEFPAL_BETA_SHINY_MEWMON const PREDEFPAL_BETA_SHINY_MEWMON
const PREDEFPAL_BETA_SHINY_BLUEMON const PREDEFPAL_BETA_SHINY_BLUEMON
const PREDEFPAL_BETA_SHINY_REDMON const PREDEFPAL_BETA_SHINY_REDMON
@ -90,7 +90,7 @@ SCGB_DEFAULT EQU $ff
const PREDEFPAL_BETA_SHINY_GREENMON const PREDEFPAL_BETA_SHINY_GREENMON
const PREDEFPAL_BETA_SHINY_PINKMON const PREDEFPAL_BETA_SHINY_PINKMON
const PREDEFPAL_BETA_SHINY_YELLOWMON const PREDEFPAL_BETA_SHINY_YELLOWMON
const PREDEFPAL_PARTY_ICON ; BETA_SHINY_GREYMON const PREDEFPAL_PARTY_ICON ; BETA_SHINY_GRAYMON
const PREDEFPAL_HP_GREEN const PREDEFPAL_HP_GREEN
const PREDEFPAL_HP_YELLOW const PREDEFPAL_HP_YELLOW
const PREDEFPAL_HP_RED const PREDEFPAL_HP_RED

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@ -2954,7 +2954,7 @@ LostBattle:
and a and a
jr nz, .LostLinkBattle jr nz, .LostLinkBattle
; Greyscale ; Grayscale
ld b, SCGB_BATTLE_GRAYSCALE ld b, SCGB_BATTLE_GRAYSCALE
call GetSGBLayout call GetSGBLayout
call SetPalettes call SetPalettes