Remove more triple newlines

This commit is contained in:
Rangi
2018-06-25 12:01:02 -04:00
parent 0f074e2ad1
commit 9f3e9145f9
22 changed files with 0 additions and 194 deletions

File diff suppressed because it is too large Load Diff

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@@ -79,7 +79,6 @@ BattleCommand_BatonPass:
jr ResetBatonPassStatus
BatonPass_LinkPlayerSwitch:
ld a, [wLinkMode]
and a
@@ -97,7 +96,6 @@ BatonPass_LinkPlayerSwitch:
ld [wBattlePlayerAction], a
ret
BatonPass_LinkEnemySwitch:
ld a, [wLinkMode]
and a
@@ -123,12 +121,10 @@ BatonPass_LinkEnemySwitch:
.switch
jp CloseWindow
FailedBatonPass:
call AnimateFailedMove
jp PrintButItFailed
ResetBatonPassStatus:
; Reset status changes that aren't passed by Baton Pass.
@@ -168,7 +164,6 @@ ResetBatonPassStatus:
ld [wEnemyWrapCount], a
ret
CheckAnyOtherAlivePartyMons:
ld hl, wPartyMon1HP
ld a, [wPartyCount]
@@ -177,7 +172,6 @@ CheckAnyOtherAlivePartyMons:
ld e, a
jr CheckAnyOtherAliveMons
CheckAnyOtherAliveEnemyMons:
ld hl, wOTPartyMon1HP
ld a, [wOTPartyCount]

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@@ -193,12 +193,10 @@ BattleCommand_BeatUp:
ld d, a
ret
.beatup_fail
ld b, buildopponentrage_command
jp SkipToBattleCommand
BattleCommand_BeatUpFailText:
; beatupfailtext
@@ -208,7 +206,6 @@ BattleCommand_BeatUpFailText:
jp PrintButItFailed
GetBeatupMonLocation:
push bc
ld c, a

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@@ -69,7 +69,6 @@ BattleCommand_StoreEnergy:
call StdBattleTextBox
jp EndMoveEffect
BattleCommand_UnleashEnergy:
; unleashenergy

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@@ -38,7 +38,6 @@ BattleCommand_FuryCutter:
ld [hl], a
ret
ResetFuryCutterCount:
push hl

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@@ -26,7 +26,6 @@ BattleCommand_TripleKick:
ld [hl], a
ret
BattleCommand_KickCounter:
; kickcounter