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Remove more triple newlines
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@@ -79,7 +79,6 @@ BattleCommand_BatonPass:
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jr ResetBatonPassStatus
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BatonPass_LinkPlayerSwitch:
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ld a, [wLinkMode]
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and a
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@@ -97,7 +96,6 @@ BatonPass_LinkPlayerSwitch:
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ld [wBattlePlayerAction], a
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ret
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BatonPass_LinkEnemySwitch:
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ld a, [wLinkMode]
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and a
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@@ -123,12 +121,10 @@ BatonPass_LinkEnemySwitch:
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.switch
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jp CloseWindow
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FailedBatonPass:
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call AnimateFailedMove
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jp PrintButItFailed
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ResetBatonPassStatus:
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; Reset status changes that aren't passed by Baton Pass.
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@@ -168,7 +164,6 @@ ResetBatonPassStatus:
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ld [wEnemyWrapCount], a
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ret
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CheckAnyOtherAlivePartyMons:
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ld hl, wPartyMon1HP
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ld a, [wPartyCount]
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@@ -177,7 +172,6 @@ CheckAnyOtherAlivePartyMons:
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ld e, a
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jr CheckAnyOtherAliveMons
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CheckAnyOtherAliveEnemyMons:
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ld hl, wOTPartyMon1HP
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ld a, [wOTPartyCount]
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@@ -193,12 +193,10 @@ BattleCommand_BeatUp:
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ld d, a
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ret
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.beatup_fail
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ld b, buildopponentrage_command
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jp SkipToBattleCommand
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BattleCommand_BeatUpFailText:
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; beatupfailtext
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@@ -208,7 +206,6 @@ BattleCommand_BeatUpFailText:
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jp PrintButItFailed
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GetBeatupMonLocation:
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push bc
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ld c, a
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@@ -69,7 +69,6 @@ BattleCommand_StoreEnergy:
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call StdBattleTextBox
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jp EndMoveEffect
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BattleCommand_UnleashEnergy:
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; unleashenergy
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@@ -38,7 +38,6 @@ BattleCommand_FuryCutter:
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ld [hl], a
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ret
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ResetFuryCutterCount:
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push hl
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@@ -26,7 +26,6 @@ BattleCommand_TripleKick:
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ld [hl], a
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ret
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BattleCommand_KickCounter:
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; kickcounter
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