Remove more triple newlines

This commit is contained in:
Rangi
2018-06-25 12:01:02 -04:00
parent 0f074e2ad1
commit 9f3e9145f9
22 changed files with 0 additions and 194 deletions

File diff suppressed because it is too large Load Diff

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@@ -79,7 +79,6 @@ BattleCommand_BatonPass:
jr ResetBatonPassStatus
BatonPass_LinkPlayerSwitch:
ld a, [wLinkMode]
and a
@@ -97,7 +96,6 @@ BatonPass_LinkPlayerSwitch:
ld [wBattlePlayerAction], a
ret
BatonPass_LinkEnemySwitch:
ld a, [wLinkMode]
and a
@@ -123,12 +121,10 @@ BatonPass_LinkEnemySwitch:
.switch
jp CloseWindow
FailedBatonPass:
call AnimateFailedMove
jp PrintButItFailed
ResetBatonPassStatus:
; Reset status changes that aren't passed by Baton Pass.
@@ -168,7 +164,6 @@ ResetBatonPassStatus:
ld [wEnemyWrapCount], a
ret
CheckAnyOtherAlivePartyMons:
ld hl, wPartyMon1HP
ld a, [wPartyCount]
@@ -177,7 +172,6 @@ CheckAnyOtherAlivePartyMons:
ld e, a
jr CheckAnyOtherAliveMons
CheckAnyOtherAliveEnemyMons:
ld hl, wOTPartyMon1HP
ld a, [wOTPartyCount]

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@@ -193,12 +193,10 @@ BattleCommand_BeatUp:
ld d, a
ret
.beatup_fail
ld b, buildopponentrage_command
jp SkipToBattleCommand
BattleCommand_BeatUpFailText:
; beatupfailtext
@@ -208,7 +206,6 @@ BattleCommand_BeatUpFailText:
jp PrintButItFailed
GetBeatupMonLocation:
push bc
ld c, a

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@@ -69,7 +69,6 @@ BattleCommand_StoreEnergy:
call StdBattleTextBox
jp EndMoveEffect
BattleCommand_UnleashEnergy:
; unleashenergy

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@@ -38,7 +38,6 @@ BattleCommand_FuryCutter:
ld [hl], a
ret
ResetFuryCutterCount:
push hl

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@@ -26,7 +26,6 @@ BattleCommand_TripleKick:
ld [hl], a
ret
BattleCommand_KickCounter:
; kickcounter

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@@ -530,8 +530,6 @@ BTWinM25:
text_jump UnknownText_0x1ec99b
db "@"
BTGreetingF1:
text_jump UnknownText_0x1ec9bd
db "@"

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@@ -301,7 +301,6 @@ CalcMagikarpLength:
INCLUDE "data/events/magikarp_lengths.asm"
MagikarpHouseSign:
ld a, [wBestMagikarpLengthFeet]
ld [wMagikarpLength], a

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@@ -2784,7 +2784,6 @@ ApplyPPUp:
inc de
jr .loop
ComputeMaxPP:
push bc
; Divide the base PP by 5.

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@@ -55,7 +55,6 @@ _InterpretMobileMenu::
and a
ret
Draw2DMenu:
xor a
ld [hBGMapMode], a

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@@ -1409,7 +1409,6 @@ TradeAnim_WaitAnim2:
call TradeAnim_AdvanceScriptPointer
ret
Unreferenced_DebugTrade:
; This function is not referenced.
; It was meant for use in Japanese versions, so the

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@@ -215,7 +215,6 @@ Function6fa1:
scf
ret
CheckFacingObject::
call GetFacingTileCoord

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@@ -161,7 +161,6 @@ LoadUsedSpritesGFX:
farcall LoadEmote
ret
SafeGetSprite:
push hl
call GetSprite

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@@ -1609,7 +1609,6 @@ Pokedex_CheckSeen:
pop de
ret
Pokedex_OrderMonsByMode:
ld hl, wPokedexOrder
ld bc, wPokedexOrderEnd - wPokedexOrder