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Add meaningful aliases for wd265
Introduce MONICON_* constants Introduce BATTLEPLAYERACTION_* constants
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@@ -1,8 +1,10 @@
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ConvertMon_2to1:
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; Takes the Gen-2 Pokemon number stored in wd265, finds it in the Pokered_MonIndices table, and returns its index in wd265.
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; Takes the Gen 2 Pokemon number stored in wTempSpecies,
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; finds it in the Pokered_MonIndices table,
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; and returns its index in wTempSpecies.
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push bc
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push hl
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ld a, [wd265]
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ld a, [wTempSpecies]
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ld b, a
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ld c, 0
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ld hl, Pokered_MonIndices
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@@ -12,23 +14,24 @@ ConvertMon_2to1:
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cp b
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jr nz, .loop
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ld a, c
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ld [wd265], a
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ld [wTempSpecies], a
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pop hl
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pop bc
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ret
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ConvertMon_1to2:
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; Takes the Gen-1 Pokemon number stored in wd265 and returns the corresponding value from Pokered_MonIndices in wd265.
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; Takes the Gen 1 Pokemon number stored in wTempSpecies
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; and returns the corresponding value from Pokered_MonIndices in wTempSpecies.
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push bc
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push hl
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ld a, [wd265]
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ld a, [wTempSpecies]
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dec a
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ld hl, Pokered_MonIndices
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ld b, 0
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ld c, a
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add hl, bc
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ld a, [hl]
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ld [wd265], a
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ld [wTempSpecies], a
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pop hl
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pop bc
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ret
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