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Add meaningful aliases for wd265
Introduce MONICON_* constants Introduce BATTLEPLAYERACTION_* constants
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@@ -24,7 +24,7 @@ BattleCommand_MirrorMove:
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.use
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ld a, b
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ld [hl], a
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ld [wd265], a
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ld [wNamedObjectIndexBuffer], a
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push af
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ld a, BATTLE_VARS_MOVE_ANIM
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