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Merge pull request #713 from Rangi42/master
Miscellaneous fixes, including one for the Pokédex design flaw by ax6
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commit
9cd59db9ae
@ -78,6 +78,7 @@ Some fixes are mentioned as breaking compatibility with link battles. This can b
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- [`LoadSpriteGFX` does not limit the capacity of `UsedSprites`](#loadspritegfx-does-not-limit-the-capacity-of-usedsprites)
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- [`ChooseWildEncounter` doesn't really validate the wild Pokémon species](#choosewildencounter-doesnt-really-validate-the-wild-pokémon-species)
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- [`TryObjectEvent` arbitrary code execution](#tryobjectevent-arbitrary-code-execution)
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- [`ReadObjectEvents` overflows into `wObjectMasks`](#readobjectevents-overflows-into-wobjectmasks)
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- [`ClearWRAM` only clears WRAM bank 1](#clearwram-only-clears-wram-bank-1)
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- [`BattleAnimCmd_ClearObjs` only clears the first 6⅔ objects](#battleanimcmd_clearobjs-only-clears-the-first-6-objects)
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@ -341,7 +342,7 @@ As Pryce's dialog ("That BADGE will raise the SPECIAL stats of POKéMON.") impli
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call GetBattleVarAddr
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push af
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set SUBSTATUS_CONFUSED, [hl]
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+ ld a, [hBattleTurn]
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+ ldh a, [hBattleTurn]
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+ and a
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+ ld hl, wEnemyConfuseCount
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+ jr z, .set_confuse_count
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@ -349,7 +350,7 @@ As Pryce's dialog ("That BADGE will raise the SPECIAL stats of POKéMON.") impli
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+.set_confuse_count
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+ call BattleRandom
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+ and %11
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+ add a, 2
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+ add 2
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+ ld [hl], a
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ld a, BATTLE_VARS_MOVE_ANIM
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call GetBattleVarAddr
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@ -2145,6 +2146,39 @@ This supports up to six entries.
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```
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## `ReadObjectEvents` overflows into `wObjectMasks`
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**Fix:** Edit `ReadObjectEvents` in [home/map.asm](https://github.com/pret/pokecrystal/blob/master/home/map.asm):
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```diff
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-; get NUM_OBJECTS - [wCurMapObjectEventCount]
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+; get NUM_OBJECTS - [wCurMapObjectEventCount] - 1
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ld a, [wCurMapObjectEventCount]
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ld c, a
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- ld a, NUM_OBJECTS ; - 1
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+ ld a, NUM_OBJECTS - 1
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sub c
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jr z, .skip
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- ; jr c, .skip
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+ jr c, .skip
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; could have done "inc hl" instead
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ld bc, 1
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add hl, bc
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-; Fill the remaining sprite IDs and y coords with 0 and -1, respectively.
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-; Bleeds into wObjectMasks due to a bug. Uncomment the above code to fix.
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ld bc, MAPOBJECT_LENGTH
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.loop
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ld [hl], 0
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inc hl
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ld [hl], -1
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dec hl
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add hl, bc
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dec a
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jr nz, .loop
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```
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## `ClearWRAM` only clears WRAM bank 1
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**Fix:** Edit `ClearWRAM` in [home/init.asm](https://github.com/pret/pokecrystal/blob/master/home/init.asm):
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@ -513,7 +513,124 @@ PokedexShow_GetDexEntryBank:
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db BANK("Pokedex Entries 193-251")
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```
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**Fix:** Use `dba` instead of `dw` in `PokedexDataPointerTable`. Then edit [home.asm](https://github.com/pret/pokecrystal/blob/master/home.asm) to contain a single copy of the `PokedexDataPointerTable` lookup code, updated to work with 3-byte `dba` entries and get the bank from the first entry byte. Delete the three separate lookup routines and use the new one (placed in [home.asm](https://github.com/pret/pokecrystal/blob/master/home.asm) so it can be called from any bank.)
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**Fix:**
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Use `dba` instead of `dw` in `PokedexDataPointerTable`.
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Delete `GetPokedexEntryBank` and `PokedexShow_GetDexEntryBank`. You can also delete `NUM_DEX_ENTRY_BANKS` from [constants/pokemon_data_constants.asm](https://github.com/pret/pokecrystal/blob/master/constants/pokemon_data_constants.asm).
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Edit [engine/pokedex/pokedex_2.asm](https://github.com/pret/pokecrystal/blob/master/engine/pokedex/pokedex_2.asm):
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```diff
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GetDexEntryPointer:
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; return dex entry pointer b:de
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push hl
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ld hl, PokedexDataPointerTable
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ld a, b
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dec a
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ld d, 0
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ld e, a
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add hl, de
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add hl, de
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- ld e, [hl]
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- inc hl
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- ld d, [hl]
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- push de
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- rlca
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- rlca
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- maskbits NUM_DEX_ENTRY_BANKS
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- ld hl, .PokedexEntryBanks
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- ld d, 0
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- ld e, a
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- add hl, de
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- ld b, [hl]
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- pop de
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+ add hl, de
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+ ; b = bank
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+ ld a, [hli]
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+ ld b, a
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+ ; de = address
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+ ld a, [hli]
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+ ld e, a
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+ ld d, [hl]
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pop hl
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ret
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-
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-.PokedexEntryBanks:
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- db BANK("Pokedex Entries 001-064")
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- db BANK("Pokedex Entries 065-128")
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- db BANK("Pokedex Entries 129-192")
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- db BANK("Pokedex Entries 193-251")
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```
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Edit [engine/items/item_effects.asm](https://github.com/pret/pokecrystal/blob/master/engine/items/item_effects.asm):
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```diff
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HeavyBallMultiplier:
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; subtract 20 from catch rate if weight < 102.4 kg
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; else add 0 to catch rate if weight < 204.8 kg
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; else add 20 to catch rate if weight < 307.2 kg
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; else add 30 to catch rate if weight < 409.6 kg
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; else add 40 to catch rate (never happens)
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ld a, [wEnemyMonSpecies]
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ld hl, PokedexDataPointerTable
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dec a
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ld e, a
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ld d, 0
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add hl, de
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add hl, de
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+ add hl, de
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+ ; d = bank, hl = address
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+ ld a, BANK(PokedexDataPointerTable)
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+ call GetFarByte
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+ push af
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+ inc hl
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ld a, BANK(PokedexDataPointerTable)
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call GetFarHalfword
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+ pop de
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.SkipText:
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- call GetPokedexEntryBank
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+ ld a, d
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call GetFarByte
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inc hl
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cp "@"
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jr nz, .SkipText
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- call GetPokedexEntryBank
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+ ld a, d
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push bc
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inc hl
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inc hl
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call GetFarHalfword
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```
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And edit [engine/pokegear/radio.asm](https://github.com/pret/pokecrystal/blob/master/engine/pokegear/radio.asm):
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```diff
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PokedexShow2:
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ld a, [wCurPartySpecies]
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dec a
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ld hl, PokedexDataPointerTable
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ld c, a
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ld b, 0
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add hl, bc
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add hl, bc
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+ add hl, bc
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+ b = bank
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+ ld a, BANK(PokedexDataPointerTable)
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+ call GetFarByte
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+ ld b, a
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+ inc hl
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+ ; hl = address
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ld a, BANK(PokedexDataPointerTable)
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call GetFarHalfword
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- call PokedexShow_GetDexEntryBank
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+ ld a, b
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push af
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push hl
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call CopyDexEntryPart1
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```
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## Identical sine wave code and data is repeated five times
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@ -318,7 +318,7 @@ AddOrSubtractY:
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ld hl, wCurSpriteOAMFlags
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bit OAM_Y_FLIP, [hl]
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jr z, .ok
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; 8 - a
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; -8 - a
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add $8
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xor $ff
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inc a
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@ -333,7 +333,7 @@ AddOrSubtractX:
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ld hl, wCurSpriteOAMFlags
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bit OAM_X_FLIP, [hl]
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jr z, .ok
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; 8 - a
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; -8 - a
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add $8
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xor $ff
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inc a
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@ -2318,7 +2318,7 @@ Function56cd:
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jr c, .ok3
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sub BG_MAP_WIDTH
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.ok3
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ldh [hUsedSpriteIndex], a
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ldh [hCurSpriteXCoord], a
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ld a, [wPlayerBGMapOffsetY]
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ld e, a
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ld hl, OBJECT_SPRITE_Y_OFFSET
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@ -2347,7 +2347,7 @@ Function56cd:
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jr c, .ok6
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sub BG_MAP_HEIGHT
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.ok6
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ldh [hUsedSpriteTile], a
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ldh [hCurSpriteYCoord], a
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ld hl, OBJECT_PALETTE
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add hl, bc
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bit BIG_OBJECT_F, [hl]
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@ -2360,18 +2360,18 @@ Function56cd:
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ld e, a
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.ok7
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ld a, d
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ldh [hFFBF], a
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ldh [hCurSpriteXPixel], a
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.loop
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ldh a, [hFFBF]
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ldh a, [hCurSpriteXPixel]
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ld d, a
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ldh a, [hUsedSpriteTile]
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ldh a, [hCurSpriteYCoord]
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add e
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dec a
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cp SCREEN_HEIGHT
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jr nc, .ok9
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ld b, a
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.next
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ldh a, [hUsedSpriteIndex]
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ldh a, [hCurSpriteXCoord]
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add d
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dec a
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cp SCREEN_WIDTH
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@ -2856,7 +2856,7 @@ InitSprites:
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add hl, bc
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ld a, [hl]
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and $ff ^ (1 << 7)
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ldh [hFFC1], a
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ldh [hCurSpriteTile], a
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xor a
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bit 7, [hl]
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jr nz, .skip1
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@ -2885,7 +2885,7 @@ InitSprites:
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jr z, .skip4
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or PRIORITY
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.skip4
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ldh [hFFC2], a
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ldh [hCurSpriteOAMFlags], a
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ld hl, OBJECT_SPRITE_X
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add hl, bc
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ld a, [hl]
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@ -2896,7 +2896,7 @@ InitSprites:
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ld e, a
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ld a, [wPlayerBGMapOffsetX]
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add e
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ldh [hFFBF], a
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ldh [hCurSpriteXPixel], a
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ld hl, OBJECT_SPRITE_Y
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add hl, bc
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ld a, [hl]
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@ -2907,7 +2907,7 @@ InitSprites:
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ld e, a
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ld a, [wPlayerBGMapOffsetY]
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add e
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ldh [hFFC0], a
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ldh [hCurSpriteYPixel], a
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ld hl, OBJECT_FACING_STEP
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add hl, bc
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ld a, [hl]
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@ -2932,19 +2932,19 @@ InitSprites:
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cp LOW(wVirtualOAMEnd)
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jr nc, .full
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.addsprite
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ldh a, [hFFC0]
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ldh a, [hCurSpriteYPixel]
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add [hl]
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inc hl
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ld [bc], a ; y
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inc c
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ldh a, [hFFBF]
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ldh a, [hCurSpriteXPixel]
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add [hl]
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inc hl
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ld [bc], a ; x
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inc c
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ld e, [hl]
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inc hl
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ldh a, [hFFC1]
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ldh a, [hCurSpriteTile]
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bit ABSOLUTE_TILE_ID_F, e
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jr z, .nope1
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xor a
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@ -2956,7 +2956,7 @@ InitSprites:
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ld a, e
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bit RELATIVE_ATTRIBUTES_F, a
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jr z, .nope2
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ldh a, [hFFC2]
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ldh a, [hCurSpriteOAMFlags]
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or e
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.nope2
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and OBP_NUM | X_FLIP | Y_FLIP | PRIORITY
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@ -596,8 +596,7 @@ ReadObjectEvents::
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ld bc, 1
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add hl, bc
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; Fill the remaining sprite IDs and y coords with 0 and -1, respectively.
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; Bleeds into wObjectMasks due to a bug. Uncomment the above subtraction
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; to fix.
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; Bleeds into wObjectMasks due to a bug. Uncomment the above code to fix.
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ld bc, MAPOBJECT_LENGTH
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.loop
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ld [hl], 0
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13
hram.asm
13
hram.asm
@ -95,12 +95,17 @@ NEXTU ; ffb3
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hMGStatusFlags:: db ; ffbc
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ENDU ; ffbd
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UNION
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hUsedSpriteIndex:: db ; ffbd
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hUsedSpriteTile:: db ; ffbe
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hFFBF:: db ; ffbf
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hFFC0:: db ; ffc0
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hFFC1:: db ; ffc1
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hFFC2:: db ; ffc2
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NEXTU
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hCurSpriteXCoord:: db ; ffbd
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hCurSpriteYCoord:: db ; ffbe
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hCurSpriteXPixel:: db ; ffbf
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hCurSpriteYPixel:: db ; ffc0
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hCurSpriteTile:: db ; ffc1
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hCurSpriteOAMFlags:: db ; ffc2
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ENDU
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UNION ; ffc3
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hMoneyTemp:: ds 3 ; ffc3
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