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Fighting Dojo npc labels.
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@@ -9,19 +9,19 @@ FightingDojo_MapScriptHeader:
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.MapCallbacks:
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.MapCallbacks:
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db 0
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db 0
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BlackBeltScript_0x189b61:
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FightingDojoBlackBelt:
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jumptextfaceplayer UnknownText_0x189b6c
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jumptextfaceplayer FightingDojoBlackBeltText
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MapFightingDojoSignpost0Script:
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MapFightingDojoSignpost0Script:
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jumptext UnknownText_0x189bc0
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jumptext FightingDojoSign0Text
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MapFightingDojoSignpost1Script:
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MapFightingDojoSignpost1Script:
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jumptext UnknownText_0x189be0
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jumptext FightingDojoSign1Text
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FightingDojoFocusBand:
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FightingDojoFocusBand:
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itemball FOCUS_BAND
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itemball FOCUS_BAND
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UnknownText_0x189b6c:
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FightingDojoBlackBeltText:
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text "Hello!"
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text "Hello!"
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para "KARATE KING, the"
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para "KARATE KING, the"
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@@ -32,12 +32,12 @@ UnknownText_0x189b6c:
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cont "training."
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cont "training."
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done
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done
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UnknownText_0x189bc0:
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FightingDojoSign0Text:
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text "What goes around"
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text "What goes around"
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line "comes around!"
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line "comes around!"
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done
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done
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UnknownText_0x189be0:
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FightingDojoSign1Text:
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text "Enemies on every"
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text "Enemies on every"
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line "side!"
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line "side!"
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done
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done
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@@ -61,5 +61,5 @@ FightingDojo_MapEventHeader:
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.PersonEvents:
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.PersonEvents:
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db 2
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db 2
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person_event SPRITE_BLACK_BELT, 4, 4, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, BlackBeltScript_0x189b61, -1
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person_event SPRITE_BLACK_BELT, 4, 4, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, FightingDojoBlackBelt, -1
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person_event SPRITE_POKE_BALL, 1, 3, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMBALL, 0, FightingDojoFocusBand, EVENT_PICKED_UP_FOCUS_BAND
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person_event SPRITE_POKE_BALL, 1, 3, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMBALL, 0, FightingDojoFocusBand, EVENT_PICKED_UP_FOCUS_BAND
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