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Battle animation data is like sprite animation data
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@@ -444,9 +444,9 @@ GetSpriteAnimFrame: ; 8d132
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inc [hl]
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call .GetPointer ; load pointer from SpriteAnimFrameData
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ld a, [hli]
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cp -2
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cp dorestart_command
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jr z, .restart
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cp -1
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cp endanim_command
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jr z, .repeat_last
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push af
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