Battle animation data is like sprite animation data

This commit is contained in:
Remy Oukaour
2017-12-26 19:27:56 -05:00
parent 35a3a19fda
commit 9bc680bd6d
6 changed files with 1197 additions and 1202 deletions

View File

@@ -88,7 +88,7 @@ BattleAnimOAMUpdate: ; cca09
jp z, .delete
push af
ld hl, wBattleAnimTempOAMFlags
ld a, [wBattleAnimTemp7]
ld a, [wBattleAnimTempAddSubFlags]
xor [hl]
and $e0
ld [hl], a
@@ -200,7 +200,7 @@ InitBattleAnimBuffer: ; ccaaa
and %10000000
ld [wBattleAnimTempOAMFlags], a
xor a
ld [wBattleAnimTemp7], a
ld [wBattleAnimTempAddSubFlags], a
ld hl, BATTLEANIMSTRUCT_PALETTE
add hl, bc
ld a, [hl]
@@ -208,7 +208,7 @@ InitBattleAnimBuffer: ; ccaaa
ld hl, BATTLEANIMSTRUCT_02
add hl, bc
ld a, [hl]
ld [wBattleAnimTemp1], a
ld [wBattleAnimTempField02], a
ld hl, BATTLEANIMSTRUCT_TILEID
add hl, bc
ld a, [hli]
@@ -239,7 +239,7 @@ InitBattleAnimBuffer: ; ccaaa
ld [wBattleAnimTempXCoord], a
ld a, [hli]
ld d, a
ld a, [wBattleAnimTemp1]
ld a, [wBattleAnimTempField02]
cp $ff
jr nz, .check_kinesis_softboiled_milkdrink
ld a, 5 * 8