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Merge pull request #510 from Rangi42/master
Use explicit HELD_NONE and NO_LIMITS, not 0s; also fix #511
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@@ -207,19 +207,6 @@ endc
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enum \1_TMNUM
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ENDM
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add_hm: MACRO
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if !DEF(HM01)
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HM01 = const_value
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endc
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define _\@_1, "HM_\1"
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const _\@_1
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enum \1_TMNUM
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ENDM
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add_mt: MACRO
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enum \1_TMNUM
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ENDM
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; see data/moves/tmhm_moves.asm for moves
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add_tm DYNAMICPUNCH ; bf
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add_tm HEADBUTT ; c0
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@@ -275,6 +262,15 @@ ENDM
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add_tm NIGHTMARE ; f2
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NUM_TMS = const_value - TM01 - 2 ; discount ITEM_C3 and ITEM_DC
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add_hm: MACRO
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if !DEF(HM01)
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HM01 = const_value
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endc
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define _\@_1, "HM_\1"
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const _\@_1
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enum \1_TMNUM
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ENDM
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add_hm CUT ; f3
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add_hm FLY ; f4
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add_hm SURF ; f5
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@@ -284,6 +280,10 @@ NUM_TMS = const_value - TM01 - 2 ; discount ITEM_C3 and ITEM_DC
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add_hm WATERFALL ; f9
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NUM_HMS = const_value - HM01
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add_mt: MACRO
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enum \1_TMNUM
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ENDM
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add_mt FLAMETHROWER
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add_mt THUNDERBOLT
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add_mt ICE_BEAM
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@@ -28,6 +28,7 @@ ITEMMENU_CLOSE EQU 6
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CANT_SELECT_F EQU 6
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CANT_TOSS_F EQU 7
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NO_LIMITS EQU 0
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CANT_SELECT EQU 1 << CANT_SELECT_F
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CANT_TOSS EQU 1 << CANT_TOSS_F
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -22,9 +22,9 @@ Animation data is in these files:
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- [gfx/pokemon/anims.asm](/gfx/pokemon/anims.asm):
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Main animations (played everywhere)
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- [gfx/pokemon/extras.asm](/gfx/pokemon/extras.asm):
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Extra animations, appended to the main animation.
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- [gfx/pokemon/idles.asm](/gfx/pokemon/idles.asm):
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Idle animations, appended to the main animation.
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Used in the status screen (blinking, tail wags etc.)
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- [gfx/pokemon/unown_anims.asm](/gfx/pokemon/unown_anims.asm) and [gfx/pokemon/unown_extras.asm](/gfx/pokemon/unown_extras.asm):
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- [gfx/pokemon/unown_anims.asm](/gfx/pokemon/unown_anims.asm) and [gfx/pokemon/unown_idles.asm](/gfx/pokemon/unown_idles.asm):
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Unown has its own animation data despite having an entry in the main tables.
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@@ -220,7 +220,7 @@ endr
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call FillPP
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pop de
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pop hl
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rept 4
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rept NUM_MOVES
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inc de
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endr
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