Rename some labels

- Remove "Buffer" suffix from some byte and word quantities
- Change "Ptr" to "Pointer"

Fixes #789
This commit is contained in:
Rangi
2020-12-23 16:29:30 -05:00
parent 1a054661ec
commit 99e66c2557
106 changed files with 584 additions and 578 deletions

View File

@@ -28,9 +28,9 @@ ReturnFarCall::
; We want to retain the contents of f.
; To do this, we can pop to bc instead of af.
ld a, b
ld [wFarCallBCBuffer], a
ld [wFarCallBC], a
ld a, c
ld [wFarCallBCBuffer + 1], a
ld [wFarCallBC + 1], a
; Restore the working bank.
pop bc
@@ -38,9 +38,9 @@ ReturnFarCall::
rst Bankswitch
; Restore the contents of bc.
ld a, [wFarCallBCBuffer]
ld a, [wFarCallBC]
ld b, a
ld a, [wFarCallBCBuffer + 1]
ld a, [wFarCallBC + 1]
ld c, a
ret

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@@ -1278,7 +1278,7 @@ BackupBGMapColumn::
ret
UpdateBGMapRow::
ld hl, wBGMapBufferPtrs
ld hl, wBGMapBufferPointers
push de
call .iteration
pop de
@@ -1309,7 +1309,7 @@ UpdateBGMapRow::
ret
UpdateBGMapColumn::
ld hl, wBGMapBufferPtrs
ld hl, wBGMapBufferPointers
ld c, SCREEN_HEIGHT
.loop
ld a, e

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@@ -321,8 +321,8 @@ CopyMenuHeader::
ld [wMenuDataBank], a
ret
StoreTo_wMenuCursorBuffer::
ld [wMenuCursorBuffer], a
StoreMenuCursorPosition::
ld [wMenuCursorPosition], a
ret
MenuTextbox::
@@ -684,7 +684,7 @@ ContinueGettingMenuJoypad:
ld a, [hl]
ld [wMenuSelection], a
ld a, [wMenuCursorY]
ld [wMenuCursorBuffer], a
ld [wMenuCursorPosition], a
and a
ret
@@ -829,19 +829,19 @@ _2DMenu::
ldh a, [hROMBank]
ld [wMenuData_2DMenuItemStringsBank], a
farcall _2DMenu_
ld a, [wMenuCursorBuffer]
ld a, [wMenuCursorPosition]
ret
InterpretBattleMenu::
ldh a, [hROMBank]
ld [wMenuData_2DMenuItemStringsBank], a
farcall _InterpretBattleMenu
ld a, [wMenuCursorBuffer]
ld a, [wMenuCursorPosition]
ret
InterpretMobileMenu:: ; unreferenced
ldh a, [hROMBank]
ld [wMenuData_2DMenuItemStringsBank], a
farcall _InterpretMobileMenu
ld a, [wMenuCursorBuffer]
ld a, [wMenuCursorPosition]
ret

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@@ -10,7 +10,7 @@ NamesPointers::
dbw 4, MoveDescriptions ; MOVE_DESC_NAME_BROKEN (wrong bank)
GetName::
; Return name wCurSpecies from name list wNamedObjectTypeBuffer in wStringBuffer1.
; Return name wCurSpecies from name list wNamedObjectType in wStringBuffer1.
ldh a, [hROMBank]
push af
@@ -18,12 +18,12 @@ GetName::
push bc
push de
ld a, [wNamedObjectTypeBuffer]
ld a, [wNamedObjectType]
cp MON_NAME
jr nz, .NotPokeName
ld a, [wCurSpecies]
ld [wNamedObjectIndexBuffer], a
ld [wNamedObjectIndex], a
call GetPokemonName
ld hl, MON_NAME_LENGTH
add hl, de
@@ -32,7 +32,7 @@ GetName::
jr .done
.NotPokeName:
ld a, [wNamedObjectTypeBuffer]
ld a, [wNamedObjectType]
dec a
ld e, a
ld d, 0
@@ -110,7 +110,7 @@ GetBasePokemonName::
ret
GetPokemonName::
; Get Pokemon name for wNamedObjectIndexBuffer.
; Get Pokemon name for wNamedObjectIndex.
ldh a, [hROMBank]
push af
@@ -119,7 +119,7 @@ GetPokemonName::
rst Bankswitch
; Each name is ten characters
ld a, [wNamedObjectIndexBuffer]
ld a, [wNamedObjectIndex]
dec a
ld d, 0
ld e, a
@@ -147,18 +147,18 @@ GetPokemonName::
ret
GetItemName::
; Get item name for wNamedObjectIndexBuffer.
; Get item name for wNamedObjectIndex.
push hl
push bc
ld a, [wNamedObjectIndexBuffer]
ld a, [wNamedObjectIndex]
cp TM01
jr nc, .TM
ld [wCurSpecies], a
ld a, ITEM_NAME
ld [wNamedObjectTypeBuffer], a
ld [wNamedObjectType], a
call GetName
jr .Copied
.TM:
@@ -170,12 +170,12 @@ GetItemName::
ret
GetTMHMName::
; Get TM/HM name for item wNamedObjectIndexBuffer.
; Get TM/HM name for item wNamedObjectIndex.
push hl
push de
push bc
ld a, [wNamedObjectIndexBuffer]
ld a, [wNamedObjectIndex]
push af
; TM/HM prefix
@@ -197,7 +197,7 @@ GetTMHMName::
; TM/HM number
push de
ld a, [wNamedObjectIndexBuffer]
ld a, [wNamedObjectIndex]
ld c, a
callfar GetTMHMNumber
pop de
@@ -235,7 +235,7 @@ GetTMHMName::
ld [de], a
pop af
ld [wNamedObjectIndexBuffer], a
ld [wNamedObjectIndex], a
pop bc
pop de
pop hl
@@ -257,9 +257,9 @@ GetMoveName::
push hl
ld a, MOVE_NAME
ld [wNamedObjectTypeBuffer], a
ld [wNamedObjectType], a
ld a, [wNamedObjectIndexBuffer] ; move id
ld a, [wNamedObjectIndex] ; move id
ld [wCurSpecies], a
call GetName

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@@ -229,8 +229,8 @@ PrintLevel_Force3Digits::
ld c, 3
Print8BitNumLeftAlign::
ld [wDeciramBuffer], a
ld de, wDeciramBuffer
ld [wTextDecimalByte], a
ld de, wTextDecimalByte
ld b, PRINTNUM_LEFTALIGN | 1
jp PrintNum

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@@ -8,7 +8,7 @@ Predef::
ld a, BANK(GetPredefPointer)
rst Bankswitch
call GetPredefPointer ; stores hl in wPredefTemp
call GetPredefPointer ; stores hl in wPredefHL
; Switch to the new function's bank
rst Bankswitch
@@ -27,9 +27,9 @@ Predef::
push hl
; Get hl back
ld a, [wPredefTemp]
ld a, [wPredefHL]
ld h, a
ld a, [wPredefTemp + 1]
ld a, [wPredefHL + 1]
ld l, a
ret
@@ -37,16 +37,16 @@ Predef::
; Clean up after the Predef call
ld a, h
ld [wPredefTemp], a
ld [wPredefHL], a
ld a, l
ld [wPredefTemp + 1], a
ld [wPredefHL + 1], a
pop hl
ld a, h
rst Bankswitch
ld a, [wPredefTemp]
ld a, [wPredefHL]
ld h, a
ld a, [wPredefTemp + 1]
ld a, [wPredefHL + 1]
ld l, a
ret

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@@ -41,10 +41,10 @@ BattleRandom::
call _BattleRandom
ld [wPredefTemp + 1], a
ld [wPredefHL + 1], a
pop af
rst Bankswitch
ld a, [wPredefTemp + 1]
ld a, [wPredefHL + 1]
ret
RandomRange::

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@@ -1,11 +1,11 @@
InitSpriteAnimStruct::
ld [wSpriteAnimIDBuffer], a
ld [wSpriteAnimID], a
ldh a, [hROMBank]
push af
ld a, BANK(_InitSpriteAnimStruct)
rst Bankswitch
ld a, [wSpriteAnimIDBuffer]
ld a, [wSpriteAnimID]
call _InitSpriteAnimStruct
@@ -15,13 +15,13 @@ InitSpriteAnimStruct::
ret
ReinitSpriteAnimFrame::
ld [wSpriteAnimIDBuffer], a
ld [wSpriteAnimID], a
ldh a, [hROMBank]
push af
ld a, BANK(_ReinitSpriteAnimFrame)
rst Bankswitch
ld a, [wSpriteAnimIDBuffer]
ld a, [wSpriteAnimID]
call _ReinitSpriteAnimFrame

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@@ -19,7 +19,7 @@ DMATransfer::
UpdateBGMapBuffer::
; Copy [hBGMapTileCount] 16x8 tiles from wBGMapBuffer
; to bg map addresses in wBGMapBufferPtrs.
; to bg map addresses in wBGMapBufferPointers.
; [hBGMapTileCount] must be even since this is done in pairs.
@@ -32,9 +32,9 @@ UpdateBGMapBuffer::
ldh a, [rVBK]
push af
; Relocate the stack pointer to wBGMapBufferPtrs
; Relocate the stack pointer to wBGMapBufferPointers
ld [hSPBuffer], sp
ld hl, wBGMapBufferPtrs
ld hl, wBGMapBufferPointers
ld sp, hl
; We can now pop the addresses of affected spots on the BG Map