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https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
Board menu: break die and appear die number animations (#11)
This commit is contained in:
parent
db7d9c7063
commit
98d69d4e04
@ -188,4 +188,5 @@ DEF BOARD_MENU_BG_FIRST_TILE EQU "A"
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; Object tile locations (vTiles0)
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DEF SECONDARY_SPRITES_FIRST_TILE EQU $20
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DEF BOARD_MENU_OAM_FIRST_TILE EQU SECONDARY_SPRITES_FIRST_TILE
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DEF DIE_ROLL_OAM_FIRST_TILE EQU BOARD_MENU_OAM_FIRST_TILE + 45 ; BOARD_MENU_ITEM_SIZE * NUM_BOARD_MENU_ITEMS
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DEF DIE_ROLL_OAM_FIRST_TILE EQU BOARD_MENU_OAM_FIRST_TILE + 45 ; max(BOARD_MENU_ITEM_SIZE * NUM_BOARD_MENU_ITEMS, DIE_SIZE * 10)
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DEF DIE_NUMBERS_OAM_FIRST_TILE EQU BOARD_MENU_OAM_FIRST_TILE
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@ -71,3 +71,6 @@ BOARD_MENU_ITEM_SIZE EQU BOARD_MENU_ITEM_WIDTH * BOARD_MENU_ITEM_HEIGHT
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DIE_WIDTH EQU 2
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DIE_HEIGHT EQU 2
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DIE_SIZE EQU DIE_WIDTH * DIE_HEIGHT
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DIE_NUMBER_WIDTH EQU 2
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DIE_NUMBER_HEIGHT EQU 2
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DIE_NUMBER_SIZE EQU DIE_NUMBER_WIDTH * DIE_NUMBER_HEIGHT
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@ -23,7 +23,8 @@ DEF NUM_SPRITE_ANIM_STRUCTS EQU 10 ; see wSpriteAnimationStructs
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; UnusedSpriteAnimGFX indexes (see data/sprite_anims/unused_gfx.asm)
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const_def
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const SPRITE_ANIM_DICT_DEFAULT ; 0
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const_skip 4 ; unused
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const SPRITE_ANIM_DICT_BOARD_MENU ; 1
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const_skip 3 ; unused
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const SPRITE_ANIM_DICT_TEXT_CURSOR ; 5
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const SPRITE_ANIM_DICT_GS_SPLASH ; 6
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const SPRITE_ANIM_DICT_SLOTS ; 7
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@ -88,6 +89,9 @@ DEF NUM_SPRITEANIMDICT_ENTRIES EQU 10
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const SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_FEMALE_WALK_LEFT ; 32
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const SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_MALE_WALK_RIGHT ; 33
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const SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_FEMALE_WALK_RIGHT ; 34
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const SPRITE_ANIM_OBJ_BOARD_MENU_BREAK_DIE ; 35
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const SPRITE_ANIM_OBJ_BOARD_MENU_APPEAR_DIE_NUMBER ; 36
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const SPRITE_ANIM_OBJ_BOARD_MENU_MOVE_DIE_NUMBER ; 37
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DEF NUM_SPRITE_ANIM_OBJS EQU const_value
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; DoSpriteAnimFrame.Jumptable indexes (see engine/sprite_anims/functions.asm)
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@ -131,6 +135,9 @@ DEF NUM_SPRITE_ANIM_OBJS EQU const_value
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const SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_UP ; 24
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const SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_LEFT ; 25
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const SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_RIGHT ; 26
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const SPRITE_ANIM_FUNC_BOARD_MENU_BREAK_DIE ; 27
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const SPRITE_ANIM_FUNC_BOARD_MENU_APPEAR_DIE_NUMBER ; 28
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const SPRITE_ANIM_FUNC_BOARD_MENU_MOVE_DIE_NUMBER ; 29
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DEF NUM_SPRITE_ANIM_FUNCS EQU const_value
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; SpriteAnimFrameData indexes (see data/sprite_anims/framesets.asm)
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@ -209,6 +216,9 @@ DEF NUM_SPRITE_ANIM_FUNCS EQU const_value
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const SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_FEMALE_WALK_LEFT ; 47
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const SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_MALE_WALK_RIGHT ; 48
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const SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_FEMALE_WALK_RIGHT ; 49
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const SPRITE_ANIM_FRAMESET_BOARD_MENU_BREAK_DIE ; 50
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const SPRITE_ANIM_FRAMESET_BOARD_MENU_APPEAR_DIE_NUMBER ; 51
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const SPRITE_ANIM_FRAMESET_BOARD_MENU_MOVE_DIE_NUMBER ; 52
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DEF NUM_SPRITE_ANIM_FRAMESETS EQU const_value
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; SpriteAnimOAMData indexes (see data/sprite_anims/oam.asm)
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@ -369,6 +379,11 @@ DEF NUM_SPRITE_ANIM_FRAMESETS EQU const_value
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_RIGHT_2 ; 99
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_RIGHT_1 ; 9a
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_RIGHT_2 ; 9b
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const SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_1 ; 9c
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const SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_2 ; 9d
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const SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_3 ; 9e
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const SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_4 ; 9f
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const SPRITE_ANIM_OAMSET_BOARD_MENU_APPEAR_DIE_NUMBER ; a0
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DEF NUM_SPRITE_ANIM_OAMSETS EQU const_value
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assert NUM_SPRITE_ANIM_OAMSETS <= FIRST_OAM_CMD, \
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@ -75,6 +75,9 @@ SpriteAnimFrameData:
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dw .Frameset_LevelSelectionMenuFemaleWalkLeft
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dw .Frameset_LevelSelectionMenuMaleWalkRight
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dw .Frameset_LevelSelectionMenuFemaleWalkRight
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dw .Frameset_BoardMenuBreakDie
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dw .Frameset_BoardMenuAppearDieNumber
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dw .Frameset_BoardMenuMoveDieNumber
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assert_table_length NUM_SPRITE_ANIM_FRAMESETS
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.Frameset_00:
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@ -561,3 +564,23 @@ SpriteAnimFrameData:
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_RIGHT_1, 6, OAM_X_FLIP
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_RIGHT_2, 6, OAM_X_FLIP
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oamrestart
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.Frameset_BoardMenuBreakDie:
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oamframe SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_1, 2
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oamframe SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_2, 6
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oamframe SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_3, 6
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oamframe SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_4, 6
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oamwait 2
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oamframe SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_4, 6
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oamwait 2
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oamframe SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_4, 6
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oamwait 2
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oamframe SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_4, 6
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oamdelete
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.Frameset_BoardMenuAppearDieNumber:
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oamframe SPRITE_ANIM_OAMSET_BOARD_MENU_APPEAR_DIE_NUMBER, 44
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oamdelete
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.Frameset_BoardMenuMoveDieNumber:
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oamdelete
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@ -163,6 +163,11 @@ SpriteAnimOAMData:
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spriteanimoam $14, .OAMData_RedWalkRight ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_RIGHT_2
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spriteanimoam $08, .OAMData_BlueWalkRight ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_RIGHT_1
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spriteanimoam $14, .OAMData_BlueWalkRight ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_RIGHT_2
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spriteanimoam $00, .OAMData_BreakDie1 ; SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_1
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spriteanimoam $00, .OAMData_BreakDie2 ; SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_2
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spriteanimoam $00, .OAMData_BreakDie3 ; SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_3
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spriteanimoam $00, .OAMData_BreakDie4 ; SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_4
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spriteanimoam $00, .OAMData_AppearDieNumber ; SPRITE_ANIM_OAMSET_BOARD_MENU_APPEAR_DIE_NUMBER
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assert_table_length NUM_SPRITE_ANIM_OAMSETS
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@ -631,6 +636,41 @@ SpriteAnimOAMData:
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dbsprite -2, 0, 0, 0, $02, PAL_OW_TREE
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dbsprite 1, 0, 0, 0, $03, PAL_OW_TREE
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.OAMData_BreakDie1:
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db 4
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dbsprite -1, -1, 0, 0, $00, PAL_OW_MISC
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dbsprite 0, -1, 0, 0, $01, PAL_OW_MISC
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dbsprite -1, 0, 0, 0, $14, PAL_OW_MISC
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dbsprite 0, 0, 0, 0, $15, PAL_OW_MISC
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.OAMData_BreakDie2:
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db 4
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dbsprite -2, -1, 6, 0, $00, PAL_OW_MISC
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dbsprite 0, -1, 2, 0, $01, PAL_OW_MISC
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dbsprite -2, 0, 6, 0, $14, PAL_OW_MISC
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dbsprite 0, 0, 2, 0, $15, PAL_OW_MISC
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.OAMData_BreakDie3:
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db 4
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dbsprite -2, -1, 4, 0, $00, PAL_OW_MISC
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dbsprite 0, -1, 4, 0, $01, PAL_OW_MISC
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dbsprite -2, 0, 4, 0, $14, PAL_OW_MISC
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dbsprite 0, 0, 4, 0, $15, PAL_OW_MISC
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.OAMData_BreakDie4:
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db 4
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dbsprite -2, -1, 0, 0, $00, PAL_OW_MISC
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dbsprite 1, -1, 0, 0, $01, PAL_OW_MISC
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dbsprite -2, 0, 0, 0, $14, PAL_OW_MISC
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dbsprite 1, 0, 0, 0, $15, PAL_OW_MISC
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.OAMData_AppearDieNumber:
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db 4
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dbsprite -1, -1, 0, 0, $00, PAL_OW_MISC
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dbsprite 0, -1, 0, 0, $01, PAL_OW_MISC
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dbsprite -1, 0, 0, 0, $14, PAL_OW_MISC
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dbsprite 0, 0, 0, 0, $15, PAL_OW_MISC
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.OAMData_GSIntroHoOhLugia1:
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db 19
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dbsprite -4, -1, 0, 0, $00, 0
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@ -108,5 +108,11 @@ SpriteAnimObjects:
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db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_MALE_WALK_RIGHT, SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_RIGHT, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_FEMALE_WALK_RIGHT
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db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_FEMALE_WALK_RIGHT, SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_RIGHT, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_OBJ_BOARD_MENU_BREAK_DIE
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db SPRITE_ANIM_FRAMESET_BOARD_MENU_BREAK_DIE, SPRITE_ANIM_FUNC_BOARD_MENU_BREAK_DIE, SPRITE_ANIM_DICT_BOARD_MENU
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; SPRITE_ANIM_OBJ_BOARD_MENU_APPEAR_DIE_NUMBER
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db SPRITE_ANIM_FRAMESET_BOARD_MENU_APPEAR_DIE_NUMBER, SPRITE_ANIM_FUNC_BOARD_MENU_APPEAR_DIE_NUMBER, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_OBJ_BOARD_MENU_MOVE_DIE_NUMBER
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db SPRITE_ANIM_FRAMESET_BOARD_MENU_MOVE_DIE_NUMBER, SPRITE_ANIM_FUNC_BOARD_MENU_MOVE_DIE_NUMBER, SPRITE_ANIM_DICT_DEFAULT
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assert_table_length NUM_SPRITE_ANIM_OBJS
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@ -226,6 +226,71 @@ DIE_MAX_NUMBER EQU 6
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ld [wScriptVar], a
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ret
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BoardMenu_BreakDieAnimation:
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farcall LoadBoardMenuDieNumbersGFX
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ld a, [wDieRoll]
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dec a
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add a
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ld c, a
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ld a, SPRITE_ANIM_DICT_BOARD_MENU
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ld hl, wSpriteAnimDict ; wSpriteAnimDict[0]
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ld [hli], a
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ld a, DIE_ROLL_OAM_FIRST_TILE
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add c
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ld [hli], a
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xor a ; SPRITE_ANIM_DICT_DEFAULT
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ld [hli], a ; wSpriteAnimDict[1]
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ld a, DIE_NUMBERS_OAM_FIRST_TILE
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add c
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ld [hl], a
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; initialize break die animation
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depixel 8, 10, 0, 0
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ld a, SPRITE_ANIM_OBJ_BOARD_MENU_BREAK_DIE
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call InitSpriteAnimStruct
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; initialize appear die number animation, but only if there is enough
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; OAM space without pushing aside some NPC (aesthetic failsafe).
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ldh a, [hUsedSpriteIndex]
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cp (NUM_SPRITE_OAM_STRUCTS * SPRITEOAMSTRUCT_LENGTH) - (4 * SPRITEOAMSTRUCT_LENGTH) + 1
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jr nc, .anims_initialized
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depixel 8, 10, 0, 0
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ld a, SPRITE_ANIM_OBJ_BOARD_MENU_APPEAR_DIE_NUMBER
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call InitSpriteAnimStruct
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.anims_initialized
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ld hl, wDisplaySecondarySprites
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res SECONDARYSPRITES_DIE_ROLL_F, [hl]
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ld hl, wVramState
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set 2, [hl] ; do not clear wShadowOAM during DoNextFrameForAllSprites
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; animation plays above NPCs so draw the graphics at the beginning of OAM.
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; begin placing NPC sprites in OAM after all objects allocated to animations.
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ld a, [wSpriteAnim2Index]
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and a
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ld a, $8 * SPRITEOAMSTRUCT_LENGTH ; with SPRITE_ANIM_OBJ_BOARD_MENU_APPEAR_DIE_NUMBER
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jr nz, .go
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ld a, $4 * SPRITEOAMSTRUCT_LENGTH ; w/o SPRITE_ANIM_OBJ_BOARD_MENU_APPEAR_DIE_NUMBER
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ldh [hUsedSpriteIndex], a
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.go
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farcall _UpdateSpritesAfterOffset
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ld a, 44 ; total duration of SPRITE_ANIM_FRAMESET_BOARD_MENU_BREAK_DIE
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ld [wFrameCounter], a
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.loop
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farcall PlaySpriteAnimationsAndDelayFrame
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ld hl, wFrameCounter
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ld a, [hl]
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and a
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jr z, .done
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dec [hl]
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jr .loop
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.done
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ld hl, wVramState
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res 2, [hl]
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ret
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BoardMenu_Party:
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ld a, [wPartyCount]
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and a
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@ -247,9 +312,6 @@ BoardMenu_Party:
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ldh [hMenuReturn], a
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ret
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BoardMenu_BreakDieAnimation:
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ret
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BoardMenu_Pack:
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call BoardMenu_OpenSubmenu
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farcall Pack
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@ -9,7 +9,7 @@ LoadBoardMenuGFX::
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call Get2bppViaHDMA
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ld de, .DieRollOAMGFX
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ld hl, vTiles0 + DIE_ROLL_OAM_FIRST_TILE * LEN_2BPP_TILE
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lb bc, BANK(.BoardMenuOAMGFX), DIE_SIZE * 10
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lb bc, BANK(.DieRollOAMGFX), DIE_SIZE * 10
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call Get2bppViaHDMA
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ret
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@ -27,3 +27,14 @@ INCBIN "gfx/board/menu_exit.2bpp"
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.DieRollOAMGFX:
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INCBIN "gfx/board/die_roll.2bpp"
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LoadBoardMenuDieNumbersGFX::
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ld de, .DieNumbersOAMGFX
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; overwrite in vTiles0 the no-longer-needed BoardMenuOAMGFX, but keep DieRollOAMGFX
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ld hl, vTiles0 + DIE_NUMBERS_OAM_FIRST_TILE * LEN_2BPP_TILE
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lb bc, BANK(.DieNumbersOAMGFX), DIE_NUMBER_SIZE * 10
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call Get2bppViaHDMA
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ret
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.DieNumbersOAMGFX:
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INCBIN "gfx/board/die_numbers.2bpp"
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@ -2754,12 +2754,19 @@ ResetObject:
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db SPRITEMOVEDATA_STANDING_LEFT
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db SPRITEMOVEDATA_STANDING_RIGHT
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_UpdateSpritesAfterOffset::
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ld a, [wVramState]
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bit 0, a
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ret z
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jr _UpdateSprites.go
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_UpdateSprites::
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ld a, [wVramState]
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bit 0, a
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ret z
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xor a
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ldh [hUsedSpriteIndex], a
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.go
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ldh a, [hOAMUpdate]
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push af
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ld a, 1
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@ -53,6 +53,9 @@ DoSpriteAnimFrame:
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dw SpriteAnimFunc_LevelSelectionMenuWalkUp
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dw SpriteAnimFunc_LevelSelectionMenuWalkLeft
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dw SpriteAnimFunc_LevelSelectionMenuWalkRight
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dw SpriteAnimFunc_BoardMenuBreakDie
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dw SpriteAnimFunc_BoardMenuAppearDieNumber
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dw SpriteAnimFunc_BoardMenuMoveDieNumber
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assert_table_length NUM_SPRITE_ANIM_FUNCS
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SpriteAnimFunc_Null:
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@ -877,6 +880,15 @@ SpriteAnimFunc_LevelSelectionMenuWalkRight:
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inc [hl]
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ret
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SpriteAnimFunc_BoardMenuBreakDie:
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ret
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SpriteAnimFunc_BoardMenuAppearDieNumber:
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ret
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SpriteAnimFunc_BoardMenuMoveDieNumber:
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ret
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LevelSelectionMenuHandleTransition:
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; return carry if apply x/y displacement during this frame
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ld a, [wLevelSelectionMenuStandingStill]
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BIN
gfx/board/die_numbers.png
Executable file
BIN
gfx/board/die_numbers.png
Executable file
Binary file not shown.
After Width: | Height: | Size: 926 B |
2
main.asm
2
main.asm
@ -132,6 +132,7 @@ INCLUDE "engine/pokemon/print_move_description.asm"
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INCLUDE "engine/events/pokerus/pokerus.asm"
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INCLUDE "engine/battle/start_battle.asm"
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INCLUDE "engine/gfx/place_graphic.asm"
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INCLUDE "engine/battle/battle_transition.asm"
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SECTION "Effect Commands", ROMX
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@ -273,7 +274,6 @@ INCLUDE "engine/events/dratini.asm"
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SECTION "bank23", ROMX
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INCLUDE "engine/tilesets/timeofday_pals.asm"
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INCLUDE "engine/battle/battle_transition.asm"
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INCLUDE "engine/events/field_moves.asm"
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INCLUDE "engine/events/magnet_train.asm"
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INCLUDE "engine/sprite_anims/core.asm"
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