Board menu: break die and appear die number animations (#11)

This commit is contained in:
xCrystal 2023-09-26 20:09:13 +02:00
parent db7d9c7063
commit 98d69d4e04
12 changed files with 188 additions and 8 deletions

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@ -188,4 +188,5 @@ DEF BOARD_MENU_BG_FIRST_TILE EQU "A"
; Object tile locations (vTiles0)
DEF SECONDARY_SPRITES_FIRST_TILE EQU $20
DEF BOARD_MENU_OAM_FIRST_TILE EQU SECONDARY_SPRITES_FIRST_TILE
DEF DIE_ROLL_OAM_FIRST_TILE EQU BOARD_MENU_OAM_FIRST_TILE + 45 ; BOARD_MENU_ITEM_SIZE * NUM_BOARD_MENU_ITEMS
DEF DIE_ROLL_OAM_FIRST_TILE EQU BOARD_MENU_OAM_FIRST_TILE + 45 ; max(BOARD_MENU_ITEM_SIZE * NUM_BOARD_MENU_ITEMS, DIE_SIZE * 10)
DEF DIE_NUMBERS_OAM_FIRST_TILE EQU BOARD_MENU_OAM_FIRST_TILE

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@ -71,3 +71,6 @@ BOARD_MENU_ITEM_SIZE EQU BOARD_MENU_ITEM_WIDTH * BOARD_MENU_ITEM_HEIGHT
DIE_WIDTH EQU 2
DIE_HEIGHT EQU 2
DIE_SIZE EQU DIE_WIDTH * DIE_HEIGHT
DIE_NUMBER_WIDTH EQU 2
DIE_NUMBER_HEIGHT EQU 2
DIE_NUMBER_SIZE EQU DIE_NUMBER_WIDTH * DIE_NUMBER_HEIGHT

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@ -23,7 +23,8 @@ DEF NUM_SPRITE_ANIM_STRUCTS EQU 10 ; see wSpriteAnimationStructs
; UnusedSpriteAnimGFX indexes (see data/sprite_anims/unused_gfx.asm)
const_def
const SPRITE_ANIM_DICT_DEFAULT ; 0
const_skip 4 ; unused
const SPRITE_ANIM_DICT_BOARD_MENU ; 1
const_skip 3 ; unused
const SPRITE_ANIM_DICT_TEXT_CURSOR ; 5
const SPRITE_ANIM_DICT_GS_SPLASH ; 6
const SPRITE_ANIM_DICT_SLOTS ; 7
@ -88,6 +89,9 @@ DEF NUM_SPRITEANIMDICT_ENTRIES EQU 10
const SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_FEMALE_WALK_LEFT ; 32
const SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_MALE_WALK_RIGHT ; 33
const SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_FEMALE_WALK_RIGHT ; 34
const SPRITE_ANIM_OBJ_BOARD_MENU_BREAK_DIE ; 35
const SPRITE_ANIM_OBJ_BOARD_MENU_APPEAR_DIE_NUMBER ; 36
const SPRITE_ANIM_OBJ_BOARD_MENU_MOVE_DIE_NUMBER ; 37
DEF NUM_SPRITE_ANIM_OBJS EQU const_value
; DoSpriteAnimFrame.Jumptable indexes (see engine/sprite_anims/functions.asm)
@ -131,6 +135,9 @@ DEF NUM_SPRITE_ANIM_OBJS EQU const_value
const SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_UP ; 24
const SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_LEFT ; 25
const SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_RIGHT ; 26
const SPRITE_ANIM_FUNC_BOARD_MENU_BREAK_DIE ; 27
const SPRITE_ANIM_FUNC_BOARD_MENU_APPEAR_DIE_NUMBER ; 28
const SPRITE_ANIM_FUNC_BOARD_MENU_MOVE_DIE_NUMBER ; 29
DEF NUM_SPRITE_ANIM_FUNCS EQU const_value
; SpriteAnimFrameData indexes (see data/sprite_anims/framesets.asm)
@ -209,6 +216,9 @@ DEF NUM_SPRITE_ANIM_FUNCS EQU const_value
const SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_FEMALE_WALK_LEFT ; 47
const SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_MALE_WALK_RIGHT ; 48
const SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_FEMALE_WALK_RIGHT ; 49
const SPRITE_ANIM_FRAMESET_BOARD_MENU_BREAK_DIE ; 50
const SPRITE_ANIM_FRAMESET_BOARD_MENU_APPEAR_DIE_NUMBER ; 51
const SPRITE_ANIM_FRAMESET_BOARD_MENU_MOVE_DIE_NUMBER ; 52
DEF NUM_SPRITE_ANIM_FRAMESETS EQU const_value
; SpriteAnimOAMData indexes (see data/sprite_anims/oam.asm)
@ -369,6 +379,11 @@ DEF NUM_SPRITE_ANIM_FRAMESETS EQU const_value
const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_RIGHT_2 ; 99
const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_RIGHT_1 ; 9a
const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_RIGHT_2 ; 9b
const SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_1 ; 9c
const SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_2 ; 9d
const SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_3 ; 9e
const SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_4 ; 9f
const SPRITE_ANIM_OAMSET_BOARD_MENU_APPEAR_DIE_NUMBER ; a0
DEF NUM_SPRITE_ANIM_OAMSETS EQU const_value
assert NUM_SPRITE_ANIM_OAMSETS <= FIRST_OAM_CMD, \

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@ -75,6 +75,9 @@ SpriteAnimFrameData:
dw .Frameset_LevelSelectionMenuFemaleWalkLeft
dw .Frameset_LevelSelectionMenuMaleWalkRight
dw .Frameset_LevelSelectionMenuFemaleWalkRight
dw .Frameset_BoardMenuBreakDie
dw .Frameset_BoardMenuAppearDieNumber
dw .Frameset_BoardMenuMoveDieNumber
assert_table_length NUM_SPRITE_ANIM_FRAMESETS
.Frameset_00:
@ -561,3 +564,23 @@ SpriteAnimFrameData:
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_RIGHT_1, 6, OAM_X_FLIP
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_RIGHT_2, 6, OAM_X_FLIP
oamrestart
.Frameset_BoardMenuBreakDie:
oamframe SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_1, 2
oamframe SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_2, 6
oamframe SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_3, 6
oamframe SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_4, 6
oamwait 2
oamframe SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_4, 6
oamwait 2
oamframe SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_4, 6
oamwait 2
oamframe SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_4, 6
oamdelete
.Frameset_BoardMenuAppearDieNumber:
oamframe SPRITE_ANIM_OAMSET_BOARD_MENU_APPEAR_DIE_NUMBER, 44
oamdelete
.Frameset_BoardMenuMoveDieNumber:
oamdelete

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@ -163,6 +163,11 @@ SpriteAnimOAMData:
spriteanimoam $14, .OAMData_RedWalkRight ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_RIGHT_2
spriteanimoam $08, .OAMData_BlueWalkRight ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_RIGHT_1
spriteanimoam $14, .OAMData_BlueWalkRight ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_RIGHT_2
spriteanimoam $00, .OAMData_BreakDie1 ; SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_1
spriteanimoam $00, .OAMData_BreakDie2 ; SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_2
spriteanimoam $00, .OAMData_BreakDie3 ; SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_3
spriteanimoam $00, .OAMData_BreakDie4 ; SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_4
spriteanimoam $00, .OAMData_AppearDieNumber ; SPRITE_ANIM_OAMSET_BOARD_MENU_APPEAR_DIE_NUMBER
assert_table_length NUM_SPRITE_ANIM_OAMSETS
@ -631,6 +636,41 @@ SpriteAnimOAMData:
dbsprite -2, 0, 0, 0, $02, PAL_OW_TREE
dbsprite 1, 0, 0, 0, $03, PAL_OW_TREE
.OAMData_BreakDie1:
db 4
dbsprite -1, -1, 0, 0, $00, PAL_OW_MISC
dbsprite 0, -1, 0, 0, $01, PAL_OW_MISC
dbsprite -1, 0, 0, 0, $14, PAL_OW_MISC
dbsprite 0, 0, 0, 0, $15, PAL_OW_MISC
.OAMData_BreakDie2:
db 4
dbsprite -2, -1, 6, 0, $00, PAL_OW_MISC
dbsprite 0, -1, 2, 0, $01, PAL_OW_MISC
dbsprite -2, 0, 6, 0, $14, PAL_OW_MISC
dbsprite 0, 0, 2, 0, $15, PAL_OW_MISC
.OAMData_BreakDie3:
db 4
dbsprite -2, -1, 4, 0, $00, PAL_OW_MISC
dbsprite 0, -1, 4, 0, $01, PAL_OW_MISC
dbsprite -2, 0, 4, 0, $14, PAL_OW_MISC
dbsprite 0, 0, 4, 0, $15, PAL_OW_MISC
.OAMData_BreakDie4:
db 4
dbsprite -2, -1, 0, 0, $00, PAL_OW_MISC
dbsprite 1, -1, 0, 0, $01, PAL_OW_MISC
dbsprite -2, 0, 0, 0, $14, PAL_OW_MISC
dbsprite 1, 0, 0, 0, $15, PAL_OW_MISC
.OAMData_AppearDieNumber:
db 4
dbsprite -1, -1, 0, 0, $00, PAL_OW_MISC
dbsprite 0, -1, 0, 0, $01, PAL_OW_MISC
dbsprite -1, 0, 0, 0, $14, PAL_OW_MISC
dbsprite 0, 0, 0, 0, $15, PAL_OW_MISC
.OAMData_GSIntroHoOhLugia1:
db 19
dbsprite -4, -1, 0, 0, $00, 0

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@ -108,5 +108,11 @@ SpriteAnimObjects:
db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_MALE_WALK_RIGHT, SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_RIGHT, SPRITE_ANIM_DICT_DEFAULT
; SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_FEMALE_WALK_RIGHT
db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_FEMALE_WALK_RIGHT, SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_RIGHT, SPRITE_ANIM_DICT_DEFAULT
; SPRITE_ANIM_OBJ_BOARD_MENU_BREAK_DIE
db SPRITE_ANIM_FRAMESET_BOARD_MENU_BREAK_DIE, SPRITE_ANIM_FUNC_BOARD_MENU_BREAK_DIE, SPRITE_ANIM_DICT_BOARD_MENU
; SPRITE_ANIM_OBJ_BOARD_MENU_APPEAR_DIE_NUMBER
db SPRITE_ANIM_FRAMESET_BOARD_MENU_APPEAR_DIE_NUMBER, SPRITE_ANIM_FUNC_BOARD_MENU_APPEAR_DIE_NUMBER, SPRITE_ANIM_DICT_DEFAULT
; SPRITE_ANIM_OBJ_BOARD_MENU_MOVE_DIE_NUMBER
db SPRITE_ANIM_FRAMESET_BOARD_MENU_MOVE_DIE_NUMBER, SPRITE_ANIM_FUNC_BOARD_MENU_MOVE_DIE_NUMBER, SPRITE_ANIM_DICT_DEFAULT
assert_table_length NUM_SPRITE_ANIM_OBJS

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@ -226,6 +226,71 @@ DIE_MAX_NUMBER EQU 6
ld [wScriptVar], a
ret
BoardMenu_BreakDieAnimation:
farcall LoadBoardMenuDieNumbersGFX
ld a, [wDieRoll]
dec a
add a
ld c, a
ld a, SPRITE_ANIM_DICT_BOARD_MENU
ld hl, wSpriteAnimDict ; wSpriteAnimDict[0]
ld [hli], a
ld a, DIE_ROLL_OAM_FIRST_TILE
add c
ld [hli], a
xor a ; SPRITE_ANIM_DICT_DEFAULT
ld [hli], a ; wSpriteAnimDict[1]
ld a, DIE_NUMBERS_OAM_FIRST_TILE
add c
ld [hl], a
; initialize break die animation
depixel 8, 10, 0, 0
ld a, SPRITE_ANIM_OBJ_BOARD_MENU_BREAK_DIE
call InitSpriteAnimStruct
; initialize appear die number animation, but only if there is enough
; OAM space without pushing aside some NPC (aesthetic failsafe).
ldh a, [hUsedSpriteIndex]
cp (NUM_SPRITE_OAM_STRUCTS * SPRITEOAMSTRUCT_LENGTH) - (4 * SPRITEOAMSTRUCT_LENGTH) + 1
jr nc, .anims_initialized
depixel 8, 10, 0, 0
ld a, SPRITE_ANIM_OBJ_BOARD_MENU_APPEAR_DIE_NUMBER
call InitSpriteAnimStruct
.anims_initialized
ld hl, wDisplaySecondarySprites
res SECONDARYSPRITES_DIE_ROLL_F, [hl]
ld hl, wVramState
set 2, [hl] ; do not clear wShadowOAM during DoNextFrameForAllSprites
; animation plays above NPCs so draw the graphics at the beginning of OAM.
; begin placing NPC sprites in OAM after all objects allocated to animations.
ld a, [wSpriteAnim2Index]
and a
ld a, $8 * SPRITEOAMSTRUCT_LENGTH ; with SPRITE_ANIM_OBJ_BOARD_MENU_APPEAR_DIE_NUMBER
jr nz, .go
ld a, $4 * SPRITEOAMSTRUCT_LENGTH ; w/o SPRITE_ANIM_OBJ_BOARD_MENU_APPEAR_DIE_NUMBER
ldh [hUsedSpriteIndex], a
.go
farcall _UpdateSpritesAfterOffset
ld a, 44 ; total duration of SPRITE_ANIM_FRAMESET_BOARD_MENU_BREAK_DIE
ld [wFrameCounter], a
.loop
farcall PlaySpriteAnimationsAndDelayFrame
ld hl, wFrameCounter
ld a, [hl]
and a
jr z, .done
dec [hl]
jr .loop
.done
ld hl, wVramState
res 2, [hl]
ret
BoardMenu_Party:
ld a, [wPartyCount]
and a
@ -247,9 +312,6 @@ BoardMenu_Party:
ldh [hMenuReturn], a
ret
BoardMenu_BreakDieAnimation:
ret
BoardMenu_Pack:
call BoardMenu_OpenSubmenu
farcall Pack

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@ -9,7 +9,7 @@ LoadBoardMenuGFX::
call Get2bppViaHDMA
ld de, .DieRollOAMGFX
ld hl, vTiles0 + DIE_ROLL_OAM_FIRST_TILE * LEN_2BPP_TILE
lb bc, BANK(.BoardMenuOAMGFX), DIE_SIZE * 10
lb bc, BANK(.DieRollOAMGFX), DIE_SIZE * 10
call Get2bppViaHDMA
ret
@ -27,3 +27,14 @@ INCBIN "gfx/board/menu_exit.2bpp"
.DieRollOAMGFX:
INCBIN "gfx/board/die_roll.2bpp"
LoadBoardMenuDieNumbersGFX::
ld de, .DieNumbersOAMGFX
; overwrite in vTiles0 the no-longer-needed BoardMenuOAMGFX, but keep DieRollOAMGFX
ld hl, vTiles0 + DIE_NUMBERS_OAM_FIRST_TILE * LEN_2BPP_TILE
lb bc, BANK(.DieNumbersOAMGFX), DIE_NUMBER_SIZE * 10
call Get2bppViaHDMA
ret
.DieNumbersOAMGFX:
INCBIN "gfx/board/die_numbers.2bpp"

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@ -2754,12 +2754,19 @@ ResetObject:
db SPRITEMOVEDATA_STANDING_LEFT
db SPRITEMOVEDATA_STANDING_RIGHT
_UpdateSpritesAfterOffset::
ld a, [wVramState]
bit 0, a
ret z
jr _UpdateSprites.go
_UpdateSprites::
ld a, [wVramState]
bit 0, a
ret z
xor a
ldh [hUsedSpriteIndex], a
.go
ldh a, [hOAMUpdate]
push af
ld a, 1

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@ -53,6 +53,9 @@ DoSpriteAnimFrame:
dw SpriteAnimFunc_LevelSelectionMenuWalkUp
dw SpriteAnimFunc_LevelSelectionMenuWalkLeft
dw SpriteAnimFunc_LevelSelectionMenuWalkRight
dw SpriteAnimFunc_BoardMenuBreakDie
dw SpriteAnimFunc_BoardMenuAppearDieNumber
dw SpriteAnimFunc_BoardMenuMoveDieNumber
assert_table_length NUM_SPRITE_ANIM_FUNCS
SpriteAnimFunc_Null:
@ -877,6 +880,15 @@ SpriteAnimFunc_LevelSelectionMenuWalkRight:
inc [hl]
ret
SpriteAnimFunc_BoardMenuBreakDie:
ret
SpriteAnimFunc_BoardMenuAppearDieNumber:
ret
SpriteAnimFunc_BoardMenuMoveDieNumber:
ret
LevelSelectionMenuHandleTransition:
; return carry if apply x/y displacement during this frame
ld a, [wLevelSelectionMenuStandingStill]

BIN
gfx/board/die_numbers.png Executable file

Binary file not shown.

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Width:  |  Height:  |  Size: 926 B

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@ -132,6 +132,7 @@ INCLUDE "engine/pokemon/print_move_description.asm"
INCLUDE "engine/events/pokerus/pokerus.asm"
INCLUDE "engine/battle/start_battle.asm"
INCLUDE "engine/gfx/place_graphic.asm"
INCLUDE "engine/battle/battle_transition.asm"
SECTION "Effect Commands", ROMX
@ -273,7 +274,6 @@ INCLUDE "engine/events/dratini.asm"
SECTION "bank23", ROMX
INCLUDE "engine/tilesets/timeofday_pals.asm"
INCLUDE "engine/battle/battle_transition.asm"
INCLUDE "engine/events/field_moves.asm"
INCLUDE "engine/events/magnet_train.asm"
INCLUDE "engine/sprite_anims/core.asm"