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Board menu: break die and appear die number animations (#11)
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@@ -53,6 +53,9 @@ DoSpriteAnimFrame:
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dw SpriteAnimFunc_LevelSelectionMenuWalkUp
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dw SpriteAnimFunc_LevelSelectionMenuWalkLeft
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dw SpriteAnimFunc_LevelSelectionMenuWalkRight
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dw SpriteAnimFunc_BoardMenuBreakDie
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dw SpriteAnimFunc_BoardMenuAppearDieNumber
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dw SpriteAnimFunc_BoardMenuMoveDieNumber
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assert_table_length NUM_SPRITE_ANIM_FUNCS
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SpriteAnimFunc_Null:
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@@ -877,6 +880,15 @@ SpriteAnimFunc_LevelSelectionMenuWalkRight:
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inc [hl]
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ret
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SpriteAnimFunc_BoardMenuBreakDie:
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ret
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SpriteAnimFunc_BoardMenuAppearDieNumber:
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ret
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SpriteAnimFunc_BoardMenuMoveDieNumber:
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ret
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LevelSelectionMenuHandleTransition:
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; return carry if apply x/y displacement during this frame
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ld a, [wLevelSelectionMenuStandingStill]
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