Board menu: break die and appear die number animations (#11)

This commit is contained in:
xCrystal
2023-09-26 20:09:13 +02:00
parent db7d9c7063
commit 98d69d4e04
12 changed files with 188 additions and 8 deletions

View File

@@ -53,6 +53,9 @@ DoSpriteAnimFrame:
dw SpriteAnimFunc_LevelSelectionMenuWalkUp
dw SpriteAnimFunc_LevelSelectionMenuWalkLeft
dw SpriteAnimFunc_LevelSelectionMenuWalkRight
dw SpriteAnimFunc_BoardMenuBreakDie
dw SpriteAnimFunc_BoardMenuAppearDieNumber
dw SpriteAnimFunc_BoardMenuMoveDieNumber
assert_table_length NUM_SPRITE_ANIM_FUNCS
SpriteAnimFunc_Null:
@@ -877,6 +880,15 @@ SpriteAnimFunc_LevelSelectionMenuWalkRight:
inc [hl]
ret
SpriteAnimFunc_BoardMenuBreakDie:
ret
SpriteAnimFunc_BoardMenuAppearDieNumber:
ret
SpriteAnimFunc_BoardMenuMoveDieNumber:
ret
LevelSelectionMenuHandleTransition:
; return carry if apply x/y displacement during this frame
ld a, [wLevelSelectionMenuStandingStill]