Board menu: break die and appear die number animations (#11)

This commit is contained in:
xCrystal
2023-09-26 20:09:13 +02:00
parent db7d9c7063
commit 98d69d4e04
12 changed files with 188 additions and 8 deletions

View File

@@ -226,6 +226,71 @@ DIE_MAX_NUMBER EQU 6
ld [wScriptVar], a
ret
BoardMenu_BreakDieAnimation:
farcall LoadBoardMenuDieNumbersGFX
ld a, [wDieRoll]
dec a
add a
ld c, a
ld a, SPRITE_ANIM_DICT_BOARD_MENU
ld hl, wSpriteAnimDict ; wSpriteAnimDict[0]
ld [hli], a
ld a, DIE_ROLL_OAM_FIRST_TILE
add c
ld [hli], a
xor a ; SPRITE_ANIM_DICT_DEFAULT
ld [hli], a ; wSpriteAnimDict[1]
ld a, DIE_NUMBERS_OAM_FIRST_TILE
add c
ld [hl], a
; initialize break die animation
depixel 8, 10, 0, 0
ld a, SPRITE_ANIM_OBJ_BOARD_MENU_BREAK_DIE
call InitSpriteAnimStruct
; initialize appear die number animation, but only if there is enough
; OAM space without pushing aside some NPC (aesthetic failsafe).
ldh a, [hUsedSpriteIndex]
cp (NUM_SPRITE_OAM_STRUCTS * SPRITEOAMSTRUCT_LENGTH) - (4 * SPRITEOAMSTRUCT_LENGTH) + 1
jr nc, .anims_initialized
depixel 8, 10, 0, 0
ld a, SPRITE_ANIM_OBJ_BOARD_MENU_APPEAR_DIE_NUMBER
call InitSpriteAnimStruct
.anims_initialized
ld hl, wDisplaySecondarySprites
res SECONDARYSPRITES_DIE_ROLL_F, [hl]
ld hl, wVramState
set 2, [hl] ; do not clear wShadowOAM during DoNextFrameForAllSprites
; animation plays above NPCs so draw the graphics at the beginning of OAM.
; begin placing NPC sprites in OAM after all objects allocated to animations.
ld a, [wSpriteAnim2Index]
and a
ld a, $8 * SPRITEOAMSTRUCT_LENGTH ; with SPRITE_ANIM_OBJ_BOARD_MENU_APPEAR_DIE_NUMBER
jr nz, .go
ld a, $4 * SPRITEOAMSTRUCT_LENGTH ; w/o SPRITE_ANIM_OBJ_BOARD_MENU_APPEAR_DIE_NUMBER
ldh [hUsedSpriteIndex], a
.go
farcall _UpdateSpritesAfterOffset
ld a, 44 ; total duration of SPRITE_ANIM_FRAMESET_BOARD_MENU_BREAK_DIE
ld [wFrameCounter], a
.loop
farcall PlaySpriteAnimationsAndDelayFrame
ld hl, wFrameCounter
ld a, [hl]
and a
jr z, .done
dec [hl]
jr .loop
.done
ld hl, wVramState
res 2, [hl]
ret
BoardMenu_Party:
ld a, [wPartyCount]
and a
@@ -247,9 +312,6 @@ BoardMenu_Party:
ldh [hMenuReturn], a
ret
BoardMenu_BreakDieAnimation:
ret
BoardMenu_Pack:
call BoardMenu_OpenSubmenu
farcall Pack